The Lurker's Guide to Babylon 5
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  1. <!-- TITLE Severed Dreams -->
  2. <h2><a name="OV">Overview</a></h2>
  3. <blockquote><cite>
  4. When President Clark tries to seize control of Babylon 5 by force, Sheridan
  5. is faced with the prospect of severing the station's ties with Earth. Delenn
  6. receives disturbing news from a Ranger.
  7. </cite>
  8. <a href="http://us.imdb.com/M/person-exact?+McGill,+Bruce">Bruce McGill</a> as Major Ryan.
  9. <a href="http://us.imdb.com/M/person-exact?+Miyori,+Kim">Kim Miyori</a> as Captain Hiroshi.
  10. <a href="http://us.imdb.com/M/person-exact?+Parks,+James">James Parks</a> as Drakhen.
  11. </blockquote>
  12. <pre><a href="/lurk/p5/intro.html">P5 Rating</a>: <a href="/lurk/p5/054">9.81</a>
  13. Production number: 310
  14. Original air week: April 1, 1996
  15. <a href="http://www.amazon.com/exec/obidos/ASIN/B00009OOFK/thelurkersguidet">DVD release date</a>: August 12, 2003
  16. Written by J. Michael Straczynski
  17. Directed by David Eagle
  18. </pre>
  19. <p>
  20. Winner of the 1997 Hugo award for Best Dramatic Presentation.
  21. <p>
  22. <a href="http://www.amazon.com/exec/obidos/ASIN/B000002VUU/thelurkersguidet">An
  23. episodic soundtrack is available.</a>
  24. <p>
  25. <strong>Note: this episode is more momentous than most. Think twice before
  26. proceeding to the spoilers if you haven't seen it.</strong>
  27. <p>
  28. <hr size=3>
  29. <h2><a name="BP">Backplot</a></h2>
  30. <ul>
  31. <li> The former Minbari leader, Dukhat, died in Delenn's arms. Before he
  32. died, he named her as his chosen successor.
  33. <li> Clark has been filling command positions with his people since taking
  34. office, thus enabling him to retain control of most of Earth Force;
  35. many officers who oppose his policies feel forced to go along, since
  36. their superiors will accuse them of treason otherwise.
  37. <li> The Shadows have formed alliances with many of the non-aligned worlds,
  38. allegedly to protect them from Centauri aggression; later, they've
  39. prompted those races to attack their neighbors with the belief that
  40. association with the Shadows is a guarantee of victory.
  41. </ul>
  42. <h2><a name="UQ">Unanswered Questions</a></h2>
  43. <ul>
  44. <li> Was Londo finally able to leave the station? Where was he going?
  45. (Or, if he was coming aboard, where was he coming from?)
  46. <li> Is there more to the prophecy of the return of the Shadows, or has
  47. it now played itself out, leaving the future uncertain?
  48. <li> What <em>does</em> Sheridan's mother do with her time?
  49. <li> What has ISN known for a year but been unable to talk about? Did
  50. they find out about Santiago's death, or perhaps about Earth's
  51. involvement with the Shadows?
  52. </ul>
  53. <h2><a name="AN">Analysis</a></h2>
  54. <ul>
  55. <li> Sheridan said he wanted to keep Draal a secret, and thus didn't ask for
  56. help defending the station. But anyone with two eyes now knows he has
  57. some interesting non-human technology at his disposal; he used the Great
  58. Machine to broadcast his holographic image all over the station. While
  59. Earth has free-floating holography (such as the Knights' image of
  60. Sinclair at the beginning of
  61. <a href="008.html">"And the Sky Full of Stars"</a>)
  62. it's a far cry from what Sheridan did.
  63. <p>
  64. <li> Five hooded Councilors followed Delenn from the council chamber;
  65. presumably the remaining four were all warrior caste, as established in
  66. <a href="033.html">"All Alone in the Night."</a> (Only three are
  67. visible onscreen, but the whole Council wasn't visible at the start
  68. of the scene, either.)
  69. <p>
  70. <li> Where did the religious and worker castes get three Minbari warships
  71. and the crews to pilot them? Are there more on Delenn's side, or just
  72. those? In
  73. <a href="045.html">"Matters of Honor,"</a>
  74. Lennier implied that the religious-caste crew of the White Star was
  75. rare, if not unheard-of. Did some of the warrior caste side with
  76. Delenn? (See
  77. <a href="#JS.ships">jms speaks</a>)
  78. <p>
  79. <li> Delenn's confrontation with the Grey Council is counter to her own
  80. stated goal of laying low so the Shadows aren't forced to attack
  81. immediately. She accused them of standing by and doing nothing in
  82. the face of Shadow encroachment -- but doing nothing was exactly what
  83. she insisted on in
  84. <a href="038.html">"In the Shadow of Z'ha'dum,"</a>
  85. among other places. If the warrior caste had moved to prevent some
  86. of the non-aligned worlds from warring, as she seemed to be suggesting,
  87. it surely would have alerted the Shadows to the fact that their return
  88. has been discovered.
  89. <p>
  90. On the other hand, it may be that she was accusing them of not even
  91. preparing for eventual open conflict with the Shadows; perhaps she
  92. believed their current indifference would continue even after the
  93. army of light was fully assembled.
  94. <p>
  95. Finally, she may have wanted them to simply take a stand in the local
  96. conflicts without addressing the Shadows' presence directly.
  97. <p>
  98. <li> Sheridan's secession from the Earth Alliance plays directly into Clark's
  99. hands in some respects. Clark can use the secession, and the Minbari
  100. involvement, to paint a picture of an alien-supported military coup
  101. against an elected civilian government, further proof of the need for
  102. martial law, the Nightwatch, and other draconian measures. No doubt
  103. he'll be able to make that version of the story believable to a large
  104. number of people back home, thus solidifying his power base.
  105. <p>
  106. <li> Why did only four destroyers jump into Babylon 5 space for the
  107. initial attack? Perhaps the fleet commander didn't want to
  108. increase the chance of casualties from friendly fire, but that
  109. seems dubious at best; or perhaps he didn't know there were more
  110. ships on the way.
  111. <p>
  112. <li> Which side of the war does the Agamemnon and its crew support? Will
  113. Sheridan be forced into conflict with his old ship, something he
  114. definitely doesn't want?
  115. (<a href="052.html">"Messages From Earth"</a>)
  116. <p>
  117. <li> Given the reason for the Minbari surrender during the war
  118. (<a href="023.html">"Points of Departure"</a>)
  119. would Delenn have made good on her threat to fire on the Earth ships?
  120. Minbari religious beliefs would forbid her from doing so, though she
  121. might well consider it a necessary evil.
