The Lurker's Guide to Babylon 5
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

1653 lines
69 KiB

17 years ago
  1. <h2><a name="OV">Overview</a></h2>
  2. <blockquote><cite>
  3. The Vorlon ambassador is nearly killed by an assassin shortly after arriving
  4. at the station, and Commander Sinclair is the prime suspect.
  5. </cite>
  6. <a href="http://us.imdb.com/M/person-exact?+Tomita,+Tamlyn">Tamlyn Tomita</a> as Lt. Cmdr. Laurel Takashima(*).
  7. <a href="http://us.imdb.com/M/person-exact?+Baron,+Blaire">Blaire Baron</a> as Carolyn Sykes(*).
  8. <a href="http://us.imdb.com/M/person-exact?+Sekka,+Johnny">Johnny Sekka</a> as Dr. Benjamin Kyle(*).
  9. <a href="http://us.imdb.com/M/person-exact?+Tallman,+Patricia">Patricia Tallman</a> as Lyta Alexander(*).
  10. <a href="http://us.imdb.com/M/person-exact?+Fleck,+John">John Fleck</a> as Del Varner.
  11. <a href="http://us.imdb.com/M/person-exact?+Hampton,+Paul">Paul Hampton</a> as the Senator.
  12. </blockquote>
  13. <p>
  14. (*) These characters were originally planned as recurring characters
  15. throughout the series, but were replaced for various reasons.
  16. <pre><a href="/lurk/p5/intro.html">P5 Rating</a>: <a href="/lurk/p5/000">6.00</a>
  17. Production number: 0 (Pilot)
  18. Original air date: Feb 22, 1993
  19. DVD release date: <a href="http://www.amazon.com/exec/obidos/ASIN/B00005NTNP/thelurkersguidet">December 4, 2001</a> (barebones)
  20. <a href="http://www.amazon.com/exec/obidos/ASIN/B0002B15UQ/thelurkersguidet">August 17, 2004</a> (full-featured)
  21. Written by J. Michael Straczynski
  22. Directed by Richard Compton
  23. </pre>
  24. <p>
  25. <strong>Note: There are two versions of "The Gathering," the original one
  26. as initially aired in 1993 and a reedited special edition first aired in
  27. 1998. Items that only apply to one version are so marked.</strong>
  28. <p>
  29. <hr size=3>
  30. <H2><A NAME="BP">Backplot</A></H2>
  31. <ul>
  32. <li><A NAME="BP:1"> Earth has been keeping genetic records of</A>
  33. telepaths for the last 6 generations.
  34. <li><A NAME="BP:2"> The Psi Corps takes children with psi</A>
  35. abilities when they are young and trains them to use this ability in a
  36. very strict manner. There are definite rules governing the use of
  37. psi. No unauthorized mind scans. No gambling.
  38. <li><A NAME="BP:3"> All races but the Narn have telepathy.</A>
  39. <li><A NAME="BP:4"> The Narn are a young but powerful</A>
  40. civilization, with (G'Kar claims) unlimited manpower.
  41. <li><A NAME="BP:5"> The Narn heard about the reason for the</A>
  42. Minbari surrender in the Earth-Minbari war - a decision from their Grey Council (a
  43. secret group of "holy men").
  44. <li><A NAME="BP:6"> The Minbari are the oldest of the "five</A>
  45. federations," and centuries ahead of the others technologically.
  46. <li><A NAME="BP:7"> Londo says to Garibaldi: "You know why I am</A>
  47. here? I'm here to grovel before your wonderful Earth Alliance, in hopes
  48. of attaching ourselves to your destiny. [...] There was a time, when
  49. this whole <em>quadrant</em> belonged to us! What are we now? Twelve worlds
  50. and a thousand monuments to past glories, living off memories and
  51. stories, selling trinkets."
  52. <li><A NAME="BP:8"> Centauri status is based on family</A>
  53. history. Political and personal power must be built up over
  54. generations.
  55. <li><A NAME="BP:9"> The Narn were once enslaved by the Centauri</A>
  56. and have only recently gained independence. This seems to be a sensitive
  57. spot for the Narn, or at least G'Kar. (cf: <A HREF="001.html">"Midnight
  58. on the Firing Line"</A>)
  59. <li><A NAME="BP:10"> Sinclair fought in the last battle of the</A>
  60. Earth-Minbari war, the Line. In the midst of battle, he blacked out while
  61. attacking a Minbari warship and remained unconscious for 24 hrs. He has
  62. no idea what happened to him during those 24 hrs.
  63. (cf: <A HREF="008.html">"And the Sky Full of Stars"</A>)
  64. <li><A NAME="BP:11"> Takashima used to work at a corrupt mining</A>
  65. station on Mars. Refusing to go on the take, she was never going to get
  66. promoted out of there. She recounts lashing out and "breaking the
  67. rules" out of frustration at it all. However, Sinclair was her superior
  68. there for a while, and he got her to shape up and play things by the
  69. book.
  70. <li><A NAME="BP:12"> Garibaldi has been "bounced from station to</A>
  71. station" for a long time before Sinclair requested him for Babylon
  72. 5. (cf: <A HREF="011.html">"Survivors"</A>)
  73. </ul>
  74. <H2><A NAME="UQ">Unanswered Questions</A></H2>
  75. <H3><A NAME="UQ:1">The Station</A></H3>
  76. <ul>
  77. <li> Why was Babylon 5 <em>really</em> built, and rebuilt, and rebuilt, and
  78. rebuilt, and... rebuilt? Sinclair's story about human stubbornness
  79. doesn't hold water. B5 is a monstrous project, especially for a society
  80. very recently decimated by war. Yet it was made <em>five</em> times, the fifth
  81. time from <em>SCRATCH</em>.
  82. <li> Who sabotaged B1-B3, and why? Who vanished B4, and why?
  83. </ul>
  84. <H3><A NAME="UQ:2">The Minbari Assassin</A></H3>
  85. <ul>
  86. <li> How did the assassin get the voice and image of Sinclair in diplomatic
  87. dress before he poisoned Kosh? For everyone else he obviously
  88. impersonated, we'd seen him in close proximity to them earlier.
  89. <li> The assassin-as-Varner pointed a gadget at Lyta in the bazaar. It
  90. is widely assumed that this acquired her visual pattern for the
  91. changeling net, but it could have been something else.
  92. <li> Why did the assassin-as-Varner arrange to make Londo late for the
  93. reception? He kept Londo in a public place, making him unframeable.
  94. </ul>
  95. <H3><A NAME="UQ:3">Takashima</A></H3>
  96. <ul>
  97. <li> What hold did G'Kar et al. have on her? (see
  98. <A HREF="#AN:2">Analysis</A>) Perhaps she <em>was</em> on the take in that
  99. <A HREF="#BP:11">corrupt mining colony</A>, and she's still living on
  100. the take today.
  101. </ul>
  102. <H3><A NAME="UQ:10">Lyta Alexander</A></H3>
  103. <ul>
  104. <li> Why was she talking to the assassin-as-Varner, as reported by Garibaldi
  105. and Londo? Garibaldi must have asked her at some point, but we never
  106. get to see this.
  107. <li> How was she involved? (see <A HREF="#AN:3">Analysis</A>)
  108. Perhaps her role was only passive - agree to scan Kosh if asked, report
  109. any information she gathers (possibly via telepathy).
  110. </ul>
  111. <H3><A NAME="UQ:4">Sinclair</A></H3>
  112. <ul>
  113. <li> Judging by <A HREF="#NO">the headlines of Universe Today</A>,
  114. Babylon 5 is a very big deal back on Earth. Why is Sinclair, a lowly
  115. Commander, both in charge of the station and acting as the Earth
  116. diplomat? (cf: <A HREF="013.html">"Signs and Portents"</A>)
  117. <li> What happened to Sinclair on the Line?
  118. (cf: <A HREF="008.html">"And the Sky Full of Stars"</A>)
  119. <li> What <em>is</em> the hole in his mind? Is it simply the 24 hour
  120. memory loss from his experience on the Line, or something more
  121. significant?
  122. </ul>
  123. <H3><A NAME="UQ:5">Del Varner</A></H3>
  124. <ul>
  125. <li> According to Garibaldi's information, Del Varner would normally stay far
  126. away from B5. So, why was he recognized by a local tech (Eric)?
  127. </ul>
  128. <H3><A NAME="UQ:6">The Vorlons</A></H3>
  129. <ul>
  130. <li> Why <em>did</em> they request that the monitors in the docking bay be turned
  131. off? Kosh was walking out in public, hidden safely in his encounter
  132. suit.
  133. <li> What is Kosh inside that suit anyway? (cf.
  134. <a href="../misc/lost-scenes.html#kosh">Lost Scenes from Babylon 5</a>)
  135. <li>@@@883993127 How did the poison get through to Kosh? He must have had his hand, or
  136. whatever the limb was, completely outside his encounter suit. Perhaps that
  137. explains why the Vorlons wanted the monitors turned off; they didn't want
  138. anyone else to see Kosh's hand. In that case, why did they want Sinclair
  139. to see it?
  140. <strong>Special Edition (spoiler for a pivotal revelation later in the
  141. series):</strong>
  142. Kosh greeted what he thought was Sinclair by addressing him as "Entil-zha
  143. Valen," indicating that he already knew Sinclair in some context.
  144. <li> Is there anything to that legend about someone turning to stone when
  145. they saw a Vorlon? Have people ever gotten into situations where they
  146. could <em>conceivably</em> have seen one?
