The Lurker's Guide to Babylon 5
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  1. [1][ISMAP]-[2][Home]
  2. ### GUIDE ### [3][Background] [4][Synopsis] [5][Credits] [6][Episode
  3. List] [7][Previous] [8][Next]
  4. _Contents:_ [9]Overview - [10]Backplot - [11]Questions - [12]Analysis
  5. - [13]Notes - [14]JMS
  6. _________________________________________________________________
  7. Overview
  8. The Narn-Centauri War reaches a turning point. Sheridan is
  9. contacted by a powerful ally, who offers assistance. [15]John
  10. Schuck. [16]W. Morgan Sheppard as Warleader G'Sten. [17]William
  11. Forward as Refa.
  12. Sub-genre: Action/Intrigue
  13. [18]P5 Rating: [19]9.49
  14. Production number: 219
  15. Original air date: August 1, 1995 (UK)
  16. October 18, 1995 (US)
  17. Written by J. Michael Straczynski
  18. Directed by John Flinn
  19. _Note: this episode is more momentous than most. Think twice before
  20. proceeding to the spoilers; it's worth seeing unawares._
  21. Watch For
  22. * A change in the number of candles in G'Kar's quarters.
  23. _________________________________________________________________
  24. Backplot
  25. * The new Centauri emperor, Cartargia, is acting mostly as a
  26. figurehead, a front for Refa and his compatriots.
  27. * A treaty among all the aligned worlds outlawed the use of mass
  28. drivers as a weapon of war, similar to the Earth treaties
  29. outlawing the use of chemical and biological weapons.
  30. * Draal says he has found other beings on Epsilon 3, ones who take
  31. care of the great Machine Draal is at the heart of. One of them is
  32. a fellow named Zathras (cf. [20]"Babylon Squared.")
  33. * Delenn has been in charge of all the Rangers on Babylon 5. She now
  34. shares that command with Sheridan.
  35. * Sheridan does not know that Sinclair is behind the Rangers.
  36. * The Centauri seem to have gravity control technology. Londo
  37. watches as the Centauri bombard the Narn homeworld, standing --
  38. seemingly in gravity -- aboard a motionless ship. (Either that, or
  39. they have magnetic shoes.)
  40. Unanswered Questions
  41. * What's Zathras doing on Epsilon 3, and how did he get there? If
  42. the planet has been undisturbed for at least the past 500 years
  43. ([21]"A Voice in the Wilderness, part 2,") is he that old?
  44. * Where was Zathras such that Draal, with sight that extends across
  45. light-years, couldn't find him? Perhaps he wasn't in another
  46. place, but another time (see [22]"Babylon Squared.")
  47. * Will the great machine be involved in pulling Babylon 4 through
  48. time?
  49. * Now that Londo has stated he no longer wishes to associate with
  50. the Shadows, his usefulness to Lord Refa is at an end. How will
  51. Refa handle this?
  52. * What exactly was G'Kar told to do in the Kha'Ri's last message?
  53. Ask for sanctuary, obviously, but anything else?
  54. * What other technology do the Shadows have that we haven't seen
  55. yet?
  56. * Have the Narn unwittingly discovered a weakness of the Shadows?
  57. (see [23]Analysis)
  58. * Now that G'Kar has been stripped of his homeworld and position on
  59. Babylon 5, what can he contribute to the battle against the
  60. Shadows?
  61. Analysis
  62. * Londo is now convinced that his associates are far too powerful
  63. for their motives to be solely for his benefit. He realises that
  64. he has become a pawn in their larger game, and that his personal
  65. quest for more power has lead to the death of esteemed friends and
  66. many innocents. While convinced of this, and that he has allowed
  67. himself to be maneuvered at every turn by the will of others, he
  68. still carries through with his role as a paper tiger
  69. politician/ambassador.
  70. * The Shadows show some new weaponry. It appears that each ship can
  71. "give birth" to a cluster of forty or so of the smaller fighters
  72. G'Kar encountered at Z'ha'dum in [24]"Revelations." We are not
  73. shown that these fighters are re-assimilated at the end of the
  74. confrontation, and it is also unknown how many times each Shadow
  75. can do this.
  76. The second weapon has the ability to disrupt a jump point so that
  77. it is fatal for any ship to attempt to use it. Once an attack
  78. against the Shadows begins it appears you can leave only when they
  79. so allow it.
