|
<h2><a name="OV">Overview</a></h2>
|
|
|
|
<blockquote><cite>
|
|
Seismic activity on the planet near the station uncovers what may be
|
|
signs of an extinct alien civilization. An old mentor pays a visit to
|
|
Ambassador Delenn. The unrest on the Mars Colony intensifies.
|
|
|
|
</cite>
|
|
<a href="http://us.imdb.com/M/person-exact?+Turenne,+Louis">Louis Turenne</a> as Draal.
|
|
<a href="http://us.imdb.com/M/person-exact?+Lowens,+Curt">Curt Lowens</a> as Varn.
|
|
</blockquote>
|
|
|
|
<pre>
|
|
Sub-genre: Suspense/mystery
|
|
<a href="/lurk/p5/intro.html">P5 Rating</a>: <a href="/lurk/p5/018">8.50</a>
|
|
|
|
Production number: 120
|
|
Original air date: July 27, 1994
|
|
<a href="http://www.amazon.com/exec/obidos/ASIN/B00006HAZ4/thelurkersguidet">DVD release date</a>: November 5, 2002
|
|
|
|
Written by J. Michael Straczynski
|
|
Directed by Janet Greek
|
|
</pre>
|
|
|
|
<p>
|
|
<hr size=3>
|
|
<p>
|
|
|
|
<h2><a name="BP">Backplot</a></h2>
|
|
<ul>
|
|
<li>
|
|
Before Sinclair asked him to be security chief on Babylon 5, Garibaldi was
|
|
working for the security division on Mars Colony, where he fell in love with
|
|
a woman named Lise Hampton.
|
|
Their relationship was rocky ("I was pretty messed up") and ended when he
|
|
accepted the B5 assignment.
|
|
<li>
|
|
The Psi Corps has a secret training facility very close to one of the
|
|
Mars Colony cities.
|
|
<li>
|
|
There is growing lack of purpose and dissatisfaction among the ordinary
|
|
citizens on Minbar.
|
|
<li>
|
|
One of Londo's wives was a dancer at a club, who comforted him when he
|
|
was depressed. He married her that night, and regretted it the next morning
|
|
and ever since.
|
|
<li>
|
|
The planet the station is orbiting is called Epsilon 3.
|
|
</ul>
|
|
|
|
<h2><a name="UQ">Unanswered Questions</a></h2>
|
|
<ul>
|
|
<li>
|
|
What came through the jumpgate?
|
|
<li>
|
|
What is the function of all the machinery buried beneath the planet's surface?
|
|
<li>
|
|
Why was the alien connected to the machines, apparently against his will?
|
|
<li>
|
|
How was he able to project himself to Sinclair and Londo on the station?
|
|
<li>
|
|
Was the defense system designed to prevent someone from finding the machinery,
|
|
or to stop someone from rescuing the alien?
|
|
</ul>
|
|
|
|
<h2><a name="AN">Analysis</a></h2>
|
|
<ul>
|
|
|
|
<li>
|
|
The alien might well be native to Epsilon 3, since he was able to breathe
|
|
the atmosphere once he was disconnected from the machinery. In the shuttle,
|
|
Ivanova can be seen fitting him with a breather unit, presumably since the
|
|
shuttle's air is Earth-style. Perhaps the proximity of Babylon 5 to Epsilon 3
|
|
is not a simple coincidence.
|
|
|
|
<li>
|
|
A possible inconsistency: if the missiles were being fired from within the
|
|
fissure, how could Sinclair and Ivanova safely enter it? All their cover
|
|
fire was high in the atmosphere; the missiles could have hit them before
|
|
they had time to react once they were underground. Of course, it's possible
|
|
the missiles are only useful above a certain altitude (true of some present-day
|
|
surface-to-air missiles,) but in that case, why wasn't the fissure protected
|
|
by short-range weaponry?
|
|
|
|
</ul>
|
|
|
|
<h2><a name="NO">Notes</a></h2>
|
|
<ul>
|
|
<li>
|
|
The scene with Ivanova and Sinclair crossing the tunnel bears similarity to
|
|
a scene from the 1956 film <cite>Forbidden Planet</cite>. (See
|
|
<a href="#JS:FP">jms speaks</a>)
|
|
|
|
</ul>
|
|
|
|
<h2><a name="JS">jms speaks</a></h2>
|
|
<ul>
|
|
|
|
<li>
|
|
We're halfway through filming the two-parter, "A Voice in the
|
|
Wilderness," which is coming along nicely. From a CGI and sets point
|
|
of view, this is the largest and most ambitious thing we've shot yet,
|
|
with ore of each category than in any other episode.
