The Lurker's Guide to Babylon 5
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  1. JMS CompuServe messages, mid-March 1995 through mid-April 1995. Collected
  2. by darkman@io.com.
  3. [Response to an NBC executive's posting; the man was replying to JMS' comment
  4. that seaQuest DSV had some major problems. Thanks to kilgalen@tde.com]
  5. Subj: NBC exec responds/Part 2 Section: seaQuest DSV
  6. To: Mary Feller, 73234,62 Friday, March 10, 1995 3:48:11 AM
  7. From: J. Michael Straczynski, 71016,1644#137074
  8. Dear Mr. Grill-Marxuach:
  9. I was off wandering in the BABYLON 5 topic and saw a mention of your
  10. note, so I figured I'd check it out. You've requested straight-up and
  11. unfiltered feedback, and explained your own background in the request. Your
  12. interest is salutory, your motives laudable. Like you, I am a fan of SF; my
  13. feeling is the more SF on the air, the better those shows will have to become
  14. by way of competition, with the audience being the final beneficiary.
  15. I also know that there is a difference between a fan of the genre
  16. responding to an inquiry like this, and someone who works in the Biz doing so.
  17. One can find oneself locked out of the executive suites if one exercises
  18. bluntness to excess. Nonetheless, on the theory that I've never been terribly
  19. smart about watching my mouth, and the secondary theory that we're both
  20. fundamentally interested in the same thing, I'll chance it.
  21. Bottom line, Javier...I've worked on a LOT of shows, as producer,
  22. writer, executive producer and story editor. In all that time, I have almost
  23. never seen a network executive's appraisal actually *help* a show. One of the
  24. few, rare exceptions to the rule is Gregg Maday at Warner Bros., who is quite
  25. frankly a very sharp cookie...he knows story, he knows character, he's
  26. willing to let creative people risk failing, he's just terrific.
  27. You mention quadruple-dialogues and defining the franchise and other
  28. netspeak terms...I've heard them before...and for the most part they're
  29. meaningless and less than meaningless, because they perpetuate the notion
  30. that what one is doing is quantifiable and fundamentally productive. You
  31. can't define characters with meetings, or fifteen page memos or changes in
  32. wardrobe or age-range parameters. You define them in the *writing*, pure
  33. and simple. The writing must emanate from one clear source, the show runner.
  34. The more that is diffused with committee-think, and focus groups, and network
  35. suggestions -- however well-intentioned and sincere -- the more the work is
  36. hobbled, and compromised, and watered-down. It all becomes High Concept or
  37. Twitch-Characterization, or Characterization By Way of Phony Conflict/Annoying
  38. People. It seems to me that far too much time is being spent figuring out
  39. who should be watching the show and how to get them, rather than *telling a
  40. story* and letting the audience find you, respond to that story. If there's
  41. anything I've learned in SF, it's that the story andthe quality of the writing
  42. is crucial; everything else, EFX and wardrobe and makeup, can be secondary if
  43. what we see is INTERESTING.
  44. seaQuest has gone through a lot of writer/producer/story editor changes
  45. since its inception, mainly as a result of tinkering behind the scenes. Look
  46. at all the really successful shows...they all have strong writer/producer
  47. showrunners who are allowed to find and use their own voice, a perspective
  48. that informs the show, PERSONALIZES it (something you can't do in a memo),
  49. and makes it special...and the audience responds. Always has. Always will.
  50. You want to make seaQuest better? Go out and find the best writer
  51. producer/show runner you can get your hands on. Preferably someone who
  52. KNOWS SF and won't have to spend the first half of the first season
  53. re-inventing the wheel with stories that those who know the genre could
  54. tell wouldn't work from the git-go. (Is Bob Crais doing anything these
  55. days?) Put that person in the EP's chair, shake his/her hand...and walk out
  56. the door and leave them alone. Encourage them to be daring. Don't sit on
  57. their shoulder and loom. Trust your people and leave them alone. You'd be
  58. surprised how well this works.
  59. Great opportunities have been missed with both seaQuest and Spielberg's
  60. other show for NBC, AMAZING STORIES (which, frankly, was neither amazing nor
  61. a story in most cases). My god, Javier, you work in the business, you know
  62. how utterly uncommon it is to get a guarantee of two seasons from a network.