  80. * The Shadow "wounded" during the battle is thrown off course by the
  81. loss of one of its spines. After the battle is finished, a second
  82. Shadow joins with it as if to assist it. The broken spine is
  83. clearly visible on the ship that does not move during the docking
  84. procedure. It suggests that the damaged Shadow was unable to
  85. function as effectively, perhaps because it was in pain.
  86. * With Draal offering the resources of the highly advanced
  87. technology at his command, it appears that Babylon 5 is one of the
  88. few places that may withstand a Shadow assault. That it can become
  89. the base of operations for the Army of Light is now clear.
  90. Perhaps more importantly, Babylon 5 can probably also withstand a
  91. frontal assault by Earthforce, though they might prefer to destroy
  92. it from within.
  93. * The Centauri use of mass drivers flauts all previously signed
  94. conventions, and it appears (cf. [25]"And Now for a Word," where
  95. the Centauri are discovered using Babylon 5 to transport mass
  96. drivers and energy weapons) that they have been planning this kind
  97. of assault on the Narn homeworld for some time.
  98. * A mass driver uses a heavy object (such as a small asteroid)
  99. launched from orbit toward a planet's surface at low speed. As it
  100. falls through the planet's gravity well it gains considerable
  101. momentum. On impact the immediate area becomes a crater, and huge
  102. quantities of dust are thrown up into the atmosphere, blocking out
  103. sunlight and causing something like a nuclear winter. E. E. "Doc"
  104. Smith's [26]Lensman series, written from 1937 to 1948, is the
  105. first literary SF work to use mass drivers as weapons for
  106. planetary bombardment as shown in this episode. (If you know of an
  107. earlier work, send me mail!)
  108. * All of the major governments (with the exception of the Vorlons)
  109. are now under serious internal stress. They are either
  110. introspective (Earth,) skeptical of present danger (Minbari,)
  111. overextended (Centauri,) or occupied (Narn). It appears that the
  112. Shadows have achieved, either directly or indirectly, effective
  113. destabilization of every major power that might stand up to their
  114. forces.
  115. * Ambassador Kosh openly lets the Rangers know of his involvement.
  116. * It appears that Garibaldi's friendship with Londo has strained to
  117. the breaking point.
  118. * Sheridan now has access to the Rangers. This appears to be
  119. fulfilling the dream induced by Kosh (cf. [27]"All Alone in the
  120. Night") where he is described as being "The Hand." Presumably this
  121. reference is to his role as someone who will help lead the forces
  122. of light as the right hand man of "The One."
  123. * A fully prepared numerically superior Narn task force is easily
  124. destroyed by the Shadows. Unless more effective combat techniques
  125. are discovered, the battle with darkness will have to involve more
  126. subtle tactics.
  127. * Londo hasn't forgiven Refa for the death of his friend Urza Jaddo
  128. ([28]"Knives.")
  129. * Londo's cough in the council chamber scene sounds suspiciously
  130. like the one in his dream in [29]"The Coming of Shadows." Could he
  131. be coming down with something? (See [30]jms speaks)
  132. Notes
  133. * JMS premiered this episode at the Chicago Comicon on July 1, 1995.
  134. * W. Morgan Sheppard also appeared in the first season episode
  135. [31]"Soul Hunter" as the title character.
  136. * The episode's initial airing, in the UK, was 50 years, almost to
  137. the day, after the atomic bomb was dropped on Hiroshima during
  138. World War II. Considering the obvious parallels between the
  139. Centauri use of mass drivers and the American use of the atomic
  140. bomb, that's a serindipitous, if unintentional, bit of timing.
  141. * "Now the trumpet summons us again: not as a call to bear arms,
  142. though arms we need; not as a call to battle, though in battle we
  143. are; but as a call to bear the burdens of a long, twilight
  144. struggle--year in and year out, rejoicing in hope, patient in
  145. tribulation--a struggle against the common enemies of
  146. man--tyranny, poverty, disease, and war itself." --John Fitzgerald
  147. Kennedy. An [32]audio version of his speech is available. [INLINE]
  148. * In the first Londo-Refa scene, just before Refa sits, what looks
  149. like a wooden duck with its wings outstretched is visible on a
  150. shelf beside the throne. Perhaps it's a Centauri cat (cf.
  151. [33]"Chrysalis.")
  152. * Candles are used subtly to represent hope, here and in previous
  153. episodes (see [34]jms speaks.) At the beginning of G'Kar's prayer
  154. scene, the shelf behind him is filled with burning candles -- but
  155. by the end, as his people's last hope is destroyed by the Shadows,
  156. they've all gone out.