  122. <p>
  123. <li> During the initial attack on the Alexander, Major Ryan claims that
  124. they can't jump to hyperspace without losing their fighters. But
  125. fighters have been shown jumping alongside a larger ship before --
  126. some emerged with the destroyers to attack Babylon 5 later in the
  127. same episode -- so what would have kept the fighters from jumping
  128. with the Alexander? (See
  129. <a href="#JS.jump">jms speaks</a>)
  130. <p>
  131. <li> The Shadows are apparently perfectly willing to double-cross the
  132. Centauri, at least in words. By offering to protect the League
  133. worlds from Centauri aggression, when the Centauri are using the
  134. Shadows to act out that aggression, they've effectively taken
  135. control of both sides of any potential Centauri border conflicts.
  136. What they'll do with that control, and why they want it, remains to
  137. be seen.
  138. </ul>
  139. <h2><a name="NO">Notes</a></h2>
  140. <ul>
  141. <li> The new Starfury in this episode is called a "Thunderbolt."
  142. <li> Many of the Nightwatch members in this episode are production staff
  143. members, including the production secretary and an assistant director.
  144. <li> <a name="NO.glitch">Minor effects mismatch:</a>
  145. A group of Starfuries attacks a friendly
  146. destroyer. Its name is clearly visible as the Churchill. But the
  147. scene immediately cuts to Major Ryan reacting to the hit -- even though
  148. he's on the Alexander, not the Churchill. (See
  149. <a href="#JS.glitch">jms speaks</a>)
  150. <li>@@@865359100 Just after Major Ryan says, "Right down their throats,"
  151. a Starfury shoots another one with B5 in the background. For one
  152. frame, the exploding Starfury is replaced with a bright yellow square;
  153. then the explosion replaces it.
  154. <li> Four ships emerge from the jumpgate at the end of act three, two
  155. Omega-class destroyers and two older Hyperion-style heavy cruisers
  156. (<a href="019.html">"A Voice In the Wilderness, part 2."</a>)
  157. But we only see and hear about two, the Agrippa and the Roanoke. One
  158. possible explanation is that the destroyer rammed by the Churchill
  159. isn't supposed to be the Roanoke; since Sheridan offers assistance to
  160. the Roanoke at the end of the battle, that's plausible. However, the
  161. rammed ship's name is (barely) visible as "Roanoke" during the
  162. collision.
  163. <li>@@@833301876 One of the two destroyers in the second wave was called
  164. the Nimrod; the second was the Olympic.
  165. <li> The Roanoke is named after an early English colony in North Carolina.
  166. After a hard winter, a ship came to check on the colony and
  167. found it totally deserted, no sign of the inhabitants or of a
  168. struggle, just the word CROATAN carved into a tree. The fate of
  169. the colonists was never discovered.
  170. <li>@@@872747538 The Agrippa was probably named for the
  171. famed Roman general/admiral, Marcus Vipsanius Agrippa.
  172. He served for Octavian (Gaius Julius Caesar Octavianus),
  173. the nephew of Julius Caesar. He was the inventor of the
  174. harpax, or harpago, which was a pole with a hook on the end
  175. which was attached to a rope. Fired toward another ship,
  176. it allowed the two ships to be pulled together, allowing
  177. the Romans to board. It was first used in 36 BC at the battle
  178. of Naulochos (Mylae), and later at the battle of
  179. Actium, where it helped to defeat Mark Anthony's fleet,
  180. leading to the eventual crowning of Octavian as Augustus,
  181. the first Roman emperor in 27 BC.
  182. <li>@@@864920329 In the UK video release, three seconds were cut from the
  183. episode, presumably from one of the boarding-party fight scenes.
  184. </ul>
  185. <h2><a name="JS">jms speaks</a></h2>
  186. <ul>
  187. <li> The number of scenes varies depending on the amount of action
  188. required. On balance, the average TV script has about 60-75 scenes or
  189. shots in it. From time to time, in B5, we've gone as high as 130 shots
  190. in episodes like "Twilight" or "Fall." I think we just blew out our
  191. record here with "Severed Dreams," which has close to 140.
  192. <p>
  193. Number of scenes shot on any day depends on how long the scene; you
  194. can do 4 really long shots or 8 fairly short scenes. The amount of
  195. rehearsal varies depending on the scene, how many extras or what kind of
  196. action/stunts are required. The more action, the more you rehearse, to
  197. ensure nobody gets hurt.
  198. <p>
  199. <li> Much as I'd
  200. have wished PTEN would've aired 10, the final part of the 3-episode arc
  201. that changes direction on the show, a week after 9, even though it'd be
  202. out of sweeps period...it's probably for the best. When producer George
  203. Johnson saw the scrpt for #10, "Severed Dreams," he laughed, walked over
  204. to me and said, "Boy, this is the best episode we're never gonna
  205. deliver. ARE YOU NUTS?!"
  206. <p>
  207. As an example of "ARE YOU NUTS?!" in "The Fall of Night," in the
  208. sequence between the first Garden shot and the end of Sheridan's rescue,
  209. about 6-7 pages of script, there were, I think, about 60 or 65 EFX and
  210. practical shots. In just the span of 4 pages in 310 there are roughly
  211. 100 EFX and practical shots. In EFX terms, it's probably one of the
  212. biggest shows we've done, so it's better to give Foundation a little
  213. extra time to get it right rather than rush them.
  214. <p>
  215. <li> All I'll say here is that there were *so* many EFX here that we
  216. mixed the episode a few days before delivery, and got it down there 2
  217. hours before the process for uplinking the episode to stations. It was
  218. the hardest thing we've ever done...but it was worth it.
  219. <p>
  220. <li> <em>Why are these three episodes not marked as a three-parter?</em><br>
  221. For the most part, it's a matter of how the episodes feel to
  222. me, what length they feel as if they require. When I did the big three
  223. this year -- Messages, Point and Dreams -- I hadn't really figured
  224. they'd be as tightly connected as they ended up being. I knew they'd
  225. relate strongly to one another, but in a sense, they're really a three
  226. parter. The War Without End story I knew was WAY too big for one
  227. episode, but due to the structure of the story wouldn't take being
  228. extended for one more episode; at that point you'd just be dragging it
  229. out.
  230. <p>
  231. It's all instinct, I wish I had a more concrete answer.
  232. <p>
  233. <li>@@@865183765 I think you hit the distinction between MfE and PoNR...the
  234. former is exciting, the latter is tense, with "Severed Dreams" a good
  235. blend of the two, particularly the latter. We did our final producer's
  236. cut today, and man, it moves....
  237. <p>
  238. <li> <em>Why the title?</em><br>
  239. If B5 was a dream given form, and the EA had the potential to be
  240. something more than it has become, and the two part ways, then you have
  241. severed dreams. (I had a much more elegant and interesting reply, but
  242. obviously it entered Vorlon space and hasn't been allowed out again.)
  243. <p>
  244. <li> "Messages," for my money, is so far the best we've ever done, though
  245. I'll be more able to lock that down once I've seen the final CGI. It
  246. and "Dreams" are real CGI blowouts; in the latter, there are literally
  247. 100 shots -- CGI, live action, and compositing -- in *four pages* of
  248. action. This is an all time record for us (and that doesn't count the
  249. stuff earlier in the episode).
