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[1][ISMAP]-[2][Home]
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### GUIDE ### [3][Background] [4][Synopsis] [5][Credits] [6][Episode
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List] [7][Previous] [8][Next]
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_Contents:_ [9]Overview - [10]Backplot - [11]Questions - [12]Analysis
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- [13]Notes - [14]JMS
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_________________________________________________________________
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Overview
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Garibaldi's past catches up to him, with some disastrous
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consequences. He's blamed by some for an accident aboard B5, which
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leads to hitting the bottle again after a prolonged abstinence.
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Elaine Thomas as Lianna Kemmer. Tom Donaldson as Cutter.
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Originally titled "A Knife in the Shadows"
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Sub-genre: Intrigue
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[15]P5 Rating: [16]7.65
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Production number: 111
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Original air date: May 4, 1994
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Written by Mark Scott Zicree
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Directed by Jim Johnston
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_________________________________________________________________
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Backplot
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* Garibaldi was a shuttle pilot on Mars before coming to Babylon 5.
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Unanswered Questions
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* Who was the assassin working for? Who wants Santiago dead?
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Analysis
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* Ivanova's reluctance to stop the countdown is suspicious. Perhaps
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she had some reason to want the launch to take place; perhaps she
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even knew what was going to happen if it did.
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* Everyone from his past considers Garibaldi a no-good drunk. Why
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did Sinclair give him a second chance? (Addressed in comic series,
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[17]"Shadows Past and Present.")
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Notes
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jms speaks
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* "For scripts that are given to other writers do you find you do
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much if any mental picturing of the episode? If so, how does that
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affect the writing process between you and the other writer?"
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No, you only get into that part of it when you're going to sit
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down and actually WRITE the sucker. It's a matter of bringing in
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the freelancer and (assuming s/he hasn't come up with a story
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independent of me, which happened about 4-5 times in toto) saying,
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"Okay, in this episode the giant blue penguins of Rigel 4 steal
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Ivanova's shoes," or handing the person a few paragraphs to
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several pages with detailed story notes. Then the person goes
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away.
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The first "mental picture" I have of it is when the writer brings
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back an outline based on those notes. This is always hard for me,
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as is the first draft script, because the characters rarely talk
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like our characters talk. They don't sound right, don't always
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behave consistently, there's bits of backstory that contradict
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what's been established, and that has to get fixed. So it's like
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seeing a distorted picture, and your job is to bring it closer
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into focus.
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(This is an inevitable aspect of freelancing. There simply isn't
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time to learn all there is to know about a show before you begin
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writing; you have to come in, do it fast, and then move on to the
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next assignment if you're going to make a living at this. That's
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the Freelance Life. I hate the Freelance Life. I like to stay
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around, get to know the characters, rummage around inside their
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heads and find what's there. Freelance scripts almost always tend
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to be about the guest star character; if you look at mine, most of
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them don't really tend to have a big guest character, with some
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notable exceptions. I find our regular characters more than
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sufficiently interesting.)
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What's most ironic about the freelance situation is that you often
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have people who say, "Straczynski oughta use more freelance
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writers, they bring in perspectives he doesn't have." They cite
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the "moment of perfect beauty" in Peter's script [[18]"There All
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the Honor Lies"], Londo's "my shoes are too tight, and I have
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forgotten how to dance," [[19]"The War Prayer"] the alien abductor
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courtroom scene in Grail, Deathwalker's comments about how she
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plans to create her monument...all of which are scenes or sections
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I wrote and inserted into scripts by other people. (One of my best
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lines for G'Kar is one I'm not credited for, in Zicree's script,
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"The universe runs on the complex interweaving of three elements:
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energy, matter, and enlightened self-interest." I actually saw
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some messages noting that jms never seems to be able to write
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something that succinct. Well, actually...I did.)
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* We're already doing it, and have done it. We've already begun
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integrating "virtual sets" in with real ones. As an example...in
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the next-to-last shot in "Survivors," someone is entering a ship
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in the docking bay. The only real object in that room, aside from
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the actor, is a ladder. Everything else is CGI...but you can't
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tell.
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* In "Survivors," we attempted a cgi/composite shot out the window,
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which looks pretty spiffy, actually. It's in the teaser. We may do
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this in future.
