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- PIONEERING A NEW FRONTIER
- IN TELEVISION PRODUCTION:
-
-
- The Making of "Babylon 5"
-
-
- In 1986, a 32-year-old by the name of J. Michael Straczynski had a
- unique vision: a saga for television that would take five years to tell,
- and would feature state of the art effects as well as a huge cast of
- characters who would change and grow as empires rose and fell around them.
-
-
- His prospects of getting it mounted were daunting, for a myriad of
- reasons...
-
-
- A 5-year epic with a beginning, middle, and end in which each episode
- would be like a chapter in a book, and each season another volume in a
- continuing story? It had never been done on American television, except as
- a short-term mini-series. Only the British had ever attempted it, with "The
- Prisoner" (which lasted a mere 18 episodes) and to a lesser extent with
- "Blake's 7" and "The Who."
-
-
- Stunning visual effects combined with live action as realistic as
- anything seen in motion pictures -- but produced on a limited television
- budget? No one had ever tried it, much less without traditional motion
- control cameras, intricate models, and a mega-budget to underwrite the
- thousands of hours necessary to create sequences that lasted only a few
- minutes on the screen.
-
-
- Another science fiction series? The statistics were ruthless: only a
- handful of sci-fi series had lasted three seasons or more during the last
- four decades; 98% of all sci-fi series have been canceled before the third
- season; of the one or two new sci-fi shows typically launched each year, few
- survive beyond a few months. Even the original "Star Trek," which debuted
- in 1966, finally succumbed to a lack of ratings by 1969, after enduring a
- barrage of critical attack as a poor imitation of "Lost In Space."
-
-
- Amazingly, Straczynski finally succeeded -- although it would take an
- epic effort before his show called Babylon 5 would finally reach the small
- screen as a two- hour TV movie in February 1993, and a year later before his
- 5-year saga began unfolding in the form of a weekly series.
-
-
- How the Odyssey Began
-
-
- Rarely has a television series been conceived with as much dedication
- to forging new frontiers within the medium.
-
-
- "The fact is that I grew up a fan of science fiction -- particularly of
- the sagas: Tolkien's Lord of the Rings, the Dune books, the Lensman books,
- Childhood's End and Stranger in a Strange Land," says Straczynski.
-
-
- "So I wanted to do for television what I grew up reading in those great
- sagas. And the reality is that no one in American television had ever tried
- to do a real honest-to-God saga for television -- with a beginning, middle,
- and end over a period of, say, five years: where the first year is equal to
- the introduction you get in a novel; the second year is the rising action;
- the third year is the complication, and so on, with foreshadows and back
- references and character changes.
-
-
- "Although the British had done it with 'The Prisoner,' and to a lesser
- extent with 'Blake's 7' and 'Dr. Who,' no one in this country had ever
- applied a strict, literary novel technique to television."
-
-
- But Straczynski had other concerns as well, resulting from the several
- years he had already spent working in television as a staff writer and story
- editor on a number of animated and live action series.
-
-
- "My perception was that as much as one-third of any TV series budget is
- wasted on poor planning and short script deadlines. Typically, a script is
- delivered only days before it's going to be shot, and often just 24 hours in
- advance. There's even been cases where pages are landing on the set as the
- cameras are rolling. As a result, the crew is working all night making sets
- and costumes, and getting paid time and a half. Add to that the cost of
- complex special effects, prosthetics, elaborate sets and alien costumes, and
- science fiction shows quickly become the worst offenders.
-
-
- "So I thought, there's got to be a better, smarter way of doing this --
- of changing the fundamental way television is produced, and how would I do
- that?" Straczynski says.
-
-
- That's when he began thinking about what it would take "to design a
- show along more logical lines for science fiction, since the major source of
- expense is creating new worlds every week. I thought about the sorts of
- shows I like in tone...'Hill Street Blues,' 'St. Elsewhere,' even "M*A*S*H,'
- and in each case, there was a stationary locale and your stories come to
- you. In other words, where people in trouble come to you."
