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[1][ISMAP]-[2][Home]
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### GUIDE ### [3][Background] [4][Synopsis] [5][Credits] [6][Episode
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List] [7][Previous] [8][Next]
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_Contents:_ [9]Overview - [10]Backplot - [11]Questions - [12]Analysis
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- [13]Notes - [14]JMS
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_________________________________________________________________
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Overview
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Sinclair is kidnapped and interrogated by members of a pro-Earth
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group, determined to find out what transpired when the commander
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was briefly missing in action during the final battle of the
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Earth/Minbari war -- something Sinclair has never been able to
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remember. [15]Judson Scott as Knight One. [16]Christopher Neame as
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Knight Two. [17]Jim Youngs as Frank Benson. [18]Justin Williams as
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Mitchell.
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Sub-genre: Suspense
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[19]P5 Rating: [20]8.90
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Production number: 106
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Original air date: March 16, 1994
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Written by J. Michael Straczynski
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Directed by Janet Greek
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Watch For
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* A [21]newspaper headline describing some unusual political
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machinations.
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* Sinclair [22]reacts to something just before his ship is
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manipulated.
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* A small [23]device is held up in front of Sinclair at one point.
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Remember what it looks like; it'll appear again later in the
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season.
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_________________________________________________________________
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Backplot
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* In the days before the Earth/Minbari war, Dr. Franklin used to
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hitchhike starships, trading his services as ship's doctor in
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exchange for free passage to places he'd never been before.
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* _Franklin:_ "Towards the end, when things got bad for our side,
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those of us involved in xenobiology were told to hand over our
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notes to be used in genetic and biological warfare. [...] I took
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an oath that all life was sacred. I destroyed my notes, rather
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than have them used for killing."
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* After his squad was shot down at the Line, Sinclair's ship was
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disabled and taken aboard a Minbari cruiser. He was tortured and
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examined, and at one point stood unfettered within the circle of
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the grey council itself. When they didn't respond to his
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questions, Sinclair suddenly walked up to one of them and pulled
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back the hood, revealing the face of Delenn. He was then knocked
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out again, and some time later returned to his ship with no memory
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of the experience.
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_(A [24]synopsis of the events at the Line as Sinclair
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re-experiences them is available. There is also a separate
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[25]Guide page devoted to those events.)_
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* _Knight Two:_ "Your ship was off the screens for 24 hours. You
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didn't just black out, your ship disappeared!"
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_Sinclair:_ "The screens malfunctioned, the hearing proved that."
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* This would explain why Sinclair "fell off the merry-go-round"
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promotion-wise. Officers who've inexplicably disappeared in the
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presence of the enemy tend to hit a glass ceiling even if their
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loyalty is officially accepted.
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* The Knights may be part of a covert operation within Earth Force
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that's trying to find collusion between Earth officials and the
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Minbari.
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Unanswered Questions
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* Franklin asks Delenn, "How were you involved in the war?" She
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declines to answer, even though he had just answered the same
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question from her. Toward the end of the episode it's revealed
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that Delenn did indeed play a significant role in the war, but
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little is yet known about what that was. (cf: [26]"Babylon
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Squared")
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* Sinclair's absence was first realized when Delenn reported that he
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didn't show up for a meeting with her in the Council room. What
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was that meeting to have been about?
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* Delenn said she checked with Ivanova before asked Garibaldi about
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Sinclair's absence. Ivanova is willing to page Sinclair about
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_everyday_ problems - why wouldn't she call his link when he's
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mysteriously long overdue for a diplomatic appointment?
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* Later, Delenn asks Ivanova if there's anything she can do to help,
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and Ivanova replies that the crew is doing everything possible.
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Yet why is she strolling down a corridor with Delenn, rather than
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following leads and scouring for new ways to find Sinclair?
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* How was Sinclair flawlessly abducted from his quarters?
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* How did Knight One get Benson's body off the station? (see [27]jms
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Speaks)
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* Who were the Knights working for?
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* Why wasn't telepathy used for the interrogation? It would have
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been no less legal than what the Knights did, and a telepath would
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probably have had better skills at dredging up old memories. The
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whole power source problem (which ultimately sunk the Knights'
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plan) could have been avoided - only the stimulation technology
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need have been brought on board.
