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<h1 align=center>Overview of the 5-year plan</h1>
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<p align=center>
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from J. Michael Straczynski, creator, writer and producer<br>
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copyright 1993<p>
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There has always been a plan for a series to follow. If anything,
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that was the point of the entire exercise...to tell a story. To create a
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novel for TV that would span five years, for which the pilot is the opening
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chapter. Having now seen, or about to see the foundation for that story,
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and before being asked to lend support to that series, you have a right to
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some sense of what that series would entail, and what you're being asked
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to support. One should never sign a blank check on the bank of one's
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conscience. So here's a preview.<p>
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You will find out what happened to Sinclair, for starters, during
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the Earth/Minbari war. For nearly 10 years, Sinclair has worked to convince
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himself that nothing happened to him on the Line other than what seems to
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be the case: that he blacked out for 24 hours. He's just managed to convince
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himself of this. Now, suddenly, someone comes into his life and with seven
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words -- you'll know them when you hear them -- completely unravels the
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self-deception. He knows then that something DID happen to him, that someone
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DID mess with his mind...and he is going to find out who, and why. <p>
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The ramifications of that discovery will have a major influence on
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the series, on his relationships, and the future of not only his character
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but many others. <p>
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You will see what a Vorlon is...and what it represents. And what
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it may have to do with our own saga, and a hidden relationship to some of
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our other characters (watch the reception scene carefully). We'll discover
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that there are MANY players in this game. You'll find out what happened to
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Babylon 4, and it will call into question what is real, what is not, and
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the ending of that episode is one that you have not seen before on
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television. <p>
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We'll find that most every major character is running to, or away
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from something in their hearts, or their pasts, or their careers.
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Garibaldi's checkered past will catch up with him in a way that will
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affect his role and make him a very different character for as much as a
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full season, and have lasting effects thereafter. Lyta will take part in
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a voyage of discovery that will very much change her character. She will
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be caught up in a web of intrigue and forced to betray the very people
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she has come to care for. <p>
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We will see wheels within wheels, discover the secret groups
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behind the Earth and Minbari governments who suspect, with good reason,
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that one of the B5 crew may be a traitor, who sold out Earth during the
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Earth/Minbari war. <p>
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Some of the established empires in the pilot will fall. Some
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will rise unexpectedly. Hopes and fortunes will be alternately made or
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destroyed. At least one major race not yet known even to EXIST will make
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its presence known, but only gradually. Some characters will fall from
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grace. Others will make bargains whose full price they do not understand,
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but will eventually come to realize, and regret. <p>
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At the end of the first season, one character will undergo a
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MAJOR change, which will start the show spinning on a very different
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axis. The first season will have some fairly conventional stories, but
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others will start the show gradually moving toward where I want it to go.
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One has to set these things up gradually. Events in the story -- which is
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very much the story of Jeffrey Sinclair -- will speed up in each subsequent
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season. <p>
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Someone he considers a friend will betray him. Another will prove
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to be the exact opposite of what Sinclair believes to be true. Some will
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live. Some will die. He will be put through a crucible of terrible force,
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that will change him, and alter his destiny in a profound and terrible
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way...if he goes one way, or the other, it will determine not only his own
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fate, but that of millions of others. He will grow, and become stronger,
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better, wiser...or be destroyed by what fate is bringing his way. In sum,
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it is a story of hope against terrible adversity and overwhelming odds. <p>
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Each of our characters will be tempted in a different way to ally
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with a dark force determined to once and for all destroy the peace. Some
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will fall prey to the temptation, others will not, and pay the price for
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their resistance. <p>
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The homeworld of one of our major characters will be decimated.
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War will become inevitable. And when it comes, Babylon 5 will be forever
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changed. <p>
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That, in broad brush strokes, is a little of what I plan to do
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with the series. It is, as stated, a novel for television, with a
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definite beginning, middle and end.
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<h2>Has the show deviated from the original idea?</h2>
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<em>May 10, 1996 response to a viewer question: some of the above seems to
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not apply any more. Is the series off track?</em>
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<p>
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It's a fair question. I'm going to try and deal with it as
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best I can. The problem, first and foremost, is trying to explain the
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craft of writing to someone who isn't a writer. This isn't intended as
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a slight; if a brain surgeon tried to explain his work to me, I'd be
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about as much in the dark. I have no idea where music comes from; I
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can sit with Chris Franke for hours, trying to understand that process.