-
-
- From there, he recalled what he had read about post-World War II
- Germany, "where American, French and British forces (and, I think, some
- Russian) patroled equally to make sure that no one side got the upper hand,"
- as well as "the early free- ports of the 19th century, which were noted for
- some pretty rough characters, for adventure, for intrigue and smuggling.
-
-
- "Put those various elements together...and you've got Babylon 5," he
- explains of his decision to anchor his story on a futuristic United
- Nations-like space station in which some quarter-million humans and aliens
- of diverse cultures and competing ambitions attempt to negotiate their
- differences in neutral territory from episode to episode.
-
-
- Finally, there was the ultimate challenge that any series bearing his
- name would have to meet -- simply because Straczynski is by nature both a
- literary disciple and a bottom-line pragmatist at heart.
-
-
- "I'd seen so many science fiction shows by then that backed into a
- budget, and thus went forever over budget, that I wanted to challenge myself
- to develop a show that met several important criteria," he says.
-
-
- "1) It would have to be good science fiction. 2) It would have to be
- good television, and rarely are science-fiction shows both good sci-fi and
- good TV; they're generally one or the other. 3) It would have to take an
- adult approach to science fiction, and attempt to do for television sci-fi
- what 'Hill Street Blues' did for cop shows. 4) It would have to be
- affordable and done on a reasonable budget. 5) It would have to look unlike
- anything ever seen before on TV, and present not just individual stories,
- but present those stories against a much broader canvas."
-
-
- It was a big agenda, but the idea finally struck. "One day, literally,
- I was noodling around with this, and the entire story line just came in a
- flash. I saw the whole five year story in just one incredible revelation,"
- he says of that moment in 1986. "Then I spent the next two years trying to
- write down what I saw in that one moment of perfect clarity."
-
-
- Getting Babylon 5 Made
-
-
- After writing the series bible (that includes the 5-year story arc
- which only Straczysnki is privy to) and a two-hour screenplay, he presented
- the idea to Douglas Netter and John Copeland. The former head of the MGM
- studios, Netter had been the executive producer and Copeland the producer of
- "Captain Power and the Soldiers of the Future," the syndicated science
- fiction series for which Straczynski served as story editor (as well as
- writer on 11 episodes) in 1986-87.
-
-
- "Joe came to John and I right after we finished 'Captain Power' and
- said, 'I've got an idea for a science fiction show that can be contained,
- that we can do for a price, that has the potential to be greater than
- science fiction shows have been,'" Netter says. "But it took us six years
- from that point to get the pilot made."
-
-
- The problem was, Netter recalls, that "the networks had had science
- fiction pitched to them before, along with the caveat, 'We can do this for a
- reasonable price.' Of course, that was one of the great lies in Hollywood.
- And even though John and I had an excellent reputation for bringing shows in
- under budget and on time, as soon as they heard about big effects, red flags
- would go up in their minds. They were afraid that any attempt to do a
- science fiction show on a tight budget might result in inferior production
- values."
-
-
- And like everyone else, Warner Bros. didn't see how a high-quality show
- could be done on a cut-rate budget. "They said, 'Well, if you are going to
- do it for that, this stuff will look terrible.' And we said, 'No, it
- won't," Netter remembers. To prove their point, Straczynski, Netter, and
- Copeland had Ron Thornton -- who had worked with them on "Captain Power" and
- subsequently pioneered the use of CGI effects on an Amiga computer --
- produce a startling 50-second sequence featuring a computer-generated space
- ship being tracked from far in the distance to its arrival at the space
- station's docking bay, all in one shot.
-
-
- When they showed it to a group of Warner Bros. Executives and TV
- station heads who were part of PTEN, the reaction was everything they had
- hoped for: "When it was over, they said, 'We've got to see that again!'"
- Netter recalls. "And then when we said, 'We did it on a desktop computer,'
- they were just like flabbergasted."
-
-
- As a result, they finally got their production deal, and Babylon 5
- debuted as a two-hour pilot movie during the week of February 22, 1993, to
- an impressive 10.3 GAA national rating. Just the month before, Paramount
- (one of the many studios they had pitched years before) also launched "Star
- Trek: Deep Space Nine," another story anchored on a stationary space
- station. Of the much-noted coincidence, Netter says, "We were in
- development long before 'Deep Space Nine.'"
