|  | 
 | 
						
						
							|  |                     PIONEERING A NEW FRONTIER | 
						
						
							|  |                     IN TELEVISION PRODUCTION: | 
						
						
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 | 
						
						
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 | 
						
						
							|  |                     The Making of "Babylon 5" | 
						
						
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 | 
						
						
							|  |      In 1986, a 32-year-old by the name of J. Michael Straczynski had a | 
						
						
							|  | unique vision:  a saga for television that would take five years to tell, | 
						
						
							|  | and would feature state of the art effects as well as a huge cast of | 
						
						
							|  | characters who would change and grow as empires rose and fell around them. | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      His prospects of getting it mounted were daunting, for a myriad of | 
						
						
							|  | reasons... | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      A 5-year epic with a beginning, middle, and end in which each episode | 
						
						
							|  | would be like a chapter in a book, and each season another volume in a | 
						
						
							|  | continuing story?  It had never been done on American television, except as | 
						
						
							|  | a short-term mini-series.  Only the British had ever attempted it, with "The | 
						
						
							|  | Prisoner" (which lasted a mere 18 episodes) and to a lesser extent with | 
						
						
							|  | "Blake's 7" and "The Who." | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      Stunning visual effects combined with live action as realistic as | 
						
						
							|  | anything seen in motion pictures -- but produced on a limited television | 
						
						
							|  | budget?  No one had ever tried it, much less without traditional motion | 
						
						
							|  | control cameras, intricate models, and a mega-budget to underwrite the | 
						
						
							|  | thousands of hours necessary to create sequences that lasted only a few | 
						
						
							|  | minutes on the screen. | 
						
						
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 | 
						
						
							|  |      Another science fiction series?  The statistics were ruthless: only a | 
						
						
							|  | handful of sci-fi series had lasted three seasons or more during the last | 
						
						
							|  | four decades; 98% of all sci-fi series have been canceled before the third | 
						
						
							|  | season; of the one or two new sci-fi shows typically launched each year, few | 
						
						
							|  | survive beyond a few months.  Even the original "Star Trek," which debuted | 
						
						
							|  | in 1966, finally succumbed to a lack of ratings by 1969, after enduring a | 
						
						
							|  | barrage of critical attack as a poor imitation of "Lost In Space." | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      Amazingly, Straczynski finally succeeded -- although it would take an | 
						
						
							|  | epic effort before his show called Babylon 5 would finally reach the small | 
						
						
							|  | screen as a two- hour TV movie in February 1993, and a year later before his | 
						
						
							|  | 5-year saga began unfolding in the form of a weekly series. | 
						
						
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 | 
						
						
							|  |                       How the Odyssey Began | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      Rarely has a television series been conceived with as much dedication | 
						
						
							|  | to forging new frontiers within the medium. | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      "The fact is that I grew up a fan of science fiction -- particularly of | 
						
						
							|  | the sagas: Tolkien's Lord of the Rings, the Dune books, the Lensman books, | 
						
						
							|  | Childhood's End and Stranger in a Strange Land," says Straczynski. | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      "So I wanted to do for television what I grew up reading in those great | 
						
						
							|  | sagas. And the reality is that no one in American television had ever tried | 
						
						
							|  | to do a real honest-to-God saga for television -- with a beginning, middle, | 
						
						
							|  | and end over a period of, say, five years:  where the first year is equal to | 
						
						
							|  | the introduction you get in a novel; the second year is the rising action; | 
						
						
							|  | the third year is the complication, and so on, with foreshadows and back | 
						
						
							|  | references and character changes. | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      "Although the British had done it with 'The Prisoner,' and to a lesser | 
						
						
							|  | extent with 'Blake's 7' and 'Dr. Who,' no one in this country had ever | 
						
						
							|  | applied a strict, literary novel technique to television." | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      But Straczynski had other concerns as well, resulting from the several | 
						
						
							|  | years he had already spent working in television as a staff writer and story | 
						
						
							|  | editor on a number of animated and live action series. | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      "My perception was that as much as one-third of any TV series budget is | 
						
						
							|  | wasted on poor planning and short script deadlines.  Typically, a script is | 
						
						
							|  | delivered only days before it's going to be shot, and often just 24 hours in | 
						
						
							|  | advance.  There's even been cases where pages are landing on the set as the | 
						
						
							|  | cameras are rolling.  As a result, the crew is working all night making sets | 
						
						
							|  | and costumes, and getting paid time and a half.  Add to that the cost of | 
						
						
							|  | complex special effects, prosthetics, elaborate sets and alien costumes, and | 
						
