The Lurker's Guide to Babylon 5
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

278 lines
10 KiB

17 years ago
17 years ago
17 years ago
17 years ago
17 years ago
17 years ago
17 years ago
17 years ago
  1. <html>
  2. <head>
  3. <title>What's an executive producer?</title>
  4. <map name="toplevel">
  5. <area shape="RECT" coords="0,0,99,23" href="/lurk/universe/intro.html" alt="Universe">
  6. <area shape="RECT" coords="100,0,199,23" href="/lurk/episodes.php" alt="Episodes">
  7. <area shape="RECT" coords="200,0,299,23" href="/lurk/making/creators.html" alt="People">
  8. <area shape="RECT" coords="300,0,399,23" href="/lurk/resources/online.html" alt="Resources">
  9. <area shape="RECT" coords="400,0,499,23" href="/lurk/reference/episodes.html" alt="Encyclopedia">
  10. <area shape="RECT" coords="0,24,499,31" nohref>
  11. </map>
  12. <map name="titlebar">
  13. <area shape="RECT" coords="0,0,370,31" href="/lurk/lurker.html" alt="Home">
  14. <area shape="RECT" coords="371,0,412,31" href="/lurk/search.html" alt="Find">
  15. <area shape="RECT" coords="413,0,454,31" href="/lurk/toc.html" alt="Index">
  16. <area shape="RECT" coords="455,0,499,31" href="/lurk/help.html" alt="Help">
  17. </map>
  18. <link rev=made href="mailto:koreth@midwinter.com">
  19. </head>
  20. <body>
  21. <p align=center nowrap><nobr><img
  22. align=middle border=0 usemap="#titlebar"
  23. src="/lurk/nav/titlebar.gif" width=500 height=32
  24. alt="[Home]">
  25. <br><img
  26. align=top border=0
  27. src="/lurk/nav/bar-making.gif" width=500 height=32
  28. alt="" usemap="#toplevel">
  29. <br><img
  30. align=top border=0
  31. src="/lurk/nav/dark/bh-creators.gif" width=100 height=24
  32. alt="[Creators]"><a
  33. href="cast.html"><img
  34. align=top border=0
  35. src="/lurk/nav/dark/bh-cast.gif" width=100 height=24
  36. alt=" [Cast]"></a><a
  37. href="philosophy.html"><img
  38. align=top border=0
  39. src="/lurk/nav/dark/bh-philosophy.gif" width=100 height=24
  40. alt=" [Philosophy]"></a><a
  41. href="effects.html"><img
  42. align=top border=0
  43. src="/lurk/nav/dark/bh-effects.gif" width=100 height=24
  44. alt=" [Effects]"></a><a
  45. href="history.html"><img
  46. align=top border=0
  47. src="/lurk/nav/dark/bh-history.gif" width=100 height=24
  48. alt=" [History]"></a>
  49. <br><a
  50. href="awards.html"><img
  51. align=top border=0
  52. src="/lurk/nav/dark/bh-awards.gif" width=100 height=24
  53. alt=" [Awards]"></a><a
  54. href="production.html"><img
  55. align=top border=0
  56. src="/lurk/nav/dark/bh-production.gif" width=100 height=24
  57. alt=" [Production]"></a><a
  58. href="literary.html"><img
  59. align=top border=0
  60. src="/lurk/nav/dark/bh-literary.gif" width=100 height=24
  61. alt=" [Literary]"></a><img
  62. align=top border=0
  63. src="/lurk/nav/dark/bh-empty.gif" width=100 height=24
  64. alt=""><img
  65. align=top border=0
  66. src="/lurk/nav/dark/bh-empty.gif" width=100 height=24
  67. alt="">
  68. </nobr>
  69. <h1>What's an "Executive Producer?"</h1>
  70. <h3>By J. Michael Straczynski</h3>
  71. <p>
  72. Every couple of days, as today, I get one or another message saying,
  73. "In this episode, did you have anything to do with, or were you involved
  74. with...." and it's the script, or an actor, or whatever. All legitimate
  75. questions. In thinking about this, it occured to me that maybe it might
  76. be a good idea to go over what an executive producer actually *does*.
