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<!-- TITLE Severed Dreams -->
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<h2><a name="OV">Overview</a></h2>
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<blockquote><cite>
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When President Clark tries to seize control of Babylon 5 by force, Sheridan
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is faced with the prospect of severing the station's ties with Earth. Delenn
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receives disturbing news from a Ranger.
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</cite>
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<a href="http://us.imdb.com/M/person-exact?+McGill,+Bruce">Bruce McGill</a> as Major Ryan.
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<a href="http://us.imdb.com/M/person-exact?+Miyori,+Kim">Kim Miyori</a> as Captain Hiroshi.
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<a href="http://us.imdb.com/M/person-exact?+Parks,+James">James Parks</a> as Drakhen.
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</blockquote>
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<pre><a href="/lurk/p5/intro.html">P5 Rating</a>: <a href="/lurk/p5/054">9.81</a>
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Production number: 310
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Original air week: April 1, 1996
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<a href="http://www.amazon.com/exec/obidos/ASIN/B00009OOFK/thelurkersguidet">DVD release date</a>: August 12, 2003
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Written by J. Michael Straczynski
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Directed by David Eagle
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</pre>
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<p>
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Winner of the 1997 Hugo award for Best Dramatic Presentation.
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<p>
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<a href="http://www.amazon.com/exec/obidos/ASIN/B000002VUU/thelurkersguidet">An
|
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episodic soundtrack is available.</a>
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<p>
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<strong>Note: this episode is more momentous than most. Think twice before
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proceeding to the spoilers if you haven't seen it.</strong>
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<p>
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<hr size=3>
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<h2><a name="BP">Backplot</a></h2>
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<ul>
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<li> The former Minbari leader, Dukhat, died in Delenn's arms. Before he
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died, he named her as his chosen successor.
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<li> Clark has been filling command positions with his people since taking
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office, thus enabling him to retain control of most of Earth Force;
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many officers who oppose his policies feel forced to go along, since
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their superiors will accuse them of treason otherwise.
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<li> The Shadows have formed alliances with many of the non-aligned worlds,
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allegedly to protect them from Centauri aggression; later, they've
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prompted those races to attack their neighbors with the belief that
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association with the Shadows is a guarantee of victory.
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</ul>
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|
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<h2><a name="UQ">Unanswered Questions</a></h2>
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<ul>
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<li> Was Londo finally able to leave the station? Where was he going?
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(Or, if he was coming aboard, where was he coming from?)
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<li> Is there more to the prophecy of the return of the Shadows, or has
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it now played itself out, leaving the future uncertain?
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<li> What <em>does</em> Sheridan's mother do with her time?
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<li> What has ISN known for a year but been unable to talk about? Did
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they find out about Santiago's death, or perhaps about Earth's
|
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involvement with the Shadows?
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</ul>
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<h2><a name="AN">Analysis</a></h2>
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<ul>
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<li> Sheridan said he wanted to keep Draal a secret, and thus didn't ask for
|
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help defending the station. But anyone with two eyes now knows he has
|
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some interesting non-human technology at his disposal; he used the Great
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Machine to broadcast his holographic image all over the station. While
|
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Earth has free-floating holography (such as the Knights' image of
|
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Sinclair at the beginning of
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<a href="008.html">"And the Sky Full of Stars"</a>)
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it's a far cry from what Sheridan did.
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<p>
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<li> Five hooded Councilors followed Delenn from the council chamber;
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presumably the remaining four were all warrior caste, as established in
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<a href="033.html">"All Alone in the Night."</a> (Only three are
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visible onscreen, but the whole Council wasn't visible at the start
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of the scene, either.)
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<p>
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<li> Where did the religious and worker castes get three Minbari warships
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and the crews to pilot them? Are there more on Delenn's side, or just
|
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those? In
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<a href="045.html">"Matters of Honor,"</a>
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Lennier implied that the religious-caste crew of the White Star was
|
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rare, if not unheard-of. Did some of the warrior caste side with
|
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Delenn? (See
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<a href="#JS.ships">jms speaks</a>)
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|
<p>
|
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<li> Delenn's confrontation with the Grey Council is counter to her own
|
|
stated goal of laying low so the Shadows aren't forced to attack
|
|
immediately. She accused them of standing by and doing nothing in
|
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the face of Shadow encroachment -- but doing nothing was exactly what
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she insisted on in
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|
<a href="038.html">"In the Shadow of Z'ha'dum,"</a>
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among other places. If the warrior caste had moved to prevent some
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|
of the non-aligned worlds from warring, as she seemed to be suggesting,
|
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it surely would have alerted the Shadows to the fact that their return
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has been discovered.
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|
|
<p>
|
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On the other hand, it may be that she was accusing them of not even
|
|
preparing for eventual open conflict with the Shadows; perhaps she
|
|
believed their current indifference would continue even after the
|
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army of light was fully assembled.
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|
|
|
<p>
|
|
Finally, she may have wanted them to simply take a stand in the local
|
|
conflicts without addressing the Shadows' presence directly.
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|
<p>
|
|
<li> Sheridan's secession from the Earth Alliance plays directly into Clark's
|
|
hands in some respects. Clark can use the secession, and the Minbari
|
|
involvement, to paint a picture of an alien-supported military coup
|
|
against an elected civilian government, further proof of the need for
|
|
martial law, the Nightwatch, and other draconian measures. No doubt
|
|
he'll be able to make that version of the story believable to a large
|
|
number of people back home, thus solidifying his power base.
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|
|
|
<p>
|
|
<li> Why did only four destroyers jump into Babylon 5 space for the
|
|
initial attack? Perhaps the fleet commander didn't want to
|
|
increase the chance of casualties from friendly fire, but that
|
|
seems dubious at best; or perhaps he didn't know there were more
|
|
ships on the way.
|
|
|
|
<p>
|
|
<li> Which side of the war does the Agamemnon and its crew support? Will
|
|
Sheridan be forced into conflict with his old ship, something he
|
|
definitely doesn't want?
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|
(<a href="052.html">"Messages From Earth"</a>)
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|
|
|
<p>
|
|
<li> Given the reason for the Minbari surrender during the war
|
|
(<a href="023.html">"Points of Departure"</a>)
|
|
would Delenn have made good on her threat to fire on the Earth ships?
|
|
Minbari religious beliefs would forbid her from doing so, though she
|
|
might well consider it a necessary evil.
|
|
|
|
<p>
|
|
<li> During the initial attack on the Alexander, Major Ryan claims that
|
|
they can't jump to hyperspace without losing their fighters. But
|
|
fighters have been shown jumping alongside a larger ship before --
|
|
some emerged with the destroyers to attack Babylon 5 later in the
|
|
same episode -- so what would have kept the fighters from jumping
|
|
with the Alexander? (See
|
|
<a href="#JS.jump">jms speaks</a>)
|
|
|
|
<p>
|
|
<li> The Shadows are apparently perfectly willing to double-cross the
|
|
Centauri, at least in words. By offering to protect the League
|
|
worlds from Centauri aggression, when the Centauri are using the
|
|
Shadows to act out that aggression, they've effectively taken
|
|
control of both sides of any potential Centauri border conflicts.
|
|
What they'll do with that control, and why they want it, remains to
|
|
be seen.
|
|
|
|
</ul>
|
|
|
|
<h2><a name="NO">Notes</a></h2>
|
|
<ul>
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|
<li> The new Starfury in this episode is called a "Thunderbolt."
