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- <h2>An Interview with Ron Thornton</h2>
-
- by Eric Reinholt
- <<a href="mailto:eric.reinholt@gmail.com">eric.reinholt@gmail.com</a>>.
- Originally published in <strong>Babylon 5 - Online!</strong>. Reprinted
- in the Lurker's Guide by permission of the author.
- <p>
- Week after week, Visual Effects Artist Ron Thornton and his staff at
- Foundation Imaging create the eye popping, Emmy Award winning, CGI
- (Computer Generated Images) special effects for J. Michael Straczynski's
- television universe of Babylon 5.
- <p>
- Dissatisfied with working in an airport in England, Ron and a friend went
- to see the movie "Alien" where it occurred to him that someone got paid for
- making all those models out of plastic.
- <p>
- Thornton then left his airport job, took most of his remaining money and
- purchased plastics and other materials and began building and photographing
- models. He took the photographs and used them to get a job with BBC
- television.
- <p>
- Ron has since worked on the Peter Davidson Doctor Who series, then designed
- and built spaceships for final season of Blake's 7 (Ron built the Scorpio
- in his living room, in actuality he built about seven different versions of
- the Scorpio; different sized models, partial models etc.) and Tripods, all
- British television series. Thornton then moved to Los Angles where he
- worked on props and miniatures for Real Genius, Class of 1999, Robot-Jox,
- T2 (in which he created the battle rifles), The Addams Family, Highlander
- 2, Critters and Spaceballs. Prior to working on Babylon 5, Thornton worked
- on Captain Power and the Soldiers of the Future television show where he
- first saw computer generated images for television special effects.
- <p>
- Television and computer screens are arrays of small dots or "pixels." Each
- pixel is assigned a color, contrast and intensity and when thousands of
- these pixels are combined, an image results. Computer paint programs allow
- artists to arrange pixels to form pictures. 3-D image programs allow
- artists to manipulate those pixels to simulate images of objects as if they
- actually existed in three dimensional space.
- <p>
- The pilot <a href="/lurk/guide/000.html">"The Gathering"</a>
- was rendered by eight interconnected Amiga 2000
- computers with Video Toaster boards which were connected to an IBM computer
- that stored the images in five gigabytes of memory. Foundation Imaging's
- computational power has increased tremendously with each work station now
- being equivalent to the original eight Amigas and Ron's being the
- equivalent to sixteen Amigas.
- <p>
- The computer generated effects industry is still in its infancy and with
- only one exception, all the effects for Babylon 5 have been created by
- Thornton and his team. The one exception was Jason Ironheart's god-like
- torso effect at the end of <a href="/lurk/guide/006.html">"Mind War"</a>
- from Babylon 5's first season.
- <p>
- <blockquote>
- <i>Eric:</i> "Fans from the first season of Babylon 5 (like myself) have
- wanted to know if LightWave has a pre-packaged torso in it,
- because of the Jason Ironheart god-like creature in "Mind War."
- <p>
- <i>Thornton:</i> "No, That is an off-the-shelf-bought database that we
- modified."
- <p>
- <i>Eric:</i> "Have you had anything else that you've been able to use
- right off the shelf?"
- <p>
- <i>Thornton:</i> "I wish! Nobody's really got anything, we've got to build the
- stuff from scratch. This show's got a look and it's got to stay
- in line with that look."
- </blockquote>
- <p>
- Models are created in Lightwave's 3-D modeling program in an elaborate
- connect-the-dots fashion that places the dots in three dimensional space.
- The dots are used as references for surfaces (polygons) which form the
- actual exterior of the computer models.
- <p>
- To help create and improve that look, Thornton and his team have built
- physical models which were photographed and scanned into their computers.
- <p>
- <blockquote>
- <i>Thornton:</i> "We've built models and scanned them. Basically it's just a
- flat object, it's just a flat piece of plastic that we've scored
- and painted and panel lined."
- <p>
- "You can get more organic patterns. Anybody who paints with
- paint will tell you that it's totally different to paint on a
- computer. There are certain things that paint does; like for
- instance you can get very, very thin paint, brush it over
- something and then wipe it off and it will go into the grooves,
- there's no way you can synthesize that on the computer, that
- sort of 'capillary bleed' effect that only happens with thin
- washes of paint. And so you can get some really gorgeous
- organic textures which you can't get any other way and there's
- been a couple of times we've done it.
- </blockquote>
- <p>
- According to Thornton, this is done just for that special organic effect
- which is then "bit mapped" onto the surface of the electronically
- constructed ship.
