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JMS CompuServe messages, mid-March 1995 through mid-April 1995. Collected
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by darkman@io.com.
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[Response to an NBC executive's posting; the man was replying to JMS' comment
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that seaQuest DSV had some major problems. Thanks to kilgalen@tde.com]
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Subj: NBC exec responds/Part 2 Section: seaQuest DSV
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To: Mary Feller, 73234,62 Friday, March 10, 1995 3:48:11 AM
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From: J. Michael Straczynski, 71016,1644#137074
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Dear Mr. Grill-Marxuach:
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I was off wandering in the BABYLON 5 topic and saw a mention of your
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note, so I figured I'd check it out. You've requested straight-up and
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unfiltered feedback, and explained your own background in the request. Your
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interest is salutory, your motives laudable. Like you, I am a fan of SF; my
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feeling is the more SF on the air, the better those shows will have to become
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by way of competition, with the audience being the final beneficiary.
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I also know that there is a difference between a fan of the genre
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responding to an inquiry like this, and someone who works in the Biz doing so.
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One can find oneself locked out of the executive suites if one exercises
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bluntness to excess. Nonetheless, on the theory that I've never been terribly
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smart about watching my mouth, and the secondary theory that we're both
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fundamentally interested in the same thing, I'll chance it.
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Bottom line, Javier...I've worked on a LOT of shows, as producer,
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writer, executive producer and story editor. In all that time, I have almost
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never seen a network executive's appraisal actually *help* a show. One of the
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few, rare exceptions to the rule is Gregg Maday at Warner Bros., who is quite
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frankly a very sharp cookie...he knows story, he knows character, he's
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willing to let creative people risk failing, he's just terrific.
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You mention quadruple-dialogues and defining the franchise and other
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netspeak terms...I've heard them before...and for the most part they're
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meaningless and less than meaningless, because they perpetuate the notion
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that what one is doing is quantifiable and fundamentally productive. You
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can't define characters with meetings, or fifteen page memos or changes in
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wardrobe or age-range parameters. You define them in the *writing*, pure
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and simple. The writing must emanate from one clear source, the show runner.
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The more that is diffused with committee-think, and focus groups, and network
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suggestions -- however well-intentioned and sincere -- the more the work is
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hobbled, and compromised, and watered-down. It all becomes High Concept or
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Twitch-Characterization, or Characterization By Way of Phony Conflict/Annoying
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People. It seems to me that far too much time is being spent figuring out
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who should be watching the show and how to get them, rather than *telling a
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story* and letting the audience find you, respond to that story. If there's
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anything I've learned in SF, it's that the story andthe quality of the writing
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is crucial; everything else, EFX and wardrobe and makeup, can be secondary if
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what we see is INTERESTING.
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seaQuest has gone through a lot of writer/producer/story editor changes
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since its inception, mainly as a result of tinkering behind the scenes. Look
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at all the really successful shows...they all have strong writer/producer
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showrunners who are allowed to find and use their own voice, a perspective
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that informs the show, PERSONALIZES it (something you can't do in a memo),
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and makes it special...and the audience responds. Always has. Always will.
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You want to make seaQuest better? Go out and find the best writer
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producer/show runner you can get your hands on. Preferably someone who
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KNOWS SF and won't have to spend the first half of the first season
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re-inventing the wheel with stories that those who know the genre could
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tell wouldn't work from the git-go. (Is Bob Crais doing anything these
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days?) Put that person in the EP's chair, shake his/her hand...and walk out
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the door and leave them alone. Encourage them to be daring. Don't sit on
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their shoulder and loom. Trust your people and leave them alone. You'd be
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surprised how well this works.
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Great opportunities have been missed with both seaQuest and Spielberg's
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other show for NBC, AMAZING STORIES (which, frankly, was neither amazing nor
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a story in most cases). My god, Javier, you work in the business, you know
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how utterly uncommon it is to get a guarantee of two seasons from a network.
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Because shows get short orders, they're loathe to do anything of moment,
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anything of substance; when you've got a guarantee, it behooves you to be
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assertive, aggressive, to challenge WITHIN an entertaining framework,
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*particularly* if you're doing SF. Giant killer alligators don't do it.