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|
|
<li> Many of the Nightwatch members in this episode are production staff
|
|
members, including the production secretary and an assistant director.
|
|
|
|
<li> <a name="NO.glitch">Minor effects mismatch:</a>
|
|
A group of Starfuries attacks a friendly
|
|
destroyer. Its name is clearly visible as the Churchill. But the
|
|
scene immediately cuts to Major Ryan reacting to the hit -- even though
|
|
he's on the Alexander, not the Churchill. (See
|
|
<a href="#JS.glitch">jms speaks</a>)
|
|
|
|
<li>@@@865359100 Just after Major Ryan says, "Right down their throats,"
|
|
a Starfury shoots another one with B5 in the background. For one
|
|
frame, the exploding Starfury is replaced with a bright yellow square;
|
|
then the explosion replaces it.
|
|
|
|
<li> Four ships emerge from the jumpgate at the end of act three, two
|
|
Omega-class destroyers and two older Hyperion-style heavy cruisers
|
|
(<a href="019.html">"A Voice In the Wilderness, part 2."</a>)
|
|
But we only see and hear about two, the Agrippa and the Roanoke. One
|
|
possible explanation is that the destroyer rammed by the Churchill
|
|
isn't supposed to be the Roanoke; since Sheridan offers assistance to
|
|
the Roanoke at the end of the battle, that's plausible. However, the
|
|
rammed ship's name is (barely) visible as "Roanoke" during the
|
|
collision.
|
|
|
|
<li>@@@833301876 One of the two destroyers in the second wave was called
|
|
the Nimrod; the second was the Olympic.
|
|
|
|
<li> The Roanoke is named after an early English colony in North Carolina.
|
|
After a hard winter, a ship came to check on the colony and
|
|
found it totally deserted, no sign of the inhabitants or of a
|
|
struggle, just the word CROATAN carved into a tree. The fate of
|
|
the colonists was never discovered.
|
|
|
|
<li>@@@872747538 The Agrippa was probably named for the
|
|
famed Roman general/admiral, Marcus Vipsanius Agrippa.
|
|
He served for Octavian (Gaius Julius Caesar Octavianus),
|
|
the nephew of Julius Caesar. He was the inventor of the
|
|
harpax, or harpago, which was a pole with a hook on the end
|
|
which was attached to a rope. Fired toward another ship,
|
|
it allowed the two ships to be pulled together, allowing
|
|
the Romans to board. It was first used in 36 BC at the battle
|
|
of Naulochos (Mylae), and later at the battle of
|
|
Actium, where it helped to defeat Mark Anthony's fleet,
|
|
leading to the eventual crowning of Octavian as Augustus,
|
|
the first Roman emperor in 27 BC.
|
|
|
|
<li>@@@864920329 In the UK video release, three seconds were cut from the
|
|
episode, presumably from one of the boarding-party fight scenes.
|
|
|
|
</ul>
|
|
|
|
<h2><a name="JS">jms speaks</a></h2>
|
|
<ul>
|
|
|
|
<li> The number of scenes varies depending on the amount of action
|
|
required. On balance, the average TV script has about 60-75 scenes or
|
|
shots in it. From time to time, in B5, we've gone as high as 130 shots
|
|
in episodes like "Twilight" or "Fall." I think we just blew out our
|
|
record here with "Severed Dreams," which has close to 140.
|
|
|
|
<p>
|
|
Number of scenes shot on any day depends on how long the scene; you
|
|
can do 4 really long shots or 8 fairly short scenes. The amount of
|
|
rehearsal varies depending on the scene, how many extras or what kind of
|
|
action/stunts are required. The more action, the more you rehearse, to
|
|
ensure nobody gets hurt.
|
|
|
|
<p>
|
|
<li> Much as I'd
|
|
have wished PTEN would've aired 10, the final part of the 3-episode arc
|
|
that changes direction on the show, a week after 9, even though it'd be
|
|
out of sweeps period...it's probably for the best. When producer George
|
|
Johnson saw the scrpt for #10, "Severed Dreams," he laughed, walked over
|
|
to me and said, "Boy, this is the best episode we're never gonna
|
|
deliver. ARE YOU NUTS?!"
|
|
|
|
<p>
|
|
As an example of "ARE YOU NUTS?!" in "The Fall of Night," in the
|
|
sequence between the first Garden shot and the end of Sheridan's rescue,
|
|
about 6-7 pages of script, there were, I think, about 60 or 65 EFX and
|
|
practical shots. In just the span of 4 pages in 310 there are roughly
|
|
100 EFX and practical shots. In EFX terms, it's probably one of the
|
|
biggest shows we've done, so it's better to give Foundation a little
|
|
extra time to get it right rather than rush them.
|
|
|
|
<p>
|
|
<li> All I'll say here is that there were *so* many EFX here that we
|
|
mixed the episode a few days before delivery, and got it down there 2
|
|
hours before the process for uplinking the episode to stations. It was
|
|
the hardest thing we've ever done...but it was worth it.
|
|
|
|
<p>
|
|
<li> <em>Why are these three episodes not marked as a three-parter?</em><br>
|
|
For the most part, it's a matter of how the episodes feel to
|
|
me, what length they feel as if they require. When I did the big three
|
|
this year -- Messages, Point and Dreams -- I hadn't really figured
|
|
they'd be as tightly connected as they ended up being. I knew they'd
|
|
relate strongly to one another, but in a sense, they're really a three
|
|
parter. The War Without End story I knew was WAY too big for one
|
|
episode, but due to the structure of the story wouldn't take being
|
|
extended for one more episode; at that point you'd just be dragging it
|
|
out.
|
|
|
|
<p>
|
|
It's all instinct, I wish I had a more concrete answer.
|
|
|
|
<p>
|
|
<li>@@@865183765 I think you hit the distinction between MfE and PoNR...the
|
|
former is exciting, the latter is tense, with "Severed Dreams" a good
|
|
blend of the two, particularly the latter. We did our final producer's
|
|
cut today, and man, it moves....
|
|
|
|
<p>
|
|
<li> <em>Why the title?</em><br>
|
|
If B5 was a dream given form, and the EA had the potential to be
|
|
something more than it has become, and the two part ways, then you have
|
|
severed dreams. (I had a much more elegant and interesting reply, but
|
|
obviously it entered Vorlon space and hasn't been allowed out again.)
|
|
|
|
<p>
|
|
<li> "Messages," for my money, is so far the best we've ever done, though
|
|
I'll be more able to lock that down once I've seen the final CGI. It
|
|
and "Dreams" are real CGI blowouts; in the latter, there are literally
|
|
100 shots -- CGI, live action, and compositing -- in *four pages* of
|
|
action. This is an all time record for us (and that doesn't count the
|
|
stuff earlier in the episode).
|
|
|
|
<p>
|
|
<li> Have begun shooting episode 11, "Messages From Earth," a hideously
|
|
complex episode, outmatched only by #10, "Severed Dreams," which is the
|
|
single most visually ambitious episode we've done in the three years of
|
|
the show. It's just totally outrageous, and it'll probably kill us in
|
|
sheer man-hours to produce...but the result should drop jaws all over
|
|
the place.