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I never will. I'm not hardwired that way. I *am* hardwired for
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writing. So it's not a judgment, just a minor truth.
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<p>
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The creative process is fluid. Has to be. Consider for a
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moment the position in which I find myself. Let's say I'm writing a
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novel. I start with a fairly clear notion of where I'm going. Six
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chapters in, I get a better way of doing something, so I go back and
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revise chapters 1-5, so it now all fits; you never see what went
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before. Now, compare that to a situation where you're publishing each
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chapter as you go, and you can't go back and change anything. (This is
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pretty much the situation Dickens found himself in, as he published his
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works chapter by chapter; you can never back up, only go forward.)
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<p>
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At the same time, because we're using actors who have real
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lives of their own, to whom things happen -- broken limbs, health
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problems that may preclude appearing in a given episode, sudden career
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changes, you name it -- you have real-life obstacles constantly in your
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way.
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<p>
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The closest thing I can compare this to...is if you're on
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stage, in front of a large audience, and you have to do a very
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elaborate dance...and all the while people are throwing bowling balls
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and chainsaws at you. You either learn how to accommodate all that,
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and keep pretty much on rhythm, or you're dead.
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<p>
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This show was originally conceived in 1986/87. About 10 years
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ago. Back then, all TV episodic stuff was done pretty much from one
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person's point of view, your nominal hero. Yes, you'd occasionally
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dive outside that for a quick scene with other characters, usually to
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set up something, but for the most part, it was about that one person.
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In MURDER, SHE WROTE, Jessica Fletcher was always at the heart of every
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episode; you had the occasional guest character with whom she'd
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interact, and the recurring supporting cast, but none of them ever
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changed, and none of them ever really took center stage for more than a
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few minutes at a time. That's how TV has been done up until now.
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<p>
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Novels, on the other hand, are often omniscient in narrative
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structure, and you blip in and out of multiple points of view. THE
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STAND, for instance.
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<p>
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Now, I've done both; I've written novels and I've written TV.
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When it came time to pull together B5 initially, you go into the "okay,
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who is the TV point of view character" question. Which was Londo's
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narration, and which was the way I'd learned to write TV all these
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years. Once the series got going, it quickly became apparent that I'd
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have to learn a whole new way of writing TV that was a lot more like
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what I'd been writing in my novels, which were multi-POV huge stories.
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It's a kind of writing that's never really been done before for
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American TV; and I had to somewhat invent that style or form of writing
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as I went, in front of millions of viewers.
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<p>
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You can't prepare for something like this, as much as you try,
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because it's never been done before.
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<p>
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(On reflection, probably the closest thing to what I've been
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doing here was the miniseries The Winds of War, in terms of the
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multiple viewpoints involved.)
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<p>
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Also, in the last 10 years, I've become a better writer,
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learned more about my craft, added more tools to my toolbox. That
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means being able to perceive better ways of doing things now than I
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could've seen before.
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<p>
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So here we are. I sit at my word processor with my notes from
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1986, and I see a better way of doing something from those notes...do I
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go with what's there, or do I strike off and do the better approach,
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PROVIDED that it still takes me where I want to go in the arc? To
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ignore it is to be inflexible.
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<p>
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I've stayed fluid. It's the same way I write a novel. You're
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just seeing the *process* acted out right in front of you, a process
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which normally the public never gets to see. That, I think, is some
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part of what you're reacting to.
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<p>
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<em>[Text removed to avoid spoilers -- see the
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<a href="/lurk/find/CompuServe/cs96-05/85.html">original message</a>]</em>
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<p>
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It's not just a matter of "living in interesting times." What
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makes a story is *causality*. A sequence of linked events. "The king
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died, and then the queen died" is not a story. "The king died, and
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then the queen died of grief" is a story. It is an arc, however small.
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<p>
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Finally, I'd just note the posts -- public and private -- from
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folks who have sat down and watched the *whole show* as a unit, once
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per day, or several per day...and the linked aspect, the real *arc* of
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the show, becomes far more apparent when watched that way right now.
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It's there.
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<pre>
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<h5>
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Last update:
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May 12, 1996
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