The Lurker's Guide to Babylon 5
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### GUIDE ### [3][Background] [4][Synopsis] [5][Credits] [6][Episode
List] [7][Previous] [8][Next]
_Contents:_ [9]Overview - [10]Backplot - [11]Questions - [12]Analysis
- [13]Notes - [14]JMS
_________________________________________________________________
Overview
Sinclair is kidnapped and interrogated by members of a pro-Earth
group, determined to find out what transpired when the commander
was briefly missing in action during the final battle of the
Earth/Minbari war -- something Sinclair has never been able to
remember. [15]Judson Scott as Knight One. [16]Christopher Neame as
Knight Two. [17]Jim Youngs as Frank Benson. [18]Justin Williams as
Mitchell.
Sub-genre: Suspense
[19]P5 Rating: [20]8.90
Production number: 106
Original air date: March 16, 1994
Written by J. Michael Straczynski
Directed by Janet Greek
Watch For
* A [21]newspaper headline describing some unusual political
machinations.
* Sinclair [22]reacts to something just before his ship is
manipulated.
* A small [23]device is held up in front of Sinclair at one point.
Remember what it looks like; it'll appear again later in the
season.
_________________________________________________________________
Backplot
* In the days before the Earth/Minbari war, Dr. Franklin used to
hitchhike starships, trading his services as ship's doctor in
exchange for free passage to places he'd never been before.
* _Franklin:_ "Towards the end, when things got bad for our side,
those of us involved in xenobiology were told to hand over our
notes to be used in genetic and biological warfare. [...] I took
an oath that all life was sacred. I destroyed my notes, rather
than have them used for killing."
* After his squad was shot down at the Line, Sinclair's ship was
disabled and taken aboard a Minbari cruiser. He was tortured and
examined, and at one point stood unfettered within the circle of
the grey council itself. When they didn't respond to his
questions, Sinclair suddenly walked up to one of them and pulled
back the hood, revealing the face of Delenn. He was then knocked
out again, and some time later returned to his ship with no memory
of the experience.
_(A [24]synopsis of the events at the Line as Sinclair
re-experiences them is available. There is also a separate
[25]Guide page devoted to those events.)_
* _Knight Two:_ "Your ship was off the screens for 24 hours. You
didn't just black out, your ship disappeared!"
_Sinclair:_ "The screens malfunctioned, the hearing proved that."
* This would explain why Sinclair "fell off the merry-go-round"
promotion-wise. Officers who've inexplicably disappeared in the
presence of the enemy tend to hit a glass ceiling even if their
loyalty is officially accepted.
* The Knights may be part of a covert operation within Earth Force
that's trying to find collusion between Earth officials and the
Minbari.
Unanswered Questions
* Franklin asks Delenn, "How were you involved in the war?" She
declines to answer, even though he had just answered the same
question from her. Toward the end of the episode it's revealed
that Delenn did indeed play a significant role in the war, but
little is yet known about what that was. (cf: [26]"Babylon
Squared")
* Sinclair's absence was first realized when Delenn reported that he
didn't show up for a meeting with her in the Council room. What
was that meeting to have been about?
* Delenn said she checked with Ivanova before asked Garibaldi about
Sinclair's absence. Ivanova is willing to page Sinclair about
_everyday_ problems - why wouldn't she call his link when he's
mysteriously long overdue for a diplomatic appointment?
* Later, Delenn asks Ivanova if there's anything she can do to help,
and Ivanova replies that the crew is doing everything possible.
Yet why is she strolling down a corridor with Delenn, rather than
following leads and scouring for new ways to find Sinclair?
* How was Sinclair flawlessly abducted from his quarters?
* How did Knight One get Benson's body off the station? (see [27]jms
Speaks)
* Who were the Knights working for?
* Why wasn't telepathy used for the interrogation? It would have
been no less legal than what the Knights did, and a telepath would
probably have had better skills at dredging up old memories. The
whole power source problem (which ultimately sunk the Knights'
plan) could have been avoided - only the stimulation technology
need have been brought on board.
* Is Sinclair really a Minbari plant?
* Why was Delenn's superior on the station?
* _What is it that the Minbari don't want Sinclair to remember about
his experience on the Line???_
Analysis
* _Sinclair:_ "Everyone lies, Michael. The innocent lie because they
don't want to be blamed for something they didn't do, and the
guilty lie because they don't have any other choice."
