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[1][ISMAP]-[2][Home]
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### GUIDE ### [3][Background] [4][Synopsis] [5][Credits] [6][Episode
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List] [7][Previous] [8][Next]
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_Contents:_ [9]Overview - [10]Backplot - [11]Questions - [12]Analysis
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- [13]Notes - [14]JMS
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Overview
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The Narn-Centauri War reaches a turning point. Sheridan is
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contacted by a powerful ally, who offers assistance. [15]John
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Schuck. [16]W. Morgan Sheppard as Warleader G'Sten. [17]William
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Forward as Refa.
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Sub-genre: Action/Intrigue
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[18]P5 Rating: [19]9.49
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Production number: 219
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Original air date: August 1, 1995 (UK)
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October 18, 1995 (US)
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Written by J. Michael Straczynski
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Directed by John Flinn
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_Note: this episode is more momentous than most. Think twice before
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proceeding to the spoilers; it's worth seeing unawares._
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Watch For
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* A change in the number of candles in G'Kar's quarters.
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_________________________________________________________________
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Backplot
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* The new Centauri emperor, Cartargia, is acting mostly as a
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figurehead, a front for Refa and his compatriots.
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* A treaty among all the aligned worlds outlawed the use of mass
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drivers as a weapon of war, similar to the Earth treaties
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outlawing the use of chemical and biological weapons.
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* Draal says he has found other beings on Epsilon 3, ones who take
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care of the great Machine Draal is at the heart of. One of them is
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a fellow named Zathras (cf. [20]"Babylon Squared.")
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* Delenn has been in charge of all the Rangers on Babylon 5. She now
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shares that command with Sheridan.
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* Sheridan does not know that Sinclair is behind the Rangers.
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* The Centauri seem to have gravity control technology. Londo
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watches as the Centauri bombard the Narn homeworld, standing --
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seemingly in gravity -- aboard a motionless ship. (Either that, or
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they have magnetic shoes.)
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Unanswered Questions
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* What's Zathras doing on Epsilon 3, and how did he get there? If
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the planet has been undisturbed for at least the past 500 years
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([21]"A Voice in the Wilderness, part 2,") is he that old?
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* Where was Zathras such that Draal, with sight that extends across
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light-years, couldn't find him? Perhaps he wasn't in another
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place, but another time (see [22]"Babylon Squared.")
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* Will the great machine be involved in pulling Babylon 4 through
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time?
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* Now that Londo has stated he no longer wishes to associate with
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the Shadows, his usefulness to Lord Refa is at an end. How will
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Refa handle this?
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* What exactly was G'Kar told to do in the Kha'Ri's last message?
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Ask for sanctuary, obviously, but anything else?
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* What other technology do the Shadows have that we haven't seen
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yet?
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* Have the Narn unwittingly discovered a weakness of the Shadows?
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(see [23]Analysis)
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* Now that G'Kar has been stripped of his homeworld and position on
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Babylon 5, what can he contribute to the battle against the
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Shadows?
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Analysis
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* Londo is now convinced that his associates are far too powerful
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for their motives to be solely for his benefit. He realises that
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he has become a pawn in their larger game, and that his personal
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quest for more power has lead to the death of esteemed friends and
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many innocents. While convinced of this, and that he has allowed
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himself to be maneuvered at every turn by the will of others, he
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still carries through with his role as a paper tiger
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politician/ambassador.
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* The Shadows show some new weaponry. It appears that each ship can
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"give birth" to a cluster of forty or so of the smaller fighters
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G'Kar encountered at Z'ha'dum in [24]"Revelations." We are not
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shown that these fighters are re-assimilated at the end of the
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confrontation, and it is also unknown how many times each Shadow
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can do this.
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The second weapon has the ability to disrupt a jump point so that
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it is fatal for any ship to attempt to use it. Once an attack
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against the Shadows begins it appears you can leave only when they
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so allow it.
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* The Shadow "wounded" during the battle is thrown off course by the
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loss of one of its spines. After the battle is finished, a second
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Shadow joins with it as if to assist it. The broken spine is
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clearly visible on the ship that does not move during the docking
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procedure. It suggests that the damaged Shadow was unable to
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function as effectively, perhaps because it was in pain.
