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<H1>The Battle of the Line</h1>
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<p>
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The following page is devoted to the events at the Battle of the Line
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as recalled by Sinclair during his drug-influenced VR experience in
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<a href="008.html">"And the Sky Full of Stars."</a>
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<p>
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See also
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<a href="023.html">"Points of Departure."</a>
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<H2><A NAME="UQ">Unanswered Questions</A></H2>
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<ul>
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<li> How did the Minbari appear out of nowhere? (see <A HREF="#AN:2">
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Analysis</A>)
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<li> Why is Sinclair important to the Minbari?
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<li> Why was he tortured?
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<li> What was the talisman held up in front of him? (cf <A HREF="017.html">
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"Legacies"</A>, <A HREF="020.html">Babylon Squared</A>")
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</ul>
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<H2><A NAME="AN">Analysis</A></H2>
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<H3><A NAME="AN:1">The Minbari singled out Sinclair for capture before
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he prepared to ram their cruiser</A></H3>
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<ul>
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<li> All the Starfuries around Sinclair are destroyed with one, sometimes two
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Minbari beams. However, a fighter spent several seconds on
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Sinclair's tail and fired over <em>twelve</em> laser beams at him,
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all of them missing.
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<li> The only two Starfuries that suffered a damaging shot before being
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destroyed were also the only two that made notable flight
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maneuvers: Alpha-7, who was out in front, and Mitchell, who peeled
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off after the attacking fighter and went on to shoot at a cruiser.
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The Minbari may have been listening in on their ship-to-ship
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chatter, deliberately damaging those two ships in the process of
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determining which was the one they wanted.
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<li> Once his squad had all been shot down, cruiser fire finally hit
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Sinclair's Starfury, but it only damaged his engine strut. Cruiser
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fire had earlier <em>taken off</em> the engine struts of his
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comrades. After this, all enemy fire ceased. Clearly the Minbari
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could have destroyed him then if they'd wanted.
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<li> <B>Conclusion:</B> One fighter was sent to herd Sinclair away so
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maximum-strength lasers could be used on his squad. A disabling
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shot was then fired at his engine strut in preparation for taking
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him aboard. <em>Then</em> Sinclair set up for his ram.
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</ul>
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<H3><A NAME="AN:2">Minbari Cruisers are impossible to detect before
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they're close enough to open fire</A></H3>
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<ul>
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<li> Sinclair's squad took neither defensive nor offensive action when
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Alpha-7, in advance of the rest, was destroyed by cruiser fire.
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There was nothing for them to do but take note that enemy
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transmissions were present and drift forward until visual contact
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was made.
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<li> When first spotted, the cruisers had already matched velocities
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with the Starfuries and killed their engines. They were also
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perfectly positioned so that pilots would have to attack into the
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sun. This, with Sinclair's exclamation, "It's a trap!" definitely
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paints the battle as an ambush. The means of hiding remains a
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mystery.
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</ul>
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<H3><A NAME="AN:3">Something significant may have happened</A> to
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Sinclair just before the cruiser captured his ship.</H3>
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<ul>
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<li> Recall Sinclair's earlier accounts of his experience, he always
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says "something passed in front of my eyes."
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<li> A wisp of smoke is mentioned in the <A HREF="008.line.synop.html#manip">
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Line synopsis</A>. This effect is hard to catch without a
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freeze-frame VCR, but once it's been identified it's impossible to
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miss, even at normal speed. If it was something significant, then
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Sinclair's change in expression and throwing up of arms may have
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been in reaction to that rather than to the looming cruiser.
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</ul>
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<H3><A NAME="AN:4">The scenes of Sinclair standing within the
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grey council circle were not two different events, but the same
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event remembered twice</A></H3>
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<ul>
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<li> The <A HREF="008.line.synop.html#GC:1">first Grey Council scene</A> is
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the only one Sinclair remembers out of order from the rest, and
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comes right after he has been given a dangerously higher amount of
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the mind- affecting drugs. The <A HREF="008.line.synop.html#GC:2">
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second scene</A> comes a while after the drugs were boosted, and he
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remembers it in order with the rest of his experiences.
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<li> The important elements of the first scene are all present in the
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second: confronted by grey figures, shouted questions, getting
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zapped. However, the zapping is incomprehensible in the first
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scene: why dramatically appear to Sinclair only to knock him out
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again immediately thereafter? In the second scene, there is a
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clearer reason - he had just seen the face of a Council member.
