The Lurker's Guide to Babylon 5
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

369 lines
21 KiB

[1][ISMAP]-[2][Home]
### GUIDE ### [3][Background] [4][Synopsis] [5][Credits] [6][Episode
List] [7][Previous] [8][Next]
_Contents:_ [9]Overview - [10]Backplot - [11]Questions - [12]Analysis
- [13]Notes - [14]JMS
_________________________________________________________________
Overview
Seismic activity on the planet near the station uncovers what may
be signs of an extinct alien civilization. An old mentor pays a
visit to Ambassador Delenn. The unrest on the Mars Colony
intensifies. [15]Louis Turenne as Draal. [16]Curt Lowens as Varn.
Sub-genre: Suspense/mystery
[17]P5 Rating: [18]8.50
Production number: 120
Original air date: July 27, 1994
Written by J. Michael Straczynski
Directed by Janet Greek
_________________________________________________________________
Backplot
* Before Sinclair asked him to be security chief on Babylon 5,
Garibaldi was working for the security division on Mars Colony,
where he fell in love with a woman named Lise Hampton. Their
relationship was rocky ("I was pretty messed up") and ended when
he accepted the B5 assignment.
* The Psi Corps has a secret training facility very close to one of
the Mars Colony cities.
* There is growing lack of purpose and dissatisfaction among the
ordinary citizens on Minbar.
* One of Londo's wives was a dancer at a club, who comforted him
when he was depressed. He married her that night, and regretted it
the next morning and ever since.
* The planet the station is orbiting is called Epsilon 3.
Unanswered Questions
* What came through the jumpgate?
* What is the function of all the machinery buried beneath the
planet's surface?
* Why was the alien connected to the machines, apparently against
his will?
* How was he able to project himself to Sinclair and Londo on the
station?
* Was the defense system designed to prevent someone from finding
the machinery, or to stop someone from rescuing the alien?
Analysis
* The alien might well be native to Epsilon 3, since he was able to
breathe the atmosphere once he was disconnected from the
machinery. In the shuttle, Ivanova can be seen fitting him with a
breather unit, presumably since the shuttle's air is Earth-style.
Perhaps the proximity of Babylon 5 to Epsilon 3 is not a simple
coincidence.
* A possible inconsistency: if the missiles were being fired from
within the fissure, how could Sinclair and Ivanova safely enter
it? All their cover fire was high in the atmosphere; the missiles
could have hit them before they had time to react once they were
underground. Of course, it's possible the missiles are only useful
above a certain altitude (true of some present-day surface-to-air
missiles,) but in that case, why wasn't the fissure protected by
short-range weaponry?
Notes
* The scene with Ivanova and Sinclair crossing the tunnel bears
similarity to a scene from the 1956 film Forbidden Planet. (See
[19]jms speaks)
jms speaks
* We're halfway through filming the two-parter, "A Voice in the
Wilderness," which is coming along nicely. From a CGI and sets
point of view, this is the largest and most ambitious thing we've
shot yet, with ore of each category than in any other episode.
* In the two-parter, btw, [Christopher Franke] went absolutely
full-out and gave us some of the best scoring of the
season...gorgeous stuff, second only to either "Sky" or
"Chrysalis."
* ...Delenn has quite a few moments when she's laughing, and funny,
but always in a dignified fashion; it's a strange but very
appealing combination. (And there's one scene she's in that is
played *absolutely* straight, but is fall-down funny.)
* It was always intended to be a two-parter, and was written that
way. Background: the B5 2-hour pilot has done VERY well overseas
in cassette form. Many of the prejudices in the american press
that caused us problems don't exist overseas (it's done
*extremely* well in Japan on laserdisk, in Germany, and England,
among others). So they asked if we could do a two-parter that
could be sold as a two-hour episode overseas. By all means, sez I.
So I structured it accordingly.
Bit of B5 trivia: during the dead of winter last year, I got hit
by the flu as badly as I've ever been hit. Temperature so high
that I was near delerious at times, but refused to go to the
hospital (I don't like doctors, and I was under deadline and
couldn't afford the potential time away.) We're talking mondo
sicko here. It was during this time that I wrote "The Quality of
Mercy," a script which I have *no* memory of ever writing. I know
it's here, and I know I wrote it on an intellectual level, but the
process...gone in the fever.
