The Lurker's Guide to Babylon 5
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  1. PIONEERING A NEW FRONTIER
  2. IN TELEVISION PRODUCTION:
  3. The Making of "Babylon 5"
  4. In 1986, a 32-year-old by the name of J. Michael Straczynski had a
  5. unique vision: a saga for television that would take five years to tell,
  6. and would feature state of the art effects as well as a huge cast of
  7. characters who would change and grow as empires rose and fell around them.
  8. His prospects of getting it mounted were daunting, for a myriad of
  9. reasons...
  10. A 5-year epic with a beginning, middle, and end in which each episode
  11. would be like a chapter in a book, and each season another volume in a
  12. continuing story? It had never been done on American television, except as
  13. a short-term mini-series. Only the British had ever attempted it, with "The
  14. Prisoner" (which lasted a mere 18 episodes) and to a lesser extent with
  15. "Blake's 7" and "The Who."
  16. Stunning visual effects combined with live action as realistic as
  17. anything seen in motion pictures -- but produced on a limited television
  18. budget? No one had ever tried it, much less without traditional motion
  19. control cameras, intricate models, and a mega-budget to underwrite the
  20. thousands of hours necessary to create sequences that lasted only a few
  21. minutes on the screen.
  22. Another science fiction series? The statistics were ruthless: only a
  23. handful of sci-fi series had lasted three seasons or more during the last
  24. four decades; 98% of all sci-fi series have been canceled before the third
  25. season; of the one or two new sci-fi shows typically launched each year, few
  26. survive beyond a few months. Even the original "Star Trek," which debuted
  27. in 1966, finally succumbed to a lack of ratings by 1969, after enduring a
  28. barrage of critical attack as a poor imitation of "Lost In Space."
  29. Amazingly, Straczynski finally succeeded -- although it would take an
  30. epic effort before his show called Babylon 5 would finally reach the small
  31. screen as a two- hour TV movie in February 1993, and a year later before his
  32. 5-year saga began unfolding in the form of a weekly series.
  33. How the Odyssey Began
  34. Rarely has a television series been conceived with as much dedication
  35. to forging new frontiers within the medium.
  36. "The fact is that I grew up a fan of science fiction -- particularly of
  37. the sagas: Tolkien's Lord of the Rings, the Dune books, the Lensman books,
  38. Childhood's End and Stranger in a Strange Land," says Straczynski.
  39. "So I wanted to do for television what I grew up reading in those great
  40. sagas. And the reality is that no one in American television had ever tried
  41. to do a real honest-to-God saga for television -- with a beginning, middle,
  42. and end over a period of, say, five years: where the first year is equal to
  43. the introduction you get in a novel; the second year is the rising action;
  44. the third year is the complication, and so on, with foreshadows and back
  45. references and character changes.
  46. "Although the British had done it with 'The Prisoner,' and to a lesser
  47. extent with 'Blake's 7' and 'Dr. Who,' no one in this country had ever
  48. applied a strict, literary novel technique to television."
  49. But Straczynski had other concerns as well, resulting from the several
  50. years he had already spent working in television as a staff writer and story
  51. editor on a number of animated and live action series.
  52. "My perception was that as much as one-third of any TV series budget is
  53. wasted on poor planning and short script deadlines. Typically, a script is
  54. delivered only days before it's going to be shot, and often just 24 hours in
  55. advance. There's even been cases where pages are landing on the set as the
  56. cameras are rolling. As a result, the crew is working all night making sets
  57. and costumes, and getting paid time and a half. Add to that the cost of
  58. complex special effects, prosthetics, elaborate sets and alien costumes, and
  59. science fiction shows quickly become the worst offenders.
  60. "So I thought, there's got to be a better, smarter way of doing this --
  61. of changing the fundamental way television is produced, and how would I do
  62. that?" Straczynski says.
  63. That's when he began thinking about what it would take "to design a
  64. show along more logical lines for science fiction, since the major source of
  65. expense is creating new worlds every week. I thought about the sorts of
  66. shows I like in tone...'Hill Street Blues,' 'St. Elsewhere,' even "M*A*S*H,'
  67. and in each case, there was a stationary locale and your stories come to
  68. you. In other words, where people in trouble come to you."