This is extra reason to think twice before taking anything said in
this episode at face value. Nor should one assume that a lie
covers up wrongdoing.
* Earth Force was researching the use of genetic and biological
warfare against the Minbari. These are offensive, not defensive
methods, effective only on planets. They must have been planning a
desperation ground strike of some kind. (cf: [28]"Soul Hunter")
* After he punches Knight Two in VR, Sinclair looks at his hand,
making a fist and releasing it. Scenes of him in the cybernet
chair after that show him clenching his fist in real life as well,
in unison with continued fist-clenching in VR. Sinclair is
rediscovering, slowly, how to get his brain to control his body.
The pain of the remembered zap in the council chambers is later
enough to propel him all the way back, if groggily.
* While looking for Sinclair's body outside, station forces discover
the body of Benson floating outside Red Sector. Garibaldi visually
identifies him (other Security folks had not been able to), and
says, "Whoever killed him couldn't have carried the body very far
without being noticed." He may be wrong in this conclusion -
Knight One could have dumped it into a nondescript cart and gone a
long way, for example.
* _Garibaldi:_ "If they dumped the body out of an airlock, the
station's gravity wouldn't let it get far." This is true _only_ if
the body was dumped out of a no- or low-velocity airlock. Perhaps
Garibaldi's assertion is correct because there aren't any
high-velocity airlocks on the station other than the Cobra Bays.
* _Knight Two:_ "Look at Earth: Alien civilization. Alien migration.
Aliens buying up real estate by the square mile. What they
couldn't take by force, they corrupted! Inch by inch!"
This sounds very much like Homeguard propaganda - perhaps there is
a connection. (cf: [29]"War Prayer")
* Delenn exhibits ignorance of the powers of Earth telepaths -
Ivanova had to explain to her that Talia, a P5, was not capable of
a search-and-recover mission.
* Ivanova's only contribution to the search effort was to track all
ships that left Babylon 5 in the previous 8 hours, which turned
out to be wasted effort. This and several [30]Unanswered Questions
suggest she may have been working with the Knights.
* _Delenn:_ "It's me, commander."
_Sinclair:_ "I know - I know you. I know who you are."
_Delenn:_ "I'm your friend, commander. Ambassador Delenn. _Your
friend._"
_Sinclair:_ "NO! I know you. I know you." [Knight One prepares to
fire, Sinclair shoots him down]
_Delenn:_ "Welcome home."
[Sinclair collapses]
By his emphatic denial above, it should be clear to Delenn that
Sinclair is remembering _something_ about [31]his discovery of her
at the Line. He later denies remembering anything, but she must
wonder if he's lying. (If the [32]Analysis in the Line Guide page
is correct, however, she should be _certain_ he is lying.)
* Knight Two apparently remembered nothing about himself after
Sinclair's destructive escape fried his memory. However, the word
"Commander" brings him up short, and he remembers Sinclair's name,
saying "There's something in my head. It says: 'Maybe you're still
inside. Maybe we're both still inside.'" His phrasing there
indicates that this is not his own current thought, but a thought
that survived his brain damage. So, what did Knight Two, in full
possession of his faculties, mean by that suspicion? The most
obvious answer is "inside the simulation," but this is a very weak
explanation, and goes nowhere.
* Knight Two's last experience would have been watching Sinclair's
recollection of his Grey Council experience, _including_ his
discovery of Delenn (whom Knight Two may not have recognized).
* See also the [33]Guide page devoted to Sinclair's recollection of
the events on the Line.
Notes
*
Universe Today Headlines:
+ _Sports:_ Zero-G Tennis Results Inside
+ _Is There Something Living in Hyperspace?_
+ _Homeguard Leader Convicted:_ Jacob Lester Found Guilty In
Attack on Minbari Embassy
+ _Narns settle Raghesh 3 Controversy_
+ _EA President Promises Balanced Budget by 2260_
+ _Psi Corps in Election Tangle:_ Did Psi-Corps Violate its
Charter by Endorsing Vice-President? _(see [34]jms Speaks)_
+ _San Diego Still Considered Too Radioactive for Occupancy:_
A new study published by Earthforce Nuclear Regulatory Office
declares San Diego, struck by the American States first act
of nuclear terrorism over 100 years ago, still uninhabitable
for the next 300 years.
