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- ### GUIDE ### [3][Background] [4][Synopsis] [5][Credits] [6][Episode
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- _Contents:_ [9]Overview - [10]Backplot - [11]Questions - [12]Analysis
- - [13]Notes - [14]JMS
-
- _________________________________________________________________
-
- Overview
-
- Seismic activity on the planet near the station uncovers what may
- be signs of an extinct alien civilization. An old mentor pays a
- visit to Ambassador Delenn. The unrest on the Mars Colony
- intensifies. [15]Louis Turenne as Draal. [16]Curt Lowens as Varn.
-
- Sub-genre: Suspense/mystery
- [17]P5 Rating: [18]8.50
-
- Production number: 120
- Original air date: July 27, 1994
-
- Written by J. Michael Straczynski
- Directed by Janet Greek
-
- _________________________________________________________________
-
- Backplot
-
- * Before Sinclair asked him to be security chief on Babylon 5,
- Garibaldi was working for the security division on Mars Colony,
- where he fell in love with a woman named Lise Hampton. Their
- relationship was rocky ("I was pretty messed up") and ended when
- he accepted the B5 assignment.
- * The Psi Corps has a secret training facility very close to one of
- the Mars Colony cities.
- * There is growing lack of purpose and dissatisfaction among the
- ordinary citizens on Minbar.
- * One of Londo's wives was a dancer at a club, who comforted him
- when he was depressed. He married her that night, and regretted it
- the next morning and ever since.
- * The planet the station is orbiting is called Epsilon 3.
-
- Unanswered Questions
-
- * What came through the jumpgate?
- * What is the function of all the machinery buried beneath the
- planet's surface?
- * Why was the alien connected to the machines, apparently against
- his will?
- * How was he able to project himself to Sinclair and Londo on the
- station?
- * Was the defense system designed to prevent someone from finding
- the machinery, or to stop someone from rescuing the alien?
-
- Analysis
-
- * The alien might well be native to Epsilon 3, since he was able to
- breathe the atmosphere once he was disconnected from the
- machinery. In the shuttle, Ivanova can be seen fitting him with a
- breather unit, presumably since the shuttle's air is Earth-style.
- Perhaps the proximity of Babylon 5 to Epsilon 3 is not a simple
- coincidence.
- * A possible inconsistency: if the missiles were being fired from
- within the fissure, how could Sinclair and Ivanova safely enter
- it? All their cover fire was high in the atmosphere; the missiles
- could have hit them before they had time to react once they were
- underground. Of course, it's possible the missiles are only useful
- above a certain altitude (true of some present-day surface-to-air
- missiles,) but in that case, why wasn't the fissure protected by
- short-range weaponry?
-
- Notes
-
- * The scene with Ivanova and Sinclair crossing the tunnel bears
- similarity to a scene from the 1956 film Forbidden Planet. (See
- [19]jms speaks)
-
- jms speaks
-
- * We're halfway through filming the two-parter, "A Voice in the
- Wilderness," which is coming along nicely. From a CGI and sets
- point of view, this is the largest and most ambitious thing we've
- shot yet, with ore of each category than in any other episode.
- * In the two-parter, btw, [Christopher Franke] went absolutely
- full-out and gave us some of the best scoring of the
- season...gorgeous stuff, second only to either "Sky" or
- "Chrysalis."
- * ...Delenn has quite a few moments when she's laughing, and funny,
- but always in a dignified fashion; it's a strange but very
- appealing combination. (And there's one scene she's in that is
- played *absolutely* straight, but is fall-down funny.)
- * It was always intended to be a two-parter, and was written that
- way. Background: the B5 2-hour pilot has done VERY well overseas
- in cassette form. Many of the prejudices in the american press
- that caused us problems don't exist overseas (it's done
- *extremely* well in Japan on laserdisk, in Germany, and England,
- among others). So they asked if we could do a two-parter that
- could be sold as a two-hour episode overseas. By all means, sez I.
- So I structured it accordingly.
- Bit of B5 trivia: during the dead of winter last year, I got hit
- by the flu as badly as I've ever been hit. Temperature so high
- that I was near delerious at times, but refused to go to the
- hospital (I don't like doctors, and I was under deadline and
- couldn't afford the potential time away.) We're talking mondo
- sicko here. It was during this time that I wrote "The Quality of
- Mercy," a script which I have *no* memory of ever writing. I know
- it's here, and I know I wrote it on an intellectual level, but the
- process...gone in the fever.
