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- <title>Babylon 5 Behind the Scenes: The Production</title>
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- <b>Contents:</b>
- <a href="#general">General</a> -
- <a href="#scripts">Scripts</a> -
- <a href="#editing">Editing</a> -
- <a href="#order">Order</a>
-
- <p>
- <hr>
-
- <h2><a name="general">General production notes</a></h2>
-
- <p>
- Babylon 5 is filmed in widescreen (16:9) format, so that when HDTV arrives,
- the show can be remastered for full-screen video release. The extra picture
- space is just a bonus; directors compose scenes to fit entirely in the
- normal 4:3 aspect ratio of today's television, at the same time making sure
- that the edges of the picture can be included later on.
-
- <p>
- You can see the widescreen film in action during the title sequence, which is
- shown letterboxed.
-
- <p>
- Audio is produced in full surround sound. Background dialogue (known as
- "walla") was written by Larry DiTillio during seasons one and two.
-
- <p>
- Alien makeup and such for the series is done by Optic Nerve Studios
- (Everett Burrell and John Vulich.)
-
- <p>
- Babylon 5 is produced on a per-episode budget of roughly $800,000, quite low
- for a science-fiction series; "Star Trek: Deep Space Nine," by comparison,
- has a budget of roughly $1.6 million per episode, and Fox's "Space: Above and
- Beyond" is rumored to cost $2 million.
-
-
- <h2><a name="scripts">The lifecycle of a script</a></h2>
-
- <em>from series creator J. Michael Straczynski, 22 September 1995</em>
-
- <p>
- We don't generally do a lot of revisions. Once in a great while
- you'll get something that goes through 4 colors (drafts are color coded),
- but they're rare. And invariably *all* such drafts after the first are
- mainly revised to handle set changes or production requirements, not
- story, dialogue or other creative stuff. This season [2], in all but one
- case, I write the first draft, clean it up a bit for the second/final
- draft, it goes into production, we adjust for sets ("Can we make this
- the conference room instead of Sheridan's office so we can do it on the
- same stage and avoid a camera move to stage in the middle of the day?"),
- and it's filmed as written.
-
- <p>
- There's often a perception [...] that
- lots and lots of people have input into the writing of the script. Not
- so. I write it alone. Nobody sees nothin' until the first draft is
- finished. I then show it only to WB (which hasn't given me a single
- script note since episode 4, year 2), producer John Copeland (who looks
- at it for any possible production headaches, too many extras or sets,
- other physical elements), my partner Doug Netter (who doesn't generally
- give creative notes, as per our tradition), and if necessary, Ron at
- Foundation, Optic Nerve, and the director. A couple of cast members
- like to look at first drafts, just out of curiosity to know what's
- coming next, but don't give notes or suggestions.
-
- <p>
- Once I have in hand any production hiccups, I clean up the draft a
- bit, adjust the production, EFX or prosthetics elements, make my last
- minute personal revisions on the script (dialogue, structure, whatever),
- then it's published as a Final Draft which goes to everyone in the cast
- and crew. The various departments then begin work on realizing what's
- in the script. We have meetings to discuss it to make sure everyone's
- on the same page. I meet with the director to make the same assurances.
- Last minute production-oriented changes are made ("Do we have a Ranger in
- among the extras here? Do we need 12 Narns or will 8 do?").
-
- <p>
- And then the script hits the stage, and we shoot it. As written. If
- an actor has a problem with a particular word, it can be changed after
- checking with me to make sure that word isn't there for a very special
- reason (a clue, foreshadowing, whatever).
-
- <p>
- The scripts are extremely detailed, with inserts, camera angles,
- slow-mo indications if necessary, lighting notes, you name it.
-
- <p>
- Some scripts I tinker with a lot before issuing that first draft;
- others blow right out of the printer as though pre-written. Sometimes
- the most important ones are the ones that need or get the least revision,
- because I see them the most clearly; and often it's the more trivial
- episodes that seem to require lots of finessing.
