The Lurker's Guide to Babylon 5
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  1. b5_jms_answers.txt JMS's Answers & Info about Babylon 5 09/25/94
  2. ------------------------------------------------------------------------------
  3. This document contains a selection of actual quotes by J.Michael Straczynski,
  4. creator of Babylon 5, from Usenet, GEnie, and CIS groups. The latest version
  5. of this document can be found via anonymous FTP at ftp.hyperion.com.
  6. This document contains:
  7. * Extractions from the more-or-less complete GEnie/Usenet/CIS JMS archives.
  8. * An organized set of information & answers to questions, paraphrased here.
  9. * Fun tidbits of useful and useless information you may have missed.
  10. * Answers to questions you might have, so look in the FAQ and in here first!
  11. * Original typos and anachronisms. These are direct quotes, you see!
  12. * Some lead-ins from quotes may be confusing based on questions asked.
  13. * Minor spoilers (more like tidbits) for present and future episoded.
  14. * Keywords to help you find a subject. Search for an important word
  15. (singular, not plural, and lowercase) preceeded by the ~ mark.
  16. Examples : ~delenn ~g'kar ~twin-peaks
  17. * An index of keywords can be found at the end of the document.
  18. * An update -- many additions, some deletions -- of the 5/14/94 version.
  19. (most episode-specific stuff is gone; see the guide pages.)
  20. |
  21. | Changes: Took out much episode-specific stuff (better off in the guide
  22. | pages) and obsolete information, and added new information. Some general
  23. | information on season 2 exists, though season 1 is still the main topic.
  24. |
  25. This file contains material Copyright 1992, 1993, 1994 by J. Michael
  26. Straczynski. He has given permission for his words to be redistributed
  27. online, as long as they are marked as being copyright JMS. This compilation
  28. is Copyright 1994 by Dan Wood, and may be distributed electronically.
  29. Comments, corrections, and additions are encouraged via e-mail. This document
  30. is being maintained by dan wood <danwood@pobox.com>. Thanks to David "jazz"
  31. Navas, Elana Beach, Kyle Haight, Michael "Admiral" Zecca, Michele Worley, Lee
  32. Whiteside, David Strauss, and the Psi Corps. And so it begins.....
  33. =============== Contents ===============
  34. I. Story
  35. II. Aliens
  36. General; Language; Vorlons; Centauri; Minbari; Narn
  37. III. Characters
  38. Delenn; Franklin; G'Kar; Garibaldi; Hernandez; Ivanova; Kosh;
  39. Lennier; Londo; n'grath; Na'Toth; Sakai; Sheridan; Sinclair
  40. IV. Technology
  41. Station; Ships; Jump Gates; Weapons; Communication; Medicine; Other
  42. V. Universe
  43. Vision; Earth Alliance; Psi-corps; Powers; Miscellaneous
  44. VI. The Pilot
  45. VII. The Episodes
  46. VIII. Books and Comics
  47. IX. Show Production
  48. Writing; Casting; Music; Visual Effects; Makeup; Sound; Editing;
  49. Video; Production; Promos
  50. X. Audience
  51. XI. Nitpicks
  52. XII. Will there be...?
  53. XIII. Products
  54. XIV. JMS Himself
  55. XV. Miscellany
  56. XVI. INDEX OF KEYWORDS
  57. =============== Story ===============
  58. ==== ~date ~episode ~time ~story ~2258 ~year ~month ~day
  59. ???? What will the timeline be in the B5 story?
  60. I'm working it so that real-time comes close to paralleling story-time in
  61. the series. The events of the series will pick up approximately six months
  62. after the events of the pilot. We'll have crossed into another year, so the
  63. first "year" in which the series takes place is 2258, year two of the series
  64. (if we get that far) would be 2259, and so on.
  65. ---
  66. No, we generally don't announce the day/month in the episodes, though
  67. sometimes dates or seasons are referred to tangentially or offhandedly. The
  68. real significant progression is year to year, which is why each year of the
  69. show will be marked in the opening narration and parallel real time (season 1:
  70. 2258, season 2: 2259, etc.).
  71. ---
  72. There will be some time between episodes in the B5 universe; in some
  73. cases it's about a week, in some cases much longer, as long as we end up
  74. covering roughly a year.
  75. ---
  76. Approximately nine months have passed since the time of the pilot and the
  77. birth of the series.
  78. ==== ~arc ~story ~five ~miss ~episode ~emerge ~change ~file
  79. ???? How is the B5 story going to be told? If B5 is a five-year arc,
  80. will I miss out if I miss some episodes?
  81. I've constructed the B5 writing scenario more or less as follows:
  82. 1) Each episode will be able to stand alone. If you come in on season
  83. two, without having seen anything else, you'll be able to get into it.
