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[3][Guide] [4][Background] ### SYNOPSIS ### [5][Credits] [6][Episode
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List] [7][Previous] [8][Next]
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Synopsis by Matthew Murray (mmurray@wsu.edu)
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Captain Sheridan is out helping to train Zeta Squadron against the
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Centauri, should the need to fight them ever arise. One of the other
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pilots is able to shoot Lt. Keffer quite easily, and is about ready to
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start again when Sheridan receives a call from Ivanova saying there's
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an emergency on Babylon 5. Sheridan orders Zeta Squadron to continue
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practicing the maneuvers and returns to the station.
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Lennier enters the Zocalo where he finds Vir sitting there, nursing a
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drink. Lennier sits down next to him and says to Vir, "Sometimes I get
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so close, and yet it seems I'm shut out of the important things."
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"It's a useless feeling," Vir replies. "The ambassador is definitely
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going through some changes. He even looks different."
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"Indeed, and now with the military starting to stampede over everyone
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and everything..."
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"The coming and going and secret meetings..."
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"You never know what it's all about, until later, when it's too late."
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"They never listen to us."
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"It makes me nervous," they both say at once.
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"Same time tomorrow?" Vir asks.
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"Sure," Lennier replies as he leaves.
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Sheridan meets up with Ivanova who tells him that the Drazi and
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Pak'ma'ra ambassadors are waiting for him in his office with an urgent
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matter to discuss. Sheridan orders that all the fighter squads be put
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through extensive training so they will be ready to fight if
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necessary.
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Ivanova asks the Pak'ma'ra ambassador if he is certain that he is
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correct, and he assures her that he is. The Drazi ambasador explains
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that the Centauri have invaded both of their territories, taken
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command of listening posts, and are preparing to attack other races
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and other worlds. "War is spreading," the Drazi says. "Perhaps soon
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they even attack you."
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Sheridan paces back and forth in his office as Ivanova arrives with
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Londo. The conversation is very tense as they discuss the movement of
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the Centauri forces. Sheridan asks why what the Centauri did to the
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Narn wasn't enough, but Londo insists that they are merely trying to
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stabalize the region, using the conquered worlds as a buffer zone,
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though the Drazi and Pak'ma'ra don't agree. Londo says his people
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merely want to establish a presence, and Sheridan demands to know
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where it will end. He tries to convince Londo that the Centauri are at
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the center of the trouble, but Londo refuses to listen. He warns
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Sheridan not to overstep his authority, which ends at Babylon 5.
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Garibaldi tells Sheridan that Londo has been acting very differently,
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and that he can no longer be talked to or reasoned with. Sheridan asks
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Garibaldi how to get through to Londo, but Garibaldi says it can't be
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done as long as Londo is afraid, and that he isn't able to keep up
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with the climactic changes occurring all around him. Sheridan says
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that he made a full report to Earthdome, and with the new races
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involved, Earth can no longer ignore the problem. Ivanova calls
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Sheridan and tells him that Frederick Lantz, from the Ministry of
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Peace, has just arrived on the station, and Sheridan leaves to see
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him.
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As Keffer and a fellow officer finish their training, they both admit
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that they are very tired and wish they knew what was going on with
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Sheridan. The officer suggests it might be the "ghost"--something
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several other officers say in hyperspace while returning from sector
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14. She explains that they said it looked like a cross between "a
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spider and your worst nightmare."
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Sheridan meets up with Lantz, who introduces him to Mr. Welles, the
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man in charge of the Nightwatch. Sheridan introduces them to Ivanova,
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and Lantz tells Sheridan that he wants to interview Londo and the
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ambassadors of the worlds affected by the Centauri expansion. Mr.
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Welles says that he wants to speak with the members of the Nightwatch
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aboard Babylon 5. Ivanova tells them that she can't believe they came
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to Babylon 5 -- she never thought they would. Lantz explains that
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Earth can't sit still forever, but it is good to know firsthand
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whether they're about to make the right choice.