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Killer plants don't do it. Giant octopi don't do it. Those are kiddie
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stories; SF has generally been the literature of ideas, and inhabited in
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the main by bright kids and adults. The whole thrust of seaQuest is
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adolescent-oriented...but most kids don't want to watch a show about the
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military, don't like watching shows with other kids as the heros (anybody
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here want to be Robin, who could already do all that great stuff, or did they
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want to be Batman?), recognize that it's bogus, and at the same time you lose
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the grownups who are looking for something with a little meat on the bones.
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You fall between two chairs.
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Blasphemy as this may be, I'd also suggest keeping Spielberg away from
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the scripts. Visually, he's a genius. Left to his own devices, he can't
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tell a story for sour owl-poop. He goes for the quick image, the flash and
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dazzle, and the substance (SCHINDLER notwithstanding) isn't there. His best
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work has always been in working from someone else's book or script; if he
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gets into the writing process, try as he might, he's just not a writer,
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doesn't think in terms of story continuity, but rather in scenes and imagery
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that don't always add up to a STORY.
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Undertand that SF fans *want* new shows to work; they've generally
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been disappointed, and they/we look to each new show riding over the horizon
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with the hope that *this* one will be the knight in shining armor that will
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make everyone sit up and take serious notice of SF...only to watch the armor
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fall off the horse when it draws near, revealing nothing inside in far too
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many cases.
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The failure of much SF television stems from failure of vision or
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failure of nerve. The problems with seaQuest stem from both; a failure of
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nerve in allowing the creative people to push the envelope and define the
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show without committees, and the resultant failure of vision because there's
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no one defining storyteller. David Kelley, Steve Bochco, Chris Carter...
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hell, Javier, you know the short-list of show-runners as well as I do, maybe
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better. And you know instantly the sort of show you're going to get from
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them. Their shows succeed because they're for the most part left alone, and
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because they bring a unique voice to their shows. What is the unique voice
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in seaQuest?
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Every season-end, the networks look to how they can change the show
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to make it better...and in so doing, end up causing more problems, because
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you've got to get over the resistance of the fans who resent losing
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character X; you've got to spend the first part of your season setting up
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those new characters and relationships, which costs you whatever momentum you
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were able to build up in the prior season...it simply causes more problems
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than letting the show continue to steadily find its audience.
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From day one, seaQuest has been tinkered with, and adjusted, and
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second-guessed, and analyzed, and committee-banged, and thus has for all
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that time been drifting from side to side, without identity or clear
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direction, whipsawed and staggered until it's dizzy. The show doesn't know
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what it wants to be, what it's about, or *who* it's about.
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Take some chances with the stories. Don't assume you're making this
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show for kids. Focus on the characters...who are they, what do they want,
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and how far are they prepared to go to get it? Avoid the gimmick shows.
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Break the glass bell around the characters that keeps us to only the most
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simplistic motivations. (The best episode I saw of SQ was the one in which
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Bridger must defeat a computer program of himself, and along the way must
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face emotions, and a past he's been running from.)
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Bottom line...leave it alone, Javier. Stop picking at it or it won't
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heal. Hire good writers, producers and story editors, and let them have the
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helm for a while. Because if there's some other key to success in TV, I sure
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as hell haven't seen it. Good luck.
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J. Michael Straczynski, Executive Producer, BABYLON 5
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[Will Janet Greek be doing any of the upcoming eps?]
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Janet was not available to us for most of this season due to illness
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(flu turning into pneumonia), but she's better now, and will be
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directing our season-ender, "The Price of Peace." We hope to
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have her do five or six next year, and will of course try to get her
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for our first and last as with this year and the last of
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year one; she's kind of our good luck charm.
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---
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[Any time the rest of this season will we see: Bester, Morden, Sinclair?
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Have you decided on a title for the third season yet? What's the background
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hum you can hear with good headphones? Tell us about "The Long, Twilight
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Struggle."]
