The Lurker's Guide to Babylon 5
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  1. ===========================================================================
  2. | This text is compiled from posts by J. Michael Straczynski on the Usenet
  3. | group alt.tv.babylon-5. This document contains material Copyright 1993
  4. | J. Michael Straczynski. He has given permission for his words to be
  5. | redistributed online, as long as they are marked as being copyright JMS.
  6. | This document, as well as other Babylon-5 related material, is available
  7. | by anonymous FTP at ftp.hyperion.com.
  8. ===========================================================================
  9. From: straczynski@genie.geis.com
  10. Date: 1 Sep 1993 00:50:02 -0400
  11. Subject: Mind over Matter
  12. There are a handful of level P10s who can go beyond simple telepathy
  13. into telekinetics, but they are rare...and often very unstable.
  14. jms
  15. From: straczynski@genie.geis.com
  16. Date: 1 Sep 1993 23:43:59 -0400
  17. Subject: Re: JMS's "What To Expect"
  18. Trust me, Babylon 5 is *not* an illusion.
  19. jms
  20. From: straczynski@genie.geis.com
  21. Date: 8 Sep 1993 01:01:26 -0400
  22. Subject: Re: "Silence" in Babylon-5
  23. In the script, the privacy mode involved going from a standard
  24. looking open booth to what suddenly looked like a flat black cube, which
  25. you could neither hear nor see through. The director decided to try the
  26. lights. It didn't work. We're dropping it.
  27. jms
  28. From: straczynski@genie.geis.com
  29. Date: 8 Sep 1993 01:02:39 -0400
  30. Subject: Scene I would like to see
  31. Please do not post story suggestions for my view here. Any time this
  32. is done jeapordizes my ability to do anything approaching that story
  33. because of the ever-present reality of plagiarism suits. What you just
  34. proposed cuts into a story that we're developing, and now we're going to
  35. have to modify that in order to avoid any problems. This kind of thing
  36. causes us great difficulty. You can reassure all you want, but that
  37. doesn't change the reality...you seem like a nice fellow, but I don't know
  38. you, don't know if you'll change your mind, don't know anything. So I've
  39. had to make a blanket policy regarding stories: you can come up with
  40. stories, or I can be present. It's one or the other. I don't mean to
  41. sound harsh, because I know your intentions are good, but if this occurs
  42. again, I'm going to have to bail out of Internet altogether. This has
  43. happened once already; three would be too much.
  44. jms
  45. From: straczynski@genie.geis.com
  46. Date: 8 Sep 1993 01:16:20 -0400
  47. Subject: Re: diversity in actors
  48. We're casting people of every ethnicity, and every height. Including
  49. shorter actors. A guest starring character in "Believers" by David
  50. Gerrold is a Hispanic woman doctor, who's at *most* 5'2". We didn't go
  51. looking for height, or shortness, only who was the best actor.
  52. jms
  53. From: straczynski@genie.geis.com
  54. Date: 8 Sep 1993 01:16:48 -0400
  55. Subject: Strange comments
  56. The scruffy person in the Varner files was the same homeless person
  57. who we just happen to see sitting right outside Varner's quarters, watching
  58. as he moves along. This was played by Ron Thornton, because we wouldn't be
  59. seeing him in a major role, we'd just have to know someone was there.
  60. Again, this ties into a specific story line that has been modified
  61. with a) the departure of Laurel, and b) the length of time since the pilot
  62. aired. Who was the homeless man really? It's no longer an issue, but it
  63. was related, yes.
  64. But only in a very small way.
  65. jms
  66. From: straczynski@genie.geis.com
  67. Date: 8 Sep 1993 01:17:11 -0400
  68. Subject: images from the conventions?
  69. I would *love* to upload some graphic image stuff, but PTEN has a
  70. very strict policy about letting that kind of stuff float around. If that
  71. should change, though, I'll be sure to move on it.
  72. jms
  73. From: straczynski@genie.geis.com
  74. Date: 9 Sep 1993 02:17:27 -0400
  75. Subject: Re: Scene I would like to see
  76. I think the alt.tv.babylon-5.creative might work. Frankly, all I
  77. see of Internet is what's fed to me through GEnie, and it's just this
  78. one thread. I'm not on it per se. So all I have to do is make sure I
  79. don't get this thread to be at least marginally protected.
  80. jms
  81. From: straczynski@genie.geis.com
  82. Date: 9 Sep 1993 02:17:53 -0400
  83. Subject: Re: WorldCon presentation on F
  84. Your order is a bit off. The short clip I showed was from "Midnight
  85. on the Firing Line," episode 1. In order thereafter: "Soul Hunter," "Born
  86. to the Purple," "Believers," and then "Infection."