  250. <p>
  251. <li> Have begun shooting episode 11, "Messages From Earth," a hideously
  252. complex episode, outmatched only by #10, "Severed Dreams," which is the
  253. single most visually ambitious episode we've done in the three years of
  254. the show. It's just totally outrageous, and it'll probably kill us in
  255. sheer man-hours to produce...but the result should drop jaws all over
  256. the place.
  257. <p>
  258. <li> Re: Foundation "adding a new flame effect"...sort of. One
  259. night, we just went out into the parking lot, set up a camera pointing
  260. up behind a plexiglass screen, and set off a bunch of explosions above
  261. it. Went great until one of the blasts was so big it melted through
  262. the plex *and* the camera lens....
  263. <p>
  264. Looked good though, didn't it?
  265. <p>
  266. <li> <em>The PPG blasts looked different.</em><br>
  267. That was because there were so MANY of them; our PPG bursts
  268. usually take a great deal of work. If we'd given all of them in this
  269. scene that amount of work, we'd still be doing them.
  270. <p>
  271. <li> <em>How did you do the lighting as Ivanova's ship tumbled?</em><br>
  272. We fixed a light atop a gimble, and pre-determined the
  273. rotation of the starfury, then moved the lighting to match. Gives it a
  274. much more realistic feel.
  275. <p>
  276. <li>@@@837965380 "In an ep like "Severed Dreams" where cgi effects take
  277. up literally almost 1/4 of the script, how much input does the director
  278. have on "camera" angles, close ups of 'Fury pilots, and the way in
  279. which the SFX is intercut with live action? Or is that entirely your
  280. job?"
  281. <p>
  282. Generally, a lot of that material is either storyboarded, or
  283. supervised by our on set EFX supervisor, who determines the angles to
  284. be used. This is especially important in an episode like Severed
  285. Dreams when you have to make sure that the pilots are oriented the
  286. right way on camera (i.e., going from left to right, and facing left
  287. to right) if that's the direction their ships are going in; otherwise
  288. you'd have to flop the film to make it match. In larger set pieces,
  289. using virtual sets and composite shots, the director has more
  290. influence.
  291. <p>
  292. <li>@@@860697367 <em>From coproducer George Johnsen, about the
  293. <a href="#NO.glitch">effects glitch</a></em><br>
  294. The show was seriously under the gun for delivery when those shots
  295. were done. If I remember correctly, a couple of these shots came in on
  296. the same day we were to deliver, and there was no time to re-render them
  297. and still make the satellite.
  298. <p>
  299. If I were to tell you it would never happen again, I would be a big
  300. liar, or a deluded optomist, but we try. Animators are human, after
  301. all! :-)
  302. <p>
  303. <li> Funny thing is, how much as you note the show corresponds to some of
  304. the things Mira's been through...some of it intentional, knowing that
  305. if I dig into this area, it'll come out of her with the ring of
  306. truth...some of it quite unintentional. When I finished writing
  307. "Severed Dreams," and the actors got it, Mira's first words to me were,
  308. "So...how long DID you live in Yugoslavia?" The parallel wasn't
  309. intentional...but it fit.
  310. <p>
  311. <li> Toni: thanks. All of the characters shine in this one, Mira in
  312. particular as Delenn. It's a nice contrast; her speech to the Grey
  313. Council is an intense piece of work that goes on for a while; her
  314. declaration to the EA ships is short, to the point, and absolutely
  315. deadly. The right tool for the right job.
  316. <p>
  317. I'm utterly pleased and proud of the job we did here. Partly
  318. because it's just so nifty on its own terms, and partly because it
  319. gives us a new level to try and beat. Up until now, I've been looking
  320. to top "Coming of Shadows;" now the goal is to top this one...and I
  321. think it's possible there may be one or two even this season that'll do
  322. that, but tonally I think they're different enough that it might end up
  323. as a tie.
  324. <p>
  325. I definitely wanted the close-in, hand-to-hand fighting to
  326. personalize what's going on. It's also very logical strategically.
  327. You send in your forces to disable or overwhelm C&C, distract them,
  328. slip in a cadre of troops to a station that (you hope) didn't know you
  329. were coming...then they race to C&C and seize control from inside,
  330. shooting anyone they have to en route. If Sheridan et al hadn't known
  331. the ships were coming in, this could've gone very differently. But
  332. once they were in, they were in close quarters, and you want to get in
  333. closer if you're on the defensive side so that they can't use their
  334. weapons without cutting down their own people. After that you have to
  335. hope you can overwhelm the intruders with sheer force of numbers. It's
  336. an ugly, awful way to win a fight, because it *guarantees*
  337. casualties...but what war doesn't?
  338. <p>
  339. Something to bear in mind when rewatching, btw...it was during
  340. this scene that Jerry fell and broke his right arm and right wrist.
  341. And they still had one last scene to film. He stuck it out and they
  342. rolled film, to get the shot of him and Zack at the end of the fight.
  343. Next time you watch it, keep an eye on the right arm as he releases the
  344. helmet...it bends in directions never intended by evolution.
  345. <p>
  346. <li> I agree, but Jerry was determined to do it, and more time
  347. would've been lost arguing about it than it took to do the takes.
  348. <p>
  349. <li>@@@865183765 The arm broken was his right arm and wrist; we worked it
  350. into the show, in a way which actually worked well with what went right
  351. before it. Jerry's doing fine now.
  352. <p>
  353. <li>@@@865183765 Oddly enough, Jerry's broken arm tied *beautifully* into
  354. something that had happened in the course of the episode we were
  355. filming, so all it took was a line or two to sell it.
  356. <p>
  357. The funny thing is...in the very next episode after the incident,
  358. there was a line in the script I'd written *weeks* earlier, and it
  359. freaked everybody out...when Garibaldi asks someone to do something,
  360. and the person responds, "What, you've got a broken arm or
  361. something?" At first some people thought I'd put it in there to
  362. pink Jerry, but it'd been there the whole time. Similarly, in the
  363. Claudia incident, there was a line (cut for time) where Sheridan
  364. says talking to the Drazi is like trying to talk to your right
  365. foot...and Ivanova replies "I'll have you know I have a sublime
  366. relationship with my right foot." Yep, the next day...that's the
  367. foot she broke.
  368. <p>
  369. Just recently, I was trying to explain time travel to one of the
  370. actors. I used the analogy, over lunch, "Suppose you finished
  371. eating your chicken here, then got sick as a dog a few hours later,
  372. then got in a time machine to go back in time and warn yourself not
  373. to eat the chicken." Well, a few hours after that...the actor got
  374. sick as a dog from the chicken.
  375. <p>
  376. I have been asked, expressly, not to make any further mention of
  377. actors' body parts in scripts....