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I'd hoped to work in Bester by the end of this season for a second
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appearance, but it doesn't look like it's going to work out; I'd have
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to bend the story to do that, and I won't do that. I would, however,
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like to use him more next season, and intend to do so. Sinclair;
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not this season. Morden: yes.
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Have I decided on a title for the third season? Yes.
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We audio map each part of the station and create background sound including
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a thrum whose volume depends on how far away they are from the hull, and the
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mechanism that rotates the station.
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I don't want to say anything about "The Long Twilight Struggle" at this
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time, to avoid hyping people. Suffice to say it's a very strong episode.
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jms
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---
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[Are jumpgates shut down during wartime?]
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Actually, you've seen the Centauri warships, the Narn heavy cruiser, and
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the Agamemnon all make their own jump points. The jump gates are mainly for
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use by smaller ships and commercial vessels; of little or no strategic value.
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(Nonetheless, during the war, access codes for jumpgates were changed to keep
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out anything that might come out the other end as a bomb.)
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jms
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---
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[What are your influences?
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Will the death of Commodore (maker of the Amiga) affect the show?]
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The most important way of supporting the show is to write your local station.
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It's hard to say what my influences were, in that I'm basically a fan of
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the genre overall. On the one hand I grew up reading the Lord of the Ring
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books, Dune, Childhood's End, Foundation, the Lensman books, all the real
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sagas of SF...on the flip side my role models and/or influences in writing
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include Rod Serling, Harlan Ellison, Ray Bradbury, H.P. Lovecraft, Arch
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Oboler, Norman Corwin, Reginald Rose, Paddy Chayefsky and Charles Beaumont.
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It's difficult to say what SF TV programs have inspired me since so few of
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them have gotten it right; mainly the original ST, Twilight Zone, the Outer
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Limits, the Prisoner, Blake's 7 and a very few others.
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Problems with Commodore/Amiga won't affect us, since the technology has
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already been imported over to DOS platforms. And yes, it's certainly
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seemed that our decision to go CGI has been validated, with more and
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more shows going over to this format. (In fact, DS9 has contracted with
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the very same people who do our CGI to do some of their stuff. Nice to
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see them following our lead.)
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jms
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---
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70/30 odds are pretty good; this time last year I set our odds at
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50/50 for pickup on year two.
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Again, the best advice is to write your local station.
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Re: Blake's 7...what I enjoyed about the show was that you never knew what
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the hell to expect from week to week. Regular cast members came and went; Blake (for whom the show was named) just plain vanished for most of the show. They were just nuts, willing to do anything if it served the story. I also enjoyed the character of Avon, someone who would pointedly smile only once per episode...and always at
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the *most* inappropriate moment.
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("I'm not stupid, I'm not expendable, and I'm NOT going.")
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Granted it's a bit rough around the edges, but you may want to check it out again sometime.
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jms
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---
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[Could you send explosives through a jump point and have them appear suddenly
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somewhere else?]
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Anything entering the gate must go through hyperspace, as we've shown in
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the series. You could open a gate, then send through explosives, but
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it would only blow up *in* hyperspace, it wouldn't come out the other side.
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jms
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---
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[Have you thought about doing a fantasy show? Why aren't there more of them?]
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Well, certainly now we have the Hercules series, which though I can't abide
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it, is apparently doing well in the ratings...and there you've got cyclops
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and sorceresses and all the trappings of fantasy. There have been other
|
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attempts at fantasy, the one starring Judson Scott (the name of which has
|
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just fallen out of my head), and pilots aplenty, including the Dr. Strange
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pilot. Dark Shadows could almost qualify as fantasy, though often leaning
|
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into horror. So there have been attempts (I know of one more in the works
|
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right now in development with one of the new networks, via another writer;
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though I'm not allowed to talk about it, suffice to say it has dragons and
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all the other elements of fantasy).
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SF is better suited in general to TV because most of it is either
|
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contemporary or somewhat futuristic, and in both cases you can either
|
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use or cannibalize contemporary locations and sets. Once you start talking
|
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castles and armies and the like, you're increasing the budget and production
|
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problems by orders of magnitude. The more costly and problematic the
|
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project, the less likely it becomes.