  87. jms
  88. From: straczynski@genie.geis.com
  89. Date: 9 Sep 1993 02:21:18 -0400
  90. Subject: Re: diversity in actors
  91. Nope. One generally refers to male and female performers as "actors."
  92. That's simply the standard terminology today. "Actress" has basically
  93. been releaged to the same dustbin as "stewardess."
  94. (relegated, that is)
  95. jms
  96. From: straczynski@genie.geis.com
  97. Date: 9 Sep 1993 02:21:34 -0400
  98. Subject: Re: Scene I would like to see
  99. Okay, expressing ignorance here: what is a "group" when one says a
  100. "creative group?" I kinda got the impression it was a private thread of
  101. some sort.
  102. jms
  103. From: straczynski@genie.geis.com
  104. Date: 9 Sep 1993 02:23:49 -0400
  105. Subject: Re: WorldCon presentation on F
  106. We leave the question open. Is he actually taking souls, or simply
  107. encoding the personality matrix and, in essence, creating an artificial
  108. version of the individual's personality?
  109. jms
  110. From: straczynski@genie.geis.com
  111. Date: 10 Sep 1993 00:21:25 -0400
  112. Subject: Re: WorldCon presentation on F
  113. I didn't say they covered it up or ignored it. In any event, it
  114. might be best to wait until you've seen the full episode before we start
  115. talking reviews and concerns. Right now you're responding to what *might*
  116. be the point of the episode; best to wait until it's aired so that we can
  117. discuss what *is* there.
  118. jms
  119. From: straczynski@genie.geis.com
  120. Date: 10 Sep 1993 00:31:37 -0400
  121. Subject: Babylon a poor name
  122. The most common term I hear around is "Fivers." Though someone came
  123. up with the notion of using the Roman numeral for 5, V, and decided that
  124. fans of Babylon 5 could properly be called "BVers." Pronounced "beavers."
  125. Naturally, we had him killed.
  126. jms
  127. From: straczynski@genie.geis.com
  128. Date: 10 Sep 1993 00:45:11 -0400
  129. Subject: Religion in B5
  130. Let me just lay the foundation here for a moment in the area of
  131. religion and Babylon 5. I'm an atheist, that simple. But that's me. If
  132. you look at the long history of human society, religion -- whether you
  133. describe that as organized, disorganized, or the various degrees of
  134. accepted superstition -- has always been present. And it will be present
  135. 200 years from now. That may not thrill me, but when one is a writer, one
  136. must deal with realities, and that's one of them. To totally ignore that
  137. part of the human equation would be as false and wrong-headed as ignoring
  138. the fact that people get mad, or passionate, or strive for better lives.
  139. So we do deal with the questions of religion, and spirituality, and
  140. their definitions, without being abusive. A couple of stories on this
  141. area, like David Gerrold's "Believers" may be very controversial. On the
  142. other hand, my script for "The Parliament of Dreams" is a straight-ahead
  143. showcase, in which every species on B5 is encouraged to demonstrate his
  144. or her dominant belief system, as practiced back home. So we learn more
  145. about Minbari religion, more about the Centauri's rather Bacchanallian
  146. form of religion, along with others. And Sinclair is put in the difficult
  147. position of being asked to show what Earth's dominant belief system is.
  148. The solution to which is, I think, kinda cool.
  149. In the Babylon 5 universe, all the things that make us human -- our
  150. obsessions, our interests, our language, our culture, our flaws and our
  151. wonderfulnesses -- are all still intact.
  152. jms
  153. From: straczynski@genie.geis.com
  154. Date: 10 Sep 1993 22:46:05 -0400
  155. Subject: Problem with JMS viewing possi
  156. It's a valid possibility. All I know is that the only way I'm now
  157. getting Internet at all is because Ron Jarrell (as I recall) set up my
  158. account as an Internet gateway for this specific group. I don't see
  159. anything else because I'm not set up by him to see anything else.
  160. jms
  161. From: straczynski@genie.geis.com
  162. Date: 10 Sep 1993 23:50:35 -0400
  163. Subject: Re: Physics of Babylon 5
  164. On the issue of tryful in making our physics work,
  165. when I showed the material from B5 at ConFrancisco, one sequence is of a
  166. B5 fighter orienting itself and matching speed and rotation with an
  167. object it's trying to snare. At one point, someone in the audience called
  168. out, "F=MA." I thought he was heckling; turns out it was a mathematical
  169. compliment. Force = Mass x Accelleration, and the way we were handling
  170. the docking and retrieval sequence indicated that the math in how it was
  171. done was correct.