  84. 2) Questions asked in the course of an episode or a season will be
  85. answered in that episode or season.
  86. 3) BUT...if you continue to watch the show, then over time a story writ
  87. on a much larger scale will begin to emerge. Consider it like a triptych,
  88. something out of Hieronymous Bosch...each individual panel is sufficient unto
  89. itself, but put them all together, and suddenly you see connections and a
  90. whole picture that wasn't there a moment earlier.
  91. Relationships will change. People will live, and die. Alliances wll
  92. shift. And at one point or another, everything you THINK you know about these
  93. characters will be turned upside down.
  94. ---
  95. You have to understand the way this show is going to be structured. There
  96. aren't going generally going to be a lot of loose threads hanging around.
  97. Episodes will resolve themselves. It's just that, from time to time, we'll
  98. carom off some point that seems tangential, but which will later become
  99. significant. You don't have to watch every episode. Hell, if I do this right
  100. -- and this is one hell of a hat trick, lemme tell you, when it comes to
  101. structure -- you can even watch them out of ORDER, within a season, and still
  102. follow what's going on. The trick is to make it so that if something slips
  103. past, the viewer doesn't trip over it. And when you do an episode that you've
  104. set up before, that set-up should in some subtle, non-heavy-expository way, be
  105. re-established for those who might not have seen the episode.
  106. Telling people "This is a five year arc" in a big way almost as a warning
  107. is actually more destructive than constructive; it might lead people to think
  108. that they need to commit five years of their lives to get the whole story, and
  109. it's hard to get people to commit to even one ten-hour miniseries. You can
  110. watch any part you want, and get a good, solid, independently enjoyable
  111. hour-show out of it. You can come in at any point you want. The key is that
  112. the more you watch, the more you will pick up on the nuances and the threads
  113. we're going to be playing with. Generally, we're going to keep those threads
  114. a bit light in the first season, then begin to draw in more of the general
  115. story arc in the second and subsequent seasons. Let's use the first year to
  116. get the audience comfortable with the B5 universe, and with our characters,
  117. and in a handful of episodes, carefully begin leading everyone where we want
  118. them to go, so that when we start to accellerate things in year two, those
  119. who've been with us from the start can get right into it, and those who come
  120. to the show late can play catch up without any problem.
  121. ---
  122. The 5 year arc is worked out in considerable detail; 200 single spaced
  123. pages in a triple-encrypted file.
  124. ---
  125. There is a five-year story arc, yes. What's planned? Cool stuff.
  126. ---
  127. That said...I think the ending for the B5 storyline is pretty cool.
  128. That said...I don't think it's really about the ending. The ending is
  129. simply where the story finally stops. Look at the ending of THE LORD OF THE
  130. RINGS. Frodo back in the shire (though not entirely the same shire it was
  131. when he left), glad that it's all over.
  132. ---
  133. Will you be satisfied by the ending? More to the question, are you being
  134. satisfied by the beginning, and the journey so far? That's the more telling
  135. question. B5 is more about the journey than the destination, though you have
  136. to craft one hell of a climax and a solid ending nonetheless.
  137. ---
  138. I think maybe 45-50% of our subtext and allusions have been noted to
  139. date, which is *real* good.
  140. ---
  141. Actually, one follow-up...one thing we've been very careful about is that
  142. when something is referenced in episode 9 that took place in episode 3, you
  143. don't *have* to have seen episode 3 for it to make sense; the information you
  144. need is collapsed or somehow incorporated into the dialogue in episode 9.
  145. Meaning that while VCRs and repeated viewings and groups can help to *predict*
  146. stuff, you don't need to have seen ANY prior episodes of the show to enjoy any
  147. one episode of the show.
  148. But the *more* you watch, the more you get out of it.
  149. ==== ~arc ~twin-peaks
  150. ???? Watching Twin Peaks requires watching every episode, will B5 really
  151. be any different?
  152. The comment re: Twin Peaks is correct; I loved TP dearly, but if you
  153. missed one episode, you were screwed. The way the story is constructed, you
  154. can come in at any point, even miss episodes, and still be able to follow the
  155. thing. It's just that the *more* you watch, the more you'll get out of it.
  156. the more things you'll pick up on. It's a very difficult task from a writing
  157. point of view, but worth the effort, I think.
  158. ==== ~extend ~beyond ~more ~five ~series ~story ~thread ~franchise
  159. ???? Any chance of extending beyond five years?
  160. What happens at the end of the five year arc? The "Babylon 5" series
  161. ends...if I have anything to say about it (and I do). If something esle
  162. follows, we'll see what that is, but it won't be the same series, or the same
  163. title, or really the same characters.
  164. Barring that very distant possibility, at the end of the five year arc, I
  165. take a very, very, VERY long nap....
