|
|
- <h2><a name="OV">Overview</a></h2>
-
- <blockquote><cite>
- A sharp increase in raider activity has the station on the defensive.
- Londo obtains a priceless Centauri artifact. A mysterious stranger visits
- the station's alien ambassadors.
- </cite>
-
- <a href="http://us.imdb.com/M/person-exact?+Graham,+Gerrit">Gerrit Graham</a> as Lord Kiro.
- Fredi Olster as Lady Ladira.
- <a href="http://us.imdb.com/M/person-exact?+Wasser,+Ed">Ed Wasser</a> as Morden.
- </blockquote>
-
- (Originally titled "Raiding Party")
- <pre>
- Sub-genre: Action/intrigue
- <a href="/lurk/p5/intro.html">P5 rating</a>: <a href="/lurk/p5/013">9.01</a>
-
- Production number: 116
- Original air date: May 18, 1994
- <a href="http://www.amazon.com/exec/obidos/ASIN/B00006HAZ4/thelurkersguidet">DVD release date</a>: November 5, 2002
-
- Written by J. Michael Straczynski
- Directed by Janet Greek
- </pre>
-
- <p>
- <hr>
- <p>
-
- <h2><a name="BP">Backplot</a></h2>
- <ul>
- <li>The Minbari refused to support Babylon 5 until Commander Sinclair was
- named as the Earth Alliance representative.
- <li>The emperor of the Centauri hasn't been seen in public for some time,
- contributing to an erosion of the government's credibility in the eyes of
- the Centauri populace.
- </ul>
-
- <h2><a name="UQ">Unanswered Questions</a></h2>
- <ul>
- <li> Who or what is Morden, and who does he represent?
- <li> What do Delenn and Kosh know about him?
- <li> Why did the Minbari want Sinclair in charge of the station?
- <li> How big and organized are the raiders?
- <li> What impact will the Eye have on Londo's career? Will he even return
- it to the Emperor, or will he try to use it for his own gain?
- <li> How did Mr. Reno get his hands on the Eye?
- <li> How did Morden's associates locate the raiders and recover the Eye?
- <li> Who will escape on the shuttle in Ladira's vision? When will the
- vision come true, if ever, and what will the circumstances be?
- </ul>
-
- <h2><a name="AN">Analysis</a></h2>
- <ul>
- <li> Delenn and Kosh clearly have some sort of perception beyond normal
- senses, be it telepathy or something else. Kosh's seems to be much more
- advanced.
- <li> Delenn's perception seems to be connected to the appearance of the
- triangle on her forehead. Note that this triangle was also present
- when Sinclair was interrogated by the Grey Council at the Battle of
- the Line (cf. <a href="008.html">"And the Sky Full of Stars."</a>)
- <li> Kosh recognized what Morden was immediately. That suggests
- previous contact between the Vorlons and Morden's people.
- <li> Kosh said, "They are not for you," referring to humans, though that's
- not completely clear from the episode itself. (See
- <a href="#JS:1">jms speaks</a>)
- <li> Morden and Kosh appeared to have fought, resulting in the damage to
- Kosh's encounter suit. Since Morden continued to go about his business,
- perhaps Kosh capitulated or lost the fight, or perhaps he was only
- interested in stopping Morden from seeing Sinclair. One interesting
- thing about this alleged fight is the light that shatters behind
- Morden as the scene ends -- just a power surge from the attack, or
- something else at work?
- <li> Babylon 5 may be destined for destruction, apparently with only a single
- shuttle escaping in time. (cf.
- <a href="020.html">"Babylon Squared"</a>)
- <li> Where did Morden's disembodied voice come from at the end?
- </ul>
-
- <h2><a name="NO">Notes</a></h2>
- <ul>
-
- <li> This episode has the most complex battle sequence to date, spanning
- nearly an act and a half.
-
- <p>
- <li> <a name="prisoner">The raider on Babylon 5 is "Six," a tip of the
- hat to "The Prisoner."</a>
-
- <p>
- <li> Ed Wasser, the actor who played Morden, also appeared as the main
- C&C technician in the pilot movie,
- <a href="000.html">"The Gathering."</a>
- The same character? JMS won't say.
-
- <p>
- <li>@@@885925829 As Sinclair and Garibaldi left the lavatory, another
- person entered. From the person's appearance, it seemed to be a woman,
- even though they were leaving the men's room (the "Male" symbol was
- clearly visible on the wall outside.)
