The Lurker's Guide to Babylon 5
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  1. <h2><a name="OV">Overview</a></h2>
  2. <blockquote><cite>
  3. Seismic activity on the planet near the station uncovers what may be
  4. signs of an extinct alien civilization. An old mentor pays a visit to
  5. Ambassador Delenn. The unrest on the Mars Colony intensifies.
  6. </cite>
  7. <a href="http://us.imdb.com/M/person-exact?+Turenne,+Louis">Louis Turenne</a> as Draal.
  8. <a href="http://us.imdb.com/M/person-exact?+Lowens,+Curt">Curt Lowens</a> as Varn.
  9. </blockquote>
  10. <pre>
  11. Sub-genre: Suspense/mystery
  12. <a href="/lurk/p5/intro.html">P5 Rating</a>: <a href="/lurk/p5/018">8.50</a>
  13. Production number: 120
  14. Original air date: July 27, 1994
  15. <a href="http://www.amazon.com/exec/obidos/ASIN/B00006HAZ4/thelurkersguidet">DVD release date</a>: November 5, 2002
  16. Written by J. Michael Straczynski
  17. Directed by Janet Greek
  18. </pre>
  19. <p>
  20. <hr size=3>
  21. <p>
  22. <h2><a name="BP">Backplot</a></h2>
  23. <ul>
  24. <li>
  25. Before Sinclair asked him to be security chief on Babylon 5, Garibaldi was
  26. working for the security division on Mars Colony, where he fell in love with
  27. a woman named Lise Hampton.
  28. Their relationship was rocky ("I was pretty messed up") and ended when he
  29. accepted the B5 assignment.
  30. <li>
  31. The Psi Corps has a secret training facility very close to one of the
  32. Mars Colony cities.
  33. <li>
  34. There is growing lack of purpose and dissatisfaction among the ordinary
  35. citizens on Minbar.
  36. <li>
  37. One of Londo's wives was a dancer at a club, who comforted him when he
  38. was depressed. He married her that night, and regretted it the next morning
  39. and ever since.
  40. <li>
  41. The planet the station is orbiting is called Epsilon 3.
  42. </ul>
  43. <h2><a name="UQ">Unanswered Questions</a></h2>
  44. <ul>
  45. <li>
  46. What came through the jumpgate?
  47. <li>
  48. What is the function of all the machinery buried beneath the planet's surface?
  49. <li>
  50. Why was the alien connected to the machines, apparently against his will?
  51. <li>
  52. How was he able to project himself to Sinclair and Londo on the station?
  53. <li>
  54. Was the defense system designed to prevent someone from finding the machinery,
  55. or to stop someone from rescuing the alien?
  56. </ul>
  57. <h2><a name="AN">Analysis</a></h2>
  58. <ul>
  59. <li>
  60. The alien might well be native to Epsilon 3, since he was able to breathe
  61. the atmosphere once he was disconnected from the machinery. In the shuttle,
  62. Ivanova can be seen fitting him with a breather unit, presumably since the
  63. shuttle's air is Earth-style. Perhaps the proximity of Babylon 5 to Epsilon 3
  64. is not a simple coincidence.
  65. <li>
  66. A possible inconsistency: if the missiles were being fired from within the
  67. fissure, how could Sinclair and Ivanova safely enter it? All their cover
  68. fire was high in the atmosphere; the missiles could have hit them before
  69. they had time to react once they were underground. Of course, it's possible
  70. the missiles are only useful above a certain altitude (true of some present-day
  71. surface-to-air missiles,) but in that case, why wasn't the fissure protected
  72. by short-range weaponry?
  73. </ul>
  74. <h2><a name="NO">Notes</a></h2>
  75. <ul>
  76. <li>
  77. The scene with Ivanova and Sinclair crossing the tunnel bears similarity to
  78. a scene from the 1956 film <cite>Forbidden Planet</cite>. (See
  79. <a href="#JS:FP">jms speaks</a>)
  80. </ul>
  81. <h2><a name="JS">jms speaks</a></h2>
  82. <ul>
  83. <li>
  84. We're halfway through filming the two-parter, "A Voice in the
  85. Wilderness," which is coming along nicely. From a CGI and sets point
  86. of view, this is the largest and most ambitious thing we've shot yet,
  87. with ore of each category than in any other episode.