  166. ---
  167. Re: the end of the 5th year...I've noted before that there is a thread
  168. raised during the B5 run that could be extended into its own series. But it
  169. wouldn't be B5. The story of Babylon 5 ends at the end of the fifth year.
  170. regardless.
  171. ---
  172. I'm being very careful not to let B5 turn into a *franchise*. It's a
  173. story, created in X-parts, for television. This thing will turn into an
  174. industry over my dead body. The most that the framework will permit is a
  175. 2-hour TV movie that caps year 5. That's it.
  176. ==== ~season ~five ~year ~22
  177. ???? Though the story is locked into a five year time frame, is there a
  178. chance of more than 22 episodes per season?
  179. At this point, it's way too early to even *think* about topics like
  180. expanded seasons. Obviously, yes, we could easily expand each season's worth
  181. of episodes from a story point of view. That ain't no kind of problem. As
  182. for the rest...only time will tell.
  183. ==== ~philosophy ~holographic ~story ~arc ~episode ~image
  184. Had an interesting conversation today with one of our crew. I was
  185. talking to someone else about the writing philosophy on the show, and how it's
  186. comparable to a tryptich...you line up the stories and you begin to see a much
  187. broader story after a while. A series of interconnected images.
  188. And this crew person said that I was wrong, that wasn't how the show is
  189. being done. Now lemme tell you...we encourage people on every level to speak
  190. frankly, at any time, to any one, but it takes considerable cojones to say
  191. something like that to one's exec producer, that he has his own series wrong
  192. in the description. "Oh?" says I.
  193. He explains that what it is, is "holographic storytelling." I asked him
  194. what the hell this meant. He said that the image of pictures side by side.
  195. linear storytelling, wasn't right. That after he read two scripts, he went
  196. back and reread the first one, and now he could see things in it that he
  197. hadn't seen before. When he'd read three, again he glanced over the first.
  198. and new things had come out.
  199. "What it IS," he said, "is not side-by-side images, but *overlaping*
  200. images, like old fashioned photographic plates stacked up one on top of the
  201. other. Each has a piece of the whole picture. When you line them all up, one
  202. behind the other, and look through all of them at once, you realize what the
  203. picture is. It's three-dimensional storytelling."
  204. I had to think about that one a long time, but frankly, he's right, and
  205. I'm wrong. That *IS* what we're doing, and I've been describing it
  206. incorrectly all this time.
  207. Holographic storytelling...well, live and learn, I say.
  208. ==== ~story ~arc ~ditillio ~five ~lunatic
  209. Just recently, btw, I gave Larry DiTillio a printout with just a little
  210. of the coming 5 year arc...if he's going to story edit, he needs to know what
  211. lines not to cross, and I can't ride herd on that all the time. He took it
  212. home, read it. Called me. Didn't even say hello. Began the conversation
  213. with, "You are out of your f'ing mind." I asked for some small clarification
  214. of his position. He indicated that he thought it was absolutely great.
  215. something that'll really go down in the rolls when the final tally is done.
  216. "But you GOT to be out of your f'ing mind to try and pull something like this
  217. off. It *can* be done...but it takes a lunatic to do it."
  218. Sounds about right.
  219. ---
  220. Kiwi...understand that no changes are just made willy-nilly (to use your
  221. term). This is a STORY. As with any story, any novel, you have your moments
  222. of surprise, of sudden turns where you kick over all of the tables and watch
  223. the pieces scatter. But the writer already knows where the pieces will land.
  224. It's all according to plan. Nobody's going to be screwed over. Anymore than
  225. when somebody reading, say, a Stephen King book feels screwed over when
  226. suddenly Salem's Lot, a nice quiet little town, suddenly gets filled with
  227. undead and characters are suddenly going through some remarkable
  228. changes...it's all part of the story.
  229. ==== ~opening ~narration ~future ~history ~past ~tense
  230. ???? How does the narration relate to the telling of the story?
  231. My sense is that we have Sinclair narrating from some point in the
  232. future. The transition of grammar takes place as we push into the station.
  233. from the outside in. This was the last of the Babylon stations, and this
  234. particular segment of it is set in 2258. (Season two would say, "The year is
  235. 2259." And so on.)
  236. Many here will remember a show called "You Are There." The usual
  237. narrator would say, paraphrasing here but keeping the grammar, "The year 1776
  238. was crucial to our nation's history. The founding fathers were on the brink
  239. of declaring independence. It's a moment of great importance. The year is
  240. 1776...and You Are There." It's along those lines. The purpose of the
  241. narrative changes to transition us into the story.
  242. ---
  243. The tense shifts are intentional, and go with the scenes we're seeing.
  244. They're *supposed* to shift, with the visuals, in order to bring us into the
  245. present from the future, at which point this story is being introduced.