						
							|  | science fiction shows quickly become the worst offenders. | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      "So I thought, there's got to be a better, smarter way of doing this -- | 
						
						
							|  | of changing the fundamental way television is produced, and how would I do | 
						
						
							|  | that?" Straczynski says. | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      That's when he began thinking about what it would take "to design a | 
						
						
							|  | show along more logical lines for science fiction, since the major source of | 
						
						
							|  | expense is creating new worlds every week.  I thought about the sorts of | 
						
						
							|  | shows I like in tone...'Hill Street Blues,' 'St. Elsewhere,' even "M*A*S*H,' | 
						
						
							|  | and in each case, there was a stationary locale and your stories come to | 
						
						
							|  | you.  In other words, where people in trouble come to you." | 
						
						
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 | 
						
						
							|  |      From there, he recalled what he had read about post-World War II | 
						
						
							|  | Germany, "where American, French and British forces (and, I think, some | 
						
						
							|  | Russian) patroled equally to make sure that no one side got the upper hand," | 
						
						
							|  | as well as "the early free- ports of the 19th century, which were noted for | 
						
						
							|  | some pretty rough characters, for adventure, for intrigue and smuggling. | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      "Put those various elements together...and you've got Babylon 5," he | 
						
						
							|  | explains of his decision to anchor his story on a futuristic United | 
						
						
							|  | Nations-like space station in which some quarter-million humans and aliens | 
						
						
							|  | of diverse cultures and competing ambitions attempt to negotiate their | 
						
						
							|  | differences in neutral territory from episode to episode. | 
						
						
							|  | 
 | 
						
						
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 | 
						
						
							|  |      Finally, there was the ultimate challenge that any series bearing his | 
						
						
							|  | name would have to meet -- simply because Straczynski is by nature both a | 
						
						
							|  | literary disciple and a bottom-line pragmatist at heart. | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      "I'd seen so many science fiction shows by then that backed into a | 
						
						
							|  | budget, and thus went forever over budget, that I wanted to challenge myself | 
						
						
							|  | to develop a show that met several important criteria," he says. | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      "1) It would have to be good science fiction.  2) It would have to be | 
						
						
							|  | good television, and rarely are science-fiction shows both good sci-fi and | 
						
						
							|  | good TV; they're generally one or the other.  3) It would have to take an | 
						
						
							|  | adult approach to science fiction, and attempt to do for television sci-fi | 
						
						
							|  | what 'Hill Street Blues' did for cop shows. 4) It would have to be | 
						
						
							|  | affordable and done on a reasonable budget.  5) It would have to look unlike | 
						
						
							|  | anything ever seen before on TV, and present not just individual stories, | 
						
						
							|  | but present those stories against a much broader canvas." | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      It was a big agenda, but the idea finally struck.  "One day, literally, | 
						
						
							|  | I was noodling around with this, and the entire story line just came in a | 
						
						
							|  | flash.  I saw the whole five year story in just one incredible revelation," | 
						
						
							|  | he says of that moment in 1986.  "Then I spent the next two years trying to | 
						
						
							|  | write down what I saw in that one moment of perfect clarity." | 
						
						
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 | 
						
						
							|  | 
 | 
						
						
							|  |                       Getting Babylon 5 Made | 
						
						
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 | 
						
						
							|  |      After writing the series bible (that includes the 5-year story arc | 
						
						
							|  | which only Straczysnki is privy to) and a two-hour screenplay, he presented | 
						
						
							|  | the idea to Douglas Netter and John Copeland.  The former head of the MGM | 
						
						
							|  | studios, Netter had been the executive producer and Copeland the producer of | 
						
						
							|  | "Captain Power and the Soldiers of the Future," the syndicated science | 
						
						
							|  | fiction series for which Straczynski served as story editor (as well as | 
						
						
							|  | writer on 11 episodes) in 1986-87. | 
						
						
							|  | 
 | 
						
						
							|  | 
 | 
						
						
							|  |      "Joe came to John and I right after we finished 'Captain Power' and | 
						
						
							|  | said, 'I've got an idea for a science fiction show that can be contained, | 
						
						
							|  | that we can do for a price, that has the potential to be greater than | 
						
						
							|  | science fiction shows have been,'" Netter says.  "But it took us six years | 
						
						
							|  | from that point to get the pilot made." | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      The problem was, Netter recalls, that "the networks had had science | 
						
						
							|  | fiction pitched to them before, along with the caveat, 'We can do this for a | 
						
						
							|  | reasonable price.' Of course, that was one of the great lies in Hollywood. | 
						
						
							|  | And even though John and I had an excellent reputation for bringing shows in | 
						