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* With Draal offering the resources of the highly advanced
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technology at his command, it appears that Babylon 5 is one of the
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few places that may withstand a Shadow assault. That it can become
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the base of operations for the Army of Light is now clear.
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Perhaps more importantly, Babylon 5 can probably also withstand a
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frontal assault by Earthforce, though they might prefer to destroy
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it from within.
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* The Centauri use of mass drivers flauts all previously signed
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conventions, and it appears (cf. [25]"And Now for a Word," where
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the Centauri are discovered using Babylon 5 to transport mass
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drivers and energy weapons) that they have been planning this kind
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of assault on the Narn homeworld for some time.
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* A mass driver uses a heavy object (such as a small asteroid)
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launched from orbit toward a planet's surface at low speed. As it
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falls through the planet's gravity well it gains considerable
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momentum. On impact the immediate area becomes a crater, and huge
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quantities of dust are thrown up into the atmosphere, blocking out
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sunlight and causing something like a nuclear winter. E. E. "Doc"
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Smith's [26]Lensman series, written from 1937 to 1948, is the
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first literary SF work to use mass drivers as weapons for
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planetary bombardment as shown in this episode. (If you know of an
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earlier work, send me mail!)
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* All of the major governments (with the exception of the Vorlons)
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are now under serious internal stress. They are either
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introspective (Earth,) skeptical of present danger (Minbari,)
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overextended (Centauri,) or occupied (Narn). It appears that the
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Shadows have achieved, either directly or indirectly, effective
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destabilization of every major power that might stand up to their
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forces.
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* Ambassador Kosh openly lets the Rangers know of his involvement.
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* It appears that Garibaldi's friendship with Londo has strained to
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the breaking point.
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* Sheridan now has access to the Rangers. This appears to be
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fulfilling the dream induced by Kosh (cf. [27]"All Alone in the
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Night") where he is described as being "The Hand." Presumably this
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reference is to his role as someone who will help lead the forces
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of light as the right hand man of "The One."
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* A fully prepared numerically superior Narn task force is easily
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destroyed by the Shadows. Unless more effective combat techniques
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are discovered, the battle with darkness will have to involve more
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subtle tactics.
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* Londo hasn't forgiven Refa for the death of his friend Urza Jaddo
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([28]"Knives.")
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* Londo's cough in the council chamber scene sounds suspiciously
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like the one in his dream in [29]"The Coming of Shadows." Could he
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be coming down with something? (See [30]jms speaks)
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Notes
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* JMS premiered this episode at the Chicago Comicon on July 1, 1995.
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* W. Morgan Sheppard also appeared in the first season episode
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[31]"Soul Hunter" as the title character.
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* The episode's initial airing, in the UK, was 50 years, almost to
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the day, after the atomic bomb was dropped on Hiroshima during
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World War II. Considering the obvious parallels between the
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Centauri use of mass drivers and the American use of the atomic
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bomb, that's a serindipitous, if unintentional, bit of timing.
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* "Now the trumpet summons us again: not as a call to bear arms,
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though arms we need; not as a call to battle, though in battle we
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are; but as a call to bear the burdens of a long, twilight
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struggle--year in and year out, rejoicing in hope, patient in
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tribulation--a struggle against the common enemies of
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man--tyranny, poverty, disease, and war itself." --John Fitzgerald
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Kennedy. An [32]audio version of his speech is available. [INLINE]
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* In the first Londo-Refa scene, just before Refa sits, what looks
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like a wooden duck with its wings outstretched is visible on a
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shelf beside the throne. Perhaps it's a Centauri cat (cf.
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[33]"Chrysalis.")
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* Candles are used subtly to represent hope, here and in previous
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episodes (see [34]jms speaks.) At the beginning of G'Kar's prayer
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scene, the shelf behind him is filled with burning candles -- but
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by the end, as his people's last hope is destroyed by the Shadows,
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they've all gone out.
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* Likewise, when Londo and Refa are talking, they're both cloaked in
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shadow -- until Londo expresses misgivings about his associates
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and emerges into the light.