|
|
|
|
<p>
|
|
<li>
|
|
In the two-parter, btw, [Christopher Franke] went absolutely full-out and
|
|
gave us some of the best scoring of the season...gorgeous stuff, second only
|
|
to either "Sky" or "Chrysalis."
|
|
|
|
<p>
|
|
<li>
|
|
...Delenn has quite a few moments when she's laughing,
|
|
and funny, but always in a dignified fashion; it's a strange but very
|
|
appealing combination. (And there's one scene she's in that is played
|
|
*absolutely* straight, but is fall-down funny.)
|
|
|
|
<p>
|
|
<li>
|
|
It was always intended to be a two-parter, and was written that
|
|
way. Background: the B5 2-hour pilot has done VERY well overseas in
|
|
cassette form. Many of the prejudices in the american press that caused
|
|
us problems don't exist overseas (it's done *extremely* well in Japan on
|
|
laserdisk, in Germany, and England, among others). So they asked if we
|
|
could do a two-parter that could be sold as a two-hour episode overseas.
|
|
By all means, sez I. So I structured it accordingly.
|
|
<p>
|
|
Bit of B5 trivia: during the dead of winter last year, I got hit by
|
|
the flu as badly as I've ever been hit. Temperature so high that I was
|
|
near delerious at times, but refused to go to the hospital (I don't like
|
|
doctors, and I was under deadline and couldn't afford the potential time
|
|
away.) We're talking mondo sicko here. It was during this time that I
|
|
wrote "The Quality of Mercy," a script which I have *no* memory of ever
|
|
writing. I know it's here, and I know I wrote it on an intellectual
|
|
level, but the process...gone in the fever.
|
|
<p>
|
|
It was also around this time -- either at the top or bottom of the
|
|
flu, I can't remember now -- that I wrote the "Voice" two parter. And
|
|
here's the trivia part...this isn't the original two-parter that I wrote.
|
|
My brain already deteriorating, I wrote something that even I could see
|
|
wasn't up to par. Wrote the entire two-hour script. Printed it up, and
|
|
gave it to Doug and John. Before they could even respond, I looked at it
|
|
and decided it had to go. So I trashed the entire script. By now we
|
|
were getting very close to pre-production, and I was getting sicker and
|
|
sicker...but I more or less locked myself in my office, swallowed down
|
|
massive amounts of vitamins (as much as my stomach could handle), kept
|
|
forcing down coffee, and wrote 12 hours a day for about six days, after
|
|
which the original draft was finished. Turned it in; did some mild
|
|
polishes thereafter, but what was filmed was essentially what I turned
|
|
in in first-draft stage. In this case I do remember some of the process
|
|
because the only way I could focus was to keep the stereo up full blast;
|
|
in the writing of "Quality," it didn't help...I was beyond recall.
|
|
|
|
<p>
|
|
<li>
|
|
I tried to develop a basic language structure for each of the races
|
|
on B5. There are certain commonalities to the structure of names. I
|
|
came up with some prefixes and suffixes, and assigned meanings to them,
|
|
the same as real names. For instance, Rathenn (referred to by Delenn
|
|
in "Voices") and Delenn have the same suffix, which has a specific
|
|
meaning. You can break it down; Ner-oon (Legacies), Del-enn, Rath-enn,
|
|
Der-onn, and so forth. The various parts do have specific meanings,
|
|
but I generally keep that to myself, just for amusement.
|
|
|
|
<p>
|
|
<li>
|
|
I try not to hype shows that I like unless I know beyond a doubt that
|
|
it's absolutely kick-ass. I like "Voice" a lot; it is the point at
|
|
which we really start cranking, speeding things up as we barrel
|
|
toward "Chrysalis." I think the CGi is nothing less than terrific,
|
|
Christopher Franke went balls-to-the-wall and did an *amazing* job
|
|
with the music, the performances are good. I like it a lot. I haven't
|
|
commented upon it a lot because it's kind of the weird child in the
|
|
brood; when I write, I generally write tight and fast. By the third
|
|
act, you're *moving*. In this case, you have to pace yourself out
|
|
*very* differently, so part of my brain keeps doing this "c'mon, speed
|
|
it up, speed it up" when I'm watching the first part because I'm used
|
|
to a different one-hour kind of pacing.