  147. <li> The Vorlons seem to be puppet thugs of the conspirators in the pilot,
  148. yet clearly they do some things for their own reasons. Why such secrecy
  149. around their technological inferiors? Why break the veil to send an
  150. ambassador to B5?
  151. <li> For that matter, why agree to ship Sinclair to their world? Surely
  152. that would mean him finding out about them. Unless they never intended
  153. to bring him there alive, of course.
  154. <li> Did Delenn really tell Sinclair everything the Minbari know about the
  155. Vorlons? Either way, how much does he know now?
  156. </ul>
  157. <H3><A NAME="UQ:7">The Minbari</A></H3>
  158. <ul>
  159. <li> Why did they surrender at the Line? It's already pretty clear that
  160. Sinclair had Something to do with it. Furthermore, what was the real
  161. reason the Minbari were fighting the war to begin with?
  162. </ul>
  163. <H3><A NAME="UQ:8">The Centauri</A></H3>
  164. <ul>
  165. <li> Why have they fallen so far from power? From Londo's stories it
  166. seems <A HREF="#BP:7">they were a great Empire</A> within his
  167. lifetime (which may be quite long, for all we know).
  168. </ul>
  169. <H3><A NAME="UQ:9">Miscellaneous</A></H3>
  170. <ul>
  171. <li> Why was the access panel outside Varner's quarters busted, by the
  172. time Garibaldi arrived? It probably has something to do with the
  173. assassin <A HREF="#NO">using Takashima's clearance</A> to gain
  174. entry. Perhaps the panel keeps the only record, locally, of who's used
  175. it, and thus breaking it would prevent the illegal entry from being
  176. discovered.
  177. <li> The very presence of a changeling net aboard the station invites us to
  178. open the question, "Who else did we see that could have been that
  179. Minbari in disguise?"
  180. <li> Four major actors in the pilot left the production for various
  181. reasons and do not have permanent roles in the series (though Lyta
  182. Alexander reappeared later.) However, since
  183. <A HREF="#JS">jms slipped reasons</A> why in the B5 universe two of
  184. the the characters no longer appear, it is meaningful to ask:
  185. <ul>
  186. <li> Why was Lyta Alexander replaced as station telepath? Did she
  187. get in trouble for unauthorized mind-scanning after all, or was it
  188. because she's been in the mind of a Vorlon?
  189. <li> Why has Carolyn drifted out of Sinclair's life?
  190. </ul>
  191. </ul>
  192. <H2><A NAME="AN">Analysis</A></H2>
  193. <H3><A NAME="AN:1">The Plan</A></H3>
  194. <ul>
  195. <li> G'Kar et al. wanted to start a war between the EA and the Vorlons.
  196. The primary plan was for Kosh to be dead; Takashima's announcement that
  197. the Vorlons had forbidden the opening of his suit should have nailed that
  198. coffin shut. Framing Sinclair for the murder was probably also part of
  199. the primary plan (the Vorlons' request that the bay monitors be turned
  200. off could well have been a surprise to them).
  201. <li> There may have been a secondary plan to achieve the same results:
  202. having Lyta scan Kosh. This could have been foreseen, impromptu, or
  203. coincidence.
  204. <li> The assassin was Minbari, which indicates a violent faction of the
  205. Minbari still exists (cf: <A HREF="009.html">"Deathwalker"</A>). The goals
  206. of that group are unknown, but so are the goals of the mainstream
  207. Minbari government.
  208. <li> In particular, the Minbari warrior class may have had their own reasons
  209. for getting Sinclair sent to the Vorlon homeworld.
  210. </ul>
  211. <H3><A NAME="AN:2">Takashima was somehow involved</A></H3>
  212. <ul>
  213. <li> The assassin <A HREF="#NO">used Takashima's palmed security access</A>
  214. to gain entry to Varner's quarters.
  215. <li> Takashima agreed to Kyle's plan of getting Lyta to scan Kosh even
  216. though (by her own story) it went very much against her grain. "I guess
  217. I'm about due" is hardly a believable reason.
  218. <li> Takashima broke into Varner's files. 260 years from now, would
  219. someone be able to crack open a technology criminal's secure files in a
  220. matter of hours without inside information?
  221. <li> There were lots of instances when very recent information was used
  222. to further <A HREF="#AN:1">the Plan</A>, for all of which
  223. Takashima was in an ideal position to be responsible.
  224. <ul>
  225. <li> The assassin met Kosh at the right docking bay at the right time.
  226. <li> In general, <A HREF="#AN:1">the Plan</A> proceeded
  227. smoothly in spite of Kosh's 48 hour early arrival (the angriest
  228. response we saw from Takashima was to this very discovery).
  229. <li> Sinclair was trapped in a lift at just the right time for just
  230. long enough, and the record cleared.
  231. <li> Someone actually contacted the Vorlons and told them about the
  232. poisoning, thus acquiring the predictable response that opening
  233. Kosh's suit is verboten.
  234. <li> Someone leaked - very quickly - the fact that Sinclair had
  235. been fingered by a witness. This is what brought on the Vorlon
  236. cruisers.
  237. <li> G'Kar found out - again very quickly - that Kosh would recover
  238. from the poisoning ("There has been a complication").
  239. </ul>
  240. </ul>
  241. <H3><A NAME="AN:3">Lyta may have been involved</A></H3>
  242. <ul>
  243. <li> She seems to have exchanged glances with the real Del Varner as she
  244. walked off with Sinclair at the very beginning. The two probably came
  245. in on the same ship.
  246. <li> Later, she's seen talking to the assassin-as-Varner. Yet the
  247. latter scans her image for the changeling net without her knowledge
  248. <A HREF="#UQ:2">(if that was what he was doing)</A>, so their level
  249. of cooperation is mixed at most.
  250. <li> The assassin, disguised as Lyta, didn't kill her in the ample moment
  251. they shared outside the medlab.
  252. <li> On the other hand, her conversation with G'Kar within "privacy" would
  253. almost certainly have been very different if they were in cahoots. So
  254. perhaps she was only in contact with Del Varner and/or the assassin.
  255. </ul>
  256. <H3><A NAME="AN:4">The Minbari assassin</A></H3>
  257. <ul>
  258. <li> The assassin didn't need any special clearance to enter Varner's
  259. quarters; he was expected. So he must have <A HREF="#NO">used
  260. Takashima's clearance</A> in order to leave a record of her entry at
  261. that time. Since <A HREF="#UQ:9">the panel was broken</A> before
  262. this could be discovered, this suggests clandestine cross-purposes.
  263. <li> "There is a hole in your mind" may have been his <em>response</em> to
  264. Sinclair's question, "Why did you do it?" Interesting.
  265. <li> It was not part of the plan for the Minbari to set off his explosives.
  266. Else why arrange to be able to get off the station? So, they were just
  267. to prevent his capture/interrogation.
  268. </ul>
  269. <H3><A NAME="AN:5">Sinclair is inexplicably trusting and friendly with Delenn</A></H3>
  270. <ul>
  271. <li> He would have sacrificed his life to kill a few more Minbari during the
  272. war ten years ago, yet:
  273. <li> He does not appear to be discomfited by Delenn's evasions in their
  274. Garden conversations.
  275. <li> When he encounters Delenn after escaping the exploding assassin, it
  276. would have made sense for him to confront or question her, or at least
  277. be suspicious. Instead, he was relaxed and jovial. Later, he made sure
  278. Delenn knew he didn't hold her responsible.
  279. </ul>
  280. <H3><A NAME="AN:6">Delenn</A></H3>
  281. <ul>
  282. <li> "The power of one mind to change the universe" likely refers to
  283. Sinclair. (Recall the other Minbari's <A HREF="#AN:4">reference</A>
  284. to his mind.)
  285. <li> There were two stones in the stone garden.
  286. <li> She evades most of his questions, yet volunteers two big files
  287. during the episode, and drops lots of other hints to him. As with
  288. <A HREF="#UQ:7">her abstention on the council</A>, she seems subject
  289. to contrary forces. Keep him in the dark, yet point him toward the
  290. light.
  291. <li> She is a personally powerful representative of a very powerful
  292. race. Yet we don't observe her taking any active hand in the big
  293. picture so far.
  294. <li>@@@884027214 In the B5 council vote to extradite Sinclair to the Vorlon homeworld,
  295. an abstention was equivalent to a "No" (presumably abstentions are
  296. interpreted to mean "None of the above" or "Take no action", whichever
  297. is appropriate). So, what conflict prevented Delenn from explicitly
  298. voting against the motion? <strong>Special Edition:</strong> Delenn claimed
  299. she couldn't vote one way or the other because she didn't yet have all the
  300. information at hand, and that her orders where Sinclair was concerned were
  301. simply to observe, not interfere.
  302. </ul>
  303. <H3><A NAME="AN:7">Londo</A></H3>
  304. <ul>
  305. <li> He fills Garibaldi's ears with stories of the good old days of
  306. conquest. <A HREF="#BP:7"><em>Bygone</em> days, <em>unlike</em> the
  307. way things are now.</A> He may be honest, or he may be trying to allay
  308. suspicions. More likely the former, since Garibaldi's suspicions don't
  309. have much political significance.