  88. <p>
  89. <li>
  90. In the two-parter, btw, [Christopher Franke] went absolutely full-out and
  91. gave us some of the best scoring of the season...gorgeous stuff, second only
  92. to either "Sky" or "Chrysalis."
  93. <p>
  94. <li>
  95. ...Delenn has quite a few moments when she's laughing,
  96. and funny, but always in a dignified fashion; it's a strange but very
  97. appealing combination. (And there's one scene she's in that is played
  98. *absolutely* straight, but is fall-down funny.)
  99. <p>
  100. <li>
  101. It was always intended to be a two-parter, and was written that
  102. way. Background: the B5 2-hour pilot has done VERY well overseas in
  103. cassette form. Many of the prejudices in the american press that caused
  104. us problems don't exist overseas (it's done *extremely* well in Japan on
  105. laserdisk, in Germany, and England, among others). So they asked if we
  106. could do a two-parter that could be sold as a two-hour episode overseas.
  107. By all means, sez I. So I structured it accordingly.
  108. <p>
  109. Bit of B5 trivia: during the dead of winter last year, I got hit by
  110. the flu as badly as I've ever been hit. Temperature so high that I was
  111. near delerious at times, but refused to go to the hospital (I don't like
  112. doctors, and I was under deadline and couldn't afford the potential time
  113. away.) We're talking mondo sicko here. It was during this time that I
  114. wrote "The Quality of Mercy," a script which I have *no* memory of ever
  115. writing. I know it's here, and I know I wrote it on an intellectual
  116. level, but the process...gone in the fever.
  117. <p>
  118. It was also around this time -- either at the top or bottom of the
  119. flu, I can't remember now -- that I wrote the "Voice" two parter. And
  120. here's the trivia part...this isn't the original two-parter that I wrote.
  121. My brain already deteriorating, I wrote something that even I could see
  122. wasn't up to par. Wrote the entire two-hour script. Printed it up, and
  123. gave it to Doug and John. Before they could even respond, I looked at it
  124. and decided it had to go. So I trashed the entire script. By now we
  125. were getting very close to pre-production, and I was getting sicker and
  126. sicker...but I more or less locked myself in my office, swallowed down
  127. massive amounts of vitamins (as much as my stomach could handle), kept
  128. forcing down coffee, and wrote 12 hours a day for about six days, after
  129. which the original draft was finished. Turned it in; did some mild
  130. polishes thereafter, but what was filmed was essentially what I turned
  131. in in first-draft stage. In this case I do remember some of the process
  132. because the only way I could focus was to keep the stereo up full blast;
  133. in the writing of "Quality," it didn't help...I was beyond recall.
  134. <p>
  135. <li>
  136. I tried to develop a basic language structure for each of the races
  137. on B5. There are certain commonalities to the structure of names. I
  138. came up with some prefixes and suffixes, and assigned meanings to them,
  139. the same as real names. For instance, Rathenn (referred to by Delenn
  140. in "Voices") and Delenn have the same suffix, which has a specific
  141. meaning. You can break it down; Ner-oon (Legacies), Del-enn, Rath-enn,
  142. Der-onn, and so forth. The various parts do have specific meanings,
  143. but I generally keep that to myself, just for amusement.