|
|
|
|
<p>
|
|
Kathryn says I'm nuts. But then this is nothing new.
|
|
|
|
<p>
|
|
Anyway, I do think it's pretty cool, and does a lot with virtual sets
|
|
and composite sets.
|
|
|
|
<p>
|
|
<li>
|
|
Re: the elevator/transport tube gag...yes, we set this stuff up WAY
|
|
in advance. The first time is in the tube where he tells Talia
|
|
about his second favorite thing in the universe. The second time is
|
|
in "Mind War" when he gives her the mental once-over and she belts
|
|
him. And then we paid it off later with her line about him always
|
|
being there.
|
|
|
|
<p>
|
|
One nice thing about the way we're doing this show is that we don't
|
|
just have to set up gags within an episode; we can set them up *weeks*
|
|
ahead of time, as long as the payoff is self-contained, but then when
|
|
you see the earlier shows, now you get more out of it.
|
|
|
|
<p>
|
|
<li>
|
|
A First Contact situation is one unlike any other: you don't want
|
|
junior officers around to screw it up. Remember, the Earth/Minbari
|
|
War began when a First Contact situation got screwed up. EA's policy
|
|
is that it's better to risk two people than a full war, and those two
|
|
people have got to be command-level personnel. Soldiers get killed;
|
|
it happens. And yeah, you can leave a backup person at the shuttle
|
|
...but what if *he's* the one to make actual first contact? You're
|
|
screwed. Ivanova and Sinclairhave been trained in this; in "Soul
|
|
Hunter," Sinclair makes reference to the rules of First Contact
|
|
Protocol. If you like, I'll elaborate on this in some future episode.
|
|
|
|
<p>
|
|
<li>
|
|
Re: the commander and Ivanova going...remember, this is a First
|
|
Contact situation, and that requires the presence of at minimum one
|
|
command officer under EA regs. Two is preferred. You don't want
|
|
junior officers hanging around or taking hostile stances which might
|
|
provoke a fight. Remember that the last major First Contact
|
|
situation was with the Minbari, which went afoul and gave us the
|
|
Earth/Minbari War. EA would rather lose two replaceable officers than
|
|
start another war via misunderstanding or a fouled move. This is a
|
|
part of their First Contact Protocol, referenced in "Soul Hunter." (I
|
|
should probably expandupon this a bit in future episodes.)
|
|
|
|
<p>
|
|
<li>
|
|
RE: the big bridge shot...the storyboard artist came up with 3 shots
|
|
we could use. One of them was a wide shot across a crystalline ground
|
|
like area, through which a path can be seen at ground level, but it
|
|
was narrow and still really didn't convey the scale of what I wanted.
|
|
One other was not much different. The third was a downshot designed
|
|
to pull back, and though I knew it would make folks say "Krell!", I
|
|
knew that it was the right shot for that scene, so chose that one and
|
|
decided to live with it.
|
|
|
|
<p>
|
|
<li>
|
|
<a name="JS:FP">It's real simple.</a>
|
|
Ron Thornton showed me three variations on the
|
|
Great Machine shot. Because you're looking at a composite shot, you have
|
|
to shoot either sharply angled down, or dead across, and full-figured,
|
|
since you have to put them into another piece. That meant either a
|
|
horizontal shot, or a 3/4's vertical shot.
|
|
|
|
<p>
|
|
Two of the shots on the storyboards were horizontal; one showed our
|
|
characters way off in the distance on a ribboned path lined by crystals.
|
|
It'd be pretty, but it looked like another tunnel shot, and I wanted to
|
|
show something that wasn't claustrophobic. Also, we'd be limited in the
|
|
camera move, and our characters would look kinda like peanuts. Not
|
|
terribly dramatic. The second shot just didn't work for me, I don't
|
|
entirely recall the reason now. The third possibility seemed the most
|
|
dramatic...it was a high angle shot, it had depth, it would let us start
|
|
on our characters and do a camera move/pullback in post production, it
|
|
worked on every level.
