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[1][ISMAP]-[2][Home]
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[3][Guide] [4][Background] ### SYNOPSIS ### [5][Credits] [6][Episode
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List] [7][Previous] [8][Next]
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A solemn-looking man, known to us only as "Knight Two," has arrived on
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Babylon 5. Shortly after his arrival, he sees another man ("Knight
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One") in the waiting area and moves over to him quietly.
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Meanwhile, right outside the waiting area, a security officer named
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Benson is getting beaten up by two gamblers to whom he owes a
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significant sum of money. The gamblers threaten him with death if he
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does not pay them within 24 hours.
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Knight Two has moved into his quarters. Knight One arrives, bringing a
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three-dimensional image projector with him. He activates it, and it
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shows a lifelike picture of Commander Sinclair. "I've identified the
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target," he says.
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Sinclair and Garibaldi have summoned security officer Benson in order
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to question him about possible debts he's been accumulating. They
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inform Benson that B5 security officers are strictly limited in their
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gambling--if an officer becomes indebted to the "wrong people," he
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would become vulnerable to blackmail, resulting in a security risk to
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the station. Garibaldi claims to have information that Benson has been
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exceeding the gambling limits, but Benson insists that he's done
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nothing wrong. Sinclair, however, not wanting to take any chances,
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removes Benson from the active duty roster pending an investigation in
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the matter. After Benson leaves, Garibaldi comments that he believes
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Benson is lying.
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"Everyone lies, Michael," replies Sinclair. "The innocent lie because
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they don't want to be blamed for something they didn't do, and the
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guilty lie because they don't have any other choice." Knight Two and
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Knight One are building a complex gadget in Knight Two's quarters.
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They have everything they need except for a power source; Knight One
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claims that it is impossible to smuggle an energy source onto the
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station because it would be picked up by the scanners. "So I
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improvised. It'll be here."
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Benson, in the meantime, has stealthily made his way to a storage room
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...
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In the medical lab, Dr. Franklin is examining Delenn. He expresses his
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thanks to Delenn for allowing him to examine her; he says that he
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rarely gets the chance to examine Minbari--unless there's something
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wrong with one of them; he says that to have data on a healthy Minbari
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will give him a basis from which to operate. After the examination,
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Delenn rises and asks Franklin about a rumor she heard from one of the
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other doctors--that Franklin used to hitchhike aboard spaceships.
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Franklin confirms this rumor; he had "wanted to see it all," so he
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traded his services as a doctor in exchange for free passage on
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various ships. He explains how he did this until the Earth-Minbari war
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started, but then pauses. Delenn asks him if he was involved in the
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war. He replies that toward the end of the war, all xenobiologists
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were asked by Earth Force to turn over their notes on Minbari
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physiology so that effective genetic and biological weapons could be
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created. Delenn asks him if he did, indeed, hand over his notes.
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"I took an oath that _all_ life is sacred. I destroyed my notes rather
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than have them used for killing," he answers.
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Delenn smiles and thanks him. When Franklin asks her, however, what
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her involvement in the war was, she only answers that the matter is "a
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topic for another time."
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Benson, after securing an energy pod from the storage area, delivers
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it to Knight Two's quarters. The Knights promise to pay him promptly.
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After Benson leaves, the Knights connect the energy supply to the
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device they've been building. "I think we're ready to proceed," they
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agree.
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Sinclair, asleep in his quarters, is having a traumatic dream about
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the Battle of the Line, the final battle of the Earth-Minbari war.
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Sinclair's squadron is fighting a Minbari cruiser. One of Sinclair's
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friends, Mitchell, ignores one of Sinclair's suggestions and breaks
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from formation, feeling that he can get a clear shot at the Minbari
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ship. Sinclair has a feeling, however, that Mitchell is entering a
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trap. Just as he realizes that his friend is about to die ... he wakes
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up and rises to get himself a drink. As he looks around his room, he
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notices that his computer is not working. He calls a maintenance team,
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but there is no response. Worried, he calls security; again, there is
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no response. He gets dressed quickly and leaves his quarters, running
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to the bridge.
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[9][LINK]Sinclair on his way to the bridge.
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When he gets to the bridge, however, it is empty, and the computer is
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not activated. He tries communicating with Earth Central, but does not
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receive a response. Finally, he attempts to activate the computer; at
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length, the computer responds. Sinclair, slightly relieved, asks the
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computer if an evacuation of B5 has been ordered; the computer replies
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that there was no evacuation. Sinclair then asks the computer to scan
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for other life forms on B5; sure enough, the computer finds one other
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life form and notifies Sinclair of the life form's position. Sinclair
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runs to the location, but finds nothing at first. "What the hell is
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going on around here," he asks himself.