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* The battle sequence was directed by Mojo of Foundation Imaging;
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the mass-driver sequence was directed by John Teska. The episode
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has more effects footage than any previous one, nearly five
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minutes' worth. The effects took almost a month to produce.
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jms speaks
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* "The Long, Twilight Struggle" is probably the biggest episode of
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the entire two years to date, story and EFX and character wise,
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and will have a profound effect on the series that I'd compare to
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a cross between "Signs and Portents" and "Chrysalis".
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* I don't want to say anything about "The Long Twilight Struggle" at
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this time, to avoid hyping people. Suffice to say it's a very
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strong episode.
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* Hell, in some ways, when compared with "Struggle," "The Coming of
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Shadows" is a light comedy in which nothing much happens.
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* Without spoiling anything...yes, in this regard, I've always noted
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that there are some echoes of WW II in the overall storyline, and
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some applies here. Also, again, the purpose of a large measure of
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the show is to elicit discussion of such issues as this...where
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are the mora, (moral) responsibilities in such a situation? What
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are the ethics of mass warfare? Where does expediency begin and
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compassion end? *Should* compassion have to end for the greater
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good?
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If we can start some bar fights, I'll have done my job.
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Fact is, I don't have one single damned good answer. But I've got
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a whole LOTTA questions...
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* Thanks. Yes, there's a WW II parallel, not in terms of justifying
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one or the other -- one can make compelling arguments for and
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against the use of atomic weapons to close the war, but I leave it
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to those who were there to have made the right decision, because
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they had to live with it -- but in terms of strategy and wartime
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logic.
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* Thank you. I'm quite frankly thrilled beyond words at the
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preliminary reactions from the UK to this episode; we worked
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*really* hard on it, and I can't tell you what the reactions mean
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to us.
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* Thanks. It's definitely one of my favorite episodes. The intensity
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is terrific.
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* Yes, "They're being bombed back to the stone age" is a Vietnam era
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quote.
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* Re: what you could see of the planet's surface...one of the side
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effects of the technology used is that, realistically, it would
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throw up a *hideous* amount of smoke, dust and debris, and you
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wouldn't see much of anything.
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* _Why isn't Londo floating weightless?_
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Some races, like the Centauri and the Minbari, use drive systems
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built to varying degrees on magnetic and gravitational forces;
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some of them don't so much go to a planet as create a situation
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where they are drawn toward it. One of the side effects of this is
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a field allowing for artificial gravity. Earth doesn't have this
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level of technology, however.
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* Re: your note about 500 Narns for every 1 Centauri...you may want
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to check our own history. During the occupation of some parts of
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Europe during WW II, similar tactics were used. In some cases the
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threat rose as high as 100-200 Jews or Russians executed for every
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Nazi killed; much the same has been done in earlier history. Five
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hundred to one is a figure relatively consistent with what humans
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have done from time to time when we wish to instill terror. So I
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find this a curious quibble.
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* Actually, Londo *specifies* that the 500 will include "the
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perpetrator's own family."
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* _Was Draal's voice dubbed?_
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No, his voice wasn't dubbed, or changed, by anyone; might've been
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a glitch in local audio or something.
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* Thanks. Draal's played by John Shuck, who did a great job. And
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yes, we'll definitely be seeing him again. (We first met him in "A
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Voice in the Wilderness.")
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* _I loved the part with Draal calling out for Zathras_
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Yeah, that was a rather Draal bit of humor, wasn't it?
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* In part it's John's take on the character, but what I indicated to
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him was that Draal's gone through some considerable changes by
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entering the heart of the machine; it's given him greater
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understanding, and the freeing aspects of greater humor. It's
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almost like -- and I hate to even use the reference because
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somebody'll say "Oh, that's what he's doing," and I ain't, it's
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just a point of comparison -- Tom Bombadil in LoTR...quite funny,
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but also someone not to be trifled with.
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* It wasn't intended that Delenn should touch Draal; it sorta
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happened on the set, and no one really noticed, and it wasn't
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worth going back and reshooting the whole thing. My sense is that
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if it's like a virtual reality situation, she would "feel" it even
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though it's not there, if the image was impinging correctly on the
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brain.