- It was also around this time -- either at the top or bottom of the
- flu, I can't remember now -- that I wrote the "Voice" two parter.
- And here's the trivia part...this isn't the original two-parter
- that I wrote. My brain already deteriorating, I wrote something
- that even I could see wasn't up to par. Wrote the entire two-hour
- script. Printed it up, and gave it to Doug and John. Before they
- could even respond, I looked at it and decided it had to go. So I
- trashed the entire script. By now we were getting very close to
- pre-production, and I was getting sicker and sicker...but I more
- or less locked myself in my office, swallowed down massive amounts
- of vitamins (as much as my stomach could handle), kept forcing
- down coffee, and wrote 12 hours a day for about six days, after
- which the original draft was finished. Turned it in; did some mild
- polishes thereafter, but what was filmed was essentially what I
- turned in in first-draft stage. In this case I do remember some of
- the process because the only way I could focus was to keep the
- stereo up full blast; in the writing of "Quality," it didn't
- help...I was beyond recall.
- * I tried to develop a basic language structure for each of the
- races on B5. There are certain commonalities to the structure of
- names. I came up with some prefixes and suffixes, and assigned
- meanings to them, the same as real names. For instance, Rathenn
- (referred to by Delenn in "Voices") and Delenn have the same
- suffix, which has a specific meaning. You can break it down;
- Ner-oon (Legacies), Del-enn, Rath-enn, Der-onn, and so forth. The
- various parts do have specific meanings, but I generally keep that
- to myself, just for amusement.
- * I try not to hype shows that I like unless I know beyond a doubt
- that it's absolutely kick-ass. I like "Voice" a lot; it is the
- point at which we really start cranking, speeding things up as we
- barrel toward "Chrysalis." I think the CGi is nothing less than
- terrific, Christopher Franke went balls-to-the-wall and did an
- *amazing* job with the music, the performances are good. I like it
- a lot. I haven't commented upon it a lot because it's kind of the
- weird child in the brood; when I write, I generally write tight
- and fast. By the third act, you're *moving*. In this case, you
- have to pace yourself out *very* differently, so part of my brain
- keeps doing this "c'mon, speed it up, speed it up" when I'm
- watching the first part because I'm used to a different one-hour
- kind of pacing.
- Kathryn says I'm nuts. But then this is nothing new.
- Anyway, I do think it's pretty cool, and does a lot with virtual
- sets and composite sets.
- * Re: the elevator/transport tube gag...yes, we set this stuff up
- WAY in advance. The first time is in the tube where he tells Talia
- about his second favorite thing in the universe. The second time
- is in "Mind War" when he gives her the mental once-over and she
- belts him. And then we paid it off later with her line about him
- always being there.
- One nice thing about the way we're doing this show is that we
- don't just have to set up gags within an episode; we can set them
- up *weeks* ahead of time, as long as the payoff is self-contained,
- but then when you see the earlier shows, now you get more out of
- it.
- * A First Contact situation is one unlike any other: you don't want
- junior officers around to screw it up. Remember, the Earth/Minbari
- War began when a First Contact situation got screwed up. EA's
- policy is that it's better to risk two people than a full war, and
- those two people have got to be command-level personnel. Soldiers
- get killed; it happens. And yeah, you can leave a backup person at
- the shuttle ...but what if *he's* the one to make actual first
- contact? You're screwed. Ivanova and Sinclairhave been trained in
- this; in "Soul Hunter," Sinclair makes reference to the rules of
- First Contact Protocol. If you like, I'll elaborate on this in
- some future episode.
- * Re: the commander and Ivanova going...remember, this is a First
- Contact situation, and that requires the presence of at minimum
- one command officer under EA regs. Two is preferred. You don't
- want junior officers hanging around or taking hostile stances
- which might provoke a fight. Remember that the last major First
- Contact situation was with the Minbari, which went afoul and gave
- us the Earth/Minbari War. EA would rather lose two replaceable
- officers than start another war via misunderstanding or a fouled
- move. This is a part of their First Contact Protocol, referenced
- in "Soul Hunter." (I should probably expandupon this a bit in
- future episodes.)