  310. <li> A heavy drinker and compulsive gambler.
  311. </ul>
  312. <H3><A NAME="AN:8">G'Kar</A></H3>
  313. <ul>
  314. <li> Notice his jollity in telling Takashima his transport will submit
  315. to the weapons search (now that the assassin has successfully come
  316. aboard). True, if <A HREF="#AN:2">she was in cahoots with him</A>,
  317. that little exchange was for show, as was their earlier confrontation at
  318. Ops. He's nonetheless consistently transparent in his emotional
  319. states.
  320. <li> A schemer and warmonger.
  321. </ul>
  322. <H3><A NAME="AN:9">Takashima</A></H3>
  323. <ul>
  324. <li> Some of her ideas were faultlessly loyal to the EA (eg "You better
  325. take a recorder - the way things are going you may need a witness.").
  326. So, her heart's in the right place, at least.
  327. </ul>
  328. <H3><A NAME="AN:10">Garibaldi</A></H3>
  329. <ul>
  330. <li> Self-esteem trouble. He's ready to give up on the investigation after
  331. Varner's death. He's used to failure at his other jobs.
  332. <li> Garibaldi also messes up the investigation in several ways:
  333. <ul>
  334. <li> No guards around Kosh.
  335. <li> Losing sight of Varner while questioning Londo.
  336. <li> Not talking to Lyta about Varner while it's still relevant.
  337. <li> Not noticing <A HREF="#AN:2">all those Takashima timing
  338. and information clues</A>.
  339. <li> Lets the Commander get into a shooting fight with a superior
  340. foe, alone.
  341. </ul>
  342. </ul>
  343. <H2><A NAME="NO">Notes</A></H2>
  344. <ul>
  345. <li> An <a href="/lurk/misc/lost-scenes.html#alternate-intro">alternate
  346. introduction</a> was written, but not filmed.
  347. <li> Universe Today main headline: Vorlons to Make Contact
  348. <li> Universe Today sub-headline: Narn Protest of EA's B5 Heats
  349. <li> Among the messages flashing by on Lyta's identicard: ELVIS STILL LIVES
  350. <li> When the assassin scans his hand at Varner's door, words are
  351. visible on the screen. If you have a lucid pause function on your VCR,
  352. you too will be able to read what they say - "Laurel Takashima
  353. Cleared".
  354. <li> Minbari ships have short-range FTL, or cloaking, or jamming
  355. (Sinclair: "They came at us out of nowhere"). Basically, they can put
  356. themselves right where they want to be without Starfuries noticing them
  357. en route.
  358. <li> Cruisers can "wait" in hyperspace outside a jump gate.
  359. <li> Unscheduled uses of the jumpgates, at least during this earlier
  360. part of B5's history, are practically unheard of.
  361. <li>@@@883993127 <strong>Special Edition:</strong> Two plot points, Kyle's
  362. use of stims to stay awake and Takashima's use of the Garden to grow coffee,
  363. were both transferred to the characters who replaced them in the series.
  364. <li>@@@884158807 Ed Wasser played C&amp;C technician Guerra, and later
  365. went on to play Mr. Morden (first appearing in
  366. <a href="013.html">"Signs and Portents."</a>)
  367. There's no evidence that the two characters are related, however.
  368. </ul>
  369. <H2><A NAME="JS">jms speaks</A></H2>
  370. <ul>
  371. <li> Actually, at one point or another, just about *everyone* lied
  372. in the course of the pilot...including Sinclair, who lied to G'Kar, and
  373. of course Delenn lying to Sinclair in the Garden...and so on.
  374. <p>
  375. <li> The one thing that I dropped fairly completely due to the
  376. delay in getting the series going was the Laurel thread, which has now
  377. mutated and become something even more interesting, actually. It's
  378. something that's enabled me to now build in a trap door that you won't
  379. see for a long time, even though it's sitting there in plain sight.
  380. <p>
  381. <li> <em> What happened to the old characters on the pilot, not working
  382. on the series?</em> <B>jms:</B> On a classified mission (which I hope we
  383. will be able to get into at some point), Laurel has been reassigned out
  384. on the Rim, and Dr. Kyle is now working with the EA President on the
  385. issue of alien migration to Earth, a growing problem to some, a benefit
  386. to others.
  387. <p>
  388. <li> Pat Tallman passed on returning to the B5 project. Our new
  389. telepath will be played by Andrea Thompson, with the character name
  390. Talia Winters. Much of the Lyta arc will now go to Talia, but there's
  391. now a different way of getting her into that arc.
  392. <p>
  393. <li> What it *does* give me, which is kinda nice, is that the only two people to
  394. have ANY direct contact with a Vorlon have been transferred back to Earth.
  395. Which plays wonderfully into something sinister I'd kinda like to develop
  396. that the Earth Alliance is working on behind the scenes...
  397. <p>
  398. <li> Actually, I think we broke [the "Return of the Jedi"] record for ships
  399. on-screen in the pilot; Ron was rather pleased about it at the time.
  400. <p>
  401. <li> <em>Will there be a director's cut?</em><br>
  402. The odds are zero, since the first version of the B5 pilot existed
  403. only as a computer-graphic file edited movie. It wasn't edited on
  404. film, for real, until we'd pared it down. We'd have to go in and
  405. totally re-edit and re-score, and I doubt that's going to happen.
  406. <p>
  407. <li>
  408. Beats me, but if you find an uncut version of B5, lemme know, because
  409. I'D like one.
  410. <p>
  411. The problem is that, unlike a motion picture, where you produce a
  412. cut on film, which you then trim down, we're editing on computerized
  413. image files. We don't get around to finally cutting the film until
  414. we've made our final edits. So no complete version ever existed on
  415. film. The most that could be done is get those 25 minutes and *build*
  416. a new version with that footage...which would require additional
  417. scoring, editing, and other stuff.
  418. <p>
  419. <li> The computerized cut of the pilot is now dumped out of memory, and
  420. those portions only exist on a few VHS tapes of marginal quality.
  421. Also, the footage in computer file form is *very* low grade, like a
  422. poorly scanned gif file, very low resolution. It would be useless on
  423. a laser disk.
  424. <p>
  425. <li> I'm certainly not showing disdain for the missing material; I'm just
  426. saying it ain't *there*. Now, if B5 turns out to be a megahit, there
  427. may be money set aside to re-edit the pilot some years down the road,
  428. but I'm not currently counting on it. My chief concern now has to be
  429. the series.
  430. <p>
  431. <li> There was a reason we gave Londo the pilot opening monologue, yes.
  432. And another reason why we're giving Sinclair the opening monologue
  433. over credits of the first season, though with some differences.
  434. We're also considering rotating any such opening between other cast
  435. members as well, but *always* in the past-tense, "Babylon 5 *was*...."
  436. We're dealing in future history here, and we plan to do some
  437. interesting things with that aspect.
  438. <p>
  439. <li> Yeah, Londo seems like the *least* likely person to do the opening
  440. narration for a show like this; you don't even see him for nearly two
  441. full acts, and it's the kind of thing you'd expect the Commander to do.
  442. <p>
  443. But there are reasons for everything....
  444. <p>
  445. <li> Oh, yeah, the "mission of destruction" thing ONLY relates to this
  446. particular episode, the pilot. It'll be gone from regular episodes.
  447. <p>
  448. <li> "Mankind" was being used by Londo specifically in relation to humans,
  449. not sentient aliens including his own race. Earthers. Which was one
  450. reason (of many) I wanted his character to be the narrator, someone
  451. looking in from the outside.
  452. <p>
  453. As for the Third Age, it's -- oh, darn, look at the time, have to go....
  454. <p>
  455. <li> <em>The alien section looked like a zoo!</em><br>
  456. First, we decided that wasn't a right look for the alien sector, and
  457. that's the corridor we blew up at the end. But the reason it was
  458. designed that way is important. Your reaction -- don't the aliens
  459. have any privacy? -- is a very human, and specifically a very
  460. *western* point of view. Our feeling at the time was, why should
  461. alien quarters look at all like human quarters? Shouldn't they have
  462. a different perspective than typical Western-style hotels? (In some
  463. degree, the quaters were patterned after Japanese mini-hotels, where
  464. you get basically a slightly larger coffin-like setup, which you crawl
  465. into like a torpedo tube, with a window at one end, which has a
  466. curtain, a TV over your head, and so on. What we discovered is that
  467. many people ask for more alien aliens, but when we delivered on that,
  468. were asked why these things weren't more like what we expect, why
  469. aren't they like human quarters? It's really a losing battle.)
  470. <p>
  471. The other point on this is that if you look closely, there are back
  472. areas accessible to residents, which can in particular be seen in the
  473. insectoid/antennae'd character's quarters. The idea was that it would
  474. be sort of a front porch, where for lack of much else to do, you'd sit
  475. out on the porch, watching the passing parade.
  476. <p>
  477. But the reaction was less than favorable, we had to keep explaining
  478. that this proceeds from an alien POV, and so our alien quarters are
  479. more like human quarters now, minus the alternate atmosphere stuff.
  480. I'm still not quite sure what to think of this.
  481. <p>
  482. <li> Actually, it's Kosh's ship that comes out of the jump gate backward,
  483. engines forward to assist with deceleration. The fighters don't want
  484. to be slow-moving targets, so it stands to reason they wouldn't be
  485. configured for rapid deceleration. They want to get into position as
  486. fast as possible.