|
|
|
|
<p>
|
|
My second thought was, "Shit, somebody's going to gig us on the
|
|
Forbidden Planet thing." Nonetheless, it was the right shot, for the
|
|
right reasons, and we chose to go with it.
|
|
|
|
<p>
|
|
<li>
|
|
How does one come up with stuff like Londo's song? Easy, really; you
|
|
start by putting yourself in the position of an alien trying to
|
|
understand us. And if you step back for a second, we do some *very*
|
|
weird stuff. What he says about the song is exactly right in terms of
|
|
its meaning.
|
|
|
|
<p>
|
|
<li>
|
|
Yeah...I love Londo's song, that whole scene. The director wanted to
|
|
cut Ivanova's coda after her mantra, but I really felt we needed it,
|
|
and it played perfectly with her Russian character, which tends to
|
|
have this unusual relationship with higher forces (he said vaguely).
|
|
I love character based humor, because it's very powerful once you know
|
|
the characters, and it can really blind-side you if done right.
|
|
Ivanova's reaction in the core area was about as real as would
|
|
probably happen, but it's funny to hear her *say* it.
|
|
|
|
<p>
|
|
<li>
|
|
Londo and Garibaldi really are two sides of the same coin, in some
|
|
ways. There's an odd friendship there, almost grudging; Londo had
|
|
little to gain by cheering up Garibaldi, except a drink perhaps, but
|
|
that's what friends do.
|
|
|
|
<p>
|
|
<li>
|
|
I love monologues. They are a legitimate part of any drama. The MTV
|
|
generation has had its tastes so thoroughly bastardized by quick cuts,
|
|
lowering the attention span further and further, that any bite of more
|
|
than ten seconds and they start to wander, it becomes a block of words
|
|
and they blur out.
|
|
|
|
<p>
|
|
Go rent Network by Paddy Chayefsky, watch nearly any of the TZs by Rod
|
|
Serling, go see "The Lady's Not for Burning" by Christopher Fry...all
|
|
chockablock with moments where you park for a moment and let fly with
|
|
a chunk of dialogue that smashes your head against the wall. Not every
|
|
single exchange has to be foreshortened so that you lose the *impact*
|
|
of what's being said. Because people's attention spans have been
|
|
greatly foreshortened, suddenly more than 3 lines at a time is somehow
|
|
viewed as wrong. It ain't. Just that lots of folks are afraid to try
|
|
it, afraid to rely on just the words and the actors. And sometimes it
|
|
works, and sometimes it doesn't. But it's legitimate.
|
|
|
|
<p>
|
|
The monologue in particular, done right, isn't just to convey
|
|
information, it's to create a mood, to paint pictures with words, to
|
|
expand on the obvious. Yeah, I could've just written, "The narns hate
|
|
us, we hate them, it's equal math." But that doesn't carry the same
|
|
meaning, the same sense as "so here we are...victims of mathematics."
|
|
The use of the word "victim" connotes, hey, it's not my fault. Yeah,
|
|
the former is shorter, but you lose the rhythms, the imagery, and the
|
|
*sense* of what is intended. You could say, "The narn hate us." But
|
|
to say, "if the narns gathered together in one place, and hated, all
|
|
at the same time, that hatred would fly across dozens of light years
|
|
and reduce Centauri Prime to a ball of ash," draws a picture, lends
|
|
power to the emotion.
|
|
|
|
<p>
|
|
Point being...I like 'em, there's nothing wrong with them, and they're
|
|
staying.
|
|
|
|
<p>
|
|
<li>
|
|
Re: your suspenders of disbelief becoming unhitched....
|
|
|
|
<p>
|
|
You will learn how the alien knows English in the next part of the
|
|
two parter. (Hint: after all, he's been there for a long while, in a
|
|
high-tech machine...you'd think maybe he could monitor transmissions.)
|
|
|
|
<p>
|
|
I don't think the Sinclair or Ivanova did automatically believe him;
|
|
but they also had no real reason *not* to believe him. And granted
|
|
the place was going to hell, quakes and danger. He wasn't armed, he
|
|
seems rather sick, had to be helped away, almost carried...they won't
|
|
turn the station over to him, they'll keep him isolated on the
|
|
station, but there was no reason *not* to try and help him.