- * RE: the big bridge shot...the storyboard artist came up with 3
- shots we could use. One of them was a wide shot across a
- crystalline ground like area, through which a path can be seen at
- ground level, but it was narrow and still really didn't convey the
- scale of what I wanted. One other was not much different. The
- third was a downshot designed to pull back, and though I knew it
- would make folks say "Krell!", I knew that it was the right shot
- for that scene, so chose that one and decided to live with it.
- * It's real simple. Ron Thornton showed me three variations on the
- Great Machine shot. Because you're looking at a composite shot,
- you have to shoot either sharply angled down, or dead across, and
- full-figured, since you have to put them into another piece. That
- meant either a horizontal shot, or a 3/4's vertical shot.
- Two of the shots on the storyboards were horizontal; one showed
- our characters way off in the distance on a ribboned path lined by
- crystals. It'd be pretty, but it looked like another tunnel shot,
- and I wanted to show something that wasn't claustrophobic. Also,
- we'd be limited in the camera move, and our characters would look
- kinda like peanuts. Not terribly dramatic. The second shot just
- didn't work for me, I don't entirely recall the reason now. The
- third possibility seemed the most dramatic...it was a high angle
- shot, it had depth, it would let us start on our characters and do
- a camera move/pullback in post production, it worked on every
- level.
- My second thought was, "Shit, somebody's going to gig us on the
- Forbidden Planet thing." Nonetheless, it was the right shot, for
- the right reasons, and we chose to go with it.
- * How does one come up with stuff like Londo's song? Easy, really;
- you start by putting yourself in the position of an alien trying
- to understand us. And if you step back for a second, we do some
- *very* weird stuff. What he says about the song is exactly right
- in terms of its meaning.
- * Yeah...I love Londo's song, that whole scene. The director wanted
- to cut Ivanova's coda after her mantra, but I really felt we
- needed it, and it played perfectly with her Russian character,
- which tends to have this unusual relationship with higher forces
- (he said vaguely). I love character based humor, because it's very
- powerful once you know the characters, and it can really
- blind-side you if done right. Ivanova's reaction in the core area
- was about as real as would probably happen, but it's funny to hear
- her *say* it.
- * Londo and Garibaldi really are two sides of the same coin, in some
- ways. There's an odd friendship there, almost grudging; Londo had
- little to gain by cheering up Garibaldi, except a drink perhaps,
- but that's what friends do.
- * I love monologues. They are a legitimate part of any drama. The
- MTV generation has had its tastes so thoroughly bastardized by
- quick cuts, lowering the attention span further and further, that
- any bite of more than ten seconds and they start to wander, it
- becomes a block of words and they blur out.
- Go rent Network by Paddy Chayefsky, watch nearly any of the TZs by
- Rod Serling, go see "The Lady's Not for Burning" by Christopher
- Fry...all chockablock with moments where you park for a moment and
- let fly with a chunk of dialogue that smashes your head against
- the wall. Not every single exchange has to be foreshortened so
- that you lose the *impact* of what's being said. Because people's
- attention spans have been greatly foreshortened, suddenly more
- than 3 lines at a time is somehow viewed as wrong. It ain't. Just
- that lots of folks are afraid to try it, afraid to rely on just
- the words and the actors. And sometimes it works, and sometimes it
- doesn't. But it's legitimate.
- The monologue in particular, done right, isn't just to convey
- information, it's to create a mood, to paint pictures with words,
- to expand on the obvious. Yeah, I could've just written, "The
- narns hate us, we hate them, it's equal math." But that doesn't
- carry the same meaning, the same sense as "so here we
- are...victims of mathematics." The use of the word "victim"
- connotes, hey, it's not my fault. Yeah, the former is shorter, but
- you lose the rhythms, the imagery, and the *sense* of what is
- intended. You could say, "The narn hate us." But to say, "if the
- narns gathered together in one place, and hated, all at the same
- time, that hatred would fly across dozens of light years and
- reduce Centauri Prime to a ball of ash," draws a picture, lends
- power to the emotion.
- Point being...I like 'em, there's nothing wrong with them, and
- they're staying.
- * Re: your suspenders of disbelief becoming unhitched....
- You will learn how the alien knows English in the next part of the
- two parter. (Hint: after all, he's been there for a long while, in
- a high-tech machine...you'd think maybe he could monitor
- transmissions.)
