The Lurker's Guide to Babylon 5
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  1. [1][ISMAP]-[2][Home]
  2. ### GUIDE ### [3][Background] [4][Synopsis] [5][Credits] [6][Episode
  3. List] [7][Previous] [8][Next]
  4. _Contents:_ [9]Overview - [10]Backplot - [11]Questions - [12]Analysis
  5. - [13]Notes - [14]JMS
  6. _________________________________________________________________
  7. Overview
  8. Seismic activity on the planet near the station uncovers what may
  9. be signs of an extinct alien civilization. An old mentor pays a
  10. visit to Ambassador Delenn. The unrest on the Mars Colony
  11. intensifies. [15]Louis Turenne as Draal. [16]Curt Lowens as Varn.
  12. Sub-genre: Suspense/mystery
  13. [17]P5 Rating: [18]8.50
  14. Production number: 120
  15. Original air date: July 27, 1994
  16. Written by J. Michael Straczynski
  17. Directed by Janet Greek
  18. _________________________________________________________________
  19. Backplot
  20. * Before Sinclair asked him to be security chief on Babylon 5,
  21. Garibaldi was working for the security division on Mars Colony,
  22. where he fell in love with a woman named Lise Hampton. Their
  23. relationship was rocky ("I was pretty messed up") and ended when
  24. he accepted the B5 assignment.
  25. * The Psi Corps has a secret training facility very close to one of
  26. the Mars Colony cities.
  27. * There is growing lack of purpose and dissatisfaction among the
  28. ordinary citizens on Minbar.
  29. * One of Londo's wives was a dancer at a club, who comforted him
  30. when he was depressed. He married her that night, and regretted it
  31. the next morning and ever since.
  32. * The planet the station is orbiting is called Epsilon 3.
  33. Unanswered Questions
  34. * What came through the jumpgate?
  35. * What is the function of all the machinery buried beneath the
  36. planet's surface?
  37. * Why was the alien connected to the machines, apparently against
  38. his will?
  39. * How was he able to project himself to Sinclair and Londo on the
  40. station?
  41. * Was the defense system designed to prevent someone from finding
  42. the machinery, or to stop someone from rescuing the alien?
  43. Analysis
  44. * The alien might well be native to Epsilon 3, since he was able to
  45. breathe the atmosphere once he was disconnected from the
  46. machinery. In the shuttle, Ivanova can be seen fitting him with a
  47. breather unit, presumably since the shuttle's air is Earth-style.
  48. Perhaps the proximity of Babylon 5 to Epsilon 3 is not a simple
  49. coincidence.
  50. * A possible inconsistency: if the missiles were being fired from
  51. within the fissure, how could Sinclair and Ivanova safely enter
  52. it? All their cover fire was high in the atmosphere; the missiles
  53. could have hit them before they had time to react once they were
  54. underground. Of course, it's possible the missiles are only useful
  55. above a certain altitude (true of some present-day surface-to-air
  56. missiles,) but in that case, why wasn't the fissure protected by
  57. short-range weaponry?
  58. Notes
  59. * The scene with Ivanova and Sinclair crossing the tunnel bears
  60. similarity to a scene from the 1956 film Forbidden Planet. (See
  61. [19]jms speaks)
  62. jms speaks
  63. * We're halfway through filming the two-parter, "A Voice in the
  64. Wilderness," which is coming along nicely. From a CGI and sets
  65. point of view, this is the largest and most ambitious thing we've
  66. shot yet, with ore of each category than in any other episode.
  67. * In the two-parter, btw, [Christopher Franke] went absolutely
  68. full-out and gave us some of the best scoring of the
  69. season...gorgeous stuff, second only to either "Sky" or
  70. "Chrysalis."
  71. * ...Delenn has quite a few moments when she's laughing, and funny,
  72. but always in a dignified fashion; it's a strange but very
  73. appealing combination. (And there's one scene she's in that is
  74. played *absolutely* straight, but is fall-down funny.)