						
							|  | under budget and on time, as soon as they heard about big effects, red flags | 
						
						
							|  | would go up in their minds.  They were afraid that any attempt to do a | 
						
						
							|  | science fiction show on a tight budget might result in inferior production | 
						
						
							|  | values." | 
						
						
							|  | 
 | 
						
						
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 | 
						
						
							|  |      And like everyone else, Warner Bros. didn't see how a high-quality show | 
						
						
							|  | could be done on a cut-rate budget.  "They said, 'Well, if you are going to | 
						
						
							|  | do it for that, this stuff will look terrible.'  And we said, 'No, it | 
						
						
							|  | won't," Netter remembers.  To prove their point, Straczynski, Netter, and | 
						
						
							|  | Copeland had Ron Thornton -- who had worked with them on "Captain Power" and | 
						
						
							|  | subsequently pioneered the use of CGI effects on an Amiga computer -- | 
						
						
							|  | produce a startling 50-second sequence featuring a computer-generated space | 
						
						
							|  | ship being tracked from far in the distance to its arrival at the space | 
						
						
							|  | station's docking bay, all in one shot. | 
						
						
							|  | 
 | 
						
						
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 | 
						
						
							|  |      When they showed it to a group of Warner Bros. Executives and TV | 
						
						
							|  | station heads who were part of PTEN, the reaction was everything they had | 
						
						
							|  | hoped for: "When it was over, they said, 'We've got to see that again!'" | 
						
						
							|  | Netter recalls.  "And then when we said, 'We did it on a desktop computer,' | 
						
						
							|  | they were just like flabbergasted." | 
						
						
							|  | 
 | 
						
						
							|  | 
 | 
						
						
							|  |      As a result, they finally got their production deal, and Babylon 5 | 
						
						
							|  | debuted as a two-hour pilot movie during the week of February 22, 1993, to | 
						
						
							|  | an impressive 10.3 GAA national rating.  Just the month before, Paramount | 
						
						
							|  | (one of the many studios they had pitched years before) also launched "Star | 
						
						
							|  | Trek: Deep Space Nine," another story anchored on a stationary space | 
						
						
							|  | station.  Of the much-noted coincidence, Netter says, "We were in | 
						
						
							|  | development long before 'Deep Space Nine.'" | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      Particularly impressive is the fact that Babylon 5 is produced "with | 
						
						
							|  | syndication dollars," Copeland stresses.  "This show is not done at a | 
						
						
							|  | deficit.  It pays for itself strictly out of the advertising dollars | 
						
						
							|  | generated every year.  And I don't know anybody else out there who's doing | 
						
						
							|  | this exciting of stuff with the same economic realities we're dealing with. | 
						
						
							|  | We're spending half of what an episode of 'Star Trek' costs, and one-third | 
						
						
							|  | of an episode of 'Space: Above and Beyond.'" | 
						
						
							|  | 
 | 
						
						
							|  | 
 | 
						
						
							|  |      "We're doing what no one else is doing in town," adds Straczynski, | 
						
						
							|  | "which is taking full advantage of the latest technology.  We have almost a | 
						
						
							|  | completely-digitalized studio, which no one else has at this point. | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      "In addition, we plan things out way ahead of time.  Before we roll one | 
						
						
							|  | frame of film, we know what stories we're going to be doing that year, what | 
						
						
							|  | sets we're going to have to construct, what effects we're going to need, and | 
						
						
							|  | we always have a minimum of three scripts in hand.  So this gives all the | 
						
						
							|  | different parties concerned enough time to sit down and design things and | 
						
						
							|  | build things properly, without having to rush.  As a result, we're not | 
						
						
							|  | paying 24 hours of overtime to get things done in time. It comes down | 
						
						
							|  | basically to planning, which no one else does in this town." | 
						
						
							|  | 
 | 
						
						
							|  | 
 | 
						
						
							|  |             Babylon 5's Revolutionary Special Effects | 
						
						
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							|  | 
 | 
						
						
							|  |      In 1964, "Star Trek" presented what were then fantastic new images of | 
						
						
							|  | planets and space vessels unlike anything seen before.  In 1977, "Star Wars" | 
						
						
							|  | used what was then state-of-the-art technology to create amazing space | 
						
						
							|  | battle scenes -- involving motion control cameras, intricate models, and | 
						
						
							|  | untold months of shooting time to complete sequences that would last mere | 
						
						
							|  | minutes.  In 1994, Babylon 5 pioneered the newest breakthrough in special | 
						
						
							|  | visual effects as the first science fiction show to produce astonishing | 
						
						
							|  | outer space scenes without models or cameras. | 
						
						
							|  | 
 | 
						
						
							|  | 
 | 
						
						
							|  |      Certainly, computer technology for producing effects is no longer the | 
						
