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From: flixman@news.dorsai.org (Robt_Martin)
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Subject: JMS in SF Entertainment 10/95
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Date: Wed, 30 Aug 1995 07:50:58 GMT
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This text is copyright 1995 by Robert Martin. License for free
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distribution of this text, in complete or edited form, is granted
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providing the full text of this notice is included. Distribution
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of this text as part of a commercially available compilation,
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outside of the context of the Usenet distributed network, is
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expressly forbidden, which stricture includes the distribution of
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this text in any form of commercial archive (i.e., this is NOT to
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be included on CD-ROM Usenet compilations).
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Let There Be Light
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Let There Be Shadows
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Pay no attention to that man behind the curtain...
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Joe Straczynski on creating the universe of Babylon-5
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By Robert Martin
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The collaborative nature of television often defeats the attempt
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to bring the distilled vision of a single individual to the small
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screen. But on the rare occasion when that attempt works, the
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product is often something built to last--Rod Serling's <I>The
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Twilight Zone</I>, for instance, or Gene Rodenberry's <I>Star
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Trek</I>.
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The phrase "Joseph Straczynski's <I>Babylon-5</I>" may not come
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so trippingly off the tongue, but as that show continues to
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unfold its five-year saga of war and destiny among the stars, it
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has become clear to an increasing number of viewers that this is
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not "television as usual." Every episode in the series, though
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plotted to stand as a single narrative, simultaneously advances a
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broader story--which is not simply a timeline, but a sprawling
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novelistic saga with a variety of themes, subplots, and points of
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view.
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This broader narrative will reach its midpoint in the coming
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season, and currently things are heating up considerably on
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<I>B-5</I>. Most notably, the episode "The Coming of Shadows"
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marked the beginning of what seems likely to become a war between
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all the mortal races of the galaxy versus an ancient species of
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awesome power known only as the Shadows. Our last, best hope is
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that our alliance with the Vorlon species will help to pull us
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through...but we don't even know what a Vorlon is, though the
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Vorlon character Kosh has been a presence on the series since its
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inception.
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There's much more to be said about the show, its cast, its crew
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and its fans, but this time we need all the space we've got for
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the following lengthy interview. Those with access to any on-line
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service, to the World Wide Web, or to the Internet can find a
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wealth of background on the series; <I>Babylon-5</I> data files
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are available via file transfer protocol from ftp.hyperion.com;
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Mr. Straczynski's on-line communications can be monitored on a
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daily basis via the Usenet newsgroup rec.arts.sf.tv.babylon-5. And
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a vast trove of information can be explored in <I>The Lurker's
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Guide To Babylon-5</I> on the World Wide Web at
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http://www.hyperion.com/lurk/lurker.html.
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<B>Sci-Fi Entertainment:</B> In 1986, when this concept was first
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hatched, how did you figure the odds of getting this far with it?
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<B>Joseph M. Straczynski: </B>You have to understand the way my
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brain works, which is a dark and scary thing on the best of
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days.... When I came up with this in 1986, I said at that time, I
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will write the screenplay, I will get that screenplay produced as
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a pilot, I will get the series, the series will run for five
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years, and I will get off the stage. I never considered the
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odds.... I said this is going to happen; I didn't know it was
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going to take five years for it to happen. This show has been,
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really, an exercise in sheer force of will. I decided it was
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going to happen and nothing got between me and that. I don't even
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allow any other possibilities in my head. It's like standing in
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front of a long train with a chain on your back, pulling for five
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years, until it starts to move. For one brief period, you and the
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train are moving at the same speed...and then the train starts
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chasing you. That's about where I am right now with the story
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line.
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<B>SFE:</B> Your method of weaving story-threads through the
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series so that an episode in season two might play like the
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conclusion of a season one story, and the various resonances that
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creates--was that part of the initial seed?
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<B>JMS:</B> Foreshadowing is a technique that's not much used in
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series television--there's a lot of retro-continuity, where you
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write episode sixteen to conform to facts established in episode
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fourteen. But to write something for episode nine that won't be
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referred to again for a year is pretty much unheard of.