  69. From there, he recalled what he had read about post-World War II
  70. Germany, "where American, French and British forces (and, I think, some
  71. Russian) patroled equally to make sure that no one side got the upper hand,"
  72. as well as "the early free- ports of the 19th century, which were noted for
  73. some pretty rough characters, for adventure, for intrigue and smuggling.
  74. "Put those various elements together...and you've got Babylon 5," he
  75. explains of his decision to anchor his story on a futuristic United
  76. Nations-like space station in which some quarter-million humans and aliens
  77. of diverse cultures and competing ambitions attempt to negotiate their
  78. differences in neutral territory from episode to episode.
  79. Finally, there was the ultimate challenge that any series bearing his
  80. name would have to meet -- simply because Straczynski is by nature both a
  81. literary disciple and a bottom-line pragmatist at heart.
  82. "I'd seen so many science fiction shows by then that backed into a
  83. budget, and thus went forever over budget, that I wanted to challenge myself
  84. to develop a show that met several important criteria," he says.
  85. "1) It would have to be good science fiction. 2) It would have to be
  86. good television, and rarely are science-fiction shows both good sci-fi and
  87. good TV; they're generally one or the other. 3) It would have to take an
  88. adult approach to science fiction, and attempt to do for television sci-fi
  89. what 'Hill Street Blues' did for cop shows. 4) It would have to be
  90. affordable and done on a reasonable budget. 5) It would have to look unlike
  91. anything ever seen before on TV, and present not just individual stories,
  92. but present those stories against a much broader canvas."
  93. It was a big agenda, but the idea finally struck. "One day, literally,
  94. I was noodling around with this, and the entire story line just came in a
  95. flash. I saw the whole five year story in just one incredible revelation,"
  96. he says of that moment in 1986. "Then I spent the next two years trying to
  97. write down what I saw in that one moment of perfect clarity."
  98. Getting Babylon 5 Made
  99. After writing the series bible (that includes the 5-year story arc
  100. which only Straczysnki is privy to) and a two-hour screenplay, he presented
  101. the idea to Douglas Netter and John Copeland. The former head of the MGM
  102. studios, Netter had been the executive producer and Copeland the producer of
  103. "Captain Power and the Soldiers of the Future," the syndicated science
  104. fiction series for which Straczynski served as story editor (as well as
  105. writer on 11 episodes) in 1986-87.
  106. "Joe came to John and I right after we finished 'Captain Power' and
  107. said, 'I've got an idea for a science fiction show that can be contained,
  108. that we can do for a price, that has the potential to be greater than
  109. science fiction shows have been,'" Netter says. "But it took us six years
  110. from that point to get the pilot made."
  111. The problem was, Netter recalls, that "the networks had had science
  112. fiction pitched to them before, along with the caveat, 'We can do this for a
  113. reasonable price.' Of course, that was one of the great lies in Hollywood.
  114. And even though John and I had an excellent reputation for bringing shows in
  115. under budget and on time, as soon as they heard about big effects, red flags
  116. would go up in their minds. They were afraid that any attempt to do a
  117. science fiction show on a tight budget might result in inferior production
  118. values."
  119. And like everyone else, Warner Bros. didn't see how a high-quality show
  120. could be done on a cut-rate budget. "They said, 'Well, if you are going to
  121. do it for that, this stuff will look terrible.' And we said, 'No, it
  122. won't," Netter remembers. To prove their point, Straczynski, Netter, and
  123. Copeland had Ron Thornton -- who had worked with them on "Captain Power" and
  124. subsequently pioneered the use of CGI effects on an Amiga computer --
  125. produce a startling 50-second sequence featuring a computer-generated space
  126. ship being tracked from far in the distance to its arrival at the space
  127. station's docking bay, all in one shot.
  128. When they showed it to a group of Warner Bros. Executives and TV
  129. station heads who were part of PTEN, the reaction was everything they had
  130. hoped for: "When it was over, they said, 'We've got to see that again!'"
  131. Netter recalls. "And then when we said, 'We did it on a desktop computer,'
  132. they were just like flabbergasted."
  133. As a result, they finally got their production deal, and Babylon 5
  134. debuted as a two-hour pilot movie during the week of February 22, 1993, to
  135. an impressive 10.3 GAA national rating. Just the month before, Paramount
  136. (one of the many studios they had pitched years before) also launched "Star
  137. Trek: Deep Space Nine," another story anchored on a stationary space
  138. station. Of the much-noted coincidence, Netter says, "We were in
  139. development long before 'Deep Space Nine.'"