It was also around this time -- either at the top or bottom of the
flu, I can't remember now -- that I wrote the "Voice" two parter.
And here's the trivia part...this isn't the original two-parter
that I wrote. My brain already deteriorating, I wrote something
that even I could see wasn't up to par. Wrote the entire two-hour
script. Printed it up, and gave it to Doug and John. Before they
could even respond, I looked at it and decided it had to go. So I
trashed the entire script. By now we were getting very close to
pre-production, and I was getting sicker and sicker...but I more
or less locked myself in my office, swallowed down massive amounts
of vitamins (as much as my stomach could handle), kept forcing
down coffee, and wrote 12 hours a day for about six days, after
which the original draft was finished. Turned it in; did some mild
polishes thereafter, but what was filmed was essentially what I
turned in in first-draft stage. In this case I do remember some of
the process because the only way I could focus was to keep the
stereo up full blast; in the writing of "Quality," it didn't
help...I was beyond recall.
* I tried to develop a basic language structure for each of the
races on B5. There are certain commonalities to the structure of
names. I came up with some prefixes and suffixes, and assigned
meanings to them, the same as real names. For instance, Rathenn
(referred to by Delenn in "Voices") and Delenn have the same
suffix, which has a specific meaning. You can break it down;
Ner-oon (Legacies), Del-enn, Rath-enn, Der-onn, and so forth. The
various parts do have specific meanings, but I generally keep that
to myself, just for amusement.
* I try not to hype shows that I like unless I know beyond a doubt
that it's absolutely kick-ass. I like "Voice" a lot; it is the
point at which we really start cranking, speeding things up as we
barrel toward "Chrysalis." I think the CGi is nothing less than
terrific, Christopher Franke went balls-to-the-wall and did an
*amazing* job with the music, the performances are good. I like it
a lot. I haven't commented upon it a lot because it's kind of the
weird child in the brood; when I write, I generally write tight
and fast. By the third act, you're *moving*. In this case, you
have to pace yourself out *very* differently, so part of my brain
keeps doing this "c'mon, speed it up, speed it up" when I'm
watching the first part because I'm used to a different one-hour
kind of pacing.
Kathryn says I'm nuts. But then this is nothing new.
Anyway, I do think it's pretty cool, and does a lot with virtual
sets and composite sets.
* Re: the elevator/transport tube gag...yes, we set this stuff up
WAY in advance. The first time is in the tube where he tells Talia
about his second favorite thing in the universe. The second time
is in "Mind War" when he gives her the mental once-over and she
belts him. And then we paid it off later with her line about him
always being there.
One nice thing about the way we're doing this show is that we
don't just have to set up gags within an episode; we can set them
up *weeks* ahead of time, as long as the payoff is self-contained,
but then when you see the earlier shows, now you get more out of
it.
* A First Contact situation is one unlike any other: you don't want
junior officers around to screw it up. Remember, the Earth/Minbari
War began when a First Contact situation got screwed up. EA's
policy is that it's better to risk two people than a full war, and
those two people have got to be command-level personnel. Soldiers
get killed; it happens. And yeah, you can leave a backup person at
the shuttle ...but what if *he's* the one to make actual first
contact? You're screwed. Ivanova and Sinclairhave been trained in
this; in "Soul Hunter," Sinclair makes reference to the rules of
First Contact Protocol. If you like, I'll elaborate on this in
some future episode.
* Re: the commander and Ivanova going...remember, this is a First
Contact situation, and that requires the presence of at minimum
one command officer under EA regs. Two is preferred. You don't
want junior officers hanging around or taking hostile stances
which might provoke a fight. Remember that the last major First
Contact situation was with the Minbari, which went afoul and gave
us the Earth/Minbari War. EA would rather lose two replaceable
officers than start another war via misunderstanding or a fouled
move. This is a part of their First Contact Protocol, referenced
in "Soul Hunter." (I should probably expandupon this a bit in
future episodes.)
* RE: the big bridge shot...the storyboard artist came up with 3
shots we could use. One of them was a wide shot across a
crystalline ground like area, through which a path can be seen at
ground level, but it was narrow and still really didn't convey the
scale of what I wanted. One other was not much different. The
third was a downshot designed to pull back, and though I knew it
would make folks say "Krell!", I knew that it was the right shot
for that scene, so chose that one and decided to live with it.