  75. * It was always intended to be a two-parter, and was written that
  76. way. Background: the B5 2-hour pilot has done VERY well overseas
  77. in cassette form. Many of the prejudices in the american press
  78. that caused us problems don't exist overseas (it's done
  79. *extremely* well in Japan on laserdisk, in Germany, and England,
  80. among others). So they asked if we could do a two-parter that
  81. could be sold as a two-hour episode overseas. By all means, sez I.
  82. So I structured it accordingly.
  83. Bit of B5 trivia: during the dead of winter last year, I got hit
  84. by the flu as badly as I've ever been hit. Temperature so high
  85. that I was near delerious at times, but refused to go to the
  86. hospital (I don't like doctors, and I was under deadline and
  87. couldn't afford the potential time away.) We're talking mondo
  88. sicko here. It was during this time that I wrote "The Quality of
  89. Mercy," a script which I have *no* memory of ever writing. I know
  90. it's here, and I know I wrote it on an intellectual level, but the
  91. process...gone in the fever.
  92. It was also around this time -- either at the top or bottom of the
  93. flu, I can't remember now -- that I wrote the "Voice" two parter.
  94. And here's the trivia part...this isn't the original two-parter
  95. that I wrote. My brain already deteriorating, I wrote something
  96. that even I could see wasn't up to par. Wrote the entire two-hour
  97. script. Printed it up, and gave it to Doug and John. Before they
  98. could even respond, I looked at it and decided it had to go. So I
  99. trashed the entire script. By now we were getting very close to
  100. pre-production, and I was getting sicker and sicker...but I more
  101. or less locked myself in my office, swallowed down massive amounts
  102. of vitamins (as much as my stomach could handle), kept forcing
  103. down coffee, and wrote 12 hours a day for about six days, after
  104. which the original draft was finished. Turned it in; did some mild
  105. polishes thereafter, but what was filmed was essentially what I
  106. turned in in first-draft stage. In this case I do remember some of
  107. the process because the only way I could focus was to keep the
  108. stereo up full blast; in the writing of "Quality," it didn't
  109. help...I was beyond recall.
  110. * I tried to develop a basic language structure for each of the
  111. races on B5. There are certain commonalities to the structure of
  112. names. I came up with some prefixes and suffixes, and assigned
  113. meanings to them, the same as real names. For instance, Rathenn
  114. (referred to by Delenn in "Voices") and Delenn have the same
  115. suffix, which has a specific meaning. You can break it down;
  116. Ner-oon (Legacies), Del-enn, Rath-enn, Der-onn, and so forth. The
  117. various parts do have specific meanings, but I generally keep that
  118. to myself, just for amusement.
  119. * I try not to hype shows that I like unless I know beyond a doubt
  120. that it's absolutely kick-ass. I like "Voice" a lot; it is the
  121. point at which we really start cranking, speeding things up as we
  122. barrel toward "Chrysalis." I think the CGi is nothing less than
  123. terrific, Christopher Franke went balls-to-the-wall and did an
  124. *amazing* job with the music, the performances are good. I like it
  125. a lot. I haven't commented upon it a lot because it's kind of the
  126. weird child in the brood; when I write, I generally write tight
  127. and fast. By the third act, you're *moving*. In this case, you
  128. have to pace yourself out *very* differently, so part of my brain
  129. keeps doing this "c'mon, speed it up, speed it up" when I'm
  130. watching the first part because I'm used to a different one-hour
  131. kind of pacing.
  132. Kathryn says I'm nuts. But then this is nothing new.
  133. Anyway, I do think it's pretty cool, and does a lot with virtual
  134. sets and composite sets.
  135. * Re: the elevator/transport tube gag...yes, we set this stuff up
  136. WAY in advance. The first time is in the tube where he tells Talia
  137. about his second favorite thing in the universe. The second time
  138. is in "Mind War" when he gives her the mental once-over and she
  139. belts him. And then we paid it off later with her line about him
  140. always being there.