-
- <p>
- <li>@@@910861173 Date glitch: When Ivanova is awakened by the computer,
- it claims the date is Wednesday, August 3, 2258. But August 3, 2258
- is a Tuesday, not a Wednesday. The error is probably due to a
- miscalculation of
- <a href="http://www.ast.cam.ac.uk/pubinfo/leaflets/leapyear/leapyear.html">leap years</a>.
-
- <p>
- <li>@@@877371302 This episode's title may be a nod to Norman Corwin, one
- of JMS' favorite writers. Corwin's radio drama "On a Note of Triumph,"
- broadcast at the end of World War II, examined how the war started and
- what lessons it carried, and contemplated what would happen once it
- was over. The quote in question:
-
- <blockquote>
- Signs and portents!<br>
- It was no furtive tapping on the window sill at night,<br>
- But clamorous pounding in the public square.
- </blockquote>
-
- </ul>
-
- <h2><a name="JS">jms speaks</a></h2>
- <ul>
-
- <p>
- <li>
- We're retitling "Raiding Party" (which I always figured was a working
- title, too prosaic) to "Signs and Portents." Figured it'd be nice to
- have one episode title per (projected) year carrying the year-arc
- title.
-
- <p>
- <li>
- "Signs and Portents" is the overall title for year one; but just as one may
- entitle a chapter in a book the same as the book itself, this episode has the
- year-title in it (which may signify that this one is, well, significant....).
-
- <p>
- <li>
- <a name="JS:1"><cite>What did Kosh mean by "they?"
- And who's on the shuttle?</cite></a><br>
- They refers to humans. There was no need to ask Sinclair, and he
- was under orders not to. And who is on that shuttle...is an excellent
- question.
-
- <p>
- <li>
- <a name="JS:2"><cite>Why the same old launching scene?</cite></a><br>
- I tend to agree re: the launching shots. There were going to be some
- new ones for S&P, but there were SO many new shots in that one that
- we just ran out of rendering time. There's some new ones coming, though,
- and very dramatic looking, in "Babylon Squared" and the two-parter.
-
- <p>
- <li>
- <a name="JS:3">I agree; Ed [Wasser, who played Morden] did a great job.</a>
- He was perfect for that role. (He has an oddly Rod Serling-ish quality to
- his stance, I've noticed.) And he will definitely be seen again.
-
- <p>
- <li>
- Ed Wasser is sort of our discovery; I pretty much wrote the part
- of Morden with him in mind for the role. He's great in it.
-
- <p>
- <li>
- You noticed that too, huh? Surprised me, too. We'd cast him in the
- part of Morden, then the first day's dailies come in, and his stance,
- his manner, the way he looks...we all looked at the TV and said, more
- or less at once, "Holy shit, it's Rod Serling!"
-
- <p>
- <li>
- Funny story. Saw Ed Wasser ("Morden") the other day, and asked him if
- he'd had any reaction to his first appearance on the show. Just one,
- he said. He was in a florist shop, picking out some stuff for a
- friend who was sick. The proprieter came over, asked, "What do you
- want?" Ed sorta mumbled about wanting some flowers. "What do you
- want?" the owner asked again. Ed -- still not getting it -- said he
- was looking for some nice stuff for a friend who was sick. "Yes, but
- what do you *want*?" the owner asked. At which point Ed finally
- twigged to what was going on. He said afterward that it really *is*
- an unnerving approach, which was kinda the point.
-
- <p>
- Of course, the owner then added that he thought the scene was from
- DS9, but what the hell, it's an imperfect universe.
-
- <p>
- <li>
- <a name="JS:4">One lovely thing about "Signs and Portents,"</a> which
- you picked
- up on, is something I like to play with; implying one thing while saying the
- opposite. Look at all the shadow's main representative, Morden, does: he
- asks people what they want; he gets tossed out of Delenn's quarters; he
- is pleasant in his demeanor at all times, never yells, always smiles, and
- is courteous; he takes an action which saves one of our main characters,
- Londo, from disgrace and resignation, and helps in the process of scragging
- the bad guys in the episode.
- <p>
- And yet everyone walks away thinking that the shadows are bad. Which
- was of course the intent...by the way in which they did "good."
- <p>
- Kosh prevents humanity from achieving immortality, scares the hell out
- of Talia (cf.