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* Is Sinclair really a Minbari plant?
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* Why was Delenn's superior on the station?
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* _What is it that the Minbari don't want Sinclair to remember about
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his experience on the Line???_
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Analysis
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* _Sinclair:_ "Everyone lies, Michael. The innocent lie because they
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don't want to be blamed for something they didn't do, and the
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guilty lie because they don't have any other choice."
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This is extra reason to think twice before taking anything said in
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this episode at face value. Nor should one assume that a lie
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covers up wrongdoing.
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* Earth Force was researching the use of genetic and biological
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warfare against the Minbari. These are offensive, not defensive
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methods, effective only on planets. They must have been planning a
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desperation ground strike of some kind. (cf: [28]"Soul Hunter")
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* After he punches Knight Two in VR, Sinclair looks at his hand,
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making a fist and releasing it. Scenes of him in the cybernet
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chair after that show him clenching his fist in real life as well,
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in unison with continued fist-clenching in VR. Sinclair is
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rediscovering, slowly, how to get his brain to control his body.
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The pain of the remembered zap in the council chambers is later
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enough to propel him all the way back, if groggily.
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* While looking for Sinclair's body outside, station forces discover
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the body of Benson floating outside Red Sector. Garibaldi visually
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identifies him (other Security folks had not been able to), and
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says, "Whoever killed him couldn't have carried the body very far
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without being noticed." He may be wrong in this conclusion -
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Knight One could have dumped it into a nondescript cart and gone a
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long way, for example.
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* _Garibaldi:_ "If they dumped the body out of an airlock, the
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station's gravity wouldn't let it get far." This is true _only_ if
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the body was dumped out of a no- or low-velocity airlock. Perhaps
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Garibaldi's assertion is correct because there aren't any
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high-velocity airlocks on the station other than the Cobra Bays.
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* _Knight Two:_ "Look at Earth: Alien civilization. Alien migration.
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Aliens buying up real estate by the square mile. What they
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couldn't take by force, they corrupted! Inch by inch!"
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This sounds very much like Homeguard propaganda - perhaps there is
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a connection. (cf: [29]"War Prayer")
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* Delenn exhibits ignorance of the powers of Earth telepaths -
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Ivanova had to explain to her that Talia, a P5, was not capable of
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a search-and-recover mission.
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* Ivanova's only contribution to the search effort was to track all
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ships that left Babylon 5 in the previous 8 hours, which turned
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out to be wasted effort. This and several [30]Unanswered Questions
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suggest she may have been working with the Knights.
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* _Delenn:_ "It's me, commander."
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_Sinclair:_ "I know - I know you. I know who you are."
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_Delenn:_ "I'm your friend, commander. Ambassador Delenn. _Your
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friend._"
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_Sinclair:_ "NO! I know you. I know you." [Knight One prepares to
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fire, Sinclair shoots him down]
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_Delenn:_ "Welcome home."
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[Sinclair collapses]
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By his emphatic denial above, it should be clear to Delenn that
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Sinclair is remembering _something_ about [31]his discovery of her
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at the Line. He later denies remembering anything, but she must
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wonder if he's lying. (If the [32]Analysis in the Line Guide page
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is correct, however, she should be _certain_ he is lying.)
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* Knight Two apparently remembered nothing about himself after
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Sinclair's destructive escape fried his memory. However, the word
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"Commander" brings him up short, and he remembers Sinclair's name,
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saying "There's something in my head. It says: 'Maybe you're still
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inside. Maybe we're both still inside.'" His phrasing there
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indicates that this is not his own current thought, but a thought
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that survived his brain damage. So, what did Knight Two, in full
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possession of his faculties, mean by that suspicion? The most
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obvious answer is "inside the simulation," but this is a very weak
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explanation, and goes nowhere.
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* Knight Two's last experience would have been watching Sinclair's
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recollection of his Grey Council experience, _including_ his
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discovery of Delenn (whom Knight Two may not have recognized).
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* See also the [33]Guide page devoted to Sinclair's recollection of
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the events on the Line.