- I don't think the Sinclair or Ivanova did automatically believe
- him; but they also had no real reason *not* to believe him. And
- granted the place was going to hell, quakes and danger. He wasn't
- armed, he seems rather sick, had to be helped away, almost
- carried...they won't turn the station over to him, they'll keep
- him isolated on the station, but there was no reason *not* to try
- and help him.
- How do you know he's a good guy? You don't. But he wasn't exactly
- imprisoned in that thing; it was a support, more than anything
- else, a was shown by the fact that they were able to get him out
- fairly easily.
- (And yes, your first guess was correct, it is a life support
- gizmo.)
- Regards to your suspenders.
- * Once removed from his place, Varn was able to lead them back to
- their shuttle. It's not terribly dramatic, and I figured that was
- a fairly logical leap, so didn't feel the need to put in a scene
- which would just consist of Varn saying, "Left....now right...."
- * Ivanova's line: "We don't know if we can find our way back or
- not," not that it was closed off. So showing them wandering around
- to find another open tunnel seemed not dramatically interesting;
- you have to pick what's important and what's not, and what will
- work dramaticall on screen. If she had said "there's no other way
- out," then you would've had to show it. She didn't. One can also
- argue that the alien showed them which way to get out. Either
- way...all you've got is one hour to tell your story. You can't
- show everything, you have to let your audience assume some things.
- Roy: there is a quantum difference between a computer game and a
- TV show. It's not "lowest common denominator," which means making
- the story stupid; I'm saying that if you showed the missiles at
- full speed, YOU WOULD NOT SEE THEM AT ALL. And, again, there's
- nothing nearby with which to get a sense of how fast they're
- going, no landmarks, so it's very hard to convey that. Again, look
- at space footage; the shuttle is going *incredibly* fast...but as
- far as we can tell it looks nearly motionless, because there are
- no landmarks.
- Re: not explaining WHY the Starfuries can't enter the atmosphere,
- we did that. Ivanova says that they're not built to function
- within an atmosphere. Now, I could stop the scene for a long
- dissertation on the relative aerodynamics of planes with wings vs.
- starfuries, but here you say only what you have to. You show,
- don't tell.
- It seems like in the same breath, it's accused of catering to the
- lowest-common denominator, and being over the head of its viewers
- by requiring them to *think* about what they're seeing.
- Which means we're probably doing it right.
- * It seems to me that every generation thinks that things are
- changing, usually for the worse. In some cases, they may be right.
- The B5 story is set at a point in time where things are very much
- in a state of flux. Every so often, the wheel turns. Everybody's
- feeling a sense of growing uncertainty, of the chairs being moved
- around. They're right.
- * Actually, this was not the first B5 or Sinclair had heard about
- the escalating problem on Mars; remember, that was the main reason
- that Ben Zayn had been sent to B5 in "Eyes," smoking out
- sympathisers with the Free Mars movement.
- * The Mars Colony situation will be raising its ugly head on and off
- again for quite some time to come.
- Also, the fissure wasn't created by the quakes; Tasaki mentions it
- was artificial, but nudged open by the tremors.
- * No, a shuttle like this, which is designed to function in
- alternate atmospheres, and may have to evacuate groups, has about
- 7 standard or most common atmosphere cannisters. Medlab has the
- same thing, but in larger numbers. This is SOP on the show.
- * No, the sets weren't redresses of regular sets; they were built
- new and entirely for the two-parter; you can get a better look at
- them in the second part, and some angles of the first.
-
-
- [25][Next]
-
- [26]Last update: October 30, 1996
-
- References
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- 2. LYNXIMGMAP:file://localhost/lurk/maps/maps.html#titlebar
- 3. file://localhost/home/woodstock/hyperion/docs/lurk/background/018.shtml
- 4. file://localhost/home/woodstock/hyperion/docs/lurk/synops/018.html
- 5. file://localhost/home/woodstock/hyperion/docs/lurk/credits/018.html
- 6. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
- 7. file://localhost/home/woodstock/hyperion/docs/lurk/guide/017.html
- 8. file://localhost/home/woodstock/hyperion/docs/lurk/guide/019.html
- 9. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#OV
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- 13. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#NO
- 14. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#JS
- 15. http://us.imdb.com/M/person-exact?+Turenne,+Louis
- 16. http://us.imdb.com/M/person-exact?+Lowens,+Curt
- 17. file://localhost/lurk/p5/intro.html
- 18. file://localhost/lurk/p5/018
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