A tree explorer plugin for vim.
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  1. " ============================================================================
  2. " File: fs_menu.vim
  3. " Description: plugin for the NERD Tree that provides a file system menu
  4. " Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
  5. " Last Change: 17 July, 2009
  6. " License: This program is free software. It comes without any warranty,
  7. " to the extent permitted by applicable law. You can redistribute
  8. " it and/or modify it under the terms of the Do What The Fuck You
  9. " Want To Public License, Version 2, as published by Sam Hocevar.
  10. " See http://sam.zoy.org/wtfpl/COPYING for more details.
  11. "
  12. " ============================================================================
  13. if exists("g:loaded_nerdtree_fs_menu")
  14. finish
  15. endif
  16. let g:loaded_nerdtree_fs_menu = 1
  17. "Automatically delete the buffer after deleting or renaming a file
  18. if !exists("g:NERDTreeAutoDeleteBuffer")
  19. let g:NERDTreeAutoDeleteBuffer = 0
  20. endif
  21. call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'})
  22. call NERDTreeAddMenuItem({'text': '(m)ove the current node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'})
  23. call NERDTreeAddMenuItem({'text': '(d)elete the current node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'})
  24. if has("gui_mac") || has("gui_macvim")
  25. call NERDTreeAddMenuItem({'text': '(r)eveal in Finder the current node', 'shortcut': 'r', 'callback': 'NERDTreeRevealInFinder'})
  26. call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFile'})
  27. call NERDTreeAddMenuItem({'text': '(q)uicklook the current node', 'shortcut': 'q', 'callback': 'NERDTreeQuickLook'})
  28. endif
  29. if g:NERDTreePath.CopyingSupported()
  30. call NERDTreeAddMenuItem({'text': '(c)opy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'})
  31. endif
  32. "FUNCTION: s:echo(msg){{{1
  33. function! s:echo(msg)
  34. redraw
  35. echomsg "NERDTree: " . a:msg
  36. endfunction
  37. "FUNCTION: s:echoWarning(msg){{{1
  38. function! s:echoWarning(msg)
  39. echohl warningmsg
  40. call s:echo(a:msg)
  41. echohl normal
  42. endfunction
  43. "FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1
  44. "prints out the given msg and, if the user responds by pushing 'y' then the
  45. "buffer with the given bufnum is deleted
  46. "
  47. "Args:
  48. "bufnum: the buffer that may be deleted
  49. "msg: a message that will be echoed to the user asking them if they wish to
  50. " del the buffer
  51. function! s:promptToDelBuffer(bufnum, msg)
  52. echo a:msg
  53. if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
  54. " 1. ensure that all windows which display the just deleted filename
  55. " now display an empty buffer (so a layout is preserved).
  56. " Is not it better to close single tabs with this file only ?
  57. let s:originalTabNumber = tabpagenr()
  58. let s:originalWindowNumber = winnr()
  59. exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':enew! ' | endif"
  60. exec "tabnext " . s:originalTabNumber
  61. exec s:originalWindowNumber . "wincmd w"
  62. " 3. We don't need a previous buffer anymore
  63. exec "bwipeout! " . a:bufnum
  64. endif
  65. endfunction
  66. "FUNCTION: s:promptToRenameBuffer(bufnum, msg){{{1
  67. "prints out the given msg and, if the user responds by pushing 'y' then the
  68. "buffer with the given bufnum is replaced with a new one
  69. "
  70. "Args:
  71. "bufnum: the buffer that may be deleted
  72. "msg: a message that will be echoed to the user asking them if they wish to
  73. " del the buffer
  74. function! s:promptToRenameBuffer(bufnum, msg, newFileName)
  75. echo a:msg
  76. if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
  77. " 1. ensure that a new buffer is loaded
  78. exec "badd " . a:newFileName
  79. " 2. ensure that all windows which display the just deleted filename
  80. " display a buffer for a new filename.
  81. let s:originalTabNumber = tabpagenr()
  82. let s:originalWindowNumber = winnr()
  83. exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':e! " . a:newFileName . "' | endif"
  84. exec "tabnext " . s:originalTabNumber
  85. exec s:originalWindowNumber . "wincmd w"
  86. " 3. We don't need a previous buffer anymore
  87. exec "bwipeout! " . a:bufnum
  88. endif
  89. endfunction
  90. "FUNCTION: NERDTreeAddNode(){{{1
  91. function! NERDTreeAddNode()
  92. let curDirNode = g:NERDTreeDirNode.GetSelected()
  93. let newNodeName = input("Add a childnode\n".
  94. \ "==========================================================\n".
  95. \ "Enter the dir/file name to be created. Dirs end with a '/'\n" .
  96. \ "", curDirNode.path.str() . g:NERDTreePath.Slash(), "file")
  97. if newNodeName ==# ''
  98. call s:echo("Node Creation Aborted.")