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Notes
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*
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Universe Today Headlines:
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+ _Sports:_ Zero-G Tennis Results Inside
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+ _Is There Something Living in Hyperspace?_
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+ _Homeguard Leader Convicted:_ Jacob Lester Found Guilty In
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Attack on Minbari Embassy
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+ _Narns settle Raghesh 3 Controversy_
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+ _EA President Promises Balanced Budget by 2260_
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+ _Psi Corps in Election Tangle:_ Did Psi-Corps Violate its
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Charter by Endorsing Vice-President? _(see [34]jms Speaks)_
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+ _San Diego Still Considered Too Radioactive for Occupancy:_
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A new study published by Earthforce Nuclear Regulatory Office
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declares San Diego, struck by the American States first act
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of nuclear terrorism over 100 years ago, still uninhabitable
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for the next 300 years.
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+ _SPECIAL SECTION: Pros & Cons of Interspecies Mating_
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+ _Copyright Trial Continues in Bookzap Flap:_ Books Downloaded
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Directly into Brain: Who Owns Them?
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+ _Is There Something Living in Hyperspace?_ _(a repeat)_
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+ _New Binary Star Discovered_
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+ _Inside: Universe Today: Babylon 5 Edition:_
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o Classified 5-70
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o Crossword 60
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o Editorial/Opinion 10-11A
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o Lotteries 11C
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o Horoscope 8A
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o HoloComics 9E
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* The text of all the articles are instructions for the "Babylon 5
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Equation Editor," which looks like genuine documentation after a
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search and replace has been performed from the product's name to
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"Babylon 5."
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* _Source for Universe Today information: "Cinefantastique," April
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1994, p. 35_
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* Dr. Franklin now has baseline medical readings for a healthy adult
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Minbari.
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* Casino regulations for officers: no gambling on duty, off-duty
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gambling is limited to 50 credits per week.
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* Garibaldi has security access to Sinclair's quarters.
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* _Jeffrey David Sinclair_
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_2218:_ Born on Mars Colony May 3rd.
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_2237:_ Enlisted in Earth Force Defense.
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_2240:_ Promoted to Fighter Pilot.
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_2241:_ Promoted to Squad Leader (!)
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* Sinclair's ancestors have been fighter pilots for many
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generations.
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* _Knight Two:_ "If I fail, more will come after me, until the job
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is finished."
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* _Sinclair:_ (to Mitchell) "I tried to warn you, but you wouldn't
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listen. You never listen."
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* Payoff money was deposited to Benson's account at 0300, presumably
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soon after he delivered a big power supply to the Knights. At 0700
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Sinclair "went missing" - presumably this was when Delenn was
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supposed to meet with him in the Council room (see [35]Unanswered
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Questions).
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jms speaks
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* Absolutely unlike anything ever produced before for television.
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Directorially, and in terms of the visual effects, the CGI, the
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performances, right across the board, it's a stunner. And just...I
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can't convey this enough...different. It just takes TV SF and
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yanks it to a whole other level of complexity.
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* As for a production report...things are going swimmingly. Today we
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started getting dailies on our first day of shooting on "And the
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Sky Full of Stars," which deals with the Battle of the Line. This
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is not going to look like your conventional episode of television.
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We've brought in equipment that you don't normally see on a
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television set, certain kinds of cranes and lenses and lighting
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packages that will give this particular episode a very strange,
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almost surreal look. It's quite remarkable.
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And Ron's pushing the envelope on the CGI...compositing some live
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action stuff with CGI that'll blow your TV out.
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It's going *well*.
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* Spent a very, very, very long day today in editing...not out of
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any problems, but because of the *astonishing* amount of detail
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we're putting into "And the Sky Full of Stars." Leaving out all
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the live- action shots, there are 25 CGI shots in one and a half
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minutes in one sequence alone. (By way of comparison, there were
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55 or so in the full two hour pilot for B5.) So we go frame by
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frame, making sure that everything meshes properly, through some
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pretty intense gistics. You'll understand when you see it.
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I've never seen the like of this particular episode before. It's a
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real gem.
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* On returns... Garibaldi's aide: yes. Knights: yes, but not
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identified as such.
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* Lurkers is indeed a net reference.
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* Psi Corps, as a government-regulated agency, is prohibited from
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endorsing candidates or taking a political stance.