-
-
- Particularly impressive is the fact that Babylon 5 is produced "with
- syndication dollars," Copeland stresses. "This show is not done at a
- deficit. It pays for itself strictly out of the advertising dollars
- generated every year. And I don't know anybody else out there who's doing
- this exciting of stuff with the same economic realities we're dealing with.
- We're spending half of what an episode of 'Star Trek' costs, and one-third
- of an episode of 'Space: Above and Beyond.'"
-
-
- "We're doing what no one else is doing in town," adds Straczynski,
- "which is taking full advantage of the latest technology. We have almost a
- completely-digitalized studio, which no one else has at this point.
-
-
- "In addition, we plan things out way ahead of time. Before we roll one
- frame of film, we know what stories we're going to be doing that year, what
- sets we're going to have to construct, what effects we're going to need, and
- we always have a minimum of three scripts in hand. So this gives all the
- different parties concerned enough time to sit down and design things and
- build things properly, without having to rush. As a result, we're not
- paying 24 hours of overtime to get things done in time. It comes down
- basically to planning, which no one else does in this town."
-
-
- Babylon 5's Revolutionary Special Effects
-
-
- In 1964, "Star Trek" presented what were then fantastic new images of
- planets and space vessels unlike anything seen before. In 1977, "Star Wars"
- used what was then state-of-the-art technology to create amazing space
- battle scenes -- involving motion control cameras, intricate models, and
- untold months of shooting time to complete sequences that would last mere
- minutes. In 1994, Babylon 5 pioneered the newest breakthrough in special
- visual effects as the first science fiction show to produce astonishing
- outer space scenes without models or cameras.
-
-
- Certainly, computer technology for producing effects is no longer the
- novelty that it once was. Hardly a motion picture is made today in which at
- least one scene isn't enhanced electronically. The difference between
- Babylon 5 and other effects-laden TV shows and movies is that "we were the
- first to do everything with desktop computers," says Copeland of the show's
- Emmy Award-winning special visual effects.
-
-
- "We don't use expensive silicon graphics machines. We don't use
- high-end software. Initially all the 3-D computer animation was done on
- Amigas using the Video Toaster. Today, however, all the 3-D computer
- animation is done on PC clones and DEC Alpha platforms running on a readily
- available piece of software called LightWave 3-D. LightWave was originally
- part of the Video Toaster, but has been ported out as a software program
- available for many different computer platforms.
-
-
- "The matte paintings are done in a combination of Photo Shop and
- Electric Image. We do all our compositing in MacIntoshes. We edit on
- Avids. We even assemble the show in a computer; we don't do it in a regular
- video online bay anymore," Copeland continues. "And everything we use is
- available down at your friendly local computer store. We just push it a
- little harder."
-
-
- Besides Thornton's breakthrough experiments with an Amiga in
- combination with New Tek's Video Toaster in the early 1990s, Copeland had
- already been working with computer-generated effects for "Captain Power" in
- 1986. "A year before they started shooting 'Roger Rabbit,' two of the
- creatures in our series were completely done with 3-D computer animation and
- composited into live action scenes with the actors. Nobody had done that
- and we did it for 22 episodes. Of course, we're talking mere minutes
- compared to what we do now on Babylon 5, because we were using a whole
- different type of computer then."
-
-
- Not only is the production able to produce effects faster -- typically
- in just two weeks -- through the use of computers, but the end product,
- Copeland believes, is more realistic than traditional models. "We can
- actually go from a 150 kilometers away right up to something and look at the
- bulkheads on it. You can't do that with a model, because there isn't a
- stage big enough that would allow you to make such a shot in a single move."
-
-
- It's also notable that Babylon 5 features more visual effects footage
- per episode than any other series -- both past and present -- with a
- cumulative 90 minutes during the first season, 120 minutes in the second,
- "and a little bit better than that this year," according to Copeland.
