The Lurker's Guide to Babylon 5
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  1. <H1>The Battle of the Line</h1>
  2. <p>
  3. The following page is devoted to the events at the Battle of the Line
  4. as recalled by Sinclair during his drug-influenced VR experience in
  5. <a href="008.html">"And the Sky Full of Stars."</a>
  6. <p>
  7. See also
  8. <a href="023.html">"Points of Departure."</a>
  9. <H2><A NAME="UQ">Unanswered Questions</A></H2>
  10. <ul>
  11. <li> How did the Minbari appear out of nowhere? (see <A HREF="#AN:2">
  12. Analysis</A>)
  13. <li> Why is Sinclair important to the Minbari?
  14. <li> Why was he tortured?
  15. <li> What was the talisman held up in front of him? (cf <A HREF="017.html">
  16. "Legacies"</A>, <A HREF="020.html">Babylon Squared</A>")
  17. </ul>
  18. <H2><A NAME="AN">Analysis</A></H2>
  19. <H3><A NAME="AN:1">The Minbari singled out Sinclair for capture before
  20. he prepared to ram their cruiser</A></H3>
  21. <ul>
  22. <li> All the Starfuries around Sinclair are destroyed with one, sometimes two
  23. Minbari beams. However, a fighter spent several seconds on
  24. Sinclair's tail and fired over <em>twelve</em> laser beams at him,
  25. all of them missing.
  26. <li> The only two Starfuries that suffered a damaging shot before being
  27. destroyed were also the only two that made notable flight
  28. maneuvers: Alpha-7, who was out in front, and Mitchell, who peeled
  29. off after the attacking fighter and went on to shoot at a cruiser.
  30. The Minbari may have been listening in on their ship-to-ship
  31. chatter, deliberately damaging those two ships in the process of
  32. determining which was the one they wanted.
  33. <li> Once his squad had all been shot down, cruiser fire finally hit
  34. Sinclair's Starfury, but it only damaged his engine strut. Cruiser
  35. fire had earlier <em>taken off</em> the engine struts of his
  36. comrades. After this, all enemy fire ceased. Clearly the Minbari
  37. could have destroyed him then if they'd wanted.
  38. <li> <B>Conclusion:</B> One fighter was sent to herd Sinclair away so
  39. maximum-strength lasers could be used on his squad. A disabling
  40. shot was then fired at his engine strut in preparation for taking
  41. him aboard. <em>Then</em> Sinclair set up for his ram.
  42. </ul>
  43. <H3><A NAME="AN:2">Minbari Cruisers are impossible to detect before
  44. they're close enough to open fire</A></H3>
  45. <ul>
  46. <li> Sinclair's squad took neither defensive nor offensive action when
  47. Alpha-7, in advance of the rest, was destroyed by cruiser fire.
  48. There was nothing for them to do but take note that enemy
  49. transmissions were present and drift forward until visual contact
  50. was made.
  51. <li> When first spotted, the cruisers had already matched velocities
  52. with the Starfuries and killed their engines. They were also
  53. perfectly positioned so that pilots would have to attack into the
  54. sun. This, with Sinclair's exclamation, "It's a trap!" definitely
  55. paints the battle as an ambush. The means of hiding remains a
  56. mystery.
  57. </ul>
  58. <H3><A NAME="AN:3">Something significant may have happened</A> to
  59. Sinclair just before the cruiser captured his ship.</H3>
  60. <ul>
  61. <li> Recall Sinclair's earlier accounts of his experience, he always
  62. says "something passed in front of my eyes."
  63. <li> A wisp of smoke is mentioned in the <A HREF="008.line.synop.html#manip">
  64. Line synopsis</A>. This effect is hard to catch without a
  65. freeze-frame VCR, but once it's been identified it's impossible to
  66. miss, even at normal speed. If it was something significant, then
  67. Sinclair's change in expression and throwing up of arms may have
  68. been in reaction to that rather than to the looming cruiser.
  69. </ul>
  70. <H3><A NAME="AN:4">The scenes of Sinclair standing within the
  71. grey council circle were not two different events, but the same
  72. event remembered twice</A></H3>
  73. <ul>
  74. <li> The <A HREF="008.line.synop.html#GC:1">first Grey Council scene</A> is
  75. the only one Sinclair remembers out of order from the rest, and
  76. comes right after he has been given a dangerously higher amount of
  77. the mind- affecting drugs. The <A HREF="008.line.synop.html#GC:2">
  78. second scene</A> comes a while after the drugs were boosted, and he
  79. remembers it in order with the rest of his experiences.