  487. <p>
  488. <li> Kosh's ship had to decelerate in order to dock inside the station.
  489. This is a reality of spaceflight...you must both accelerate and
  490. decelerate. Both take time. Especially if you're going to dock.
  491. Plus there was time involved in setting up the docking procedure,
  492. turning over control to Babylon Control, lining up vectors and so on.
  493. <p>
  494. The fighters didn't have to worry about any of this. They came
  495. shooting through the gate and barely slowed at all, speeding over to
  496. B5 and taking up position.
  497. <p>
  498. There have now been several situations in which we've been accused
  499. of "mistakes" that have, instead, simply been things done
  500. scientifically accurately. I have to say (and this isn't directed at
  501. you, just more of a general statement), we're not going to hand
  502. everyone everything on a silver platter, serving up pablum...the nature
  503. of a *science fiction* series is that you should THINK about things.
  504. The acceleration/deceleration thing is one example; some thought about
  505. why this would be would have led to the answer.
  506. <p>
  507. And, as evidenced by other messages here, others have taken the time
  508. to look at it from that perspective. Which I think is great.
  509. <p>
  510. <li> Re: the skin tab/Kosh's hand/encounter suit question...one of the
  511. reasons I can't wait for the series to get on the air is so that we
  512. can make one thing clear, once and for all: it is NOT an error, not a
  513. plot hole, it is a plot POINT. It is a question that our *characters*
  514. will be asking each other. How can this be? This will come up more
  515. than once, starting with "The Parliament of Dreams" episode.
  516. <p>
  517. <li> As for the Vorlon handshake (so to speak)...this will be dealt with
  518. in the series. You have to remember that the original plan was to air
  519. the pilot and go *immediately* into series, where we'd bring up some
  520. of these questions. There simply wasn't room to deal with EVERYTHING
  521. in that short pilot...and where we DID try and cover everything, we
  522. got gigged for being expositional.
  523. <p>
  524. Now we have to re-establish a few things since there's been a gap in
  525. time...but the poison incident will be raised in "The Parliament of
  526. Dreams" script to start with, and move on from there.
  527. <p>
  528. <li> The Senator of the pilot, who was back on Earth, is someone who has
  529. in past been someone that Sinclair has come to for backing on things;
  530. he's the equivilent of someone on the Armed Services Committee, here
  531. as one of those civilian Senators overseeing Earthforce. He would not
  532. be in any position to just come in and take over, any more than a
  533. Senator visiting a U.S. army base would be in a position to take over
  534. the base if there were a problem with the ranking officer. But he
  535. might be able to bring some force to bear back in Washington, which
  536. might double-back to be of some use.
  537. <p>
  538. There are civilian branches and military branches, as with today, in
  539. which the civilian branch oversees the military, but in very
  540. formalized ways.
  541. <p>
  542. <li> In the script, the privacy mode involved going from a standard
  543. looking open booth to what suddenly looked like a flat black cube,
  544. which you could neither hear nor see through. The director decided
  545. to try the lights. It didn't work. We're dropping it.
  546. <p>
  547. <li> You're right; the events of the Line are something that Sinclair
  548. doesn't much like talking about, and has been advised *against*
  549. talking about. When the Minbari surrendered, Earth put the best
  550. possible spin on it, tried to make the survivors of the Line look
  551. like heroes, but there's a general sense of what happened. And a
  552. great deal of dismay over it.
  553. <p>
  554. <li> Your assumption is correct; the assassin's weapon was a very small
  555. one...limited power, and a charge-up sequence that becomes longer the
  556. more it's used. If the Minbari had shot Lyta, it would've taken too
  557. long for the gun to power-up again for him to shoot Sinclair...and he
  558. would've been captured. We slightly expanded the power-up whine for
  559. each shot after the first one. You'll note that the first shot, the
  560. one that takes out Varner, is almost immediate. Points and fires.
  561. Gradually it takes longer, and finally the gun runs out altogether
  562. (which is why, though we probably should've been clearer in showing
  563. this, the assassin finally went hand-to-hand with Sinclair...the gun
  564. was never meant as an assault weapon, more as a derringer, with a few
  565. shots in case he got into trouble).
  566. <p>
  567. <li> As for Sinclair going after the Minbari assassin...there were several
  568. reasons for this. First, this was personal for him; if the guy
  569. *wasn't* caught, he would be blamed for the death and sent to the
  570. Vorlon homeworld. He had something very much at stake. Second, if
  571. you have somebody with shapeshifting technology on board, the LAST
  572. thing you want is to send in a large group. The tracking of the
  573. energy web used for the holographic effect was good, but only to a
  574. certain point. It could say "He's ten feet away," but if there's 5
  575. guys within that range, it'll take you just long enough to react for
  576. the assassin to wipe out the bunch of you before you figure out which
  577. one he is. But if there's only *two* of you, and you hear the shifter
  578. is within 10 feet, you know *exactly* who it is and can react
  579. accordingly. It seemed logical. Also, you'd want someone there who
  580. you knew VERY well, in case there were a replacement...because while
  581. someone could emulate a face, they can't replicate memories, and
  582. Sinclair or Garibaldi could quickly figure out if the other was an
  583. imposter.
  584. <p>
  585. Yes, I probably could've stopped to explain this...but I figured it
  586. was readily apparent, and there was already enough exposition in the
  587. pilot to stun a horse.
  588. <p>
  589. <li> "If JMS had not mentioned the hole in Sinclair's mind, what would
  590. have been the reason for the assassin to try and kill Sinclair?"
  591. <p>
  592. Hello...did you see the same movie that I wrote? The assassin was
  593. not there to kill Sinclair. He was there to kill Kosh. He tried to
  594. kill Kosh. He tried to stay AWAY from Sinclair, did everything in his
  595. power to avoid Sinclair, ran from Sinclair, and only finally
  596. encountered Sinclair when Sinclair came after HIM. Then it was
  597. nominal self-defense.
  598. <p>
  599. Had the "hole in the mind" reference never been made, it would have
  600. been clear -- at least clear to every other carbon-based lifeform who
  601. saw the movie -- that the assassin 1) came to try and kill Kosh, 2) in
  602. the hope of disrupting the purpose of Babylon 5, with the added
  603. benefit of 3) if he failed in his mission, setting up Sinclair to take
  604. the rap for his actions. At the very end, rather than be captured and
  605. interrogated, the Minbari assassin killed himself with an implanted
  606. bomb. His comment to Sinclair at that moment was more of an "Up yours"
  607. comment, designed to shatter Sinclair with the knowledge that he knew
  608. something Sinclair didn't.
  609. <p>
  610. You keep saying he was there to kill Sinclair. He wasn't. He didn't.
  611. He didn't try. It makes it hard to have this conversation with you if
  612. your comments don't touch reality at any two contiguous points.
  613. <p>
  614. <li> I never said that the [assassin's] intent wasn't to set up Sinclair;
  615. I only said that he wasn't there to *kill* Sinclair. That aspect of
  616. making Sinclair the patsy was very much part of the thing.
  617. <p>
  618. <li> What Kyle suggests...is closer to the truth than might otherwise be
  619. suspected. We had filmed a scene -- which never made it into the
  620. finished pilot -- where Garibaldi, growing suspicious of his boss --
  621. confronts Sinclair in the core shuttle. One of the alibis he checked
  622. out doesn't hold up: Sinclair's. The transport tube computer records
  623. don't indicate any delay. Sinclair suggests that there's either a
  624. problem with the system, or it's been deliberately altered to remove
  625. that information.
  626. <p>
  627. It was, of course, the latter.
  628. <p>
  629. Now...stop and think about this for a moment.
  630. <p>
  631. The Observation Dome has equipment to detect approaching ships. The
  632. spider transport approaches without being noticed. The surface of the
  633. station would likely have sensors to detect something attaching itself
  634. to the hull. Somehow these were over-ridden. The only time that
  635. anyone notices, up in the Dome, is later, when Laurel isn't there,
  636. interestingly enough. Someone deliberately programmed the transport
  637. tube to delay Sinclair. The assassin would have to know this in
  638. advance.
  639. <p>
  640. We saw Londo with the assassin. We also saw Garibaldi, Lyta, Dr. Kyle
  641. and -- later -- Sinclair with the assassin, each relating to him in
  642. different ways. Who was the one person we never saw with the assassin,
  643. whose reactions might have told us something? Who was the one put in
  644. charge of the station when Sinclair was pulled out of circulation?
  645. <p>
  646. Laurel.
  647. <p>
  648. We had some...interesting things in mind for this character. Now that
  649. another character has come in, some things will be modified, but other
  650. elements will come in to replace them.
  651. <p>
  652. <li> I kept Tamlyn in the dark about a lot of this. She even mentioned
  653. this in an interview she gave somewhere. I didn't want that knowledge
  654. to make her play the role anything other than it should have been
  655. played: as if absolutely innocent and sincere. Sometimes you just
  656. gotta be sneaky....
  657. <p>
  658. <li> There was an element of saving her own life...and another aspect of
  659. all this is that she may not have been acting entirely of her own
  660. free will during the first half. There may be some influences that
  661. will emerge later.