  172. jms
  173. From: straczynski@genie.geis.com
  174. Date: 11 Sep 1993 00:16:39 -0400
  175. Subject: Re: Scene I would like to see
  176. In 1989, the bible, treatment, screenplay and artwork for Babylon 5
  177. was brought to Paramount. This is documented. It was reviewed, in depth,
  178. by many of the development people there, meetings were taken, and at one
  179. point, it looked as if we might have a deal. Very abruptly this prospect
  180. evaporated, with Paramount passing on the grounds that it then had an SF
  181. series that had just gone on, and it would conflict.
  182. What a development person at a studio does, incidentally, is to work
  183. with writers and producers involved in studio projects. The development
  184. person guides the writers and producers in ways that the development
  185. person thinks that the project should go.
  186. I've said it before, and I'll say it again: I do not believe that
  187. either Berman or Pillar ever saw the B5 material. Further, that if they
  188. were asked to rip anything off, I think that they would outright refuse
  189. to do so. These are honorable men.
  190. They would never knowingly do anything inappropriate.
  191. jms
  192. From: straczynski@genie.geis.com
  193. Date: 11 Sep 1993 04:56:06 -0400
  194. Subject: Re: diversity in actors
  195. No, the dustbin contains expressions that are in common use by just
  196. about everybody in America...except those who get it *right*.
  197. I should think that those in the entertainment business might just
  198. have some latitude in deciding what they should be called, don't you?
  199. Or do you feel that others should define who and what you are? You sign
  200. your name "Stewart." Should we all instead call you "Sparky the Wonder
  201. Dog" because that's what we prefer calling you? Or do you have any voice
  202. at all in your name, your profession, your identity?
  203. You get a vote in what people call you. Dentists get a vote in what
  204. people call them. Gynecologists get a vote in what people call them
  205. (thus avoiding confusion with proctologists, even though both are doctors
  206. whose specializations are within inches of one another). And people in
  207. the entertainment industry get a vote in what people call THEM.
  208. Where in this is your problem?
  209. yr obdnt srvnt,
  210. Sparky
  211. From: straczynski@genie.geis.com
  212. Date: 11 Sep 1993 21:57:18 -0400
  213. Subject: Re: Trent/Demon with a Glass H
  214. The kyben are not necessarily part of the B5 universe. First, the
  215. events that propelled Trent into the past don't happen for about another
  216. 1500 years past B5's time. Second, it's still a *possible* future, not the
  217. ONLY future. So there's latitude here.
  218. jms
  219. From: straczynski@genie.geis.com
  220. Date: 12 Sep 1993 01:46:06 -0400
  221. Subject: Trek vs. B5 - things NOT to do
  222. Some general thoughts and reactions. I can't really address the
  223. issues you raise vis a vis TNG, because frankly, I just don't watch it,
  224. or DS9. So all I can do is discuss those issues in relation to B5.
  225. 1) Conflict. There is a difference between being crabby, and having
  226. genuine conflict over something that MEANS something. In the worst of
  227. mainstream TV shows (and some films), you have the characters bitching and
  228. crabbing at each other over things that really don't matter, doesn't end
  229. up changing anything at the end, and once the episode is over, no longer
  230. matters. (Or is too easily resolved.) It's the difference between just
  231. arguing, and a lead-in to a pivotal moment. Sort of like crabbing about
  232. whether or not you want nuts with your chocolate sundae.
  233. When we have conflict in B5, we try to make it about something that
  234. MEANS something. We try not to use it for punctuation. Conflict is
  235. desperately important in television...but you have to be careful when you
  236. use it, lest you trivialize it in the process. And once the conflict
  237. becomes trivial, or simply redundent, you're dead.
  238. 2) Torturing characters. The basic problem here is that this is one
  239. of the very easiest things you can do to a character; a cheap way to get
  240. sympathy for a character, and create danger. You can take the notion of
  241. "Someone kidnaps Character A and terrorizes/abuses him/her, making the
  242. character confront something in his or her life, but the character comes
  243. through at the end" and drop it on *any* TV series. And it'll work. It's
  244. what's called a "moveable piece" in television jargon.
  245. As with conflict, if done to excess, it becomes trivial. We're doing
  246. one episode, "And The Sky Full of Stars," which puts one of our characters
  247. through real hell, partly physical, partly mental. But we're ONLY doing
  248. that one, and it's not for something that'll be forgotten next week. This
  249. episode, and what he encounters, will have significant consequences down
  250. the road. It's not a throwaway, it's a major plot element.
  251. 3) Continuity. Again, B5 is in essence a novel for TV, thus it has
  252. to have continuity. And it will, and it does.
  253. 4) Characterizations and capacities. This intersects with your
  254. concern about continuity. One must keep continuity in what your
  255. characters are and aren't capable of doing, and who they are. This we
  256. are also doing. We are, however, also showing the various *sides* to our
  257. characters. It doesn't change who they are, or what their skills are, it
  258. just showcases a different side of their personality.