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Keffer meets up with another pilot in the Zocalo and asks him about
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the ghost he saw. The officer, Mitch, tries to avoid the subject, but
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Keffer is able to provide a flawless description of the ship, telling
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him that he saw it as well, but that he wasn't able to record it or
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get any other information about it. Mitch tries to convince Keffer
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that he shouldn't try to search for it again.
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While discussing the situation with the Drazi and the Pak'ma'ra and
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other tidbits of information about Earth with Ivanova, Lantz explains
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that he wants to leave his grandchildren a good legacy, and that is
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what he hopes to accomplish by working for the Ministry of Peace.
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On C&C, a jump point is detected opening up on the other side of
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Epsilon 3, where it can only be detected by Babylon 5. It turns out to
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be a Narn war cruiser, which hails them. The captain tells Sheridan
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that, when the Centauri attacked the homeworld, his ship was on a
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deep-space assignment, but that he hopes that they can help liberate
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the homeworld again, and to do that, they need the help and sanctuary
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of Babylon 5.
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Ivanova is just about to eat when Mr. Welles enters and asks to speak
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with her. He asks her if she is happy, and she tells him that she
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supposes she is. He says he likes to know as much as possible about
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the people he works with, and that her record is exemplary, and asks
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what her plans for the future are. She says she's happy on Babylon 5
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for now, but isn't sure what the future holds for her; she may like to
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captain a starship. Welles tells her that, with the help of the
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Nightwatch, she can get her ship years earlier than she otherwise
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might, and he offers to pull some strings for her if she will help
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them discover disloyal people and potentially dangerous problems
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forming on Babylon 5. She tells him that she has learned all about the
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Nightwatch, and was worried about what she learned, and that she has
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no intention of violating her personal beliefs to advance her career.
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Sheridan informs G'Kar about the Narn war ship, and says that it is
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safe for the time being. G'Kar is happy about the news, and glad that
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Sheridan plans to give them sanctuary. Sheridan tells G'Kar about
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Lantz's visit; G'Kar is delighted to hear that Earth is prepared to
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take sides, and rushes off to try to meet with Lantz.
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Mr. Welles addresses the Nightwatch members aboard Babylon 5 and is
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pleased with their progress, except that of Zack Allan, who hasn't
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been reporting much, such as a shopkeeper's vocal complaints about new
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import regulations. Zack tries to defend himself saying that he didn't
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see anything wrong with such talk, but Welles disagrees, saying that
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this is precisely the kind of thing they should be informed of. He
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tells Zack to be extremely careful about anything suspicious, no
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matter how innocent it may seem. Zack is still very uncomfortable
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about the situation, but admits that the reports about the shopkeeper
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are true. Welles is pleased by this, and tells Zack that he shows
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great promise.
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Mitch goes to Keffer and gives him a data crystal containing
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information about sensor readings of the Shadow ship that may help
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Keffer locate it. Mitch warns him that he may be risking his own life
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by searching for the ship, and that he no longer wants any part of the
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mysterious vessel.
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Lantz finishes meeting with the last ambassador of the League of
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Non-Aligned worlds and prepares to meet with Londo when G'Kar arrives,
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asking for five minutes of his time. Lantz refuses, though G'Kar does
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his best to convince him otherwise.
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The captain of the Narn ship tells Sheridan that the repairs are going
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slowly due to lack of power. Sheridan suggests shutting down the jump
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engines so they can use the extra energy to assist in repairs, and
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Sheridan assures the captain that Babylon 5 will protect them. Lantz
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arrives at C&C and asks Sheridan about conducting fighter exercises
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against Centauri combat models. Sheridan tells him that it is true,
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and Lantz orders him to stop with the drills. Lantz also informs them
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that he has been authorized by Earth to sign a non-aggression treaty
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with the Centauri, forming an Earth-Centauri alliance to keep Earth
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safe. "We will, at last, know peace in our time," Lantz says.