  77. <p>
  78. So file this under "How I Spend My Days," by J. Michael Straczynski,
  79. Age 12
  80. <p>
  81. 1) I write scripts. 12 the first year, 15 the second. When you see
  82. my name on a script, every action and dialogue was written that way. My
  83. scripts are very detailed. There is very, *very* little improv allowed
  84. on the show, not necessarily because I think each word is golden but
  85. because a changed word can mess up an important sentence that foreshadows
  86. something 4-6 episodes down the road. If an actor is having a problem
  87. with a line, which happens occasionally but rarely, and wants to substitute
  88. one word with another, somebody comes from the stage to my office, 15 feet
  89. away, and checks to make sure it's okay.
  90. <p>
  91. 2) I work with the prosthetics/makeup people in conceptualizing
  92. and approving makeups. I partly sculpted the original version of Delenn's
  93. headpiece in the pilot. Prosthetics folks read the script, come up with
  94. several designs, run them past me, and I approve one or the other.
  95. <p>
  96. 3) I work with the costume designers, again with final approval on
  97. all elements. Sometimes if I have something specific in mind, I'll try
  98. and sketch it out. (I can't draw for squat, and our costume designer finds
  99. my pathetic scribblings very amusing, and...."cute." I once drew a kitty
  100. on the same page as a costume note, just to show her i was improving my
  101. range. She stuck it on her wall. Argh.) Usually she comes up with
  102. designs, runs them past me, I make some notes or suggestions of varying
  103. coherence, and she runs with it.
  104. <p>
  105. 4) I approve all set designs, and again, once in a while, will get
  106. into the act with a rough sketch of one sort or another. Any artwork,
  107. posters, signage, set dressing, props...all go through my office for
  108. personal approval.
  109. <p>
  110. 5) Along with the director and a few others, I sit in on all casting
  111. and have final right of decision, along with Doug, and we rarely
  112. disagree.
  113. <p>
  114. 6) I approve all directors and writers for the show, and work with
  115. both. In the case of directors, we speak about the episode many times,
  116. and have "tone meetings" just before shooting in which we go over every
  117. page to discuss the visualization and make sure we're on the same track.
  118. I try to slip out onto the set when possible to make sure we're still on
  119. the right track. If I see something that may not be what I had in mind,
  120. I'll either defer if it works, or if I'm concerned, I'll pull the
  121. director aside for a quiet discussion, and let the director relay my
  122. notes to the actors. (On the set, there can only be one voice, and that
  123. is the director, in terms of relaying instructions to crew and cast.)
  124. <p>
  125. 7) I work with the composer, determining in- and out-cues for music,
  126. and where I have something in mind, expressing it to Christopher.
  127. <p>
  128. 8) Working with the CGI folks on exactly what given sequences should
  129. look like, and how long they should be.
  130. <p>
  131. 9) After the director makes his/her cut, John Copeland and I go in to
  132. make the producer's cut. We sometimes re-edit every frame, or do a light
  133. dusting. Generally I work more with the character stuff, and he's good at
  134. action stuff (hence my nickname for John, Captain Action). We sometimes
  135. spend as much as two days going over every single frame, to tighten and
  136. make it stronger.
  137. <p>
  138. When you have a crew and cast as talented as we do, a lot of the
  139. preceding stages amount to basically saying "yup" a lot, and in all of
  140. this, John Copeland is my good right arm; I rely on his judgment
  141. implicitly.
  142. <p>
  143. (John is also our resident military expert, and he does a lot to
  144. keep us in line with tradition. I think when the B5 history is eventually
  145. written, his importance to the show will really come through.)
  146. <p>
  147. <hr>
  148. <p>
  149. What's it like for me? Race to the studio in the morning, run from
  150. one meeting to another, with directors, art department, costume department,
  151. prosthetics, grab an hour with the door closed to write my brains out,
  152. maybe get onto the stage for 5 minutes to watch a particular delicate
  153. scene being shot, race back to more meetings, race off to editing, grab
  154. another couple hours writing, race home, grab a sandwich, write a few
  155. hours, and do BBSing.