+ _SPECIAL SECTION: Pros & Cons of Interspecies Mating_
+ _Copyright Trial Continues in Bookzap Flap:_ Books Downloaded
Directly into Brain: Who Owns Them?
+ _Is There Something Living in Hyperspace?_ _(a repeat)_
+ _New Binary Star Discovered_
+ _Inside: Universe Today: Babylon 5 Edition:_
o Classified 5-70
o Crossword 60
o Editorial/Opinion 10-11A
o Lotteries 11C
o Horoscope 8A
o HoloComics 9E
* The text of all the articles are instructions for the "Babylon 5
Equation Editor," which looks like genuine documentation after a
search and replace has been performed from the product's name to
"Babylon 5."
* _Source for Universe Today information: "Cinefantastique," April
1994, p. 35_
* Dr. Franklin now has baseline medical readings for a healthy adult
Minbari.
* Casino regulations for officers: no gambling on duty, off-duty
gambling is limited to 50 credits per week.
* Garibaldi has security access to Sinclair's quarters.
* _Jeffrey David Sinclair_
_2218:_ Born on Mars Colony May 3rd.
_2237:_ Enlisted in Earth Force Defense.
_2240:_ Promoted to Fighter Pilot.
_2241:_ Promoted to Squad Leader (!)
* Sinclair's ancestors have been fighter pilots for many
generations.
* _Knight Two:_ "If I fail, more will come after me, until the job
is finished."
* _Sinclair:_ (to Mitchell) "I tried to warn you, but you wouldn't
listen. You never listen."
* Payoff money was deposited to Benson's account at 0300, presumably
soon after he delivered a big power supply to the Knights. At 0700
Sinclair "went missing" - presumably this was when Delenn was
supposed to meet with him in the Council room (see [35]Unanswered
Questions).
jms speaks
* Absolutely unlike anything ever produced before for television.
Directorially, and in terms of the visual effects, the CGI, the
performances, right across the board, it's a stunner. And just...I
can't convey this enough...different. It just takes TV SF and
yanks it to a whole other level of complexity.
* As for a production report...things are going swimmingly. Today we
started getting dailies on our first day of shooting on "And the
Sky Full of Stars," which deals with the Battle of the Line. This
is not going to look like your conventional episode of television.
We've brought in equipment that you don't normally see on a
television set, certain kinds of cranes and lenses and lighting
packages that will give this particular episode a very strange,
almost surreal look. It's quite remarkable.
And Ron's pushing the envelope on the CGI...compositing some live
action stuff with CGI that'll blow your TV out.
It's going *well*.
* Spent a very, very, very long day today in editing...not out of
any problems, but because of the *astonishing* amount of detail
we're putting into "And the Sky Full of Stars." Leaving out all
the live- action shots, there are 25 CGI shots in one and a half
minutes in one sequence alone. (By way of comparison, there were
55 or so in the full two hour pilot for B5.) So we go frame by
frame, making sure that everything meshes properly, through some
pretty intense gistics. You'll understand when you see it.
I've never seen the like of this particular episode before. It's a
real gem.
* On returns... Garibaldi's aide: yes. Knights: yes, but not
identified as such.
* Lurkers is indeed a net reference.
* Psi Corps, as a government-regulated agency, is prohibited from
endorsing candidates or taking a political stance.
* I would *never* pull a "he wakes up and it was all a dream" on the
series. I hate that kind of story.
* It has *always* been my sense that the body was slipped out an
access airlock in the zero-g cargo area. Every other access --
like the boarding area and standard cargo area -- is under close
security to prevent this kind of thing, or the influx of
contraband. There's really nowhere to GO from the zero-g section,
so it's a little looser. As for how he got the body there...there
is an answer, and a reason, and if you look at this episode again
after the season is over, even the nitpickers who brought it up
will be able to figure it out. I didn't address it in the issue
because I didn't think anyone would make a federal case out of
this, and for other reasons that will in time become apparent.
Several other nits picked at this episode will *also* be clarified
by season's end. It's not easy to sit quietly, knowing the answer,
and being unable to tell it, but that's simply what I have to do
for the time being.
* Psi Cops are *authorized* to carry firearms. The Knights had an in
with Security, and by virtue of high government contacts, got
their stuff on board. Those seem to me not requiring much
explanation.