* It's real simple. Ron Thornton showed me three variations on the
Great Machine shot. Because you're looking at a composite shot,
you have to shoot either sharply angled down, or dead across, and
full-figured, since you have to put them into another piece. That
meant either a horizontal shot, or a 3/4's vertical shot.
Two of the shots on the storyboards were horizontal; one showed
our characters way off in the distance on a ribboned path lined by
crystals. It'd be pretty, but it looked like another tunnel shot,
and I wanted to show something that wasn't claustrophobic. Also,
we'd be limited in the camera move, and our characters would look
kinda like peanuts. Not terribly dramatic. The second shot just
didn't work for me, I don't entirely recall the reason now. The
third possibility seemed the most dramatic...it was a high angle
shot, it had depth, it would let us start on our characters and do
a camera move/pullback in post production, it worked on every
level.
My second thought was, "Shit, somebody's going to gig us on the
Forbidden Planet thing." Nonetheless, it was the right shot, for
the right reasons, and we chose to go with it.
* How does one come up with stuff like Londo's song? Easy, really;
you start by putting yourself in the position of an alien trying
to understand us. And if you step back for a second, we do some
*very* weird stuff. What he says about the song is exactly right
in terms of its meaning.
* Yeah...I love Londo's song, that whole scene. The director wanted
to cut Ivanova's coda after her mantra, but I really felt we
needed it, and it played perfectly with her Russian character,
which tends to have this unusual relationship with higher forces
(he said vaguely). I love character based humor, because it's very
powerful once you know the characters, and it can really
blind-side you if done right. Ivanova's reaction in the core area
was about as real as would probably happen, but it's funny to hear
her *say* it.
* Londo and Garibaldi really are two sides of the same coin, in some
ways. There's an odd friendship there, almost grudging; Londo had
little to gain by cheering up Garibaldi, except a drink perhaps,
but that's what friends do.
* I love monologues. They are a legitimate part of any drama. The
MTV generation has had its tastes so thoroughly bastardized by
quick cuts, lowering the attention span further and further, that
any bite of more than ten seconds and they start to wander, it
becomes a block of words and they blur out.
Go rent Network by Paddy Chayefsky, watch nearly any of the TZs by
Rod Serling, go see "The Lady's Not for Burning" by Christopher
Fry...all chockablock with moments where you park for a moment and
let fly with a chunk of dialogue that smashes your head against
the wall. Not every single exchange has to be foreshortened so
that you lose the *impact* of what's being said. Because people's
attention spans have been greatly foreshortened, suddenly more
than 3 lines at a time is somehow viewed as wrong. It ain't. Just
that lots of folks are afraid to try it, afraid to rely on just
the words and the actors. And sometimes it works, and sometimes it
doesn't. But it's legitimate.
The monologue in particular, done right, isn't just to convey
information, it's to create a mood, to paint pictures with words,
to expand on the obvious. Yeah, I could've just written, "The
narns hate us, we hate them, it's equal math." But that doesn't
carry the same meaning, the same sense as "so here we
are...victims of mathematics." The use of the word "victim"
connotes, hey, it's not my fault. Yeah, the former is shorter, but
you lose the rhythms, the imagery, and the *sense* of what is
intended. You could say, "The narn hate us." But to say, "if the
narns gathered together in one place, and hated, all at the same
time, that hatred would fly across dozens of light years and
reduce Centauri Prime to a ball of ash," draws a picture, lends
power to the emotion.
Point being...I like 'em, there's nothing wrong with them, and
they're staying.
* Re: your suspenders of disbelief becoming unhitched....
You will learn how the alien knows English in the next part of the
two parter. (Hint: after all, he's been there for a long while, in
a high-tech machine...you'd think maybe he could monitor
transmissions.)
I don't think the Sinclair or Ivanova did automatically believe
him; but they also had no real reason *not* to believe him. And
granted the place was going to hell, quakes and danger. He wasn't
armed, he seems rather sick, had to be helped away, almost
carried...they won't turn the station over to him, they'll keep
him isolated on the station, but there was no reason *not* to try
and help him.