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As Welles walks down the corridor, he is approached by a technician
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from C&C who was unable to attend the meeting. She does, however, have
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other information for him.
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Sheridan can't believe the idea of the non-aggression treaty, and
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Ivanova agrees; it protects Earth and leaves the Centauri free to
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attack other worlds. Sheridan tells Ivanova that he no longer feels as
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proud to be in Earth Force as he once did, and Ivanova tells him that,
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as 2260 is nearly upon them, it may be a year to make the uniform mean
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something again. She presents him with a small wrapped present, for
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Christmas or Hannukah. He opens it up and finds a piece of metal
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inside that he doesn't recognize. She tells him that she located a
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piece of the Black Star and wanted to give it to him as a reminder
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that sometimes it is possible to achieve something others believe
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can't be done. Londo calls Sheridan and tells him that he has learned
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that Babylon 5 is hiding a Narn warship and orders the ship and crew
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turned over to the Centauri. Sheridan ends the transmission and wants
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to know how Londo found out about it, and Ivanova suggests it was the
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Nightwatch that was responsible. The two of them rush back to C&C.
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Sheridan orders a channel opened up to the Narn ship and tells the
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captain that the Centauri know they are there. A jump point opens and
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a Centauri battle cruiser arrives, blocking the Narn ship from fleeing
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through Babylon 5's jump gate. Sheridan, who promised G'Kar he'd do
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whatever he could, sends out Zeta Squadron to escort the Narn ship.
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Lantz arrives at C&C and asks Sheridan to explain his actions.
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Sheridan tells him that he promised Sanctuary to the Narn ship and
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will do whatever he can to keep that promise. Lantz tries to protest
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Sheridan's actions, but Sheridan has him taken out of C&C as Zeta
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Squadron launches. He opens up a line with Londo and tells him that
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the Narn ship will be granted free passage. Sheridan tells Londo that,
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if the Centauri opens fire on the Starfuries, Babylon 5 will respond
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with deadly force. He sends a copy of the transmission to the Centauri
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cruiser and orders the defense grid activated.
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With the Starfuries in position, the Narn ship begins to move toward
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the jumpgate. The Centauri cruiser changes its position, opens its gun
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ports, and targets the Narn ship, Zeta Squadron, and Babylon 5 itself.
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Sheridan targets the Centauri warship and tells Keffer to fire if
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fired upon. The Centauri lock onto Babylon 5, but Sheridan refuses to
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fire until the Centauri do, which happens after only a few seconds.
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Sheridan fires interceptor shots and continues to defend Babylon 5 and
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the Narn ship as it is escorted toward the jump point. Babylon 5 is
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hit a couple of times, and Sheridan orders all weapons fired on the
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Centauri ship. The Narn ship makes it through the jump point; the
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Centauri ship, severely damaged by the station's attack, explodes.
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Lantz tells Sheridan that the Centauri are extremely upset over
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Sheridan's actions, and despite the fact that morally and legally
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Sheridan made the correct choice, Lantz refuses to accept Sheridan's
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actions. Lantz tells Sheridan that the Centauri have accused them of
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moving out of neutrality and into a pro-Narn position. Welles tells
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Lantz and Sheridan that the joint chiefs agreed with Sheridan's
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actions, which were in accordance with Earth Force regulations,
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though, had Sheridan informed them of the Narn warship earlier, things
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may have turned out differently. Lantz tells Sheridan that the
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Centauri are willing to drop the entire thing if Sheridan apologizes.
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Sheridan is outraged at this, though Welles tells him that he has been
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ordered by the president himself, and that, should Sheridan go against
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those orders, he would be removed from command of Babylon 5. Welles
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explains that a meeting among all the ambassadors has been set up in
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the Zen Garden.