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Usually you structure a show around an hour--you don't structure
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it around two years--or five years. There's stuff in the first
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season of <I>Babylon-5<I> that serves its own narrative purpose,
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but will become far more relevant four years from now--as you go
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along, it gains more depth. And that was always at the core of
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the concept.
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I grew up a science fiction fan--reading Ray Bradbury's <I>The
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Martian Chronicles</I>, a series of individual stories which,
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together, create a large tapestry. E.E. "Doc" Smith's
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<I>Lensman</I> books, <I>Childhood's End</I>, the <I>Foundation
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</I>novels, <I>Lord of the Rings</I>, <I>Dune</I>, <I>Stranger in a
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Strange Land</I> are all sagas of that nature.
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Looking at the SF shows that were done, I asked, why hasn't
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anyone in American television--the British have done it--created an
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honest-to-god, literary-structured saga? And the only reason is
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that no one has ever done it.
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So as a thought experiment, I asked myself, if I were going to do
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that, how would I do it? What would it be, and how would I
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structure it? I began putting together the pieces, and that
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melded into another thought-experiment I had, which had to do
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with the way television is made--about 30 percent of the budget of
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any television show is wasted. So this came out of those two
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ideas, to find a means to marry these two concepts.
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<B>SFE:</B> It strikes me that the show might be more valued when
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it exists as a set of laserdiscs on a fan's shelf, than in its
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current form as a TV show; it seems a viewer might get more out
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of it that way....
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<B>JMS:</B> To some extent they might. The guy who is putting
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together the collector cards for Fleer sat down and watched two
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or three episodes per night, watching the whole thing through. He
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wrote me back and was just wog-boggled, because when you see it
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that way, the tightness of the structure just jumps out at you;
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and, while he'd been following the show, he really hadn't glommed
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onto what we were doing.
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<B>SFE:</B> It's my understanding that renewal came more easily
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this year, thanks to improved ratings....
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<B>JMS:</B> The ratings have improved, and the demographics are
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amazing, which makes the advertisers and the network very happy.
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<B>SFE:</B> When the show was still struggling to establish an
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audience, I imagine the TV-heads saying, "Joe, why don't you do a
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nice little space show with bad bad guys and good good guys, so
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the audience can have a reasonable expectation of what they're
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going to see?"
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<B>JMS:</B> I will tell you a true thing; during both renewal
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periods, first season and second, no one ever broached that to
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us--no one ever said, "Listen, we think you should pull back on
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this arc nonsense and just give us regular stories."
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That is why it took so long to get this series started in the
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first place; it took us five years to find people who understood
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exactly what it was we were trying to accomplish in the first
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place, and would sign on for that task of telling this larger
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story, in the way it needed to be told. Dick Robertson at Warner
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Brothers and David Thompson at Chris-Craft Television together
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are the brains behind the PTEN network. They backed this show for
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the purpose of telling this story, and our contact at Warner
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Brothers, Greg Mayday, who is terrific, also understands what it
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is we're trying to accomplish--which is the reason we're doing the
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show in the first place. So that has never even come up.
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<B>SFE:</B> In that case, your experience stands in sharp contrast
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to Harlan Ellison's well-known battles with TV executives. Have
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things changed that much in television?
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<B>JMS:</B> Not really. Remember, it took five years to find these
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guys.
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<B>SFE:</B> Speaking of Mr. Ellison, he is credited as "Conceptual
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Consultant." What exactly does that mean?
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<B>JMS:</B> Harlan's involvement is as peripatetic as Harlan
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himself is; he is allowed to insert himself into the process
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wherever he chooses. He's advised on costumes, on sets, he's come
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in on the meetings with writers like Peter David and David
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Gerrold. His description of the job is that he's the mad dog
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nipping at my heels; I think of him as my Jiminy Cricket,
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perhaps, a free-floating agent of chaos who, having been through
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such experiences as <I>The Starlost</I>, can help me avoid the
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pitfalls. And his job is to be honest with me, because when you
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are a television producer, people are very seldom about to tell
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you, "Joe, it sucks." You need someone around you who will do
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that, as in the old Roman tradition--when the conquering hero
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returns to Rome as garlands are being lain upon you, you have
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someone at your shoulder to say, "Fame is fleeting. You, too,
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will die." That's Harlan's job, to be the honest opinion that I
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need, because he's never pulled his punches and never will. As
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such, he is a valuable resource to me. He created the character
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of the ombudsman, helped to write the opening narration. He's
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contributed in many ways, but always around the corners, because
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he knows the story is my story; but his contributions have been
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very helpful in making that story much richer and deeper.
