a circuit playground express wizard staff
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import urandom
import neopixel
class BlinkenRing:
def __init__(self, pin, pixel_count, pixel_spacer):
self.party_mode = False
self.pixel_off = (0, 0, 0)
self.offset = 0
# Pin where the NeoPixel ring is located:
self.pin = pin
# Number of pixels on the ring:
self.pixel_count = pixel_count
# Space between pixels to light:
self.pixel_spacer = pixel_spacer
self.randomize_color()
# https://github.com/adafruit/Adafruit_CircuitPython_NeoPixel
self.pixels = neopixel.NeoPixel(pin, pixel_count, auto_write=False)
self.pixels.brightness = 0.35
def randomize_color(self):
self.set_color((urandom.randrange(0, 127, 1),
urandom.randrange(0, 127, 1),
urandom.randrange(0, 127, 1)))
def set_color(self, color):
self.red = color[0]
self.green = color[1]
self.blue = color[2]
def get_color(self):
return (self.red, self.green, self.blue)
def go_blank(self):
self.pixels.fill((0, 0, 0))
self.pixels.show()
# Advance one frame of animation:
def animate(self):
if self.party_mode:
self.randomize_color()
# Kill previous trailing pixels:
for target_pixel in range(self.offset - 1, self.pixel_count, self.pixel_spacer):
self.pixels[target_pixel] = self.pixel_off
# Light trailing pixels:
for target_pixel in range(self.offset, self.pixel_count, self.pixel_spacer):
self.pixels[target_pixel] = (int(self.red / 4), int(self.green / 4), int(self.blue / 4))
# Increase pixel offset until it hits 6, then roll back to 0:
self.offset += 1
if self.offset == self.pixel_spacer:
self.offset = 0;
# Light new pixels:
color = (self.red, self.green, self.blue)
for target_pixel in range(self.offset, self.pixel_count, self.pixel_spacer):
self.pixels[target_pixel] = color
self.pixels.show()