/* block-level tags for passing html blocks through the blender */ #ifndef _TAGS_D #define _TAGS_D struct kw { char *id; int size; int selfclose; } ; struct kw* mkd_search_tags(char *, int); void mkd_prepare_tags(); void mkd_deallocate_tags(); void mkd_sort_tags(); void mkd_define_tag(char *, int); #endif