  259. 5) Merchandising. This is something I don't have major control
  260. over. I'm consulted on deals once they're made, to make sure that the
  261. resultant product is up to B5 standards, but that's it. I just don't see
  262. B5 ever being big enough to have that problem in any event. It's not a
  263. 25 year franchise.
  264. jms
  265. From: straczynski@genie.geis.com
  266. Date: 13 Sep 1993 02:55:52 -0400
  267. Subject: Centauri Physical Appearance
  268. Centauri males indicate status via hair. So there are gradations
  269. common to all Centauri. Centauri women are bald except for a long trail
  270. in the back. It's the peacock situation, if you get the comparison.
  271. jms
  272. From: straczynski@genie.geis.com
  273. Date: 14 Sep 1993 01:29:24 -0400
  274. Subject: A look at the competition
  275. Frankly, I really don't see that DSV is in competition with B5, any
  276. more than, say, "Northern Exposure" is in competition with "Picket
  277. Fences." They're different shows, on at different times. Were they on
  278. on head-to-head, that'd be different.
  279. That said, my two cents worth, re: "Seaquest" and "Lois and Clark,"
  280. hated it, loved them.
  281. jms
  282. From: straczynski@genie.geis.com
  283. Date: 14 Sep 1993 01:31:21 -0400
  284. Subject: Centauri hair
  285. There will be both sex and romance on B5 (sometimes together,
  286. sometimes not). It's perversely appropriate that in the B5 series, it's
  287. not the Commander who gets laid first, or Garibaldi, or G'Kar...it's
  288. Londo. And it's a very funny, but very touching and moving episode.
  289. jms
  290. From: straczynski@genie.geis.com
  291. Date: 14 Sep 1993 01:45:49 -0400
  292. Subject: Re: A look at the competition
  293. It's my understanding that B5 will be airing in most markets at 8:00
  294. p.m. Wednesday nights, replacing Trax, starting around the second week of
  295. January.
  296. jms
  297. From: straczynski@genie.geis.com
  298. Date: 14 Sep 1993 01:55:58 -0400
  299. Subject: Re: Trek vs. B5 - things NOT t
  300. My feeling here is, don't worry about the show, regarding your
  301. overcoming on the pilot. Pilots are good, bad or uneven. What matters
  302. in the analysis is the series. You can have a great pilot and a
  303. disappointing series. And vice-versa. The series will air. If it's
  304. good, people will watch, whatever they may have thought about the pilot.
  305. If it ain't good, people won't watch, and deservedly so. In other words,
  306. the ball's in our court now.
  307. jms
  308. From: straczynski@genie.geis.com
  309. Date: 15 Sep 1993 01:21:40 -0400
  310. Subject: Re: Centauri Physical Appearan
  311. The Centauri aren't quite as human looking as one might presume,
  312. given what has been seen. Wait...wait....
  313. jms
  314. From: straczynski@genie.geis.com
  315. Date: 15 Sep 1993 11:10:35 -0400
  316. Subject: Re: Problem with JMS viewing p
  317. Thanks. Production is going well. Bit of news: because of his
  318. desire to do a couple big movies, a new album, and some touring, Stewart
  319. Copeland won't be available for the series. So we've locked down
  320. Christopher Franke, of Tangerine Dream, who's done the soundtracks for
  321. Thief, Tommyknockers, Angel Falls, Universal Soldier and a bunch of other
  322. projects.
  323. jms
  324. From: straczynski@genie.geis.com
  325. Date: 15 Sep 1993 11:41:49 -0400
  326. Subject: Re: Scene I would like to see
  327. Just because there seems to be some misapprehension going on here,
  328. a point of clarification. My initial "not here" message was not in
  329. response to some idle speculations about the show. There was a message
  330. which contained a *detailed* story suggestion. With luck, someone here
  331. who saw it can verify that. I do not react like that lightly; only when
  332. necessary.
  333. You may think that this "paranoia thing has gotten out of hand."
  334. That's as may be. You're not on the receiving end. I know many friends
  335. who have been at the receiving end of nuisance lawsuits, which consumes
  336. literally hundreds of thousands of dollars, and months to a *year* of
  337. someone's life. And that even though they win the case. It can kill a
  338. year of your life, exhaust your bank accounts (which are often not able to
  339. be recovered) in a lawsuit which may not even get to *court*. Sometimes
  340. its a lawyer-spouse, sometimes just another goddamned greedy ambulance
  341. chaser who doesn't know a thing about creative issues, who's only after it
  342. in the hopes of getting a big settlement rather than a prolonged court
  343. case.