  378. <p>
  379. <li> We shot that last scene with Garibaldi *after* we'd shot the sequence
  380. showing his injured leg. We don't shoot in sequence. So we had to
  381. cover it in the next episode.
  382. <p>
  383. <li> We shot the last scene with the cane *before* we shot the scene
  384. in which Jerry broke his arm. It costs way too much to go back and
  385. reshoot. At the time we shot the later scene, he hadn't yet broken his
  386. arm.
  387. <p>
  388. And G'Kar isn't all the way in yet; he wants to be, but so far
  389. he's still being held at arm's length a bit...he may make an issue of
  390. this.
  391. <p>
  392. <li> Actually, though, because he *did* have his hand in his pocket,
  393. it let me handle the break in the next episode without stretching
  394. credulity too far. It was...well...I guess you'd call that part of it a
  395. lucky break.
  396. <p>
  397. <li> <em>Is General Hague shown?</em><br>
  398. Foxworth was slated for "Severed Dreams" when he bailed on us.
  399. <p>
  400. <li> We had booked Foxworth
  401. long in advance. Later, out of the blue, a rep for the actor said that
  402. by accident he'd been double-booked on B5 and DS9 for the same
  403. period...and even though we had prior claim, because the other was a
  404. two-parter, more money, they went for that. One can only wonder when
  405. the other offer *really* came in....
  406. <p>
  407. <li> The Foxworth bail resulted in a change of about three lines,
  408. that's about it. You'll know which lines when you hear them.
  409. <p>
  410. <li> We'd booked the actor long, long in advance. At the last
  411. minute, he bailed to do a DS9 episode playing, essentially, the same
  412. character, despite our having first dibs.
  413. <p>
  414. So I killed off the character. Didn't change the story by the
  415. smallest measure. May actually have helped, since it raised the stakes
  416. in the story right from the start.
  417. <p>
  418. Rule #1: Never honk off the writer.
  419. <p>
  420. <li> Regarding Hague...it's much harder to hold an actor on a once-in-a-while
  421. basis. Every show is hostage to that. It's a reality of life. We
  422. don't have contracts with folks who play one or two parts a year.
  423. Screen Actors Guild doesn't allow that; you make deals as they come up.
  424. You can't stop an actor if he wants to jump ship under those conditions;
  425. and if you try, you have an unhappy actor on your set who'll just walk
  426. through it because he or she doesn't want to be there.
  427. <p>
  428. <li> Re: Foxworth...it was really the only thing to do. I'd created
  429. the character *specifically* to have him available for this episode,
  430. after which he'd basically fade away while others took up his standard.
  431. It was all leading up to this. Without being in this episode, there
  432. was nothing more to do with Hague, hence I felt quite comfortable with
  433. his fate, it changed nothing.
  434. <p>
  435. <li> <em>Major Ryan was overstepping his rank.</em><br>
  436. Except, of course, you now have an extraordinary situation in
  437. which the Major, through the death of his CO, was now the commanding
  438. officer of the Alexander. In ordinary circumstances, this would mean
  439. he'd be given a field promotion.
  440. <p>
  441. Second, I don't recall any situation where the Major was "giving
  442. orders to a commander." The aide on the deck of the Alexander was a
  443. Lieutenant, as I recall. Also, if Hague indicated that he was to be
  444. given command as he died, that would likely be honored. Finally, yes,
  445. the Major was involved in the discussions of strategy, but in *every
  446. case* he presented Sheridan and Hiroshi with options, and because it
  447. was Sheridan's neck of the woods, it was left to Sheridan to give
  448. orders. He coordinated the defense, and was the only one speaking
  449. directly with the Agrippa.
  450. <p>
  451. <li> I think Sheridan was kinda up to his ears in matters graver than
  452. the Major's field promotion, though you're right, he had one coming (as
  453. I noted in an earlier message). Given that they'd just broken away
  454. from Earthforce, and walked away from the rank structure to some
  455. extent, it would seem a rather indulgent exercise, since Earth
  456. certainly wouldn't recognize the field promotion of a renegade officer.
  457. <p>
  458. <li> "...hit between the eyes." Yeah, that's the correct reaction,
  459. I'd say.
  460. <p>
  461. Yes, it's easy to fire on the enemy when it's a faceless
  462. entity; not as easy when it's someone you know. Kinda brings it home,
  463. makes it personal.
  464. <p>
  465. <li> Exactly. If you're going to do something as monumental as what
  466. Sheridan does here re: B5's status and Earth, it can't be done lightly
  467. or frivolously or without sufficient cause. It has to be an absolutely
  468. last resort. If we'd done it any sooner, it would've been less
  469. effective, and more of a cheat.
  470. <p>
  471. And yes, after two breather stories, "Ship of Tears" starts the
  472. arc moving again, and with very few exceptions doesn't let up for the
  473. rest of the season.
  474. <p>
  475. <li> <em>About the warning sign in
  476. <a href="050.html">"Dust to Dust"</a></em><br>
  477. Yes, the sign does indeed say warning. Look for another sign
  478. right behind somebody at the end of "Severed Dreams."
  479. <p>
  480. <li> Actually, yes, I tend to ask for musical counterpoint in the
  481. show from time to time. For instance, when Sheridan et al were going
  482. to the area where the crowd was waiting, I told Chris to fool us...give
  483. us an ominous sounding sting going into what's going to be a very "up"
  484. scene. In the battle earlier on, when you'd normally do something fast
  485. and exciting, I asked him to give me something more somber, to pull out
  486. the Requiem theme in a few places. Sometimes, in other shows, I ask for
  487. music that works against a scene to control the emotional core of it;
  488. if it's a bit too silly, perhaps, then I go for a more serious musical
  489. cue to balance it out. Where a scene would seem to ask for major keys,
  490. I go for minor chords.
  491. <p>
  492. It's all just part of the tapestry.
  493. <p>
  494. (BTW, a little secret...just for fun, I wrote a couple of songs
  495. that you'll be hearing in an upcoming episode. I used to write songs
  496. here and there, even did a couple for an ABC prime-time special, and
  497. figured I'd try it again. I wrote the lyrics, discussed the music with
  498. Chris, and he took care of the score, and it's about what I first
  499. conceived. Came out pretty well, actually.)
  500. <p>
  501. <li> <em>Where was Kosh during all this?</em><br>
  502. Yeah...Kosh seems to have retreated a bit so far...worrying,
  503. that.
  504. <p>
  505. <li> <em>Why didn't Sheridan ask for help from Draal or Delenn?</em><br>
  506. The other thing to bear in mind about all this is the question of a
  507. "clean fight." If Sheridan were to bring in alien forces at his order
  508. to kill humans, it would pretty much destroy his credibility. Delenn
  509. came in at the end but only after he'd made his stand on his own.