  140. Particularly impressive is the fact that Babylon 5 is produced "with
  141. syndication dollars," Copeland stresses. "This show is not done at a
  142. deficit. It pays for itself strictly out of the advertising dollars
  143. generated every year. And I don't know anybody else out there who's doing
  144. this exciting of stuff with the same economic realities we're dealing with.
  145. We're spending half of what an episode of 'Star Trek' costs, and one-third
  146. of an episode of 'Space: Above and Beyond.'"
  147. "We're doing what no one else is doing in town," adds Straczynski,
  148. "which is taking full advantage of the latest technology. We have almost a
  149. completely-digitalized studio, which no one else has at this point.
  150. "In addition, we plan things out way ahead of time. Before we roll one
  151. frame of film, we know what stories we're going to be doing that year, what
  152. sets we're going to have to construct, what effects we're going to need, and
  153. we always have a minimum of three scripts in hand. So this gives all the
  154. different parties concerned enough time to sit down and design things and
  155. build things properly, without having to rush. As a result, we're not
  156. paying 24 hours of overtime to get things done in time. It comes down
  157. basically to planning, which no one else does in this town."
  158. Babylon 5's Revolutionary Special Effects
  159. In 1964, "Star Trek" presented what were then fantastic new images of
  160. planets and space vessels unlike anything seen before. In 1977, "Star Wars"
  161. used what was then state-of-the-art technology to create amazing space
  162. battle scenes -- involving motion control cameras, intricate models, and
  163. untold months of shooting time to complete sequences that would last mere
  164. minutes. In 1994, Babylon 5 pioneered the newest breakthrough in special
  165. visual effects as the first science fiction show to produce astonishing
  166. outer space scenes without models or cameras.
  167. Certainly, computer technology for producing effects is no longer the
  168. novelty that it once was. Hardly a motion picture is made today in which at
  169. least one scene isn't enhanced electronically. The difference between
  170. Babylon 5 and other effects-laden TV shows and movies is that "we were the
  171. first to do everything with desktop computers," says Copeland of the show's
  172. Emmy Award-winning special visual effects.
  173. "We don't use expensive silicon graphics machines. We don't use
  174. high-end software. Initially all the 3-D computer animation was done on
  175. Amigas using the Video Toaster. Today, however, all the 3-D computer
  176. animation is done on PC clones and DEC Alpha platforms running on a readily
  177. available piece of software called LightWave 3-D. LightWave was originally
  178. part of the Video Toaster, but has been ported out as a software program
  179. available for many different computer platforms.
  180. "The matte paintings are done in a combination of Photo Shop and
  181. Electric Image. We do all our compositing in MacIntoshes. We edit on
  182. Avids. We even assemble the show in a computer; we don't do it in a regular
  183. video online bay anymore," Copeland continues. "And everything we use is
  184. available down at your friendly local computer store. We just push it a
  185. little harder."
  186. Besides Thornton's breakthrough experiments with an Amiga in
  187. combination with New Tek's Video Toaster in the early 1990s, Copeland had
  188. already been working with computer-generated effects for "Captain Power" in
  189. 1986. "A year before they started shooting 'Roger Rabbit,' two of the
  190. creatures in our series were completely done with 3-D computer animation and
  191. composited into live action scenes with the actors. Nobody had done that
  192. and we did it for 22 episodes. Of course, we're talking mere minutes
  193. compared to what we do now on Babylon 5, because we were using a whole
  194. different type of computer then."
  195. Not only is the production able to produce effects faster -- typically
  196. in just two weeks -- through the use of computers, but the end product,
  197. Copeland believes, is more realistic than traditional models. "We can
  198. actually go from a 150 kilometers away right up to something and look at the
  199. bulkheads on it. You can't do that with a model, because there isn't a
  200. stage big enough that would allow you to make such a shot in a single move."
  201. It's also notable that Babylon 5 features more visual effects footage
  202. per episode than any other series -- both past and present -- with a
  203. cumulative 90 minutes during the first season, 120 minutes in the second,
  204. "and a little bit better than that this year," according to Copeland.