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<B>SFE:</B> You have an extremely varied background as a writer; I
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assume that is at least partly because you like doing a variety
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of things. Now you have this massive commitment to a television
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series.
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<B>JMS:</B> I am single-minded in some ways--when I'm of a mind to
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do something, I'll stick with it. I knew what the job consisted
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of when I took it, so it's never been a problem. The only problem
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was when, after five years of development--at a time when I could
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have gotten any number of mainstream shows going--people around me
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were saying, "Joe, it ain't gonna happen." Even my agent was
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saying, "Joe, it's not happening, give it up." But I couldn't do
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that. And then, of course, it did happen, and things have been
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great since.
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And the show is not the same; the show of the second year is not
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the same show we were doing the first year, and the
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<I>Babylon-5</I> we'll be doing three years from now won't be at
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all like the first-year show. As well, each episode is very
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different from every other episode--some are very dark, some very
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character-oriented, some have huge action set-pieces. What's
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great is that I come from a background where I've done comedy,
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I've done action, I've done drama, and I can take that diverse
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background and apply it all to this one, very diverse series.
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You'll get a very strong idea of one of the major changes by the
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end of this season.
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<B>SFE:</B> I understand that the final four episodes of season
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two are being held back to open your third season. Why is that?
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Isn't it a pain in the butt? <B>JMS:<B> A major pain in the butt.
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We and <I>Voyager <I>are doing the same thing, as it turns out.
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The new season begins, traditionally, in November. What happens
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usually is that we, and the <I>Trek <I>shows, only show four to
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six new episodes, then go back into reruns--so that, while we
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build ratings through that early part of the season, the reruns
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come in and you get cut off at the legs.
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So they figured, let's back this up a little bit, let's start
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showing episodes in October, get the momentum going, hit bigger
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with the first third-season episodes, and build, presumably, to a
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larger rating. From the numbers point of view it does make sense.
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From a creative point of view, I was on the roof with a
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high-powered gun...but what are ya gonna do?
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<B>SFE:</B> I'd think that would play havoc with the way you
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orchestrate the series' movement, judging from last year's season
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ending.
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<B>JMS:</B> It wasn't as big a cliffhanger this year, but I did
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reveal Kosh, which was enough to keep people talking for a couple
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of months.
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<B>SFE:</B> Will the shift alter your approach to the third
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season?
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<B>JMS:</B> Since it's airing a week after the last episode of
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season two, I changed the first third-season show to take place
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one week after the events of the previous season--I moved the
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dateline of the story up a little bit and changed some
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references. The actual plot line remains pretty much the same.
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<B>SFE:</B> The extent of your commitment to this show seems
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unprecedented--writing fifteen out of twenty-two scripts this
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season, and I know you take an active hand in a lot of aspects of
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the show...
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<B>JMS:</B> I'm involved in every aspect--costuming, prosthetics,
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computer design, casting, everything.
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<B>SFE:</B> And you're also deeply involved in the<I> B-5 </I>
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comics and novels. Where does it stop? This isn't how TV is
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usually done.
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<B>JMS:</B> You have to understand that this is my story and my
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baby, and whatever precedent has been set by how things are done
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in television, you have to keep in mind that I am a pain in the
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ass--very stubborn--and like to have my own way.
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Insofar as being involved in the comics and the novels is
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concerned, my sense is that very often, when a franchise is
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created, stuff is approved and just tossed out there to make
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money. The stuff just isn't part of the show; it's just
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tossed-off media crap. When I talked to the guys at DC, I said
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that I wanted to do something that would really feed into the
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show, and would be part and parcel of it. That way, the fans know
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that this stuff has passed through my hands, and know that it's
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been approved at the highest possible level of the show's
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creative staff, and not by some flunky in an office who stamps it
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"authorized."