  344. jms
  345. From: straczynski@genie.geis.com
  346. Date: 16 Sep 1993 02:47:27 -0400
  347. Subject: After B5 (was Re: Trek vs. B5
  348. ...novelizations...1999....ack! One crisis at a time.
  349. jms
  350. From: straczynski@genie.geis.com
  351. Date: 16 Sep 1993 02:47:54 -0400
  352. Subject: Re: Trek vs. B5 - things NOT t
  353. At this point, the only other con I'll probably appear at is LosCon
  354. here in LA in November. (I say probably only because thus far no one has
  355. contacted me, and can only assume that sooner or later, someone will do
  356. so.) The main problem is just getting away from town for any prolonged
  357. period of time while we're shooting. I pretty much have to be at the
  358. stage all the time, since there are always a zillion questions to be
  359. answered, and another zillion meetings every day. Once we debut, and
  360. we've finished shooting our first season (around late March), I'll be
  361. freer to pop up here and there.
  362. jms
  363. From: straczynski@genie.geis.com
  364. Date: 18 Sep 1993 02:17:43 -0400
  365. Subject: Claudia Christian on HBO
  366. You can also find Claudia Christian in "Hexed" and "The Hidden."
  367. jms
  368. From: straczynski@genie.geis.com
  369. Date: 18 Sep 1993 02:17:46 -0400
  370. Subject: Re: A look at the competition
  371. The issue of Teen Titans Spotlight was a *lot* of fun to write; I've
  372. always found the character of Two Face interesting, and realized that no
  373. one had ever put that character together with cyborg, who also has a
  374. similar face and resultant problem...except he took a very different path.
  375. I find that writing comics is *much* more difficult that writing TV,
  376. because you have to compensate for the fact that the pictures don't move.
  377. Frankly, some of the most imaginative scriptwriting I see these days in
  378. in comics, from Ostrander and Gaiman and Moore and Morrison and others.
  379. jms
  380. From: straczynski@genie.geis.com
  381. Date: 18 Sep 1993 04:26:29 -0400
  382. Subject: Re: JMS on Gerrold, McGoohan
  383. Some other actors you'd recognize who've done B5 episodes so far
  384. include David McCalllum, Clive Revell, Judson Scott, Fabiana Udeno and
  385. W. Morgan Shepherd. We're getting a LOT of royal shakespeare company
  386. people in here, drawn by the material.
  387. jms
  388. From: straczynski@genie.geis.com
  389. Date: 19 Sep 1993 02:48:39 -0400
  390. Subject: Babylon-5
  391. I was at the Emmys tonight for the presentation of the B5 Emmy, and
  392. in the visual efx area, more than one shoe can get an Emmy. So we got one,
  393. DS9's pilot got one, and Lucas' Young Indy show got one. (We sat at the
  394. next table to Lucas and his bunch, in fact, and noted that he watched the
  395. B5 footage with considerable interest.) So when you come right down to it,
  396. here we were, our first shot out of the box, and we ended up on the same
  397. level of appreciation as Trek and Lucas. Not too dusty....
  398. jms
  399. From: straczynski@genie.geis.com
  400. Date: 19 Sep 1993 02:49:43 -0400
  401. Subject: PoV
  402. I'm not sure I understand the question. Perhaps you could restate
  403. it, with an example of what you mean.
  404. jms
  405. From: straczynski@genie.geis.com
  406. Date: 19 Sep 1993 17:45:09 -0400
  407. Subject: Re: PoV
  408. Ah, now I understand. Yes, we will be getting more into the culture
  409. of our aliens, specifically how they relate to one another within their
  410. own societies. We'll sort of sneak up on this, doing it gradually and
  411. increasing as we go. We want to focus in primarily on establishing our
  412. main characters and how they relate to one another,and then begin extending
  413. outward.
  414. The same applies to the general arc of the story. You don't want to
  415. shove too much down somebody's throat all at once (he said, applying
  416. yet another lesson from the pilot). So the first season, there will be
  417. roughly 4-5 stories that are heavily arc-oriented episodes, though we'll
  418. certainly drop tidbits in other episodes as well. In the second season,
  419. the plan is to do 7-10 that tie strongly into the arc. We'll stay pretty
  420. close to that figure for seasons 3 and 4, though 4 may have a few more,
  421. and 5 will have nearly every episode tied directly into the arc, because
  422. by that time most everybody will have twigged to what we're doing,and we
  423. can afford to do that.
  424. jms
  425. From: straczynski@genie.geis.com
  426. Date: 19 Sep 1993 21:48:45 -0400
  427. Subject: Re: PoV
  428. Oh, I think it'll be pretty obvious which are and aren't part of the
  429. arc as soon as you see them....