-
-
- Babylon 5's Virtual Studio
-
-
- As well, Babylon 5 has pioneered a concept called The Virtual Studio,
- in which key members of the production team are located around the globe and
- linked up via the Internet or other means.
-
-
- The show's world-class original music score is created for each episode
- by LA-based composer Christopher Franke (formerly of Tangerine Dream), who
- conducts his Berlin Symphonic Film Orchestra, located halfway around the
- world in Germany, in real time despite the 15-hour time difference. Making
- it possible are four fiber optic cables that connect the two studios, as
- well as video cameras and large-screen television screens on both ends.
-
-
- Producers Strazynski and Copeland are able to monitor the progress of
- new special effects in development simply by dialing up Ron Thornton's
- Foundation Imaging studio over a modem. "We can check key frames and
- animation sequences -- or if they're designing a new ship that they want us
- to look at, we can pull up a frame of that and make comments about it before
- they go through the time intensive, expensive process of rendering a shot,"
- Copeland recounts. As a result, Thornton and his crew rarely have to visit
- the set.
-
-
- Emmy Award-winning matte artist Eric Chauvin resides and works in
- Washington state, yet is able to render all of Babylon 5's necessary matte
- paintings long-distance with only an occasional trip South. "We send him
- the film frames on 8mm digital tape. He then imports them into his
- Macintosh, does his painting using a program called Photoshop, and Fed Ex's
- the frames back to us on digital tape," Copeland says. Hopefully, the day
- will soon come when it is not necessary to courier raw materials between
- locations. In the meantime, Copeland explains, the Internet "is really a
- cowpath as far as transmission of real data" and only useful for conveying
- sketches and information.
-
-
- Also through the miracle of modems, Straczynski is able to commission
- freelance scripts -- 17 to date (all during the show's first two seasons),
- with more to come next year -- from the best science fiction writers in the
- world, regardless of their location. Historically, television writers
- either had to live in Los Angeles, or days would be lost waiting for scripts
- to arrive by express mail.
-
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- The Babylon 5 Model
-
-
- Altogether, the production's innovative approach to achieving feature
- film-quality production values on a fat-free budget has been dubbed The
- Babylon 5 Model within the industry.
-
-
- Curious producers and studio executives are frequently given tours of
- the entire operation, including the production's state-of-the-art facility
- in the San Fernando Valley of Los Angeles. A former manufacturing plant for
- swimming pool and hot tub pumps, the 70,000 square foot building was
- purchased by Babylonian Productions and converted into three sound stages
- and production offices in just nine weeks -- and ready for shooting on day
- one of week ten.
-
-
- "What I've tried to do over the years is to verse myself in the
- technological tools that will provide us a better opportunity to
- successfully do our job for less money and save us as much time as we
- possibly can," explains Copeland -- who also serves as the Executive Vice
- President of Netter Digital Entertainment, Inc., and the supervising
- producer of their new science fiction children's series, "Hypernauts," which
- they are producing in association with creator Ron Thornton's Foundation
- Imaging, Inc., and Greengrass Productions, Inc., for ABC's Saturday morning
- line-up.
-
-
- "To that end, we have an ADR booth here at the stage. So if we have to
- replace dialogue, if we have to loop any lines, we can get actors in between
- scenes. We don't have to schedule them on their day off and send them to a
- different place to record this stuff. We can also identify bad dialogue on
- the part of a guest actor and loop it before they get off the clock and we
- have to bring them back and pay them."
-
-
- But technology aside, Copeland believes that they couldn't do what they
- do every week without the ingenuity and resourcefulness of their production
- team.
-
-
- "We try to give people enough creative freedom to be able to take
- things in their own directions and refine them. Because if we're telling
- everybody exactly what to do, we've hire the wrong people for the job. Or
- we shouldn't be here, because we're inhibiting the creative process.
-
-
- "Also, we try to make everybody feel like they have a vested interest
- in the show. We solicit contributions from everybody. Just because you're
- a grip doesn't mean you don't have a good idea about something. So we try
- to share the creative process with everyone involved. And it's been
- returned to us ten-fold. We've held onto probably 85% of our crew over
- three years, which is very unusual."
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