  63. Because shows get short orders, they're loathe to do anything of moment,
  64. anything of substance; when you've got a guarantee, it behooves you to be
  65. assertive, aggressive, to challenge WITHIN an entertaining framework,
  66. *particularly* if you're doing SF. Giant killer alligators don't do it.
  67. Killer plants don't do it. Giant octopi don't do it. Those are kiddie
  68. stories; SF has generally been the literature of ideas, and inhabited in
  69. the main by bright kids and adults. The whole thrust of seaQuest is
  70. adolescent-oriented...but most kids don't want to watch a show about the
  71. military, don't like watching shows with other kids as the heros (anybody
  72. here want to be Robin, who could already do all that great stuff, or did they
  73. want to be Batman?), recognize that it's bogus, and at the same time you lose
  74. the grownups who are looking for something with a little meat on the bones.
  75. You fall between two chairs.
  76. Blasphemy as this may be, I'd also suggest keeping Spielberg away from
  77. the scripts. Visually, he's a genius. Left to his own devices, he can't
  78. tell a story for sour owl-poop. He goes for the quick image, the flash and
  79. dazzle, and the substance (SCHINDLER notwithstanding) isn't there. His best
  80. work has always been in working from someone else's book or script; if he
  81. gets into the writing process, try as he might, he's just not a writer,
  82. doesn't think in terms of story continuity, but rather in scenes and imagery
  83. that don't always add up to a STORY.
  84. Undertand that SF fans *want* new shows to work; they've generally
  85. been disappointed, and they/we look to each new show riding over the horizon
  86. with the hope that *this* one will be the knight in shining armor that will
  87. make everyone sit up and take serious notice of SF...only to watch the armor
  88. fall off the horse when it draws near, revealing nothing inside in far too
  89. many cases.
  90. The failure of much SF television stems from failure of vision or
  91. failure of nerve. The problems with seaQuest stem from both; a failure of
  92. nerve in allowing the creative people to push the envelope and define the
  93. show without committees, and the resultant failure of vision because there's
  94. no one defining storyteller. David Kelley, Steve Bochco, Chris Carter...
  95. hell, Javier, you know the short-list of show-runners as well as I do, maybe
  96. better. And you know instantly the sort of show you're going to get from
  97. them. Their shows succeed because they're for the most part left alone, and
  98. because they bring a unique voice to their shows. What is the unique voice
  99. in seaQuest?
  100. Every season-end, the networks look to how they can change the show
  101. to make it better...and in so doing, end up causing more problems, because
  102. you've got to get over the resistance of the fans who resent losing
  103. character X; you've got to spend the first part of your season setting up
  104. those new characters and relationships, which costs you whatever momentum you
  105. were able to build up in the prior season...it simply causes more problems
  106. than letting the show continue to steadily find its audience.
  107. From day one, seaQuest has been tinkered with, and adjusted, and
  108. second-guessed, and analyzed, and committee-banged, and thus has for all
  109. that time been drifting from side to side, without identity or clear
  110. direction, whipsawed and staggered until it's dizzy. The show doesn't know
  111. what it wants to be, what it's about, or *who* it's about.
  112. Take some chances with the stories. Don't assume you're making this
  113. show for kids. Focus on the characters...who are they, what do they want,
  114. and how far are they prepared to go to get it? Avoid the gimmick shows.
  115. Break the glass bell around the characters that keeps us to only the most
  116. simplistic motivations. (The best episode I saw of SQ was the one in which
  117. Bridger must defeat a computer program of himself, and along the way must
  118. face emotions, and a past he's been running from.)
  119. Bottom line...leave it alone, Javier. Stop picking at it or it won't
  120. heal. Hire good writers, producers and story editors, and let them have the
  121. helm for a while. Because if there's some other key to success in TV, I sure
  122. as hell haven't seen it. Good luck.
  123. J. Michael Straczynski, Executive Producer, BABYLON 5
  124. [Will Janet Greek be doing any of the upcoming eps?]
  125. Janet was not available to us for most of this season due to illness
  126. (flu turning into pneumonia), but she's better now, and will be
  127. directing our season-ender, "The Price of Peace." We hope to
  128. have her do five or six next year, and will of course try to get her
  129. for our first and last as with this year and the last of
  130. year one; she's kind of our good luck charm.
  131. ---
  132. [Any time the rest of this season will we see: Bester, Morden, Sinclair?
