/* block-level tags for passing html blocks through the blender
*/
#ifndef _TAGS_D
#define _TAGS_D
struct kw {
char *id;
int size;
int selfclose;
} ;
struct kw* mkd_search_tags(char *, int);
void mkd_prepare_tags();
void mkd_deallocate_tags();
void mkd_sort_tags();
void mkd_define_tag(char *, int);
#endif