  430. jms
  431. From: straczynski@genie.geis.com
  432. Date: 21 Sep 1993 00:57:52 -0400
  433. Subject: Who exactly is JMS?
  434. To follow on Jonathan's note, and also give more info on what it is
  435. exactly I do...I created Babylon 5 in 1986/87, and have battled, along with
  436. Doug Netter, my business associate and fellow executive producer, to get
  437. this project to series for over six years. I wrote and co-exec produced
  438. the pilot movie, the series bible and treatment, and will be/am writing
  439. roughly half the series episodes as well as exec producing. (Th
  440. difference is that you just drop the co- from your title.)
  441. What do I do exactly? Aside from writing my own scripts, I assign
  442. stories to other writers, and select those writers to work with. (Because
  443. B5 is tied to a story arc, many of our freelance scripts are based upon
  444. assigned stories.) I'm also involved in every single stage of the series
  445. production: minus any notes from the studio (which are minimal, our last
  446. project got no notes at all, they're leaving us very much alone), Doug and
  447. I have final say over jevery aspect of the series. (Generally Doug is more
  448. the businessman and deal maker, leaving most of the creative details to
  449. me.) I do casting, work with the art directors on graphics, approve and
  450. work with the set designers, wardrobe people, prosthetics team, computer
  451. graphics team, visual effects, every single department. I get final say
  452. on the editing of the shows, mussound effects, you name it.
  453. One thing that distinguishes this show, I think, is that it's very
  454. much a *personal vision*. This is my show, the way I want it to look, and
  455. sound, and feel. And my feeling is that this is either going to work
  456. big-time...or we're going to go down in the biggest blast since Tunguska.
  457. jms
  458. From: straczynski@genie.geis.com
  459. Date: 21 Sep 1993 01:04:49 -0400
  460. Subject: SeaQuest/live CGI [was Re: JM
  461. The way the CGI and live people will interact is currently highly
  462. classified. But I've seen it, and it's *way* cool.
  463. jms
  464. From: straczynski@genie.geis.com
  465. Date: 22 Sep 1993 00:53:57 -0400
  466. Subject: Re: Babylon 5's Emmy award.
  467. Just to set your mind at ease, Sinclair does not routinely take out
  468. the fighter craft on routine reconnaisance missions. In one episode,
  469. "Midnight on the Firing Line," he goes for a very specific reason for which
  470. ONLY he can go, and in "Soul Hunter" he goes because of a First Contact
  471. protocol. Otherwise, others are sent.
  472. jms
  473. From: straczynski@genie.geis.com
  474. Date: 23 Sep 1993 04:58:19 GMT
  475. Subject: Re: Babylon 5's Emmy award.
  476. Generally speaking, the look of our show is more textured, and a
  477. little rougher around the edges. Perfection bores me.
  478. jms
  479. From: straczynski@genie.geis.com
  480. Date: 23 Sep 1993 22:02:57 -0400
  481. Subject: Invoke Silence?
  482. As written in the script, the idea of invoking privacy consisted of
  483. sitting in a booth and, when privacy mode was invoked, the booth seems to
  484. become a solid, black block from the outside. The director thought the
  485. same effect could be gained via the lights. It wasn't. And there won't
  486. be any future instances of this.
  487. jms
  488. From: straczynski@genie.geis.com
  489. Date: 24 Sep 1993 22:49:49 -0400
  490. Subject: A question for Joe
  491. My understanding of ANYthing to do with our CGI is limited and
  492. imperfect at best, but it's my understanding that we are indeed rendering
  493. it at 16:9.
  494. Re: the episodes...thus far we're coming in on time, and on budget,
  495. and our episodes are timing out about right, i.e., we're not having to cut
  496. scenes out altogether, as we did in the pilot. We're using just about
  497. everything we shoot, minus any snippets here and there to pick up the pace
  498. within a scene.
  499. jms
  500. From: straczynski@genie.geis.com
  501. Date: 24 Sep 1993 22:50:14 -0400
  502. Subject: Re: B5 in production.
  503. Incorrect. PTEN is owned in a shared capacity by the station group
  504. (including Chris-Craft Television/UTN) and Warner Bros. Paramount has
  505. NOTHING to do with B5 or PTEN.
  506. jms
  507. From: straczynski@genie.geis.com
  508. Date: 25 Sep 1993 22:13:21 -0400
  509. Subject: Re: JMS: "Sky" (Know fear!)
  510. "makes me wonder as to the wisdom of releasing shots of what could be
  511. some of the best CGI to come out of (B5)."
  512. Lemme give you a little hint about something.
  513. We didn't let out the best. We let out the *least*. For the very
  514. reasons you specify. And that was done at the very earliest stages of CGI
  515. work on the series.