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Zeta Squadron sticks with the Narn warship until Keffer's ship's
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computer informs him that there is an elevation in neutrino levels --
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one of the signals from Mitch's data crystal. Sending the rest of the
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squadron and the Narn ship on ahead, Keffer breaks off to investigate.
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Sheridan, in his dress uniform, practices his apology. "I apologize.
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I'm sorry. I'm sorry we had to defend ourselves against an unwarranted
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attack. I'm sorry that your crew was stupid enough to fire on a
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station filled with a quarter million civilians, including your own
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people. And I'm sorry I waited as long as I did before I blew them all
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straight to hell. As with everything else," he muses, "it's the
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thought that counts." He leaves to go make the speech.
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Keffer, following the computer signals, finally spies the Shadow ship
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and orders the computer to begin recording.
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All the ambassadors and their assistants have gathered in the Zen
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garden, waiting for Sheridan's speech as Sheridan makes his way there.
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As he approaches the transport tube, he is noticed by two young
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Centauri. In the garden, Ivanova notices that G'Kar has arrived. She
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tells him that he shouldn't be there, and he tells her that he has
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come to speak on Sheridan's behalf, and that the League of Non-Aligned
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Worlds may listen to him. Delenn and Kosh move off together to talk in
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private.
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Keffer is scanned by the Shadow ship. He orders the computer to attach
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a homing beacon and eject the system record. The beacon has barely had
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time to leave the ship when the Shadow vessel turns toward Keffer, and
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he is enveloped, screaming, in a blinding white light.
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Sheridan enters the transport tube and finds a place to sit down for
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the trip. When the car arrives at the second transport station,
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everyone except Sheridan leaves the car. When the car recommences its
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motion, Sheridan hears a strange noise and notices that an explosive
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device has been placed on a seat nearby and is nearly ready to
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explode. Sheridan orders the computer to override and open the shuttle
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doors. He springs out the door and the car explodes behind him.
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The explosion -- and the rapidly falling Sheridan -- capture the
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attention of those in the Garden below, but there is very little time.
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"In Valen's name!" Delenn says.
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"Oh my God!" Ivanova exclaims. "Emergency alert. We've got an
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explosion in the core shuttle. We need rescue jetpacks and we need 'em
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now."
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"What are you trying to do?" G'Kar asks.
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"He's more or less weightless," Ivanova explains. "But the ground is
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rotating at sixty miles an hour. If we can't catch him, he'll be
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killed by the impact."
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"You won't have time!" G'Kar offers.
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Delenn turns to Kosh, standing by her in a deserted section of the
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garden. "Kosh, you know what's at stake. If you are going to do
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anything, you must do it now!" The headpiece of Kosh's encounter suit
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opens up, a brilliant blue light shining from within.
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Sheridan continues to fall as Ivanova receives another communication,
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saying that the rescue team can't get there for two minutes. Ivanova
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tries to get them to hurry, since they have only thirty seconds.
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Delenn looks up at Kosh as he emerges from his encounter suit. As Kosh
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soars into the air, she recognizes him as a tall, winged Minbari, the
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bone on his head carved into the shape of a crown. He is glowing with
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white and yellow light as he flies toward Sheridan.
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Lennier also recognizes him instantly. "Valeria!" he exclaims.
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The Drazi ambassador sees Kosh as well, but sees him differently.
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"Droshalla," he shouts out as he sees a light ensconced Drazi rise
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into the air on her wings.
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"G'Lan," G'Kar says breathlessly, referring to the Narn clad in pure
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white who is flying up to Sheridan to rescue him.
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Londo looks up as well, puzzled.
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As Sheridan falls, he too sees something different. A human male, clad
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all in white, and outlined by a warm yellow glow against his wings,
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holds his hands out to Sheridan, who grasps them. The figure,
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appearing as an angel to Sheridan, helps him to the ground, again in
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the secluded part of the garden. When he arrives, Sheridan is
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astounded. "Kosh?" he asks. The figure nods.