  246. ==== ~narration ~pilot ~opening ~londo ~history ~third ~age
  247. ???? Why did Londo do the narration in the pilot?
  248. Yeah, Londo seems like the *least* likely person to do the opening
  249. narration for a show like this; you don't even see him for nearly two full
  250. acts, and it's the kind of thing you'd expect the Commander to do.
  251. But there are reasons for everything....
  252. ---
  253. "Mankind" was being used by Londo specifically in relation to humans, not
  254. sentient aliens including his own race. Earthers. Which was one reason (of
  255. many) I wanted his character to be the narrator, someone looking in from the
  256. outside.
  257. As for the Third Age, it's -- oh, darn, look at the time, have to go....
  258. ==== ~narration ~season
  259. ???? What about narration for upcoming seasons?
  260. For the series, my feeling is that the intro should be as short as
  261. possible, almost more for mood than for information.
  262. ---
  263. The rotating narrator thing was something that I mentioned en passant at
  264. the LosCon screening of "Midnight." What I noted was that I was considering
  265. rotating the narrators each season; Londo for the pilot; Sinclair for year
  266. one; Ivanova for year two; Garibaldi for year three; G'Kar for year four; and
  267. Delenn for year five. Haven't decided yet if I'm going to do it or not....
  268. ---
  269. Yes, we will definitely be changing the narration each year; the year two
  270. narration will likely be shorter, with some personal touch (I'm in the process
  271. of writing it now), and it'll vary in phraseology with each new narrator.
  272. ---
  273. Second year narration will be Sheridan. Third year probably either
  274. Ivanova or Delenn. Fourth year G'Kar. Fifth year...possibly no one.
  275. ---
  276. Yes, we'll definitely be redesigning the opening sequence visually as
  277. well as in the narrative.
  278. ==== ~name ~babylon ~why ~myth ~history ~four
  279. ???? Why "Babylon 5"?
  280. Thing is, Babylon has become a myth that can be interpreted and
  281. re-interpreted a zillion ways, and can't be unmentioned forever because of one
  282. of those interpretations. That's why the name has come up more times than I
  283. want to think about, in song and story. (Remember the song "Babylon," by, I
  284. believe, Donovan?) We did a titles search before we began production, and the
  285. title Babylon 1 has been used 4 times, Babylon 2 has been used twice, Babylon
  286. 3 appears in a copyrighted song title, and Babylon 4 has also been used
  287. (though neither copyrighted nor trademarked, so we've taken that step). Which
  288. also goes to Somtow using a Babylon 5 in his story. It's a name that merits
  289. lots of re-interpretations.
  290. ---
  291. And here's a little something to consider. Some have noted the location
  292. of B5's namesake, it's proximity to the Tigres and Euphrates, that sort of
  293. thing...speculated on other aspects of the show...but much of what you need to
  294. know about what will eventually happen in the course of the B5 story arc is
  295. already available to you. In any decent desk encyclopedia.
  296. What, you thought I pulled the name Babylon out of a hat? Let's just say
  297. that there are going to be some interesting historical parallels....
  298. ---
  299. You have to really dig to get any good material on Babylon; it's not a
  300. big topic among commercial publishers, you really have to go for the academic
  301. publishing houses. (Beware of religious publishing houses in this area; they
  302. have their own spin on things that tends to infect the text.)
  303. ---
  304. Ancient Babylon kind of began with a good idea, to form a central
  305. location for business, commerce, trading...and gradually went downhill from
  306. there. The *idea* was solid, and that was the goal of the Babylon
  307. project...to form a place, a freeport, of trading, where cultures could come
  308. together. And it sounded exotic. Naturally, no one expects Babylon 5 to go
  309. the way of the original Babylon....
  310. After all, we're *so* much smarter now.
  311. ==== ~four ~story ~squared ~ditillio ~thornton ~three ~two ~one
  312. ???? Will we find out what happened to Babylon four, three, two, one?
  313. After the meeting, Ron Thornton and I were talking, and he said, "Okay.
  314. what's the deal on Babylon 4? I mean, are we ever going to see what happened
  315. to it, or see it again?"
  316. I smiled. "Do you REALLY want to know?"
  317. He considered it for a moment. I think he gets nervous when I smile like
  318. that. "Okay...sure."
  319. So I told him. And his eyes went wide as pancakes. It was a wonderful.
  320. Tex Avery effect. "Get out of here," he said, at first sure I was kidding. I
  321. explained that I was quite serious.
  322. Last I saw him, he was wandering off, muttering to himself, but growing
  323. increasingly enchanted with the idea....