  662. <p>
  663. <li> Laurel was not being altogether honest, and was helping to cover the
  664. activities of the person who was doing the assassination attempt.
  665. <p>
  666. (This, again, is a thread that would've come clear had we kept that
  667. character; nobody was supposed to figure it out going in, but rather
  668. put it together over time.)
  669. <p>
  670. <li> This has already been answered; had the character stayed with the
  671. show, gradually it would have emerged that the assassin had access to
  672. Laurel's codes because she provided them to him.
  673. <p>
  674. <li>
  675. This isn't so much a spoiler, since it concerns an abandoned story
  676. like (or, let me rephrase that...a modified story line). I mention
  677. this here since I just mentioned it elsewhere, and might as well do
  678. so here.
  679. <p>
  680. Think hard about the pilot for a moment. Whose job is it in the
  681. observation dome to monitor incoming ships...but apparently let the
  682. spider transport slip through unnoticed? The station's skin should
  683. have (and likely did) detect something clamping onto it...but
  684. apparently someone over-rode that for the spider transport. Someone
  685. had to PRE-arrange access via the computer for the assassin, since it
  686. easily palms its way into Varner's quarters. (And what is the name of
  687. the person the access computer recognizes?) Someone had to arrange
  688. for the transport tube to be delayed, and then *erase* that
  689. information from the computer system. Someone who knew *exactly* when
  690. the Vorlon ship would be docking. We see, at various times, the
  691. following people interacting with the assassin, in different
  692. capacities: Garibaldi, Lyta, G'Kar, Londo, Dr. Kyle, and of course,
  693. much later, Sinclair. Who did we never see in direct contact with the
  694. assassin? Who was put in charge of the station after Sinclair was
  695. removed?
  696. <p>
  697. Do you notice a pattern developing? Do certain things here point to a
  698. certain individual...who may, or may not, have been acting on her own
  699. volition?
  700. <p>
  701. And yes, this is something we planned to explore, though it wasn't on
  702. a *direct* line to the arc of our story. It definitely impinged upon
  703. it, of course. This has been modified due to the change in the
  704. character of the Lieutenant Commander, and this now won't go where it
  705. was going to go...but we still have some very interesting plans for
  706. our secondary character, not at all along the Takashima lines (which
  707. is why this isn't a spoiler), but certainly intriguing on their own
  708. terms.
  709. <p>
  710. <li>
  711. Now, I didn't say she was a villain. I said that certain things may
  712. or may not have been done of her own free will, her own volition.
  713. What this means...we'll see.
  714. <p>
  715. <li> The scruffy person in the Varner files was the same homeless person
  716. who we just happen to see sitting right outside Varner's quarters,
  717. watching as he moves along. This was played by Ron Thornton, because
  718. we wouldn't be seeing him in a major role, we'd just have to know
  719. someone was there.
  720. <p>
  721. Again, this ties into a specific story line that has been modified
  722. with a) the departure of Laurel, and b) the length of time since the
  723. pilot aired. Who was the homeless man really? It's no longer an
  724. issue, but it was related, yes.
  725. <p>
  726. But only in a very small way.
  727. <p>
  728. <li> "Would it be fair to compare the original ST pilot to B5's pilot?"
  729. <p>
  730. No, it would not. Because there is nothing in common with them other
  731. than that they are both SF. You can compare TNG to DS9 to TOS,
  732. because they're in the same universe.
  733. <p>
  734. Would it be fair to compare Cagney and Lacey with NYPD Blue? After
  735. all, they're both cop shows. But in fact, they're not the same kind
  736. of cop show; they share the same genre, but there ends the overlap.
  737. The two shows are distinct, separate entities, just as Harlan Ellison's
  738. work is distinct from Bill Gibson's work, even though both incorporate
  739. elements of SF.
  740. <p>
  741. The ST pilot existed in its own universe, and was primarily an action
  742. show. The B5 pilot exists in its own universe, and primarily sets the
  743. stage for a political mystery/intrigue series. It wasn't meant to
  744. serve the same functions as the ST pilot.
  745. <p>
  746. It seems to me that many SF fans continue to compare everything to
  747. ST because that's their primary frame of reference, and they continue
  748. to apply it whether it's relevant or not. My suggestion...get another
  749. frame of reference.
  750. <p>
  751. <li> Once again, there's a lot of false analogies here in any attempt to
  752. compare pilots, as in this TOS and B5 thread. You're talking about
  753. transporters and other *technological* items. And you're right, they
  754. didn't explain their tech. Neither did we, with the exception of the
  755. changling net in the pilot, and only because it was a plot point. We
  756. didn't explain how the jump gates worked, how centrifugal force kept
  757. the gravity in place, or any of that.
  758. <p>
  759. The difference isn't *technology*, it's *context*. Once again, B5 is
  760. in many ways a *political* story. Consequently it's necessary to
  761. explain who the players are in some detail, something that ST didn't
  762. have to worry about. If you're reading a political thriller about the
  763. U.S. and the (now defunct) USSR, it helps a lot to know who's who.
  764. <p>
  765. Also, when ST started, there wasn't really a clear agenda, a place
  766. that they were going, story-wise. B5 is a novel for TV. And that
  767. puts on some pressures and problems other shows don't have. Others
  768. may not see it that way, but it isn't their call. It's my call, and
  769. I stand behind it, even while seeing some of the flaws in the pilot.
  770. <p>
  771. All of which again points up the...well, *pointlessness* of trying
  772. to compare the two shows. Compare MASH to ALL IN THE FAMILY. They're
  773. both comedies. The similarity ends there. Everything doesn't have to
  774. be comparable or dissectable (to coin a term) in reference to ST.
  775. <p>
  776. <li> Let me just, against my better wishes, dive in here for just a moment
  777. moment on this discussion. Especially as it relates to your slam
  778. against the characters and characterizations on B5.
  779. <p>
  780. People keep comparing the B5 pilot to either the DS9 pilot or the TNG
  781. pilot, often favorably, sometimes less so, but the reality is that the
  782. B5 pilot had to suffer under a burden shared by neither of those two
  783. other shows: establishing a whole new universe, especially given that
  784. the B5 story is more of a political/action piece in which you really
  785. have to understand where everyone's coming from. By the time they got
  786. around to making the TNG pilot, just about everyone knew what a
  787. Klingon was, what the Federation was, what phasers and teleporters
  788. were...this was all established cultural coin. When Jay Leno would
  789. make jokes about Klingons on the Carson show (which it still was back
  790. then), he didn't have to explain it to anyone. There's 25 years of
  791. shared history informing the story. Same in DS9. Thus in neither
  792. pilot was that much really or substantially *new* introduced, they
  793. didn't have to create the universe from scratch.
  794. <p>
  795. But that was exactly what was necessary for B5; the relationship
  796. between the five various governments is important to understanding the
  797. characters, and the show...as is the recent Earth/Minbari war, which
  798. isn't just backstory, it's something that will grow to play an
  799. increasingly important role in the series as time passes. So there
  800. had to be time spent establishing each of those relationships, the
  801. political backstory, the minor players. AND we had to tell a fairly
  802. complex story within that framework.
  803. <p>
  804. After you allocate the history of the B5 universe, for the
  805. establishment of the plot, for the establishment of who our various
  806. players are in relation to one another, you've got -- at MOST -- 3
  807. minutes left per character out of a 92 minute movie. You can't
  808. establish a lot of character in 3 minutes.
  809. <p>
  810. Which is what strikes me as unfair in this conversation. You're
  811. trying to compare 25-30 years of ST in its various incarnations, with
  812. its delivery of characterization over A WEEKLY SERIES to a single
  813. introductory TV movie of 92 minutes.
  814. <p>
  815. Plus, the pilot was never meant to be a stand-alone; it was meant to
  816. get all the pieces moving, introduce us, and follow up the very next
  817. week with *character-oriented stories*. That was always the plan.
  818. Had I known that it would be aired by itself, with a long delay until
  819. the series, I would have totally restructured it to make it more of a
  820. character story, and held off on the heavy background stuff until
  821. later. And in addition to THAT, I again point to the 25 minutes of
  822. good character stuff that ended up on the cutting room floor because
  823. we were over, some of which has been shown to people at conventions.
  824. Some of them also felt as you do. They saw the extra footage. And
  825. their reaction: "Oh, so THAT'S who that is!" And their opinions of the
  826. characters did a fast turnaround.
  827. <p>
  828. So what I'm saying here, fundamentally, is this: let's compare apples
  829. to apples and not apples to oranges. You can't compare B5 to either
  830. TNG's or DS9's pilots, because they operated in pre-existing universes.
  831. You can't compare the level of character you get in a series to a TV
  832. movie, because one is 92 minutes long, the other is 22 hours long
  833. times the number of seasons run.
  834. <p>
  835. If you want to compare things, and that's certainly your right, may I
  836. suggest a moratorium on this entire discussion until the series comes
  837. on the air? That will allow you to compare series to series, which
  838. seems just a tad fairer to me. Any seconds?
  839. <p>
  840. <li> Re: the pilot...I've hashed and rehashed this, and the bottom line is to
  841. see what we do in the series and judge the series by the series. The DS9
  842. pilot had to explain very little that wasn't specific to the plotline: you
  843. already knew what a Bajorran was, what a wormhole was, what the Federation
  844. was, what the Cardassians were, on and on and on. Because they didn't have to
  845. introduce any of that, they could spend time on other character moments. We
  846. didn't have that luxury in the pilot. We had to do what, in essence, ST has
  847. done over 25 years: establish our universe, painting it in broad strokes, as
  848. broad're done with that aspect. And now we can do our character-based
  849. stories. Which is exactly what we're doing. Each of the characters is being
  850. solidly rounded out in the series, showing multiple sides to each character.