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Suddenly, the lights in the corridor start flashing off, one by one,
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and a mysterious voice answers him. "Maybe you're asleep. Maybe you're
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insane. Maybe you're dead. Maybe you're in Hell. Not that it matters
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much, Commander Sinclair, because wherever you are, wherever you go,
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you're mine!" Sinclair turns around to find Knight Two staring at him.
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[10][LINK]"You're mine."
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Delenn has arrived at Garibaldi's quarters. She appears concerned and
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tells Garibaldi that she was supposed to meet with Sinclair an hour
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before. Garibaldi calls Sinclair and receives no response; sharing now
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in Delenn's concern, he begins to search for Sinclair personally.
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Sinclair angrily asks Knight Two what he's done to Babylon 5; Knight
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Two replies that he hasn't done anything. He explains to Sinclair that
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they are both inside a "cerebral matrix" (a "virtual-reality
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cybernet"). "It's shadow-play," explains Knight Two, "without form or
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substance. But I'm real, commander, and you're real. And the pain--the
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pain for you is also real." Knight Two steps back, and a "cerebral
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discharge" surrounds Sinclair, putting him through agonizing pain.
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Garibaldi has rushed to Sinclair's quarters. When he enters the
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quarters, however, he finds them empty. Alarmed, he contacts Ivanova
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and explains the situation to her.
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Knight Two, outside the matrix, orders Knight One to cut the cerebral
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discharge. Inside the matrix, he begins to speak with Sinclair again.
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He notices how important the station is to Sinclair--how his thoughts
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seem to be rooted in Babylon 5. He explains to Sinclair that they will
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"walk together across the bridge of synapses and neurons into the very
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heart of your memories" in order to find the truth about what happened
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to Sinclair at the Battle of the Line. Knight Two tells Sinclair that
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he doesn't believe the testimony that Sinclair gave to Earth Force
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Defense after the war: that, during the twenty-four hour period where
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he was out of contact with Earth Force Defense, he merely blacked out.
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"We're finally going to get to the truth," Knight Two says, "even if
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it kills you."
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Garibaldi, Ivanova, and Dr. Franklin are discussing strategies to find
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Sinclair. Garibaldi has organized a search party, drawn from all
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nonessential B5 personnel, but that the search still might take a few
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days. Franklin warns that "a few days" might be too long if Sinclair
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were injured. Ivanova has contacted a nearby station and asked them to
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track any ships that have left B5 in the last eight hours. Garibaldi
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suggests that they also send a few maintenance "bots" to patrol the
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hull of B5--"If someone shoved [Sinclair's body] outside, the
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station's gravity won't let it get far. Just in case."
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"Mr. Garibaldi," Ivanova replies, "there are days I'm very glad I
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don't have to think the way you do."
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Meanwhile, inside Sinclair's mind, Knight Two is continuing his
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probing into Sinclair's mind. "Your name is Jeffrey David Sinclair.
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Rank: commander. Age: 39. Born on Mars Colony, May 3, 2218, 9:15 A.M.,
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Earth Standard Time. Enlisted in Earth Force Defense, 2237; promoted
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to fighter pilot, 2240; promoted again to squad leader less than a
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year later.... Smart money said you'd make admiral one day. So what
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happened, _commander_? Why'd you fall off the merry-go-round?"
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[11][LINK]Sinclair listens to his dossier.
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Sinclair merely tells him to "go to hell." He refuses to tell Knight
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Two anything. "I'm betting you don't have a lot of time. Security's
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probably tearing this place upside down, looking for me."
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"Assuming you're still on Babylon 5," replies Knight Two. Proceeding
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with his search for information, Knight Two tries to get Sinclair to
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reveal "the truth" by conjuring up an image of Mitchell, Sinclair's
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old friend and fellow officer who died in the Battle of the Line.
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Knight Two's plan appears to be working, because as soon as Sinclair
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sees Mitchell, his old memories of the Battle of the Line spring to
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the forefront of his mind. Sinclair relives the battle--he sees again
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what he saw in his dream, except that this time, he actually sees
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Mitchell's ship exploding. After that part of the battle plays itself
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out, Mitchell begins to speak with Sinclair again. At first, Sinclair
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refuses to speak with Mitchell; he tells himself that Mitchell's image
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is just an illusion. When Mitchell, however, accuses Sinclair of being
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a traitor ("We fought for you. We fought beside you on the Line. We
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swore we would all go down together, but you're alive, and we're dead,
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because of you!" says Mitchell), Sinclair feels that he has to
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respond. He replies, "I tried! I tried!"