|
|
|
|
<p>
|
|
<li> Re: Foundation "adding a new flame effect"...sort of. One
|
|
night, we just went out into the parking lot, set up a camera pointing
|
|
up behind a plexiglass screen, and set off a bunch of explosions above
|
|
it. Went great until one of the blasts was so big it melted through
|
|
the plex *and* the camera lens....
|
|
|
|
<p>
|
|
Looked good though, didn't it?
|
|
|
|
<p>
|
|
<li> <em>The PPG blasts looked different.</em><br>
|
|
That was because there were so MANY of them; our PPG bursts
|
|
usually take a great deal of work. If we'd given all of them in this
|
|
scene that amount of work, we'd still be doing them.
|
|
|
|
<p>
|
|
<li> <em>How did you do the lighting as Ivanova's ship tumbled?</em><br>
|
|
We fixed a light atop a gimble, and pre-determined the
|
|
rotation of the starfury, then moved the lighting to match. Gives it a
|
|
much more realistic feel.
|
|
|
|
<p>
|
|
<li>@@@837965380 "In an ep like "Severed Dreams" where cgi effects take
|
|
up literally almost 1/4 of the script, how much input does the director
|
|
have on "camera" angles, close ups of 'Fury pilots, and the way in
|
|
which the SFX is intercut with live action? Or is that entirely your
|
|
job?"
|
|
|
|
<p>
|
|
Generally, a lot of that material is either storyboarded, or
|
|
supervised by our on set EFX supervisor, who determines the angles to
|
|
be used. This is especially important in an episode like Severed
|
|
Dreams when you have to make sure that the pilots are oriented the
|
|
right way on camera (i.e., going from left to right, and facing left
|
|
to right) if that's the direction their ships are going in; otherwise
|
|
you'd have to flop the film to make it match. In larger set pieces,
|
|
using virtual sets and composite shots, the director has more
|
|
influence.
|
|
|
|
<p>
|
|
<li>@@@860697367 <em>From coproducer George Johnsen, about the
|
|
<a href="#NO.glitch">effects glitch</a></em><br>
|
|
The show was seriously under the gun for delivery when those shots
|
|
were done. If I remember correctly, a couple of these shots came in on
|
|
the same day we were to deliver, and there was no time to re-render them
|
|
and still make the satellite.
|
|
|
|
<p>
|
|
If I were to tell you it would never happen again, I would be a big
|
|
liar, or a deluded optomist, but we try. Animators are human, after
|
|
all! :-)
|
|
|
|
<p>
|
|
<li> Funny thing is, how much as you note the show corresponds to some of
|
|
the things Mira's been through...some of it intentional, knowing that
|
|
if I dig into this area, it'll come out of her with the ring of
|
|
truth...some of it quite unintentional. When I finished writing
|
|
"Severed Dreams," and the actors got it, Mira's first words to me were,
|
|
"So...how long DID you live in Yugoslavia?" The parallel wasn't
|
|
intentional...but it fit.
|
|
|
|
<p>
|
|
<li> Toni: thanks. All of the characters shine in this one, Mira in
|
|
particular as Delenn. It's a nice contrast; her speech to the Grey
|
|
Council is an intense piece of work that goes on for a while; her
|
|
declaration to the EA ships is short, to the point, and absolutely
|
|
deadly. The right tool for the right job.
|
|
|
|
<p>
|
|
I'm utterly pleased and proud of the job we did here. Partly
|
|
because it's just so nifty on its own terms, and partly because it
|
|
gives us a new level to try and beat. Up until now, I've been looking
|
|
to top "Coming of Shadows;" now the goal is to top this one...and I
|
|
think it's possible there may be one or two even this season that'll do
|
|
that, but tonally I think they're different enough that it might end up
|
|
as a tie.
|
|
|
|
<p>
|
|
I definitely wanted the close-in, hand-to-hand fighting to
|
|
personalize what's going on. It's also very logical strategically.
|
|
You send in your forces to disable or overwhelm C&C, distract them,
|
|
slip in a cadre of troops to a station that (you hope) didn't know you
|
|
were coming...then they race to C&C and seize control from inside,
|
|
shooting anyone they have to en route. If Sheridan et al hadn't known
|
|
the ships were coming in, this could've gone very differently. But
|
|
once they were in, they were in close quarters, and you want to get in
|
|
closer if you're on the defensive side so that they can't use their
|
|
weapons without cutting down their own people. After that you have to
|
|
hope you can overwhelm the intruders with sheer force of numbers. It's
|
|
an ugly, awful way to win a fight, because it *guarantees*
|
|
casualties...but what war doesn't?
|
|
|
|
<p>
|
|
Something to bear in mind when rewatching, btw...it was during
|
|
this scene that Jerry fell and broke his right arm and right wrist.
|
|
And they still had one last scene to film. He stuck it out and they
|
|
rolled film, to get the shot of him and Zack at the end of the fight.
|
|
Next time you watch it, keep an eye on the right arm as he releases the
|
|
helmet...it bends in directions never intended by evolution.
|
|
|
|
<p>
|
|
<li> I agree, but Jerry was determined to do it, and more time
|
|
would've been lost arguing about it than it took to do the takes.
|
|
|
|
<p>
|
|
<li>@@@865183765 The arm broken was his right arm and wrist; we worked it
|
|
into the show, in a way which actually worked well with what went right
|
|
before it. Jerry's doing fine now.
|
|
|
|
<p>
|
|
<li>@@@865183765 Oddly enough, Jerry's broken arm tied *beautifully* into
|
|
something that had happened in the course of the episode we were
|
|
filming, so all it took was a line or two to sell it.
|
|
|
|
<p>
|
|
The funny thing is...in the very next episode after the incident,
|
|
there was a line in the script I'd written *weeks* earlier, and it
|
|
freaked everybody out...when Garibaldi asks someone to do something,
|
|
and the person responds, "What, you've got a broken arm or
|
|
something?" At first some people thought I'd put it in there to
|
|
pink Jerry, but it'd been there the whole time. Similarly, in the
|
|
Claudia incident, there was a line (cut for time) where Sheridan
|
|
says talking to the Drazi is like trying to talk to your right
|
|
foot...and Ivanova replies "I'll have you know I have a sublime
|
|
relationship with my right foot." Yep, the next day...that's the
|
|
foot she broke.
|
|
|
|
<p>
|
|
Just recently, I was trying to explain time travel to one of the
|
|
actors. I used the analogy, over lunch, "Suppose you finished
|
|
eating your chicken here, then got sick as a dog a few hours later,
|
|
then got in a time machine to go back in time and warn yourself not
|
|
to eat the chicken." Well, a few hours after that...the actor got
|
|
sick as a dog from the chicken.
|
|
|
|
<p>
|
|
I have been asked, expressly, not to make any further mention of
|
|
actors' body parts in scripts....
|
|
|
|
<p>
|
|
<li> We shot that last scene with Garibaldi *after* we'd shot the sequence
|
|
showing his injured leg. We don't shoot in sequence. So we had to
|
|
cover it in the next episode.
|
|
|
|
<p>
|
|
<li> We shot the last scene with the cane *before* we shot the scene
|
|
in which Jerry broke his arm. It costs way too much to go back and
|
|
reshoot. At the time we shot the later scene, he hadn't yet broken his
|
|
arm.
|
|
|
|
<p>
|
|
And G'Kar isn't all the way in yet; he wants to be, but so far
|
|
he's still being held at arm's length a bit...he may make an issue of
|
|
this.