  851. All I can say is that I think you'll like what we're doing.
  852. <p>
  853. <li>
  854. I wasn't gonna jump in here, but I have to at least answer your
  855. question: "Where's the rest?" The rest is in the series. You haven't
  856. seen the series yet. You're comparing it against 7 years of TNG;
  857. rather consider if the ONLY thing you had EVER seen was "Farpoint."
  858. We had a massive burden: to build an entire universe, based around a
  859. political drama, in basically 90+ minutes not counting commercials.
  860. That meant that more time went into exposition and backstory than I'd
  861. like.
  862. <p>
  863. In my view, we've now done that, we've laid the foundation, and now
  864. we can sit back and tell stories...*character* based stories. That's
  865. what I'm best at, and that's what the writers I've chosen to use on
  866. the series are best at.
  867. <p>
  868. The "rest" you ask for is there..in the series. But I'm not asking
  869. you to take my word for it. Check out the show. Maybe you'll like
  870. it. And maybe you won't. That's showbiz. You don' like it, you
  871. don' gotta watch. But I think you'll be pleasantly surprised.
  872. <p>
  873. The miracle of the B5 pilot is that it got done at *all*, given the
  874. odds against us, given a team working together for the first time,
  875. without the benefit of an established universe, and actors who had
  876. never worked together before who had zero chance for rehearsal. I'm
  877. not apologizing for the pilot; it had flaws, but I'm very proud of a
  878. lot that's in there.
  879. <p>
  880. Do the math. You have a little over 90 minutes. You have to
  881. introduce 9 major characters in the course of that story. That gives
  882. you ten minutes of attention for any one character. Now you've also
  883. got to tell the backstory. You've got to establish who the various
  884. players are. You've got to put the present-tense story into motion,
  885. with beginning, middle and end. And now you're left with maybe 3-4
  886. minutes of "quality time" with any one character. If we only had 2 or
  887. 3 characters, then it's a very different story...but that isn't the
  888. universe we have to work in.
  889. <p>
  890. Now that the series is going ahead, we can spend an entire *episode*
  891. dealing primarily with one character. And do the same for others. We
  892. have the time. And that's what's important.
  893. <p>
  894. One last observation: you repeat the notion that it's all a "reaction"
  895. to TNG. The treatment and screenply were complete and making the
  896. rounds in Hollywood in Spring 1987. The basic material was written in
  897. 1986, at a point in some cases when TNG hadn't even *aired* yet. So
  898. it could hardly have been written as a reaction to something that
  899. hadn't been seen yet, could it?
  900. <p>
  901. <li>
  902. You repeat several times your insistence that I study TNG to see
  903. what they did right, use them as a roadmap.
  904. <p>
  905. Sorry. I have no desire to study TNG. I'm telling a different sort
  906. of story, in a different universe. What TNG does right or wrong is
  907. more or less irrelevant to that universe. That's like saying that
  908. (just to pick two names at random) Orson Scott Card should study Poul
  909. Anderson as a roadmap in his own novels. This is utter nonsense.
  910. <p>
  911. A while ago, I got an email from someone who didn't like the pilot
  912. (and it may have been on internet, btw) mainly because of the
  913. communication devices. He said, and I'm paraphrasing from memory,
  914. that every time someone used the wrist-links, it broke the illusion
  915. for him, since we all KNOW that by then the REALITY is that we'll be
  916. using the chest communicators that TNG uses, and I should be sure to
  917. include that in future episodes as a capitulation to that reality.
  918. <p>
  919. Sorry...TNG is a roadmap for TNG. Not B5.
  920. <p>
  921. <li> The VOYAGER pilot is *$23 million*?!
  922. <p>
  923. The BABYLON 5 pilot was $3.5 million.
  924. <p>
  925. With $23 million, we could make 1.3 SEASONS of B5. And have a bit
  926. of money left over for a wrap party.
  927. <p>
  928. Amazing....
  929. <p>
  930. <li>
  931. My feeling here is, don't worry about the show, regarding your
  932. overcoming on the pilot. Pilots are good, bad or uneven. What matters
  933. in the analysis is the series. You can have a great pilot and a
  934. disappointing series. And vice-versa. The series will air. If it's
  935. good, people will watch, whatever they may have thought about the
  936. pilot. If it ain't good, people won't watch, and deservedly so. In
  937. other words, the ball's in our court now.
  938. <p>
  939. <li>
  940. "The pilot wasn't good. Face it!"
  941. <p>
  942. I'm at the head of the line to point out flaws in the pilot. Flaws
  943. that we've dealt with. But a) it still holds up, and b) you are
  944. trying to make your opinion into *fact*. It ain't. An awful lot of
  945. people liked the pilot a lot. To them, it was good. Maybe to you,
  946. it wasn't, but that's only true for you. That you may think persimmon
  947. yoghurt is the best flavor ever created doesn't make it true for
  948. everybody else. Just a moment for perspective here....
  949. <p>
  950. <li> I was at the Emmys tonight for the presentation of the B5 Emmy, and
  951. in the visual efx area, more than one shoe can get an Emmy. So we got
  952. one, DS9's pilot got one, and Lucas' Young Indy show got one. (We sat
  953. at the next table to Lucas and his bunch, in fact, and noted that he
  954. watched the B5 footage with considerable interest.) So when you come
  955. right down to it, here we were, our first shot out of the box, and we
  956. ended up on the same level of appreciation as Trek and Lucas. Not too
  957. dusty....
  958. <p>
  959. <li> And y'know...it's absolutely in keeping with the Straczynski luck,
  960. and the history of this show, that the year B5 wins an Emmy is the
  961. first year that they DON'T do the recap of last night's technical
  962. awards. Ah, well....
  963. <p>
  964. <li> I was asked to keep quite about this until April 23rd, which is when
  965. the announcement is to be made at the Nebulas, but now that it's
  966. indeed the 23rd, and that announcement either has been made or is
  967. being made now, I'm pleased to report that the Babylon 5 pilot movie,
  968. "The Gathering," has been nominated for a Hugo.
  969. <p>
  970. Since we're up against Jurassic Park, I think I pretty much know where
  971. THAT award is going...but it is a tremendous honor and everyone
  972. involved with the show is very pleased by it.
  973. <p>
  974. <li> Thanks. As it turns out -- I today saw the list of nominees -- B5 is
  975. the ONLY TV-SF nominated for the Hugo. The rest are all feature films
  976. (JP, Addams Family, Nightmare Before Christmas, Groundhog Day).
  977. <p>
  978. <li>
  979. Eric...nothing would gladden my heart more than if the B5 pilot won
  980. a Hugo (except the series winning a Hugo, which I think is a bit
  981. likelier, maybe). It is the highest compliment that can be paid by
  982. the SF community of readers and viewers. But one must be realistic,
  983. and I just don't see it outpulling Jurassic Park in the ballotting.
  984. JP is the proverbial 500 pound gorilla. Or the 50,000 pound T-Rex.
  985. <p>
  986. While we are only small mammals....granted we're mammals with guns
  987. and an attitude, of course....
  988. <p>
  989. <li>
  990. <em>JP won the Hugo</em>
  991. <br>
  992. Yep, that's pretty much what I said would happen. And in my view,
  993. JP probably deserves the Hugo more than "The Gathering." Next year,
  994. now, THAT is an open question....
  995. <p>
  996. <li> Nope, I was nowhere in the pilot, not under makeup, not nohow, not
  997. no-way. Nor will I do so in the series. That just ain't my thing.
  998. <p>
  999. <li> Side-note...Londo baring his teeth had nothing to do with Delenn's
  1000. vote in "The Gathering." That was gas.
  1001. <p>
  1002. <li> Both Christy Marx and Kathryn [Drennan, JMS's wife]
  1003. can both be *briefly* seen in the pilot
  1004. movie as BG in the casino...and in the main titles, Kathryn's back is
  1005. to the camera in the wide downshot, though you really can't make it
  1006. out well in that one. Also in the montage in the pilot movie, seated
  1007. at the bar under narration, the fellow with the beard, is art director
  1008. John Iacovelli.
  1009. <p>
  1010. <li> The most entertaining thing for a writer is creating a character; the
  1011. second most entertaining thing is killing off a character. Believe
  1012. me, as you'll see in the Fight To The Death in the pilot, I have no
  1013. problem dropping a body. And as far as I'm concerned, only 2 or 3
  1014. characters in this series are indispensible...the rest are open to all
  1015. kinds of interesting fates.
  1016. <p>
  1017. <li> The amount of contact required varies according to the telepath's
  1018. strength. Lyta at P5 needs a little help. A P10 could nail you from
  1019. across the room.
  1020. <p>
  1021. <li> The background on that business meeting is similar to all such uses of
  1022. telepaths: both sides agree to the presence of a telepath to monitor
  1023. the negotiations. If one were to demur, the deal would be off because
  1024. the person clearly has something to hide. Which is why there is a
  1025. good market for various kinds of shields that don't LOOK like or feel
  1026. like shields unless the telepath knows what to look for. You can also
  1027. just try and hide it and hope that the telepath isn't looking too deep
  1028. or isn't really paying attention, which is what that guy was doing.