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* I would *never* pull a "he wakes up and it was all a dream" on the
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series. I hate that kind of story.
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* It has *always* been my sense that the body was slipped out an
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access airlock in the zero-g cargo area. Every other access --
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like the boarding area and standard cargo area -- is under close
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security to prevent this kind of thing, or the influx of
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contraband. There's really nowhere to GO from the zero-g section,
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so it's a little looser. As for how he got the body there...there
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is an answer, and a reason, and if you look at this episode again
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after the season is over, even the nitpickers who brought it up
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will be able to figure it out. I didn't address it in the issue
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because I didn't think anyone would make a federal case out of
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this, and for other reasons that will in time become apparent.
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Several other nits picked at this episode will *also* be clarified
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by season's end. It's not easy to sit quietly, knowing the answer,
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and being unable to tell it, but that's simply what I have to do
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for the time being.
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* Psi Cops are *authorized* to carry firearms. The Knights had an in
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with Security, and by virtue of high government contacts, got
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their stuff on board. Those seem to me not requiring much
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explanation.
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* I can't believe this "explain how the guns get aboard" discussion
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is still going on. This isn't the Enterprise, to use the cited
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example, which is a *military vessel*, and only the occasional
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rare civilian gets on board. There are a QUARTER MILLION PEOPLE on
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board at any given moment. (People = humans and aliens.) Not
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staying there, but in a state of flux. Going and coming. Anywhere
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from 50 to 100 ships per day dock at B5. Thousands upon thousands
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of boxes, crates, cargo loads, pallets, you name it. If you
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stopped and inspected every single box that came through, the
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system would grind to a halt. So you do the best you can, you
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catch whatever you can, scan as much as possible, and accept that
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some stuff is bound to slip through.
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Further, this is the kind of explanation that has nothing to do
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with a story, only with someone's need to have something explained
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to them. I think the time is spent better elsewhere.
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* Yes, that is a triluminary on the grey council staff in "Sky."
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(cf. [36]"Babylon Squared")
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* Bear in mind, though, that Sinclair really had no reason to doubt
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what he remembered happening on the Line until the Minbari
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assassin uttered those seven fateful words. As for others...there
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have been suspicions, but more broadbased...and we'll deal with
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those a bit here and there.
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* Also, check the readout on Sinclair's screen as he's trying to
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engage the enemy. You'll see "negative lock" popping up. One
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problem in fighting the Minbari vessels is that they have a kind
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of stealth tech that makes it very hard for our weapons to lock
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on.
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* Bill Mitchell from "Sky" is a reference to General Billy Mitchell
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. . .
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* Yeah, it was an off-the-cuff reference to Billy Mitchell . . .
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(Didn't really mean that much; just thought it wuz cool.)
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* Re: "Sky"...my theory is to *never* assume prior knowledge of the
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background info that goes into an episode. If you never saw the
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pilot, you will miss *nothing* going into "Sky" (though it'd be
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nice because of one quickie flashback to know where that came
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from). I don't think anyone will have a hard time following that
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one.
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* This was one segment of the battle; there were others going on in
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other areas as well. It's said that no one ever *saw* the Battle
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of the Bulge; each saw a small part of it. Same here.
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Reality is, no matter how big we would've made it, more would've
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been wanted. (If anything, it seems that the more we show, the
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more is wanted.) But all things considered, best to have folks
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wanting more than wanting less....
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(And remember, we're managing to do all this with roughly *half*
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of TNG's budget. Give us their budget, and I'll show you ALL of
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the Battle of the Line, and the ENTIRE Earth/Minbari War, PLUS all
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their home worlds.)
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Nonetheless, as we go deeper into the season, the CGI/action
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sequences do get bigger and more detailed in many places. In
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"Signs and Portents" (formerly "Raiding Party"), you'll see three
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pretty good sized squadrons of ships engaged in a very fast-paced
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battle that goes on for most of an act and a half, as opposed to
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just a few scenes in "Sky." Big battles weren't really the *point*
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in "Sky," it was more about his REACTIONS and his personal fate.
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There were a number of action/battle shots we had on hand, but
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decided not to use because we didn't want to dilute the *point* of
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the scene.
