The Lurker's Guide to Babylon 5
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  1. [1][ISMAP]-[2][Home]
  2. _Contents:_ [7]Overview - [8]Backplot - [9]Questions - [10]Analysis -
  3. [11]Notes - [12]JMS
  4. _________________________________________________________________
  5. Overview
  6. The Vorlon ambassador is nearly killed by an assassin shortly after
  7. arriving at the station, and Commander Sinclair is the prime
  8. suspect. [13]Tamlyn Tomita as Lt. Cmdr. Laurel Takashima(*).
  9. [14]Blaire Baron as Carolyn Sykes(*). [15]Johnny Sekka as Dr.
  10. Benjamin Kyle(*). [16]Patricia Tallman as Lyta Alexander(*).
  11. [17]John Fleck as Del Varner. [18]Paul Hampton as the Senator.
  12. (*) These characters were originally planned as recurring characters
  13. throughout the series, but were replaced for various reasons.
  14. [19]P5 Rating: [20]6.00
  15. Production number: 0 (Pilot)
  16. Original air date: Feb 22, 1993
  17. Written by J. Michael Straczynski
  18. Directed by Richard Compton
  19. _Note: There are two versions of "The Gathering," the original one as
  20. initially aired in 1993 and a reedited special edition first aired in
  21. 1998. Items that only apply to one version are so marked._
  22. _________________________________________________________________
  23. Backplot
  24. * Earth has been keeping genetic records of telepaths for the last 6
  25. generations.
  26. * The Psi Corps takes children with psi abilities when they are
  27. young and trains them to use this ability in a very strict manner.
  28. There are definite rules governing the use of psi. No unauthorized
  29. mind scans. No gambling.
  30. * All races but the Narn have telepathy.
  31. * The Narn are a young but powerful civilization, with (G'Kar
  32. claims) unlimited manpower.
  33. * The Narn heard about the reason for the Minbari surrender in the
  34. Earth-Minbari war - a decision from their Grey Council (a secret
  35. group of "holy men").
  36. * The Minbari are the oldest of the "five federations," and
  37. centuries ahead of the others technologically.
  38. * Londo says to Garibaldi: "You know why I am here? I'm here to
  39. grovel before your wonderful Earth Alliance, in hopes of attaching
  40. ourselves to your destiny. [...] There was a time, when this whole
  41. _quadrant_ belonged to us! What are we now? Twelve worlds and a
  42. thousand monuments to past glories, living off memories and
  43. stories, selling trinkets."
  44. * Centauri status is based on family history. Political and personal
  45. power must be built up over generations.
  46. * The Narn were once enslaved by the Centauri and have only recently
  47. gained independence. This seems to be a sensitive spot for the
  48. Narn, or at least G'Kar. (cf: [21]"Midnight on the Firing Line")
  49. * Sinclair fought in the last battle of the Earth-Minbari war, the
  50. Line. In the midst of battle, he blacked out while attacking a
  51. Minbari warship and remained unconscious for 24 hrs. He has no
  52. idea what happened to him during those 24 hrs. (cf: [22]"And the
  53. Sky Full of Stars")
  54. * Takashima used to work at a corrupt mining station on Mars.
  55. Refusing to go on the take, she was never going to get promoted
  56. out of there. She recounts lashing out and "breaking the rules"
  57. out of frustration at it all. However, Sinclair was her superior
  58. there for a while, and he got her to shape up and play things by
  59. the book.
  60. * Garibaldi has been "bounced from station to station" for a long
  61. time before Sinclair requested him for Babylon 5. (cf:
  62. [23]"Survivors")
  63. Unanswered Questions
  64. The Station
  65. * Why was Babylon 5 _really_ built, and rebuilt, and rebuilt, and
  66. rebuilt, and... rebuilt? Sinclair's story about human stubbornness
  67. doesn't hold water. B5 is a monstrous project, especially for a
  68. society very recently decimated by war. Yet it was made _five_
  69. times, the fifth time from _SCRATCH_.
  70. * Who sabotaged B1-B3, and why? Who vanished B4, and why?
  71. The Minbari Assassin
  72. * How did the assassin get the voice and image of Sinclair in
  73. diplomatic dress before he poisoned Kosh? For everyone else he
  74. obviously impersonated, we'd seen him in close proximity to them
  75. earlier.
  76. * The assassin-as-Varner pointed a gadget at Lyta in the bazaar. It
  77. is widely assumed that this acquired her visual pattern for the
  78. changeling net, but it could have been something else.
  79. * Why did the assassin-as-Varner arrange to make Londo late for the
  80. reception? He kept Londo in a public place, making him
  81. unframeable.
  82. Takashima
  83. * What hold did G'Kar et al. have on her? (see [24]Analysis) Perhaps
  84. she _was_ on the take in that [25]corrupt mining colony, and she's
  85. still living on the take today.
  86. Lyta Alexander
  87. * Why was she talking to the assassin-as-Varner, as reported by
  88. Garibaldi and Londo? Garibaldi must have asked her at some point,
  89. but we never get to see this.
  90. * How was she involved? (see [26]Analysis) Perhaps her role was only
  91. passive - agree to scan Kosh if asked, report any information she
  92. gathers (possibly via telepathy).
  93. Sinclair
  94. * Judging by [27]the headlines of Universe Today, Babylon 5 is a
  95. very big deal back on Earth. Why is Sinclair, a lowly Commander,
  96. both in charge of the station and acting as the Earth diplomat?
  97. (cf: [28]"Signs and Portents")
  98. * What happened to Sinclair on the Line? (cf: [29]"And the Sky Full
  99. of Stars")
  100. * What _is_ the hole in his mind? Is it simply the 24 hour memory
  101. loss from his experience on the Line, or something more
  102. significant?
  103. Del Varner
  104. * According to Garibaldi's information, Del Varner would normally
  105. stay far away from B5. So, why was he recognized by a local tech
  106. (Eric)?
  107. The Vorlons
  108. * Why _did_ they request that the monitors in the docking bay be
  109. turned off? Kosh was walking out in public, hidden safely in his
  110. encounter suit.
  111. * What is Kosh inside that suit anyway? (cf. [30]Lost Scenes from
  112. Babylon 5)
  113. * How did the poison get through to Kosh? He must have had his hand,
  114. or whatever the limb was, completely outside his encounter suit.
  115. Perhaps that explains why the Vorlons wanted the monitors turned
  116. off; they didn't want anyone else to see Kosh's hand. In that
  117. case, why did they want Sinclair to see it? _Special Edition
  118. (spoiler for a pivotal revelation later in the series):_ Kosh
  119. greeted what he thought was Sinclair by addressing him as
  120. "Entil-zha Valen," indicating that he already knew Sinclair in
  121. some context.
  122. * Is there anything to that legend about someone turning to stone
  123. when they saw a Vorlon? Have people ever gotten into situations
  124. where they could _conceivably_ have seen one?
  125. * The Vorlons seem to be puppet thugs of the conspirators in the
  126. pilot, yet clearly they do some things for their own reasons. Why
  127. such secrecy around their technological inferiors? Why break the
  128. veil to send an ambassador to B5?
  129. * For that matter, why agree to ship Sinclair to their world? Surely
  130. that would mean him finding out about them. Unless they never
  131. intended to bring him there alive, of course.
  132. * Did Delenn really tell Sinclair everything the Minbari know about
  133. the Vorlons? Either way, how much does he know now?
  134. The Minbari
  135. * Why did they surrender at the Line? It's already pretty clear that
  136. Sinclair had Something to do with it. Furthermore, what was the
  137. real reason the Minbari were fighting the war to begin with?
  138. The Centauri
  139. * Why have they fallen so far from power? From Londo's stories it
  140. seems [31]they were a great Empire within his lifetime (which may
  141. be quite long, for all we know).
  142. Miscellaneous
  143. * Why was the access panel outside Varner's quarters busted, by the
  144. time Garibaldi arrived? It probably has something to do with the
  145. assassin [32]using Takashima's clearance to gain entry. Perhaps
  146. the panel keeps the only record, locally, of who's used it, and
  147. thus breaking it would prevent the illegal entry from being
  148. discovered.
  149. * The very presence of a changeling net aboard the station invites
  150. us to open the question, "Who else did we see that could have been
  151. that Minbari in disguise?"
  152. * Four major actors in the pilot left the production for various
  153. reasons and do not have permanent roles in the series (though Lyta
  154. Alexander reappeared later.) However, since [33]jms slipped
  155. reasons why in the B5 universe two of the the characters no longer
  156. appear, it is meaningful to ask:
  157. + Why was Lyta Alexander replaced as station telepath? Did she
  158. get in trouble for unauthorized mind-scanning after all, or
  159. was it because she's been in the mind of a Vorlon?