|
|
|
|
<p>
|
|
<li> Actually, though, because he *did* have his hand in his pocket,
|
|
it let me handle the break in the next episode without stretching
|
|
credulity too far. It was...well...I guess you'd call that part of it a
|
|
lucky break.
|
|
|
|
<p>
|
|
<li> <em>Is General Hague shown?</em><br>
|
|
Foxworth was slated for "Severed Dreams" when he bailed on us.
|
|
|
|
<p>
|
|
<li> We had booked Foxworth
|
|
long in advance. Later, out of the blue, a rep for the actor said that
|
|
by accident he'd been double-booked on B5 and DS9 for the same
|
|
period...and even though we had prior claim, because the other was a
|
|
two-parter, more money, they went for that. One can only wonder when
|
|
the other offer *really* came in....
|
|
|
|
<p>
|
|
<li> The Foxworth bail resulted in a change of about three lines,
|
|
that's about it. You'll know which lines when you hear them.
|
|
|
|
<p>
|
|
<li> We'd booked the actor long, long in advance. At the last
|
|
minute, he bailed to do a DS9 episode playing, essentially, the same
|
|
character, despite our having first dibs.
|
|
|
|
<p>
|
|
So I killed off the character. Didn't change the story by the
|
|
smallest measure. May actually have helped, since it raised the stakes
|
|
in the story right from the start.
|
|
|
|
<p>
|
|
Rule #1: Never honk off the writer.
|
|
|
|
<p>
|
|
<li> Regarding Hague...it's much harder to hold an actor on a once-in-a-while
|
|
basis. Every show is hostage to that. It's a reality of life. We
|
|
don't have contracts with folks who play one or two parts a year.
|
|
Screen Actors Guild doesn't allow that; you make deals as they come up.
|
|
You can't stop an actor if he wants to jump ship under those conditions;
|
|
and if you try, you have an unhappy actor on your set who'll just walk
|
|
through it because he or she doesn't want to be there.
|
|
|
|
<p>
|
|
<li> Re: Foxworth...it was really the only thing to do. I'd created
|
|
the character *specifically* to have him available for this episode,
|
|
after which he'd basically fade away while others took up his standard.
|
|
It was all leading up to this. Without being in this episode, there
|
|
was nothing more to do with Hague, hence I felt quite comfortable with
|
|
his fate, it changed nothing.
|
|
|
|
<p>
|
|
<li> <em>Major Ryan was overstepping his rank.</em><br>
|
|
Except, of course, you now have an extraordinary situation in
|
|
which the Major, through the death of his CO, was now the commanding
|
|
officer of the Alexander. In ordinary circumstances, this would mean
|
|
he'd be given a field promotion.
|
|
|
|
<p>
|
|
Second, I don't recall any situation where the Major was "giving
|
|
orders to a commander." The aide on the deck of the Alexander was a
|
|
Lieutenant, as I recall. Also, if Hague indicated that he was to be
|
|
given command as he died, that would likely be honored. Finally, yes,
|
|
the Major was involved in the discussions of strategy, but in *every
|
|
case* he presented Sheridan and Hiroshi with options, and because it
|
|
was Sheridan's neck of the woods, it was left to Sheridan to give
|
|
orders. He coordinated the defense, and was the only one speaking
|
|
directly with the Agrippa.
|
|
|
|
<p>
|
|
<li> I think Sheridan was kinda up to his ears in matters graver than
|
|
the Major's field promotion, though you're right, he had one coming (as
|
|
I noted in an earlier message). Given that they'd just broken away
|
|
from Earthforce, and walked away from the rank structure to some
|
|
extent, it would seem a rather indulgent exercise, since Earth
|
|
certainly wouldn't recognize the field promotion of a renegade officer.
|
|
|
|
<p>
|
|
<li> "...hit between the eyes." Yeah, that's the correct reaction,
|
|
I'd say.
|
|
|
|
<p>
|
|
Yes, it's easy to fire on the enemy when it's a faceless
|
|
entity; not as easy when it's someone you know. Kinda brings it home,
|
|
makes it personal.
|
|
|
|
<p>
|
|
<li> Exactly. If you're going to do something as monumental as what
|
|
Sheridan does here re: B5's status and Earth, it can't be done lightly
|
|
or frivolously or without sufficient cause. It has to be an absolutely
|
|
last resort. If we'd done it any sooner, it would've been less
|
|
effective, and more of a cheat.
|
|
|
|
<p>
|
|
And yes, after two breather stories, "Ship of Tears" starts the
|
|
arc moving again, and with very few exceptions doesn't let up for the
|
|
rest of the season.
|
|
|
|
<p>
|
|
<li> <em>About the warning sign in
|
|
<a href="050.html">"Dust to Dust"</a></em><br>
|
|
Yes, the sign does indeed say warning. Look for another sign
|
|
right behind somebody at the end of "Severed Dreams."
|
|
|
|
<p>
|
|
<li> Actually, yes, I tend to ask for musical counterpoint in the
|
|
show from time to time. For instance, when Sheridan et al were going
|
|
to the area where the crowd was waiting, I told Chris to fool us...give
|
|
us an ominous sounding sting going into what's going to be a very "up"
|
|
scene. In the battle earlier on, when you'd normally do something fast
|
|
and exciting, I asked him to give me something more somber, to pull out
|
|
the Requiem theme in a few places. Sometimes, in other shows, I ask for
|
|
music that works against a scene to control the emotional core of it;
|
|
if it's a bit too silly, perhaps, then I go for a more serious musical
|
|
cue to balance it out. Where a scene would seem to ask for major keys,
|
|
I go for minor chords.
|
|
|
|
<p>
|
|
It's all just part of the tapestry.
|
|
|
|
<p>
|
|
(BTW, a little secret...just for fun, I wrote a couple of songs
|
|
that you'll be hearing in an upcoming episode. I used to write songs
|
|
here and there, even did a couple for an ABC prime-time special, and
|
|
figured I'd try it again. I wrote the lyrics, discussed the music with
|
|
Chris, and he took care of the score, and it's about what I first
|
|
conceived. Came out pretty well, actually.)
|
|
|
|
<p>
|
|
<li> <em>Where was Kosh during all this?</em><br>
|
|
Yeah...Kosh seems to have retreated a bit so far...worrying,
|
|
that.
|
|
|
|
<p>
|
|
<li> <em>Why didn't Sheridan ask for help from Draal or Delenn?</em><br>
|
|
The other thing to bear in mind about all this is the question of a
|
|
"clean fight." If Sheridan were to bring in alien forces at his order
|
|
to kill humans, it would pretty much destroy his credibility. Delenn
|
|
came in at the end but only after he'd made his stand on his own.
|
|
|
|
<p>
|
|
One of the things that kicked off the French Revolution was the
|
|
allegation that the King had brought in or was bringing in
|
|
Prussian troops to help put down dissenters. As long as it was
|
|
all more or less in the family, that was one thing...but to
|
|
bring in outsiders was an absolute affront to them. (One of
|
|
the singular incidents that started the fighting itself was a
|
|
group of Prussian soldiers sighted sitting in a cafe having
|
|
lunch, which caused this rumor about outsiders coming in to
|
|
spread like wildfire, and led to the some of the first major
|
|
incidents of rioting.)