  157. * Likewise, when Londo and Refa are talking, they're both cloaked in
  158. shadow -- until Londo expresses misgivings about his associates
  159. and emerges into the light.
  160. * The battle sequence was directed by Mojo of Foundation Imaging;
  161. the mass-driver sequence was directed by John Teska. The episode
  162. has more effects footage than any previous one, nearly five
  163. minutes' worth. The effects took almost a month to produce.
  164. jms speaks
  165. * "The Long, Twilight Struggle" is probably the biggest episode of
  166. the entire two years to date, story and EFX and character wise,
  167. and will have a profound effect on the series that I'd compare to
  168. a cross between "Signs and Portents" and "Chrysalis".
  169. * I don't want to say anything about "The Long Twilight Struggle" at
  170. this time, to avoid hyping people. Suffice to say it's a very
  171. strong episode.
  172. * Hell, in some ways, when compared with "Struggle," "The Coming of
  173. Shadows" is a light comedy in which nothing much happens.
  174. * Without spoiling anything...yes, in this regard, I've always noted
  175. that there are some echoes of WW II in the overall storyline, and
  176. some applies here. Also, again, the purpose of a large measure of
  177. the show is to elicit discussion of such issues as this...where
  178. are the mora, (moral) responsibilities in such a situation? What
  179. are the ethics of mass warfare? Where does expediency begin and
  180. compassion end? *Should* compassion have to end for the greater
  181. good?
  182. If we can start some bar fights, I'll have done my job.
  183. Fact is, I don't have one single damned good answer. But I've got
  184. a whole LOTTA questions...
  185. * Thanks. Yes, there's a WW II parallel, not in terms of justifying
  186. one or the other -- one can make compelling arguments for and
  187. against the use of atomic weapons to close the war, but I leave it
  188. to those who were there to have made the right decision, because
  189. they had to live with it -- but in terms of strategy and wartime
  190. logic.
  191. * Thank you. I'm quite frankly thrilled beyond words at the
  192. preliminary reactions from the UK to this episode; we worked
  193. *really* hard on it, and I can't tell you what the reactions mean
  194. to us.
  195. * Thanks. It's definitely one of my favorite episodes. The intensity
  196. is terrific.
  197. * Yes, "They're being bombed back to the stone age" is a Vietnam era
  198. quote.
  199. * Re: what you could see of the planet's surface...one of the side
  200. effects of the technology used is that, realistically, it would
  201. throw up a *hideous* amount of smoke, dust and debris, and you
  202. wouldn't see much of anything.
  203. * _Why isn't Londo floating weightless?_
  204. Some races, like the Centauri and the Minbari, use drive systems
  205. built to varying degrees on magnetic and gravitational forces;
  206. some of them don't so much go to a planet as create a situation
  207. where they are drawn toward it. One of the side effects of this is
  208. a field allowing for artificial gravity. Earth doesn't have this
  209. level of technology, however.
  210. * Re: your note about 500 Narns for every 1 Centauri...you may want
  211. to check our own history. During the occupation of some parts of
  212. Europe during WW II, similar tactics were used. In some cases the
  213. threat rose as high as 100-200 Jews or Russians executed for every
  214. Nazi killed; much the same has been done in earlier history. Five
  215. hundred to one is a figure relatively consistent with what humans
  216. have done from time to time when we wish to instill terror. So I
  217. find this a curious quibble.
  218. * Actually, Londo *specifies* that the 500 will include "the
  219. perpetrator's own family."
  220. * _Was Draal's voice dubbed?_
  221. No, his voice wasn't dubbed, or changed, by anyone; might've been
  222. a glitch in local audio or something.
  223. * Thanks. Draal's played by John Shuck, who did a great job. And
  224. yes, we'll definitely be seeing him again. (We first met him in "A
  225. Voice in the Wilderness.")
  226. * _I loved the part with Draal calling out for Zathras_
  227. Yeah, that was a rather Draal bit of humor, wasn't it?
  228. * In part it's John's take on the character, but what I indicated to
  229. him was that Draal's gone through some considerable changes by
  230. entering the heart of the machine; it's given him greater
  231. understanding, and the freeing aspects of greater humor. It's
  232. almost like -- and I hate to even use the reference because
  233. somebody'll say "Oh, that's what he's doing," and I ain't, it's
  234. just a point of comparison -- Tom Bombadil in LoTR...quite funny,
  235. but also someone not to be trifled with.