-
- <pre>
-
- </pre>
-
- <p>
- The script never technically leaves my hands. Once the final draft
- is written, it's given to every department, which breaks it down in terms
- of set, extra, day-player, EFX, music, sound and other requirements. We
- have visual effects, art department and other meetings to go over what's
- in the script and make sure we all understand what's required. Any new
- designs for prosthetics, costumes, EFX, ships, or other episode-specific
- elements are drafted, and shown to me for approval.
-
- <p>
- The script department breaks down the script in terms of shooting
- schedule, timing of scenes, and arranges a production board indicating
- which scenes will be shot on which days (Based on which sets are being
- used; you don't shoot in sequence...you do all the C&C scenes done on day
- 1, then move into the Zocalo for all those scenes, and so on.)
-
- <p>
- The director and I have a tone meeting to go over the script page by
- page. At this time, the director sometimes suggests changes in locales
- for production purposes, though this often happens earlier in the process.
- I make sure we both understand what each scene is about, context and
- subtext. Then there's a production meeting of all departments, where we
- all go through one last time and break down each scene of the script by
- what's required.
-
- <p>
- The director then takes the script to the stage, and shoots what's
- written. Dailies arrive each day thereafter, and go to post production,
- where an editor does a preliminary assembly of the episode. If the
- episode appears to be coming in long, we have the option of trimming a
- scene here or there in shooting...or expanding if it's coming in short.
-
- <p>
- After 7 days of shooting, the raw film is complete, and the editor
- gives the director his assembly. The director then comes in and takes
- about 3-4 days making his or her cut. The director's cut then goes to
- me, and John Copeland and I go in to make the producer's cut, often
- re-editing every single frame, though sometimes less, depending on many
- different factors. This is done on computers, the Avid.
-
- <p>
- This final edit is then used to assemble the actual film (we take the
- Avid computer disk and turn it over to a supercomputer which assembles the
- film overnight). Using this online copy, I now sit down with the composer,
- and sound people, and watch it again, going through it and noting where
- sound effects and music are required, and what kind I have in mind. "In
- at 03:13:18 (three minutes, 13 seconds, 18 frames), out at 04:14:22. I'd
- like something soft, strings mainly, underscoring that doesn't get in the
- way...with a tone change at 04:05:13, into the action, and since we've got
- a lot of combat going on there, we need you to clear out the low-end for
- the battle stuff."
-
- <p>
- Composer and sound EFX people then do their thing, and a couple weeks
- later, we do the audio mix. (During this time, Ron and company have
- delivered the last of their CGI.) At the audio mix, all of the final
- elements are inserted/layered in, including any last-minute looping or
- dubbing. This done, the episode is delivered to PTEN about 5 days later.
-
- <p>
- Total time to complete an episode (after the last day of filming per
- se): 52 days.
-
- <pre>
-
- </pre>
-
- <p>
- What I do is this: I get a pad of legal-sized paper, and divide it
- into six quadrants, all on the same page, standing for teaser, four acts
- and tag. I drop the beats of the story into the relevant places where I
- think they'd logically fall (the big moments always go at act breaks).
- This way I can see the entire flow of the story at one glance, which is
- important for getting a feel for the episode. If one act gets over
- burdened, I just draw a line moving one beat to another act.
-
- <pre>
-
- </pre>
-
- <p>
- <em>The shooting script for
- <a href="/lurk/guide/031.html">"The Coming of Shadows"</a>
- as published in your scriptwriting book is different from what aired.
- Do you often rewrite lines and/or scenes while the episode is filming?</em>
-
- <p>
- No, never. For starters, it's *vastly* unfair to the actors. They have to
- memorizes pages and pages of dialogue, and to hit them with new stuff on the
- stage, when they haven't had a chance to digest the material and dig out the
- subtext and themes, means the performance will not be as good regardless of the
- material.
-
- <p>
- There is *no* improvising allowed on the set, either. If an actor wants to
- change even a word, the first AD has to come find me and get approval first.