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Delenn enters Sheridan's quarters. She was worried about him, but
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Sheridan says he is fine. "The whole station's talking about what
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happened. Every race that was in the garden saw something different...
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yet the same. A being of light."
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"Yes," Delenn affirms. "Each according to his or her type."
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"But it was Kosh, wasn't it?" Sheridan asks Delenn, and she nods.
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"That's what he meant when he said that if he left his encounter suit,
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he'd be recognized by... everybody," Sheridan concludes.
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"For millions of years, the Vorlons have visited other worlds, guided
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them and..."
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"Manipulated us? Programmed us so that... when we saw them, we would
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react the right way?"
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"It is, as you say, a matter of perspective," Delenn tells Sheridan
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solemnly. "What matters is that he has revealed himself to those who
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understand--you, me... and those who have been watching. The Shadows
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will know what Kosh has done. They will worry, afraid that he would
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not reveal himself unless the Vorlons were prepared to stand against
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them."
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"Are they?"
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"I do not think so. But as long as the Shadows believe the rest of us
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are unaware of their existence, we have time to prepare."
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"Well, let's just hope that nobody find out about them until..."
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Sheridan is interrupted by a call from Ivanova saying that Zeta
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Squadron has returned, but Keffer has not.
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In the Zocalo, a Narn and Drazi both describe what they saw in the
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garden. The Narn leaves, but the Drazi asks Londo, sitting nearby,
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what he saw. "Nothing," Londo replies. "I saw... nothing." He turns
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and leaves.
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Londo shouts angrily in the council chamber as Ivanova, in voiceover,
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explains. "It was the end of the Earth year 2259, and the war was upon
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us. As anticipated, a few days after the Earth-Centauri treaty was
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announced, the Centauri widened their war to include many of the
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Non-Aligned Worlds. And there was another war brewing closer to home,
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a personal one whose cost would be higher than any of us could
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imagine." The shopkeeper Zack informed on is forced out of his shop,
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closed by the Ministry of Peace "pending allegations of sedition."
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Ivanova, in her quarters, silently and solemnly lights her menorah.
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"We came to this place because Babylon 5 was our last, best hope for
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peace. By the end of 2259, we knew that it had failed. But in so
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doing, it became something greater. As the war expanded, it became our
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last best hope... for victory. Because sometimes, peace is another
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word for surrender. And because secrets have a way of getting out."
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The image of the Shadow ship, seen from the beacon Keffer sent out
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appears as an announcer explains. "When our ship encountered a
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distress beacon attached to an EarthForce recording device, these
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images, released exclusively to ISN, were found on that recording.
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Strategic analysts in EarthDome have indicated they don't know who
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this new race might be... but promised to find out." The Shadow vessel
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turns toward the camera and fires, reducing the image to static.
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[14][Next]
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[15]Last update: March 18, 1996
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References
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1. file://localhost/cgi-bin/imagemap/titlebar
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2. LYNXIMGMAP:file://localhost/lurk/maps/maps.html#titlebar
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3. file://localhost/home/woodstock/hyperion/docs/lurk/guide/044.html
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4. file://localhost/home/woodstock/hyperion/docs/lurk/background/044.shtml
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5. file://localhost/home/woodstock/hyperion/docs/lurk/credits/044.html
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6. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
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7. file://localhost/home/woodstock/hyperion/docs/lurk/synops/043.html
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8. file://localhost/home/woodstock/hyperion/docs/lurk/synops/045.html
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9. file://localhost/lurk/lurker.html
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10. file://localhost/home/woodstock/hyperion/docs/lurk/synops/044.html#TOP
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11. file://localhost/cgi-bin/uncgi/lgmail
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12. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
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13. file://localhost/home/woodstock/hyperion/docs/lurk/synops/043.html
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14. file://localhost/home/woodstock/hyperion/docs/lurk/synops/045.html
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15. file://localhost/lurk/lastmod.html
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