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That's why we haven't done a whole lot of merchandising. I'd much
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rather keep a "boutique" approach to merchandising, than start
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cranking stuff out willy-nilly. I don't want to create a huge
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empire, I want to tell my story, and create a few ancillary
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things here and there because they are the particular things that
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I want.
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As for where it stops, there are a number of places where it has
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stopped, where I just didn't think it was worth my time to do
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certain things, and I've just said "pass" on those.
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Currently, I'm writing a four-issue story for the comic to tie
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directly into the first part of the third season, introducing a
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character who will be prominent through the season--providing that
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character's back-story and so on. The character will go from
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Minbar to Narn to Earth to Babylon-5. You'll see the entire B-5
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universe through this guy's eyes. It's a wonderful opportunity to
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do something we can't do in the show, because it would cost $10
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billion.
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<B>SFE:</B> How is the comic doing?
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<B>JMS:</B> We're trying to work out a resolution to a situation
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now, in that DC is cutting back on all their non-superhero
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titles, rather strongly, and <I>B-5</I> may come under that axe.
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Our own feeling is that DC didn't handle it as well as they might
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have; they didn't promote it very much, and they didn't ship very
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much--while, whenever it reached the stores, it sold out in a day,
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which we know by all the re-order requests that came in. But the
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decision hasn't been made yet, and the feeling is that if there's
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just a slight increase in sales, say about 3 percent, it won't be
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a problem. If it does happen, it shouldn't be too difficult to
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place the comic elsewhere, as two other comics companies were
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interested in a <I>B-5 </I>comic at the outset; we went with DC,
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to keep it "in-house," in a sense [Time-Warner owns both Warner
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Television and DC Comics].
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<B>SFE:</B> You seem to prefer those things that will supplement
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the story, literary things...
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<BI>JMS:</B> Absolutely.
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<B>SFE:</B> ...as opposed to things like toys and models...
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<B>JMS:</B> Oh, I want there to be models...there's a model of
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<I>Babylon-5</I> in Sheridan's office, which he bought in the
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"<I>Babylon-5</I> Emporium" [a satiric jibe at SF merchandising,
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in the episode "There All Honor the Lies"], and when the show
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hits the end, everyone knows that it's going into the other
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"captain's" office--mine.
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I want the model to exist, so eventually it will.
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<B>SFE:</B> Earlier you mentioned literary antecedents to
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<I>B-5</I>. I had three I wanted to bring up; you mentioned
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Tolkien and Bradbury. The third, related particularly to the
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coming of the Shadows, is Lovecraft.
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<B>JMS:</B> Well, there's a certain Gothic tradition that we're
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drawing upon. Writers like Lovecraft, August Derleth, Lord
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Dunsany, Clark Ashton Smith--they're all writers who worked in the
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area of the outre, dealing with dark areas that we can never
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quite wrap our minds around--a great tradition going back to the
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1930s, the '20s, and earlier. I would say that there are areas of
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the Shadow mythos that are of that school, and in that general
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area, though not particularly tied in to any one writer.
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<B>SFE:</B> So may we expect that tone to rise in the third
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season?
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<B>JMS:</B> I like creepy stuff. I like walking down the hall, the
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doors close, and there's a scratching from the other side...so,
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yes.
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<B>SFE:</B> You count yourself as an atheist, yet spiritual
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matters often set the theme for episodes of the show, and seem to
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be a large part of the arc. Some would see that as a
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contradiction.
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<B>JMS:</B> You have to understand that the writer's job is to be
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as honest as he humanly can in his characterizations and his
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storytelling. And, as I look at the long parade of human history,
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religion has not gone away in the past 4,000 years of recorded
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history, nor does it show any sign of going away any time soon.
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If I have to be honest in looking at the world 250 years from
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now, I have to say that people will still believe at that time,
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and I must treat that with respect--the same way I'd deal with
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scientific concepts. Because, truthfully, science and religion
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are two sides of the same coin. The methodology is vastly
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different--one relies on faith while the other relies on
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scientific method--both are endeavors to understand who we are,
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how we got here, where we are going, and what we are here to do.