  510. <p>
  511. One of the things that kicked off the French Revolution was the
  512. allegation that the King had brought in or was bringing in
  513. Prussian troops to help put down dissenters. As long as it was
  514. all more or less in the family, that was one thing...but to
  515. bring in outsiders was an absolute affront to them. (One of
  516. the singular incidents that started the fighting itself was a
  517. group of Prussian soldiers sighted sitting in a cafe having
  518. lunch, which caused this rumor about outsiders coming in to
  519. spread like wildfire, and led to the some of the first major
  520. incidents of rioting.)
  521. <p>
  522. Two brothers may fight one another, but let a third unrelated person
  523. come in and shove one of the brothers around, and they'll *both* turn
  524. on him.
  525. <p>
  526. During the worst days of the civil war, even Lincoln was offered
  527. assistance in troops from at least one other country; he declined,
  528. because it was an internal matter, and had to be resolved by those
  529. involved, not outsiders.
  530. <p>
  531. Sheridan's logic was exactly the same. It had to be a clean fight.
  532. <p>
  533. <li>@@@840405641 We'll establish in coming episodes that they have to
  534. become more
  535. self sufficient; the Minbari will help some, others will also have a
  536. reason to help support the station for the advantages it gives them,
  537. the services it provides, and eventually docking fees will have to rise
  538. if they can make a go of it.
  539. <p>
  540. <li>@@@840405641 I'd have to check my figures, which are at the office and I'm
  541. at home, but I *think* we've got about 600 crew and support on a
  542. Minbari cruiser.
  543. <p>
  544. <li> Yes, the push in on Delenn revealed her in the White Star, and
  545. yes, a fair number of the new 'furies B5 inherited are Thunderbolt
  546. class.
  547. <p>
  548. <li>@@@865183765 "Severed Dreams had a line that was better than Ivanava's
  549. sex scene. Wow, do these women get lines!"
  550. <p>
  551. Can't help it. I've always been vastly enamoured of strong, sharp,
  552. funny, independent and strong-willed women. (Well, me and 99% of the
  553. rest of the male population, most of them just won't admit it.)
  554. <p>
  555. I love it when anyone -- male or female -- comes up with a killer line.
  556. Claudia and I are always going at it, each trying to top the other...and
  557. I've found out the hard way that you don't challenge her on the theory
  558. that she'll back down. Won't happen. Ivanova's just the same. Mira is
  559. also dedicated, fierce in her convictions, extremely bright and worldly.
  560. <p>
  561. So why should their characters be any less than the women themselves?
  562. <p>
  563. <li>@@@865183765 "...my favorite part, I must say was when Sheridan kissed
  564. Delenns hand. I've been waiting anxiously for this to happen and it
  565. finally did! My housemates all laughed at me but I guess I'm just an
  566. incurable romantic."
  567. <p>
  568. This is a problem?
  569. <p>
  570. We are in need of more romance.
  571. <p>
  572. <li> <em>Aren't Starfuries space-only craft?</em><br>
  573. Yes, the Thunderbolt furies were seen both on Mars and
  574. attacking B5.
  575. <p>
  576. A normal Starfury can't function in an atmosphere environment.
  577. The new Thunderbolt models have airfoils/wings that are folded back
  578. over the body of the ship for non-atmospheric maneuvering, and then
  579. extend out to full sized wings when entering an atmosphere. (You'll
  580. get to see in detail how this works back and forth in "Ship of Tears.")
  581. <p>
  582. <li>@@@840405641 <em>How does ejection from a Starfury work?</em><br>
  583. You can see explosive bolts going off, and a series of small
  584. thrusters behind the cockpit are which allow for navigation. This
  585. gets the pilot away from the main body which has either been crippled,
  586. or is about to explode, the same way a modern fighter has an ejection
  587. system. (Check the main credit sequence for a better shot of an
  588. ejection.)
  589. <p>
  590. <li>@@@840405641 <em>How did the pilots tell which other Starfuries were
  591. which?</em><br>
  592. FOF...Friend Or Foe systems on board the furies.
  593. <p>
  594. <li>@@@864846873 <em>About the Alexander/Clarkstown battle</em><br>
  595. The interceptors have two components, one that throws a ball of energy
  596. at an incoming weapons charge (physical or energy) and causes
  597. dissipation, and the other is a net-like energy web that reduces the
  598. severity, but does not deflect or absorb, beam type energy. This allows
  599. some time for maneuvers after beam contact.
  600. <p>
  601. Note that Major Ryan (He'll always be D-Day to my brother!) was very
  602. reticent to fire on the Clarkstown at all. Knowing that the
  603. Interceptors were down made his job all the more difficult. The rear
  604. facing beamn on the Alexander is similar in design to the front facers
  605. on the Clarkstown. When the C-town fired on the rotating section ofthe
  606. Alexander, it did not explode, as the interceptors were still active.
  607. <p>
  608. George Johnsen<br>
  609. CoProducer, B5
  610. <p>
  611. <li> <a name="JS.jump">If you're opening a jump point,</a>
  612. usually you make it a habit to have all
  613. your fighters on board or else risk leaving them behind. A jump gate
  614. can be more easily used and held open for fighters. When you arrive at
  615. your destination, you can launch your fighters as you emerge.
  616. <p>
  617. <li> "Why was it impossible to jump into hyperspace (in the beginning of the
  618. show) and not take the Starfuries with the ship? We've seen it done
  619. before."
  620. <p>
  621. No, I don't believe so. You've seen a jump GATE used, but that's
  622. different from a jump POINT which basically closes right behind the ship
  623. like a rabbit pulling its hole in after it. If the ships stayed behind
  624. to protect its rear, they'd be left behind. Ships coming out of a jump
  625. point into normal space sometimes will let their fighters zip out AS
  626. they're coming out, alongside the main ship.
  627. <p>
  628. <li>@@@852231474 In "Severed Dreams," the dilemma faced by the Alexander
  629. in the teaser is that if they jump, they'll end up leaving their
  630. fighters behind. A jump engine rips the area open for that one ship,
  631. and closes it again right behind it. What sometimes happens, as in
  632. "All Alone," is that *as a ship comes out*, it releases its fighters.
  633. But you can't just follow a ship into a jump point formed by another
  634. ship. You'd probably get torn apart when space folded back on you,
  635. because the field opening the point is primarily around the other ship.
  636. <p>
  637. <li> <em>Why didn't they shut down the jumpgate? Why did the EA ships
  638. use it?</em><br>
  639. The answer to both your questions is about the same. It takes
  640. about a day to power down, or power up a jump gate. It operates more
  641. like a fusion reactor than a light bulb. So not only wasn't there
  642. enough time, even if they *had* had enough time, you'd want to leave
  643. the gate up and running in case you needed to evacuate for any reason;
  644. otherwise you'd cut off your main escape route.
  645. <p>
  646. For the incoming fleet, knowing the gate was active was the way
  647. to go, since it would let them launch their fighters prior to coming
  648. in; if you use a jump point, you kinda have to launch while you're
  649. coming out to avoid anyone being stuck behind.