  160. + Why has Carolyn drifted out of Sinclair's life?
  161. Analysis
  162. The Plan
  163. * G'Kar et al. wanted to start a war between the EA and the Vorlons.
  164. The primary plan was for Kosh to be dead; Takashima's announcement
  165. that the Vorlons had forbidden the opening of his suit should have
  166. nailed that coffin shut. Framing Sinclair for the murder was
  167. probably also part of the primary plan (the Vorlons' request that
  168. the bay monitors be turned off could well have been a surprise to
  169. them).
  170. * There may have been a secondary plan to achieve the same results:
  171. having Lyta scan Kosh. This could have been foreseen, impromptu,
  172. or coincidence.
  173. * The assassin was Minbari, which indicates a violent faction of the
  174. Minbari still exists (cf: [34]"Deathwalker"). The goals of that
  175. group are unknown, but so are the goals of the mainstream Minbari
  176. government.
  177. * In particular, the Minbari warrior class may have had their own
  178. reasons for getting Sinclair sent to the Vorlon homeworld.
  179. Takashima was somehow involved
  180. * The assassin [35]used Takashima's palmed security access to gain
  181. entry to Varner's quarters.
  182. * Takashima agreed to Kyle's plan of getting Lyta to scan Kosh even
  183. though (by her own story) it went very much against her grain. "I
  184. guess I'm about due" is hardly a believable reason.
  185. * Takashima broke into Varner's files. 260 years from now, would
  186. someone be able to crack open a technology criminal's secure files
  187. in a matter of hours without inside information?
  188. * There were lots of instances when very recent information was used
  189. to further [36]the Plan, for all of which Takashima was in an
  190. ideal position to be responsible.
  191. + The assassin met Kosh at the right docking bay at the right
  192. time.
  193. + In general, [37]the Plan proceeded smoothly in spite of
  194. Kosh's 48 hour early arrival (the angriest response we saw
  195. from Takashima was to this very discovery).
  196. + Sinclair was trapped in a lift at just the right time for
  197. just long enough, and the record cleared.
  198. + Someone actually contacted the Vorlons and told them about
  199. the poisoning, thus acquiring the predictable response that
  200. opening Kosh's suit is verboten.
  201. + Someone leaked - very quickly - the fact that Sinclair had
  202. been fingered by a witness. This is what brought on the
  203. Vorlon cruisers.
  204. + G'Kar found out - again very quickly - that Kosh would
  205. recover from the poisoning ("There has been a complication").
  206. Lyta may have been involved
  207. * She seems to have exchanged glances with the real Del Varner as
  208. she walked off with Sinclair at the very beginning. The two
  209. probably came in on the same ship.
  210. * Later, she's seen talking to the assassin-as-Varner. Yet the
  211. latter scans her image for the changeling net without her
  212. knowledge [38](if that was what he was doing), so their level of
  213. cooperation is mixed at most.
  214. * The assassin, disguised as Lyta, didn't kill her in the ample
  215. moment they shared outside the medlab.
  216. * On the other hand, her conversation with G'Kar within "privacy"
  217. would almost certainly have been very different if they were in
  218. cahoots. So perhaps she was only in contact with Del Varner and/or
  219. the assassin.
  220. The Minbari assassin
  221. * The assassin didn't need any special clearance to enter Varner's
  222. quarters; he was expected. So he must have [39]used Takashima's
  223. clearance in order to leave a record of her entry at that time.
  224. Since [40]the panel was broken before this could be discovered,
  225. this suggests clandestine cross-purposes.
  226. * "There is a hole in your mind" may have been his _response_ to
  227. Sinclair's question, "Why did you do it?" Interesting.
  228. * It was not part of the plan for the Minbari to set off his
  229. explosives. Else why arrange to be able to get off the station?
  230. So, they were just to prevent his capture/interrogation.
  231. Sinclair is inexplicably trusting and friendly with Delenn
  232. * He would have sacrificed his life to kill a few more Minbari
  233. during the war ten years ago, yet:
  234. * He does not appear to be discomfited by Delenn's evasions in their
  235. Garden conversations.
  236. * When he encounters Delenn after escaping the exploding assassin,
  237. it would have made sense for him to confront or question her, or
  238. at least be suspicious. Instead, he was relaxed and jovial. Later,
  239. he made sure Delenn knew he didn't hold her responsible.
  240. Delenn
  241. * "The power of one mind to change the universe" likely refers to
  242. Sinclair. (Recall the other Minbari's [41]reference to his mind.)
  243. * There were two stones in the stone garden.
  244. * She evades most of his questions, yet volunteers two big files
  245. during the episode, and drops lots of other hints to him. As with
  246. [42]her abstention on the council, she seems subject to contrary
  247. forces. Keep him in the dark, yet point him toward the light.
  248. * She is a personally powerful representative of a very powerful
  249. race. Yet we don't observe her taking any active hand in the big
  250. picture so far.
  251. * In the B5 council vote to extradite Sinclair to the Vorlon
  252. homeworld, an abstention was equivalent to a "No" (presumably
  253. abstentions are interpreted to mean "None of the above" or "Take
  254. no action", whichever is appropriate). So, what conflict prevented
  255. Delenn from explicitly voting against the motion? _Special
  256. Edition:_ Delenn claimed she couldn't vote one way or the other
  257. because she didn't yet have all the information at hand, and that
  258. her orders where Sinclair was concerned were simply to observe,
  259. not interfere.
  260. Londo
  261. * He fills Garibaldi's ears with stories of the good old days of
  262. conquest. [43]Bygone days, unlike the way things are now. He may
  263. be honest, or he may be trying to allay suspicions. More likely
  264. the former, since Garibaldi's suspicions don't have much political
  265. significance.
  266. * A heavy drinker and compulsive gambler.
  267. G'Kar
  268. * Notice his jollity in telling Takashima his transport will submit
  269. to the weapons search (now that the assassin has successfully come
  270. aboard). True, if [44]she was in cahoots with him, that little
  271. exchange was for show, as was their earlier confrontation at Ops.
  272. He's nonetheless consistently transparent in his emotional states.
  273. * A schemer and warmonger.
  274. Takashima
  275. * Some of her ideas were faultlessly loyal to the EA (eg "You better
  276. take a recorder - the way things are going you may need a
  277. witness."). So, her heart's in the right place, at least.
  278. Garibaldi
  279. * Self-esteem trouble. He's ready to give up on the investigation
  280. after Varner's death. He's used to failure at his other jobs.
  281. * Garibaldi also messes up the investigation in several ways:
  282. + No guards around Kosh.
  283. + Losing sight of Varner while questioning Londo.
  284. + Not talking to Lyta about Varner while it's still relevant.
  285. + Not noticing [45]all those Takashima timing and information
  286. clues.
  287. + Lets the Commander get into a shooting fight with a superior
  288. foe, alone.
  289. Notes
  290. * An [46]alternate introduction was written, but not filmed.
  291. * Universe Today main headline: Vorlons to Make Contact
  292. * Universe Today sub-headline: Narn Protest of EA's B5 Heats
  293. * Among the messages flashing by on Lyta's identicard: ELVIS STILL
  294. LIVES
  295. * When the assassin scans his hand at Varner's door, words are
  296. visible on the screen. If you have a lucid pause function on your
  297. VCR, you too will be able to read what they say - "Laurel
  298. Takashima Cleared".
  299. * Minbari ships have short-range FTL, or cloaking, or jamming
  300. (Sinclair: "They came at us out of nowhere"). Basically, they can
  301. put themselves right where they want to be without Starfuries
  302. noticing them en route.
  303. * Cruisers can "wait" in hyperspace outside a jump gate.
  304. * Unscheduled uses of the jumpgates, at least during this earlier
  305. part of B5's history, are practically unheard of.
  306. * _Special Edition:_ Two plot points, Kyle's use of stims to stay
  307. awake and Takashima's use of the Garden to grow coffee, were both
  308. transferred to the characters who replaced them in the series.
  309. * Ed Wasser played C&C technician Guerra, and later went on to play
  310. Mr. Morden (first appearing in [47]"Signs and Portents.") There's
  311. no evidence that the two characters are related, however.
  312. jms speaks
  313. * Actually, at one point or another, just about *everyone* lied in
  314. the course of the pilot...including Sinclair, who lied to G'Kar,
  315. and of course Delenn lying to Sinclair in the Garden...and so on.