-
- <p>
- Where you make the revisions are in the stages prior to when the actors get to
- the stage. A first draft is published, which goes to all the department heads.
- Between the first and the final drafts (we only do about 2 drafts here), you
- have about a week to make any revisions you choose to make. Bearing in mind
- that I don't publish the first draft until I'm absolutely satisfied with it,
- there ain't much that gets changed, usually bits of dialogue and production
- related stuff.
-
-
- The cuts you see were done in post-production, as the show is edited for time.
- We slice lines and bits to fit in the available time.
-
-
-
-
- <h2><a name="editing">The editing process</a></h2>
-
- <em>from series creator J. Michael Straczynski, 22 October 1995</em>
-
- <p>
- Film is shot on the stage, then transferred to video, which is then
- digitized onto the Avid computer editing system, which holds every take of
- every scene. A scene is shot many times from various angles: wide master
- shot, three-shots (3 people), two-shots, singles, raking twos, close
- ups, medium shots, extreme closeups and sometimes downshots (as well as
- CGI and composite shots).
-
- <p>
- John Copeland and I then go in and work on the version of the episode
- edited by the director to do the producer's cut. We sit down with the
- editor, and go scene by scene. The usual construction is as follows: you
- get a wide master shot so we know the geography, where we are, and where
- everyone is in relation to that. Gradually you go closer, into threes or
- twos, then singles or closeups for dramatic emphasis, coming out into the
- master from time to time when someone has to move, or to break the sense
- of claustrophobia.
-
- <p>
- When you get in close, you have over-the-shoulder shots, meaning
- you're shooting past one character's shoulder to the other. Then you do
- the same thing in reverse, so you see both sides of the conversation.
- You do these one at a time, for lighting purposes; you light one side of
- the room for the scenes looking left-right, then move the camera and the
- lighting around for the scenes when you're on the right side looking
- left (or, phrased differently, you light for Susan looking at Talia,
- then Talia looking at Susan). The actors then do the scene again, with
- the camera on the other side.
-
- <p>
- The actor has to be very careful to always repeat each movement
- exactly; if he picks up a teacup on the word "quibble," he has to make
- absolutely sure he picks up the cup on exactly that same word, every
- time, in every take, in the same way, in the correct hand. If the
- actor slips (and this sometimes happens), when you go to show the other
- side of the scene, you suddenly find you have a matching problem; in
- the shot over Talia's shoulder to Susan, the actor raised a hand; in
- the shot over Susan's shoulder to Talia, the actor (generic term that
- includes women) *didn't* raise a hand. So when you edit the two, you
- have a matching problem. You can sometimes avoid this by just staying
- on one side of the shot, but then you can't get the other character's
- on-face reaction to what's being said. And in that scene in particular,
- we *needed* to see both sides.
-
- <h2><a name="order">Production Order vs. Airing Order</a></h2>
-
- <p>
- The production of episodes started far enough in advance that the airing
- order of the episodes could be arranged as the producers and network decided,
- allowing for additional post-production time and cost reduction. For
- example, the first-season finale was filmed 12th but aired 22nd.
-
- <p>
- <cite>Babylon 5</cite> is able to do this more readily than many other shows
- because of its preplanned nature; JMS knows going into the season that, for
- instance, episodes 5 and 15 will require a certain set; those two can be
- scheduled one after the other and the set torn down to save space and time.
-
- <p>
- The approach isn't without its hazards: several foreign networks have ignored
- the episode order provided by Warner Bros. and aired the episodes in production
- order, probably confusing thousands of viewers with a scrambled storyline!
-
- <p>
- Such odd scheduling is much less prevalent after the first season for a few
- reasons.
- The first season started later in the year, giving the production more of a
- head-start than it had in subsequent seasons. Many standing sets had already
- been built during the first season, making the lead time less necessary.
- And there was a desire to avoid repeating the confusion in foreign airings.
-
-
- <pre>
-
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- <h5>
- Last update:
- December 29, 1995
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