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But in either event, the image is not and should not be considered
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to be solid.
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As for Londo's shot...the director called "cut" I think a bit too
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soon, we used every frame we had to extend that shot (and, in
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fact, we even went so far as to freeze the final frame and extend
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the shot by a smidge, if you look at it carefully). Nonetheless, I
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think it works pretty spiffily.
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As for the mass drivers, the amount of energy required to move
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something that big would generate huge amounts of heat, possibly
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making them even white-hot hence the glow.
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* _An actor's job is to physicalize the script. Can you give an
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example?_
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Yes, I think that's accurate. The most obvious place where it
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worked was where Londo looks through the window to Narn being
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bombed below. There's no dialogue, and he has to convey a range of
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emotions just through his face....which is a terribly difficult
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thing to do, and he did a superb job of it.
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* Mass drivers use asteroids freely available in space, accelerated
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and fired into a planetary atmosphere. EA non-rotational ships
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have zero g. EA tech is generally much lower in weapons tech and
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other areas than the Minbari and Vorlons, among others.
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* Actually, what Delenn said was, "...the Rangers *in this area* are
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under my direct command." So Sinclair's post as Ranger One remains
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back on Minbar.
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And yes, Sinclair has apparently been described as the One...but
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you must ask...the one *what*?
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Expect final answers to this one late this coming season.
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* _On each season's music for the opening credits reflecting the
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mood of the season_
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What do I have in mind for season three? What I indicated to Chris
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Franke was to look at a piece of music he did in "The Long,
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Twilight Struggle" and interpolate some elements of that into the
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main theme, with a very hard sound. The piece in question is about
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the middle of the first really...um...busy scene after the act
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break.
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* Until "The Long Twilight Struggle," nothing else has come close to
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that scene [the attack on the Narn outpost in "Coming of Shadows"]
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for me. But there's some stuff in there that finally manages to to
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surpass it. Just gorgeous and scary and awe-inspiring.
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* _These Narn heavy cruisers were different than the ones in
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[35]"Midnight on the Firing Line."_
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There are various kinds of ships the Narns have, some older than
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others; the ones in the first ep were older ones.
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* _About the Narn/Shadow battle_
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Thanks. Yeah, that scene is one of my favorites; a lot of work
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went into it, and I think it shows.
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* _Secret of Narn success in injuring a Shadow ship?_
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Not much to the secret...they coordinated their firepower on one
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of the ships, in hopes of doing damage.
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* G'Kar's prayers would have been unrelated to the wounding of the
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shadow vessel.
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* _Was the Shadow ship permanently disabled?_
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It was in shock, but it would've recovered in a bit more time.
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* _Were there four Shadow ships stacked together after the battle?_
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Actually, what's probably confusing is that the shadow vessels are
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bi-level, so when two come together it looks like four or so; but
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it's just the two.
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* Thanks. One of the things I wanted to try was to find a way to
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stage long-range combat. One of the things everyone says is that
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even though real aerial combat tends to be at great distance --
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and space combat would be conducted over thousands of kilometers,
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you probably wouldn't be able to even SEE your opponent at that
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range, just pick up the enemy ships on your scanners -- you can't
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do that for TV because you need to have both in frame, hammering
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each other short-range, to make it work for viewers.
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But I've always liked a challenge, so I thought I'd see if I could
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make it work. The two sides are, as noted, thousands of kilometers
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apart, and take most of that sequences just to catch up with each
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other. And frankly, I think it's probably one of the most dynamic
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battle sequences we've ever done, so you can expect more in the
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future, now that I've kind of got the hang of how to do this.
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* Agreed. The use of different tactics and weapons at different
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distances gives a sense that there is a *strategy* behind what's
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going on, that it's not just two ships coming with city blocks of
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one another and clobbering each other. Strategy implies
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intelligence, and to see intelligence in the shadow vessels is
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scary indeed.....
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* The reason for the placement of the jump points is *very* straight
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forward.