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<li> There are some details present in the first scene that were absent
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or different in the second, but these differences are
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insignificant: one-by-one lights, oddly echoing voices, being shot
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in the chest rather than the back, and...
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<li> ...Sinclair is in full uniform in the first scene. This is flatly
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impossible, since a fighter pilot wouldn't wear much more than
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scrubs underneath a flight suit. (In <A HREF="010.html">
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"Believers"</A>, for example, Ivanova is seen putting her uniform
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jacket back on after returning from a flight.) However, this is
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exactly the kind of detail that people tend to fill in by
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subconscious "guessing" when memories are incomplete.
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</ul>
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<H3><A NAME="AN:5">The exclamation</A> <A HREF="008.line.synop.html#GC:know.you">
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"I know you. I know who you are. I <em>know</em> you."</A> may be
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the key to understanding that scene</H3>
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<ul>
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<li> Sinclair suffered a mind-wipe during his experience on the cruiser.
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He was examined and confronted by a group. Perhaps it was
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necessary to prove to this group that the mind-wipe was effective.
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<li> If this is correct, then the scene reads in the following way:<br>
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Sinclair is presented to the Grey Council. "What do you want? Why
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are you doing this? Who are you?", he asks, obviously having
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forgotten the answers to all these questions. He is now safe to
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release. But wait, he's pulled the hood off of a Council member,
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and even worse, he vaguely recognizes her! He's obviously on the
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verge of remembering his experience, which won't do at all.
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<em>ZAP.</em>
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<li> Under this interpretation, Sinclair's re-use of exactly those
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words, again at the sight of Delenn's face, would make her
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<em>certain</em> that he was reliving that same experience of
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almost-remembering.
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<li> Alternately, it may be that <A HREF="008.line.synop.html#GC:know.you">
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"I know you. I know who you are. I <em>know</em> you"</A> was
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<B>not</B> uttered by Sinclair at the Line, but rather he said it
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within the VR experience when confronted with a face that he
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<B>now</B> recognizes, while deep within a long-unseen memory.
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</ul>
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<H2><A NAME="NO">Notes</A></H2>
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<ul>
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<li> The CGI of this sequence is incredibly detailed and subtle. In
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shots of Sinclair's face after the battle begins, exploding
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Starfuries can be seen reflected in his visor. Starfury wreckage
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haunts the edges of some scenes. Also, unlike normal B5 space
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scenes, these images were deliberately crafted with much blurring
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and streaking, to enhance the dreamlike feel.
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<li> When Sinclair's Starfury tumbles, the number 20 is visible painted
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on top. 20 is also the maximum number of Starfuries visible at any
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one time during this sequence.
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<li> The phrase "What do you want?", eerily repeated, occurs later in
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the season. (cf <A HREF="013.html">"Signs and Portents"</A>)
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<li> The triangle visible on Delenn's forehead is similar, though less
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ornate, to the one on the forehead of the Councilman who appears in
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her quarters at the end of the episode. (cf also <A HREF="013.html">
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"Signs and Portents"</A>)
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</ul>
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<H2><A NAME="JS">jms speaks</A></H2>
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<ul>
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<li> Yeah, it was an off-the-cuff reference to General Billy Mitchell.
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(Didn't really mean that much; just thought it wuz cool.)
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<li> Also, check the readout on Sinclair's screen as he's trying to
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engage the enemy. You'll see <A HREF="008.line.synop.html#NL">
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"Negative Lock"</A> popping up. One problem in fighting the
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Minbari vessels is that they have a kind of stealth tech that makes
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it very hard for our weapons to lock on.
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<li> The CGI won't look as good in slow motion because we step-printed
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them deliberately, in order to give them a more dream-like
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appearance. For us, this wasn't about the ships, it was about one
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of the men in the ship, which is why we kept him in sharp focus,
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and went to step-printing whenever we went outside (and since we're
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seeing this from his memory, clearly he wouldn't actually have
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*seen* most of this, it's his *sense* of what happened). You'll
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get plenty of clear CGI in "Signs and Portents."
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</ul>
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<HR>
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Originally compiled by Matthew Ryan <i>matt@uhs.uchicago.edu</i>
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