|
|
|
|
<p>
|
|
Two brothers may fight one another, but let a third unrelated person
|
|
come in and shove one of the brothers around, and they'll *both* turn
|
|
on him.
|
|
|
|
<p>
|
|
During the worst days of the civil war, even Lincoln was offered
|
|
assistance in troops from at least one other country; he declined,
|
|
because it was an internal matter, and had to be resolved by those
|
|
involved, not outsiders.
|
|
|
|
<p>
|
|
Sheridan's logic was exactly the same. It had to be a clean fight.
|
|
|
|
<p>
|
|
<li>@@@840405641 We'll establish in coming episodes that they have to
|
|
become more
|
|
self sufficient; the Minbari will help some, others will also have a
|
|
reason to help support the station for the advantages it gives them,
|
|
the services it provides, and eventually docking fees will have to rise
|
|
if they can make a go of it.
|
|
|
|
<p>
|
|
<li>@@@840405641 I'd have to check my figures, which are at the office and I'm
|
|
at home, but I *think* we've got about 600 crew and support on a
|
|
Minbari cruiser.
|
|
|
|
<p>
|
|
<li> Yes, the push in on Delenn revealed her in the White Star, and
|
|
yes, a fair number of the new 'furies B5 inherited are Thunderbolt
|
|
class.
|
|
|
|
<p>
|
|
<li>@@@865183765 "Severed Dreams had a line that was better than Ivanava's
|
|
sex scene. Wow, do these women get lines!"
|
|
|
|
<p>
|
|
Can't help it. I've always been vastly enamoured of strong, sharp,
|
|
funny, independent and strong-willed women. (Well, me and 99% of the
|
|
rest of the male population, most of them just won't admit it.)
|
|
|
|
<p>
|
|
I love it when anyone -- male or female -- comes up with a killer line.
|
|
Claudia and I are always going at it, each trying to top the other...and
|
|
I've found out the hard way that you don't challenge her on the theory
|
|
that she'll back down. Won't happen. Ivanova's just the same. Mira is
|
|
also dedicated, fierce in her convictions, extremely bright and worldly.
|
|
|
|
<p>
|
|
So why should their characters be any less than the women themselves?
|
|
|
|
<p>
|
|
<li>@@@865183765 "...my favorite part, I must say was when Sheridan kissed
|
|
Delenns hand. I've been waiting anxiously for this to happen and it
|
|
finally did! My housemates all laughed at me but I guess I'm just an
|
|
incurable romantic."
|
|
|
|
<p>
|
|
This is a problem?
|
|
|
|
<p>
|
|
We are in need of more romance.
|
|
|
|
<p>
|
|
<li> <em>Aren't Starfuries space-only craft?</em><br>
|
|
Yes, the Thunderbolt furies were seen both on Mars and
|
|
attacking B5.
|
|
|
|
<p>
|
|
A normal Starfury can't function in an atmosphere environment.
|
|
The new Thunderbolt models have airfoils/wings that are folded back
|
|
over the body of the ship for non-atmospheric maneuvering, and then
|
|
extend out to full sized wings when entering an atmosphere. (You'll
|
|
get to see in detail how this works back and forth in "Ship of Tears.")
|
|
|
|
<p>
|
|
<li>@@@840405641 <em>How does ejection from a Starfury work?</em><br>
|
|
You can see explosive bolts going off, and a series of small
|
|
thrusters behind the cockpit are which allow for navigation. This
|
|
gets the pilot away from the main body which has either been crippled,
|
|
or is about to explode, the same way a modern fighter has an ejection
|
|
system. (Check the main credit sequence for a better shot of an
|
|
ejection.)
|
|
|
|
<p>
|
|
<li>@@@840405641 <em>How did the pilots tell which other Starfuries were
|
|
which?</em><br>
|
|
FOF...Friend Or Foe systems on board the furies.
|
|
|
|
<p>
|
|
<li>@@@864846873 <em>About the Alexander/Clarkstown battle</em><br>
|
|
The interceptors have two components, one that throws a ball of energy
|
|
at an incoming weapons charge (physical or energy) and causes
|
|
dissipation, and the other is a net-like energy web that reduces the
|
|
severity, but does not deflect or absorb, beam type energy. This allows
|
|
some time for maneuvers after beam contact.
|
|
|
|
<p>
|
|
Note that Major Ryan (He'll always be D-Day to my brother!) was very
|
|
reticent to fire on the Clarkstown at all. Knowing that the
|
|
Interceptors were down made his job all the more difficult. The rear
|
|
facing beamn on the Alexander is similar in design to the front facers
|
|
on the Clarkstown. When the C-town fired on the rotating section ofthe
|
|
Alexander, it did not explode, as the interceptors were still active.
|
|
|
|
<p>
|
|
George Johnsen<br>
|
|
CoProducer, B5
|
|
|
|
<p>
|
|
<li> <a name="JS.jump">If you're opening a jump point,</a>
|
|
usually you make it a habit to have all
|
|
your fighters on board or else risk leaving them behind. A jump gate
|
|
can be more easily used and held open for fighters. When you arrive at
|
|
your destination, you can launch your fighters as you emerge.
|
|
|
|
<p>
|
|
<li> "Why was it impossible to jump into hyperspace (in the beginning of the
|
|
show) and not take the Starfuries with the ship? We've seen it done
|
|
before."
|
|
|
|
<p>
|
|
No, I don't believe so. You've seen a jump GATE used, but that's
|
|
different from a jump POINT which basically closes right behind the ship
|
|
like a rabbit pulling its hole in after it. If the ships stayed behind
|
|
to protect its rear, they'd be left behind. Ships coming out of a jump
|
|
point into normal space sometimes will let their fighters zip out AS
|
|
they're coming out, alongside the main ship.
|
|
|
|
<p>
|
|
<li>@@@852231474 In "Severed Dreams," the dilemma faced by the Alexander
|
|
in the teaser is that if they jump, they'll end up leaving their
|
|
fighters behind. A jump engine rips the area open for that one ship,
|
|
and closes it again right behind it. What sometimes happens, as in
|
|
"All Alone," is that *as a ship comes out*, it releases its fighters.
|
|
But you can't just follow a ship into a jump point formed by another
|
|
ship. You'd probably get torn apart when space folded back on you,
|
|
because the field opening the point is primarily around the other ship.
|
|
|
|
<p>
|
|
<li> <em>Why didn't they shut down the jumpgate? Why did the EA ships
|
|
use it?</em><br>
|
|
The answer to both your questions is about the same. It takes
|
|
about a day to power down, or power up a jump gate. It operates more
|
|
like a fusion reactor than a light bulb. So not only wasn't there
|
|
enough time, even if they *had* had enough time, you'd want to leave
|
|
the gate up and running in case you needed to evacuate for any reason;
|
|
otherwise you'd cut off your main escape route.
|
|
|
|
<p>
|
|
For the incoming fleet, knowing the gate was active was the way
|
|
to go, since it would let them launch their fighters prior to coming
|
|
in; if you use a jump point, you kinda have to launch while you're
|
|
coming out to avoid anyone being stuck behind.
|
|
|
|
<p>
|
|
<li> <em>What good are small fighters if it's the big ships that decide
|
|
the battle?</em><br>
|
|
A lot more ships came in with the Roanoke and the Agrippa, support
|
|
ships and others. Probably more breaching pods. They took out those.