  133. Have you decided on a title for the third season yet? What's the background
  134. hum you can hear with good headphones? Tell us about "The Long, Twilight
  135. Struggle."]
  136. I'd hoped to work in Bester by the end of this season for a second
  137. appearance, but it doesn't look like it's going to work out; I'd have
  138. to bend the story to do that, and I won't do that. I would, however,
  139. like to use him more next season, and intend to do so. Sinclair;
  140. not this season. Morden: yes.
  141. Have I decided on a title for the third season? Yes.
  142. We audio map each part of the station and create background sound including
  143. a thrum whose volume depends on how far away they are from the hull, and the
  144. mechanism that rotates the station.
  145. I don't want to say anything about "The Long Twilight Struggle" at this
  146. time, to avoid hyping people. Suffice to say it's a very strong episode.
  147. jms
  148. ---
  149. [Are jumpgates shut down during wartime?]
  150. Actually, you've seen the Centauri warships, the Narn heavy cruiser, and
  151. the Agamemnon all make their own jump points. The jump gates are mainly for
  152. use by smaller ships and commercial vessels; of little or no strategic value.
  153. (Nonetheless, during the war, access codes for jumpgates were changed to keep
  154. out anything that might come out the other end as a bomb.)
  155. jms
  156. ---
  157. [What are your influences?
  158. Will the death of Commodore (maker of the Amiga) affect the show?]
  159. The most important way of supporting the show is to write your local station.
  160. It's hard to say what my influences were, in that I'm basically a fan of
  161. the genre overall. On the one hand I grew up reading the Lord of the Ring
  162. books, Dune, Childhood's End, Foundation, the Lensman books, all the real
  163. sagas of SF...on the flip side my role models and/or influences in writing
  164. include Rod Serling, Harlan Ellison, Ray Bradbury, H.P. Lovecraft, Arch
  165. Oboler, Norman Corwin, Reginald Rose, Paddy Chayefsky and Charles Beaumont.
  166. It's difficult to say what SF TV programs have inspired me since so few of
  167. them have gotten it right; mainly the original ST, Twilight Zone, the Outer
  168. Limits, the Prisoner, Blake's 7 and a very few others.
  169. Problems with Commodore/Amiga won't affect us, since the technology has
  170. already been imported over to DOS platforms. And yes, it's certainly
  171. seemed that our decision to go CGI has been validated, with more and
  172. more shows going over to this format. (In fact, DS9 has contracted with
  173. the very same people who do our CGI to do some of their stuff. Nice to
  174. see them following our lead.)
  175. jms
  176. ---
  177. 70/30 odds are pretty good; this time last year I set our odds at
  178. 50/50 for pickup on year two.
  179. Again, the best advice is to write your local station.
  180. Re: Blake's 7...what I enjoyed about the show was that you never knew what
  181. the hell to expect from week to week. Regular cast members came and went; Blake (for whom the show was named) just plain vanished for most of the show. They were just nuts, willing to do anything if it served the story. I also enjoyed the character of Avon, someone who would pointedly smile only once per episode...and always at
  182. the *most* inappropriate moment.
  183. ("I'm not stupid, I'm not expendable, and I'm NOT going.")
  184. Granted it's a bit rough around the edges, but you may want to check it out again sometime.
  185. jms
  186. ---
  187. [Could you send explosives through a jump point and have them appear suddenly
  188. somewhere else?]
  189. Anything entering the gate must go through hyperspace, as we've shown in
  190. the series. You could open a gate, then send through explosives, but
  191. it would only blow up *in* hyperspace, it wouldn't come out the other side.
  192. jms
  193. ---
  194. [Have you thought about doing a fantasy show? Why aren't there more of them?]
  195. Well, certainly now we have the Hercules series, which though I can't abide
  196. it, is apparently doing well in the ratings...and there you've got cyclops
  197. and sorceresses and all the trappings of fantasy. There have been other
  198. attempts at fantasy, the one starring Judson Scott (the name of which has
  199. just fallen out of my head), and pilots aplenty, including the Dr. Strange
  200. pilot. Dark Shadows could almost qualify as fantasy, though often leaning
  201. into horror. So there have been attempts (I know of one more in the works
  202. right now in development with one of the new networks, via another writer;
  203. though I'm not allowed to talk about it, suffice to say it has dragons and
  204. all the other elements of fantasy).