  316. * The one thing that I dropped fairly completely due to the delay in
  317. getting the series going was the Laurel thread, which has now
  318. mutated and become something even more interesting, actually. It's
  319. something that's enabled me to now build in a trap door that you
  320. won't see for a long time, even though it's sitting there in plain
  321. sight.
  322. * _What happened to the old characters on the pilot, not working on
  323. the series?_ _jms:_ On a classified mission (which I hope we will
  324. be able to get into at some point), Laurel has been reassigned out
  325. on the Rim, and Dr. Kyle is now working with the EA President on
  326. the issue of alien migration to Earth, a growing problem to some,
  327. a benefit to others.
  328. * Pat Tallman passed on returning to the B5 project. Our new
  329. telepath will be played by Andrea Thompson, with the character
  330. name Talia Winters. Much of the Lyta arc will now go to Talia, but
  331. there's now a different way of getting her into that arc.
  332. * What it *does* give me, which is kinda nice, is that the only two
  333. people to have ANY direct contact with a Vorlon have been
  334. transferred back to Earth. Which plays wonderfully into something
  335. sinister I'd kinda like to develop that the Earth Alliance is
  336. working on behind the scenes...
  337. * Actually, I think we broke [the "Return of the Jedi"] record for
  338. ships on-screen in the pilot; Ron was rather pleased about it at
  339. the time.
  340. * _Will there be a director's cut?_
  341. The odds are zero, since the first version of the B5 pilot existed
  342. only as a computer-graphic file edited movie. It wasn't edited on
  343. film, for real, until we'd pared it down. We'd have to go in and
  344. totally re-edit and re-score, and I doubt that's going to happen.
  345. * Beats me, but if you find an uncut version of B5, lemme know,
  346. because I'D like one.
  347. The problem is that, unlike a motion picture, where you produce a
  348. cut on film, which you then trim down, we're editing on
  349. computerized image files. We don't get around to finally cutting
  350. the film until we've made our final edits. So no complete version
  351. ever existed on film. The most that could be done is get those 25
  352. minutes and *build* a new version with that footage...which would
  353. require additional scoring, editing, and other stuff.
  354. * The computerized cut of the pilot is now dumped out of memory, and
  355. those portions only exist on a few VHS tapes of marginal quality.
  356. Also, the footage in computer file form is *very* low grade, like
  357. a poorly scanned gif file, very low resolution. It would be
  358. useless on a laser disk.
  359. * I'm certainly not showing disdain for the missing material; I'm
  360. just saying it ain't *there*. Now, if B5 turns out to be a
  361. megahit, there may be money set aside to re-edit the pilot some
  362. years down the road, but I'm not currently counting on it. My
  363. chief concern now has to be the series.
  364. * There was a reason we gave Londo the pilot opening monologue, yes.
  365. And another reason why we're giving Sinclair the opening monologue
  366. over credits of the first season, though with some differences.
  367. We're also considering rotating any such opening between other
  368. cast members as well, but *always* in the past-tense, "Babylon 5
  369. *was*...." We're dealing in future history here, and we plan to do
  370. some interesting things with that aspect.
  371. * Yeah, Londo seems like the *least* likely person to do the opening
  372. narration for a show like this; you don't even see him for nearly
  373. two full acts, and it's the kind of thing you'd expect the
  374. Commander to do.
  375. But there are reasons for everything....
  376. * Oh, yeah, the "mission of destruction" thing ONLY relates to this
  377. particular episode, the pilot. It'll be gone from regular
  378. episodes.
  379. * "Mankind" was being used by Londo specifically in relation to
  380. humans, not sentient aliens including his own race. Earthers.
  381. Which was one reason (of many) I wanted his character to be the
  382. narrator, someone looking in from the outside.
  383. As for the Third Age, it's -- oh, darn, look at the time, have to
  384. go....
  385. * _The alien section looked like a zoo!_
  386. First, we decided that wasn't a right look for the alien sector,
  387. and that's the corridor we blew up at the end. But the reason it
  388. was designed that way is important. Your reaction -- don't the
  389. aliens have any privacy? -- is a very human, and specifically a
  390. very *western* point of view. Our feeling at the time was, why
  391. should alien quarters look at all like human quarters? Shouldn't
  392. they have a different perspective than typical Western-style
  393. hotels? (In some degree, the quaters were patterned after Japanese
  394. mini-hotels, where you get basically a slightly larger coffin-like
  395. setup, which you crawl into like a torpedo tube, with a window at
  396. one end, which has a curtain, a TV over your head, and so on. What
  397. we discovered is that many people ask for more alien aliens, but
  398. when we delivered on that, were asked why these things weren't
  399. more like what we expect, why aren't they like human quarters?
  400. It's really a losing battle.)
  401. The other point on this is that if you look closely, there are
  402. back areas accessible to residents, which can in particular be
  403. seen in the insectoid/antennae'd character's quarters. The idea
  404. was that it would be sort of a front porch, where for lack of much
  405. else to do, you'd sit out on the porch, watching the passing
  406. parade.
  407. But the reaction was less than favorable, we had to keep
  408. explaining that this proceeds from an alien POV, and so our alien
  409. quarters are more like human quarters now, minus the alternate
  410. atmosphere stuff. I'm still not quite sure what to think of this.
  411. * Actually, it's Kosh's ship that comes out of the jump gate
  412. backward, engines forward to assist with deceleration. The
  413. fighters don't want to be slow-moving targets, so it stands to
  414. reason they wouldn't be configured for rapid deceleration. They
  415. want to get into position as fast as possible.
  416. * Kosh's ship had to decelerate in order to dock inside the station.
  417. This is a reality of spaceflight...you must both accelerate and
  418. decelerate. Both take time. Especially if you're going to dock.
  419. Plus there was time involved in setting up the docking procedure,
  420. turning over control to Babylon Control, lining up vectors and so
  421. on.
  422. The fighters didn't have to worry about any of this. They came
  423. shooting through the gate and barely slowed at all, speeding over
  424. to B5 and taking up position.
  425. There have now been several situations in which we've been accused
  426. of "mistakes" that have, instead, simply been things done
  427. scientifically accurately. I have to say (and this isn't directed
  428. at you, just more of a general statement), we're not going to hand
  429. everyone everything on a silver platter, serving up pablum...the
  430. nature of a *science fiction* series is that you should THINK
  431. about things. The acceleration/deceleration thing is one example;
  432. some thought about why this would be would have led to the answer.
  433. And, as evidenced by other messages here, others have taken the
  434. time to look at it from that perspective. Which I think is great.
  435. * Re: the skin tab/Kosh's hand/encounter suit question...one of the
  436. reasons I can't wait for the series to get on the air is so that
  437. we can make one thing clear, once and for all: it is NOT an error,
  438. not a plot hole, it is a plot POINT. It is a question that our
  439. *characters* will be asking each other. How can this be? This will
  440. come up more than once, starting with "The Parliament of Dreams"
  441. episode.
  442. * As for the Vorlon handshake (so to speak)...this will be dealt
  443. with in the series. You have to remember that the original plan
  444. was to air the pilot and go *immediately* into series, where we'd
  445. bring up some of these questions. There simply wasn't room to deal
  446. with EVERYTHING in that short pilot...and where we DID try and
  447. cover everything, we got gigged for being expositional.
  448. Now we have to re-establish a few things since there's been a gap
  449. in time...but the poison incident will be raised in "The
  450. Parliament of Dreams" script to start with, and move on from
  451. there.
  452. * The Senator of the pilot, who was back on Earth, is someone who
  453. has in past been someone that Sinclair has come to for backing on
  454. things; he's the equivilent of someone on the Armed Services
  455. Committee, here as one of those civilian Senators overseeing
  456. Earthforce. He would not be in any position to just come in and
  457. take over, any more than a Senator visiting a U.S. army base would
  458. be in a position to take over the base if there were a problem
  459. with the ranking officer. But he might be able to bring some force
  460. to bear back in Washington, which might double-back to be of some
  461. use.
  462. There are civilian branches and military branches, as with today,
  463. in which the civilian branch oversees the military, but in very
  464. formalized ways.
  465. * In the script, the privacy mode involved going from a standard
  466. looking open booth to what suddenly looked like a flat black cube,
  467. which you could neither hear nor see through. The director decided
  468. to try the lights. It didn't work. We're dropping it.
  469. * You're right; the events of the Line are something that Sinclair
  470. doesn't much like talking about, and has been advised *against*
  471. talking about. When the Minbari surrendered, Earth put the best
  472. possible spin on it, tried to make the survivors of the Line look
  473. like heroes, but there's a general sense of what happened. And a
  474. great deal of dismay over it.