  650. <p>
  651. <li> <em>What good are small fighters if it's the big ships that decide
  652. the battle?</em><br>
  653. A lot more ships came in with the Roanoke and the Agrippa, support
  654. ships and others. Probably more breaching pods. They took out those.
  655. They're also used to keep the enemy starfuries from disabling the
  656. defense grid on the station, leaving B5 free to use its weapons on the
  657. larger target/worse threat. They're often used to soften up the enemy,
  658. harrass them like a pack of hounds falling on a prey. In "Fall of
  659. Night," we saw a Centauri vessel in large measure taken out by the
  660. Starfuries with some B5 support. So they definitely play a part.
  661. <p>
  662. <li> Starfuries serve a *lot* of functions which we've shown before
  663. on the series.
  664. <p>
  665. They can take out a ship's defensive screens and
  666. countermeasures, allowing access by the big ships' armaments. In a
  667. group, they can take out a good sized ship on their own (a la the
  668. Centauri cruiser in "Fall of Night"). They also serve to protect the
  669. station's defense grid from aggressor starfuries.
  670. <p>
  671. Also, a number of small support ships, including a Hyperion
  672. class ship came through as part of the "carrier group" that went after
  673. the station. It was up to the starfuries to take care of those ships
  674. while B5 and the other destroyers took out the biggest threats.
  675. <p>
  676. <li> <em>What about all the debris from the battle?</em><br>
  677. We've shown clean-up crews before outside, including a hazmat
  678. station that goes out to clear away fuel cores or other toxic material.
  679. They would've been dispatched for this.
  680. <p>
  681. <li> Fighters re-enter via the main docking bay and are recharged
  682. and lowered into the fighter bays.
  683. <p>
  684. No question, spare parts would be a problem, and they'll have
  685. to cannibalize a lot (plus whatever they scrounged up from the fighters
  686. blown apart outside).
  687. <p>
  688. <li> Bear in mind that if we had gone over to the other captains and
  689. what was going on in the other ships, to make room for those scenes we
  690. would've had to cut anywhere from 3-5 minutes of the other stuff. You
  691. can't just add to the show's time; if that goes in, something else has
  692. to come out. So you'd probably have to cut the scene between Sheridan
  693. and his father since that was the only stand-alone set piece.
  694. <p>
  695. Any time you write something, you must decide "who is it
  696. about?" This episode was about *our characters*, the ones we've come to
  697. care about, and how they deal with this. To take away from that and
  698. spend time with people we've never seen before, and won't see again,
  699. would be to cheat our characters of the time on screen needed to pay
  700. off all the things we've set up over the years.
  701. <p>
  702. Would it have been an interesting aside to show the other
  703. captains? Sure. In a movie, with an open-ended running time, I
  704. probably would have. But there's nothing I would want to cut out of the
  705. episode as it now stands to make room for it.
  706. <p>
  707. <li>@@@840405115 <em>Why no scenes from the opposition's point of
  708. view?</em><br>
  709. We haven't seen those scenes because we don't know anyone there
  710. really, and in an hour show you only have so much time, and within our
  711. budget we only can do so much. Every speaking role you add costs
  712. thousands of dollars. Every set costs thousands of dollars.
  713. <p>
  714. We're doing the absolute best we can with a budget roughly 1/2
  715. of any of the ST episodes.
  716. <p>
  717. If it isn't *absolutely necessary* to the scene, it isn't in.
  718. Yeah, seeing some folks in EA talking back and forth about well, maybe
  719. this isn't a good idea, maybe it is, well, let's get back to
  720. work...it'd be an interesting aside, but in addition to slowing down
  721. the pace of the episode, and this one had to move like a house afire,
  722. it's just not something I felt we could or should do.
  723. <p>
  724. <li>@@@840405115 <em>About the boarding party's uniforms</em><br>
  725. Instead of going for a sinister EA look, I wanted the
  726. uniforms to be something we're used to, "our side," as you say. There
  727. aren't many blacks-and-whites on this show. It's all greys...and
  728. sometimes olive drab.
  729. <p>
  730. <li> Garibaldi wanted to hold up, cut off the boarding party at a bottleneck,
  731. but the Narns, *being* Narns, raced right into the battle. At that
  732. point Garibaldi had to follow them in or let them get wiped out for no
  733. good reason.
  734. <p>
  735. <li> <em>About the Narn sacrifice</em><br>
  736. What you also have to bear in mind sometimes is that *this* is
  737. the only way to get things done. When the Allies stormed Normandy
  738. Beach, they knew that German bunkers and machine nests and fortified
  739. positions were right there on the beach waiting for them. But they
  740. stormed out, onto the beach, and the first lines were cut down, one
  741. after another after another, hundreds, literally thousands of soldiers.
  742. But those behind were able to get through, take up position as best
  743. they could. Some of them clung to the edges of cliffs as Germans above
  744. laughed and threw down grenades into their midst.
  745. <p>
  746. Sometimes there's no other way. But you do it because those who
  747. command you have the moral authority to say "You probably will not come
  748. back, but the cause is just, and fair, and necessary."
  749. <p>
  750. Thus do we go off to die.
  751. <p>
  752. <li> <em>Themes of personal sacrifice</em><br>
  753. "It's all this stuff that I think really makes the show. The mystery
  754. certainly helps, but the puzzles are no longer my main reason for
  755. watching."
  756. <p>
  757. Aaron: exactly. This was something I said a lot around the
  758. first part of the second season, that this really *isn't* a
  759. mystery novel, in any conventional sense, no more so than any
  760. novel whose ending is yet to be revealed.
  761. <p>
  762. You picked up on exactly the themes that are present in the
  763. show, with some more to come shortly. Personal sacrifice for a
  764. cause -- perhaps a good cause, perhaps not, depending on how
  765. wisely we make our decisions -- is probably the dominant theme
  766. at this point in the story.
  767. <p>
  768. It's worth mentioning that this story was initially
  769. conceived in the midst of the Me Generation, the decade of
  770. "I've got mine, jack, screw you all." Since then the culture
  771. has gotten increasingly factionalized, groups of Me's pulling
  772. and tugging at the fabric not only of the country, bvut of the
  773. planet itself. The idea of personal sacrifice, of personal
  774. service to a cause, seems to have become...passe. Old
  775. fashioned. Silly.
  776. <p>
  777. We have an obligation to one another, responsibilities and
  778. trusts. That does not mean we must be pigeons, that we must be
  779. exploited. But it does mean that we should look out for one
  780. another when and as much as we can; and that we have a personal
  781. responsibility for our behavior; and that our behavior has
  782. consequences of a very real and profound nature. We are not
  783. powerless. We have tremendous potential for good or ill. How
  784. we choose to use that power is up to us; but first we must
  785. choose to use it. We're told every day, "You can't change the
  786. world."