- <p>
- Jason Ironheart's ship (<a href="/lurk/guide/006.html">Mind War</a>)
- was the first ship Ron built via computer
- (and was also seen in the pilot <a href="/lurk/guide/000.html">"The Gathering"</a>)
- in tribute to some of his
- "teachers" and is reminiscent of the Zep One from the British television
- show Captain Zep.
- <a href="/lurk/ftp/Pictures/Effects/approach3.jpg"><img
- align=right width=85 height=64 hspace=4
- href="/lurk/ftp/Pictures/Effects/Thumb/approach3.gif"></a>
- <p>
- Ron designed Babylon 5 (including the Cobra Bays) mostly by himself and
- "built it" in two weeks on the computer where a conventional model may have
- required six weeks or more and a larger team!
- <p>
- Some of the ships that are seen on the Babylon 5 series have actual
- physical counterparts. The blocky transport ships were among the models
- that Thornton created and photographed to land a job in Special Effects.
- <p>
- Steve Berg and Ron split the designing of the ships of Babylon 5 about
- 50/50.
- <p>
- <blockquote>
- <i>Eric:</i> "Ron, how did you get the idea of using computers for creating
- Special Effects?"
- <p>
- <i>Thornton:</i> "It just sort of happened. I ended up getting one of these
- machines, the Video Toaster, and I started playing with it and it
- was like 'give it a year or so and this could work.'
- <p>
- "This was way after Captain Power. Captain Power had turned me
- off it (Computer Generated Special Effects), 'cause the stuff
- didn't look very good and there was no texture mapping per se.
- It was all very blocky looking, the animation wasn't that hot
- and they had real problems delivering the stuff; it was just
- taking them forever to do it."
- <p>
- "I had an Amiga for a while and it had a number of 3D packages
- which I sort of toyed with, but the Toaster was the first decent
- one."
- <p>
- <i>Eric:</i> "How long did it take from realizing that the Toaster could be
- used for effects work until Foundation Imaging was up and
- running?"
- <p>
- <i>Thornton:</i> "It was probably about a year and a half, during which
- time I was
- working with Todd Rundgren in Northern California on one of his
- shows.
- <p>
- "But a lot of it was the wait. Once I convinced Joe
- [Straczynski] and John Copeland that this could be done this way
- it suddenly opened up a whole new venue and I did a bunch of
- tests; then we went in and pitched it once more to Peter
- [Ledger]. At least this time they could see that we could do
- it, that we could create some of this imagery."
- <p>
- <i>Eric:</i> "What is the cost of producing special effects with
- computers as
- opposed to those done with conventional means?"
- <p>
- <i>Thornton:</i> "I'd say that we're between a third and two thirds the cost."
- <p>
- <i>Eric:</i> "What are the basic steps in creating a CGI scene?"
- <p>
- <i>Thornton:</i> "Well, you build your model. You pull it into the
- layout. You
- light it. You shoot it. It's very similar to having a motion
- control stage except you've got no limitations."
- </blockquote>
- <p>
- The Starfury design is unique in science fiction and Thornton says that it
- is in no way based on that of the Star Wars X-Wing Fighters and are more of
- a tribute to Ron Cobbs' designs in "The Last Starfighter."
- <p>
- The Starfury is able to move more realistically in flight, can move in
- one vector, spin on it's axis to track and fight other ships and not engage
- in "Battle of Britain" style dog fights (that are favored in other films).
- <p>
- <blockquote>
- <i>Thornton:</i> "If you actually think about it, the Starfury is a totally
- impossible model to motion control. Unless you did it on wires,
- because of the way the engine deflector plates are at the back,
- you couldn't put a mounting rod up the middle of it because the
- mounting rod would eclipse the plates that were rolling behind
- it. The only way you could mount it is from the front. It's
- just one of those 'impossible models.'"
- </blockquote>
- <p>
- Foundation Imaging started out with five people and has grown to fifteen
- for the Babylon 5 series. Thornton, along with his partner Paul
- Beigle-Bryant (who created the software network that enables rendering and
- who also performs computer hardware repairs), senior animators, Mojo (from
- New York) and John Teska supervise other computer animators. Computer
- animator Mark Swain, Effects Coordinator Shannon Casey and Cherry Hitch
- (who does 2-D rotoscope work on the virtual sets and overlays such
- effects as laser fire) are the core of talented people who make the
- computer generated effects of Babylon 5 a reality.
- <p>
- Effects are designed on an accelerated Amiga 2000 with a Video Toaster
- board in it, using LightWave 3-D and Modeler 3-D.
- <p>
- <blockquote>
- <i>Eric:</i> "How is building computer models different from building
- physical models?"
- <p>
- <i>Thornton:</i> "You still have to build the models, only you use polygons and
- pixels instead of plastic and paintbrushes."