  205. SF is better suited in general to TV because most of it is either
  206. contemporary or somewhat futuristic, and in both cases you can either
  207. use or cannibalize contemporary locations and sets. Once you start talking
  208. castles and armies and the like, you're increasing the budget and production
  209. problems by orders of magnitude. The more costly and problematic the
  210. project, the less likely it becomes.
  211. Using some of the tricks we've worked out on B5 could ameliorate a few of
  212. these problems, but not the bulk of them; it's one of those puzzles that we
  213. haven't sussed out yet. (And I've actually given it a fair amount of
  214. thought.) You'd almost certainly be caught in contemporary fantasy, for
  215. which I think there could be no better project than MAGE, Matt Wagner's
  216. graphic novel take on unpdating the King Arthur story.
  217. That said, to your specific questions:
  218. Yes, I've considered it, but not in any great detail. My roots are more
  219. in SF than in unicorn-and-fuzzy-footed-elf-and-exiled-princess literature.
  220. Thus I don't know if I'd be any good at it.
  221. Who would I suggest? Probably George R.R. Martin. Or Alan Brennert,
  222. though he generally tends not to do SF anymore for TV. Michael Cassutt.
  223. Bob Crais, if he could be conned into it. Mark Edens. David Gerrold.
  224. D.C. Fontana.
  225. I think the rules on making a fantasy show work would be about the same
  226. as those I laid out for SF. And yes, I think you'll see several attempts
  227. at fantasy on TV over the next decade. Potentially, it could have an even
  228. larger base audience than SF, since there isn't as much techspeak or
  229. hardware to know going in. It just needs someone to do it right, and do
  230. it responsibly from a fiscal perspective.
  231. jms
  232. ---
  233. [When will the third season (hopefully) start airing?]
  234. Assuming we're renewed, I'd expect us to start airing third season episodes
  235. the same time as last time, in November.
  236. jms
  237. ---
  238. [Will we see more alien-looking aliens?]
  239. I have always wanted to see a peersons puppeteer as described by Larry Niven
  240. for Example. But any non humanoid with a good complex culture would be fun.
  241. Also, bear in mind that you're hugging the technology curve pretty close
  242. here; the more bizarre the alien, the better your tech has got to be to
  243. make it *real*, and even more important, to make it convey emotion.
  244. If all you want it to do is drool and slobber, then you can make something
  245. like ALIENS creatures (oh, yeah, and bite). But if you want to have any
  246. kind of conversation with it, that's *tough*. Yoda's nice, but Yoda's a
  247. puppet, and there's not much doubt about it (and even with that, it cost
  248. them VAST amounts of time and money to get those shots).
  249. jms
  250. ---
  251. [How do you do skin and things that are not geometrically regular?]
  252. Skin is exactly the problem; and the musculature beneath.
  253. jms
  254. ---
  255. [What kind of assistance did B5 get from the Minbari? Where's Earthdome?
  256. How big is the EA? What happened to San Diego? Is Harlan Ellison still
  257. providing input?]
  258. 1) Mainly financial support, after Babylons 1-4 went south and ate up most
  259. of the EA budget.
  260. 2) Earthdome is the capital of the Earth Alliance, located in Geneva.
  261. 3) Not including smaller operations, the EA has over 14 colonies and
  262. worlds in over a dozen solar systems.
  263. 4) San Diego got nuked by terrorists.
  264. 5) Harlan continues to provide as much input as he wants, which is always
  265. profoundly welcome.
  266. jms
  267. ---
  268. [When the heck do you find time to read comics as well as produce/write/etc.
  269. B5, spend time online, watch TV, AND read comics?!?!]
  270. a) No sleep
  271. b) No life
  272. c) Massive doses of stupidity
  273. jms
  274. ---
  275. [Will we see more of B5's hollow interior? What happened to the CD-ROM?]
  276. Yes to the interior shots; we've seen them before this season, any time
  277. we're in the Garden area, but we do plan on some big ones later.
  278. I think once we get going on year 3, we'll be able to push faster on the
  279. CD-Rom.
  280. jms
  281. ---
  282. I'm really rather dismayed that my flame messages have been archived here.
  283. I don't see any need to contaminate this forum with what happened elsewhere.
  284. Since they're my words, I would like the file deleted. Thanx.
  285. jms
  286. ---
  287. This is a very hard message to write, but it has to be said, now, before the
  288. error compounds itself further.