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And as stated elsewhere...yes, you'll be seeing the Minbari war
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cruiser(s) again.
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* Actually, as you'll see in "Sky," sometimes the Good Guys *do* get
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their ships hit; sometimes they blow up and kill the person (as
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you will see), and sometimes they do damage without destroying the
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ship, in which case there is an eject mechanism that separates the
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cockpit part from the rest of the fighter, which contains the
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volatile reactors.
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So in those circumstances, a flight suit is a *very* good idea....
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* We actually had a lot more shots we could've used to prolong the
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sequence, but felt we *really* had to get to Sinclair, and go into
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his point of view more. Also we step-printed the CGI to give it a
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more dream-like appearance, since we're seeing this from inside
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Sinclair's memory, and he wasn't really able to *see* all this,
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particularly stuff happening around and behind him, this is more
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his *sense* of the events of that time. The sections we didn't
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step-print were those where he was RIGHT THERE, to make a subtle
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distinction.
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* What? Who, me? Near as I remember, the Question was, "What
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happened at the Battle of the Line?" Answer: Sinclair was taken
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aboard the Minbari cruiser, tortured, interrogated, mind-wiped and
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shoved back into his ship.
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The Question *now* is, "WHY was Sinclair taken aboard the Minbari
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cruiser, tortured, interrogated, mind-wiped and shoved back into
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his ship?"
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That question was not asked heretofore...so how could it be still
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unanswered?
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* A number of people have commented that they weren't much surprised
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by Sinclair being taken aboard, because on the nets -- and this
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has ONLY taken place on the nets -- this speculation has been
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bandied about for some time. We now have ten zillion speculations
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on the reason *why*. I will not comment on them one way or another
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(though I suppose I could point, without making the real
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comparison between types of typists, to the idea that an infinte
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number of monkeys typing on an infinite number of keyboards would
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eventually produce Hamlet simply by chance combination; sooner or
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later, something close to the reality might be stumbled upon...and
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let me ask a simple question: what purpose does that serve? It
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only lessens the enjoyment of those who would simply like to enjoy
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what happens WHEN it happens).
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Any good detective knows that you can't really begin to speculate
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about motive until you have all the information right at hand. At
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this point there is information you don't have...and absent that,
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any guesses will either be wrong, or close enough to hinder the
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fun but still essentially incorrect. It's like trying to guess the
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contents of a box without knowing the size of the box...it could
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be a marble, it could be an elephant or a pre-fabricated house.
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All I'm suggesting is that you consider not trying to come up with
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every possible angle, and let the show progress on its own. Right
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now everybody seems to be scrambling to make sure every even
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remotely feasible possibility is covered, and there an infinite
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number. As an organized activity, this will in time only prove
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frustrating. By the end of the season, as with being near the end
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of a movie, you'll have enough info on hand to start making some
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educated guesses. To do so now is to begin the proess of calling
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out possible endings during the first five minutes of a
|
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movie...you'll miss the important things, and annoy the people
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sitting behind you.
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I'm not saying stop; I'm just saying...relax, a little, I guess,
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and simply be aware that you *cannot* scatter-shot this thing
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without having access to all the information. It's like trying to
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guess the beginnings of World War One without knowing *any* of the
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background of the countries involved. Suffice to say that the
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reason would not be simplistic, or cliched, or *easily deduced*.
|
|
One thing I learned in two years on "Murder, She Wrote" was to
|
|
come up with a fairly complex mystery, something that can't be
|
|
easily solved going in, but which makes perfect sense after you
|
|
have all the facts and know which clues were the real ones, and
|
|
which were simply red herrings.
|
|
Just a thought....
|
|
* We'd initially offered Walter [Koenig] the role of Knight Two in
|
|
"Sky," but when his health prohibited using him, we went to
|
|
Patrick McGoohan, who loved the script, wanted to do it, but was
|
|
going to be out of the country at the time of shooting. We then
|
|
shifted Walter to "Mind War."
|
|
* Thanks. I love Patrick's work. Problem is he's *very* fussy on the
|
|
roles he takes. (And justifiably so.) He has to be sold on the
|
|
script or there's no deal. We'd sent him a copy of "And the Sky
|
|
Full of Stars," which would have had him as the main interrogator,
|
|
Knight Two...and he liked it, and was prepared to do it...when we
|
|
checked our respective calendars and discovered that he was going
|
|
to be out of the country when we were scheduled to shoot.