  324. ---
  325. The EA has owned all of the Babylons; 1-3 were sabotaged early in
  326. construction, so it wasn't too much of a loss. They dumped a BIG budget into
  327. B4, and when that died, barely passed the budget for #5, skimping all the way.
  328. cutting it down to bare bones operating expenses. They will and would never
  329. approve a #6.
  330. ---
  331. B4 never got as far as having a commander attached to it. The last
  332. stages of construction on Babylon 4 were supervised by one Major Krantz.
  333. assigned specifically to that task. He managed to get the station completed.
  334. and on-line, and Earthforce was just beginning the process of selecting a
  335. commanding officer to run the station when, 24 hours after the station became
  336. operational, it vanished, taking roughly 1,200 of its skeleton crew with it
  337. (including Major Krantz).
  338. ---
  339. B1-B4 were located in roughly the same sector, with B4 using some of the
  340. materials from 1-3 leftover. B5 was constructed about 3 hours (traveling time
  341. in real-space) from the location of B4.
  342. ==== ~first ~season ~story ~squared ~who ~what ~why ~answer ~line
  343. ???? What will the first season be like? What kinds of things will happen?
  344. So far, this season you'll learn a lot about all the cultures of our
  345. ambassadors, especially the Big Four; you'll see the League of Non-Aligned
  346. Worlds in action; you'll learn a LOT about the Psi Corps, Earth government and
  347. economics, the inner workings of Babylon 5, the history of the Babylon
  348. project, Sinclair's background (also a lot about Ivanova's and Garibaldi's
  349. past)...you'll see a darker side of Londo, a lighter side of G'Kar, a more
  350. ambiguous side of Delenn, some very weird sides of Kosh...and you'll come away
  351. with a real sense of B5 as a *place*, a habitat, where things are, what they
  352. do, how it works. There will be an awful lot of action, and an even greater
  353. amount of humor...there are parts of the show that, even having seen them 16
  354. times, are still fall-down funny.
  355. Other than that...not much to say.
  356. ---
  357. Since Mike mentioned it...yes. "Babylon Squared" answers the B4
  358. question...though posing new questions about *why*. Basically, every question
  359. we ask going into the first season we will answer, because I don't think it's
  360. right or fair or smart to keep people hanging around 3 years to get a simple
  361. answer to a simple question. Season 1 of B5 is what I generally call the
  362. "what" season...you find out WHAT the Psi Corps is, WHAT happened at the
  363. Battle of the Line, WHAT happened to Babylon 4, and so on...whereas Season 2
  364. is the "why" season...WHY did that happen to Sinclair? And so on. New
  365. questions arise, and we proide new answers, generally within the course of the
  366. following season, but while at all times making sure that each episode stands
  367. alone, regardless of where and which season you enter the series as a viewer.
  368. (It's kinda like being one of those guys on the old Ed Sullivan show.
  369. spinning plates on top of long, thin rods...there's a LOT to keep in motion at
  370. all times.)
  371. I'd classify the pilot movie as "who."
  372. ---
  373. Season one will generally answer 90% of the questions raised in season
  374. one; season two will answer the remaining 10%, and answer 90% of the questions
  375. raised in season two...and so on. There will not be a sense of unfulfilled
  376. waiting.
  377. ---
  378. You will find out what happened to Sinclair, for starters, during the
  379. Earth/Minbari war. In that respect, the pilot movie is like the first chapter
  380. of a novel. For nearly 10 years, Sinclair has worked to convince himself that
  381. nothing happened to him on the Line other than what seems to be the case: that
  382. he blacked out for 24 hours. He's just managed to convince himself of this.
  383. Now, suddenly, someone comes into his life and with seven words -- you'll know
  384. them when you hear them -- completely unravels the self-deception. He knows
  385. then that something DID happen to him, that someone DID mess with his
  386. mind...and he is going to find out who, and why.
  387. This he will do. And the ramifications of that discovery will have a
  388. major influence on the series, on his relationships, and the future of not
  389. only his character but many others.
  390. You will see what a Vorlon is...and what it represents. And what it may
  391. have to do with our own saga, and a hidden relationship to some of our other
  392. characters (watch the reception scene carefully). We'll discover that there
  393. are MANY players in this game.
  394. One thing that separates this show from others is that on other shows.
  395. very often you do things to them to make for interesting drama...you take them
  396. prisoner, you make them kids, whatever...in this show, it's what's INSIDE the
  397. characters that will pose the greatest problems...and the greatest
  398. possibilities for drama. Most every major character is either running to, or
  399. away from something in their hearts, or their pasts, or their careers.
  400. Garibaldi's past will catch up with him in a very difficult way that will
  401. affect his role and make him a very different character for as much as a full
  402. season, and have lasting effects thereafter. Lyta will take part in a voyage
  403. of discovery that will very much change her character.