  289. Several weeks ago, a number of us -- me, Claudia, Mira and Michael -- flew
  290. out to Chicago for a "dry run" of sorts for the Big Bang, held at Planet
  291. Hollywood. It did not go well; there were many problems behind the scenes,
  292. which we worked to keep the fans from seeing: logistical, organizational,
  293. and other problems. Our experience was that the whole exercise was poorly
  294. run, and there were other concerns raised about
  295. how business was being done.
  296. Upon returning, I have said very little about the whole event, and sent
  297. Tom Christofferson a 4 page fax detailing the items that worried me about
  298. how things were being run, and indicated that unless things changed rather
  299. dramatically, neither I nor my cast could support this operation, because
  300. in the end it was the fans who would be hurt.
  301. Subsequent to that came the capper.
  302. Tom approached us about licensing a product: high quality leather jackets
  303. in rememberance of the Battle of the Line. He requested the original
  304. artwork for all the Battle of the Line patches, which we have never given
  305. to anyone else. The purpose was to make ONE demo jacket to show to Warners
  306. Licensing to show how it would look.
  307. So you can imagine my dismay when I learned, over this system, in messages
  308. posted by others, that he was selling the jackets (which had NOT been
  309. licensed) at Vulkon; selling the patches; that he had taken artwork
  310. provided for use only as backdrops at the convention and had turned them
  311. into posters and was selling the posters. People buying the posters and
  312. other material were told, and was even printed on
  313. them, that all proceeds were to benefit the Starfury Project, which had
  314. never been finalized, no arrangements had been made...buying these items
  315. on the assumption that they were contributing to a worthy cause. They
  316. weren't.
  317. This is not only a violation of copyright, but a violation of trust, on
  318. top of the other concerns we had about the convention. Warner Bros. Legal
  319. Affairs is already onto this. We didn't know he was doing this, he had no
  320. right to be doing this, and this is, as they say,the straw that breaks the
  321. camel's back.
  322. Consequently, we must withdraw all support from this convention; neither
  323. I nor anyone else involved with Babylon 5 will attend. If you were
  324. planning to attend specifically to see Babylon 5 folks, then I strongly
  325. suggest you secure a refund or change your plans.
  326. All of us here are bitterly disappointed, because until our first trip we
  327. had great hopes for this. Primarily, however, we are disappointed and
  328. saddened for the fans of the show, who were looking forward to this as
  329. much as we were. A lot of people were very excited about it, ourselves
  330. included. But once again the theory is proven that sometimes things that
  331. look too good to be true often are. It is my feeling that, even the
  332. pirating aside, the convention would be a total disaster, and in the end
  333. the fans would be the ones hurt by it, and we can't allow that.
  334. With great regrets....
  335. J. Michael Straczynski
  336. ---
  337. [Capt. Maynard in "A Distant Star" is wearing cowboy boots! What happened
  338. to Earth, that they need domes? Any plans for posters?]
  339. Yeah, the theory was to make Maynard a bit more eccentric.
  340. The Earth isn't in that bad a shape, actually, the domes are sometimes
  341. functional but often more metaphoric.
  342. There will be a new B5 poster done for later this year.
  343. jms
  344. ---
  345. No TV series has ever gotten a 5 year contract, so I never expected to get
  346. one here.
  347. Our budget for year two increased slightly over year one, and will probably
  348. increase a bit more in year three (assuming we're go), but not much in any
  349. event, with the lion's share of that going toward actors and crews salaries,
  350. which is eminently deserved.
  351. We've actually used fewer library shots in year two than in year one,
  352. because the techniques for making them have gotten better, and because we
  353. tended to use a lot of establishing shots between scenes to help establish
  354. where we were in our first year; so we now use fewer transitional shots this
  355. year.
  356. jms
  357. ---
  358. [Is the show having trouble getting renewed in some markets?]
  359. No, apparently the show is doing well in most markets, and in most places
  360. we're getting better time slots. We are cautiously optimistic.
  361. jms
  362. ---
  363. [Hey, what is this? You're on here BEFORE midnight!]
  364. It was an oversight. I'll try not to let it happen again.
  365. jms
  366. ---
  367. The year three title...is classified for the time being.
  368. jms
  369. ---
  370. [How would you describe the Shadow ships?]
  371. For me, they're spiders.
  372. jms
  373. ---
  374. "What the hell was that?" is exactly the right reaction. In the B5
  375. universe, things have a tendency to blindside you...kinda like life.
  376. Congrats on the new convert....
  377. jms