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<title>What's an executive producer?</title>
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<h1>What's an "Executive Producer?"</h1>
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<h3>By J. Michael Straczynski</h3>
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<p>
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Every couple of days, as today, I get one or another message saying,
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"In this episode, did you have anything to do with, or were you involved
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with...." and it's the script, or an actor, or whatever. All legitimate
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questions. In thinking about this, it occured to me that maybe it might
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be a good idea to go over what an executive producer actually *does*.
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<p>
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So file this under "How I Spend My Days," by J. Michael Straczynski,
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Age 12
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<p>
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1) I write scripts. 12 the first year, 15 the second. When you see
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my name on a script, every action and dialogue was written that way. My
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scripts are very detailed. There is very, *very* little improv allowed
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on the show, not necessarily because I think each word is golden but
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because a changed word can mess up an important sentence that foreshadows
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something 4-6 episodes down the road. If an actor is having a problem
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with a line, which happens occasionally but rarely, and wants to substitute
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one word with another, somebody comes from the stage to my office, 15 feet
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away, and checks to make sure it's okay.
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<p>
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2) I work with the prosthetics/makeup people in conceptualizing
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and approving makeups. I partly sculpted the original version of Delenn's
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headpiece in the pilot. Prosthetics folks read the script, come up with
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several designs, run them past me, and I approve one or the other.
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<p>
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3) I work with the costume designers, again with final approval on
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all elements. Sometimes if I have something specific in mind, I'll try
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and sketch it out. (I can't draw for squat, and our costume designer finds
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my pathetic scribblings very amusing, and...."cute." I once drew a kitty
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on the same page as a costume note, just to show her i was improving my
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range. She stuck it on her wall. Argh.) Usually she comes up with
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designs, runs them past me, I make some notes or suggestions of varying
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coherence, and she runs with it.
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<p>
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4) I approve all set designs, and again, once in a while, will get
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into the act with a rough sketch of one sort or another. Any artwork,
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posters, signage, set dressing, props...all go through my office for
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personal approval.
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<p>
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5) Along with the director and a few others, I sit in on all casting
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and have final right of decision, along with Doug, and we rarely
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disagree.
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<p>
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6) I approve all directors and writers for the show, and work with
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both. In the case of directors, we speak about the episode many times,
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and have "tone meetings" just before shooting in which we go over every
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page to discuss the visualization and make sure we're on the same track.
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I try to slip out onto the set when possible to make sure we're still on
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the right track. If I see something that may not be what I had in mind,
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I'll either defer if it works, or if I'm concerned, I'll pull the
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director aside for a quiet discussion, and let the director relay my
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notes to the actors. (On the set, there can only be one voice, and that
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is the director, in terms of relaying instructions to crew and cast.)
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<p>
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7) I work with the composer, determining in- and out-cues for music,
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and where I have something in mind, expressing it to Christopher.
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<p>
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8) Working with the CGI folks on exactly what given sequences should
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look like, and how long they should be.
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<p>
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9) After the director makes his/her cut, John Copeland and I go in to
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make the producer's cut. We sometimes re-edit every frame, or do a light
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dusting. Generally I work more with the character stuff, and he's good at
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action stuff (hence my nickname for John, Captain Action). We sometimes
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spend as much as two days going over every single frame, to tighten and
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make it stronger.
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<p>
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When you have a crew and cast as talented as we do, a lot of the
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preceding stages amount to basically saying "yup" a lot, and in all of
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this, John Copeland is my good right arm; I rely on his judgment
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implicitly.
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<p>
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(John is also our resident military expert, and he does a lot to
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keep us in line with tradition. I think when the B5 history is eventually
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written, his importance to the show will really come through.)
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<p>
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<hr>
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<p>
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What's it like for me? Race to the studio in the morning, run from
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one meeting to another, with directors, art department, costume department,
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prosthetics, grab an hour with the door closed to write my brains out,
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maybe get onto the stage for 5 minutes to watch a particular delicate
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scene being shot, race back to more meetings, race off to editing, grab
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another couple hours writing, race home, grab a sandwich, write a few
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hours, and do BBSing.
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<p>
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Sometimes, in all that, it's very possible to actually forget what it
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is you're doing, to forget to *enjoy* it, because you're too much in it
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("the world is too much with us"). That happens, alas, all too often.
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<p>
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But every once in a while, one realizes just what one *is* doing,
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from some comments on the BBS (holy smoke, the episode WORKED!), to
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days like today, when there's one scene in particular in dailies with
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G'Kar and Londo, that is *so* perfect, *so* brilliant a performance
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that you realize suddenly what you're doing, and what you've touched,
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and then, for a moment, it's fun.
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<p>
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Then there's another meeting....
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<p>
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Well, I figure I'll probably most enjoy all this long after it's
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finished.
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<p>
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<hr>
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Unfortunately, in my case, I'm all over the map, depending on when
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meetings are held...sometimes very early, sometimes later in the morning.
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I'm usually up until at least 3 a.m. every night of the week, sometimes
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as late as 4-4:30 a.m., so how much actual sleep I get is a very flexible
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notion.
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<p>
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As for the crew...crew call is 7 a.m. M-F, as a rule. If an alien
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is in the first scene, prosthetics crew can sometimes show up as early as
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6:00 a.m. Actors and crew actually hit the stage at 9 a.m. (7-9 is spent
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basically waking up, rigging lights, setting up cameras, other stuff.)
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<p>
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We shoot until about 7 p.m., rarely any later.
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<p>
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<hr>
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"You're the writer and executive producer, and also big and tall. My
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question are, within the limitations of the budget you get, who controls
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the money? Who has the final say over who to hire or fire, and what to
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spend money on or not? Do you control all of that, or do you
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havemini-budgets for individual groups and let managers below you handle
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the smaller details within? Can you briefly list the parts of the
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management hierarchy above and below you for, say, 1-2 levels? Who's your
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boss and your boss' boss? To whom are you the immediate boss and who
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reports to them? Or maybe it's all a very flat hierarchy?"
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<p>
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Doug and I own Babylonian Productions. Once the budget is allocated by
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WB, we have full, final and complete discretionary control over it all.
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Now, if we're going to do something major -- fire or hire a recurring
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actor or director -- we have to contact our liaison at WB and explain why,
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and what impact it has on standing contracts. Once they are brought into
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the loop, they generally stamp "okay" on it and we move on. They only get
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into the major issues, not the smaller, day to day things.
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<p>
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Guest stars: Doug and I have final authority, no need to check with WB;
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costume designs, sets, CGI, prosthetics...I generally deal with all of
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that, with John Copeland. John handles a fair amount of this stuff as
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well, but if there's any kind of decision that needs to be made, to
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finalize stuff, it comes to me.
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<p>
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And that's really the whole chain of command: me and Doug, then John; and
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at the approval process for major changes, WB.
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<pre>
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<h5>
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Last update:
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January 2, 1997
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</h5>
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