  475. * Your assumption is correct; the assassin's weapon was a very small
  476. one...limited power, and a charge-up sequence that becomes longer
  477. the more it's used. If the Minbari had shot Lyta, it would've
  478. taken too long for the gun to power-up again for him to shoot
  479. Sinclair...and he would've been captured. We slightly expanded the
  480. power-up whine for each shot after the first one. You'll note that
  481. the first shot, the one that takes out Varner, is almost
  482. immediate. Points and fires. Gradually it takes longer, and
  483. finally the gun runs out altogether (which is why, though we
  484. probably should've been clearer in showing this, the assassin
  485. finally went hand-to-hand with Sinclair...the gun was never meant
  486. as an assault weapon, more as a derringer, with a few shots in
  487. case he got into trouble).
  488. * As for Sinclair going after the Minbari assassin...there were
  489. several reasons for this. First, this was personal for him; if the
  490. guy *wasn't* caught, he would be blamed for the death and sent to
  491. the Vorlon homeworld. He had something very much at stake. Second,
  492. if you have somebody with shapeshifting technology on board, the
  493. LAST thing you want is to send in a large group. The tracking of
  494. the energy web used for the holographic effect was good, but only
  495. to a certain point. It could say "He's ten feet away," but if
  496. there's 5 guys within that range, it'll take you just long enough
  497. to react for the assassin to wipe out the bunch of you before you
  498. figure out which one he is. But if there's only *two* of you, and
  499. you hear the shifter is within 10 feet, you know *exactly* who it
  500. is and can react accordingly. It seemed logical. Also, you'd want
  501. someone there who you knew VERY well, in case there were a
  502. replacement...because while someone could emulate a face, they
  503. can't replicate memories, and Sinclair or Garibaldi could quickly
  504. figure out if the other was an imposter.
  505. Yes, I probably could've stopped to explain this...but I figured
  506. it was readily apparent, and there was already enough exposition
  507. in the pilot to stun a horse.
  508. * "If JMS had not mentioned the hole in Sinclair's mind, what would
  509. have been the reason for the assassin to try and kill Sinclair?"
  510. Hello...did you see the same movie that I wrote? The assassin was
  511. not there to kill Sinclair. He was there to kill Kosh. He tried to
  512. kill Kosh. He tried to stay AWAY from Sinclair, did everything in
  513. his power to avoid Sinclair, ran from Sinclair, and only finally
  514. encountered Sinclair when Sinclair came after HIM. Then it was
  515. nominal self-defense.
  516. Had the "hole in the mind" reference never been made, it would
  517. have been clear -- at least clear to every other carbon-based
  518. lifeform who saw the movie -- that the assassin 1) came to try and
  519. kill Kosh, 2) in the hope of disrupting the purpose of Babylon 5,
  520. with the added benefit of 3) if he failed in his mission, setting
  521. up Sinclair to take the rap for his actions. At the very end,
  522. rather than be captured and interrogated, the Minbari assassin
  523. killed himself with an implanted bomb. His comment to Sinclair at
  524. that moment was more of an "Up yours" comment, designed to shatter
  525. Sinclair with the knowledge that he knew something Sinclair
  526. didn't.
  527. You keep saying he was there to kill Sinclair. He wasn't. He
  528. didn't. He didn't try. It makes it hard to have this conversation
  529. with you if your comments don't touch reality at any two
  530. contiguous points.
  531. * I never said that the [assassin's] intent wasn't to set up
  532. Sinclair; I only said that he wasn't there to *kill* Sinclair.
  533. That aspect of making Sinclair the patsy was very much part of the
  534. thing.
  535. * What Kyle suggests...is closer to the truth than might otherwise
  536. be suspected. We had filmed a scene -- which never made it into
  537. the finished pilot -- where Garibaldi, growing suspicious of his
  538. boss -- confronts Sinclair in the core shuttle. One of the alibis
  539. he checked out doesn't hold up: Sinclair's. The transport tube
  540. computer records don't indicate any delay. Sinclair suggests that
  541. there's either a problem with the system, or it's been
  542. deliberately altered to remove that information.
  543. It was, of course, the latter.
  544. Now...stop and think about this for a moment.
  545. The Observation Dome has equipment to detect approaching ships.
  546. The spider transport approaches without being noticed. The surface
  547. of the station would likely have sensors to detect something
  548. attaching itself to the hull. Somehow these were over-ridden. The
  549. only time that anyone notices, up in the Dome, is later, when
  550. Laurel isn't there, interestingly enough. Someone deliberately
  551. programmed the transport tube to delay Sinclair. The assassin
  552. would have to know this in advance.
  553. We saw Londo with the assassin. We also saw Garibaldi, Lyta, Dr.
  554. Kyle and -- later -- Sinclair with the assassin, each relating to
  555. him in different ways. Who was the one person we never saw with
  556. the assassin, whose reactions might have told us something? Who
  557. was the one put in charge of the station when Sinclair was pulled
  558. out of circulation?
  559. Laurel.
  560. We had some...interesting things in mind for this character. Now
  561. that another character has come in, some things will be modified,
  562. but other elements will come in to replace them.
  563. * I kept Tamlyn in the dark about a lot of this. She even mentioned
  564. this in an interview she gave somewhere. I didn't want that
  565. knowledge to make her play the role anything other than it should
  566. have been played: as if absolutely innocent and sincere. Sometimes
  567. you just gotta be sneaky....
  568. * There was an element of saving her own life...and another aspect
  569. of all this is that she may not have been acting entirely of her
  570. own free will during the first half. There may be some influences
  571. that will emerge later.
  572. * Laurel was not being altogether honest, and was helping to cover
  573. the activities of the person who was doing the assassination
  574. attempt.
  575. (This, again, is a thread that would've come clear had we kept
  576. that character; nobody was supposed to figure it out going in, but
  577. rather put it together over time.)
  578. * This has already been answered; had the character stayed with the
  579. show, gradually it would have emerged that the assassin had access
  580. to Laurel's codes because she provided them to him.
  581. * This isn't so much a spoiler, since it concerns an abandoned story
  582. like (or, let me rephrase that...a modified story line). I mention
  583. this here since I just mentioned it elsewhere, and might as well
  584. do so here.
  585. Think hard about the pilot for a moment. Whose job is it in the
  586. observation dome to monitor incoming ships...but apparently let
  587. the spider transport slip through unnoticed? The station's skin
  588. should have (and likely did) detect something clamping onto
  589. it...but apparently someone over-rode that for the spider
  590. transport. Someone had to PRE-arrange access via the computer for
  591. the assassin, since it easily palms its way into Varner's
  592. quarters. (And what is the name of the person the access computer
  593. recognizes?) Someone had to arrange for the transport tube to be
  594. delayed, and then *erase* that information from the computer
  595. system. Someone who knew *exactly* when the Vorlon ship would be
  596. docking. We see, at various times, the following people
  597. interacting with the assassin, in different capacities: Garibaldi,
  598. Lyta, G'Kar, Londo, Dr. Kyle, and of course, much later, Sinclair.
  599. Who did we never see in direct contact with the assassin? Who was
  600. put in charge of the station after Sinclair was removed?
  601. Do you notice a pattern developing? Do certain things here point
  602. to a certain individual...who may, or may not, have been acting on
  603. her own volition?
  604. And yes, this is something we planned to explore, though it wasn't
  605. on a *direct* line to the arc of our story. It definitely impinged
  606. upon it, of course. This has been modified due to the change in
  607. the character of the Lieutenant Commander, and this now won't go
  608. where it was going to go...but we still have some very interesting
  609. plans for our secondary character, not at all along the Takashima
  610. lines (which is why this isn't a spoiler), but certainly
  611. intriguing on their own terms.
  612. * Now, I didn't say she was a villain. I said that certain things
  613. may or may not have been done of her own free will, her own
  614. volition. What this means...we'll see.
  615. * The scruffy person in the Varner files was the same homeless
  616. person who we just happen to see sitting right outside Varner's
  617. quarters, watching as he moves along. This was played by Ron
  618. Thornton, because we wouldn't be seeing him in a major role, we'd
  619. just have to know someone was there.
  620. Again, this ties into a specific story line that has been modified
  621. with a) the departure of Laurel, and b) the length of time since
  622. the pilot aired. Who was the homeless man really? It's no longer
  623. an issue, but it was related, yes.
  624. But only in a very small way.
  625. * "Would it be fair to compare the original ST pilot to B5's pilot?"