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"Tried to do what, commander?" asks Knight Two.
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Sinclair answers by reliving the part of the Battle of the Line where
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he tries to ram the Minbari cruiser. Knight Two urges Sinclair to
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continue because, as Sinclair himself said, all of the incidents which
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Knight Two has seen so far were in Sinclair's original report of the
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battle ten years ago. Sinclair, however, claims that he cannot
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continue--"I don't remember. I blacked out. I've never been able to
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remember!"
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Knight Two moves closer to Sinclair. "You don't want to remember! You
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don't want to remember the twenty-four hours in which you betrayed
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your own race. The day you became a traitor. The day you sold out--"
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"That's enough!" screams Sinclair. As he says this, he suddenly hits
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Knight Two in the stomach. Knight Two, taken by surprise, vanishes
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from the matrix without a trace. "Well, well. Looks like the pain is
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real for both of us," comments Sinclair.
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Delenn is talking with Ivanova; Delenn explains how concerned she is
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and offers her assistance in finding Sinclair, but Ivanova says that
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they're already doing everything they can to find Sinclair. Delenn
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suggests the use of the station's telepath, Talia Winters, but Ivanova
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explains that Winters is only a P-5 and, consequently, needs to be in
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close proximity with people in order to scan them. Winter's isn't
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trained, according to Ivanova, for a search-and-recover mission.
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Knight One, meanwhile, is concerned about Knight Two, who snapped out
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of the cybernet suddenly. Knight Two, however, claims that he's all
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right. He says that he needs to be put back into the cybernet quickly,
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for Sinclair was right--they don't have much time. Knight One
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estimates that the search parties on the station will find them on B5
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in about four hours. "He's tough. Breaking him isn't going to be
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easy," says Knight Two. Knight Two orders Knight One to increase both
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the power of the cybernet and the dosage of psychotropic drugs with
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which Sinclair is being injected. "We're close.... The more I walk
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through his mind, the more I'm convinced he's hiding something,"
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explains Knight Two.
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One of the security officers is giving a report to Garibaldi. He
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explains how, although the search teams have covered a lot of
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territory, there still is no sign of Sinclair. Garibaldi orders the
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officer to split the search teams into even smaller units--he also
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orders the officer to bring in every possible available officer. The
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officer explains how he's already brought in everyone--"even Benson."
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Garibaldi is annoyed that Benson was brought back to duty, but the
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security officer explains that he checked Benson's record, and Benson
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isn't in any debts. In fact, he says, there's even a surplus in
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Benson's account. Garibaldi, however, is suspicious, for the other
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day, the account was empty. He checks the account again and finds that
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one very large deposit was made, followed by numerous withdrawals.
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Garibaldi assumes that these withdrawals were used to pay off
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debts--and notes that the large deposit was made only four hours
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before Sinclair was known to be missing. Garibaldi orders the security
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officer to find and bring back Benson for questioning.
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Knight Two has reentered the cybernet. Again, he asks Sinclair for the
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truth about the Battle of the Line. Sinclair suddenly finds himself
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surrounded by a circle of people wearing grey cloaks. "What are you
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doing here?" he asks. "What do you want?" Before he receives an
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answer, however, one of the grey figures shoots him.
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Meanwhile, Benson has arrived at Knight Two's quarters. When Knight
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One answers the door, Benson frantically asks for protection. "You've
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got to help me. The whole station's looking for me. They think I had
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something to do with the commander's disapp--" Suddenly, Benson hears
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a scream from the back of the room. He curiously enters the quarters
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and is surprised to find Commander Sinclair attached to the cybernet
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device. He's not given the chance to think about it for too long,
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however, for Knight One shoots Benson almost immediately.
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Back in the cybernet, Knight Two confronts Sinclair about the grey
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figures. He asks Sinclair to reveal what he's hiding, but Sinclair
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insists that he's not hiding anything.
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"We all hide things, commander. That's why we bounced back [to the
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station] again, isn't it? This is where you hide, behind duty and
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responsibility and obligation," says Knight Two.
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"Things you'd never understand!" replies Sinclair.
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Knight Two disagrees, however. "We're both patriots in our own way. If
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I fail, more will come after me until the job is finished." He presses
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Sinclair again, telling him that they're going to find out what
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Sinclair is hiding.
