The Lurker's Guide to Babylon 5
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<h2><a name="OV">Overview</a></h2>
<blockquote><cite>
Garibaldi's past catches up to him, with some disastrous consequences.
He's blamed by some for an accident
aboard B5, which leads to hitting the bottle again after a
prolonged abstinence.
</cite>
Elaine Thomas as Lianna Kemmer.
Tom Donaldson as Cutter.
</blockquote>
Originally titled "A Knife in the Shadows"
<pre>
Sub-genre: Intrigue
<a href="/lurk/p5/intro.html">P5 Rating</a>: <a href="/lurk/p5/011">7.65</a>
Production number: 111
Original air date: May 4, 1994
<a href="http://www.amazon.com/exec/obidos/ASIN/B00006HAZ4/thelurkersguidet">DVD release date</a>: November 5, 2002
Written by Mark Scott Zicree
Directed by Jim Johnston
</pre>
<p>
<hr>
<p>
<h2><a name="BP">Backplot</a></h2>
<ul>
<li> Garibaldi was a shuttle pilot on Mars before coming to Babylon 5.
</ul>
<h2><a name="UQ">Unanswered Questions</a></h2>
<ul>
<li> Who was the assassin working for? Who wants Santiago dead?
</ul>
<h2><a name="AN">Analysis</a></h2>
<ul>
<li> Ivanova's reluctance to stop the countdown is suspicious. Perhaps
she had some reason to want the launch to take place; perhaps she
even knew what was going to happen if it did.
<li> Everyone from his past considers Garibaldi a no-good drunk. Why
did Sinclair give him a second chance? (Addressed in comic series,
<a href="/lurk/comic/005.html">"Shadows Past and Present."</a>)
</ul>
<h2><a name="NO">Notes</a></h2>
<h2><a name="JS">jms speaks</a></h2>
<ul>
<li>@@@832092614 "For scripts that are given to other writers do you find
you do much if any mental picturing of the episode? If so, how does
that affect the writing process between you and the other writer?"
<p>
No, you only get into that part of it when you're going to sit down
and actually WRITE the sucker. It's a matter of bringing in the
freelancer and (assuming s/he hasn't come up with a story independent
of me, which happened about 4-5 times in toto) saying, "Okay, in this
episode the giant blue penguins of Rigel 4 steal Ivanova's shoes," or
handing the person a few paragraphs to several pages with detailed
story notes. Then the person goes away.
<p>
The first "mental picture" I have of it is when the writer brings
back an outline based on those notes. This is always hard for me, as
is the first draft script, because the characters rarely talk like
our characters talk.
They don't sound right, don't always behave consistently, there's
bits of backstory that contradict what's been established, and that
has to get fixed. So it's like seeing a distorted picture, and your
job is to bring it closer into focus.
<p>
(This is an inevitable aspect of freelancing. There simply isn't
time to learn all there is to know about a show before you begin
writing; you have to come in, do it fast, and then move on to the
next assignment if you're going to make a living at this. That's the
Freelance Life. I hate the Freelance Life. I like to stay around,
get to know the characters, rummage around inside their heads and
find what's there. Freelance scripts almost always tend to be about
the guest star character; if you look at mine, most of them don't
really tend to have a big guest character, with some notable
exceptions. I find our regular characters more than sufficiently
interesting.)
<p>
What's most ironic about the freelance situation is that you often
have people who say, "Straczynski oughta use more freelance writers,
they bring in perspectives he doesn't have." They cite the "moment
of perfect beauty" in Peter's script
[<a href="036.html">"There All the Honor Lies"</a>],
Londo's "my shoes are too
tight, and I have forgotten how to dance,"
[<a href="007.html">"The War Prayer"</a>]
the alien abductor
courtroom scene in Grail, Deathwalker's comments about how she plans
to create her monument...all of which are scenes or sections I wrote
and inserted into scripts by other people. (One of my best lines for
G'Kar is one I'm not credited for, in Zicree's script, "The universe
runs on the complex interweaving of three elements: energy, matter,
and enlightened self-interest." I actually saw some messages noting
that jms never seems to be able to write something that succinct.