* I can't believe this "explain how the guns get aboard" discussion
is still going on. This isn't the Enterprise, to use the cited
example, which is a *military vessel*, and only the occasional
rare civilian gets on board. There are a QUARTER MILLION PEOPLE on
board at any given moment. (People = humans and aliens.) Not
staying there, but in a state of flux. Going and coming. Anywhere
from 50 to 100 ships per day dock at B5. Thousands upon thousands
of boxes, crates, cargo loads, pallets, you name it. If you
stopped and inspected every single box that came through, the
system would grind to a halt. So you do the best you can, you
catch whatever you can, scan as much as possible, and accept that
some stuff is bound to slip through.
Further, this is the kind of explanation that has nothing to do
with a story, only with someone's need to have something explained
to them. I think the time is spent better elsewhere.
* Yes, that is a triluminary on the grey council staff in "Sky."
(cf. [36]"Babylon Squared")
* Bear in mind, though, that Sinclair really had no reason to doubt
what he remembered happening on the Line until the Minbari
assassin uttered those seven fateful words. As for others...there
have been suspicions, but more broadbased...and we'll deal with
those a bit here and there.
* Also, check the readout on Sinclair's screen as he's trying to
engage the enemy. You'll see "negative lock" popping up. One
problem in fighting the Minbari vessels is that they have a kind
of stealth tech that makes it very hard for our weapons to lock
on.
* Bill Mitchell from "Sky" is a reference to General Billy Mitchell
. . .
* Yeah, it was an off-the-cuff reference to Billy Mitchell . . .
(Didn't really mean that much; just thought it wuz cool.)
* Re: "Sky"...my theory is to *never* assume prior knowledge of the
background info that goes into an episode. If you never saw the
pilot, you will miss *nothing* going into "Sky" (though it'd be
nice because of one quickie flashback to know where that came
from). I don't think anyone will have a hard time following that
one.
* This was one segment of the battle; there were others going on in
other areas as well. It's said that no one ever *saw* the Battle
of the Bulge; each saw a small part of it. Same here.
Reality is, no matter how big we would've made it, more would've
been wanted. (If anything, it seems that the more we show, the
more is wanted.) But all things considered, best to have folks
wanting more than wanting less....
(And remember, we're managing to do all this with roughly *half*
of TNG's budget. Give us their budget, and I'll show you ALL of
the Battle of the Line, and the ENTIRE Earth/Minbari War, PLUS all
their home worlds.)
Nonetheless, as we go deeper into the season, the CGI/action
sequences do get bigger and more detailed in many places. In
"Signs and Portents" (formerly "Raiding Party"), you'll see three
pretty good sized squadrons of ships engaged in a very fast-paced
battle that goes on for most of an act and a half, as opposed to
just a few scenes in "Sky." Big battles weren't really the *point*
in "Sky," it was more about his REACTIONS and his personal fate.
There were a number of action/battle shots we had on hand, but
decided not to use because we didn't want to dilute the *point* of
the scene.
And as stated elsewhere...yes, you'll be seeing the Minbari war
cruiser(s) again.
* Actually, as you'll see in "Sky," sometimes the Good Guys *do* get
their ships hit; sometimes they blow up and kill the person (as
you will see), and sometimes they do damage without destroying the
ship, in which case there is an eject mechanism that separates the
cockpit part from the rest of the fighter, which contains the
volatile reactors.
So in those circumstances, a flight suit is a *very* good idea....
* We actually had a lot more shots we could've used to prolong the
sequence, but felt we *really* had to get to Sinclair, and go into
his point of view more. Also we step-printed the CGI to give it a
more dream-like appearance, since we're seeing this from inside
Sinclair's memory, and he wasn't really able to *see* all this,
particularly stuff happening around and behind him, this is more
his *sense* of the events of that time. The sections we didn't
step-print were those where he was RIGHT THERE, to make a subtle
distinction.
* What? Who, me? Near as I remember, the Question was, "What
happened at the Battle of the Line?" Answer: Sinclair was taken
aboard the Minbari cruiser, tortured, interrogated, mind-wiped and
shoved back into his ship.
The Question *now* is, "WHY was Sinclair taken aboard the Minbari
cruiser, tortured, interrogated, mind-wiped and shoved back into
his ship?"