- </blockquote>
- <p>
- Another unique organic look to Babylon 5 is the shape of the Vorlon vessels
- such as Ambassador Kosh's ship. The inspiration for the squid-like vessel
- is as original as it is surprising:
- <p>
- <blockquote>
- <img align=right width=160 height=120 src="/lurk/gif/000/docking.gif">
- <i>Eric:</i> "One of the really unique looking vessels right from the start
- was the Vorlon Cruiser. It's rather squid-like in look. Was
- that the inspiration for the ship?"
- <p>
- <i>Thornton:</i> "It's a clove of garlic, actually. I got the idea driving
- through the town of Gilroy which is kind of like the garlic
- capital of the world and has this absolutely delicious smell."
- </blockquote>
- <p>
- The clove of garlic grew into an organic ship which Thornton used to sell
- the idea of Organic Technology to Straczynski to be used by some of the
- alien races.
- <p>
- <blockquote>
- <i>Thornton:</i> "If you have space traveling ability and genetic manipulation,
- why can't you grow a ship suited to the environment of space? I
- had this idea of walking into a spaceship like stepping into the
- mouth of a whale and going for a ride."
- <p>
- <i>Eric:</i> "The Vorlon ship exterior is sort of mottled and is fractal
- generated. I know about that and Kosh's environment suit has a
- similar look. Was that intentional?"
- <p>
- <i>Thornton:</i> "They sort of evolved together."
- </blockquote>
- <p>
- Using computers for special effects also allows for some rather intricate
- and spectacular effects which might be impossible to create realistically
- using conventional means, such as the Starfury launches. J. Michael
- Straczynski had envisioned ships on platforms that would flip the ships
- over and out into space or to launch ships from the front of the rotating
- station but Thornton had other suggestions, including pointing out that the
- only way to launch ships from the front of the station would be through the
- central spinning bay because of the rotation of the station. As for the
- Starfury platform launch:
- <p>
- <blockquote>
- <i>Thornton:</i> "The easiest way to launch the ship and save energy is to
- literally just drop the ship out, you've dropped it out . . .
- it's already got momentum . . . and depending on where in the
- rotational cycle you drop the ship it decides what sort of
- direction it's going to go away from the station"
- <p>
- <i>Eric:</i> "You just have to be careful not to hit the non-rotating arm!"
- <p>
- <i>Thornton:</i> "Uh, yeah! [laughs] I think that would be kind of like
- one of
- those World War One cannons that fired through the propellers.
- The whole thing [launch cycle] would be disabled when that
- [non-rotating arm] came around."
- <p>
- <i>Eric:</i> "What was your most technically complex shot so far? I
- remember a shot from <a href="/lurk/guide/000.html">"The Gathering"</a>
- of two hundred Vorlon
- vessels exiting Babylon 5's Jump Gate (which beat the record
- number of On Screen ships in "The Return of the Jedi")."
- <p>
- <i>Thornton:</i> "That was actually a piece of cake. It's just making up
- a bunch
- of them and layering them and layering them. It's just one of
- those things that's really easy to do on the computer but is
- really incredibly difficult to do anywhere else.
- <p>
- "I think actually, in terms of tweaking . . . I think one of
- (the technically) hardest shots that's paid off very well was
- John Teska'a shot of these little demons all clustered over
- Londo's back [<a href="/lurk/guide/025.html">The Geometry of Shadows</a>]
- which was very
- interesting because we had to motion-match the demons and move
- them along with Londo. And we had to do it manually; there was
- no automatic tracking like there is in some of the more
- expensive packages so it was all done manually, by eye and it
- was very, very tasty. I was extremely pleased with that.
- <p>
- "Unfortunately it's a shame because John Flinn [Director of
- Photography John C. Flinn, III A.S.C.] lit the scene really dark
- and so you can't really see what's going on. They [the demons]
- were scrapping on his back and were hitting one another, it was
- kind of like having the Three Stooges strapped to his back and
- was incredibly funny!"
- </blockquote>
- <p>
- One major similarity between computer generating effects and that of
- conventional motion control effects for an ongoing series is a lack of
- production time. The time between being handed a completed script and
- generating the thirty or so effect shots needed for a complete episode is
- only a matter of weeks. Each computer generated frame for
- <a href="/lurk/guide/000.html">"The Gathering"</a>
- took almost one hour to render but that time has been substantially reduced
- to approximately twenty minutes. Considering that there are about
- thirty frames generated per second, time is one of Foundation Imaging's
- most important factors.
- <p>
- <blockquote>
- <i>Thornton:</i> "There's an icon that you click [at each of the computer
- stations] before you leave your station and automatically that
- station becomes a slave and starts rendering images. By the
- time we leave at night, the whole system is rendering. We try
- not to waste a single minute!"