  1029. (May have been reciting the "tensor" rhyme trying to keep his brain
  1030. occupied.)
  1031. <p>
  1032. <li> The encounter suit opened at the touch of a button (you can hear him
  1033. press the button with a *click*). Only for Lyta did it open on its
  1034. own.
  1035. <p>
  1036. <li> Here's the one thing that amazes me, speaking of seeing the pilot for
  1037. the gadzillionth time...there is one great big huge gaping visual
  1038. anomaly/inconsistency in the pilot that so far no one has noticed.
  1039. It's so massive that when I first saw it, I just about fell out of my
  1040. chair. But the director said "No one's ever gonna see it, no one's
  1041. ever gonna notice it, *trust* me on this." I was absolutely convinced
  1042. that he was wrong. Apparently he was right. At some point in the
  1043. future I'll tell you what it is...and when you see it, you're going to
  1044. wonder how the hell you avoided seeing it before, it's *that* big.
  1045. But not for a while yet. (And the few smaller things mentioned here
  1046. ...ain't it.)
  1047. <p>
  1048. <li> For the record...thtch has something to do with the second trial
  1049. scene.
  1050. <p>
  1051. <li>
  1052. It's the overhead shot of the courtroom; we didn't have a second
  1053. establisher, so we used the one of Kyle even though Sinclair was on
  1054. the stand.
  1055. <p>
  1056. <li> Actually, "beep-beep" was always there in the script; it was the part
  1057. where we learn AFTER that that Sinclair only told G'Kar about the
  1058. homing beacon, didn't really plant it, that came up during filming.
  1059. <p>
  1060. <li> Here's one little extra for you: only one person aboard Babylon 5 has
  1061. any idea of what a Vorlon is, inside that suit, and only one race has
  1062. had dealings with the Vorlons before. Watch the reception at the end,
  1063. and see if you notice anything unusual in the way the various people
  1064. respond to Kosh.
  1065. <p>
  1066. <li> How much of the basic "saga" is in the pilot? Some...bits and pieces.
  1067. The problem, always, is that we have a whole new universe to
  1068. establish, with all the backstory that goes with that. As it is,
  1069. it's fairly "information intensive," as one person put it. We find
  1070. out about the Earth/Minbari war, the curious surrender, Sinclair's
  1071. past, the missing 24 hours, the relations between the various
  1072. governments and their own personal agendas, and a hint of what's to
  1073. come. This while establishing the backstory of all our characters,
  1074. and telling a story in present time (for them).
  1075. <p>
  1076. I think you will find indications of what we've talked about for the
  1077. series present in the pilot. Which is why it bears watching more
  1078. than once; you'll pick up more information and more of a sense of
  1079. the world the more closely you inspect it. (We tried to come up
  1080. with a pilot that actually BENEFITS from close inspection, rather
  1081. than falling apart if you look at it too closely.)
  1082. <p>
  1083. <li> Actually, the funny thing is, I don't much mind if people who hadn't
  1084. seen the pilot don't catch the rebroadcast. What we're doing now is
  1085. SO radically better than the pilot that I almost can't watch it now.
  1086. <p>
  1087. <li> Agreed, the pilot movie was much darker...unfortunately, it was SO
  1088. dark that we actually veered into what're called "illegal blacks,"
  1089. that is, the picture is too dark, and this causes problems with
  1090. foreign distributers. (This is what they tell me, and through an act
  1091. of faith I have come to believe them.) We're still about a half-stop
  1092. or full stop below what's typical. Be advised that many stations,
  1093. when they broadcast the show, pump up the brightness a *lot*. They
  1094. just dial it up.
  1095. <p>
  1096. <li>
  1097. Laurel was not standing upside down in relation to the station's
  1098. rotation. The docking bay, at the center of the station, for zero-g,
  1099. was above her head, her feet pointed down, toward the rim of the
  1100. station, in correct orientation. Just FYI.
  1101. <p>
  1102. <li>
  1103. We'd originally planned to go for a more vague sexuality for Delenn;
  1104. a male physically and primarily in the voice, on top of the natural
  1105. female movements one gets from an actress. In post-production,
  1106. however, we couldn't get the voice to sound as good and male as we'd
  1107. wanted. In addition, a couple of convention showing of a rough cut
  1108. saw people responding VERY strongly to her voice as it was, so we
  1109. finally decided to let it stand and change the one reference to "he"
  1110. to "she," and that was the end of it.
  1111. <p>
  1112. <li>
  1113. Delenn was originally going to be a fairly sexually-ambiguous
  1114. character...a male character, played by a female, with a computer
  1115. altered voice...but we couldn't make the alteration sound good enough
  1116. to satisfy us, so we left her a her.
  1117. <p>
  1118. <li>
  1119. Kosh will "speak" in the series. After a fashion. But not as you
  1120. might expect. Suffice to say we've seen the final effect now in the
  1121. mix of finished episodes, and it's *real* creepy.
  1122. <p>
  1123. <li>
  1124. Your memory is faulty. It was stated in the pilot that Kosh's ship
  1125. took roughly 4 days to travel via hyperspace to B5. That's from
  1126. Vorlon space; we don't know where the fleet was when it entered jump.
  1127. Because such ships can make their own jump points, it could've been a
  1128. lot closer to B5 space when it went in. (And was.)
  1129. <p>
  1130. <li>
  1131. Okay, okay, 8 days not four...I knew it weren't no 3 weeks, though.
  1132. The one thing to remember is that travel in hyperspace isn't the main
  1133. problem; the real problem, time-wise, is the period required to get
  1134. from a world to its nearest jump gate. It might take 4 days to travel
  1135. from World X to the gate, and 1 day to B5 in hyperspace...while
  1136. another race, 1 day from the gate, and 1 day to B5 in hyperspace, only
  1137. has 2 travel days.
  1138. <p>
  1139. <li>
  1140. As I've noted elsewhere, G'Kar made mention of the need for genetic
  1141. alteration/modification during the scene with Lyta. Beyond that,
  1142. though, G'Kar's personal perversion is sex with humans, which no one
  1143. else seems quite able to understand....
  1144. <p>
  1145. <li>
  1146. Garibaldi was named after the famous Italian war hero of the same
  1147. name.
  1148. </ul>
  1149. <h3>Special Edition (spoilers for future episodes)</h3>
  1150. <ul>
  1151. <p>
  1152. <li>@@@857153237
  1153. "Now that TNT has set a definite date for airing the
  1154. series, have they given you a 'go' for re-editing The Gathering? If so,
  1155. how much will you be able to put back (the character stuff with Sinclair?)
  1156. Might you even re-score it with Christopher Franke music?"
  1157. <p>
  1158. We're still negotiating that out, but in hopes of this going, we've begun
  1159. redigitizing the footage so we can get into the main scenes we want to
  1160. work on.
  1161. <p>
  1162. <li>@@@857547322
  1163. We're also going to update the CGI, if we can do this.
  1164. <p>
  1165. <li>@@@857554301 <em>Why were any important scenes cut?</em><br>
  1166. The fault was mine, not the suits.
  1167. <p>
  1168. Prior to exec producing B5, I had never edited a show before,
  1169. never had final cut before...had never even been IN an editing room for
  1170. more than 5 minutes before. So here I am, given the director's
  1171. cut...and I know it's real slow, but I haven't done this before, so I
  1172. don't trust my instincts. I let it go with very minimal changes.
  1173. <p>
  1174. And I've been kicking myself ever since. I should've followed
  1175. my instincts, but instead I deferred to the director's cut.
  1176. <p>
  1177. It's a mistake I have never made since.
  1178. <p>
  1179. Even so, that first cut just gnaws at me...I *know* I can make
  1180. it better, stronger, even if only a bit in a few places, that would
  1181. help salve my soul over this thing.
  1182. <P>
  1183. <li> @@@859779286
  1184. <em>Would you use new music by Christopher Franke?</em><br>
  1185. Yeah, Chris would re-score it.
  1186. <p>
  1187. <li>@@@876776558
  1188. <em>Is the reedit a dead deal?</em><br>
  1189. No, the funding was approved, and we're working on it now.
  1190. <p>
  1191. <li>@@@877368299
  1192. Yep, we're working on the re-edit now. There's still just so
  1193. much that can be done, we can't shoot new material...but it's still
  1194. going to be tighter, with additional material, new music, and new CGI
  1195. in many places.
  1196. <p>
  1197. <li>@@@878327316
  1198. Basically, it's new scenes with the characters, new CGI in many
  1199. places, and new music.
  1200. <p>
  1201. <li>@@@878327426
  1202. <em>What was wrong with the original?</em><br>
  1203. I was new at exec producing, and deferred 'way too much to the
  1204. director, whose cut was, frankly, slow and left all the best character
  1205. moments on the cutting room floor. We lost 14 minutes of good stuff,
  1206. which is now going to go back and we're going to tighten and make it
  1207. better, the way we do our cuts on all the episodes.