  141. One nice thing about the way we're doing this show is that we
  142. don't just have to set up gags within an episode; we can set them
  143. up *weeks* ahead of time, as long as the payoff is self-contained,
  144. but then when you see the earlier shows, now you get more out of
  145. it.
  146. * A First Contact situation is one unlike any other: you don't want
  147. junior officers around to screw it up. Remember, the Earth/Minbari
  148. War began when a First Contact situation got screwed up. EA's
  149. policy is that it's better to risk two people than a full war, and
  150. those two people have got to be command-level personnel. Soldiers
  151. get killed; it happens. And yeah, you can leave a backup person at
  152. the shuttle ...but what if *he's* the one to make actual first
  153. contact? You're screwed. Ivanova and Sinclairhave been trained in
  154. this; in "Soul Hunter," Sinclair makes reference to the rules of
  155. First Contact Protocol. If you like, I'll elaborate on this in
  156. some future episode.
  157. * Re: the commander and Ivanova going...remember, this is a First
  158. Contact situation, and that requires the presence of at minimum
  159. one command officer under EA regs. Two is preferred. You don't
  160. want junior officers hanging around or taking hostile stances
  161. which might provoke a fight. Remember that the last major First
  162. Contact situation was with the Minbari, which went afoul and gave
  163. us the Earth/Minbari War. EA would rather lose two replaceable
  164. officers than start another war via misunderstanding or a fouled
  165. move. This is a part of their First Contact Protocol, referenced
  166. in "Soul Hunter." (I should probably expandupon this a bit in
  167. future episodes.)
  168. * RE: the big bridge shot...the storyboard artist came up with 3
  169. shots we could use. One of them was a wide shot across a
  170. crystalline ground like area, through which a path can be seen at
  171. ground level, but it was narrow and still really didn't convey the
  172. scale of what I wanted. One other was not much different. The
  173. third was a downshot designed to pull back, and though I knew it
  174. would make folks say "Krell!", I knew that it was the right shot
  175. for that scene, so chose that one and decided to live with it.
  176. * It's real simple. Ron Thornton showed me three variations on the
  177. Great Machine shot. Because you're looking at a composite shot,
  178. you have to shoot either sharply angled down, or dead across, and
  179. full-figured, since you have to put them into another piece. That
  180. meant either a horizontal shot, or a 3/4's vertical shot.
  181. Two of the shots on the storyboards were horizontal; one showed
  182. our characters way off in the distance on a ribboned path lined by
  183. crystals. It'd be pretty, but it looked like another tunnel shot,
  184. and I wanted to show something that wasn't claustrophobic. Also,
  185. we'd be limited in the camera move, and our characters would look
  186. kinda like peanuts. Not terribly dramatic. The second shot just
  187. didn't work for me, I don't entirely recall the reason now. The
  188. third possibility seemed the most dramatic...it was a high angle
  189. shot, it had depth, it would let us start on our characters and do
  190. a camera move/pullback in post production, it worked on every
  191. level.
  192. My second thought was, "Shit, somebody's going to gig us on the
  193. Forbidden Planet thing." Nonetheless, it was the right shot, for
  194. the right reasons, and we chose to go with it.
  195. * How does one come up with stuff like Londo's song? Easy, really;
  196. you start by putting yourself in the position of an alien trying
  197. to understand us. And if you step back for a second, we do some
  198. *very* weird stuff. What he says about the song is exactly right
  199. in terms of its meaning.
  200. * Yeah...I love Londo's song, that whole scene. The director wanted
  201. to cut Ivanova's coda after her mantra, but I really felt we
  202. needed it, and it played perfectly with her Russian character,
  203. which tends to have this unusual relationship with higher forces
  204. (he said vaguely). I love character based humor, because it's very
  205. powerful once you know the characters, and it can really
  206. blind-side you if done right. Ivanova's reaction in the core area
  207. was about as real as would probably happen, but it's funny to hear
  208. her *say* it.