						
							|  | novelty that it once was.  Hardly a motion picture is made today in which at | 
						
						
							|  | least one scene isn't enhanced electronically.  The difference between | 
						
						
							|  | Babylon 5 and other effects-laden TV shows and movies is that "we were the | 
						
						
							|  | first to do everything with desktop computers," says Copeland of the show's | 
						
						
							|  | Emmy Award-winning special visual effects. | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      "We don't use expensive silicon graphics machines.  We don't use | 
						
						
							|  | high-end software.  Initially all the 3-D computer animation was done on | 
						
						
							|  | Amigas using the Video Toaster.  Today, however, all the 3-D computer | 
						
						
							|  | animation is done on PC clones and DEC Alpha platforms running on a readily | 
						
						
							|  | available piece of software called LightWave 3-D.  LightWave was originally | 
						
						
							|  | part of the Video Toaster, but has been ported out as a software program | 
						
						
							|  | available for many different computer platforms. | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      "The matte paintings are done in a combination of Photo Shop and | 
						
						
							|  | Electric Image.  We do all our compositing in MacIntoshes.  We edit on | 
						
						
							|  | Avids.  We even assemble the show in a computer; we don't do it in a regular | 
						
						
							|  | video online bay anymore," Copeland continues.  "And everything we use is | 
						
						
							|  | available down at your friendly local computer store.  We just push it a | 
						
						
							|  | little harder." | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      Besides Thornton's breakthrough experiments with an Amiga in | 
						
						
							|  | combination with New Tek's Video Toaster in the early 1990s, Copeland had | 
						
						
							|  | already been working with computer-generated effects for "Captain Power" in | 
						
						
							|  | 1986.  "A year before they started shooting 'Roger Rabbit,' two of the | 
						
						
							|  | creatures in our series were completely done with 3-D computer animation and | 
						
						
							|  | composited into live action scenes with the actors.  Nobody had done that | 
						
						
							|  | and we did it for 22 episodes.  Of course, we're talking mere minutes | 
						
						
							|  | compared to what we do now on Babylon 5, because we were using a whole | 
						
						
							|  | different type of computer then." | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      Not only is the production able to produce effects faster -- typically | 
						
						
							|  | in just two weeks -- through the use of computers, but the end product, | 
						
						
							|  | Copeland believes, is more realistic than traditional models.  "We can | 
						
						
							|  | actually go from a 150 kilometers away right up to something and look at the | 
						
						
							|  | bulkheads on it.  You can't do that with a model, because there isn't a | 
						
						
							|  | stage big enough that would allow you to make such a shot in a single move." | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      It's also notable that Babylon 5 features more visual effects footage | 
						
						
							|  | per episode than any other series -- both past and present -- with a | 
						
						
							|  | cumulative 90 minutes during the first season, 120 minutes in the second, | 
						
						
							|  | "and a little bit better than that this year," according to Copeland. | 
						
						
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 | 
						
						
							|  | 
 | 
						
						
							|  |                     Babylon 5's Virtual Studio | 
						
						
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 | 
						
						
							|  | 
 | 
						
						
							|  |      As well, Babylon 5 has pioneered a concept called The Virtual Studio, | 
						
						
							|  | in which key members of the production team are located around the globe and | 
						
						
							|  | linked up via the Internet or other means. | 
						
						
							|  | 
 | 
						
						
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 | 
						
						
							|  |      The show's world-class original music score is created for each episode | 
						
						
							|  | by LA-based composer Christopher Franke (formerly of Tangerine Dream), who | 
						
						
							|  | conducts his Berlin Symphonic Film Orchestra, located halfway around the | 
						
						
							|  | world in Germany, in real time despite the 15-hour time difference.  Making | 
						
						
							|  | it possible are four fiber optic cables that connect the two studios, as | 
						
						
							|  | well as video cameras and large-screen television screens on both ends. | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      Producers Strazynski and Copeland are able to monitor the progress of | 
						
						
							|  | new special effects in development simply by dialing up Ron Thornton's | 
						
						
							|  | Foundation Imaging studio over a modem.  "We can check key frames and | 
						
						
							|  | animation sequences -- or if they're designing a new ship that they want us | 
						
						
							|  | to look at, we can pull up a frame of that and make comments about it before | 
						
						
							|  | they go through the time intensive, expensive process of rendering a shot," | 
						
						
							|  | Copeland recounts.  As a result, Thornton and his crew rarely have to visit | 
						
						
							|  | the set. | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      Emmy Award-winning matte artist Eric Chauvin resides and works in | 
						