How do you know he's a good guy? You don't. But he wasn't exactly
imprisoned in that thing; it was a support, more than anything
else, a was shown by the fact that they were able to get him out
fairly easily.
(And yes, your first guess was correct, it is a life support
gizmo.)
Regards to your suspenders.
* Once removed from his place, Varn was able to lead them back to
their shuttle. It's not terribly dramatic, and I figured that was
a fairly logical leap, so didn't feel the need to put in a scene
which would just consist of Varn saying, "Left....now right...."
* Ivanova's line: "We don't know if we can find our way back or
not," not that it was closed off. So showing them wandering around
to find another open tunnel seemed not dramatically interesting;
you have to pick what's important and what's not, and what will
work dramaticall on screen. If she had said "there's no other way
out," then you would've had to show it. She didn't. One can also
argue that the alien showed them which way to get out. Either
way...all you've got is one hour to tell your story. You can't
show everything, you have to let your audience assume some things.
Roy: there is a quantum difference between a computer game and a
TV show. It's not "lowest common denominator," which means making
the story stupid; I'm saying that if you showed the missiles at
full speed, YOU WOULD NOT SEE THEM AT ALL. And, again, there's
nothing nearby with which to get a sense of how fast they're
going, no landmarks, so it's very hard to convey that. Again, look
at space footage; the shuttle is going *incredibly* fast...but as
far as we can tell it looks nearly motionless, because there are
no landmarks.
Re: not explaining WHY the Starfuries can't enter the atmosphere,
we did that. Ivanova says that they're not built to function
within an atmosphere. Now, I could stop the scene for a long
dissertation on the relative aerodynamics of planes with wings vs.
starfuries, but here you say only what you have to. You show,
don't tell.
It seems like in the same breath, it's accused of catering to the
lowest-common denominator, and being over the head of its viewers
by requiring them to *think* about what they're seeing.
Which means we're probably doing it right.
* It seems to me that every generation thinks that things are
changing, usually for the worse. In some cases, they may be right.
The B5 story is set at a point in time where things are very much
in a state of flux. Every so often, the wheel turns. Everybody's
feeling a sense of growing uncertainty, of the chairs being moved
around. They're right.
* Actually, this was not the first B5 or Sinclair had heard about
the escalating problem on Mars; remember, that was the main reason
that Ben Zayn had been sent to B5 in "Eyes," smoking out
sympathisers with the Free Mars movement.
* The Mars Colony situation will be raising its ugly head on and off
again for quite some time to come.
Also, the fissure wasn't created by the quakes; Tasaki mentions it
was artificial, but nudged open by the tremors.
* No, a shuttle like this, which is designed to function in
alternate atmospheres, and may have to evacuate groups, has about
7 standard or most common atmosphere cannisters. Medlab has the
same thing, but in larger numbers. This is SOP on the show.
* No, the sets weren't redresses of regular sets; they were built
new and entirely for the two-parter; you can get a better look at
them in the second part, and some angles of the first.
[25][Next]
[26]Last update: October 30, 1996
References
1. file://localhost/cgi-bin/imagemap/titlebar
2. LYNXIMGMAP:file://localhost/lurk/maps/maps.html#titlebar
3. file://localhost/home/woodstock/hyperion/docs/lurk/background/018.shtml
4. file://localhost/home/woodstock/hyperion/docs/lurk/synops/018.html
5. file://localhost/home/woodstock/hyperion/docs/lurk/credits/018.html
6. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
7. file://localhost/home/woodstock/hyperion/docs/lurk/guide/017.html
8. file://localhost/home/woodstock/hyperion/docs/lurk/guide/019.html
9. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#OV
10. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#BP
11. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#UQ
12. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#AN
13. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#NO
14. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#JS
15. http://us.imdb.com/M/person-exact?+Turenne,+Louis
16. http://us.imdb.com/M/person-exact?+Lowens,+Curt
17. file://localhost/lurk/p5/intro.html
18. file://localhost/lurk/p5/018
19. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#JS:FP
20. file://localhost/lurk/lurker.html
21. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#TOP
22. file://localhost/cgi-bin/uncgi/lgmail
23. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
24. file://localhost/home/woodstock/hyperion/docs/lurk/guide/017.html
25. file://localhost/home/woodstock/hyperion/docs/lurk/guide/019.html
26. file://localhost/lurk/lastmod.html