  626. No, it would not. Because there is nothing in common with them
  627. other than that they are both SF. You can compare TNG to DS9 to
  628. TOS, because they're in the same universe.
  629. Would it be fair to compare Cagney and Lacey with NYPD Blue? After
  630. all, they're both cop shows. But in fact, they're not the same
  631. kind of cop show; they share the same genre, but there ends the
  632. overlap. The two shows are distinct, separate entities, just as
  633. Harlan Ellison's work is distinct from Bill Gibson's work, even
  634. though both incorporate elements of SF.
  635. The ST pilot existed in its own universe, and was primarily an
  636. action show. The B5 pilot exists in its own universe, and
  637. primarily sets the stage for a political mystery/intrigue series.
  638. It wasn't meant to serve the same functions as the ST pilot.
  639. It seems to me that many SF fans continue to compare everything to
  640. ST because that's their primary frame of reference, and they
  641. continue to apply it whether it's relevant or not. My
  642. suggestion...get another frame of reference.
  643. * Once again, there's a lot of false analogies here in any attempt
  644. to compare pilots, as in this TOS and B5 thread. You're talking
  645. about transporters and other *technological* items. And you're
  646. right, they didn't explain their tech. Neither did we, with the
  647. exception of the changling net in the pilot, and only because it
  648. was a plot point. We didn't explain how the jump gates worked, how
  649. centrifugal force kept the gravity in place, or any of that.
  650. The difference isn't *technology*, it's *context*. Once again, B5
  651. is in many ways a *political* story. Consequently it's necessary
  652. to explain who the players are in some detail, something that ST
  653. didn't have to worry about. If you're reading a political thriller
  654. about the U.S. and the (now defunct) USSR, it helps a lot to know
  655. who's who.
  656. Also, when ST started, there wasn't really a clear agenda, a place
  657. that they were going, story-wise. B5 is a novel for TV. And that
  658. puts on some pressures and problems other shows don't have. Others
  659. may not see it that way, but it isn't their call. It's my call,
  660. and I stand behind it, even while seeing some of the flaws in the
  661. pilot.
  662. All of which again points up the...well, *pointlessness* of trying
  663. to compare the two shows. Compare MASH to ALL IN THE FAMILY.
  664. They're both comedies. The similarity ends there. Everything
  665. doesn't have to be comparable or dissectable (to coin a term) in
  666. reference to ST.
  667. * Let me just, against my better wishes, dive in here for just a
  668. moment moment on this discussion. Especially as it relates to your
  669. slam against the characters and characterizations on B5.
  670. People keep comparing the B5 pilot to either the DS9 pilot or the
  671. TNG pilot, often favorably, sometimes less so, but the reality is
  672. that the B5 pilot had to suffer under a burden shared by neither
  673. of those two other shows: establishing a whole new universe,
  674. especially given that the B5 story is more of a political/action
  675. piece in which you really have to understand where everyone's
  676. coming from. By the time they got around to making the TNG pilot,
  677. just about everyone knew what a Klingon was, what the Federation
  678. was, what phasers and teleporters were...this was all established
  679. cultural coin. When Jay Leno would make jokes about Klingons on
  680. the Carson show (which it still was back then), he didn't have to
  681. explain it to anyone. There's 25 years of shared history informing
  682. the story. Same in DS9. Thus in neither pilot was that much really
  683. or substantially *new* introduced, they didn't have to create the
  684. universe from scratch.
  685. But that was exactly what was necessary for B5; the relationship
  686. between the five various governments is important to understanding
  687. the characters, and the show...as is the recent Earth/Minbari war,
  688. which isn't just backstory, it's something that will grow to play
  689. an increasingly important role in the series as time passes. So
  690. there had to be time spent establishing each of those
  691. relationships, the political backstory, the minor players. AND we
  692. had to tell a fairly complex story within that framework.
  693. After you allocate the history of the B5 universe, for the
  694. establishment of the plot, for the establishment of who our
  695. various players are in relation to one another, you've got -- at
  696. MOST -- 3 minutes left per character out of a 92 minute movie. You
  697. can't establish a lot of character in 3 minutes.
  698. Which is what strikes me as unfair in this conversation. You're
  699. trying to compare 25-30 years of ST in its various incarnations,
  700. with its delivery of characterization over A WEEKLY SERIES to a
  701. single introductory TV movie of 92 minutes.
  702. Plus, the pilot was never meant to be a stand-alone; it was meant
  703. to get all the pieces moving, introduce us, and follow up the very
  704. next week with *character-oriented stories*. That was always the
  705. plan. Had I known that it would be aired by itself, with a long
  706. delay until the series, I would have totally restructured it to
  707. make it more of a character story, and held off on the heavy
  708. background stuff until later. And in addition to THAT, I again
  709. point to the 25 minutes of good character stuff that ended up on
  710. the cutting room floor because we were over, some of which has
  711. been shown to people at conventions. Some of them also felt as you
  712. do. They saw the extra footage. And their reaction: "Oh, so THAT'S
  713. who that is!" And their opinions of the characters did a fast
  714. turnaround.
  715. So what I'm saying here, fundamentally, is this: let's compare
  716. apples to apples and not apples to oranges. You can't compare B5
  717. to either TNG's or DS9's pilots, because they operated in
  718. pre-existing universes. You can't compare the level of character
  719. you get in a series to a TV movie, because one is 92 minutes long,
  720. the other is 22 hours long times the number of seasons run.
  721. If you want to compare things, and that's certainly your right,
  722. may I suggest a moratorium on this entire discussion until the
  723. series comes on the air? That will allow you to compare series to
  724. series, which seems just a tad fairer to me. Any seconds?
  725. * Re: the pilot...I've hashed and rehashed this, and the bottom line
  726. is to see what we do in the series and judge the series by the
  727. series. The DS9 pilot had to explain very little that wasn't
  728. specific to the plotline: you already knew what a Bajorran was,
  729. what a wormhole was, what the Federation was, what the Cardassians
  730. were, on and on and on. Because they didn't have to introduce any
  731. of that, they could spend time on other character moments. We
  732. didn't have that luxury in the pilot. We had to do what, in
  733. essence, ST has done over 25 years: establish our universe,
  734. painting it in broad strokes, as broad're done with that aspect.
  735. And now we can do our character-based stories. Which is exactly
  736. what we're doing. Each of the characters is being solidly rounded
  737. out in the series, showing multiple sides to each character. All I
  738. can say is that I think you'll like what we're doing.
  739. * I wasn't gonna jump in here, but I have to at least answer your
  740. question: "Where's the rest?" The rest is in the series. You
  741. haven't seen the series yet. You're comparing it against 7 years
  742. of TNG; rather consider if the ONLY thing you had EVER seen was
  743. "Farpoint." We had a massive burden: to build an entire universe,
  744. based around a political drama, in basically 90+ minutes not
  745. counting commercials. That meant that more time went into
  746. exposition and backstory than I'd like.
  747. In my view, we've now done that, we've laid the foundation, and
  748. now we can sit back and tell stories...*character* based stories.
  749. That's what I'm best at, and that's what the writers I've chosen
  750. to use on the series are best at.
  751. The "rest" you ask for is there..in the series. But I'm not asking
  752. you to take my word for it. Check out the show. Maybe you'll like
  753. it. And maybe you won't. That's showbiz. You don' like it, you
  754. don' gotta watch. But I think you'll be pleasantly surprised.
  755. The miracle of the B5 pilot is that it got done at *all*, given
  756. the odds against us, given a team working together for the first
  757. time, without the benefit of an established universe, and actors
  758. who had never worked together before who had zero chance for
  759. rehearsal. I'm not apologizing for the pilot; it had flaws, but
  760. I'm very proud of a lot that's in there.
  761. Do the math. You have a little over 90 minutes. You have to
  762. introduce 9 major characters in the course of that story. That
  763. gives you ten minutes of attention for any one character. Now
  764. you've also got to tell the backstory. You've got to establish who
  765. the various players are. You've got to put the present-tense story
  766. into motion, with beginning, middle and end. And now you're left
  767. with maybe 3-4 minutes of "quality time" with any one character.
  768. If we only had 2 or 3 characters, then it's a very different
  769. story...but that isn't the universe we have to work in.
  770. Now that the series is going ahead, we can spend an entire
  771. *episode* dealing primarily with one character. And do the same
  772. for others. We have the time. And that's what's important.
  773. One last observation: you repeat the notion that it's all a
  774. "reaction" to TNG. The treatment and screenply were complete and
  775. making the rounds in Hollywood in Spring 1987. The basic material
  776. was written in 1986, at a point in some cases when TNG hadn't even
  777. *aired* yet. So it could hardly have been written as a reaction to
  778. something that hadn't been seen yet, could it?