That question was not asked heretofore...so how could it be still
unanswered?
* A number of people have commented that they weren't much surprised
by Sinclair being taken aboard, because on the nets -- and this
has ONLY taken place on the nets -- this speculation has been
bandied about for some time. We now have ten zillion speculations
on the reason *why*. I will not comment on them one way or another
(though I suppose I could point, without making the real
comparison between types of typists, to the idea that an infinte
number of monkeys typing on an infinite number of keyboards would
eventually produce Hamlet simply by chance combination; sooner or
later, something close to the reality might be stumbled upon...and
let me ask a simple question: what purpose does that serve? It
only lessens the enjoyment of those who would simply like to enjoy
what happens WHEN it happens).
Any good detective knows that you can't really begin to speculate
about motive until you have all the information right at hand. At
this point there is information you don't have...and absent that,
any guesses will either be wrong, or close enough to hinder the
fun but still essentially incorrect. It's like trying to guess the
contents of a box without knowing the size of the box...it could
be a marble, it could be an elephant or a pre-fabricated house.
All I'm suggesting is that you consider not trying to come up with
every possible angle, and let the show progress on its own. Right
now everybody seems to be scrambling to make sure every even
remotely feasible possibility is covered, and there an infinite
number. As an organized activity, this will in time only prove
frustrating. By the end of the season, as with being near the end
of a movie, you'll have enough info on hand to start making some
educated guesses. To do so now is to begin the proess of calling
out possible endings during the first five minutes of a
movie...you'll miss the important things, and annoy the people
sitting behind you.
I'm not saying stop; I'm just saying...relax, a little, I guess,
and simply be aware that you *cannot* scatter-shot this thing
without having access to all the information. It's like trying to
guess the beginnings of World War One without knowing *any* of the
background of the countries involved. Suffice to say that the
reason would not be simplistic, or cliched, or *easily deduced*.
One thing I learned in two years on "Murder, She Wrote" was to
come up with a fairly complex mystery, something that can't be
easily solved going in, but which makes perfect sense after you
have all the facts and know which clues were the real ones, and
which were simply red herrings.
Just a thought....
* We'd initially offered Walter [Koenig] the role of Knight Two in
"Sky," but when his health prohibited using him, we went to
Patrick McGoohan, who loved the script, wanted to do it, but was
going to be out of the country at the time of shooting. We then
shifted Walter to "Mind War."
* Thanks. I love Patrick's work. Problem is he's *very* fussy on the
roles he takes. (And justifiably so.) He has to be sold on the
script or there's no deal. We'd sent him a copy of "And the Sky
Full of Stars," which would have had him as the main interrogator,
Knight Two...and he liked it, and was prepared to do it...when we
checked our respective calendars and discovered that he was going
to be out of the country when we were scheduled to shoot.
We hope to get him at some later time. He's just terrific.
* The CGI scenes were deliberately step-printed to give the shots a
more dreamlike look.
* The CGI won't look as good in slow motion because we step-printed
them deliberately, in order to give them a more dream-like
appearance. For us, this wasn't about the ships, it was about one
of the men in the ship, which is why we kept him in sharp focus,
and went to step- printing whenever we went outside (and since
we're seeing this from his memory, clearly he wouldn't actually
have *seen* most ofthis, it's his *sense* of what happened).
You'll get plenty of clear CGI in "Signs and Portents," airing in
May.
* Actually, there's a second shot in which you can see a body being
thrown out; it's between Mitchell and Sinclair being hit. Remember
that the body is strapped in in an angular fashion, and look for
it as it blows (as I recall) from left to right. It's there.
* This weekend, I was at the Space Frontier Foundation to receive an
award for Babylon 5 for Best Vision of the Future, part of which
was its recognition of our *deliberate efforts* to get things
right. Zero-G maneuvering, civilian use of space, a working
O'Neill station, on and on, all the stuff you think happens by
"coincidence." And which has not generally HAPPENED on TV before.
In attendence were the Delta Clipper team of engineers, astronaut
Pete Conrad, leading researchers with NASA, JPL,
McDonnell-Douglas, you name it.
