- """
- SnakeSwitch Configuration
- =========================
-
- This file should define a dictionary called LAYOUTS.
-
- The keys of this dictionary should be integers corresponding to
- NeoTrelllis button numbers, 0-15. Values may be either a
- dictionary defining a layout, or a tuple containing keycodes
- to fire immediately.
- """
-
- from adafruit_hid.keycode import Keycode
-
- # Define a modifier key here for easy changing if window manager
- # configuration changes - this is the Windows key on most keyboards:
- MOD_KEY = Keycode.LEFT_GUI
-
- LAYOUTS = {
-
- # A default layout - just the modifier key on the 0th switch:
- 0: {
- 0: MOD_KEY,
- },
-
- # The second button toggles left and right arrows on the other two
- # switches:
- 1: {
- 1: Keycode.LEFT_ARROW,
- 2: Keycode.RIGHT_ARROW,
- },
-
- # The third button toggles chorded mod-left, mod-right - workspace
- # switching in my XMonad setup:
- 2: {
- 1: (MOD_KEY, Keycode.LEFT_ARROW),
- 2: (MOD_KEY, Keycode.RIGHT_ARROW),
- },
-
- 3: {
- 1: Keycode.PAGE_UP,
- 2: Keycode.PAGE_DOWN,
- },
-
- # These add some common chords to the primary mod key if used
- # in combination with layout 0:
-
- # Mod-Shift-G - brings up a list of active windows:
- 4: {
- 0: (Keycode.SHIFT, Keycode.G)
- },
-
- # Add this for mod-tab:
- 5: {
- 0: Keycode.TAB
- },
-
- # Instead of toggling layouts for the footswitches, pressing and
- # releasing buttons 8-15 will instantly fire keyboard events, in
- # this case switching between workspaces:
- 15: (MOD_KEY, Keycode.ONE),
- 14: (MOD_KEY, Keycode.TWO),
- 13: (MOD_KEY, Keycode.THREE),
- 12: (MOD_KEY, Keycode.FOUR),
- 11: (MOD_KEY, Keycode.FIVE),
- 10: (MOD_KEY, Keycode.SIX),
- 9: (MOD_KEY, Keycode.SEVEN),
-
- # Toggle note window:
- 8: (MOD_KEY, Keycode.SHIFT, Keycode.N)
-
- }
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