|
|
They're also used to keep the enemy starfuries from disabling the
|
|
defense grid on the station, leaving B5 free to use its weapons on the
|
|
larger target/worse threat. They're often used to soften up the enemy,
|
|
harrass them like a pack of hounds falling on a prey. In "Fall of
|
|
Night," we saw a Centauri vessel in large measure taken out by the
|
|
Starfuries with some B5 support. So they definitely play a part.
|
|
|
|
<p>
|
|
<li> Starfuries serve a *lot* of functions which we've shown before
|
|
on the series.
|
|
|
|
<p>
|
|
They can take out a ship's defensive screens and
|
|
countermeasures, allowing access by the big ships' armaments. In a
|
|
group, they can take out a good sized ship on their own (a la the
|
|
Centauri cruiser in "Fall of Night"). They also serve to protect the
|
|
station's defense grid from aggressor starfuries.
|
|
|
|
<p>
|
|
Also, a number of small support ships, including a Hyperion
|
|
class ship came through as part of the "carrier group" that went after
|
|
the station. It was up to the starfuries to take care of those ships
|
|
while B5 and the other destroyers took out the biggest threats.
|
|
|
|
<p>
|
|
<li> <em>What about all the debris from the battle?</em><br>
|
|
We've shown clean-up crews before outside, including a hazmat
|
|
station that goes out to clear away fuel cores or other toxic material.
|
|
They would've been dispatched for this.
|
|
|
|
<p>
|
|
<li> Fighters re-enter via the main docking bay and are recharged
|
|
and lowered into the fighter bays.
|
|
|
|
<p>
|
|
No question, spare parts would be a problem, and they'll have
|
|
to cannibalize a lot (plus whatever they scrounged up from the fighters
|
|
blown apart outside).
|
|
|
|
<p>
|
|
<li> Bear in mind that if we had gone over to the other captains and
|
|
what was going on in the other ships, to make room for those scenes we
|
|
would've had to cut anywhere from 3-5 minutes of the other stuff. You
|
|
can't just add to the show's time; if that goes in, something else has
|
|
to come out. So you'd probably have to cut the scene between Sheridan
|
|
and his father since that was the only stand-alone set piece.
|
|
|
|
<p>
|
|
Any time you write something, you must decide "who is it
|
|
about?" This episode was about *our characters*, the ones we've come to
|
|
care about, and how they deal with this. To take away from that and
|
|
spend time with people we've never seen before, and won't see again,
|
|
would be to cheat our characters of the time on screen needed to pay
|
|
off all the things we've set up over the years.
|
|
|
|
<p>
|
|
Would it have been an interesting aside to show the other
|
|
captains? Sure. In a movie, with an open-ended running time, I
|
|
probably would have. But there's nothing I would want to cut out of the
|
|
episode as it now stands to make room for it.
|
|
|
|
<p>
|
|
<li>@@@840405115 <em>Why no scenes from the opposition's point of
|
|
view?</em><br>
|
|
We haven't seen those scenes because we don't know anyone there
|
|
really, and in an hour show you only have so much time, and within our
|
|
budget we only can do so much. Every speaking role you add costs
|
|
thousands of dollars. Every set costs thousands of dollars.
|
|
|
|
<p>
|
|
We're doing the absolute best we can with a budget roughly 1/2
|
|
of any of the ST episodes.
|
|
|
|
<p>
|
|
If it isn't *absolutely necessary* to the scene, it isn't in.
|
|
Yeah, seeing some folks in EA talking back and forth about well, maybe
|
|
this isn't a good idea, maybe it is, well, let's get back to
|
|
work...it'd be an interesting aside, but in addition to slowing down
|
|
the pace of the episode, and this one had to move like a house afire,
|
|
it's just not something I felt we could or should do.
|
|
|
|
<p>
|
|
<li>@@@840405115 <em>About the boarding party's uniforms</em><br>
|
|
Instead of going for a sinister EA look, I wanted the
|
|
uniforms to be something we're used to, "our side," as you say. There
|
|
aren't many blacks-and-whites on this show. It's all greys...and
|
|
sometimes olive drab.
|
|
|
|
<p>
|
|
<li> Garibaldi wanted to hold up, cut off the boarding party at a bottleneck,
|
|
but the Narns, *being* Narns, raced right into the battle. At that
|
|
point Garibaldi had to follow them in or let them get wiped out for no
|
|
good reason.
|
|
|
|
<p>
|
|
<li> <em>About the Narn sacrifice</em><br>
|
|
What you also have to bear in mind sometimes is that *this* is
|
|
the only way to get things done. When the Allies stormed Normandy
|
|
Beach, they knew that German bunkers and machine nests and fortified
|
|
positions were right there on the beach waiting for them. But they
|
|
stormed out, onto the beach, and the first lines were cut down, one
|
|
after another after another, hundreds, literally thousands of soldiers.
|
|
But those behind were able to get through, take up position as best
|
|
they could. Some of them clung to the edges of cliffs as Germans above
|
|
laughed and threw down grenades into their midst.
|
|
|
|
<p>
|
|
Sometimes there's no other way. But you do it because those who
|
|
command you have the moral authority to say "You probably will not come
|
|
back, but the cause is just, and fair, and necessary."
|
|
|
|
<p>
|
|
Thus do we go off to die.
|
|
|
|
<p>
|
|
<li> <em>Themes of personal sacrifice</em><br>
|
|
"It's all this stuff that I think really makes the show. The mystery
|
|
certainly helps, but the puzzles are no longer my main reason for
|
|
watching."
|
|
|
|
<p>
|
|
Aaron: exactly. This was something I said a lot around the
|
|
first part of the second season, that this really *isn't* a
|
|
mystery novel, in any conventional sense, no more so than any
|
|
novel whose ending is yet to be revealed.
|
|
|
|
<p>
|
|
You picked up on exactly the themes that are present in the
|
|
show, with some more to come shortly. Personal sacrifice for a
|
|
cause -- perhaps a good cause, perhaps not, depending on how
|
|
wisely we make our decisions -- is probably the dominant theme
|
|
at this point in the story.
|
|
|
|
<p>
|
|
It's worth mentioning that this story was initially
|
|
conceived in the midst of the Me Generation, the decade of
|
|
"I've got mine, jack, screw you all." Since then the culture
|
|
has gotten increasingly factionalized, groups of Me's pulling
|
|
and tugging at the fabric not only of the country, bvut of the
|
|
planet itself. The idea of personal sacrifice, of personal
|
|
service to a cause, seems to have become...passe. Old
|
|
fashioned. Silly.
|
|
|
|
<p>
|
|
We have an obligation to one another, responsibilities and
|
|
trusts. That does not mean we must be pigeons, that we must be
|
|
exploited. But it does mean that we should look out for one
|
|
another when and as much as we can; and that we have a personal
|
|
responsibility for our behavior; and that our behavior has
|
|
consequences of a very real and profound nature. We are not
|
|
powerless. We have tremendous potential for good or ill. How
|
|
we choose to use that power is up to us; but first we must
|
|
choose to use it. We're told every day, "You can't change the
|
|
world."
|
|
|
|
<p>
|
|
But the world is changing every day. Only question
|
|
is...who's doing it? You or somebody else? Will you choose to
|
|
lead, or be led by others?