  779. * You repeat several times your insistence that I study TNG to see
  780. what they did right, use them as a roadmap.
  781. Sorry. I have no desire to study TNG. I'm telling a different sort
  782. of story, in a different universe. What TNG does right or wrong is
  783. more or less irrelevant to that universe. That's like saying that
  784. (just to pick two names at random) Orson Scott Card should study
  785. Poul Anderson as a roadmap in his own novels. This is utter
  786. nonsense.
  787. A while ago, I got an email from someone who didn't like the pilot
  788. (and it may have been on internet, btw) mainly because of the
  789. communication devices. He said, and I'm paraphrasing from memory,
  790. that every time someone used the wrist-links, it broke the
  791. illusion for him, since we all KNOW that by then the REALITY is
  792. that we'll be using the chest communicators that TNG uses, and I
  793. should be sure to include that in future episodes as a
  794. capitulation to that reality.
  795. Sorry...TNG is a roadmap for TNG. Not B5.
  796. * The VOYAGER pilot is *$23 million*?!
  797. The BABYLON 5 pilot was $3.5 million.
  798. With $23 million, we could make 1.3 SEASONS of B5. And have a bit
  799. of money left over for a wrap party.
  800. Amazing....
  801. * My feeling here is, don't worry about the show, regarding your
  802. overcoming on the pilot. Pilots are good, bad or uneven. What
  803. matters in the analysis is the series. You can have a great pilot
  804. and a disappointing series. And vice-versa. The series will air.
  805. If it's good, people will watch, whatever they may have thought
  806. about the pilot. If it ain't good, people won't watch, and
  807. deservedly so. In other words, the ball's in our court now.
  808. * "The pilot wasn't good. Face it!"
  809. I'm at the head of the line to point out flaws in the pilot. Flaws
  810. that we've dealt with. But a) it still holds up, and b) you are
  811. trying to make your opinion into *fact*. It ain't. An awful lot of
  812. people liked the pilot a lot. To them, it was good. Maybe to you,
  813. it wasn't, but that's only true for you. That you may think
  814. persimmon yoghurt is the best flavor ever created doesn't make it
  815. true for everybody else. Just a moment for perspective here....
  816. * I was at the Emmys tonight for the presentation of the B5 Emmy,
  817. and in the visual efx area, more than one shoe can get an Emmy. So
  818. we got one, DS9's pilot got one, and Lucas' Young Indy show got
  819. one. (We sat at the next table to Lucas and his bunch, in fact,
  820. and noted that he watched the B5 footage with considerable
  821. interest.) So when you come right down to it, here we were, our
  822. first shot out of the box, and we ended up on the same level of
  823. appreciation as Trek and Lucas. Not too dusty....
  824. * And y'know...it's absolutely in keeping with the Straczynski luck,
  825. and the history of this show, that the year B5 wins an Emmy is the
  826. first year that they DON'T do the recap of last night's technical
  827. awards. Ah, well....
  828. * I was asked to keep quite about this until April 23rd, which is
  829. when the announcement is to be made at the Nebulas, but now that
  830. it's indeed the 23rd, and that announcement either has been made
  831. or is being made now, I'm pleased to report that the Babylon 5
  832. pilot movie, "The Gathering," has been nominated for a Hugo.
  833. Since we're up against Jurassic Park, I think I pretty much know
  834. where THAT award is going...but it is a tremendous honor and
  835. everyone involved with the show is very pleased by it.
  836. * Thanks. As it turns out -- I today saw the list of nominees -- B5
  837. is the ONLY TV-SF nominated for the Hugo. The rest are all feature
  838. films (JP, Addams Family, Nightmare Before Christmas, Groundhog
  839. Day).
  840. * Eric...nothing would gladden my heart more than if the B5 pilot
  841. won a Hugo (except the series winning a Hugo, which I think is a
  842. bit likelier, maybe). It is the highest compliment that can be
  843. paid by the SF community of readers and viewers. But one must be
  844. realistic, and I just don't see it outpulling Jurassic Park in the
  845. ballotting. JP is the proverbial 500 pound gorilla. Or the 50,000
  846. pound T-Rex.
  847. While we are only small mammals....granted we're mammals with guns
  848. and an attitude, of course....
  849. * _JP won the Hugo_
  850. Yep, that's pretty much what I said would happen. And in my view,
  851. JP probably deserves the Hugo more than "The Gathering." Next
  852. year, now, THAT is an open question....
  853. * Nope, I was nowhere in the pilot, not under makeup, not nohow, not
  854. no-way. Nor will I do so in the series. That just ain't my thing.
  855. * Side-note...Londo baring his teeth had nothing to do with Delenn's
  856. vote in "The Gathering." That was gas.
  857. * Both Christy Marx and Kathryn [Drennan, JMS's wife] can both be
  858. *briefly* seen in the pilot movie as BG in the casino...and in the
  859. main titles, Kathryn's back is to the camera in the wide downshot,
  860. though you really can't make it out well in that one. Also in the
  861. montage in the pilot movie, seated at the bar under narration, the
  862. fellow with the beard, is art director John Iacovelli.
  863. * The most entertaining thing for a writer is creating a character;
  864. the second most entertaining thing is killing off a character.
  865. Believe me, as you'll see in the Fight To The Death in the pilot,
  866. I have no problem dropping a body. And as far as I'm concerned,
  867. only 2 or 3 characters in this series are indispensible...the rest
  868. are open to all kinds of interesting fates.
  869. * The amount of contact required varies according to the telepath's
  870. strength. Lyta at P5 needs a little help. A P10 could nail you
  871. from across the room.
  872. * The background on that business meeting is similar to all such
  873. uses of telepaths: both sides agree to the presence of a telepath
  874. to monitor the negotiations. If one were to demur, the deal would
  875. be off because the person clearly has something to hide. Which is
  876. why there is a good market for various kinds of shields that don't
  877. LOOK like or feel like shields unless the telepath knows what to
  878. look for. You can also just try and hide it and hope that the
  879. telepath isn't looking too deep or isn't really paying attention,
  880. which is what that guy was doing. (May have been reciting the
  881. "tensor" rhyme trying to keep his brain occupied.)
  882. * The encounter suit opened at the touch of a button (you can hear
  883. him press the button with a *click*). Only for Lyta did it open on
  884. its own.
  885. * Here's the one thing that amazes me, speaking of seeing the pilot
  886. for the gadzillionth time...there is one great big huge gaping
  887. visual anomaly/inconsistency in the pilot that so far no one has
  888. noticed. It's so massive that when I first saw it, I just about
  889. fell out of my chair. But the director said "No one's ever gonna
  890. see it, no one's ever gonna notice it, *trust* me on this." I was
  891. absolutely convinced that he was wrong. Apparently he was right.
  892. At some point in the future I'll tell you what it is...and when
  893. you see it, you're going to wonder how the hell you avoided seeing
  894. it before, it's *that* big. But not for a while yet. (And the few
  895. smaller things mentioned here ...ain't it.)
  896. * For the record...thtch has something to do with the second trial
  897. scene.
  898. * It's the overhead shot of the courtroom; we didn't have a second
  899. establisher, so we used the one of Kyle even though Sinclair was
  900. on the stand.
  901. * Actually, "beep-beep" was always there in the script; it was the
  902. part where we learn AFTER that that Sinclair only told G'Kar about
  903. the homing beacon, didn't really plant it, that came up during
  904. filming.
  905. * Here's one little extra for you: only one person aboard Babylon 5
  906. has any idea of what a Vorlon is, inside that suit, and only one
  907. race has had dealings with the Vorlons before. Watch the reception
  908. at the end, and see if you notice anything unusual in the way the
  909. various people respond to Kosh.
  910. * How much of the basic "saga" is in the pilot? Some...bits and
  911. pieces. The problem, always, is that we have a whole new universe
  912. to establish, with all the backstory that goes with that. As it
  913. is, it's fairly "information intensive," as one person put it. We
  914. find out about the Earth/Minbari war, the curious surrender,
  915. Sinclair's past, the missing 24 hours, the relations between the
  916. various governments and their own personal agendas, and a hint of
  917. what's to come. This while establishing the backstory of all our
  918. characters, and telling a story in present time (for them).
  919. I think you will find indications of what we've talked about for
  920. the series present in the pilot. Which is why it bears watching
  921. more than once; you'll pick up more information and more of a
  922. sense of the world the more closely you inspect it. (We tried to
  923. come up with a pilot that actually BENEFITS from close inspection,
  924. rather than falling apart if you look at it too closely.)