- <a href="009.html">"Deathwalker"</a>,)
- never gives anyone a straight answer, doesn't seem to mind it if
- people fear him...and we walk away with the presumption that he is good,
- by virtue of the way in which he did things that were "bad."
- <p>
- [...] This is something I do a lot in my scripts, which I don't generally
- see a lot of other people doing. You *really* have to construct the
- script very carefully to pull something like this off...a little game
- between me and the audience.
-
- <p>
- <li>
- Morden tried to find out what the ambassadors would like. Morden
- arranged to rescue an important Centauri artifact. Morden helped
- wipe out the crooks. Morden saved Londo's career, and asked for
- nothing in return.
- <p>
- And yet we get the sense that Morden is a bad guy.
- <p>
- Kosh destroys our chance for immortality. Refuses to get involved
- in the affairs of others. Is plainly studying us. Terrorizes one
- of our main characters, Talia, for unknown reasons.
- <p>
- And yet we get the sense that Kosh is a good guy.
- <p>
- If anyone should ask, I really *love* writing this show....
-
- <p>
- <li>
- Actually, the origin of "What do you want?" comes from encounter
- groups I've run, and from other kinds of group psychotherapy, such as the
- original Synanon games; you ask, "Who are you?" over and over, refusing
- to take the same answer twice, to peel away the fabric of what the
- person is. It's a slight jump to "What do you want?" (I knew that
- degree in Psychology would come in handy one of these days.)
-
- <p>
- <li>
- Why Londo? Because he was the one who answered Morden's question
- correctly. Things happen for a *reason* that is suited to who the person
- is. G'Kar's ambitions aren't nearly big enough; Delenn knows better than
- to get near these guys; Kosh is against them; the EA are being kept at
- arm's length for now, the non-aligned worlds aren't big enough...so here
- we are.
-
- <p>
- <li>
- There would have been more than one answer that would have sufficed,
- but one answer was better than all the rest. Just the right mix of
- resentment, nostalgia, ambition, frustration and a sense of displaced
- destiny. Londo was hitting all those cylinders when he answered Morden's
- question.
-
- <p>
- <li>
- "jms, what do YOU want?"
- <p>
- I'll have fries with that.
-
- <p>
- <li>
- The working name for the sixth race is the Shadowmen.
-
- <p>
- <li>@@@884374590
- I named them Shadows after the Jungian notion of the Shadow,
- which is the part of the mind which is all desire, and is destructive.
-
- <p>
- <li>
- David: you hit it *exactly* on the head. Again, as you point out,
- stuff here operates on a lot of different levels. I try, where I can, to
- make a given scene do more than one thing. The hall argument is a good
- example of this. The script stipulated a human being stuck between G'Kar
- and Londo. Not any other race. Had to be a human. Because that becomes
- emblematic of how we're stuck between the two sides in the war, something
- which is *very* strongly brought home in the next batch of episodes.
-
- <p>
- Obviously, the first most important thing in that scene is just the
- gag, the humor. It has to work on that level, and that's how it came to
- me first: just the gag. Then, when it came time to write it, that's when
- I start poking at things to see if I can layer on another level of
- meaning, and I saw a way to do a little (very little) visual foreshadowing
- of stuff to come. Didn't matter if anybody ever noticed it or not; it
- was never really intended to be of much note, just a little item that
- becomes a nice bit of irony later.
-
- <p>
- <li>
- Londo does not have the Eye. If he'd failed to turn it over, his
- career would've been ruined; getting it back was the only thing that
- kept him on B5.
-
- <p>
- <li>
- There's a reason Morden didn't go to the Earth Alliance.
-
- <p>
- <li>
- The raiders are gone for good, yes.
-
- <p>
- <li>
- <em>Re: Happy endings and non-happy endings</em><br>
- As for "Signs and Portents," I don't quite know *how* to characterize
- the ending on that one. Someone gets what they wanted, but this may
- or may not be a good thing. I'd say basically it has an ominous
- ending. We do try to keep it a mixed bag...one person may achieve a
- niceness, but somebody else pays the price, or gets nailed.
-
- <p>
- <li>
- Like Tolkien, and Jonathan Carroll, whose wonderful books start out
- looking very nice and comfortable...and gradually take you to
- someplace strange and dark and unique...I've tried to apply a similar
- structure to Babylon 5. It seems to be chugging along at a good clip
- along relatively familiar terrain. Now my job is to walk up alongside
- the story with a crowbar and give it a good, hard WHAM! to move it
- into a different trajectory. "Parliament" was just sort of a
- preliminary nudge. "And the Sky Full of Stars" was a good, solid
- WHAM! This week's episode, "Signs and Portents," is another WHAM,
- even bigger than the one that precedes it.