  404. Some of the established empires will fall. Some will rise. Hopes and
  405. fortunes will be alternately made or destroyed. At least one major group not
  406. yet known even to EXIST will make its presence known, but only gradually. Some
  407. characters will fall from grace. Others will make bargains whose full price
  408. they do not understand...but will eventually come to realize, and regret.
  409. At the end of the first season, one character will undergo a major, MAJOR
  410. change, which will start the show spinning on a very different axis. The first
  411. season will have some fairly conventional stories, but others will start the
  412. show gradually moving toward where I want it to go. One has to set these
  413. things up gradually. Events in the story -- which is very much the story of
  414. Jeffrey Sinclair -- will speed up in each subsequent season.
  415. Someone he considers a friend will betray him. Another will prove to be
  416. the exact opposite of what Sinclair believes to be true. Some will live. Some
  417. will die. He will be put through a crucible of terrible force, that will
  418. change him, and alter his destiny, in a profound and terrible way...if he goes
  419. one way, or the other, will determine not only his own fate, but that of
  420. millions of others. He will grow, and become stronger, better, wiser...or be
  421. destroyed by what fate is bringing his way. In sum, it is a story of hope
  422. against terrible adversity and overwhelming odds.
  423. That, in broad brush strokes, is a *taste* of what I plan to do with the
  424. series. I note this here because when the pilot airs, I am going to ask for
  425. your continued help in supporting the endeavor for the series, and it occurs
  426. to me that you ought to have at least SOME idea of what you're buying, and
  427. being asked to support. One should never be asked to sign a blank check on
  428. the bank of one's conscience.
  429. ==== ~second ~season
  430. ???? What kinds of stuff do we get in the second season?
  431. Overall title for season two: "The Coming of Shadows."
  432. ---
  433. Next season's last episode will not be a cliffhanger per se, but will,
  434. like "Chrysalis," just escalate the hell out of the show.
  435. ---
  436. Haven't yet seen or heard what the airdate schedule will be like for next
  437. year, but like you I hope it'll be with more new episodes straight through.
  438. and fewer interruptions by reruns.
  439. ---
  440. There will be 22 episodes in season two.
  441. ---
  442. Yes, in season two, we'll be seeing a lot of the jumpgates from up close,
  443. and straight through.
  444. ==== ~adult ~nudity ~mature
  445. ???? Will the show feature mature themes?
  446. You really have to do whatever's right by the story. Some adult themes
  447. have to be handled in an adult fashion. There are some very adult themes in
  448. B5. Some you may like, some you may not. I don't think we'll be able to go
  449. in for nudity or the like because I don't think the stations would permit it.
  450. If they did...I still don't know if I'd use it or not, because it would really
  451. depend on the story.
  452. ==== ~cliffhanger ~finale ~season ~end ~chapter ~change
  453. ???? Will seasons be ending in cliffhangers?
  454. As for "season finale cliffhangers," that depends on how you define that.
  455. If you mean a cliffhanger that, once resolved at the start of the next season.
  456. ends up having been more or less meaningless...no, we won't be doing that. But
  457. the end of each planned season will make a left turn designed to bring the
  458. show in new directions that will have long-erm (or long-term) effects on all
  459. of our characters.
  460. Whether it's a chapter ending in a book, or an act break in a TV series.
  461. you build to a moment of change and transition, upping the stakes at each
  462. turn. That's how our season-enders are constructed.
  463. ---
  464. RE: cliffhangers...not between episodes, certainly. Between seasons.
  465. it's...hard to explain. There are, or will be *changes* that happen from one
  466. season to another (as planned), specific events that take place that should
  467. bring one up short...but "cliffhanger" in the sense of leaving some guy
  468. hanging from a string over a lake of fire...no, no plans for such at this
  469. time.
  470. ==== ~lie ~truth ~pilot
  471. Matt: I like it when people lie in television, and we find out about it
  472. over time. The "lost colony" routine was one such. At one point, Garibaldi
  473. confronts Londo with this as reason for why he doesn't trust the Centauri.
  474. Londo shrugs it off as a "clerical error." There will be a few points in the
  475. series when we'll get information, and we'll buy into it...and discover after
  476. a while that that character bald-facedly lied to the other character (and, by
  477. proxy, to us). And naturally there will be consequences to this....
  478. ---
  479. Actually, at one point or another, just about *everyone* lied in the
  480. course of the pilot...including Sinclair, who lied to G'Kar, and of course
  481. Delenn lying to Sinclair in the Garden...and so on.
  482. Basically, I have this theory that there are five kinds of truth. (This
  483. is Joe's Theory of the Five Truths.) There is the truth you tell to casual
  484. strangers and acquaintances. There is the truth you tell to your general
  485. circle of friends and family members. There is the truth you tell to only one
  486. or two people in your entire life. There is the truth you tell to yourself.