  209. * Londo and Garibaldi really are two sides of the same coin, in some
  210. ways. There's an odd friendship there, almost grudging; Londo had
  211. little to gain by cheering up Garibaldi, except a drink perhaps,
  212. but that's what friends do.
  213. * I love monologues. They are a legitimate part of any drama. The
  214. MTV generation has had its tastes so thoroughly bastardized by
  215. quick cuts, lowering the attention span further and further, that
  216. any bite of more than ten seconds and they start to wander, it
  217. becomes a block of words and they blur out.
  218. Go rent Network by Paddy Chayefsky, watch nearly any of the TZs by
  219. Rod Serling, go see "The Lady's Not for Burning" by Christopher
  220. Fry...all chockablock with moments where you park for a moment and
  221. let fly with a chunk of dialogue that smashes your head against
  222. the wall. Not every single exchange has to be foreshortened so
  223. that you lose the *impact* of what's being said. Because people's
  224. attention spans have been greatly foreshortened, suddenly more
  225. than 3 lines at a time is somehow viewed as wrong. It ain't. Just
  226. that lots of folks are afraid to try it, afraid to rely on just
  227. the words and the actors. And sometimes it works, and sometimes it
  228. doesn't. But it's legitimate.
  229. The monologue in particular, done right, isn't just to convey
  230. information, it's to create a mood, to paint pictures with words,
  231. to expand on the obvious. Yeah, I could've just written, "The
  232. narns hate us, we hate them, it's equal math." But that doesn't
  233. carry the same meaning, the same sense as "so here we
  234. are...victims of mathematics." The use of the word "victim"
  235. connotes, hey, it's not my fault. Yeah, the former is shorter, but
  236. you lose the rhythms, the imagery, and the *sense* of what is
  237. intended. You could say, "The narn hate us." But to say, "if the
  238. narns gathered together in one place, and hated, all at the same
  239. time, that hatred would fly across dozens of light years and
  240. reduce Centauri Prime to a ball of ash," draws a picture, lends
  241. power to the emotion.
  242. Point being...I like 'em, there's nothing wrong with them, and
  243. they're staying.
  244. * Re: your suspenders of disbelief becoming unhitched....
  245. You will learn how the alien knows English in the next part of the
  246. two parter. (Hint: after all, he's been there for a long while, in
  247. a high-tech machine...you'd think maybe he could monitor
  248. transmissions.)
  249. I don't think the Sinclair or Ivanova did automatically believe
  250. him; but they also had no real reason *not* to believe him. And
  251. granted the place was going to hell, quakes and danger. He wasn't
  252. armed, he seems rather sick, had to be helped away, almost
  253. carried...they won't turn the station over to him, they'll keep
  254. him isolated on the station, but there was no reason *not* to try
  255. and help him.
  256. How do you know he's a good guy? You don't. But he wasn't exactly
  257. imprisoned in that thing; it was a support, more than anything
  258. else, a was shown by the fact that they were able to get him out
  259. fairly easily.
  260. (And yes, your first guess was correct, it is a life support
  261. gizmo.)
  262. Regards to your suspenders.
  263. * Once removed from his place, Varn was able to lead them back to
  264. their shuttle. It's not terribly dramatic, and I figured that was
  265. a fairly logical leap, so didn't feel the need to put in a scene
  266. which would just consist of Varn saying, "Left....now right...."
  267. * Ivanova's line: "We don't know if we can find our way back or
  268. not," not that it was closed off. So showing them wandering around
  269. to find another open tunnel seemed not dramatically interesting;
  270. you have to pick what's important and what's not, and what will
  271. work dramaticall on screen. If she had said "there's no other way
  272. out," then you would've had to show it. She didn't. One can also
  273. argue that the alien showed them which way to get out. Either
  274. way...all you've got is one hour to tell your story. You can't
  275. show everything, you have to let your audience assume some things.