- <p>
- There are two more major WHAM episodes: "Babylon Squared," dealing
- with the fate of Babylon 4, and "Chrysalis," our season ender, which
- is really more of an atomic bomb rather than a crowbar. So roughly
- about one-fourth of this season's episodes are WHAM episodes. That
- figure will increase in year two to about one-third. Year three
- (Neilsen willing) will be half-WHAM and hal-not. Year four would be
- three-quarters WHAM. And year five is all WHAM.
-
- <p>
- <li>
- Let me dive in and take issue with you. The problem you seem to
- have with the show(s) is alas a part of basic dramatic structure.
- You have an introduction, a rising action, a climax, and then a
- denouement. Aside from experimental theater kinds of things, that is
- the basic underlying structure to all movies, plays and television
- series.
- <p>
- "Twin Peaks," which you cite, really isn't a very good example
- because, in my view, TP *never* resolved ANYthing. Thus it became an
- exercise in viewer frustration that eventually was a major reason why
- the show was canceled.
- <p>
- The first batch of B5 episodes tended to be a little more self
- contained because, remember, we're trying to bring viewers in here,
- and do so without startling or pissing them off. We get a little
- funkier the deeper into the show we get. In some cases, as with
- "Sky," parts of the story are resolved, parts aren't. Generally, it's
- our feeling that if you have an open-ended B story, you generally have
- to include an A story that has some measure of closure.
- <p>
- "Signs and Portents" and "Babylon Squared" are two episodes offhand
- that I think are emblematic of what you're asking for. The A story
- in "Signs" is resolved...but that episode really isn't *about* the A
- story, it's about something unusual that happens with the B story that
- begins to set a lot of things in motion for this season. And that
- story is ended, but not *resolved*, if you get the distinction.
-
- <p>
- <li>
- What you address in the last bit of the music in "Signs" is what
- I've been trying to get across. The theme music appearing there is
- not quite what we use otherwise. I suggested to Chris that it'd be
- cool to have the B5 theme there in *minor keys* or minor chords. It's
- a somewhat different version, and playing a theme in minor instead of
- major keys or chords makes it somber, sad, unsettling. We've just
- seen B5 explode, and doing that particular riff on the theme seemed
- to both of us a good idea. Play it again, then the regular theme,
- and you'll see the difference.
-
- <p>
- <li>
- We've done a lot with themes over the season, and plan to do more,
- developing themes for all our characters. I like interpolating bits
- and pieces of the B5 theme into parts of the show; the minor-key
- version at the end of "Signs" has always struck me as very effective.
-
- <p>
- <li>
- Re: the theme music at the end of"Signs," I think it was me (but I
- could be mistaken) who suggested to Chris, our composer, that he use
- the theme, but in *minor chords* rather than major chords. Makes it
- very sad, and very effective.
-
- <p>
- <li>
- Overall, though, I've always told Chris to push it...to go absolutely
- as far with the music as he wants. If it goes too far, we can always
- pull it back or duck it down a little. Basically, I'm a rock-and-roll
- kind of guy...I like my music loud, and I like a LOT of it. This show
- is often wall-to-wall music. Chris often composes as much as 20-25
- minutes of new music per episode; most hour shows have maybe 13-16
- minutes of music per hour episode. And he is often called upon by us
- to do some VERY long cues. Often, TV music is just there to cover a
- transition (10-20 seconds), or establish a mood at the top or bottom
- of a scene, and get out (1 minute to 1 minute-30 seconds average). We
- have many, MANY cues on this show that go 2, 3, even 4 minutes. I
- think we actually had a 6 minute cue at one point in one episode.
- Check act 3 of "Signs and Portents" and see how much music we crammed
- into that act; it's almost non-stop.
-
- <p>
- <li>
- <em>Re: The elevator scene</em><br>
- For as long as I've been writing, I've had a very simple belief that
- comes across with B5 as well: try to get in one really great action
- moment,minimum one real nice character moment, one solid dramatic
- moment...and one moment or scene that's fall-down funny.