|
|
|
|
<p>
|
|
(Y'know, there are moments I look at the preceding
|
|
paragraphs, and I realize that it wa said more succinctly, and
|
|
better, and more movingly in "Lost Horizon," with this simple
|
|
sentence: "Be *kind* to one another.")
|
|
|
|
<p>
|
|
<li> The easy thing to do, the TeeVee thing to do, would've
|
|
been to go from Sheridan's line "All ships return to base," to the
|
|
exterior with the big ships, and fade out. But I try to keep this show
|
|
from doing the easy thing. Yes, you had a victory. Yes, it was
|
|
necessary. But what's the cost? We shouldn't glamorize these things.
|
|
Even at the end, as you notice, even at the end of the reception...we
|
|
go out on an ominous note.
|
|
|
|
<p>
|
|
<li>@@@840405115 The older I get, the more I realize there are
|
|
things you can do with silence you can't do with words, though I still
|
|
love the form of the speech. There was a lot of counterpoint in this
|
|
episode, a tool I'm still playing with as a writer; eventually I'll
|
|
figure out how to really use it properly. (Though there's an
|
|
interesting scene up later this season using another kind of ironic
|
|
counterpoint which I think works pretty well.)
|
|
|
|
<p>
|
|
<li>@@@840405115 <em>Counterpoint?</em><br>
|
|
In a sense, it's going from one emotion or thematic element to a
|
|
very different, but equally strong one, either as bookends or through
|
|
intercutting. Going from the high of the victory, to the sudden shot of
|
|
the dead troops, is thematic counterpoint.
|
|
|
|
<p>
|
|
Here's another...in "Cabaret" you've got a scene where the
|
|
performers in the Cabaret are doing the sort of German dance where you
|
|
slap your knees and thighs and chest...and they take it a bit further,
|
|
slapping one another, it's all for comic effect...but during this,
|
|
you're intercutting the owner of the cabaret being beaten to within an
|
|
inch of his life by some Brownshirts outside. You go from comic to
|
|
brutal and back, with the result that the happy little dance suddenly
|
|
takes on ugly characteristics, and the beating takes on the sense that
|
|
the participants are having a sick kind of fun, that it's all just
|
|
another kind of dance, a ritual.
|
|
|
|
<p>
|
|
That's what you have to look at as a writer...how this scene
|
|
works, and how it interacts with the scenes in front, behind and
|
|
"beside" it (for things happening simultaneously). Sometimes, with the
|
|
proper counterpoint, you can add whole new levels of meaning to a
|
|
scene, or make the scene much stronger than it would've been on its
|
|
own.
|
|
|
|
<p>
|
|
<li> <em>Did the Earth ships recognize the White Star as the ship from
|
|
the incident on Ganymede?</em><br>
|
|
Probably not.
|
|
|
|
<p>
|
|
<li> Well, President Clark would know it [the White Star], from the Aggy
|
|
records, but the general population wouldn't know it yet, since those
|
|
records weren't released. But it does give him a card to play at some
|
|
point in the future.
|
|
|
|
<p>
|
|
<li> <em>Any relation between Captain Hiroshi and the Hiroshi on Garibaldi's
|
|
staff from
|
|
<a href="046.html">"Convictions?"</a></em><br>
|
|
No intentional relation, no.
|
|
|
|
<p>
|
|
<li> <em>Why wasn't the boarding party coming up through the floor?</em><br>
|
|
I figured that they'd come in through the outer hull, secure the inner
|
|
hull area, then go up in and through a side wall, which would be faster
|
|
for purposes of a mass entrance. If you blow a hole in the floor,
|
|
everybody has to crawl out one at a time; you blow a hole in the wall,
|
|
bunches can come through at once. There was a fair amount of distance
|
|
between where they came in, and the hull.
|
|
|
|
<p>
|
|
<li> Yes and no. They came through the "floor" which would be the
|
|
outer hull. Like any good ship, the station has two hulls for
|
|
protection, an inner hull and an outer hull. Once breaching the outer
|
|
hull, they moved into the inner hull, then angled up for a wall they
|
|
could blow out.
|
|
|
|
<p>
|
|
I figured this would make more tactical sense because if they
|
|
just blew through the floor, they'd have to *crawl* out one or two at a
|
|
time, whereas if they angled in safely and then came in through a wall,
|
|
they could pour in more quickly, en masse, and be less vulnerable.
|
|
|
|
<p>
|
|
<li>@@@865282739 <em>From coproducer George Johnsen</em><br>
|
|
We don't really know where the Marines actually penetrated, but their
|
|
first hole would be through the "floor". If we assume that they know the
|
|
station well, it is likely they would punch through an "unimproved", or
|
|
storage area first, as it would be easier than to burn through a fully
|
|
habitable area. Then they would go through a wall or a door to get at
|
|
the goal. We postulate that they actually were shown entering through
|
|
their second burn, and entering the occupied area.
|
|
|
|
<p>
|
|
<li> <em>Was there not much blood in the on-station fight because the guns
|
|
were firing plasma?</em><br>
|
|
Correct, PPG bursts, being superheated helium, tend to
|
|
cauterize the wounds as they go through.
|
|
|
|
<p>
|
|
<li> No, it's a different scene than the flash-forward in Babylon
|
|
Squared.
|
|
|
|
<p>
|
|
<li> Thanks. That's exactly the impression I wanted...you do the
|
|
dolly/zoom move, isolating Sheridan visually...you don't cut back to
|
|
the others as they speak, just let the camera stay on him, put the
|
|
other voices down under the music and off to the side, just *HOLD*
|
|
there...works great.
|
|
|
|
<p>
|
|
<li>@@@865183765 I'm always getting this confused in my own mind, but
|
|
basically it's using two contradictory moves with the camera. You dolly
|
|
in (push the camera toward the object) and push out with the lens (or
|
|
vice versa...that's the part I'm forever getting confused about...like
|
|
remembering battery connections, is it positive to positive or positive
|
|
to negative...?). In either event, you're basically going in and
|
|
out/away at the same moment. It's a nifty effect.
|
|
|
|
<p>
|
|
<li> "There is a certain sweetness between Sheridan and his father.
|
|
Sheridan's father is certainly the one that I wish I had. Is he yours,
|
|
JMS?"
|
|
|
|
<p>
|
|
Not by the farthest stretch of the imagination, which is all I'll say on
|
|
this.
|
|
|
|
<p>
|
|
<li> <em>Was that Ashan (from
|
|
<a href="036.html">"There All the Honor Lies"</a>)
|
|
blocking Delenn?</em><br>
|
|
That wasn't Ashan, no.
|
|
|
|
<p>
|
|
<li> <em>Why isn't the Council on Minbar?</em><br>
|
|
We've hinted at it...the Grey Council always stays on its ship, being
|
|
part of the universe, giving it an exotic, distant feel for its
|
|
people...as though among the gods.
|
|
|
|
<p>
|
|
<li> The Grey Council could've taken a lot more action to be
|
|
supportive behind the scenes, getting the warrior caste more involved
|
|
with the rangers, giving aid to the non-aligned worlds...there was a
|
|
LOT they could have been doing all this time that wouldn't have
|
|
required tipping their hand. Instead they sat and did nothing. And
|
|
now, with B5 on the edge of falling, to say it's not their problem was
|
|
too much. Now is the time they have to start coming forward.