  205. Babylon 5's Virtual Studio
  206. As well, Babylon 5 has pioneered a concept called The Virtual Studio,
  207. in which key members of the production team are located around the globe and
  208. linked up via the Internet or other means.
  209. The show's world-class original music score is created for each episode
  210. by LA-based composer Christopher Franke (formerly of Tangerine Dream), who
  211. conducts his Berlin Symphonic Film Orchestra, located halfway around the
  212. world in Germany, in real time despite the 15-hour time difference. Making
  213. it possible are four fiber optic cables that connect the two studios, as
  214. well as video cameras and large-screen television screens on both ends.
  215. Producers Strazynski and Copeland are able to monitor the progress of
  216. new special effects in development simply by dialing up Ron Thornton's
  217. Foundation Imaging studio over a modem. "We can check key frames and
  218. animation sequences -- or if they're designing a new ship that they want us
  219. to look at, we can pull up a frame of that and make comments about it before
  220. they go through the time intensive, expensive process of rendering a shot,"
  221. Copeland recounts. As a result, Thornton and his crew rarely have to visit
  222. the set.
  223. Emmy Award-winning matte artist Eric Chauvin resides and works in
  224. Washington state, yet is able to render all of Babylon 5's necessary matte
  225. paintings long-distance with only an occasional trip South. "We send him
  226. the film frames on 8mm digital tape. He then imports them into his
  227. Macintosh, does his painting using a program called Photoshop, and Fed Ex's
  228. the frames back to us on digital tape," Copeland says. Hopefully, the day
  229. will soon come when it is not necessary to courier raw materials between
  230. locations. In the meantime, Copeland explains, the Internet "is really a
  231. cowpath as far as transmission of real data" and only useful for conveying
  232. sketches and information.
  233. Also through the miracle of modems, Straczynski is able to commission
  234. freelance scripts -- 17 to date (all during the show's first two seasons),
  235. with more to come next year -- from the best science fiction writers in the
  236. world, regardless of their location. Historically, television writers
  237. either had to live in Los Angeles, or days would be lost waiting for scripts
  238. to arrive by express mail.
  239. The Babylon 5 Model
  240. Altogether, the production's innovative approach to achieving feature
  241. film-quality production values on a fat-free budget has been dubbed The
  242. Babylon 5 Model within the industry.
  243. Curious producers and studio executives are frequently given tours of
  244. the entire operation, including the production's state-of-the-art facility
  245. in the San Fernando Valley of Los Angeles. A former manufacturing plant for
  246. swimming pool and hot tub pumps, the 70,000 square foot building was
  247. purchased by Babylonian Productions and converted into three sound stages
  248. and production offices in just nine weeks -- and ready for shooting on day
  249. one of week ten.
  250. "What I've tried to do over the years is to verse myself in the
  251. technological tools that will provide us a better opportunity to
  252. successfully do our job for less money and save us as much time as we
  253. possibly can," explains Copeland -- who also serves as the Executive Vice
  254. President of Netter Digital Entertainment, Inc., and the supervising
  255. producer of their new science fiction children's series, "Hypernauts," which
  256. they are producing in association with creator Ron Thornton's Foundation
  257. Imaging, Inc., and Greengrass Productions, Inc., for ABC's Saturday morning
  258. line-up.
  259. "To that end, we have an ADR booth here at the stage. So if we have to
  260. replace dialogue, if we have to loop any lines, we can get actors in between
  261. scenes. We don't have to schedule them on their day off and send them to a
  262. different place to record this stuff. We can also identify bad dialogue on
  263. the part of a guest actor and loop it before they get off the clock and we
  264. have to bring them back and pay them."
  265. But technology aside, Copeland believes that they couldn't do what they
  266. do every week without the ingenuity and resourcefulness of their production
  267. team.
  268. "We try to give people enough creative freedom to be able to take
  269. things in their own directions and refine them. Because if we're telling
  270. everybody exactly what to do, we've hire the wrong people for the job. Or
  271. we shouldn't be here, because we're inhibiting the creative process.
  272. "Also, we try to make everybody feel like they have a vested interest
  273. in the show. We solicit contributions from everybody. Just because you're
  274. a grip doesn't mean you don't have a good idea about something. So we try
  275. to share the creative process with everyone involved. And it's been
  276. returned to us ten-fold. We've held onto probably 85% of our crew over
  277. three years, which is very unusual."
  278. * * *