-
- <p>
- I like humor. I like that characters can show another side of
- themselves. If there is any real test of sentience, one of them must
- surely be the possession of a sense of humor, since it requires self
- reflection. And there is always unintentional (on the part of the
- character, at least) humor.
-
- <p>
- SF-TV has generally taken itself either too seriously, with rods up
- butts, the humor forced...or it's not taken itself seriously at ALL,
- and gone campy. This show takes itself seriously, but not in quite a
- way that lets it fit in either category.
-
- <p>
- For me, as a viewer, I enjoy the shows that are roller-coasters, that
- take you from something very funny...and slam you headfirst into a
- very dramatic scene. Hill Street was like that, Picket Fences is
- like that now...why not SF? I've also found that humor can help you
- reveal things about the characters. The Londo/G'Kar scene at the
- elevator in "Signs and Portents," for instance. It says something
- about both of them without coming out and *saying* it.
-
- <p>
- <li>
- In general, you don't see a lot of light reflecting off other
- objects when there's an explosion because in general those objects
- aren't close enough to cause a reflection. Now, in "Signs," which
- comes up in a couple weeks, there's explosions near a large object,
- and there we do get some reflected light.
-
- <p>
- <li>
- To have a station commander *and* a rep for Earth can be cumbersome
- in many ways, when someone has to give orders. It's cleaner this
- way; and no different than any of the sailing vessels of the 18th
- century and before, when each captain was viewed as, and expected to
- perform as, the official representative of his country.
-
- <p>
- There is, however, a second agenda at work here, which you'll find
- out about a bit in "Raiding Party" ["Signs and Portents"].
-
- <p>
- <li>
- There's not a lot of CGI in either "Legacies" or "The Quality of
- Mercy" (which will follow "Raiding Party" in the production lineup),
- because neither story really called for it. But there's a *lot* in
- "Raiding Party," some of it very elaborate. By way of comparison, in
- an average B5 episode, a script from beginning to end has about 60 or
- 70 setups (a setup is a numbered scene or shot, i.e., INT. SCOCKPIT
- or INT. ZEN GARDEN). "Raiding Party" has around 112 setups. That's
- more than in some movies. It's a *very* busy script.
-
- <p>
- <li>
- Yes, we're doing virtual sets...and there's a doozy in the first
- little bit of act one in "Signs and Portents."
-
- <p>
- <li>
- Yes, this is the actual text of a script. And a script contains scene
- descriptions, dialogue, directions. (Contrary to popular opinion, the
- actors don't just make up their lines when they hit the stage, based
- on loose ideas by somebody.) My scripts tend to be *very* detailed,
- with camera movement suggestions, optical notes, indications of
- dissolves vs. cuts, on and on. A typical scene might look like this:
-
- <pre> EXT. BABYLON 5 - ESTABLISHING
-
- A scuttleship unloads cargo from a transport parked alongside the
- station. PAN ACROSS with the scuttleship, tracking with it until
- it passes into the docking bay, then DOWN TO the observation dome
- window, where we can just see into
-
- INT. OBSERVATION DOME
-
- where Lieutenant-Commander IVANOVA stands at the console, cup in
- hand, staring bleakly out into the starscape as SINCLAIR comes up
- alongside.
-
- IVANOVA
- I hate mornings...I've always had a
- hard time getting up when it's dark
- outside.
-
- SINCLAIR
- We're in space. It's always dark
- outside.
-
- IVANOVA
- (forlornly)
- I know...I know....</pre>
-
- (That, by the way, is a slight re-do of an actual shot from "Raiding
- Party.")
-
- <p>
- A script page, single-spaced, works out to about the same wordage as a
- double-spaced prose fiction page, about 225-250 words per.
-
- <p>
- <li>
- <em>Why was the ship in Lady Ladira's name instead of Lord Kiro's?</em><br>
- Ladira was Kiro's aunt, and much of the family money/property is in
- her name.
-
- <p>
- <li>
- I think that the Eye was returned the next day, so there was
- a goodly span between Ladira's vision, and the scene in Londo's
- quarters.
-
- <p>
- <li>@@@852801471 <em>What became of the Eye?</em><br>
- The eye is now safely back home and on display.
-
- <p>
- <li>
- I hate to burst your bubble, but the Raider ship *was* rotating.
- Look at it again. It's most visible when the ship is being
- photographed from behind with B5 in the background. You can see the
- round part of the ship rotating (with the docking bay at center).
-
- </ul>
|