  144. <p>
  145. <li>
  146. I try not to hype shows that I like unless I know beyond a doubt that
  147. it's absolutely kick-ass. I like "Voice" a lot; it is the point at
  148. which we really start cranking, speeding things up as we barrel
  149. toward "Chrysalis." I think the CGi is nothing less than terrific,
  150. Christopher Franke went balls-to-the-wall and did an *amazing* job
  151. with the music, the performances are good. I like it a lot. I haven't
  152. commented upon it a lot because it's kind of the weird child in the
  153. brood; when I write, I generally write tight and fast. By the third
  154. act, you're *moving*. In this case, you have to pace yourself out
  155. *very* differently, so part of my brain keeps doing this "c'mon, speed
  156. it up, speed it up" when I'm watching the first part because I'm used
  157. to a different one-hour kind of pacing.
  158. <p>
  159. Kathryn says I'm nuts. But then this is nothing new.
  160. <p>
  161. Anyway, I do think it's pretty cool, and does a lot with virtual sets
  162. and composite sets.
  163. <p>
  164. <li>
  165. Re: the elevator/transport tube gag...yes, we set this stuff up WAY
  166. in advance. The first time is in the tube where he tells Talia
  167. about his second favorite thing in the universe. The second time is
  168. in "Mind War" when he gives her the mental once-over and she belts
  169. him. And then we paid it off later with her line about him always
  170. being there.
  171. <p>
  172. One nice thing about the way we're doing this show is that we don't
  173. just have to set up gags within an episode; we can set them up *weeks*
  174. ahead of time, as long as the payoff is self-contained, but then when
  175. you see the earlier shows, now you get more out of it.
  176. <p>
  177. <li>
  178. A First Contact situation is one unlike any other: you don't want
  179. junior officers around to screw it up. Remember, the Earth/Minbari
  180. War began when a First Contact situation got screwed up. EA's policy
  181. is that it's better to risk two people than a full war, and those two
  182. people have got to be command-level personnel. Soldiers get killed;
  183. it happens. And yeah, you can leave a backup person at the shuttle
  184. ...but what if *he's* the one to make actual first contact? You're
  185. screwed. Ivanova and Sinclairhave been trained in this; in "Soul
  186. Hunter," Sinclair makes reference to the rules of First Contact
  187. Protocol. If you like, I'll elaborate on this in some future episode.
  188. <p>
  189. <li>
  190. Re: the commander and Ivanova going...remember, this is a First
  191. Contact situation, and that requires the presence of at minimum one
  192. command officer under EA regs. Two is preferred. You don't want
  193. junior officers hanging around or taking hostile stances which might
  194. provoke a fight. Remember that the last major First Contact
  195. situation was with the Minbari, which went afoul and gave us the
  196. Earth/Minbari War. EA would rather lose two replaceable officers than
  197. start another war via misunderstanding or a fouled move. This is a
  198. part of their First Contact Protocol, referenced in "Soul Hunter." (I
  199. should probably expandupon this a bit in future episodes.)
  200. <p>
  201. <li>
  202. RE: the big bridge shot...the storyboard artist came up with 3 shots
  203. we could use. One of them was a wide shot across a crystalline ground
  204. like area, through which a path can be seen at ground level, but it
  205. was narrow and still really didn't convey the scale of what I wanted.
  206. One other was not much different. The third was a downshot designed
  207. to pull back, and though I knew it would make folks say "Krell!", I
  208. knew that it was the right shot for that scene, so chose that one and
  209. decided to live with it.
  210. <p>
  211. <li>
  212. <a name="JS:FP">It's real simple.</a>
  213. Ron Thornton showed me three variations on the
  214. Great Machine shot. Because you're looking at a composite shot, you have
  215. to shoot either sharply angled down, or dead across, and full-figured,
  216. since you have to put them into another piece. That meant either a
  217. horizontal shot, or a 3/4's vertical shot.
  218. <p>
  219. Two of the shots on the storyboards were horizontal; one showed our
  220. characters way off in the distance on a ribboned path lined by crystals.
  221. It'd be pretty, but it looked like another tunnel shot, and I wanted to
  222. show something that wasn't claustrophobic. Also, we'd be limited in the
  223. camera move, and our characters would look kinda like peanuts. Not
  224. terribly dramatic. The second shot just didn't work for me, I don't
  225. entirely recall the reason now. The third possibility seemed the most
  226. dramatic...it was a high angle shot, it had depth, it would let us start
  227. on our characters and do a camera move/pullback in post production, it
  228. worked on every level.