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Using some of the tricks we've worked out on B5 could ameliorate a few of
|
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these problems, but not the bulk of them; it's one of those puzzles that we
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haven't sussed out yet. (And I've actually given it a fair amount of
|
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thought.) You'd almost certainly be caught in contemporary fantasy, for
|
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which I think there could be no better project than MAGE, Matt Wagner's
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graphic novel take on unpdating the King Arthur story.
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That said, to your specific questions:
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Yes, I've considered it, but not in any great detail. My roots are more
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in SF than in unicorn-and-fuzzy-footed-elf-and-exiled-princess literature.
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Thus I don't know if I'd be any good at it.
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Who would I suggest? Probably George R.R. Martin. Or Alan Brennert,
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though he generally tends not to do SF anymore for TV. Michael Cassutt.
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Bob Crais, if he could be conned into it. Mark Edens. David Gerrold.
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D.C. Fontana.
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I think the rules on making a fantasy show work would be about the same
|
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as those I laid out for SF. And yes, I think you'll see several attempts
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at fantasy on TV over the next decade. Potentially, it could have an even
|
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larger base audience than SF, since there isn't as much techspeak or
|
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hardware to know going in. It just needs someone to do it right, and do
|
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it responsibly from a fiscal perspective.
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jms
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---
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[When will the third season (hopefully) start airing?]
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Assuming we're renewed, I'd expect us to start airing third season episodes
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the same time as last time, in November.
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jms
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---
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[Will we see more alien-looking aliens?]
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I have always wanted to see a peersons puppeteer as described by Larry Niven
|
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for Example. But any non humanoid with a good complex culture would be fun.
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Also, bear in mind that you're hugging the technology curve pretty close
|
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here; the more bizarre the alien, the better your tech has got to be to
|
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make it *real*, and even more important, to make it convey emotion.
|
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If all you want it to do is drool and slobber, then you can make something
|
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like ALIENS creatures (oh, yeah, and bite). But if you want to have any
|
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kind of conversation with it, that's *tough*. Yoda's nice, but Yoda's a
|
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puppet, and there's not much doubt about it (and even with that, it cost
|
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them VAST amounts of time and money to get those shots).
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jms
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---
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[How do you do skin and things that are not geometrically regular?]
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Skin is exactly the problem; and the musculature beneath.
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jms
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---
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[What kind of assistance did B5 get from the Minbari? Where's Earthdome?
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How big is the EA? What happened to San Diego? Is Harlan Ellison still
|
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providing input?]
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1) Mainly financial support, after Babylons 1-4 went south and ate up most
|
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of the EA budget.
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2) Earthdome is the capital of the Earth Alliance, located in Geneva.
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3) Not including smaller operations, the EA has over 14 colonies and
|
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worlds in over a dozen solar systems.
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4) San Diego got nuked by terrorists.
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5) Harlan continues to provide as much input as he wants, which is always
|
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profoundly welcome.
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jms
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---
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[When the heck do you find time to read comics as well as produce/write/etc.
|
|
B5, spend time online, watch TV, AND read comics?!?!]
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a) No sleep
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b) No life
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c) Massive doses of stupidity
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jms
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---
|
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[Will we see more of B5's hollow interior? What happened to the CD-ROM?]
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Yes to the interior shots; we've seen them before this season, any time
|
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we're in the Garden area, but we do plan on some big ones later.
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I think once we get going on year 3, we'll be able to push faster on the
|
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CD-Rom.
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jms
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---
|
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I'm really rather dismayed that my flame messages have been archived here.
|
|
I don't see any need to contaminate this forum with what happened elsewhere.
|
|
Since they're my words, I would like the file deleted. Thanx.
|
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jms
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|
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---
|
|
This is a very hard message to write, but it has to be said, now, before the
|
|
error compounds itself further.
|
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|
|
Several weeks ago, a number of us -- me, Claudia, Mira and Michael -- flew
|
|
out to Chicago for a "dry run" of sorts for the Big Bang, held at Planet
|
|
Hollywood. It did not go well; there were many problems behind the scenes,
|
|
which we worked to keep the fans from seeing: logistical, organizational,
|
|
and other problems. Our experience was that the whole exercise was poorly
|
|
run, and there were other concerns raised about
|
|
how business was being done.
|
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|
|
Upon returning, I have said very little about the whole event, and sent
|
|
Tom Christofferson a 4 page fax detailing the items that worried me about
|
|
how things were being run, and indicated that unless things changed rather
|
|
dramatically, neither I nor my cast could support this operation, because
|
|
in the end it was the fans who would be hurt.
|
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|
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Subsequent to that came the capper.