  80. <li> The important elements of the first scene are all present in the
  81. second: confronted by grey figures, shouted questions, getting
  82. zapped. However, the zapping is incomprehensible in the first
  83. scene: why dramatically appear to Sinclair only to knock him out
  84. again immediately thereafter? In the second scene, there is a
  85. clearer reason - he had just seen the face of a Council member.
  86. <li> There are some details present in the first scene that were absent
  87. or different in the second, but these differences are
  88. insignificant: one-by-one lights, oddly echoing voices, being shot
  89. in the chest rather than the back, and...
  90. <li> ...Sinclair is in full uniform in the first scene. This is flatly
  91. impossible, since a fighter pilot wouldn't wear much more than
  92. scrubs underneath a flight suit. (In <A HREF="010.html">
  93. "Believers"</A>, for example, Ivanova is seen putting her uniform
  94. jacket back on after returning from a flight.) However, this is
  95. exactly the kind of detail that people tend to fill in by
  96. subconscious "guessing" when memories are incomplete.
  97. </ul>
  98. <H3><A NAME="AN:5">The exclamation</A> <A HREF="008.line.synop.html#GC:know.you">
  99. "I know you. I know who you are. I <em>know</em> you."</A> may be
  100. the key to understanding that scene</H3>
  101. <ul>
  102. <li> Sinclair suffered a mind-wipe during his experience on the cruiser.
  103. He was examined and confronted by a group. Perhaps it was
  104. necessary to prove to this group that the mind-wipe was effective.
  105. <li> If this is correct, then the scene reads in the following way:<br>
  106. Sinclair is presented to the Grey Council. "What do you want? Why
  107. are you doing this? Who are you?", he asks, obviously having
  108. forgotten the answers to all these questions. He is now safe to
  109. release. But wait, he's pulled the hood off of a Council member,
  110. and even worse, he vaguely recognizes her! He's obviously on the
  111. verge of remembering his experience, which won't do at all.
  112. <em>ZAP.</em>
  113. <li> Under this interpretation, Sinclair's re-use of exactly those
  114. words, again at the sight of Delenn's face, would make her
  115. <em>certain</em> that he was reliving that same experience of
  116. almost-remembering.
  117. <li> Alternately, it may be that <A HREF="008.line.synop.html#GC:know.you">
  118. "I know you. I know who you are. I <em>know</em> you"</A> was
  119. <B>not</B> uttered by Sinclair at the Line, but rather he said it
  120. within the VR experience when confronted with a face that he
  121. <B>now</B> recognizes, while deep within a long-unseen memory.
  122. </ul>
  123. <H2><A NAME="NO">Notes</A></H2>
  124. <ul>
  125. <li> The CGI of this sequence is incredibly detailed and subtle. In
  126. shots of Sinclair's face after the battle begins, exploding
  127. Starfuries can be seen reflected in his visor. Starfury wreckage
  128. haunts the edges of some scenes. Also, unlike normal B5 space
  129. scenes, these images were deliberately crafted with much blurring
  130. and streaking, to enhance the dreamlike feel.
  131. <li> When Sinclair's Starfury tumbles, the number 20 is visible painted
  132. on top. 20 is also the maximum number of Starfuries visible at any
  133. one time during this sequence.
  134. <li> The phrase "What do you want?", eerily repeated, occurs later in
  135. the season. (cf <A HREF="013.html">"Signs and Portents"</A>)
  136. <li> The triangle visible on Delenn's forehead is similar, though less
  137. ornate, to the one on the forehead of the Councilman who appears in
  138. her quarters at the end of the episode. (cf also <A HREF="013.html">
  139. "Signs and Portents"</A>)
  140. </ul>
  141. <H2><A NAME="JS">jms speaks</A></H2>
  142. <ul>
  143. <li> Yeah, it was an off-the-cuff reference to General Billy Mitchell.
  144. (Didn't really mean that much; just thought it wuz cool.)
  145. <li> Also, check the readout on Sinclair's screen as he's trying to
  146. engage the enemy. You'll see <A HREF="008.line.synop.html#NL">
  147. "Negative Lock"</A> popping up. One problem in fighting the
  148. Minbari vessels is that they have a kind of stealth tech that makes
  149. it very hard for our weapons to lock on.
  150. <li> The CGI won't look as good in slow motion because we step-printed
  151. them deliberately, in order to give them a more dream-like
  152. appearance. For us, this wasn't about the ships, it was about one
  153. of the men in the ship, which is why we kept him in sharp focus,
  154. and went to step-printing whenever we went outside (and since we're
  155. seeing this from his memory, clearly he wouldn't actually have
  156. *seen* most of this, it's his *sense* of what happened). You'll
  157. get plenty of clear CGI in "Signs and Portents."
  158. </ul>
  159. <HR>
  160. Originally compiled by Matthew Ryan <i>matt@uhs.uchicago.edu</i>