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<title>Babylon 5 Behind the Scenes: The Production</title>
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<p>
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<b>Contents:</b>
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<a href="#general">General</a> -
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<a href="#scripts">Scripts</a> -
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<a href="#editing">Editing</a> -
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<a href="#order">Order</a>
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<p>
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<hr>
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<h2><a name="general">General production notes</a></h2>
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<p>
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Babylon 5 is filmed in widescreen (16:9) format, so that when HDTV arrives,
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the show can be remastered for full-screen video release. The extra picture
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space is just a bonus; directors compose scenes to fit entirely in the
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normal 4:3 aspect ratio of today's television, at the same time making sure
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that the edges of the picture can be included later on.
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<p>
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You can see the widescreen film in action during the title sequence, which is
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shown letterboxed.
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<p>
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Audio is produced in full surround sound. Background dialogue (known as
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"walla") was written by Larry DiTillio during seasons one and two.
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<p>
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Alien makeup and such for the series is done by Optic Nerve Studios
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(Everett Burrell and John Vulich.)
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<p>
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Babylon 5 is produced on a per-episode budget of roughly $800,000, quite low
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for a science-fiction series; "Star Trek: Deep Space Nine," by comparison,
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has a budget of roughly $1.6 million per episode, and Fox's "Space: Above and
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Beyond" is rumored to cost $2 million.
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<h2><a name="scripts">The lifecycle of a script</a></h2>
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<em>from series creator J. Michael Straczynski, 22 September 1995</em>
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<p>
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We don't generally do a lot of revisions. Once in a great while
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you'll get something that goes through 4 colors (drafts are color coded),
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but they're rare. And invariably *all* such drafts after the first are
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mainly revised to handle set changes or production requirements, not
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story, dialogue or other creative stuff. This season [2], in all but one
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case, I write the first draft, clean it up a bit for the second/final
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draft, it goes into production, we adjust for sets ("Can we make this
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the conference room instead of Sheridan's office so we can do it on the
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same stage and avoid a camera move to stage in the middle of the day?"),
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and it's filmed as written.
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<p>
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There's often a perception [...] that
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lots and lots of people have input into the writing of the script. Not
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so. I write it alone. Nobody sees nothin' until the first draft is
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finished. I then show it only to WB (which hasn't given me a single
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script note since episode 4, year 2), producer John Copeland (who looks
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at it for any possible production headaches, too many extras or sets,
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other physical elements), my partner Doug Netter (who doesn't generally
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give creative notes, as per our tradition), and if necessary, Ron at
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Foundation, Optic Nerve, and the director. A couple of cast members
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like to look at first drafts, just out of curiosity to know what's
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coming next, but don't give notes or suggestions.
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<p>
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Once I have in hand any production hiccups, I clean up the draft a
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bit, adjust the production, EFX or prosthetics elements, make my last
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minute personal revisions on the script (dialogue, structure, whatever),
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then it's published as a Final Draft which goes to everyone in the cast
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and crew. The various departments then begin work on realizing what's
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in the script. We have meetings to discuss it to make sure everyone's
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on the same page. I meet with the director to make the same assurances.
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Last minute production-oriented changes are made ("Do we have a Ranger in
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among the extras here? Do we need 12 Narns or will 8 do?").
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<p>
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And then the script hits the stage, and we shoot it. As written. If
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an actor has a problem with a particular word, it can be changed after
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checking with me to make sure that word isn't there for a very special
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reason (a clue, foreshadowing, whatever).
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<p>
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The scripts are extremely detailed, with inserts, camera angles,
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slow-mo indications if necessary, lighting notes, you name it.
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<p>
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Some scripts I tinker with a lot before issuing that first draft;
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others blow right out of the printer as though pre-written. Sometimes
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the most important ones are the ones that need or get the least revision,
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because I see them the most clearly; and often it's the more trivial
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episodes that seem to require lots of finessing.