  1208. <p>
  1209. <li>@@@878758531
  1210. "Will the 14 minutes being restored to "The Gathering" include
  1211. Marianne Robertson's "hostage" scene?"
  1212. <p>
  1213. Yup.
  1214. <p>
  1215. <li>@@@878843594
  1216. Today, John Copeland and I finished re-editing "The Gathering,"
  1217. the B5 pilot movie. While there were some areas we couldn't get into
  1218. because of the complexity in redoing the mix, virtually every scene got
  1219. tinkered with to one degree or another, and most important, the roughly
  1220. 14 minutes of footage left out of the original version is now back in.
  1221. The whole thing is tighter and faster, and there's more recent CGI,
  1222. we'll have Chris Franke re-score it, and it's just in general a lot
  1223. better. (Some parts of it even make more sense now.)
  1224. <p>
  1225. One additional change: because of the desire on PTEN's part to
  1226. have as many commercial breaks as possible, the 6-act script was
  1227. jerry-rigged and broken down into 9 acts. One side-effect of this is
  1228. that 9 acts wears on you, and wears you out, more than the standard 6.
  1229. You start to get a feeling of being led up to things too often, and
  1230. there isn't time to dwell on the acts you're in. I was finally able,
  1231. with this re-edit, to move scenes back around again to what I
  1232. originally wanted in a 6-act structure (you'll see a number of scenes
  1233. juxtaposed from their original order).
  1234. <p>
  1235. Anyway...the TNT Special Edition is much improved over the
  1236. original.
  1237. <p>
  1238. <li>@@@880391734
  1239. <em>What will be cut to make room for the new footage?</em><br>
  1240. Not much, just little snippets of things...the show was *very* slow paced, and
  1241. once you pick up the pacing within scenes, whole vast tracts of time appear.
  1242. <p>
  1243. <li>@@@882987588 you spare a few words on how you went about the re-edit? Did you
  1244. start with what you wanted to get back in, or trying to find out how
  1245. much time you could recapture?"
  1246. <p>
  1247. The first thing I did was to sit down with the editor assigned
  1248. to the re-edit, Suzie, and go through the original script for the
  1249. pilot. My first words to her were, "Put everyhing in that ain't
  1250. there." To that end, she redigitized all of the footage from missing
  1251. scenes, and had available all of the available footage of the other
  1252. scenes for digitizing as we went.
  1253. <p>
  1254. Note that I said all the *available* footage. The folks at WB
  1255. who held custody of the film (we don't keep that stuff, we're not
  1256. allowed to by contract, they store film, negative, prints, all that
  1257. stuff) put the negative canisters into storage...and at one point in
  1258. the intervening 4 years, there had been water damage, and on another
  1259. occasion, apparently rats had gotten in there and chewed some of the
  1260. original negatives (and in most cases there weren't positive struck of
  1261. those takes).
  1262. <p>
  1263. Take your reaction to the foregoing, put it in front of the
  1264. Hubble telescope, and you will have mine.
  1265. <p>
  1266. However, we lucked out...where there were some takes that are
  1267. gone, we were able to find enough others (masters instead of a
  1268. two-shot, or a close-up instead of an over-shoulder) and B-camera
  1269. footage that we were able to build solid versions of those scenes. We
  1270. didn't always have as many choices as we're used to but there was more
  1271. than enough for our needs.
  1272. <p>
  1273. Suzi then dumped all of the newly edited additional scenes into
  1274. the existing pilot, and that gave us the new running time (we added
  1275. about 14 minutes). So at that point, John and I went in and worked to
  1276. slice down the previously existing scenes, doing what we do with B5:
  1277. tightening every loose screw and nut as much as we could. One or two
  1278. incidental, unimportant scenes in the original pilot went out, because
  1279. they added nothing and shouldn't have been there in the first place (a
  1280. total of about 3 minutes). The remaining 11 minutes we made up in just
  1281. tightening scenes, which were *so* lax and slow that it's amazing at
  1282. times.
  1283. <p>
  1284. In some cases, we substituted one take for another in the
  1285. pre-existing pilot when we had a better reaction, or played scenes
  1286. closer for more intimacy. (One of the problems with the pilot is that
  1287. it kept the audience far from the action, and the actors far from each
  1288. other, something we changed in our shooting style for the series...here
  1289. we tried to change it when we could and when we had the coverage.)
  1290. <p>
  1291. Tiny example: when Kosh falls down upon arriving at B5, that
  1292. sequence ends with a big honking wide downshot of a nearly empty
  1293. docking bay, with Kosh far from us, and Sinclair looking down (away
  1294. from us) when he says "Damn." Then we go from that to a wide shot of
  1295. the medlab. Same framing. So I had Suzie look for a take where we
  1296. panned up from a close on Kosh, to a close on Sinclair for that line,
  1297. so it's more immediate, more personal, and the jump to the next scene
  1298. doesn't feel like the one before.
  1299. <p>
  1300. See, directors like to stay wide in their cuts, so you can see
  1301. their nifty camera angles, see the set, the lighting...but after you've
  1302. established where we are, most people want to see the *characters*, not
  1303. the walls or how the camera moves. That was what we tried to fix where
  1304. we could.
  1305. <p>
  1306. We couldn't totally re-edit the pilot, because we hadn't been
  1307. given the money for something that intensive (the main expense is in
  1308. opening up all the audio stems in the sound mix). But all the stuff I
  1309. wanted back in, is now in, and the scenes I wanted to fix, I fixed.
  1310. <p>
  1311. I also got the thing back to its original format. All TV movies
  1312. are 6 acts. Because PTEN wanted more commercial breaks, I had to
  1313. re-jig the structure of the thing into 9 acts, which meant moving some
  1314. scenes into places where they weren't as effective, and frankly after 9
  1315. acts you just get tired of watching. Here I was able to move scenes
  1316. around and get back to the original 6 act structure that was intended
  1317. for the thing, and that alone makes a huge difference in how the film
  1318. feels.
  1319. <p>
  1320. One of the biggest changes is the one least immediately
  1321. apparent. After we finished the original pilot, some folks at WB felt
  1322. that Laurel was too...strong. They will rarely put it in terms quite
  1323. as blatant as that, but that was the message...she was "unlikeable,
  1324. unsympathetic, harsh." Meaning some of the guys felt she was too
  1325. strong, let's cut to the chase, okay?
  1326. <p>
  1327. They wanted her to loop her lines, soften their (her) delivery.
  1328. I fought this tooth and nail. I fought this until finally I was pulled
  1329. aside and it was communicated to me that B5 was, after all, still an
  1330. unknown property, could be a big failure, and if we ever wanted to see
  1331. this thing on the air, we'd accommodate this note (which was, I have to
  1332. admit on balance, one of the few they had). The advice was, in
  1333. essence, "Pick your battles."
  1334. <p>
  1335. So, reluctantly, I let it get looped by Tamlyn.
  1336. <p>
  1337. But now, when the re-edit was commissioned, and with the person
  1338. at the studio who insisted on this now no longer AT the studio, I told
  1339. Suzie, "Screw it, put back her original production track and trash the
  1340. loops." Instantly, Laurel's energy level comes up, the performance is
  1341. better...it just *feels* more natural now.
  1342. <p>
  1343. So basically, we did a lot...some of it may not be immediately
  1344. apparent (improving a sound here, altering coverage, adding additional
  1345. sound layers, redoing a composite shot of the garden), but over the
  1346. duration of watching it, it's just *better*. It's still a *tad* slower
  1347. around the middle than I would've liked, but that's a WP (writer
  1348. problem), nothing that can be fixed in an edit. It's just
  1349. exposition-dense there, and nothing of a sort that can be cut.
  1350. <p>
  1351. <li>@@@884632930
  1352. "Also, the reworking of Sinclair's narration of the Battle of the
  1353. Line, with Requiem for the Line and the battle transmissions was just
  1354. gripping, it really showcased Michael O'Hare's strengths as an actor."
  1355. <p>
  1356. Yeah, that was an experiment I wanted to try. When we did the
  1357. audio spotting (me sitting with the sound folks, Chris, others), I
  1358. explained what I wanted done with that scene, and they kinda got it but
  1359. were a little dubious as to whether or not this could or would work.
  1360. When we came to the day of the audio mix, it was kind of a jumble...so
  1361. I worked with the music and the voices to basically fill in the gaps
  1362. between Sinclair's words. Then I backed up and chose the ones that
  1363. most related to what he had just said, or was about to just say. It
  1364. took about half an hour to get that 30 second piece down pat.
  1365. <p>
  1366. One of the least visible things I do is mess with the music and
  1367. how the music lays out on the track. I'm often at the front of the
  1368. mixing room, working with the mixers, bringing up one instrument
  1369. (percussion, for instance), bringing down the horns for one piece, up
  1370. in another. In "In the Beginning," for instance, there was percussion
  1371. all through the Battle of the Line itself...and we had big EFX of guns
  1372. and explosions going off, and the two muddied together. So I went with
  1373. the explosions for the first of it, then replaced some of the
  1374. gunfire/explosions with percussion, then ducked down the SFX altogether
  1375. and just let the music take it. You kind of have to be a conductor in
  1376. these instances.
  1377. <p>
  1378. <li>@@@884020341
  1379. <em>Why would Kosh <em>tell</em> Sinclair he was Valen?</em><br>
  1380. Internal dialogue...what he was thinking, his reaction.
  1381. </ul>
  1382. <HR>
  1383. Originally compiled by Matthew Ryan <i>mattryan@pobox.com</i>