The Lurker's Guide to Babylon 5
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

85 lines
2.9 KiB

17 years ago
17 years ago
17 years ago
  1. <html>
  2. <head>
  3. <title>What does "story idea" mean?</title>
  4. </head>
  5. <body>
  6. <h1>More about story ideas</h1>
  7. <em>One of the conditions of JMS' presence on rec.arts.sf.tv.babylon5 is that
  8. people can't post story ideas, since that would put him on shaky legal ground
  9. if any of them happened to coincide with things he had planned. Naturally,
  10. the question arises, what's the difference between a story idea and simple
  11. speculation about what's going to happen next? The following is an attempt
  12. to clarify the issue.</em>
  13. <blockquote>
  14. What's the difference between a story idea and a speculation...eek. The
  15. problem with this whole discussion -- perhaps the main problem -- is the
  16. fuzziness, because it *hasn't been defined yet*. We are now in the OF
  17. defining it via this exchange. It's what a person might choose to sue over.
  18. And there's no way to quantify or predict that.
  19. <p>
  20. I do think there's *some* difference between the two. I think that
  21. primary way this discussion can get into trouble is in the level of detail.
  22. It's pretty much impossible to sue for a brief *idea*; but the more elaborate
  23. a suggestion or speculation gets, the more points of potential comparison
  24. emerge, and the greater the liability. "See, your honor? My speculation on
  25. what happened contained 57 specific plot points, and what Straczynski later
  26. produced had 54 of those points. I submit that he saw what I wrote, decided
  27. it was better, stole my idea, and took it for his own!"
  28. <p>
  29. [...]
  30. <p>
  31. But since it has come up...again, I'd say that the main point of
  32. differentiation is in the level of complexity. The longer and more detailed
  33. the speculation, new histories for characters, new behind the scenes stuff,
  34. plot complications, motivations, on and on -- the more something is built that
  35. one could sue over.
  36. <p>
  37. This is a very difficult area, and there are all kinds of ways that it
  38. can bite you. Over on CIS, for instance, Paramount came down on a series of
  39. messages with speculative plot info on ST 7 with lawyers and in injunction and
  40. major-leage threats against the people involved, CIS itself and anyone else
  41. they could think of. We're trying to find a more personable way of handling
  42. this situation. And for the most part, I think we're doing fine. But every so
  43. often this little issue raises its ugly head, and has to be dealt with.
  44. <p align=right>
  45. jms
  46. </blockquote>
  47. <pre>
  48. </pre>
  49. <p nowrap>
  50. <nobr><a href="/lurk/lurker.html"><img
  51. align=bottom border=0
  52. width=64 height=24 src="/lurk/nav/foot-station.gif"
  53. alt="[Home] "></a><a
  54. href="#"><img
  55. align=bottom border=0
  56. width=72 height=13 src="/lurk/nav/foot-pagetop.gif"
  57. alt="[Top] "></a><a
  58. href="mailto:koreth+lgfeedback@midwinter.com"><img
  59. align=bottom border=0
  60. width=80 height=13 src="/lurk/nav/foot-comments.gif"
  61. alt="[Comments] "></a><img
  62. align=bottom
  63. width=284 height=13 src="/lurk/nav/foot-bare.gif"
  64. alt="">
  65. </nobr>
  66. <h5>
  67. Last update:
  68. October 8, 1995
  69. </h5>
  70. </body>
  71. </html>