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<pre>
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</pre>
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<p>
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The script never technically leaves my hands. Once the final draft
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is written, it's given to every department, which breaks it down in terms
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of set, extra, day-player, EFX, music, sound and other requirements. We
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have visual effects, art department and other meetings to go over what's
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in the script and make sure we all understand what's required. Any new
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designs for prosthetics, costumes, EFX, ships, or other episode-specific
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elements are drafted, and shown to me for approval.
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<p>
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The script department breaks down the script in terms of shooting
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schedule, timing of scenes, and arranges a production board indicating
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which scenes will be shot on which days (Based on which sets are being
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used; you don't shoot in sequence...you do all the C&C scenes done on day
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1, then move into the Zocalo for all those scenes, and so on.)
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<p>
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The director and I have a tone meeting to go over the script page by
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page. At this time, the director sometimes suggests changes in locales
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for production purposes, though this often happens earlier in the process.
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I make sure we both understand what each scene is about, context and
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subtext. Then there's a production meeting of all departments, where we
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all go through one last time and break down each scene of the script by
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what's required.
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<p>
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The director then takes the script to the stage, and shoots what's
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written. Dailies arrive each day thereafter, and go to post production,
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where an editor does a preliminary assembly of the episode. If the
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episode appears to be coming in long, we have the option of trimming a
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scene here or there in shooting...or expanding if it's coming in short.
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<p>
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After 7 days of shooting, the raw film is complete, and the editor
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gives the director his assembly. The director then comes in and takes
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about 3-4 days making his or her cut. The director's cut then goes to
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me, and John Copeland and I go in to make the producer's cut, often
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re-editing every single frame, though sometimes less, depending on many
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different factors. This is done on computers, the Avid.
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<p>
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This final edit is then used to assemble the actual film (we take the
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Avid computer disk and turn it over to a supercomputer which assembles the
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film overnight). Using this online copy, I now sit down with the composer,
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and sound people, and watch it again, going through it and noting where
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sound effects and music are required, and what kind I have in mind. "In
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at 03:13:18 (three minutes, 13 seconds, 18 frames), out at 04:14:22. I'd
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like something soft, strings mainly, underscoring that doesn't get in the
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way...with a tone change at 04:05:13, into the action, and since we've got
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a lot of combat going on there, we need you to clear out the low-end for
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the battle stuff."
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<p>
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Composer and sound EFX people then do their thing, and a couple weeks
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later, we do the audio mix. (During this time, Ron and company have
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delivered the last of their CGI.) At the audio mix, all of the final
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elements are inserted/layered in, including any last-minute looping or
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dubbing. This done, the episode is delivered to PTEN about 5 days later.
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<p>
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Total time to complete an episode (after the last day of filming per
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se): 52 days.
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<pre>
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</pre>
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<p>
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What I do is this: I get a pad of legal-sized paper, and divide it
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into six quadrants, all on the same page, standing for teaser, four acts
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and tag. I drop the beats of the story into the relevant places where I
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think they'd logically fall (the big moments always go at act breaks).
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This way I can see the entire flow of the story at one glance, which is
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important for getting a feel for the episode. If one act gets over
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burdened, I just draw a line moving one beat to another act.
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<pre>
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</pre>
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<p>
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<em>The shooting script for
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<a href="/lurk/guide/031.html">"The Coming of Shadows"</a>
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as published in your scriptwriting book is different from what aired.
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Do you often rewrite lines and/or scenes while the episode is filming?</em>
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<p>
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No, never. For starters, it's *vastly* unfair to the actors. They have to
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memorizes pages and pages of dialogue, and to hit them with new stuff on the
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stage, when they haven't had a chance to digest the material and dig out the
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subtext and themes, means the performance will not be as good regardless of the
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material.
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<p>
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There is *no* improvising allowed on the set, either. If an actor wants to
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change even a word, the first AD has to come find me and get approval first.