  487. And finally, there is the truth that you do not admit even to yourself. And
  488. it's that fifth truth that provides some of the most interesting drama.....
  489. ==== ~laurel ~pilot ~abandon ~story ~inside ~assassin
  490. This isn't so much a spoiler, since it concerns an abandoned story like
  491. (or, let me rephrase that...a modified story line). I mention this here since
  492. I just mentioned it elsewhere, and might as well do so here.
  493. Think hard about the pilot for a moment. Whose job is it in the
  494. observation dome to monitor incoming ships...but apparently let the spider
  495. transport slip through unnoticed? The station's skin should have (and likely
  496. did) detect something clamping onto it...but apparently someone over-rode that
  497. for the spider transport. Someone had to PRE-arrange access via the computer
  498. for the assassin, since it easily palms its way into Varner's quarters. (And
  499. what is the name of the person the access computer recognizes?) Someone had
  500. to arrange for the transport tube to be delayed, and then *erase* that
  501. information from the computer system. Someone who knew *exactly* when the
  502. Vorlon ship would be docking. We see, at various times, the following people
  503. interacting with the assassin, in different capacities: Garibaldi, Lyta.
  504. G'Kar, Londo, Dr. Kyle, and of course, much later, Sinclair. Who did we never
  505. see in direct contact with the assassin? Who was put in charge of the station
  506. after Sinclair was removed?
  507. Do you notice a pattern developing? Do certain things here point to a
  508. certain individual...who may, or may not, have been acting on her own
  509. volition?
  510. And yes, this is something we planned to explore, though it wasn't on a
  511. *direct* line to the arc of our story. It definitely impinged upon it, of
  512. course. This has been modified due to the change in the character of the
  513. Lieutenant Commander, and this now won't go where it was going to go...but we
  514. still have some very interesting plans for our secondary character, not at all
  515. along the Takashima lines (which is why this isn't a spoiler), but certainly
  516. intriguing on their own terms.
  517. ---
  518. Now, I didn't say she was a villain. I said that certain things may or
  519. may not have been done of her own free will, her own volition. What this
  520. means...we'll see.
  521. ---
  522. The one thing that I dropped fairly completely due to the delay in
  523. getting the series going was the Laurel thread, which has now mutated and
  524. become something even more interesting, actually. It's something that's
  525. enabled me to now build in a trap door that you won't see for a long time.
  526. even though it's sitting there in plain sight.
  527. =============== Aliens ===============
  528. ======= General
  529. ==== ~variation ~alien ~diversity
  530. ???? Will there be diversity among aliens, just as there are among humans?
  531. Yes, I *strongly* believe that there has to be diversity among our alien
  532. races...accents, political beliefs, religion, name it. I think that is VERY
  533. important. Yes, from time to time, you want the monolithic, perfectly
  534. homogeneous aliens, but if so, you want them to stick out a bit in contrast to
  535. the rest.
  536. ---
  537. G'Kar has the dominant accent of his people.
  538. So does Kosh.
  539. ==== ~alien ~humanoid ~n'grath ~grail ~kosh ~oyster ~pak'ma'ra ~cgi ~shadow
  540. ???? Will we see really non-humanoid aliens?
  541. Re: Non-humanoid...bear in mind, you still haven't seen what Kosh is
  542. inside that suit...others, very non-humanoid, will make their appearances down
  543. the road...and there's one race that has not yet been heard from, one shadow
  544. government so secretive its existence is only whispered about, and when *they*
  545. make their appearance, and you finally see what *they* look like...well, let's
  546. just say that I've talked at some length with our EFX people, and it'll take
  547. about 2 years to work out how to do this and make it credible.
  548. ---
  549. What you have to understand, though, is that if you're going to have a
  550. character BE a character, alien or not, you've basically got two choices: put
  551. a human actor in makeup of some kind or other. or you use puppets or
  552. animatronics, and in general the technology to realize that still isn't enough
  553. to make it really lifelike.
  554. ---
  555. Okay, but now, the only problem is...let's say we take your advice, and
  556. build an alien around the design of an oyster. Now we have Sinclair having a
  557. converstion with an oyster. Can you *imagine* the audience reaction? Some
  558. things sound nice in theory, but when you build it, and try to play it for
  559. drama...it ends up very, very badly.
  560. ---
  561. On the other hand, the pak'ma'ra, which you'll get a good look at in
  562. "Legacies," are *quite* different from earth critters.
  563. ---
  564. We were going to have a CGI creature in the bar at one point, but vetoed
  565. it at the last minute. So it's not there. However, a CGI
  566. character/alien/critter does play a substantive on-camera role in one episode
  567. this season entitled "Grail."
