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- <title>What's an executive producer?</title>
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-
- <h1>What's an "Executive Producer?"</h1>
-
- <h3>By J. Michael Straczynski</h3>
-
- <p>
- Every couple of days, as today, I get one or another message saying,
- "In this episode, did you have anything to do with, or were you involved
- with...." and it's the script, or an actor, or whatever. All legitimate
- questions. In thinking about this, it occured to me that maybe it might
- be a good idea to go over what an executive producer actually *does*.
-
- <p>
- So file this under "How I Spend My Days," by J. Michael Straczynski,
- Age 12
-
- <p>
- 1) I write scripts. 12 the first year, 15 the second. When you see
- my name on a script, every action and dialogue was written that way. My
- scripts are very detailed. There is very, *very* little improv allowed
- on the show, not necessarily because I think each word is golden but
- because a changed word can mess up an important sentence that foreshadows
- something 4-6 episodes down the road. If an actor is having a problem
- with a line, which happens occasionally but rarely, and wants to substitute
- one word with another, somebody comes from the stage to my office, 15 feet
- away, and checks to make sure it's okay.
-
- <p>
- 2) I work with the prosthetics/makeup people in conceptualizing
- and approving makeups. I partly sculpted the original version of Delenn's
- headpiece in the pilot. Prosthetics folks read the script, come up with
- several designs, run them past me, and I approve one or the other.
-
- <p>
- 3) I work with the costume designers, again with final approval on
- all elements. Sometimes if I have something specific in mind, I'll try
- and sketch it out. (I can't draw for squat, and our costume designer finds
- my pathetic scribblings very amusing, and...."cute." I once drew a kitty
- on the same page as a costume note, just to show her i was improving my
- range. She stuck it on her wall. Argh.) Usually she comes up with
- designs, runs them past me, I make some notes or suggestions of varying
- coherence, and she runs with it.
-
- <p>
- 4) I approve all set designs, and again, once in a while, will get
- into the act with a rough sketch of one sort or another. Any artwork,
- posters, signage, set dressing, props...all go through my office for
- personal approval.
-
- <p>
- 5) Along with the director and a few others, I sit in on all casting
- and have final right of decision, along with Doug, and we rarely
- disagree.
-
- <p>
- 6) I approve all directors and writers for the show, and work with
- both. In the case of directors, we speak about the episode many times,
- and have "tone meetings" just before shooting in which we go over every
- page to discuss the visualization and make sure we're on the same track.
- I try to slip out onto the set when possible to make sure we're still on
- the right track. If I see something that may not be what I had in mind,
- I'll either defer if it works, or if I'm concerned, I'll pull the
- director aside for a quiet discussion, and let the director relay my
- notes to the actors. (On the set, there can only be one voice, and that
- is the director, in terms of relaying instructions to crew and cast.)
-
- <p>
- 7) I work with the composer, determining in- and out-cues for music,
- and where I have something in mind, expressing it to Christopher.
-
- <p>
- 8) Working with the CGI folks on exactly what given sequences should
- look like, and how long they should be.
-
- <p>
- 9) After the director makes his/her cut, John Copeland and I go in to
- make the producer's cut. We sometimes re-edit every frame, or do a light
- dusting. Generally I work more with the character stuff, and he's good at
- action stuff (hence my nickname for John, Captain Action). We sometimes
- spend as much as two days going over every single frame, to tighten and
- make it stronger.
-
- <p>
- When you have a crew and cast as talented as we do, a lot of the
- preceding stages amount to basically saying "yup" a lot, and in all of
- this, John Copeland is my good right arm; I rely on his judgment
- implicitly.
-
- <p>
- (John is also our resident military expert, and he does a lot to
- keep us in line with tradition. I think when the B5 history is eventually
- written, his importance to the show will really come through.)
-
- <p>
- <hr>
-
- <p>
- What's it like for me? Race to the studio in the morning, run from
- one meeting to another, with directors, art department, costume department,
- prosthetics, grab an hour with the door closed to write my brains out,
- maybe get onto the stage for 5 minutes to watch a particular delicate
- scene being shot, race back to more meetings, race off to editing, grab
- another couple hours writing, race home, grab a sandwich, write a few
- hours, and do BBSing.
-
- <p>
- Sometimes, in all that, it's very possible to actually forget what it
- is you're doing, to forget to *enjoy* it, because you're too much in it
- ("the world is too much with us"). That happens, alas, all too often.
-
- <p>
- But every once in a while, one realizes just what one *is* doing,
- from some comments on the BBS (holy smoke, the episode WORKED!), to
- days like today, when there's one scene in particular in dailies with
- G'Kar and Londo, that is *so* perfect, *so* brilliant a performance
- that you realize suddenly what you're doing, and what you've touched,
- and then, for a moment, it's fun.
-
- <p>
- Then there's another meeting....
-
- <p>
- Well, I figure I'll probably most enjoy all this long after it's
- finished.
-
- <p>
- <hr>
- Unfortunately, in my case, I'm all over the map, depending on when
- meetings are held...sometimes very early, sometimes later in the morning.
- I'm usually up until at least 3 a.m. every night of the week, sometimes
- as late as 4-4:30 a.m., so how much actual sleep I get is a very flexible
- notion.
-
- <p>
- As for the crew...crew call is 7 a.m. M-F, as a rule. If an alien
- is in the first scene, prosthetics crew can sometimes show up as early as
- 6:00 a.m. Actors and crew actually hit the stage at 9 a.m. (7-9 is spent
- basically waking up, rigging lights, setting up cameras, other stuff.)
-
- <p>
- We shoot until about 7 p.m., rarely any later.
-
- <p>
- <hr>
- "You're the writer and executive producer, and also big and tall. My
- question are, within the limitations of the budget you get, who controls
- the money? Who has the final say over who to hire or fire, and what to
- spend money on or not? Do you control all of that, or do you
- havemini-budgets for individual groups and let managers below you handle
- the smaller details within? Can you briefly list the parts of the
- management hierarchy above and below you for, say, 1-2 levels? Who's your
- boss and your boss' boss? To whom are you the immediate boss and who
- reports to them? Or maybe it's all a very flat hierarchy?"
-
- <p>
- Doug and I own Babylonian Productions. Once the budget is allocated by
- WB, we have full, final and complete discretionary control over it all.
- Now, if we're going to do something major -- fire or hire a recurring
- actor or director -- we have to contact our liaison at WB and explain why,
- and what impact it has on standing contracts. Once they are brought into
- the loop, they generally stamp "okay" on it and we move on. They only get
- into the major issues, not the smaller, day to day things.
-
- <p>
- Guest stars: Doug and I have final authority, no need to check with WB;
- costume designs, sets, CGI, prosthetics...I generally deal with all of
- that, with John Copeland. John handles a fair amount of this stuff as
- well, but if there's any kind of decision that needs to be made, to
- finalize stuff, it comes to me.
-
- <p>
- And that's really the whole chain of command: me and Doug, then John; and
- at the approval process for major changes, WB.
-
-
- <pre>
-
- </pre>
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- <h5>
- Last update:
- January 2, 1997
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