  156. <p>
  157. Sometimes, in all that, it's very possible to actually forget what it
  158. is you're doing, to forget to *enjoy* it, because you're too much in it
  159. ("the world is too much with us"). That happens, alas, all too often.
  160. <p>
  161. But every once in a while, one realizes just what one *is* doing,
  162. from some comments on the BBS (holy smoke, the episode WORKED!), to
  163. days like today, when there's one scene in particular in dailies with
  164. G'Kar and Londo, that is *so* perfect, *so* brilliant a performance
  165. that you realize suddenly what you're doing, and what you've touched,
  166. and then, for a moment, it's fun.
  167. <p>
  168. Then there's another meeting....
  169. <p>
  170. Well, I figure I'll probably most enjoy all this long after it's
  171. finished.
  172. <p>
  173. <hr>
  174. Unfortunately, in my case, I'm all over the map, depending on when
  175. meetings are held...sometimes very early, sometimes later in the morning.
  176. I'm usually up until at least 3 a.m. every night of the week, sometimes
  177. as late as 4-4:30 a.m., so how much actual sleep I get is a very flexible
  178. notion.
  179. <p>
  180. As for the crew...crew call is 7 a.m. M-F, as a rule. If an alien
  181. is in the first scene, prosthetics crew can sometimes show up as early as
  182. 6:00 a.m. Actors and crew actually hit the stage at 9 a.m. (7-9 is spent
  183. basically waking up, rigging lights, setting up cameras, other stuff.)
  184. <p>
  185. We shoot until about 7 p.m., rarely any later.
  186. <p>
  187. <hr>
  188. "You're the writer and executive producer, and also big and tall. My
  189. question are, within the limitations of the budget you get, who controls
  190. the money? Who has the final say over who to hire or fire, and what to
  191. spend money on or not? Do you control all of that, or do you
  192. havemini-budgets for individual groups and let managers below you handle
  193. the smaller details within? Can you briefly list the parts of the
  194. management hierarchy above and below you for, say, 1-2 levels? Who's your
  195. boss and your boss' boss? To whom are you the immediate boss and who
  196. reports to them? Or maybe it's all a very flat hierarchy?"
  197. <p>
  198. Doug and I own Babylonian Productions. Once the budget is allocated by
  199. WB, we have full, final and complete discretionary control over it all.
  200. Now, if we're going to do something major -- fire or hire a recurring
  201. actor or director -- we have to contact our liaison at WB and explain why,
  202. and what impact it has on standing contracts. Once they are brought into
  203. the loop, they generally stamp "okay" on it and we move on. They only get
  204. into the major issues, not the smaller, day to day things.
  205. <p>
  206. Guest stars: Doug and I have final authority, no need to check with WB;
  207. costume designs, sets, CGI, prosthetics...I generally deal with all of
  208. that, with John Copeland. John handles a fair amount of this stuff as
  209. well, but if there's any kind of decision that needs to be made, to
  210. finalize stuff, it comes to me.
  211. <p>
  212. And that's really the whole chain of command: me and Doug, then John; and
  213. at the approval process for major changes, WB.
  214. <pre>
  215. </pre>
  216. <p nowrap>
  217. <nobr><a href="/lurk/lurker.html"><img
  218. align=bottom border=0
  219. width=64 height=24 src="/lurk/nav/foot-station.gif"
  220. alt="[Home] "></a><a
  221. href="#"><img
  222. align=bottom border=0
  223. width=72 height=13 src="/lurk/nav/foot-pagetop.gif"
  224. alt="[Top] "></a><a
  225. href="mailto:koreth+lgfeedback@midwinter.com"><img
  226. align=bottom border=0
  227. width=80 height=13 src="/lurk/nav/foot-comments.gif"
  228. alt="[Comments] "></a><img
  229. align=bottom
  230. width=284 height=13 src="/lurk/nav/foot-bare.gif"
  231. alt="">
  232. </nobr>
  233. <h5>
  234. Last update:
  235. January 2, 1997
  236. </h5>
  237. </body>
  238. </html>