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I feel that one must approach both of those endeavors with equal
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respect.
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I have a background of religious studies, a minor in philosophy
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from Northern California State, and majors in psychology,
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sociology and literature. I have always been intrigued by
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humanity's relationship to the mirror, its effort to come to
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grips with itself, as the only known species that asks, "Who am
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I?" My job is to explore that on every level, whether it's the
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religious side, the spiritual side, the scientific side, or
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within the aspect of each individual character. It all informs
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the core theme of <I>Babylon-5</I>, which, like everything else in
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the show, if you want to get it down to one sentence, is a
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question: "Will you lead or will you be led by others?'
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<B>SFE:</B> Beyond that level of recording future history, the
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show engages spiritual matters--matters of self-knowledge, which I
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guess is the atheist's best possible definition of
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"spirit"--directly.<I>
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<BI>JMS: </B>It comes down to the examined life versus the
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unexamined life, and so much of contemporary society is bent on
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distracting us from our own lives, with television, or the latest
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movie craze or something else. There's always that opportunity to
|
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be distracted each moment of your life, "I've gotta read the
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paper, I've gotta get the laundry, I've gotta see this movie,
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I've gotta..." on and on. And you never stop and just ask
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yourself the questions that matter. What this show tries to do is
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ask questions. We don't provide answers--my job is to ask
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questions, start discussions, start arguments, and start bar
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fights. If I do that, I've done my job.
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<B>SFE:</B> You mentioned that there will be changes occurring in
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the show with those last four episodes, that will be opening the
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third season. Will the first third-season shows continue that
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pace?
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<B>JMS:</B> No, because you have to do these things by degrees.
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The stuff that we do in the last four is pretty major stuff;
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we're going to take a breather from that with several more
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character-oriented episodes. And then, about mid-season, we're
|
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going to pull a biggie; there's a structural change in the entire
|
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core of the <I>Babylon-5</I> universe. The closest equivalent I
|
|
can imagine--and this is not a one-to-one correspondence, but just
|
|
to convey the magnitude of the change--suppose, when you turned on
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<I>Star Trek</I>, you found out that Starfleet has just been
|
|
bought by the Klingons, and the <I>Enterprise </I>must now serve
|
|
the Klingon Empire. Not just for an episode--that's what the show
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<I>is</I>, from that point on. It's a change of that magnitude,
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and I'm going to lead up to that with several nice, quiet, polite
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episodes; get up behind 'em and whap 'em real hard.
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<B>SFE:</B> You told Warner Brothers you're going to turn
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<I>Babylon-5 </I>upside down--they said, "Joe, that sounds great,"
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and clapped you on the back?
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<B>JMS:</B> Well, yeah. Their jaws dropped. They said, "You're
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really gonna do that?" And they started to get excited about it.
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They knew what the first three-year structure was supposed to be;
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|
the first year was sort of galloping around the galaxy, the
|
|
second year was our guys take it on the chin--they did a lot to
|
|
our guys, things didn't go too well for them at all--and the third
|
|
year is our guys fight back. That's the first three years, and
|
|
they knew that. And when I said, "bah-de-bah..." the room went
|
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wild. Greg Mayday in particular was very excited, and really
|
|
taken for a loop by it.
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<B>SFE:</B> You've said that characters will die long before the
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|
show completes its run--unexpectedly, as in real life. Is anyone's
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fate coming up soon?
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<B>JMS:</B> Perhaps.
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<B>SFE:</B> That's better than a "no comment."
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<B>JMS:</B> When does this hit the newsstand?
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<B>SFE:</B> In early September...
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<B>JMS:</B> Then I can't tell you. [pause] But some stuff will
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|
happen even before this season's up.... We could lose a couple of
|
|
characters. In a really permanent way.