  236. * It wasn't intended that Delenn should touch Draal; it sorta
  237. happened on the set, and no one really noticed, and it wasn't
  238. worth going back and reshooting the whole thing. My sense is that
  239. if it's like a virtual reality situation, she would "feel" it even
  240. though it's not there, if the image was impinging correctly on the
  241. brain.
  242. But in either event, the image is not and should not be considered
  243. to be solid.
  244. As for Londo's shot...the director called "cut" I think a bit too
  245. soon, we used every frame we had to extend that shot (and, in
  246. fact, we even went so far as to freeze the final frame and extend
  247. the shot by a smidge, if you look at it carefully). Nonetheless, I
  248. think it works pretty spiffily.
  249. As for the mass drivers, the amount of energy required to move
  250. something that big would generate huge amounts of heat, possibly
  251. making them even white-hot hence the glow.
  252. * _An actor's job is to physicalize the script. Can you give an
  253. example?_
  254. Yes, I think that's accurate. The most obvious place where it
  255. worked was where Londo looks through the window to Narn being
  256. bombed below. There's no dialogue, and he has to convey a range of
  257. emotions just through his face....which is a terribly difficult
  258. thing to do, and he did a superb job of it.
  259. * Mass drivers use asteroids freely available in space, accelerated
  260. and fired into a planetary atmosphere. EA non-rotational ships
  261. have zero g. EA tech is generally much lower in weapons tech and
  262. other areas than the Minbari and Vorlons, among others.
  263. * Actually, what Delenn said was, "...the Rangers *in this area* are
  264. under my direct command." So Sinclair's post as Ranger One remains
  265. back on Minbar.
  266. And yes, Sinclair has apparently been described as the One...but
  267. you must ask...the one *what*?
  268. Expect final answers to this one late this coming season.
  269. * _On each season's music for the opening credits reflecting the
  270. mood of the season_
  271. What do I have in mind for season three? What I indicated to Chris
  272. Franke was to look at a piece of music he did in "The Long,
  273. Twilight Struggle" and interpolate some elements of that into the
  274. main theme, with a very hard sound. The piece in question is about
  275. the middle of the first really...um...busy scene after the act
  276. break.
  277. * Until "The Long Twilight Struggle," nothing else has come close to
  278. that scene [the attack on the Narn outpost in "Coming of Shadows"]
  279. for me. But there's some stuff in there that finally manages to to
  280. surpass it. Just gorgeous and scary and awe-inspiring.
  281. * _These Narn heavy cruisers were different than the ones in
  282. [35]"Midnight on the Firing Line."_
  283. There are various kinds of ships the Narns have, some older than
  284. others; the ones in the first ep were older ones.
  285. * _About the Narn/Shadow battle_
  286. Thanks. Yeah, that scene is one of my favorites; a lot of work
  287. went into it, and I think it shows.
  288. * _Secret of Narn success in injuring a Shadow ship?_
  289. Not much to the secret...they coordinated their firepower on one
  290. of the ships, in hopes of doing damage.
  291. * G'Kar's prayers would have been unrelated to the wounding of the
  292. shadow vessel.
  293. * _Was the Shadow ship permanently disabled?_
  294. It was in shock, but it would've recovered in a bit more time.
  295. * _Were there four Shadow ships stacked together after the battle?_
  296. Actually, what's probably confusing is that the shadow vessels are
  297. bi-level, so when two come together it looks like four or so; but
  298. it's just the two.
  299. * Thanks. One of the things I wanted to try was to find a way to
  300. stage long-range combat. One of the things everyone says is that
  301. even though real aerial combat tends to be at great distance --
  302. and space combat would be conducted over thousands of kilometers,
  303. you probably wouldn't be able to even SEE your opponent at that
  304. range, just pick up the enemy ships on your scanners -- you can't
  305. do that for TV because you need to have both in frame, hammering
  306. each other short-range, to make it work for viewers.
  307. But I've always liked a challenge, so I thought I'd see if I could
  308. make it work. The two sides are, as noted, thousands of kilometers
  309. apart, and take most of that sequences just to catch up with each
  310. other. And frankly, I think it's probably one of the most dynamic
  311. battle sequences we've ever done, so you can expect more in the
  312. future, now that I've kind of got the hang of how to do this.
  313. * Agreed. The use of different tactics and weapons at different
  314. distances gives a sense that there is a *strategy* behind what's
  315. going on, that it's not just two ships coming with city blocks of
  316. one another and clobbering each other. Strategy implies
  317. intelligence, and to see intelligence in the shadow vessels is
  318. scary indeed.....