And one of the people there, who had been with SDI and the Space
Program for 12 years, currently a top-level NASA consultant,
pulled me aside and said that after seeing the line about the
gravity not letting the body get very far . . . he said he sat
down to do the math required to come up with the actual MASS of
B5, starting with the 2.5 million tons of actual structure, plus
likely vegetation, quarters, occupants, ships docked inside...and
when you add it all up, it came to about the same mass as a fairly
small moon...and IT WOULD BE ENOUGH TO KEEP THE BODY FROM -- AS
STATED IN THE SCRIPT -- GETTING VERY FAR.
The body would drift from the station a bit, get pulled back, hit
the hull, bounce, drift a bit, and be pulled back. Or go into a
slow elliptical orbit. (He mentioned that in the history of the
Apollo program, little bits of debris that would flake off the
outside of the ship would remain in proximity to the ship, just on
the basis of ITS mass and gravity, and it's not very big.)
A couple of other high-level engineers backed him up, and said
that it was quite reasonable.
* The 2.5 million tons of spinning *metal* refers only to that part,
the metal casing. It doesn't include the furniture, the
structures, the Garden, the 250,000 humans and aliens...so the
total mass of the thing is MUCH greater than the 2.5 megatons.
Also, the body was shoved out of the area around the cargo bay,
non-rotating, which would also cut down on the momentum (as
opposed to shoving out out of the rotating part, where it would
speed away at 1g).
* Yes, it was always my assumption that the body was dumped out
through the zero-g section, since that has more traffic with cargo
loaders and unloaders and less security than the
passenger-oriented bays and airlocks.
* There is a security problem on B5, yes. And we hope to deal with
it at some point. It's inevitable, really; 250,000 residents, huge
crates being moved in and out every day, people going and
coming... they try to confiscate what they can, but a lot slips
through.
* The second shot to Knight One is a gut-shot, and the security
guard is shot through the chest.
Bear in mind, also, that some of this may be expected by folks
here on the nets because of the ongoing conversations, speculation
and the bits of info I drop here; but for 99.9% of the rest of the
nation, this IS new info. And even with the nets, I suspect that
there are some surprises here....
* _'Universe Today' Headline_
I lived in San Diego from 1974-1981, and it's actually a great
place, so I'm inclined to tweak it once in a while, just for
funsies....
* The wisp of smoke is a wisp of smoke, nothing more important than
that. If something living in hyperspace bothers you...good, it
should. The Psi Corps article is in frame for a reason. Yes, we
sometimes put additional or important information in the
background, but I don't think we can be fair and assume that
everyone sees it, so if you don't see it in one place, it's stated
out loud later on...the background stuff is to give the alert
viewer a fighting chance to guess some stuff BEFORE it happens;
when stuff DOES finally happen, all the required information is
supplied at that time.
* Correct, Gregory. One of the things we learned from the pilot was
that we shoved too much information at people too fast. So I
deliberately held back a lot of arc stuff in the beginning of the
series, allowing people to move gradually into the B5 universe,
learn more about it, and THEN start whapping them with the arc. It
isn't until "Mind War" and "Sky" that we really begin cranking the
arc.
_________________________________________________________________
Originally compiled by Matthew Ryan _matt@uhs.uchicago.edu_
[42][Next]
[43]Last update: August 8, 1997
References
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17. http://us.imdb.com/M/person-exact?+Youngs,+Jim
18. http://us.imdb.com/M/person-exact?+Williams,+Justin
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22. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.line.synop.html#manip
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24. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.line.synop.html
25. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.line.page.html
26. file://localhost/home/woodstock/hyperion/docs/lurk/guide/020.html
27. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html#JS:a
28. file://localhost/home/woodstock/hyperion/docs/lurk/guide/002.html
29. file://localhost/home/woodstock/hyperion/docs/lurk/guide/007.html
30. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html#UQ:3
31. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.line.synop.html#GC:2
32. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.line.page.html#AN:5
33. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.line.page.html
34. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html#JS
35. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html#UQ:3
36. file://localhost/home/woodstock/hyperion/docs/lurk/guide/020.html
37. file://localhost/lurk/lurker.html
38. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html#TOP
39. file://localhost/cgi-bin/uncgi/lgmail
40. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
41. file://localhost/home/woodstock/hyperion/docs/lurk/guide/007.html
42. file://localhost/home/woodstock/hyperion/docs/lurk/guide/009.html
43. file://localhost/lurk/lastmod.html