  229. <p>
  230. My second thought was, "Shit, somebody's going to gig us on the
  231. Forbidden Planet thing." Nonetheless, it was the right shot, for the
  232. right reasons, and we chose to go with it.
  233. <p>
  234. <li>
  235. How does one come up with stuff like Londo's song? Easy, really; you
  236. start by putting yourself in the position of an alien trying to
  237. understand us. And if you step back for a second, we do some *very*
  238. weird stuff. What he says about the song is exactly right in terms of
  239. its meaning.
  240. <p>
  241. <li>
  242. Yeah...I love Londo's song, that whole scene. The director wanted to
  243. cut Ivanova's coda after her mantra, but I really felt we needed it,
  244. and it played perfectly with her Russian character, which tends to
  245. have this unusual relationship with higher forces (he said vaguely).
  246. I love character based humor, because it's very powerful once you know
  247. the characters, and it can really blind-side you if done right.
  248. Ivanova's reaction in the core area was about as real as would
  249. probably happen, but it's funny to hear her *say* it.
  250. <p>
  251. <li>
  252. Londo and Garibaldi really are two sides of the same coin, in some
  253. ways. There's an odd friendship there, almost grudging; Londo had
  254. little to gain by cheering up Garibaldi, except a drink perhaps, but
  255. that's what friends do.
  256. <p>
  257. <li>
  258. I love monologues. They are a legitimate part of any drama. The MTV
  259. generation has had its tastes so thoroughly bastardized by quick cuts,
  260. lowering the attention span further and further, that any bite of more
  261. than ten seconds and they start to wander, it becomes a block of words
  262. and they blur out.
  263. <p>
  264. Go rent Network by Paddy Chayefsky, watch nearly any of the TZs by Rod
  265. Serling, go see "The Lady's Not for Burning" by Christopher Fry...all
  266. chockablock with moments where you park for a moment and let fly with
  267. a chunk of dialogue that smashes your head against the wall. Not every
  268. single exchange has to be foreshortened so that you lose the *impact*
  269. of what's being said. Because people's attention spans have been
  270. greatly foreshortened, suddenly more than 3 lines at a time is somehow
  271. viewed as wrong. It ain't. Just that lots of folks are afraid to try
  272. it, afraid to rely on just the words and the actors. And sometimes it
  273. works, and sometimes it doesn't. But it's legitimate.
  274. <p>
  275. The monologue in particular, done right, isn't just to convey
  276. information, it's to create a mood, to paint pictures with words, to
  277. expand on the obvious. Yeah, I could've just written, "The narns hate
  278. us, we hate them, it's equal math." But that doesn't carry the same
  279. meaning, the same sense as "so here we are...victims of mathematics."
  280. The use of the word "victim" connotes, hey, it's not my fault. Yeah,
  281. the former is shorter, but you lose the rhythms, the imagery, and the
  282. *sense* of what is intended. You could say, "The narn hate us." But
  283. to say, "if the narns gathered together in one place, and hated, all
  284. at the same time, that hatred would fly across dozens of light years
  285. and reduce Centauri Prime to a ball of ash," draws a picture, lends
  286. power to the emotion.
  287. <p>
  288. Point being...I like 'em, there's nothing wrong with them, and they're
  289. staying.
  290. <p>
  291. <li>
  292. Re: your suspenders of disbelief becoming unhitched....
  293. <p>
  294. You will learn how the alien knows English in the next part of the
  295. two parter. (Hint: after all, he's been there for a long while, in a
  296. high-tech machine...you'd think maybe he could monitor transmissions.)
  297. <p>
  298. I don't think the Sinclair or Ivanova did automatically believe him;
  299. but they also had no real reason *not* to believe him. And granted
  300. the place was going to hell, quakes and danger. He wasn't armed, he
  301. seems rather sick, had to be helped away, almost carried...they won't
  302. turn the station over to him, they'll keep him isolated on the
  303. station, but there was no reason *not* to try and help him.