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* The *reason* we had Garibaldi go through all the hoops he went
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through before finally falling into the bottle is because simply
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having Liana show up and depress Garibaldi isn't, frankly,
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sufficient motivation. I don't buy it. We wanted to strip away
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everything he had, and leave him with only *himself*. So we took
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away his job, his reputation, his money, his home, neutralized his
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friends wherever possible...it was deliberate and systematic to
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peel him down to the bare essentials, to just Garibaldi. Take him
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all the way down before taking him back up again. Because it's
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more dramatically interesting. It's more logical that it would
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take something this major to drive him back into the bottle after
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staying sober all this time. I'm sorry, I don't accept your
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suggestion that Liana's "anger and accusations" would "drive him
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over the edge as he deals with his guilt." He's BEEN dealing with
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his guilt, and her showing up wouldn't be enough to drive him back
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into the bottle again. I'm sorry, but as a producer or a story
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editor, I wouldn't buy that from a writer as being sufficient
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motivation. Particularly not a character who's as strong and as
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bull-headed as Garibaldi.
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* What do I know about alcoholics, to portray them? Well, aside from
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a degree in clinical psychology, and some internship work in the
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area, I come from a family with alcoholism going back at least
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four generations, and I'm talking *heavy duty*. I am, in fact, the
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first male Straczynski in my branch of this particular stunted
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tree NOT to have this problem.
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I have had far, far, far more experience with this area than I
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care to recite...and from that perspective, I have no problem with
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Garibaldi's portrayal.
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* Cutter went after Garibaldi only because that's who the dying
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worker named as being responsible for the bomb. (He didn't know he
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was dying, and wanted to throw blame; and even if he did know,
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what better than to nail the guy who'd hassled him before?) Cutter
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only took advantage of the situation.
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Luis Santiago is playing it both ways, allowing more trade and
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certain kinds of immigration, while preserving earth *culture*;
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this isn't the same thing as a trade embargo.
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* The name of General Netter was stuck in as a tweak to Doug, it's a
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tuckerism (for those who know the term). We've done it a bit here
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and there; I kinda started shutting the process down after a
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while, since it was getting carried away. I don't want it to be
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obtrusive.
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* I think Kemmer's name was inspired by the actor's name from the
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Space Patrol series....
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* The Drazi are a very violent, ill-tempered species; they were the
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ones who first showed up in "Deathwalker" in a Sunhawk to threaten
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the station; they beat up the guy in "The War Prayer;" they show
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up here in "Survivors;" there's an episode about a form of martial
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arts among the aliens that has a Drazi going at it...if there's a
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fight around, you can often find a Drazi at the center of it or at
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least nearby.
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* I think you're taking what I said to the extreme; I didn't say
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[the Drazi] were bloodthirsty savages, only that they had a
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predilection toward violence, and were generally very cranky. And
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not all great thinkers have to sit around in elizabethan garb,
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delicate flowers watching the skies rotate. Aggressive people can
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be good thinkers; it needn't be one or the other.
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* ...the end of "Survivors," where Kemmer enters her ship...in
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reality there is only a ladder there. The ship, the walls, the
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door she enters, all that is CGI/virtual set.
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[25][Next]
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[26]Last update: May 14, 1996
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References
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1. file://localhost/cgi-bin/imagemap/titlebar
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2. LYNXIMGMAP:file://localhost/lurk/maps/maps.html#titlebar
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3. file://localhost/home/woodstock/hyperion/docs/lurk/background/011.shtml
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4. file://localhost/home/woodstock/hyperion/docs/lurk/synops/011.html
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5. file://localhost/home/woodstock/hyperion/docs/lurk/credits/011.html
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6. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
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7. file://localhost/home/woodstock/hyperion/docs/lurk/guide/010.html
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8. file://localhost/home/woodstock/hyperion/docs/lurk/guide/012.html
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9. file://localhost/home/woodstock/hyperion/docs/lurk/guide/011.html#OV
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10. file://localhost/home/woodstock/hyperion/docs/lurk/guide/011.html#BP
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11. file://localhost/home/woodstock/hyperion/docs/lurk/guide/011.html#UQ
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12. file://localhost/home/woodstock/hyperion/docs/lurk/guide/011.html#AN
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13. file://localhost/home/woodstock/hyperion/docs/lurk/guide/011.html#NO
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14. file://localhost/home/woodstock/hyperion/docs/lurk/guide/011.html#JS
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15. file://localhost/lurk/p5/intro.html
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16. file://localhost/lurk/p5/011
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17. file://localhost/lurk/comic/005.html
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18. file://localhost/home/woodstock/hyperion/docs/lurk/guide/036.html
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19. file://localhost/home/woodstock/hyperion/docs/lurk/guide/007.html
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20. file://localhost/lurk/lurker.html
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21. file://localhost/home/woodstock/hyperion/docs/lurk/guide/011.html#TOP
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22. file://localhost/cgi-bin/uncgi/lgmail
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23. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
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24. file://localhost/home/woodstock/hyperion/docs/lurk/guide/010.html
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25. file://localhost/home/woodstock/hyperion/docs/lurk/guide/012.html
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26. file://localhost/lurk/lastmod.html
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