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By virtue of their size and the tremendous forces unleashed by
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punching a hole into hyperspace, you want to form it a little
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distance away or risk being severely damaged. If they formed the
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points between them and the enemy, which was quite capable of
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avoiding them, it would be entirely possible for the shadows to
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get in front of the point and cut off their sole means of escape.
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Usually, better to form them behind you, so the enemy can't block
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your way out, and take a possible hit or two to your aft sections
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than be totally cut off. They didn't anticipate the extra weapons
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the shadows had.
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* _Were those Narn cruisers especially big?_
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The cruiser is the same size as that sent to look into Z'ha'dum;
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it's just a matter of perspective and how close the camera gets.
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* _Did the shadow ships phase out to avoid the energy mines?_
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No, they didn't phase out so much as absorb the energy, at cost of
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great pain.
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* Well, they're organic technology, so they can feel, but only after
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a fashion.
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* "Why didn't the fighters do anything?"
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They did. Look more closely. They engaged the Narn fighters in
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dogfights all over the place. They're hardly more than specks
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against the huge ships, but they're definitely there.
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* _One Shadow ship in "Signs and Portents," two in "Chrysalis,"
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three in "The Coming of Shadows," four here?_
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Give Tim Lynch a ceegar. Yes, more ships are starting to appear,
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as more ships become available.
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* _They only have four ships?_
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Never said you're seeing their entire fleet, you're seeing what
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they can afford to send out at any given moment on relatively
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low-priority jobs.
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* Dave: yup. Londo's never coughed before, and this was very
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deliberately placed. He's on the path, like it or not.
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* _The Vorlons lodged an official protest! Is this the first time
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they've taken an action like that?_
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Yeah, that's pretty much the first time since the pilot where the
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Vorlons got involved with the Sinclair situation.
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* Bingo. As I mentioned before, the "long twilight struggle" title
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is a quote; you correctly identified the source in the [36]JFK
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quote.
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* _About Sheridan's closing speech_
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Certainly, Sheridan is slowly growing more into a leader who must
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be able to step to the front in this kind of way, yes.
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* _What does "the balloon is going up" mean?_
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There have been many explanations for where this phrase comes
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from. Most of them are obviously spook etymology, but the first
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one I heard -- and who knows if this is right -- comes from WW I,
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where just before one side would go into battle, they'd send one
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man up in a hot air balloon to scout the enemy's location. If you
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saw the balloon going up, you knew combat wasn't far behind.
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Wherever it comes from, though, that's the general meaning of the
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phrase.
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_Editor's note: Apparently the term dates back to the American
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Civil War, during which balloons were deployed by the Signal Corps
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before battles._
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* Candles are, I think, wonderfully emblematic of life, and of being
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a single ray of light, or hope, in a dark place. The Grey Council
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stands between the candle and the star; watch G'Kar's action re: a
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candle in his quarters...and in that scene (for those who've seen
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TLTS) note how many candles are in the room in the beginning, and
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at the end.
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We are the candle that burns brightly, stubbornly,
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effectively...but briefly.
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* [37]The candles in G'Kar's quarters
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Sherry...thank you. The level of attention to detail is the *only*
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way that this story will be told properly. It means you sit down
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with the director, and others, and you make totally clear --
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there, and in the script -- what you saw in your head when you
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wrote it. As well as repeatd verbal themes, cues, phraseologies,
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it's important (since this is a visual medium) to incorporate
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visual cues that add to the thematic thrust of the piece, that
|
|
create a mood, or convey an emotion or a thought on an almost
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|
cellular level. The hardest part is being careful not to OVER use
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them, because then they lose all meaning and impact.
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* Re: G'Kar's position on the council...Sheridan could have carried
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on, but it would've been basically useless. The Centauri now
|
|
occupy and run Narn, and thanks to the surrender and agreement to
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|
the Centauri terms, call the shots as far as who can legitimately
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|
speak for Narn. Sheridan could've kept G'Kar *in the room*, but
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|
he'd still be powerless, without portfolio, and the whole concept
|
|
of the council would be shot. He is now simply Citizen G'Kar, same
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|
as any other Narn. No, Londo isn't of higher rank in the council
|
|
than Sheridan, but he speaks for the Centauri, and the Centauri
|
|
speak for Narn.