  925. * Actually, the funny thing is, I don't much mind if people who
  926. hadn't seen the pilot don't catch the rebroadcast. What we're
  927. doing now is SO radically better than the pilot that I almost
  928. can't watch it now.
  929. * Agreed, the pilot movie was much darker...unfortunately, it was SO
  930. dark that we actually veered into what're called "illegal blacks,"
  931. that is, the picture is too dark, and this causes problems with
  932. foreign distributers. (This is what they tell me, and through an
  933. act of faith I have come to believe them.) We're still about a
  934. half-stop or full stop below what's typical. Be advised that many
  935. stations, when they broadcast the show, pump up the brightness a
  936. *lot*. They just dial it up.
  937. * Laurel was not standing upside down in relation to the station's
  938. rotation. The docking bay, at the center of the station, for
  939. zero-g, was above her head, her feet pointed down, toward the rim
  940. of the station, in correct orientation. Just FYI.
  941. * We'd originally planned to go for a more vague sexuality for
  942. Delenn; a male physically and primarily in the voice, on top of
  943. the natural female movements one gets from an actress. In
  944. post-production, however, we couldn't get the voice to sound as
  945. good and male as we'd wanted. In addition, a couple of convention
  946. showing of a rough cut saw people responding VERY strongly to her
  947. voice as it was, so we finally decided to let it stand and change
  948. the one reference to "he" to "she," and that was the end of it.
  949. * Delenn was originally going to be a fairly sexually-ambiguous
  950. character...a male character, played by a female, with a computer
  951. altered voice...but we couldn't make the alteration sound good
  952. enough to satisfy us, so we left her a her.
  953. * Kosh will "speak" in the series. After a fashion. But not as you
  954. might expect. Suffice to say we've seen the final effect now in
  955. the mix of finished episodes, and it's *real* creepy.
  956. * Your memory is faulty. It was stated in the pilot that Kosh's ship
  957. took roughly 4 days to travel via hyperspace to B5. That's from
  958. Vorlon space; we don't know where the fleet was when it entered
  959. jump. Because such ships can make their own jump points, it
  960. could've been a lot closer to B5 space when it went in. (And was.)
  961. * Okay, okay, 8 days not four...I knew it weren't no 3 weeks,
  962. though. The one thing to remember is that travel in hyperspace
  963. isn't the main problem; the real problem, time-wise, is the period
  964. required to get from a world to its nearest jump gate. It might
  965. take 4 days to travel from World X to the gate, and 1 day to B5 in
  966. hyperspace...while another race, 1 day from the gate, and 1 day to
  967. B5 in hyperspace, only has 2 travel days.
  968. * As I've noted elsewhere, G'Kar made mention of the need for
  969. genetic alteration/modification during the scene with Lyta. Beyond
  970. that, though, G'Kar's personal perversion is sex with humans,
  971. which no one else seems quite able to understand....
  972. * Garibaldi was named after the famous Italian war hero of the same
  973. name.
  974. Special Edition (spoilers for future episodes)
  975. * "Now that TNT has set a definite date for airing the series, have
  976. they given you a 'go' for re-editing The Gathering? If so, how
  977. much will you be able to put back (the character stuff with
  978. Sinclair?) Might you even re-score it with Christopher Franke
  979. music?"
  980. We're still negotiating that out, but in hopes of this going,
  981. we've begun redigitizing the footage so we can get into the main
  982. scenes we want to work on.
  983. * We're also going to update the CGI, if we can do this.
  984. * _Why were any important scenes cut?_
  985. The fault was mine, not the suits.
  986. Prior to exec producing B5, I had never edited a show before,
  987. never had final cut before...had never even been IN an editing
  988. room for more than 5 minutes before. So here I am, given the
  989. director's cut...and I know it's real slow, but I haven't done
  990. this before, so I don't trust my instincts. I let it go with very
  991. minimal changes.
  992. And I've been kicking myself ever since. I should've followed my
  993. instincts, but instead I deferred to the director's cut.
  994. It's a mistake I have never made since.
  995. Even so, that first cut just gnaws at me...I *know* I can make it
  996. better, stronger, even if only a bit in a few places, that would
  997. help salve my soul over this thing.
  998. * _Would you use new music by Christopher Franke?_
  999. Yeah, Chris would re-score it.
  1000. * _Is the reedit a dead deal?_
  1001. No, the funding was approved, and we're working on it now.
  1002. * Yep, we're working on the re-edit now. There's still just so much
  1003. that can be done, we can't shoot new material...but it's still
  1004. going to be tighter, with additional material, new music, and new
  1005. CGI in many places.
  1006. * Basically, it's new scenes with the characters, new CGI in many
  1007. places, and new music.
  1008. * _What was wrong with the original?_
  1009. I was new at exec producing, and deferred 'way too much to the
  1010. director, whose cut was, frankly, slow and left all the best
  1011. character moments on the cutting room floor. We lost 14 minutes of
  1012. good stuff, which is now going to go back and we're going to
  1013. tighten and make it better, the way we do our cuts on all the
  1014. episodes.
  1015. * "Will the 14 minutes being restored to "The Gathering" include
  1016. Marianne Robertson's "hostage" scene?"
  1017. Yup.
  1018. * Today, John Copeland and I finished re-editing "The Gathering,"
  1019. the B5 pilot movie. While there were some areas we couldn't get
  1020. into because of the complexity in redoing the mix, virtually every
  1021. scene got tinkered with to one degree or another, and most
  1022. important, the roughly 14 minutes of footage left out of the
  1023. original version is now back in. The whole thing is tighter and
  1024. faster, and there's more recent CGI, we'll have Chris Franke
  1025. re-score it, and it's just in general a lot better. (Some parts of
  1026. it even make more sense now.)
  1027. One additional change: because of the desire on PTEN's part to
  1028. have as many commercial breaks as possible, the 6-act script was
  1029. jerry-rigged and broken down into 9 acts. One side-effect of this
  1030. is that 9 acts wears on you, and wears you out, more than the
  1031. standard 6. You start to get a feeling of being led up to things
  1032. too often, and there isn't time to dwell on the acts you're in. I
  1033. was finally able, with this re-edit, to move scenes back around
  1034. again to what I originally wanted in a 6-act structure (you'll see
  1035. a number of scenes juxtaposed from their original order).
  1036. Anyway...the TNT Special Edition is much improved over the
  1037. original.
  1038. * _What will be cut to make room for the new footage?_
  1039. Not much, just little snippets of things...the show was *very*
  1040. slow paced, and once you pick up the pacing within scenes, whole
  1041. vast tracts of time appear.
  1042. * you spare a few words on how you went about the re-edit? Did you
  1043. start with what you wanted to get back in, or trying to find out
  1044. how much time you could recapture?"
  1045. The first thing I did was to sit down with the editor assigned to
  1046. the re-edit, Suzie, and go through the original script for the
  1047. pilot. My first words to her were, "Put everyhing in that ain't
  1048. there." To that end, she redigitized all of the footage from
  1049. missing scenes, and had available all of the available footage of
  1050. the other scenes for digitizing as we went.
  1051. Note that I said all the *available* footage. The folks at WB who
  1052. held custody of the film (we don't keep that stuff, we're not
  1053. allowed to by contract, they store film, negative, prints, all
  1054. that stuff) put the negative canisters into storage...and at one
  1055. point in the intervening 4 years, there had been water damage, and
  1056. on another occasion, apparently rats had gotten in there and
  1057. chewed some of the original negatives (and in most cases there
  1058. weren't positive struck of those takes).
  1059. Take your reaction to the foregoing, put it in front of the Hubble
  1060. telescope, and you will have mine.
  1061. However, we lucked out...where there were some takes that are
  1062. gone, we were able to find enough others (masters instead of a
  1063. two-shot, or a close-up instead of an over-shoulder) and B-camera
  1064. footage that we were able to build solid versions of those scenes.
  1065. We didn't always have as many choices as we're used to but there
  1066. was more than enough for our needs.
  1067. Suzi then dumped all of the newly edited additional scenes into
  1068. the existing pilot, and that gave us the new running time (we
  1069. added about 14 minutes). So at that point, John and I went in and
  1070. worked to slice down the previously existing scenes, doing what we
  1071. do with B5: tightening every loose screw and nut as much as we
  1072. could. One or two incidental, unimportant scenes in the original
  1073. pilot went out, because they added nothing and shouldn't have been
  1074. there in the first place (a total of about 3 minutes). The
  1075. remaining 11 minutes we made up in just tightening scenes, which
  1076. were *so* lax and slow that it's amazing at times.