  787. <p>
  788. But the world is changing every day. Only question
  789. is...who's doing it? You or somebody else? Will you choose to
  790. lead, or be led by others?
  791. <p>
  792. (Y'know, there are moments I look at the preceding
  793. paragraphs, and I realize that it wa said more succinctly, and
  794. better, and more movingly in "Lost Horizon," with this simple
  795. sentence: "Be *kind* to one another.")
  796. <p>
  797. <li> The easy thing to do, the TeeVee thing to do, would've
  798. been to go from Sheridan's line "All ships return to base," to the
  799. exterior with the big ships, and fade out. But I try to keep this show
  800. from doing the easy thing. Yes, you had a victory. Yes, it was
  801. necessary. But what's the cost? We shouldn't glamorize these things.
  802. Even at the end, as you notice, even at the end of the reception...we
  803. go out on an ominous note.
  804. <p>
  805. <li>@@@840405115 The older I get, the more I realize there are
  806. things you can do with silence you can't do with words, though I still
  807. love the form of the speech. There was a lot of counterpoint in this
  808. episode, a tool I'm still playing with as a writer; eventually I'll
  809. figure out how to really use it properly. (Though there's an
  810. interesting scene up later this season using another kind of ironic
  811. counterpoint which I think works pretty well.)
  812. <p>
  813. <li>@@@840405115 <em>Counterpoint?</em><br>
  814. In a sense, it's going from one emotion or thematic element to a
  815. very different, but equally strong one, either as bookends or through
  816. intercutting. Going from the high of the victory, to the sudden shot of
  817. the dead troops, is thematic counterpoint.
  818. <p>
  819. Here's another...in "Cabaret" you've got a scene where the
  820. performers in the Cabaret are doing the sort of German dance where you
  821. slap your knees and thighs and chest...and they take it a bit further,
  822. slapping one another, it's all for comic effect...but during this,
  823. you're intercutting the owner of the cabaret being beaten to within an
  824. inch of his life by some Brownshirts outside. You go from comic to
  825. brutal and back, with the result that the happy little dance suddenly
  826. takes on ugly characteristics, and the beating takes on the sense that
  827. the participants are having a sick kind of fun, that it's all just
  828. another kind of dance, a ritual.
  829. <p>
  830. That's what you have to look at as a writer...how this scene
  831. works, and how it interacts with the scenes in front, behind and
  832. "beside" it (for things happening simultaneously). Sometimes, with the
  833. proper counterpoint, you can add whole new levels of meaning to a
  834. scene, or make the scene much stronger than it would've been on its
  835. own.
  836. <p>
  837. <li> <em>Did the Earth ships recognize the White Star as the ship from
  838. the incident on Ganymede?</em><br>
  839. Probably not.
  840. <p>
  841. <li> Well, President Clark would know it [the White Star], from the Aggy
  842. records, but the general population wouldn't know it yet, since those
  843. records weren't released. But it does give him a card to play at some
  844. point in the future.
  845. <p>
  846. <li> <em>Any relation between Captain Hiroshi and the Hiroshi on Garibaldi's
  847. staff from
  848. <a href="046.html">"Convictions?"</a></em><br>
  849. No intentional relation, no.
  850. <p>
  851. <li> <em>Why wasn't the boarding party coming up through the floor?</em><br>
  852. I figured that they'd come in through the outer hull, secure the inner
  853. hull area, then go up in and through a side wall, which would be faster
  854. for purposes of a mass entrance. If you blow a hole in the floor,
  855. everybody has to crawl out one at a time; you blow a hole in the wall,
  856. bunches can come through at once. There was a fair amount of distance
  857. between where they came in, and the hull.
  858. <p>
  859. <li> Yes and no. They came through the "floor" which would be the
  860. outer hull. Like any good ship, the station has two hulls for
  861. protection, an inner hull and an outer hull. Once breaching the outer
  862. hull, they moved into the inner hull, then angled up for a wall they
  863. could blow out.
  864. <p>
  865. I figured this would make more tactical sense because if they
  866. just blew through the floor, they'd have to *crawl* out one or two at a
  867. time, whereas if they angled in safely and then came in through a wall,
  868. they could pour in more quickly, en masse, and be less vulnerable.
  869. <p>
  870. <li>@@@865282739 <em>From coproducer George Johnsen</em><br>
  871. We don't really know where the Marines actually penetrated, but their
  872. first hole would be through the "floor". If we assume that they know the
  873. station well, it is likely they would punch through an "unimproved", or
  874. storage area first, as it would be easier than to burn through a fully
  875. habitable area. Then they would go through a wall or a door to get at
  876. the goal. We postulate that they actually were shown entering through
  877. their second burn, and entering the occupied area.
  878. <p>
  879. <li> <em>Was there not much blood in the on-station fight because the guns
  880. were firing plasma?</em><br>
  881. Correct, PPG bursts, being superheated helium, tend to
  882. cauterize the wounds as they go through.
  883. <p>
  884. <li> No, it's a different scene than the flash-forward in Babylon
  885. Squared.
  886. <p>
  887. <li> Thanks. That's exactly the impression I wanted...you do the
  888. dolly/zoom move, isolating Sheridan visually...you don't cut back to
  889. the others as they speak, just let the camera stay on him, put the
  890. other voices down under the music and off to the side, just *HOLD*
  891. there...works great.
  892. <p>
  893. <li>@@@865183765 I'm always getting this confused in my own mind, but
  894. basically it's using two contradictory moves with the camera. You dolly
  895. in (push the camera toward the object) and push out with the lens (or
  896. vice versa...that's the part I'm forever getting confused about...like
  897. remembering battery connections, is it positive to positive or positive
  898. to negative...?). In either event, you're basically going in and
  899. out/away at the same moment. It's a nifty effect.
  900. <p>
  901. <li> "There is a certain sweetness between Sheridan and his father.
  902. Sheridan's father is certainly the one that I wish I had. Is he yours,
  903. JMS?"
  904. <p>
  905. Not by the farthest stretch of the imagination, which is all I'll say on
  906. this.
  907. <p>
  908. <li> <em>Was that Ashan (from
  909. <a href="036.html">"There All the Honor Lies"</a>)
  910. blocking Delenn?</em><br>
  911. That wasn't Ashan, no.
  912. <p>
  913. <li> <em>Why isn't the Council on Minbar?</em><br>
  914. We've hinted at it...the Grey Council always stays on its ship, being
  915. part of the universe, giving it an exotic, distant feel for its
  916. people...as though among the gods.
  917. <p>
  918. <li> The Grey Council could've taken a lot more action to be
  919. supportive behind the scenes, getting the warrior caste more involved
  920. with the rangers, giving aid to the non-aligned worlds...there was a
  921. LOT they could have been doing all this time that wouldn't have
  922. required tipping their hand. Instead they sat and did nothing. And
  923. now, with B5 on the edge of falling, to say it's not their problem was
  924. too much. Now is the time they have to start coming forward.