|
|
|
|
<p>
|
|
How do you know he's a good guy? You don't. But he wasn't exactly
|
|
imprisoned in that thing; it was a support, more than anything else,
|
|
a was shown by the fact that they were able to get him out fairly
|
|
easily.
|
|
|
|
<p>
|
|
(And yes, your first guess was correct, it is a life support gizmo.)
|
|
|
|
<p>
|
|
Regards to your suspenders.
|
|
|
|
<p>
|
|
<li>
|
|
Once removed from his place, Varn was able to lead them back to their
|
|
shuttle. It's not terribly dramatic, and I figured that was a fairly
|
|
logical leap, so didn't feel the need to put in a scene which would
|
|
just consist of Varn saying, "Left....now right...."
|
|
|
|
<p>
|
|
<li>
|
|
Ivanova's line: "We don't know if we can find our way back or not,"
|
|
not that it was closed off. So showing them wandering around to find
|
|
another open tunnel seemed not dramatically interesting; you have to
|
|
pick what's important and what's not, and what will work dramaticall
|
|
on screen. If she had said "there's no other way out," then you
|
|
would've had to show it. She didn't. One can also argue that the
|
|
alien showed them which way to get out. Either way...all you've got
|
|
is one hour to tell your story. You can't show everything, you have
|
|
to let your audience assume some things.
|
|
|
|
<p>
|
|
Roy: there is a quantum difference between a computer game and a TV
|
|
show. It's not "lowest common denominator," which means making the
|
|
story stupid; I'm saying that if you showed the missiles at full speed,
|
|
YOU WOULD NOT SEE THEM AT ALL. And, again, there's nothing nearby
|
|
with which to get a sense of how fast they're going, no landmarks, so
|
|
it's very hard to convey that. Again, look at space footage; the
|
|
shuttle is going *incredibly* fast...but as far as we can tell it
|
|
looks nearly motionless, because there are no landmarks.
|
|
|
|
<p>
|
|
Re: not explaining WHY the Starfuries can't enter the atmosphere, we
|
|
did that. Ivanova says that they're not built to function within an
|
|
atmosphere. Now, I could stop the scene for a long dissertation on
|
|
the relative aerodynamics of planes with wings vs. starfuries, but
|
|
here you say only what you have to. You show, don't tell.
|
|
|
|
<p>
|
|
It seems like in the same breath, it's accused of catering to the
|
|
lowest-common denominator, and being over the head of its viewers by
|
|
requiring them to *think* about what they're seeing.
|
|
|
|
<p>
|
|
Which means we're probably doing it right.
|
|
|
|
<p>
|
|
<li>
|
|
It seems to me that every generation thinks that things are changing,
|
|
usually for the worse. In some cases, they may be right. The B5
|
|
story is set at a point in time where things are very much in a state
|
|
of flux. Every so often, the wheel turns. Everybody's feeling a
|
|
sense of growing uncertainty, of the chairs being moved around.
|
|
They're right.
|
|
|
|
<p>
|
|
<li>
|
|
Actually, this was not the first B5 or Sinclair had heard about the
|
|
escalating problem on Mars; remember, that was the main reason that
|
|
Ben Zayn had been sent to B5 in "Eyes," smoking out sympathisers with
|
|
the Free Mars movement.
|
|
|
|
<p>
|
|
<li>
|
|
The Mars Colony situation will be raising its ugly head on and off
|
|
again for quite some time to come.
|
|
|
|
<p>
|
|
Also, the fissure wasn't created by the quakes; Tasaki mentions it
|
|
was artificial, but nudged open by the tremors.
|
|
|
|
<p>
|
|
<li>
|
|
No, a shuttle like this, which is designed to function in alternate
|
|
atmospheres, and may have to evacuate groups, has about 7 standard or
|
|
most common atmosphere cannisters. Medlab has the same thing, but in
|
|
larger numbers. This is SOP on the show.
|
|
|
|
<p>
|
|
<li>
|
|
No, the sets weren't redresses of regular sets; they were built new
|
|
and entirely for the two-parter; you can get a better look at them in
|
|
the second part, and some angles of the first.
|
|
|
|
</ul>
|