  1077. In some cases, we substituted one take for another in the
  1078. pre-existing pilot when we had a better reaction, or played scenes
  1079. closer for more intimacy. (One of the problems with the pilot is
  1080. that it kept the audience far from the action, and the actors far
  1081. from each other, something we changed in our shooting style for
  1082. the series...here we tried to change it when we could and when we
  1083. had the coverage.)
  1084. Tiny example: when Kosh falls down upon arriving at B5, that
  1085. sequence ends with a big honking wide downshot of a nearly empty
  1086. docking bay, with Kosh far from us, and Sinclair looking down
  1087. (away from us) when he says "Damn." Then we go from that to a wide
  1088. shot of the medlab. Same framing. So I had Suzie look for a take
  1089. where we panned up from a close on Kosh, to a close on Sinclair
  1090. for that line, so it's more immediate, more personal, and the jump
  1091. to the next scene doesn't feel like the one before.
  1092. See, directors like to stay wide in their cuts, so you can see
  1093. their nifty camera angles, see the set, the lighting...but after
  1094. you've established where we are, most people want to see the
  1095. *characters*, not the walls or how the camera moves. That was what
  1096. we tried to fix where we could.
  1097. We couldn't totally re-edit the pilot, because we hadn't been
  1098. given the money for something that intensive (the main expense is
  1099. in opening up all the audio stems in the sound mix). But all the
  1100. stuff I wanted back in, is now in, and the scenes I wanted to fix,
  1101. I fixed.
  1102. I also got the thing back to its original format. All TV movies
  1103. are 6 acts. Because PTEN wanted more commercial breaks, I had to
  1104. re-jig the structure of the thing into 9 acts, which meant moving
  1105. some scenes into places where they weren't as effective, and
  1106. frankly after 9 acts you just get tired of watching. Here I was
  1107. able to move scenes around and get back to the original 6 act
  1108. structure that was intended for the thing, and that alone makes a
  1109. huge difference in how the film feels.
  1110. One of the biggest changes is the one least immediately apparent.
  1111. After we finished the original pilot, some folks at WB felt that
  1112. Laurel was too...strong. They will rarely put it in terms quite as
  1113. blatant as that, but that was the message...she was "unlikeable,
  1114. unsympathetic, harsh." Meaning some of the guys felt she was too
  1115. strong, let's cut to the chase, okay?
  1116. They wanted her to loop her lines, soften their (her) delivery. I
  1117. fought this tooth and nail. I fought this until finally I was
  1118. pulled aside and it was communicated to me that B5 was, after all,
  1119. still an unknown property, could be a big failure, and if we ever
  1120. wanted to see this thing on the air, we'd accommodate this note
  1121. (which was, I have to admit on balance, one of the few they had).
  1122. The advice was, in essence, "Pick your battles."
  1123. So, reluctantly, I let it get looped by Tamlyn.
  1124. But now, when the re-edit was commissioned, and with the person at
  1125. the studio who insisted on this now no longer AT the studio, I
  1126. told Suzie, "Screw it, put back her original production track and
  1127. trash the loops." Instantly, Laurel's energy level comes up, the
  1128. performance is better...it just *feels* more natural now.
  1129. So basically, we did a lot...some of it may not be immediately
  1130. apparent (improving a sound here, altering coverage, adding
  1131. additional sound layers, redoing a composite shot of the garden),
  1132. but over the duration of watching it, it's just *better*. It's
  1133. still a *tad* slower around the middle than I would've liked, but
  1134. that's a WP (writer problem), nothing that can be fixed in an
  1135. edit. It's just exposition-dense there, and nothing of a sort that
  1136. can be cut.
  1137. * "Also, the reworking of Sinclair's narration of the Battle of the
  1138. Line, with Requiem for the Line and the battle transmissions was
  1139. just gripping, it really showcased Michael O'Hare's strengths as
  1140. an actor."
  1141. Yeah, that was an experiment I wanted to try. When we did the
  1142. audio spotting (me sitting with the sound folks, Chris, others), I
  1143. explained what I wanted done with that scene, and they kinda got
  1144. it but were a little dubious as to whether or not this could or
  1145. would work. When we came to the day of the audio mix, it was kind
  1146. of a jumble...so I worked with the music and the voices to
  1147. basically fill in the gaps between Sinclair's words. Then I backed
  1148. up and chose the ones that most related to what he had just said,
  1149. or was about to just say. It took about half an hour to get that
  1150. 30 second piece down pat.
  1151. One of the least visible things I do is mess with the music and
  1152. how the music lays out on the track. I'm often at the front of the
  1153. mixing room, working with the mixers, bringing up one instrument
  1154. (percussion, for instance), bringing down the horns for one piece,
  1155. up in another. In "In the Beginning," for instance, there was
  1156. percussion all through the Battle of the Line itself...and we had
  1157. big EFX of guns and explosions going off, and the two muddied
  1158. together. So I went with the explosions for the first of it, then
  1159. replaced some of the gunfire/explosions with percussion, then
  1160. ducked down the SFX altogether and just let the music take it. You
  1161. kind of have to be a conductor in these instances.
  1162. * _Why would Kosh tell Sinclair he was Valen?_
  1163. Internal dialogue...what he was thinking, his reaction.
  1164. _________________________________________________________________
  1165. Originally compiled by Matthew Ryan _matt@uhs.uchicago.edu_
  1166. [53]Last update: January 12, 1998
  1167. References
  1168. 1. file://localhost/cgi-bin/imagemap/titlebar
  1169. 2. LYNXIMGMAP:file://localhost/lurk/maps/maps.html#titlebar
  1170. 3. file://localhost/home/woodstock/hyperion/docs/lurk/synops/000.html
  1171. 4. file://localhost/home/woodstock/hyperion/docs/lurk/credits/000.html
  1172. 5. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
  1173. 6. file://localhost/home/woodstock/hyperion/docs/lurk/guide/001.html
  1174. 7. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#OV
  1175. 8. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#BP
  1176. 9. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#UQ
  1177. 10. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#AN
  1178. 11. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#NO
  1179. 12. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#JS
  1180. 13. http://us.imdb.com/M/person-exact?+Tomita,+Tamlyn
  1181. 14. http://us.imdb.com/M/person-exact?+Baron,+Blaire
  1182. 15. http://us.imdb.com/M/person-exact?+Sekka,+Johnny
  1183. 16. http://us.imdb.com/M/person-exact?+Tallman,+Patricia
  1184. 17. http://us.imdb.com/M/person-exact?+Fleck,+John
  1185. 18. http://us.imdb.com/M/person-exact?+Hampton,+Paul
  1186. 19. file://localhost/lurk/p5/intro.html
  1187. 20. file://localhost/lurk/p5/000
  1188. 21. file://localhost/home/woodstock/hyperion/docs/lurk/guide/001.html
  1189. 22. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html
  1190. 23. file://localhost/home/woodstock/hyperion/docs/lurk/guide/011.html
  1191. 24. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#AN:2
  1192. 25. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#BP:11
  1193. 26. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#AN:3
  1194. 27. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#NO
  1195. 28. file://localhost/home/woodstock/hyperion/docs/lurk/guide/013.html
  1196. 29. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html
  1197. 30. file://localhost/home/woodstock/hyperion/docs/lurk/misc/lost-scenes.html#kosh
  1198. 31. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#BP:7
  1199. 32. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#NO
  1200. 33. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#JS
  1201. 34. file://localhost/home/woodstock/hyperion/docs/lurk/guide/009.html
  1202. 35. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#NO
  1203. 36. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#AN:1
  1204. 37. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#AN:1
  1205. 38. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#UQ:2
  1206. 39. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#NO
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  1208. 41. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#AN:4
  1209. 42. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#UQ:7
  1210. 43. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#BP:7
  1211. 44. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#AN:2
  1212. 45. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#AN:2
  1213. 46. file://localhost/lurk/misc/lost-scenes.html#alternate-intro
  1214. 47. file://localhost/home/woodstock/hyperion/docs/lurk/guide/013.html
  1215. 48. file://localhost/lurk/lurker.html
  1216. 49. file://localhost/home/woodstock/hyperion/docs/lurk/guide/000.html#TOP
  1217. 50. file://localhost/cgi-bin/uncgi/lgmail
  1218. 51. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
  1219. 52. file://localhost/home/woodstock/hyperion/docs/lurk/guide/001.html
  1220. 53. file://localhost/lurk/lastmod.html