  99. return
  100. endif
  101. try
  102. let newPath = g:NERDTreePath.Create(newNodeName)
  103. let parentNode = b:NERDTreeRoot.findNode(newPath.getParent())
  104. let newTreeNode = g:NERDTreeFileNode.New(newPath)
  105. if parentNode.isOpen || !empty(parentNode.children)
  106. call parentNode.addChild(newTreeNode, 1)
  107. call NERDTreeRender()
  108. call newTreeNode.putCursorHere(1, 0)
  109. endif
  110. catch /^NERDTree/
  111. call s:echoWarning("Node Not Created.")
  112. endtry
  113. endfunction
  114. "FUNCTION: NERDTreeMoveNode(){{{1
  115. function! NERDTreeMoveNode()
  116. let curNode = g:NERDTreeFileNode.GetSelected()
  117. let newNodePath = input("Rename the current node\n" .
  118. \ "==========================================================\n" .
  119. \ "Enter the new path for the node: \n" .
  120. \ "", curNode.path.str(), "file")
  121. if newNodePath ==# ''
  122. call s:echo("Node Renaming Aborted.")
  123. return
  124. endif
  125. try
  126. let bufnum = bufnr(curNode.path.str())
  127. call curNode.rename(newNodePath)
  128. call NERDTreeRender()
  129. "if the node is open in a buffer, ask the user if they want to
  130. "close that buffer
  131. if bufnum != -1
  132. let prompt = "\nNode renamed.\n\nThe old file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Replace this buffer with a new file? (yN)"
  133. call s:promptToRenameBuffer(bufnum, prompt, newNodePath)
  134. endif
  135. call curNode.putCursorHere(1, 0)
  136. redraw
  137. catch /^NERDTree/
  138. call s:echoWarning("Node Not Renamed.")
  139. endtry
  140. endfunction
  141. " FUNCTION: NERDTreeDeleteNode() {{{1
  142. function! NERDTreeDeleteNode()
  143. let currentNode = g:NERDTreeFileNode.GetSelected()
  144. let confirmed = 0
  145. if currentNode.path.isDirectory
  146. let choice =input("Delete the current node\n" .
  147. \ "==========================================================\n" .
  148. \ "STOP! To delete this entire directory, type 'yes'\n" .
  149. \ "" . currentNode.path.str() . ": ")
  150. let confirmed = choice ==# 'yes'
  151. else
  152. echo "Delete the current node\n" .
  153. \ "==========================================================\n".
  154. \ "Are you sure you wish to delete the node:\n" .
  155. \ "" . currentNode.path.str() . " (yN):"
  156. let choice = nr2char(getchar())
  157. let confirmed = choice ==# 'y'
  158. endif
  159. if confirmed
  160. try
  161. call currentNode.delete()
  162. call NERDTreeRender()
  163. "if the node is open in a buffer, ask the user if they want to
  164. "close that buffer
  165. let bufnum = bufnr(currentNode.path.str())
  166. if buflisted(bufnum)
  167. let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)"
  168. call s:promptToDelBuffer(bufnum, prompt)
  169. endif
  170. redraw
  171. catch /^NERDTree/
  172. call s:echoWarning("Could not remove node")
  173. endtry
  174. else
  175. call s:echo("delete aborted")
  176. endif
  177. endfunction
  178. " FUNCTION: NERDTreeCopyNode() {{{1
  179. function! NERDTreeCopyNode()
  180. let currentNode = g:NERDTreeFileNode.GetSelected()
  181. let newNodePath = input("Copy the current node\n" .
  182. \ "==========================================================\n" .
  183. \ "Enter the new path to copy the node to: \n" .
  184. \ "", currentNode.path.str(), "file")
  185. if newNodePath != ""
  186. "strip trailing slash
  187. let newNodePath = substitute(newNodePath, '\/$', '', '')
  188. let confirmed = 1
  189. if currentNode.path.copyingWillOverwrite(newNodePath)
  190. call s:echo("Warning: copying may overwrite files! Continue? (yN)")
  191. let choice = nr2char(getchar())
  192. let confirmed = choice ==# 'y'
  193. endif
  194. if confirmed
  195. try
  196. let newNode = currentNode.copy(newNodePath)
  197. if !empty(newNode)
  198. call NERDTreeRender()
  199. call newNode.putCursorHere(0, 0)
  200. endif
  201. catch /^NERDTree/
  202. call s:echoWarning("Could not copy node")
  203. endtry
  204. endif
  205. else
  206. call s:echo("Copy aborted.")
  207. endif
  208. redraw
  209. endfunction
  210. function! NERDTreeQuickLook()
  211. let treenode = g:NERDTreeFileNode.GetSelected()
  212. if treenode != {}
  213. call system("qlmanage -p 2>/dev/null '" . treenode.path.str() . "'")
  214. endif
  215. endfunction
  216. function! NERDTreeRevealInFinder()
  217. let treenode = g:NERDTreeFileNode.GetSelected()
  218. if treenode != {}
  219. let x = system("open -R '" . treenode.path.str() . "'")
  220. endif
  221. endfunction
  222. function! NERDTreeExecuteFile()
  223. let treenode = g:NERDTreeFileNode.GetSelected()
  224. if treenode != {}
  225. let x = system("open '" . treenode.path.str() . "'")
  226. endif
  227. endfunction
  228. " vim: set sw=4 sts=4 et fdm=marker: