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-
- <H1>The Battle of the Line</h1>
-
- <p>
- The following page is devoted to the events at the Battle of the Line
- as recalled by Sinclair during his drug-influenced VR experience in
- <a href="008.html">"And the Sky Full of Stars."</a>
-
- <p>
- See also
- <a href="023.html">"Points of Departure."</a>
-
- <H2><A NAME="UQ">Unanswered Questions</A></H2>
-
- <ul>
-
- <li> How did the Minbari appear out of nowhere? (see <A HREF="#AN:2">
- Analysis</A>)
-
- <li> Why is Sinclair important to the Minbari?
-
- <li> Why was he tortured?
-
- <li> What was the talisman held up in front of him? (cf <A HREF="017.html">
- "Legacies"</A>, <A HREF="020.html">Babylon Squared</A>")
-
- </ul>
-
- <H2><A NAME="AN">Analysis</A></H2>
-
- <H3><A NAME="AN:1">The Minbari singled out Sinclair for capture before
- he prepared to ram their cruiser</A></H3>
- <ul>
-
- <li> All the Starfuries around Sinclair are destroyed with one, sometimes two
- Minbari beams. However, a fighter spent several seconds on
- Sinclair's tail and fired over <em>twelve</em> laser beams at him,
- all of them missing.
-
- <li> The only two Starfuries that suffered a damaging shot before being
- destroyed were also the only two that made notable flight
- maneuvers: Alpha-7, who was out in front, and Mitchell, who peeled
- off after the attacking fighter and went on to shoot at a cruiser.
- The Minbari may have been listening in on their ship-to-ship
- chatter, deliberately damaging those two ships in the process of
- determining which was the one they wanted.
-
- <li> Once his squad had all been shot down, cruiser fire finally hit
- Sinclair's Starfury, but it only damaged his engine strut. Cruiser
- fire had earlier <em>taken off</em> the engine struts of his
- comrades. After this, all enemy fire ceased. Clearly the Minbari
- could have destroyed him then if they'd wanted.
-
- <li> <B>Conclusion:</B> One fighter was sent to herd Sinclair away so
- maximum-strength lasers could be used on his squad. A disabling
- shot was then fired at his engine strut in preparation for taking
- him aboard. <em>Then</em> Sinclair set up for his ram.
-
- </ul>
-
- <H3><A NAME="AN:2">Minbari Cruisers are impossible to detect before
- they're close enough to open fire</A></H3>
- <ul>
-
- <li> Sinclair's squad took neither defensive nor offensive action when
- Alpha-7, in advance of the rest, was destroyed by cruiser fire.
- There was nothing for them to do but take note that enemy
- transmissions were present and drift forward until visual contact
- was made.
-
- <li> When first spotted, the cruisers had already matched velocities
- with the Starfuries and killed their engines. They were also
- perfectly positioned so that pilots would have to attack into the
- sun. This, with Sinclair's exclamation, "It's a trap!" definitely
- paints the battle as an ambush. The means of hiding remains a
- mystery.
-
- </ul>
-
- <H3><A NAME="AN:3">Something significant may have happened</A> to
- Sinclair just before the cruiser captured his ship.</H3>
- <ul>
-
- <li> Recall Sinclair's earlier accounts of his experience, he always
- says "something passed in front of my eyes."
-
- <li> A wisp of smoke is mentioned in the <A HREF="008.line.synop.html#manip">
- Line synopsis</A>. This effect is hard to catch without a
- freeze-frame VCR, but once it's been identified it's impossible to
- miss, even at normal speed. If it was something significant, then
- Sinclair's change in expression and throwing up of arms may have
- been in reaction to that rather than to the looming cruiser.
-
- </ul>
-
- <H3><A NAME="AN:4">The scenes of Sinclair standing within the
- grey council circle were not two different events, but the same
- event remembered twice</A></H3>
- <ul>
-
- <li> The <A HREF="008.line.synop.html#GC:1">first Grey Council scene</A> is
- the only one Sinclair remembers out of order from the rest, and
- comes right after he has been given a dangerously higher amount of
- the mind- affecting drugs. The <A HREF="008.line.synop.html#GC:2">
- second scene</A> comes a while after the drugs were boosted, and he
- remembers it in order with the rest of his experiences.
-
- <li> The important elements of the first scene are all present in the
- second: confronted by grey figures, shouted questions, getting
- zapped. However, the zapping is incomprehensible in the first
- scene: why dramatically appear to Sinclair only to knock him out
- again immediately thereafter? In the second scene, there is a
- clearer reason - he had just seen the face of a Council member.
-
- <li> There are some details present in the first scene that were absent
- or different in the second, but these differences are
- insignificant: one-by-one lights, oddly echoing voices, being shot
- in the chest rather than the back, and...
-
- <li> ...Sinclair is in full uniform in the first scene. This is flatly
- impossible, since a fighter pilot wouldn't wear much more than
- scrubs underneath a flight suit. (In <A HREF="010.html">
- "Believers"</A>, for example, Ivanova is seen putting her uniform
- jacket back on after returning from a flight.) However, this is
- exactly the kind of detail that people tend to fill in by
- subconscious "guessing" when memories are incomplete.
-
- </ul>
-
- <H3><A NAME="AN:5">The exclamation</A> <A HREF="008.line.synop.html#GC:know.you">
- "I know you. I know who you are. I <em>know</em> you."</A> may be
- the key to understanding that scene</H3>
- <ul>
-
- <li> Sinclair suffered a mind-wipe during his experience on the cruiser.
- He was examined and confronted by a group. Perhaps it was
- necessary to prove to this group that the mind-wipe was effective.
-
- <li> If this is correct, then the scene reads in the following way:<br>
- Sinclair is presented to the Grey Council. "What do you want? Why
- are you doing this? Who are you?", he asks, obviously having
- forgotten the answers to all these questions. He is now safe to
- release. But wait, he's pulled the hood off of a Council member,
- and even worse, he vaguely recognizes her! He's obviously on the
- verge of remembering his experience, which won't do at all.
- <em>ZAP.</em>
-
- <li> Under this interpretation, Sinclair's re-use of exactly those
- words, again at the sight of Delenn's face, would make her
- <em>certain</em> that he was reliving that same experience of
- almost-remembering.
-
- <li> Alternately, it may be that <A HREF="008.line.synop.html#GC:know.you">
- "I know you. I know who you are. I <em>know</em> you"</A> was
- <B>not</B> uttered by Sinclair at the Line, but rather he said it
- within the VR experience when confronted with a face that he
- <B>now</B> recognizes, while deep within a long-unseen memory.
-
- </ul>
-
- <H2><A NAME="NO">Notes</A></H2>
-
- <ul>
-
- <li> The CGI of this sequence is incredibly detailed and subtle. In
- shots of Sinclair's face after the battle begins, exploding
- Starfuries can be seen reflected in his visor. Starfury wreckage
- haunts the edges of some scenes. Also, unlike normal B5 space
- scenes, these images were deliberately crafted with much blurring
- and streaking, to enhance the dreamlike feel.
-
- <li> When Sinclair's Starfury tumbles, the number 20 is visible painted
- on top. 20 is also the maximum number of Starfuries visible at any
- one time during this sequence.
-
- <li> The phrase "What do you want?", eerily repeated, occurs later in
- the season. (cf <A HREF="013.html">"Signs and Portents"</A>)
-
- <li> The triangle visible on Delenn's forehead is similar, though less
- ornate, to the one on the forehead of the Councilman who appears in
- her quarters at the end of the episode. (cf also <A HREF="013.html">
- "Signs and Portents"</A>)
-
- </ul>
-
- <H2><A NAME="JS">jms speaks</A></H2>
-
- <ul>
-
- <li> Yeah, it was an off-the-cuff reference to General Billy Mitchell.
- (Didn't really mean that much; just thought it wuz cool.)
-
- <li> Also, check the readout on Sinclair's screen as he's trying to
- engage the enemy. You'll see <A HREF="008.line.synop.html#NL">
- "Negative Lock"</A> popping up. One problem in fighting the
- Minbari vessels is that they have a kind of stealth tech that makes
- it very hard for our weapons to lock on.
-
- <li> The CGI won't look as good in slow motion because we step-printed
- them deliberately, in order to give them a more dream-like
- appearance. For us, this wasn't about the ships, it was about one
- of the men in the ship, which is why we kept him in sharp focus,
- and went to step-printing whenever we went outside (and since we're
- seeing this from his memory, clearly he wouldn't actually have
- *seen* most of this, it's his *sense* of what happened). You'll
- get plenty of clear CGI in "Signs and Portents."
-
- </ul>
-
- <HR>
- Originally compiled by Matthew Ryan <i>matt@uhs.uchicago.edu</i>
-
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