  925. <p>
  926. <li> Basically, the warrior caste doesn't think it's their war;
  927. there's also a certain amount of resentment in it, I think...they *led*
  928. the last war, they *did* their job, and got yanked back and forced to
  929. surrender. That was a terrible blow to their pride, caused in part by
  930. an alien race, so their attitude now tends to be more or less, "Screw
  931. 'em."
  932. <p>
  933. <li> <em>How did Delenn know B5 needed help?</em><br>
  934. Real simple. Lennier was still on-station. All she had to do
  935. was check in with him en route and find out. Also, she went to the
  936. council for the purpose of getting military support because she knew
  937. heavy stuff was coming down, in one form or another. Knowing that "the
  938. humans are fighting one another" as she said to the council, it's
  939. evident that if they didn't come to B5 that day, they'd come shortly
  940. thereafter.
  941. <p>
  942. <li>@@@865183765
  943. She already knew that civil war had broken out between EA ships and
  944. forces, and that B5 had already faced one takeover bid, and that
  945. whether or not it happened today or the next day, it was definitely
  946. coming. That was unmistakeable. Also, bear in mind that Lennier
  947. stayed behind. She would have checked in with him en route and
  948. found out what was going on, or picked up the radio broadcasts of
  949. the battle in progress. I could've shown this, but that would''ve
  950. blown the surprise of her arrival.
  951. <p>
  952. <li> At this point, with the Council broken, Delenn isn't currently
  953. running Minbar...there's a vacuum of power. The system can carry on
  954. for a while, the balance between the castes is pretty efficient, but
  955. this is going to have to be resolved, and some in the warrior caste may
  956. suspect Delenn of doing this so she *can* rise to power.
  957. <p>
  958. <a name="JS.ships">
  959. As part of Valen's covenant, to prevent one caste from taking
  960. </a>
  961. over the other, each caste has access to its own warships. This was
  962. done to create trust a thousand years ago, and since then, since there
  963. hasn't been any conflict between Minbari, the three castes own their
  964. own warships still, but in general are assigned to Warrior caste as a
  965. courtesy, which can be revoked. As Delenn noted, the worker and
  966. religious castes control 2/3rds of their forces.
  967. <p>
  968. <li> Each caste populates the ships in their jurisdiction with their
  969. own people. Which is why those on the Minbari warships that came in,
  970. which we'll see shortly, are religious caste, no warriors among
  971. them...but even the religious caste is well trained in combat, as part
  972. of their education in temple. We've seen some of this already in
  973. Lennier's abilities in a fight.
  974. <p>
  975. <li> No, 5 left the council with her. And one can wonder, Did she
  976. turn down the position of leader of the Grey Council, which would be a
  977. balance for that role, in order to eliminate the council and become
  978. primary ruler? (That is what some of the warrior caste are bound to
  979. begin wondering after a while.)
  980. <p>
  981. <li> <em>Was the brief pause as one of the council members left a sign
  982. of a single caste breaking apart?</em><br>
  983. No, just a member of the warrior caste making sure one he
  984. considered a friend *really* wanted to do this....
  985. <p>
  986. <li> I was living in Delenn's head when she uttered those lines for the first
  987. time.
  988. <p>
  989. She wasn't bluffing.
  990. <p>
  991. Delenn *never* bluffs.
  992. <p>
  993. <li> Thanks, and yes, there's definitely fire and steel in Delenn,
  994. which she calls upon when she needs it. And nobody crosses her when
  995. that happens.
  996. <p>
  997. <li> Now that she's gone through her own personal fire,
  998. she's a much stronger character, and very interesting to write.
  999. There's steel, and there's humanity and compassion, and she feels no
  1000. need to defend or justify any of those traits. What she is, she is.
  1001. <p>
  1002. <li> <em>Sinclair survived a battle with Minbari warships.</em><br>
  1003. Her exact line was, "No human captain has ever survived battle with a
  1004. Minbari fleet." Sinclair wasn't a captain.
  1005. <p>
  1006. <li> Dukhat was killed at the start of the Minbari war (that
  1007. *caused* the Minbari war), and the Council did without a leader for a
  1008. long time. She was taught and sponsored by Dukhat.
  1009. <p>
  1010. <li> <em>Does Delenn feel responsible for Dukhat's death?</em><br>
  1011. No, she doesn't feel responsible; it's an artifact of the way
  1012. they approach certain things. "His word is on my lips, his spirit is
  1013. in my eyes." It's almost a way of saying he's speaking through me, back
  1014. off.
  1015. <p>
  1016. <li> <em>About Sheridan asking the Roanoke to surrender</em><br>
  1017. Yeah...the reference was kafuffled. There was so much going on,
  1018. so many EFX shots, so much rearranging of shots to make everything work
  1019. (we literally delivered this 2 hours before the process for uplinking
  1020. started) that this slipped past. I'll assume that Sheridan got excited
  1021. and said the wrong name. It'd happen to anyone. Right? Right?
  1022. <p>
  1023. <li> Roanoke is a place rich with history. Some of it a little
  1024. odd, given the colony's disappearance, but rich nonetheless. (Clark
  1025. has edged away from giving Omega class destroyers and others names from
  1026. Greek mythology and history, toward more conventional names like the
  1027. Clarkstown and the Roanoke.)
  1028. <p>
  1029. <li> President Clark got away from the tradition of using Greek
  1030. names. And the Roanoke was a Virginia colony that disappeared in the
  1031. 1600s.
  1032. <p>
  1033. <li> <em>What about the disappearing destroyer?</em><br>
  1034. That would've been killed off-camera. We tried to fit in every
  1035. ship getting nailed, but finally realized it would've required another
  1036. half an act.
  1037. <p>
  1038. <li> <em>What did ISN know?</em><br>
  1039. I'm sorry, but we cannot answer your question at this time. We
  1040. are experiencing temporary transmission problems with ISN, but hope to
  1041. have the situation remedied very soon. Meanwhile, you can direct any
  1042. inquiries for information to the Ministry of Peace, and the Ministry
  1043. for Public Information, which has been aiding all public information
  1044. broadcasts for almost two years now.
  1045. <p>
  1046. At the tone, please leave your name and identicard number.
  1047. Don't worry about calling back. We'll find you.
  1048. <p>
  1049. &lt;beep&gt;
  1050. <p>
  1051. <li>@@@862241018 Clark had inside info that ISN would be going public
  1052. soon with info on what was *really* going on on Mars, his planned
  1053. attack on B5, and other stuff he wanted quiet.
  1054. <p>
  1055. <li>@@@840405641 I'm looking to find a way to bring Franklin's father
  1056. back into the storyline now, to help resolve this. (Note: no
  1057. suggestions, please.) I think he would tend to fall on the other side,
  1058. and it'd be good to show that some people may think that yes, there's a
  1059. problem, but you solve that problem from within, not by breaking away.
  1060. Could make for some nice drama....
  1061. </ul>