|
|
|
|
<p>
|
|
<li> Basically, the warrior caste doesn't think it's their war;
|
|
there's also a certain amount of resentment in it, I think...they *led*
|
|
the last war, they *did* their job, and got yanked back and forced to
|
|
surrender. That was a terrible blow to their pride, caused in part by
|
|
an alien race, so their attitude now tends to be more or less, "Screw
|
|
'em."
|
|
|
|
<p>
|
|
<li> <em>How did Delenn know B5 needed help?</em><br>
|
|
Real simple. Lennier was still on-station. All she had to do
|
|
was check in with him en route and find out. Also, she went to the
|
|
council for the purpose of getting military support because she knew
|
|
heavy stuff was coming down, in one form or another. Knowing that "the
|
|
humans are fighting one another" as she said to the council, it's
|
|
evident that if they didn't come to B5 that day, they'd come shortly
|
|
thereafter.
|
|
|
|
<p>
|
|
<li>@@@865183765
|
|
She already knew that civil war had broken out between EA ships and
|
|
forces, and that B5 had already faced one takeover bid, and that
|
|
whether or not it happened today or the next day, it was definitely
|
|
coming. That was unmistakeable. Also, bear in mind that Lennier
|
|
stayed behind. She would have checked in with him en route and
|
|
found out what was going on, or picked up the radio broadcasts of
|
|
the battle in progress. I could've shown this, but that would''ve
|
|
blown the surprise of her arrival.
|
|
|
|
<p>
|
|
<li> At this point, with the Council broken, Delenn isn't currently
|
|
running Minbar...there's a vacuum of power. The system can carry on
|
|
for a while, the balance between the castes is pretty efficient, but
|
|
this is going to have to be resolved, and some in the warrior caste may
|
|
suspect Delenn of doing this so she *can* rise to power.
|
|
|
|
<p>
|
|
<a name="JS.ships">
|
|
As part of Valen's covenant, to prevent one caste from taking
|
|
</a>
|
|
over the other, each caste has access to its own warships. This was
|
|
done to create trust a thousand years ago, and since then, since there
|
|
hasn't been any conflict between Minbari, the three castes own their
|
|
own warships still, but in general are assigned to Warrior caste as a
|
|
courtesy, which can be revoked. As Delenn noted, the worker and
|
|
religious castes control 2/3rds of their forces.
|
|
|
|
<p>
|
|
<li> Each caste populates the ships in their jurisdiction with their
|
|
own people. Which is why those on the Minbari warships that came in,
|
|
which we'll see shortly, are religious caste, no warriors among
|
|
them...but even the religious caste is well trained in combat, as part
|
|
of their education in temple. We've seen some of this already in
|
|
Lennier's abilities in a fight.
|
|
|
|
<p>
|
|
<li> No, 5 left the council with her. And one can wonder, Did she
|
|
turn down the position of leader of the Grey Council, which would be a
|
|
balance for that role, in order to eliminate the council and become
|
|
primary ruler? (That is what some of the warrior caste are bound to
|
|
begin wondering after a while.)
|
|
|
|
<p>
|
|
<li> <em>Was the brief pause as one of the council members left a sign
|
|
of a single caste breaking apart?</em><br>
|
|
No, just a member of the warrior caste making sure one he
|
|
considered a friend *really* wanted to do this....
|
|
|
|
<p>
|
|
<li> I was living in Delenn's head when she uttered those lines for the first
|
|
time.
|
|
|
|
<p>
|
|
She wasn't bluffing.
|
|
|
|
<p>
|
|
Delenn *never* bluffs.
|
|
|
|
<p>
|
|
<li> Thanks, and yes, there's definitely fire and steel in Delenn,
|
|
which she calls upon when she needs it. And nobody crosses her when
|
|
that happens.
|
|
|
|
<p>
|
|
<li> Now that she's gone through her own personal fire,
|
|
she's a much stronger character, and very interesting to write.
|
|
There's steel, and there's humanity and compassion, and she feels no
|
|
need to defend or justify any of those traits. What she is, she is.
|
|
|
|
<p>
|
|
<li> <em>Sinclair survived a battle with Minbari warships.</em><br>
|
|
Her exact line was, "No human captain has ever survived battle with a
|
|
Minbari fleet." Sinclair wasn't a captain.
|
|
|
|
<p>
|
|
<li> Dukhat was killed at the start of the Minbari war (that
|
|
*caused* the Minbari war), and the Council did without a leader for a
|
|
long time. She was taught and sponsored by Dukhat.
|
|
|
|
<p>
|
|
<li> <em>Does Delenn feel responsible for Dukhat's death?</em><br>
|
|
No, she doesn't feel responsible; it's an artifact of the way
|
|
they approach certain things. "His word is on my lips, his spirit is
|
|
in my eyes." It's almost a way of saying he's speaking through me, back
|
|
off.
|
|
|
|
<p>
|
|
<li> <em>About Sheridan asking the Roanoke to surrender</em><br>
|
|
Yeah...the reference was kafuffled. There was so much going on,
|
|
so many EFX shots, so much rearranging of shots to make everything work
|
|
(we literally delivered this 2 hours before the process for uplinking
|
|
started) that this slipped past. I'll assume that Sheridan got excited
|
|
and said the wrong name. It'd happen to anyone. Right? Right?
|
|
|
|
<p>
|
|
<li> Roanoke is a place rich with history. Some of it a little
|
|
odd, given the colony's disappearance, but rich nonetheless. (Clark
|
|
has edged away from giving Omega class destroyers and others names from
|
|
Greek mythology and history, toward more conventional names like the
|
|
Clarkstown and the Roanoke.)
|
|
|
|
<p>
|
|
<li> President Clark got away from the tradition of using Greek
|
|
names. And the Roanoke was a Virginia colony that disappeared in the
|
|
1600s.
|
|
|
|
<p>
|
|
<li> <em>What about the disappearing destroyer?</em><br>
|
|
That would've been killed off-camera. We tried to fit in every
|
|
ship getting nailed, but finally realized it would've required another
|
|
half an act.
|
|
|
|
<p>
|
|
<li> <em>What did ISN know?</em><br>
|
|
I'm sorry, but we cannot answer your question at this time. We
|
|
are experiencing temporary transmission problems with ISN, but hope to
|
|
have the situation remedied very soon. Meanwhile, you can direct any
|
|
inquiries for information to the Ministry of Peace, and the Ministry
|
|
for Public Information, which has been aiding all public information
|
|
broadcasts for almost two years now.
|
|
|
|
<p>
|
|
At the tone, please leave your name and identicard number.
|
|
Don't worry about calling back. We'll find you.
|
|
|
|
<p>
|
|
<beep>
|
|
|
|
<p>
|
|
<li>@@@862241018 Clark had inside info that ISN would be going public
|
|
soon with info on what was *really* going on on Mars, his planned
|
|
attack on B5, and other stuff he wanted quiet.
|
|
|
|
<p>
|
|
<li>@@@840405641 I'm looking to find a way to bring Franklin's father
|
|
back into the storyline now, to help resolve this. (Note: no
|
|
suggestions, please.) I think he would tend to fall on the other side,
|
|
and it'd be good to show that some people may think that yes, there's a
|
|
problem, but you solve that problem from within, not by breaking away.
|
|
Could make for some nice drama....
|
|
|
|
</ul>
|