  516. It gets far, far, FAR cooler than that.
  517. jms
  518. From: straczynski@genie.geis.com
  519. Date: 28 Sep 1993 18:48:16 -0400
  520. Subject: Design flaws of the B5 station
  521. Y'know, the only thing that bothers me about these discussions is
  522. when something becomes a "flaw" because it's not how someone else might
  523. do it.
  524. I've gone over your message, and frankly, what you say is a flaw is
  525. NOT a flaw. It's the most logical approach we could come up with. You
  526. use the zero-G cargo bay for huge, heavy objects and crates and god knows
  527. what where you need weightlessness. People don't weigh very much. You
  528. also don't have to worry about pumping in air in most cases; you can
  529. leave it fairly open, let the ships dock nearby, shuttle in the cargo
  530. right into the top bay, and move on.
  531. You say that it's hard to dock in the center because it's moving,
  532. but I'd point out that in space, EVERYTHING is moving. Even to dock in
  533. or use the zero-G area, a ship has to stop and orient itself to that
  534. area. Everything in space is moving relative to everything else. There
  535. isn't much difference involved for the approaching ship.
  536. When a ship enters the regular bay, it moves further in and is in
  537. essence "grabbed" and lowered into any of a number of various docking and
  538. cargo bays. The deeper the cargo bay, the more gravity. So you can
  539. adjust as you go. Also, this way, instead of having what is in essence
  540. one big garage (the zero-G cargo bay), you can shunt ships off by their
  541. category (civilian vs. military, alien vs. human atmosphere) to the
  542. appropriate bays. You don't have to worry about shuttling people through
  543. zero-G once they leave their ships; they're in atmosphere, and on the
  544. "ground," where they can then get into a proper line to go through
  545. customs. It's a *controlled environment*, which is what you want in a
  546. customs area, not everybody floating around everywhichway.
  547. There are another half-dozen reasons why it's constructed this way,
  548. but those are the primary ones. So frankly, I have to disagree with you:
  549. it is most definitely NOT a design flaw. And not to be persnickety, but
  550. before classifying something a "flaw" in a message, you might consider
  551. next time asking why something is the way it is. If I can answer your
  552. question logically, then it's not a flaw. If I can't, then it is. (Ditto
  553. to just going on this as an assumption that it IS a flaw, and then asking
  554. for additional, as though this were simply a given. It isn't.)
  555. jms
  556. From: straczynski@genie.geis.com
  557. Date: 28 Sep 1993 21:43:11 -0400
  558. Subject: The Planet/Writer's guidelines
  559. Yes, the nearby planet will eventually figure into the storyline. No,
  560. I cannot currently tell you how.
  561. We're not sure when the writer's guidelines will become available.
  562. We still have to work out the dynamic on that to figure out how to avoid
  563. getting swamped. When I worked on the syndicated Twilight Zone, we got
  564. something in excess of 3,000 spec submissions...and my suspicion is that
  565. if we're successful, that would double. (And that 3,000 figure was just
  566. for one season.) We have to figure out how to create a situation that
  567. will create manageable numbers, or we'll be swamped, and nobody will get a
  568. fair shot because they'll be lost in the white noise.
  569. jms
  570. From: straczynski@genie.geis.com
  571. Date: 29 Sep 1993 03:53:35 -0400
  572. Subject: Re: Design flaws of the B5 sta
  573. It's hard to get a sense of scale from that docking bay sometimes,
  574. which is something we'll be addressing, to give a better idea of it...but
  575. for purposes of scale, you could dock several aircraft carriers or about
  576. two Enterprises in the size of that docking bay entrance.
  577. jms
  578. From: straczynski@genie.geis.com
  579. Date: 30 Sep 1993 06:57:48 -0400
  580. Subject: E! show question about ship ID
  581. The ship you see performing the rescue in the E! clips is one of
  582. the B5 fighters, located in their own docking bays in the station within
  583. the cobra-like arms you see on the sides of the forward part of the
  584. station (and hence nicknamed cobra bays).
  585. jms
  586. From: straczynski@genie.geis.com
  587. Date: 30 Sep 1993 16:27:48 -0400
  588. Subject: Filming Episodes Out of Order
  589. There's absolutely no problem with the actors in terms of continuity
  590. because of shooting the season finale midway through the run. First and
  591. foremost, again because this is a novel for television, the basic stories
  592. for the whole season are already written, and thus all of our actors know
  593. where they're going for this season. Much as this is a straight line,
  594. everything in TV is out of order. You generally don't shoot an episode
  595. in sequence, for instance...you often shoot the last scene first, the
  596. first scene in the middle, and the middle in the beginning. Actors have
  597. to be able do adjust to that sort of thing, and they do so.