|
|
We hope to get him at some later time. He's just terrific.
|
|
* The CGI scenes were deliberately step-printed to give the shots a
|
|
more dreamlike look.
|
|
* The CGI won't look as good in slow motion because we step-printed
|
|
them deliberately, in order to give them a more dream-like
|
|
appearance. For us, this wasn't about the ships, it was about one
|
|
of the men in the ship, which is why we kept him in sharp focus,
|
|
and went to step- printing whenever we went outside (and since
|
|
we're seeing this from his memory, clearly he wouldn't actually
|
|
have *seen* most ofthis, it's his *sense* of what happened).
|
|
You'll get plenty of clear CGI in "Signs and Portents," airing in
|
|
May.
|
|
* Actually, there's a second shot in which you can see a body being
|
|
thrown out; it's between Mitchell and Sinclair being hit. Remember
|
|
that the body is strapped in in an angular fashion, and look for
|
|
it as it blows (as I recall) from left to right. It's there.
|
|
* This weekend, I was at the Space Frontier Foundation to receive an
|
|
award for Babylon 5 for Best Vision of the Future, part of which
|
|
was its recognition of our *deliberate efforts* to get things
|
|
right. Zero-G maneuvering, civilian use of space, a working
|
|
O'Neill station, on and on, all the stuff you think happens by
|
|
"coincidence." And which has not generally HAPPENED on TV before.
|
|
In attendence were the Delta Clipper team of engineers, astronaut
|
|
Pete Conrad, leading researchers with NASA, JPL,
|
|
McDonnell-Douglas, you name it.
|
|
And one of the people there, who had been with SDI and the Space
|
|
Program for 12 years, currently a top-level NASA consultant,
|
|
pulled me aside and said that after seeing the line about the
|
|
gravity not letting the body get very far . . . he said he sat
|
|
down to do the math required to come up with the actual MASS of
|
|
B5, starting with the 2.5 million tons of actual structure, plus
|
|
likely vegetation, quarters, occupants, ships docked inside...and
|
|
when you add it all up, it came to about the same mass as a fairly
|
|
small moon...and IT WOULD BE ENOUGH TO KEEP THE BODY FROM -- AS
|
|
STATED IN THE SCRIPT -- GETTING VERY FAR.
|
|
The body would drift from the station a bit, get pulled back, hit
|
|
the hull, bounce, drift a bit, and be pulled back. Or go into a
|
|
slow elliptical orbit. (He mentioned that in the history of the
|
|
Apollo program, little bits of debris that would flake off the
|
|
outside of the ship would remain in proximity to the ship, just on
|
|
the basis of ITS mass and gravity, and it's not very big.)
|
|
A couple of other high-level engineers backed him up, and said
|
|
that it was quite reasonable.
|
|
* The 2.5 million tons of spinning *metal* refers only to that part,
|
|
the metal casing. It doesn't include the furniture, the
|
|
structures, the Garden, the 250,000 humans and aliens...so the
|
|
total mass of the thing is MUCH greater than the 2.5 megatons.
|
|
Also, the body was shoved out of the area around the cargo bay,
|
|
non-rotating, which would also cut down on the momentum (as
|
|
opposed to shoving out out of the rotating part, where it would
|
|
speed away at 1g).
|
|
* Yes, it was always my assumption that the body was dumped out
|
|
through the zero-g section, since that has more traffic with cargo
|
|
loaders and unloaders and less security than the
|
|
passenger-oriented bays and airlocks.
|
|
* There is a security problem on B5, yes. And we hope to deal with
|
|
it at some point. It's inevitable, really; 250,000 residents, huge
|
|
crates being moved in and out every day, people going and
|
|
coming... they try to confiscate what they can, but a lot slips
|
|
through.
|
|
* The second shot to Knight One is a gut-shot, and the security
|
|
guard is shot through the chest.
|
|
Bear in mind, also, that some of this may be expected by folks
|
|
here on the nets because of the ongoing conversations, speculation
|
|
and the bits of info I drop here; but for 99.9% of the rest of the
|
|
nation, this IS new info. And even with the nets, I suspect that
|
|
there are some surprises here....