  276. Roy: there is a quantum difference between a computer game and a
  277. TV show. It's not "lowest common denominator," which means making
  278. the story stupid; I'm saying that if you showed the missiles at
  279. full speed, YOU WOULD NOT SEE THEM AT ALL. And, again, there's
  280. nothing nearby with which to get a sense of how fast they're
  281. going, no landmarks, so it's very hard to convey that. Again, look
  282. at space footage; the shuttle is going *incredibly* fast...but as
  283. far as we can tell it looks nearly motionless, because there are
  284. no landmarks.
  285. Re: not explaining WHY the Starfuries can't enter the atmosphere,
  286. we did that. Ivanova says that they're not built to function
  287. within an atmosphere. Now, I could stop the scene for a long
  288. dissertation on the relative aerodynamics of planes with wings vs.
  289. starfuries, but here you say only what you have to. You show,
  290. don't tell.
  291. It seems like in the same breath, it's accused of catering to the
  292. lowest-common denominator, and being over the head of its viewers
  293. by requiring them to *think* about what they're seeing.
  294. Which means we're probably doing it right.
  295. * It seems to me that every generation thinks that things are
  296. changing, usually for the worse. In some cases, they may be right.
  297. The B5 story is set at a point in time where things are very much
  298. in a state of flux. Every so often, the wheel turns. Everybody's
  299. feeling a sense of growing uncertainty, of the chairs being moved
  300. around. They're right.
  301. * Actually, this was not the first B5 or Sinclair had heard about
  302. the escalating problem on Mars; remember, that was the main reason
  303. that Ben Zayn had been sent to B5 in "Eyes," smoking out
  304. sympathisers with the Free Mars movement.
  305. * The Mars Colony situation will be raising its ugly head on and off
  306. again for quite some time to come.
  307. Also, the fissure wasn't created by the quakes; Tasaki mentions it
  308. was artificial, but nudged open by the tremors.
  309. * No, a shuttle like this, which is designed to function in
  310. alternate atmospheres, and may have to evacuate groups, has about
  311. 7 standard or most common atmosphere cannisters. Medlab has the
  312. same thing, but in larger numbers. This is SOP on the show.
  313. * No, the sets weren't redresses of regular sets; they were built
  314. new and entirely for the two-parter; you can get a better look at
  315. them in the second part, and some angles of the first.
  316. [25][Next]
  317. [26]Last update: October 30, 1996
  318. References
  319. 1. file://localhost/cgi-bin/imagemap/titlebar
  320. 2. LYNXIMGMAP:file://localhost/lurk/maps/maps.html#titlebar
  321. 3. file://localhost/home/woodstock/hyperion/docs/lurk/background/018.shtml
  322. 4. file://localhost/home/woodstock/hyperion/docs/lurk/synops/018.html
  323. 5. file://localhost/home/woodstock/hyperion/docs/lurk/credits/018.html
  324. 6. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
  325. 7. file://localhost/home/woodstock/hyperion/docs/lurk/guide/017.html
  326. 8. file://localhost/home/woodstock/hyperion/docs/lurk/guide/019.html
  327. 9. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#OV
  328. 10. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#BP
  329. 11. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#UQ
  330. 12. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#AN
  331. 13. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#NO
  332. 14. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#JS
  333. 15. http://us.imdb.com/M/person-exact?+Turenne,+Louis
  334. 16. http://us.imdb.com/M/person-exact?+Lowens,+Curt
  335. 17. file://localhost/lurk/p5/intro.html
  336. 18. file://localhost/lurk/p5/018
  337. 19. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#JS:FP
  338. 20. file://localhost/lurk/lurker.html
  339. 21. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html#TOP
  340. 22. file://localhost/cgi-bin/uncgi/lgmail
  341. 23. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
  342. 24. file://localhost/home/woodstock/hyperion/docs/lurk/guide/017.html
  343. 25. file://localhost/home/woodstock/hyperion/docs/lurk/guide/019.html
  344. 26. file://localhost/lurk/lastmod.html