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* Re: Earth's attitude toward the Centauri...stick around for 2 more
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|
episodes.
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Re: not recognizing the Centauri rule...on what basis would or
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|
could Earth do this? If the Narns had not agreed to total and
|
|
unconditional surrender, sure, there might be a case you could
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|
make...otherwise, one doesn't have a leg to stand on.
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|
Vampyr...okay, (poink), I've now made you Babylon 5 Person here.
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|
So how could Sheridan "take Londo down a peg" in any manner
|
|
consistent with reality? Yell at him? Sure, but to what effect? He
|
|
had nothing to back it up. Before, in "Shadows," he had a bluff he
|
|
could run; now that's not relevant because the actions have all
|
|
been taken, and there is nothing that can be done to stop it.
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Sometimes, things happen in the real world, and we'd love to see
|
|
the person taken down a peg, as you say...but sometimes actually
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*doing* that in a real world situation, or a fairly rigorous
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fictional situation, is a different matter.
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|
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[43][Next]
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[44]Last update: January 28, 1998
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References
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1. file://localhost/cgi-bin/imagemap/titlebar
|
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2. LYNXIMGMAP:file://localhost/lurk/maps/maps.html#titlebar
|
|
3. file://localhost/home/woodstock/hyperion/docs/lurk/background/042.shtml
|
|
4. file://localhost/home/woodstock/hyperion/docs/lurk/synops/042.html
|
|
5. file://localhost/home/woodstock/hyperion/docs/lurk/credits/042.html
|
|
6. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
|
|
7. file://localhost/home/woodstock/hyperion/docs/lurk/guide/041.html
|
|
8. file://localhost/home/woodstock/hyperion/docs/lurk/guide/043.html
|
|
9. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#OV
|
|
10. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#BP
|
|
11. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#UQ
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|
12. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#AN
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|
13. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#NO
|
|
14. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#JS
|
|
15. http://us.imdb.com/M/person-exact?+Schuck,+John
|
|
16. http://us.imdb.com/M/person-exact?+Sheppard,+William+Morgan
|
|
17. http://us.imdb.com/M/person-exact?+Forward,+William
|
|
18. file://localhost/lurk/p5/intro.html
|
|
19. file://localhost/lurk/p5/042
|
|
20. file://localhost/home/woodstock/hyperion/docs/lurk/guide/020.html
|
|
21. file://localhost/home/woodstock/hyperion/docs/lurk/guide/019.html
|
|
22. file://localhost/home/woodstock/hyperion/docs/lurk/guide/020.html
|
|
23. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#AN
|
|
24. file://localhost/home/woodstock/hyperion/docs/lurk/guide/024.html
|
|
25. file://localhost/home/woodstock/hyperion/docs/lurk/guide/037.html
|
|
26. http://wheel.dcn.davis.ca.us/~zlensman/lensfaq.html
|
|
27. file://localhost/home/woodstock/hyperion/docs/lurk/guide/033.html
|
|
28. file://localhost/home/woodstock/hyperion/docs/lurk/guide/039.html
|
|
29. file://localhost/home/woodstock/hyperion/docs/lurk/guide/031.html
|
|
30. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#JS:cough
|
|
31. file://localhost/home/woodstock/hyperion/docs/lurk/guide/002.html
|
|
32. http://www.spies.com/~ceej/Music/twilight.struggle.html
|
|
33. file://localhost/home/woodstock/hyperion/docs/lurk/guide/022.html
|
|
34. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#JS:candles
|
|
35. file://localhost/home/woodstock/hyperion/docs/lurk/guide/001.html
|
|
36. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#NO:jfk
|
|
37. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#NO:candles
|
|
38. file://localhost/lurk/lurker.html
|
|
39. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#TOP
|
|
40. file://localhost/cgi-bin/uncgi/lgmail
|
|
41. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
|
|
42. file://localhost/home/woodstock/hyperion/docs/lurk/guide/041.html
|
|
43. file://localhost/home/woodstock/hyperion/docs/lurk/guide/043.html
|
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44. file://localhost/lurk/lastmod.html
|