  598. Also, in terms of being familiar with their characters...again, that
  599. is very much at their disposal. We don't have the luxury of taking a
  600. full season to start to establish our characters. We have to hit the
  601. ground running right from ground zero. We'll be expanding our characters
  602. as we go, but again, nearly all of that currently exists in the B5 season
  603. one bible, which goes into considerable background history on all of the
  604. characters, and spells out in broad strokes what will be happening to them
  605. in this first season. As a result of all this, our actors have been able
  606. to hit their stride almost from the first frame.
  607. It ain't no kind of problem.
  608. jms
  609. From: straczynski@genie.geis.com
  610. Date: 30 Sep 1993 16:28:14 -0400
  611. Subject: Re: The Planet/Writer's guidel
  612. There's one other aspect to consider in all of this, though. In a
  613. way, Trek has created a false image of how a TV show operates. What I'm
  614. about to say should not be taken as a slam at Trek...it isn't. This is
  615. simply the truth, this is what they do. Sometimes it sounds less than
  616. politic to say it, though....
  617. Trek is constantly scrounging for new stories...for new ideas because
  618. to some extent they've run out of ideas (at least, ideas that can be
  619. allowable within the ST universe...their exec, Jeri Taylor, is probably
  620. one of the very best writer/producers in town, and she could rip the lid
  621. off that show if they'd let her). They've embraced/encouraged spec
  622. scripts from anyone and everyone just to get stuff in the pipeline.
  623. Compounding this is the fact that they're operating in 25 years of
  624. history, meaning there's a lot they can't do for fear of repitition.
  625. You have to understand...we don't have that problem.
  626. At this juncture, if I so desired, I could close the front door to
  627. the office, and never hire a freelance writer because *this story is a
  628. NOVEL for television*. It's the story I want to tell. And each and
  629. every episode has been sketched out already for a full five year run. If
  630. you're putting together a collection of unrelated short stories, then you
  631. solicit stuff all over the place. But if you're writing a novel, do you
  632. ask people to submit ideas or stories? This show doesn't operate like
  633. Trek...or like just about any OTHER show, for that matter. It's very
  634. unique in that respect.
  635. What I'm doing, however, is making sure that we employ freelance
  636. writers for a minimum of 50% of our episodes. Most shows are almost
  637. entirely staff written, by contrast. So far, though, all but one of our
  638. freelance scripts work off stories I've developed and assigned to them,
  639. as part of the overall arc of Babylon 5. This gets the writer in tune
  640. with our show, so that they can then come up with their own stories and
  641. I can free up that slot in the novel, or replace a less strong story with
  642. a stronger one, thus strengthening the series overall.
  643. When we start looking at specs, it won't be to look for ideas. Many
  644. of those I've spoken to who've written spec Trek scripts don't really
  645. consider themselves scriptwriters; their hope is to sell the basic idea,
  646. get the credit, a little money, and so on. The only reason for looking at
  647. spec scripts would be to find the very best *SF scriptwriters*, new or
  648. established, who get our characters and the dialogue, to whom we could
  649. then assign a story.
  650. People shouldn't treat this show the same way as Trek; no other
  651. series operates like that show does. Whether that's good or bad is
  652. anybody's guess. All I can say is how *this* show works. We will
  653. continue to do as much as we can to be open to new writers...one of our
  654. writers this season has only written one other produced live-action
  655. episode, and another has no live-action credits...but there are limits to
  656. our resources, and our approach. We can't afford to field a huge reading
  657. staff, and don't need one. It's just not the same kind of show.
  658. Working this all out will require a solution of near Solomonic
  659. proportions...but it will be worked out somehow.
  660. jms
  661. From: straczynski@genie.geis.com
  662. Date: 30 Sep 1993 22:59:17 -0400
  663. Subject: Re: Filming Episodes Out of Or
  664. It never ceases to astonish me how, when there's not a problem, people
  665. insist on fabricating them....
  666. First and foremost, every series shoots its episodes out of order to
  667. varying degrees. Second, it is our decision to shoot 22 early because, as
  668. I stated originally, it's going to require some considerable post
  669. production/CGI, and the sooner that gets started, the better. Also, some
  670. of our actors will be briefly unavailable during the holiday period, so
  671. we're trying to shoot the episodes that use those actors earlier, so that
  672. we can shoot the episodes that don't need those actors when they're off
  673. on vacation, then pick up the last few that involve those actors upon
  674. their return.
  675. And it's not a "finale"...it's not designed to tie things up, but
  676. rather to open up a WHOLE lot of questions, kick over some tables, and
  677. make for one hell of a cliffhanger.
  678. Honestly...you people get worried by the damndest things sometimes....
  679. jms