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|
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Tom approached us about licensing a product: high quality leather jackets
|
|
in rememberance of the Battle of the Line. He requested the original
|
|
artwork for all the Battle of the Line patches, which we have never given
|
|
to anyone else. The purpose was to make ONE demo jacket to show to Warners
|
|
Licensing to show how it would look.
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|
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So you can imagine my dismay when I learned, over this system, in messages
|
|
posted by others, that he was selling the jackets (which had NOT been
|
|
licensed) at Vulkon; selling the patches; that he had taken artwork
|
|
provided for use only as backdrops at the convention and had turned them
|
|
into posters and was selling the posters. People buying the posters and
|
|
other material were told, and was even printed on
|
|
them, that all proceeds were to benefit the Starfury Project, which had
|
|
never been finalized, no arrangements had been made...buying these items
|
|
on the assumption that they were contributing to a worthy cause. They
|
|
weren't.
|
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|
|
This is not only a violation of copyright, but a violation of trust, on
|
|
top of the other concerns we had about the convention. Warner Bros. Legal
|
|
Affairs is already onto this. We didn't know he was doing this, he had no
|
|
right to be doing this, and this is, as they say,the straw that breaks the
|
|
camel's back.
|
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|
|
Consequently, we must withdraw all support from this convention; neither
|
|
I nor anyone else involved with Babylon 5 will attend. If you were
|
|
planning to attend specifically to see Babylon 5 folks, then I strongly
|
|
suggest you secure a refund or change your plans.
|
|
|
|
All of us here are bitterly disappointed, because until our first trip we
|
|
had great hopes for this. Primarily, however, we are disappointed and
|
|
saddened for the fans of the show, who were looking forward to this as
|
|
much as we were. A lot of people were very excited about it, ourselves
|
|
included. But once again the theory is proven that sometimes things that
|
|
look too good to be true often are. It is my feeling that, even the
|
|
pirating aside, the convention would be a total disaster, and in the end
|
|
the fans would be the ones hurt by it, and we can't allow that.
|
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|
|
With great regrets....
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|
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J. Michael Straczynski
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---
|
|
[Capt. Maynard in "A Distant Star" is wearing cowboy boots! What happened
|
|
to Earth, that they need domes? Any plans for posters?]
|
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|
|
Yeah, the theory was to make Maynard a bit more eccentric.
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The Earth isn't in that bad a shape, actually, the domes are sometimes
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functional but often more metaphoric.
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There will be a new B5 poster done for later this year.
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jms
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---
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No TV series has ever gotten a 5 year contract, so I never expected to get
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one here.
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Our budget for year two increased slightly over year one, and will probably
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increase a bit more in year three (assuming we're go), but not much in any
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event, with the lion's share of that going toward actors and crews salaries,
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which is eminently deserved.
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We've actually used fewer library shots in year two than in year one,
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because the techniques for making them have gotten better, and because we
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tended to use a lot of establishing shots between scenes to help establish
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where we were in our first year; so we now use fewer transitional shots this
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year.
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jms
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---
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[Is the show having trouble getting renewed in some markets?]
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No, apparently the show is doing well in most markets, and in most places
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we're getting better time slots. We are cautiously optimistic.
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jms
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---
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[Hey, what is this? You're on here BEFORE midnight!]
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It was an oversight. I'll try not to let it happen again.
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jms
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---
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The year three title...is classified for the time being.
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jms
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---
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[How would you describe the Shadow ships?]
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For me, they're spiders.
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jms
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---
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"What the hell was that?" is exactly the right reaction. In the B5
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universe, things have a tendency to blindside you...kinda like life.
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Congrats on the new convert....
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jms
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