						
							|  | Washington state, yet is able to render all of Babylon 5's necessary matte | 
						
						
							|  | paintings long-distance with only an occasional trip South.  "We send him | 
						
						
							|  | the film frames on 8mm digital tape.  He then imports them into his | 
						
						
							|  | Macintosh, does his painting using a program called Photoshop, and Fed Ex's | 
						
						
							|  | the frames back to us on digital tape," Copeland says.  Hopefully, the day | 
						
						
							|  | will soon come when it is not necessary to courier raw materials between | 
						
						
							|  | locations.  In the meantime, Copeland explains, the Internet "is really a | 
						
						
							|  | cowpath as far as transmission of real data" and only useful for conveying | 
						
						
							|  | sketches and information. | 
						
						
							|  | 
 | 
						
						
							|  | 
 | 
						
						
							|  |      Also through the miracle of modems, Straczynski is able to commission | 
						
						
							|  | freelance scripts -- 17 to date (all during the show's first two seasons), | 
						
						
							|  | with more to come next year -- from the best science fiction writers in the | 
						
						
							|  | world, regardless of their location.  Historically, television writers | 
						
						
							|  | either had to live in Los Angeles, or days would be lost waiting for scripts | 
						
						
							|  | to arrive by express mail. | 
						
						
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 | 
						
						
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 | 
						
						
							|  |                        The Babylon 5 Model | 
						
						
							|  | 
 | 
						
						
							|  | 
 | 
						
						
							|  |      Altogether, the production's innovative approach to achieving feature | 
						
						
							|  | film-quality production values on a fat-free budget has been dubbed The | 
						
						
							|  | Babylon 5 Model within the industry. | 
						
						
							|  | 
 | 
						
						
							|  | 
 | 
						
						
							|  |      Curious producers and studio executives are frequently given tours of | 
						
						
							|  | the entire operation, including the production's state-of-the-art facility | 
						
						
							|  | in the San Fernando Valley of Los Angeles.  A former manufacturing plant for | 
						
						
							|  | swimming pool and hot tub pumps, the 70,000 square foot building was | 
						
						
							|  | purchased by Babylonian Productions and converted into three sound stages | 
						
						
							|  | and production offices in just nine weeks -- and ready for shooting on day | 
						
						
							|  | one of week ten. | 
						
						
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 | 
						
						
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 | 
						
						
							|  |       "What I've tried to do over the years is to verse myself in the | 
						
						
							|  | technological tools that will provide us a better opportunity to | 
						
						
							|  | successfully do our job for less money and save us as much time as we | 
						
						
							|  | possibly can," explains Copeland -- who also serves as the Executive Vice | 
						
						
							|  | President of Netter Digital Entertainment, Inc., and the supervising | 
						
						
							|  | producer of their new science fiction children's series, "Hypernauts," which | 
						
						
							|  | they are producing in association with creator Ron Thornton's Foundation | 
						
						
							|  | Imaging, Inc., and Greengrass Productions, Inc., for ABC's Saturday morning | 
						
						
							|  | line-up. | 
						
						
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 | 
						
						
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 | 
						
						
							|  |      "To that end, we have an ADR booth here at the stage.  So if we have to | 
						
						
							|  | replace dialogue, if we have to loop any lines, we can get actors in between | 
						
						
							|  | scenes. We don't have to schedule them on their day off and send them to a | 
						
						
							|  | different place to record this stuff.  We can also identify bad dialogue on | 
						
						
							|  | the part of a guest actor and loop it before they get off the clock and we | 
						
						
							|  | have to bring them back and pay them." | 
						
						
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							|  |      But technology aside, Copeland believes that they couldn't do what they | 
						
						
							|  | do every week without the ingenuity and resourcefulness of their production | 
						
						
							|  | team. | 
						
						
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							|  |      "We try to give people enough creative freedom to be able to take | 
						
						
							|  | things in their own directions and refine them.  Because if we're telling | 
						
						
							|  | everybody exactly what to do, we've hire the wrong people for the job.  Or | 
						
						
							|  | we shouldn't be here, because we're inhibiting the creative process. | 
						
						
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							|  |      "Also, we try to make everybody feel like they have a vested interest | 
						
						
							|  | in the show.  We solicit contributions from everybody.  Just because you're | 
						
						
							|  | a grip doesn't mean you don't have a good idea about something.  So we try | 
						
						
							|  | to share the creative process with everyone involved.  And it's been | 
						
						
							|  | returned to us ten-fold.  We've held onto probably 85% of our crew over | 
						
						
							|  | three years, which is very unusual." | 
						
						
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