- </blockquote>
- <p>
- <a href="/lurk/ftp/Pictures/Effects/line1.jpg"><img
- align=right width=85 height=64 hspace=4
- href="/lurk/ftp/Pictures/Effects/Thumb/line1.gif"></a>
- Much like enthusiastic Babylon 5 fans, Thornton wishes that he could know
- what will happen later down the closely guarded Straczynski story line but
- for reasons differing from fans. This would enable Thornton to plan more
- exciting visuals. Thornton believes that such incredible scenes such as
- the <A HREF="/lurk/guide/008.line.page.html">battle of "The Line"</A>
- [<a href="/lurk/guide/008.html">"And the Sky Full of Stars"</a>] could have been made
- even better with more time for planning.
- <p>
- <blockquote>
- <i>Eric:</i> "What shots from the series do you think could have been
- better,
- if you'd had more time?"
- <p>
- <i>Thornton:</i> "Oh, the battle of "The Line" is one I wish we'd had more time
- to prepare for. It was supposed to be really emotive but it
- wound up kind of ordinary."
- <p>
- "I'll tell you what I'd really like to do. I'd like to do a
- really decent scene with the Minbari Cruisers. I think the
- Minbari Cruisers are really cool looking and I'd really like to
- do a decent battle scene with them."
- </blockquote>
- <p>
- With Foundation Imaging's increased ability to create dynamic images in a
- short period of time, there are approximately thirty ship effects scenes in
- each episode but instead of visualizing more and more such shots in later
- episodes as computational speed increases, Thornton has asked that number
- of shots to remain a constant, giving him the ability to concentrate on
- quality instead of quantity.
- <p>
- However Foundation Imaging does more than just space ship scenes and these
- special effects sometimes are mixed with the live action plates shot for
- the series. This requires a supervisor on set to aid the director with the
- special needs for shooting background plates (for Virtual sets and "Blue
- Screen" shots) which are later given to Foundation Imaging.
- <p>
- <blockquote>
- <i>Eric:</i> "What's required for Virtual sets? Do you have to help
- directors with what's needed for Blue Screens and so on?"
- <p>
- <i>Thornton:</i> "Virtual sets are basically matte paintings; there's a
- supervisor that's on set who basically watches over all the 'On
- Set' stuff and that's Ted Rae this year. Virtual sets are a
- technique that's been around, as I said, for a long time."
- </blockquote>
- <p>
- Back at Foundation Imaging, Cherry Hitch is then responsible for 2-D
- rotoscoping, virtual sets and overlays such as laser fire and so on. She
- must take the background plates and introduce the computer generated
- effects onto them.
- <p>
- "Blue Screen" shots are live action plates that have a specific area which
- is color-coded that is capable of being digitally "removed" so that special
- effects can be "placed" into the shot.
- <p>
- Virtual sets are sets which do not exist in the real world. Actors perform
- (again) before a color-coded area, then later an entire set is painted in
- Foundation Imaging's computers and inserted around the actors. Examples of
- this sort of imaging include the Narn War Cruiser bridge set and the
- Babylon 5 Observation Deck where the Centauri Emperor met with Captain
- Sheridan (<a href="/lurk/guide/031.html">The Coming of Shadows</a>).
- <p>
- Another, similar effect is Matte Painting which also can be done on
- Foundation Imaging's computers. The bi-level Zocalo visualized in the
- opening title sequence of each of Season Two's episodes are examples where
- one plate of the Zocalo was shot, then a second plate with actors walking
- along specifically defined areas was computer inserted over the first.
- <p>
- <blockquote>
- <i>Eric:</i> "I know you're busy right now creating effects for the third
- season of Babylon 5, but has Foundation Imaging produced effects
- for other shows or movies as well?"
- <p>
- <i>Thornton:</i> "Oh yeah. Right now we're working on a show of mine called
- "Hypernauts" a sort of kid's show."
- <p>
- "We did a show last year called 'Journey to Mars' which is . . .
- not great. And I don't know if they're ever going to show it on
- TV, it's that 'not great.' When you're asked to do rubbish, you
- have to do it. I mean the shots were good but they were very,
- very long, I mean we had shots flying over the Mars landscape
- that were like a minute and a half long so it's like 'go to
- sleep, go out and get yourself a cup of coffee and a sandwich'
- and come back and the shot's still running.
- <p>
- "There was this kind of strange director that they had that was
- coming up with all this stuff."
- </blockquote>
- <p>
- But with the talents of Ron Thornton and his team at Foundation Imaging,
- imaginative producer J. Michael Straczynski and the gifted directors of
- Babylon 5, computers are sure to keep producing attention-riveting special
- effects.
-
- <pre>
-
- </pre>
-
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