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<p>
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Where you make the revisions are in the stages prior to when the actors get to
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the stage. A first draft is published, which goes to all the department heads.
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Between the first and the final drafts (we only do about 2 drafts here), you
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have about a week to make any revisions you choose to make. Bearing in mind
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that I don't publish the first draft until I'm absolutely satisfied with it,
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there ain't much that gets changed, usually bits of dialogue and production
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related stuff.
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The cuts you see were done in post-production, as the show is edited for time.
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We slice lines and bits to fit in the available time.
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<h2><a name="editing">The editing process</a></h2>
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<em>from series creator J. Michael Straczynski, 22 October 1995</em>
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<p>
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Film is shot on the stage, then transferred to video, which is then
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digitized onto the Avid computer editing system, which holds every take of
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every scene. A scene is shot many times from various angles: wide master
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shot, three-shots (3 people), two-shots, singles, raking twos, close
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ups, medium shots, extreme closeups and sometimes downshots (as well as
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CGI and composite shots).
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<p>
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John Copeland and I then go in and work on the version of the episode
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edited by the director to do the producer's cut. We sit down with the
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editor, and go scene by scene. The usual construction is as follows: you
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get a wide master shot so we know the geography, where we are, and where
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everyone is in relation to that. Gradually you go closer, into threes or
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twos, then singles or closeups for dramatic emphasis, coming out into the
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master from time to time when someone has to move, or to break the sense
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of claustrophobia.
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<p>
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When you get in close, you have over-the-shoulder shots, meaning
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you're shooting past one character's shoulder to the other. Then you do
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the same thing in reverse, so you see both sides of the conversation.
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You do these one at a time, for lighting purposes; you light one side of
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the room for the scenes looking left-right, then move the camera and the
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lighting around for the scenes when you're on the right side looking
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left (or, phrased differently, you light for Susan looking at Talia,
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then Talia looking at Susan). The actors then do the scene again, with
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the camera on the other side.
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<p>
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The actor has to be very careful to always repeat each movement
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exactly; if he picks up a teacup on the word "quibble," he has to make
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absolutely sure he picks up the cup on exactly that same word, every
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time, in every take, in the same way, in the correct hand. If the
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actor slips (and this sometimes happens), when you go to show the other
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side of the scene, you suddenly find you have a matching problem; in
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the shot over Talia's shoulder to Susan, the actor raised a hand; in
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the shot over Susan's shoulder to Talia, the actor (generic term that
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includes women) *didn't* raise a hand. So when you edit the two, you
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have a matching problem. You can sometimes avoid this by just staying
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on one side of the shot, but then you can't get the other character's
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on-face reaction to what's being said. And in that scene in particular,
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we *needed* to see both sides.
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<h2><a name="order">Production Order vs. Airing Order</a></h2>
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<p>
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The production of episodes started far enough in advance that the airing
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order of the episodes could be arranged as the producers and network decided,
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allowing for additional post-production time and cost reduction. For
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example, the first-season finale was filmed 12th but aired 22nd.
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<p>
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<cite>Babylon 5</cite> is able to do this more readily than many other shows
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because of its preplanned nature; JMS knows going into the season that, for
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instance, episodes 5 and 15 will require a certain set; those two can be
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scheduled one after the other and the set torn down to save space and time.
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<p>
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The approach isn't without its hazards: several foreign networks have ignored
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the episode order provided by Warner Bros. and aired the episodes in production
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order, probably confusing thousands of viewers with a scrambled storyline!
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<p>
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Such odd scheduling is much less prevalent after the first season for a few
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reasons.
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The first season started later in the year, giving the production more of a
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head-start than it had in subsequent seasons. Many standing sets had already
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been built during the first season, making the lead time less necessary.
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And there was a desire to avoid repeating the confusion in foreign airings.
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<pre>
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</pre>
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<h5>
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Last update:
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December 29, 1995
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