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<B>SFE:</B> That's a shame. I hope not, 'cause I love all the
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|
characters.... I hope they all live long and, well, not prosper
|
|
exactly....[laughter]
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<B>JMS:</B> If you recall <I>The Shining</I>, and the character
|
|
played by Scatman Crothers, the only one who understood what the
|
|
"shining" was, and understood the kid; he was the good guy, the
|
|
guy everyone could rely on, and was set up throughout the movie
|
|
to be the guy who would save everybody at the end. Then in the
|
|
last half hour of the film, he realizes, omigod, something's gone
|
|
wrong at the hotel--he gets in the snowcrawler, travels through
|
|
ten miles of ice and snow and blizzard, negotiates this hostile
|
|
terrain, nothin's gonna stop him, he's chuggin' along. He gets to
|
|
the door, flings it open, gets an axe in his chest, and dies. And
|
|
it hits you--here's the guy who was going to be the resolution,
|
|
and he ain't it, he's lyin' on the floor in his own blood. I've
|
|
done something similar, and you'll understand when you see the
|
|
episode.
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|
<B>SFE:</B> Will we see any more of Michael O'Hare [Commander
|
|
Sinclair in <I>Babylon-5'</I>s first season] in the foreseeable
|
|
future?
|
|
|
|
<B>JMS:</B> I've discussed this with Michael, and with Warner, and
|
|
it's all set up to bring Michael back for a two-parter, about
|
|
one-third into the third season.
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|
|
|
<B>SFE:</B> And that will clear everything up? Like the matter of
|
|
his being "The One"?
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|
|
|
<B>JMS:</B> It'll clear up everything--that thread will not be
|
|
abandoned, there will be some surprises there, and for everyone
|
|
who was wondering, "Gee, I don't see how this fits in," it will
|
|
suddenly make sense. The question of who is "The One," and
|
|
questions surrounding Babylon-4, will all be dealt with--it's
|
|
gonna be a corker of a two-parter.
|
|
|
|
<B>SFE:</B> When you are not up to your ears in production--and
|
|
even when you are--you communicate with fans, through GEnie,
|
|
CompuServe and the Internet. Why?
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|
|
|
<B>JMS:</B> Bear in mind that I come from a background as a fan.
|
|
My sense as a SF fan is that they tend to be the most exploited
|
|
group around, told to watch the show, buy the toys, and shut the
|
|
hell up. Whenever I used to come to conventions, where producers
|
|
would show up with new shows, they'd say, "It's the best thing
|
|
since sliced bread. You'll see. We'll come back and we'll talk."
|
|
Then you see it, it ain't what they promised, and you can't find
|
|
them to talk about it afterward. You want to hit them with a
|
|
nerf-bat, but they're gone.
|
|
|
|
Also, I've been on-line since 1984; I was one of the first guys
|
|
on CompuServe. When this show got going, I said, "Should I change
|
|
this part of my life?" The answer was <I>no</I>, why not keep that
|
|
communication going? A lot of television producers are insulated,
|
|
they don't get to hear from guys in Iowa or Dubuque, about what
|
|
they think of their shows. And I think they would profit
|
|
tremendously from hearing that information. So my decision was to
|
|
keep that open, to respect the fans, to keep myself honest, to
|
|
keep me humble, because it's hard not to be humble with some of
|
|
the things that come flyin' through there, and because, for the
|
|
last fifteen or twenty years, I've been working to de-mystify the
|
|
whole area of television production.
|
|
|
|
I did a column for ten years for <I>Writer's Digest </I>on
|
|
television writing and what is involved with it, written columns
|
|
and articles and parts of books about this. So here we have the
|
|
opportunity, through this on-line exchange, to create a document,
|
|
which will ultimately be thousands of pages long, tracking this
|
|
series from the first development, to the pilot, through the
|
|
series, things that go right, things that go wrong--which no one's
|
|
ever done before to this extent. When we're done, there will be
|
|
this extensive document, a snapshot of the entire process,
|
|
available to anyone who is interested in the inner workings of a
|
|
television series. It's all there, available for download, and
|
|
people have been drawing upon it--I've gotten calls from
|
|
university television and film department guys, saying they
|
|
distributed it among their students. I heard from one producer
|
|
who said that he borrowed our ideas on structuring the use of
|
|
sets for a television project. That opportunity to educate and
|
|
inform is an excellent reason to continue.
|
|
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