Well, actually...I did.)
<p>
<li> We're already doing it, and have done it. We've already begun
integrating "virtual sets" in with real ones. As an example...in the
next-to-last shot in "Survivors," someone is entering a ship in the
docking bay. The only real object in that room, aside from the actor,
is a ladder. Everything else is CGI...but you can't tell.
<p>
<li> In "Survivors," we attempted a cgi/composite shot out the window, which
looks pretty spiffy, actually. It's in the teaser. We may do this in
future.
<p>
<li> The *reason* we had Garibaldi go through all the hoops he went through
before finally falling into the bottle is because simply having Liana
show up and depress Garibaldi isn't, frankly, sufficient motivation.
I don't buy it. We wanted to strip away everything he had, and leave
him with only *himself*. So we took away his job, his reputation, his
money, his home, neutralized his friends wherever possible...it was
deliberate and systematic to peel him down to the bare essentials, to
just Garibaldi. Take him all the way down before taking him back up
again. Because it's more dramatically interesting. It's more logical
that it would take something this major to drive him back into the
bottle after staying sober all this time. I'm sorry, I don't accept
your suggestion that Liana's "anger and accusations" would "drive him
over the edge as he deals with his guilt." He's BEEN dealing with his
guilt, and her showing up wouldn't be enough to drive him back into
the bottle again. I'm sorry, but as a producer or a story editor, I
wouldn't buy that from a writer as being sufficient motivation.
Particularly not a character who's as strong and as bull-headed as
Garibaldi.
<p>
<li> What do I know about alcoholics, to portray them? Well, aside from
a degree in clinical psychology, and some internship work in the area,
I come from a family with alcoholism going back at least four
generations, and I'm talking *heavy duty*. I am, in fact, the first
male Straczynski in my branch of this particular stunted tree NOT to
have this problem.
<p>
I have had far, far, far more experience with this area than I care
to recite...and from that perspective, I have no problem with
Garibaldi's portrayal.
<p>
<li> Cutter went after Garibaldi only because that's who the dying worker
named as being responsible for the bomb. (He didn't know he was dying,
and wanted to throw blame; and even if he did know, what better than
to nail the guy who'd hassled him before?) Cutter only took advantage
of the situation.
<p>
Luis Santiago is playing it both ways, allowing more trade and certain
kinds of immigration, while preserving earth *culture*; this isn't the
same thing as a trade embargo.
<p>
<li> The name of General Netter was stuck in as a tweak to Doug, it's a
tuckerism (for those who know the term). We've done it a bit here
and there; I kinda started shutting the process down after a while,
since it was getting carried away. I don't want it to be obtrusive.
<p>
<li> I think Kemmer's name was inspired by the actor's name from the
Space Patrol series....
<p>
<li> The Drazi are a very violent, ill-tempered species; they were the ones
who first showed up in "Deathwalker" in a Sunhawk to threaten the
station; they beat up the guy in "The War Prayer;" they show up here
in "Survivors;" there's an episode about a form of martial arts among
the aliens that has a Drazi going at it...if there's a fight around,
you can often find a Drazi at the center of it or at least nearby.
<p>
<li> I think you're taking what I said to the extreme; I didn't say [the
Drazi] were bloodthirsty savages, only that they had a predilection
toward violence, and were generally very cranky. And not all great
thinkers have to sit around in elizabethan garb, delicate flowers
watching the skies rotate. Aggressive people can be good thinkers;
it needn't be one or the other.
<p>
<li> ...the end of "Survivors," where Kemmer enters her ship...in reality
there is only a ladder there. The ship, the walls, the door she
enters, all that is CGI/virtual set.
</ul>