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Some security officers have found a body floating outside the hull of
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Babylon 5. The body turns out to be Benson's.
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Meanwhile, in the cybernet, Knight Two is again expressing his
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disbelief at Sinclair's rendition of the events at the Line. Knight
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Two asserts that Sinclair could not have simply blacked out, for his
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ship "disappeared" from the sensing screens. Sinclair, however,
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counters that the postwar hearings proved that the screens
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malfunctioned. Knight Two explains what he believes to be the sequence
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of events that occurred at the Line: The Minbari (Knight Two says)
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realized the extent and power of Earth Force defense and realized how
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difficult it would be to invade Earth. Therefore, they surrendered and
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decided to work through more covert means. At the Battle of the Line,
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Sinclair surrendered to the Minbari rather than give up his life. The
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Minbari took him aboard and asked him to work for them--to be a covert
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operative. "You agreed [to work for them]. You and
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God-knows-how-many-other people."
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"You're insane. I never betrayed Earth," insists Sinclair, but Knight
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Two questions him--if Sinclair doesn't remember what happened, how can
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he be sure he wasn't a traitor?
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Sinclair, however, becomes annoyed with Knight Two: "That's enough!
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You talk about the war. You talk about Mitchell and the rest, but you
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didn't know them. They were my friends. I watched them die, one by
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one. For years afterwards, whenever I saw a Minbari, I had to fight
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the urge to strangle them with my bare hands.... We never had a
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chance.... When I looked at those ships, I didn't just see my death. I
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saw the death of the whole damn human race."
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"Then why did they surrender?" asks Knight Two.
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"I don't know. Maybe the universe blinked. Maybe God changed his mind.
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All I know is that we got a second chance."
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Knight Two is still skeptical. He asks Sinclair if anything has ever
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made him doubt his story--that he simply "blacked out." Sinclair
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replies that nothing ever made him question it--except for what the
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Minbari who tried to kill Ambassador Kosh said to him: "There is a
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hole in your mind." (cf: [12]"The Gathering") At Knight Two's further
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prompting--and after Knight Two convinces Sinclair that Sinclair,
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himself, wants to know what happened-- Sinclair allows his memories to
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overcome him again. He again experiences the Battle of the Line. He
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sees what he has seen before; except, this time, the take him further.
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The Minbari cruiser stops his attempt to ram into it. The cruiser uses
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some type of energy field to pull Sinclair's ship in. Sinclair is
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taken aboard the cruiser and transported to a room where a bunch of
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grey figures stand. At first, he is hanging in the air, arms bound to
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the bottom of a triangular metal frame. One of the figures holds up a
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small metal device (cf. [13]"Babylon Squared") that shimmers with some
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kind of energy.
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Later, the grey figures form a circle around Sinclair, who has been
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freed. Suddenly, he moves over to one of the grey figures and pulls
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back the veil that covers the figure's face. "I know you. I know who
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you are. I _know_ you," says Sinclair. Before he can say any more,
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however, another grey figure shoots him and knocks him out.
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Outside the cybernet, however, Sinclair gathers up enough strength to
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break the shackles that bind him to the cybernet device. As he
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disconnects from the machine, the feedback knocks out Knight Two.
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Knight One storms into the room, but Sinclair punches him, knocking
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him out. He picks up a gun and escapes from the room. He is
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delusional, however; he mumbles to himself about how the Minbari have
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broken through and how he must get back to his ship.
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Sinclair begins running through B5's corridors. One officer, a member
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of the search party, sees Sinclair and beckons to him. Sinclair,
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however, in his delusional state, believes she is a Minbari and shoots
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at her. Fortunately, he does not kill her, and she links in with
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Ivanova. She begins to explain that she has seen the commander;
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however, before she can finish, Knight One shoots her in the back.
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Knight One follows Sinclair; they shoot at each other unsuccessfully.
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Garibaldi finally finds Sinclair, but is utterly surprised when he is
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shot at by his commander. Dr. Franklin, a few seconds later, links in
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and informs Garibaldi that he has found the room where he believes
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Sinclair was held. Franklin believes that Sinclair may have been given
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large dosages of psychotropic drugs and may consequently be delusional
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or even dangerous.