  319. * The reason for the placement of the jump points is *very* straight
  320. forward.
  321. By virtue of their size and the tremendous forces unleashed by
  322. punching a hole into hyperspace, you want to form it a little
  323. distance away or risk being severely damaged. If they formed the
  324. points between them and the enemy, which was quite capable of
  325. avoiding them, it would be entirely possible for the shadows to
  326. get in front of the point and cut off their sole means of escape.
  327. Usually, better to form them behind you, so the enemy can't block
  328. your way out, and take a possible hit or two to your aft sections
  329. than be totally cut off. They didn't anticipate the extra weapons
  330. the shadows had.
  331. * _Were those Narn cruisers especially big?_
  332. The cruiser is the same size as that sent to look into Z'ha'dum;
  333. it's just a matter of perspective and how close the camera gets.
  334. * _Did the shadow ships phase out to avoid the energy mines?_
  335. No, they didn't phase out so much as absorb the energy, at cost of
  336. great pain.
  337. * Well, they're organic technology, so they can feel, but only after
  338. a fashion.
  339. * "Why didn't the fighters do anything?"
  340. They did. Look more closely. They engaged the Narn fighters in
  341. dogfights all over the place. They're hardly more than specks
  342. against the huge ships, but they're definitely there.
  343. * _One Shadow ship in "Signs and Portents," two in "Chrysalis,"
  344. three in "The Coming of Shadows," four here?_
  345. Give Tim Lynch a ceegar. Yes, more ships are starting to appear,
  346. as more ships become available.
  347. * _They only have four ships?_
  348. Never said you're seeing their entire fleet, you're seeing what
  349. they can afford to send out at any given moment on relatively
  350. low-priority jobs.
  351. * Dave: yup. Londo's never coughed before, and this was very
  352. deliberately placed. He's on the path, like it or not.
  353. * _The Vorlons lodged an official protest! Is this the first time
  354. they've taken an action like that?_
  355. Yeah, that's pretty much the first time since the pilot where the
  356. Vorlons got involved with the Sinclair situation.
  357. * Bingo. As I mentioned before, the "long twilight struggle" title
  358. is a quote; you correctly identified the source in the [36]JFK
  359. quote.
  360. * _About Sheridan's closing speech_
  361. Certainly, Sheridan is slowly growing more into a leader who must
  362. be able to step to the front in this kind of way, yes.
  363. * _What does "the balloon is going up" mean?_
  364. There have been many explanations for where this phrase comes
  365. from. Most of them are obviously spook etymology, but the first
  366. one I heard -- and who knows if this is right -- comes from WW I,
  367. where just before one side would go into battle, they'd send one
  368. man up in a hot air balloon to scout the enemy's location. If you
  369. saw the balloon going up, you knew combat wasn't far behind.
  370. Wherever it comes from, though, that's the general meaning of the
  371. phrase.
  372. _Editor's note: Apparently the term dates back to the American
  373. Civil War, during which balloons were deployed by the Signal Corps
  374. before battles._
  375. * Candles are, I think, wonderfully emblematic of life, and of being
  376. a single ray of light, or hope, in a dark place. The Grey Council
  377. stands between the candle and the star; watch G'Kar's action re: a
  378. candle in his quarters...and in that scene (for those who've seen
  379. TLTS) note how many candles are in the room in the beginning, and
  380. at the end.
  381. We are the candle that burns brightly, stubbornly,
  382. effectively...but briefly.
  383. * [37]The candles in G'Kar's quarters
  384. Sherry...thank you. The level of attention to detail is the *only*
  385. way that this story will be told properly. It means you sit down
  386. with the director, and others, and you make totally clear --
  387. there, and in the script -- what you saw in your head when you
  388. wrote it. As well as repeatd verbal themes, cues, phraseologies,
  389. it's important (since this is a visual medium) to incorporate
  390. visual cues that add to the thematic thrust of the piece, that
  391. create a mood, or convey an emotion or a thought on an almost
  392. cellular level. The hardest part is being careful not to OVER use
  393. them, because then they lose all meaning and impact.
  394. * Re: G'Kar's position on the council...Sheridan could have carried
  395. on, but it would've been basically useless. The Centauri now
  396. occupy and run Narn, and thanks to the surrender and agreement to
  397. the Centauri terms, call the shots as far as who can legitimately
  398. speak for Narn. Sheridan could've kept G'Kar *in the room*, but
  399. he'd still be powerless, without portfolio, and the whole concept
  400. of the council would be shot. He is now simply Citizen G'Kar, same
  401. as any other Narn. No, Londo isn't of higher rank in the council
  402. than Sheridan, but he speaks for the Centauri, and the Centauri
  403. speak for Narn.