  304. <p>
  305. How do you know he's a good guy? You don't. But he wasn't exactly
  306. imprisoned in that thing; it was a support, more than anything else,
  307. a was shown by the fact that they were able to get him out fairly
  308. easily.
  309. <p>
  310. (And yes, your first guess was correct, it is a life support gizmo.)
  311. <p>
  312. Regards to your suspenders.
  313. <p>
  314. <li>
  315. Once removed from his place, Varn was able to lead them back to their
  316. shuttle. It's not terribly dramatic, and I figured that was a fairly
  317. logical leap, so didn't feel the need to put in a scene which would
  318. just consist of Varn saying, "Left....now right...."
  319. <p>
  320. <li>
  321. Ivanova's line: "We don't know if we can find our way back or not,"
  322. not that it was closed off. So showing them wandering around to find
  323. another open tunnel seemed not dramatically interesting; you have to
  324. pick what's important and what's not, and what will work dramaticall
  325. on screen. If she had said "there's no other way out," then you
  326. would've had to show it. She didn't. One can also argue that the
  327. alien showed them which way to get out. Either way...all you've got
  328. is one hour to tell your story. You can't show everything, you have
  329. to let your audience assume some things.
  330. <p>
  331. Roy: there is a quantum difference between a computer game and a TV
  332. show. It's not "lowest common denominator," which means making the
  333. story stupid; I'm saying that if you showed the missiles at full speed,
  334. YOU WOULD NOT SEE THEM AT ALL. And, again, there's nothing nearby
  335. with which to get a sense of how fast they're going, no landmarks, so
  336. it's very hard to convey that. Again, look at space footage; the
  337. shuttle is going *incredibly* fast...but as far as we can tell it
  338. looks nearly motionless, because there are no landmarks.
  339. <p>
  340. Re: not explaining WHY the Starfuries can't enter the atmosphere, we
  341. did that. Ivanova says that they're not built to function within an
  342. atmosphere. Now, I could stop the scene for a long dissertation on
  343. the relative aerodynamics of planes with wings vs. starfuries, but
  344. here you say only what you have to. You show, don't tell.
  345. <p>
  346. It seems like in the same breath, it's accused of catering to the
  347. lowest-common denominator, and being over the head of its viewers by
  348. requiring them to *think* about what they're seeing.
  349. <p>
  350. Which means we're probably doing it right.
  351. <p>
  352. <li>
  353. It seems to me that every generation thinks that things are changing,
  354. usually for the worse. In some cases, they may be right. The B5
  355. story is set at a point in time where things are very much in a state
  356. of flux. Every so often, the wheel turns. Everybody's feeling a
  357. sense of growing uncertainty, of the chairs being moved around.
  358. They're right.
  359. <p>
  360. <li>
  361. Actually, this was not the first B5 or Sinclair had heard about the
  362. escalating problem on Mars; remember, that was the main reason that
  363. Ben Zayn had been sent to B5 in "Eyes," smoking out sympathisers with
  364. the Free Mars movement.
  365. <p>
  366. <li>
  367. The Mars Colony situation will be raising its ugly head on and off
  368. again for quite some time to come.
  369. <p>
  370. Also, the fissure wasn't created by the quakes; Tasaki mentions it
  371. was artificial, but nudged open by the tremors.
  372. <p>
  373. <li>
  374. No, a shuttle like this, which is designed to function in alternate
  375. atmospheres, and may have to evacuate groups, has about 7 standard or
  376. most common atmosphere cannisters. Medlab has the same thing, but in
  377. larger numbers. This is SOP on the show.
  378. <p>
  379. <li>
  380. No, the sets weren't redresses of regular sets; they were built new
  381. and entirely for the two-parter; you can get a better look at them in
  382. the second part, and some angles of the first.
  383. </ul>