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As Garibaldi is hiding under a table, Delenn enters the room and
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approaches Sinclair slowly. She ignores Garibaldi's warnings and
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continues her approach. When she gets close enough to Sinclair, she
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tells him that he's safe now and that nobody will harm him. He doesn't
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listen to her, however; he can only picture the unveiling of the grey
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figure ten years ago--the grey figure who he now knows to be Delenn,
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though she looked younger then and had a silver triangle on her
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forehead. "I know you!" he tells her.
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"I'm your friend, commander. Ambassador Delenn. Your friend," she
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replies.
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"No!" he says, as he raises his gun. For a moment, it appears as if
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he's going to shoot her. Instead, however, he points his gun in a
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slightly different direction and shoots Knight One, who had just
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arisen and was about to shoot at Sinclair. Knight One drops to the
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floor, dead.
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"Welcome home," says Delenn.
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One day later, Sinclair awakes in the medical lab. Dr. Franklin has
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finally flushed the psychotropic drugs from Sinclair's system.
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Sinclair asks to see Knight Two, who has been taken; Garibaldi
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replies, however, that Knight Two is about to leave the station. Earth
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Central has decided to exercise jurisdiction in this case because they
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believe Knight Two to be a member of an organization which wishes to
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implicate members of the government as being traitors to the Minbari
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(in fact, there are even rumors that the organization is a covert
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operation run from within the government itself). Franklin explains
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that he doesn't think the trial will reveal much, because when
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Sinclair disconnected himself from the cybernet device, the feedback
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"fried most of [Knight Two's] memory." Sinclair still, however, wishes
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to see his former captor. As expected, Knight Two reveals little
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information--in fact, he even claims that he cannot remember his own
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name. However, just as he's walking away from Sinclair, he turns
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around and says, "Commander Sinclair, there's something in my head. It
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says, 'Maybe you're still inside. Maybe we're both still inside.'"
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Sinclair goes to visit Delenn in her quarters. He thanks her for her
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help in rescuing him--he notes that it's strange that seeing her was
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the only thing that could help him. As he is about to leave her
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quarters, she asks him if he remembers anything concerning the Battle
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of the Line? He pictures in his mind the unveiling of the mysterious
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grey figure; aloud, however, he says that he cannot, unfortunately,
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remember anything. It is not clear whether Delenn knows he's lying or
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not. After Sinclair leaves, a Minbari man, silver triangle on his
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head, arrives from another room in Delenn's quarters. "He must _never_
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know what happened. If he should find out, he must be killed. Do you
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understand, Delenn?" says this man. Delenn replies that she does,
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indeed, understand.
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Sinclair, alone finally in his quarters, is making an entry in his
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personal log: "I remember. I was taken inside a Minbari cruiser,
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interrogated, tortured. Was that the Grey Council? Maybe. Maybe.
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Before they surrendered, they must have blanked my memory and let me
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go. And Delenn--what was she doing there? What is it they don't want
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me to remember? I have to find out. I have to!"
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Shawn Bayern _bayern@cshl.org_
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_________________________________________________________________
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Copyright 1994, Shawn Bayern. All rights reserved. Permission is
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granted to distribute this synopsis _noncommercially_ as long as the
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synopsis and this copyright notice remain intact. Babylon 5 is a
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copyright of the PTN Consortium; no infringement of that copyright is
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intended by writing these synopses.
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[19][Next]
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[20]Last update: October 15, 1995
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References
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1. file://localhost/cgi-bin/imagemap/titlebar
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2. LYNXIMGMAP:file://localhost/lurk/maps/maps.html#titlebar
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3. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html
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4. file://localhost/home/woodstock/hyperion/docs/lurk/background/008.shtml
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5. file://localhost/home/woodstock/hyperion/docs/lurk/credits/008.html
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6. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
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7. file://localhost/home/woodstock/hyperion/docs/lurk/synops/007.html
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8. file://localhost/home/woodstock/hyperion/docs/lurk/synops/009.html
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9. file://localhost/b5p/Scenes/sinclzoc
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10. file://localhost/b5p/Scenes/knight2-1.jpg
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11. file://localhost/b5p/Scenes/jsdrill.jpg
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12. file://localhost/lurk/guide/000.html
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13. file://localhost/lurk/guide/020.html
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14. file://localhost/lurk/lurker.html
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15. file://localhost/home/woodstock/hyperion/docs/lurk/synops/008.html#TOP
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16. file://localhost/cgi-bin/uncgi/lgmail
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17. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
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18. file://localhost/home/woodstock/hyperion/docs/lurk/synops/007.html
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19. file://localhost/home/woodstock/hyperion/docs/lurk/synops/009.html
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20. file://localhost/lurk/lastmod.html
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