  404. * Re: Earth's attitude toward the Centauri...stick around for 2 more
  405. episodes.
  406. Re: not recognizing the Centauri rule...on what basis would or
  407. could Earth do this? If the Narns had not agreed to total and
  408. unconditional surrender, sure, there might be a case you could
  409. make...otherwise, one doesn't have a leg to stand on.
  410. Vampyr...okay, (poink), I've now made you Babylon 5 Person here.
  411. So how could Sheridan "take Londo down a peg" in any manner
  412. consistent with reality? Yell at him? Sure, but to what effect? He
  413. had nothing to back it up. Before, in "Shadows," he had a bluff he
  414. could run; now that's not relevant because the actions have all
  415. been taken, and there is nothing that can be done to stop it.
  416. Sometimes, things happen in the real world, and we'd love to see
  417. the person taken down a peg, as you say...but sometimes actually
  418. *doing* that in a real world situation, or a fairly rigorous
  419. fictional situation, is a different matter.
  420. [43][Next]
  421. [44]Last update: January 28, 1998
  422. References
  423. 1. file://localhost/cgi-bin/imagemap/titlebar
  424. 2. LYNXIMGMAP:file://localhost/lurk/maps/maps.html#titlebar
  425. 3. file://localhost/home/woodstock/hyperion/docs/lurk/background/042.shtml
  426. 4. file://localhost/home/woodstock/hyperion/docs/lurk/synops/042.html
  427. 5. file://localhost/home/woodstock/hyperion/docs/lurk/credits/042.html
  428. 6. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
  429. 7. file://localhost/home/woodstock/hyperion/docs/lurk/guide/041.html
  430. 8. file://localhost/home/woodstock/hyperion/docs/lurk/guide/043.html
  431. 9. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#OV
  432. 10. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#BP
  433. 11. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#UQ
  434. 12. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#AN
  435. 13. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#NO
  436. 14. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#JS
  437. 15. http://us.imdb.com/M/person-exact?+Schuck,+John
  438. 16. http://us.imdb.com/M/person-exact?+Sheppard,+William+Morgan
  439. 17. http://us.imdb.com/M/person-exact?+Forward,+William
  440. 18. file://localhost/lurk/p5/intro.html
  441. 19. file://localhost/lurk/p5/042
  442. 20. file://localhost/home/woodstock/hyperion/docs/lurk/guide/020.html
  443. 21. file://localhost/home/woodstock/hyperion/docs/lurk/guide/019.html
  444. 22. file://localhost/home/woodstock/hyperion/docs/lurk/guide/020.html
  445. 23. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#AN
  446. 24. file://localhost/home/woodstock/hyperion/docs/lurk/guide/024.html
  447. 25. file://localhost/home/woodstock/hyperion/docs/lurk/guide/037.html
  448. 26. http://wheel.dcn.davis.ca.us/~zlensman/lensfaq.html
  449. 27. file://localhost/home/woodstock/hyperion/docs/lurk/guide/033.html
  450. 28. file://localhost/home/woodstock/hyperion/docs/lurk/guide/039.html
  451. 29. file://localhost/home/woodstock/hyperion/docs/lurk/guide/031.html
  452. 30. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#JS:cough
  453. 31. file://localhost/home/woodstock/hyperion/docs/lurk/guide/002.html
  454. 32. http://www.spies.com/~ceej/Music/twilight.struggle.html
  455. 33. file://localhost/home/woodstock/hyperion/docs/lurk/guide/022.html
  456. 34. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#JS:candles
  457. 35. file://localhost/home/woodstock/hyperion/docs/lurk/guide/001.html
  458. 36. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#NO:jfk
  459. 37. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#NO:candles
  460. 38. file://localhost/lurk/lurker.html
  461. 39. file://localhost/home/woodstock/hyperion/docs/lurk/guide/042.html#TOP
  462. 40. file://localhost/cgi-bin/uncgi/lgmail
  463. 41. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
  464. 42. file://localhost/home/woodstock/hyperion/docs/lurk/guide/041.html
  465. 43. file://localhost/home/woodstock/hyperion/docs/lurk/guide/043.html
  466. 44. file://localhost/lurk/lastmod.html