|
|
* _'Universe Today' Headline_
|
|
I lived in San Diego from 1974-1981, and it's actually a great
|
|
place, so I'm inclined to tweak it once in a while, just for
|
|
funsies....
|
|
* The wisp of smoke is a wisp of smoke, nothing more important than
|
|
that. If something living in hyperspace bothers you...good, it
|
|
should. The Psi Corps article is in frame for a reason. Yes, we
|
|
sometimes put additional or important information in the
|
|
background, but I don't think we can be fair and assume that
|
|
everyone sees it, so if you don't see it in one place, it's stated
|
|
out loud later on...the background stuff is to give the alert
|
|
viewer a fighting chance to guess some stuff BEFORE it happens;
|
|
when stuff DOES finally happen, all the required information is
|
|
supplied at that time.
|
|
* Correct, Gregory. One of the things we learned from the pilot was
|
|
that we shoved too much information at people too fast. So I
|
|
deliberately held back a lot of arc stuff in the beginning of the
|
|
series, allowing people to move gradually into the B5 universe,
|
|
learn more about it, and THEN start whapping them with the arc. It
|
|
isn't until "Mind War" and "Sky" that we really begin cranking the
|
|
arc.
|
|
|
|
_________________________________________________________________
|
|
|
|
Originally compiled by Matthew Ryan _matt@uhs.uchicago.edu_
|
|
|
|
[42][Next]
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[43]Last update: August 8, 1997
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References
|
|
|
|
1. file://localhost/cgi-bin/imagemap/titlebar
|
|
2. LYNXIMGMAP:file://localhost/lurk/maps/maps.html#titlebar
|
|
3. file://localhost/home/woodstock/hyperion/docs/lurk/background/008.shtml
|
|
4. file://localhost/home/woodstock/hyperion/docs/lurk/synops/008.html
|
|
5. file://localhost/home/woodstock/hyperion/docs/lurk/credits/008.html
|
|
6. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
|
|
7. file://localhost/home/woodstock/hyperion/docs/lurk/guide/007.html
|
|
8. file://localhost/home/woodstock/hyperion/docs/lurk/guide/009.html
|
|
9. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html#OV
|
|
10. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html#BP
|
|
11. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html#UQ
|
|
12. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html#AN
|
|
13. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html#NO
|
|
14. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html#JS
|
|
15. http://us.imdb.com/M/person-exact?+Scott,+Judson
|
|
16. http://us.imdb.com/M/person-exact?+Neame,+Christopher
|
|
17. http://us.imdb.com/M/person-exact?+Youngs,+Jim
|
|
18. http://us.imdb.com/M/person-exact?+Williams,+Justin
|
|
19. file://localhost/lurk/p5/intro.html
|
|
20. file://localhost/lurk/p5/008
|
|
21. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html#NO:1
|
|
22. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.line.synop.html#manip
|
|
23. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.line.synop.html#exam
|
|
24. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.line.synop.html
|
|
25. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.line.page.html
|
|
26. file://localhost/home/woodstock/hyperion/docs/lurk/guide/020.html
|
|
27. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html#JS:a
|
|
28. file://localhost/home/woodstock/hyperion/docs/lurk/guide/002.html
|
|
29. file://localhost/home/woodstock/hyperion/docs/lurk/guide/007.html
|
|
30. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html#UQ:3
|
|
31. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.line.synop.html#GC:2
|
|
32. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.line.page.html#AN:5
|
|
33. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.line.page.html
|
|
34. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html#JS
|
|
35. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html#UQ:3
|
|
36. file://localhost/home/woodstock/hyperion/docs/lurk/guide/020.html
|
|
37. file://localhost/lurk/lurker.html
|
|
38. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html#TOP
|
|
39. file://localhost/cgi-bin/uncgi/lgmail
|
|
40. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
|
|
41. file://localhost/home/woodstock/hyperion/docs/lurk/guide/007.html
|
|
42. file://localhost/home/woodstock/hyperion/docs/lurk/guide/009.html
|
|
43. file://localhost/lurk/lastmod.html
|