  568. ---
  569. We've had other kinds of aliens, including the CGI creature in "Grail,"
  570. and we're doing more non-humanoid stuff in year two. mixing prosthetics with
  571. CGI.
  572. ==== ~alien ~drazi ~abbai ~fishhead ~pak'ma'ra
  573. ???? What are some of the non-aligned aliens?
  574. Well, let's see...there's the Drazi (slightly purplish heads, the ones
  575. who beat the crap out of the guy in "War Prayer," and brought in the Drazi
  576. Sunhawk in "Deathwalker"), the pak'ma'ra (the ones who shuffle through frame
  577. in greenish robes, with tentacles where their mouths should be...and about
  578. whom there is something very weird, rather icky, which you'll see in
  579. "Legacies"), the Abbai, commonly known around the studio as "fishheads"...will
  580. post a fuller description later. Those are the ones you see mainly in DW.
  581. ==== ~drazi ~violent ~deathwalker ~prayer ~survivors ~sunhawk
  582. The Drazi are a very violent, ill-tempered species; they were the ones
  583. who first showed up in "Deathwalker" in a Sunhawk to threaten the station;
  584. they beat up the guy in "The War Prayer;" they show up here in "Survivors;"
  585. there's an episode about a form of martial arts among the aliens that has a
  586. Drazi going at it...if there's a fight around, you can often find a Drazi at
  587. the center of it or at least nearby.
  588. ==== ~second ~season ~alien
  589. ???? How about the second season? Even more aliens?
  590. At this point, not much in the way of new aliens planned; we'd like to
  591. get away from the alien-of-the-week story (which though we didn't do it a
  592. *lot*, we did it enough that I want to edge away from it a bit), and
  593. concentrate on the aliens we already have. If you just keep on throwing new
  594. aliens into the mix, soon it loses all impact. We decided to try a whole
  595. bunch of aliens over season one, and pick the ones that worked, which we would
  596. then work to refine and integrate more fully into the storyline. Right now.
  597. I think we've got about 15 races in addition to our primary groups (Narn.
  598. Minbari, Centauri). Concomitant with this, we'll be working to make the
  599. prosthetics far more detailed and better able to be used in a dramatic
  600. context.
  601. We scattergunned a lot in season one; now is the time to adjust, refine.
  602. focus and improve. We'll still do the occasional new group, I just don't want
  603. that to begin driving the show.
  604. ======= Language
  605. ==== ~language ~alien ~translation ~spelling ~english ~ambassador
  606. ???? How do languages get handled in B5?
  607. There are actually several languages heard on B5, though you have to work
  608. to hear them. (Those with surround will have an easier time.) For instance.
  609. in the customs area, announcements are made first in English, then in
  610. Interlac. In the bazaar area, you'll hear chirrups and whistles and clicks
  611. and a wide range of language-sounds.
  612. ---
  613. Re: language...if you're going to America from Russia as an ambassador.
  614. you're expected to know English fluently. B5 is funded by (mostly) and
  615. operated by Earth, and English is more or less the dominant language. Hence.
  616. they know it well enough to communicate with us. (BTW, this is already
  617. happening here...every airport on the planet, for example, uses english
  618. consistently in the control tower to planes, and more people outside
  619. english-speaking countries are educated in english than we are in alternate
  620. languages.)
  621. ---
  622. The language facilities of aliens will vary; probably the most fluent (by
  623. virtue of necessity) are the ambassadors, whose english is perfect or nearly
  624. so (cyberlink to the brain dumping the English equivilants of their own
  625. language and grammar directly into the brain, very expensive and not a little
  626. painful). The drawback is that some cultural references or some contextual
  627. areas may not be as clear as required. (Londo wondering about ramoras, Delenn
  628. unsure for a moment about poetry....)
  629. ---
  630. We've already instituted the need for translation devices on several
  631. characters. There are basically three dominant languages on B5, a kind of
  632. interstellar esperanto, Centauri, and English, which is the more or less
  633. official military/diplomatic language. But not everyone is going to know
  634. those languages, so you need another way. We have translation teams
  635. (referenced though not seen in "Soul Hunter"), and physical translation
  636. devices for use after we've had sufficient contact with a given group or
  637. individual to be able to decode two languages into one another.
  638. (Incidentally, we're going with a slightly different version of English
  639. for things like airlocks and such, alongside the visual pictograms. Not
  640. everyone who can speak english will have an immediate grasp of the intricacies
  641. of the language, and there have been multi cultural/esperanto like influences
  642. on English over the next 200 years. So for things like Universe Today, you
  643. have standard conventional English, since that's primarily an Earther-oriented
  644. publication. But then you have signs that read, for instance SECUR AREA, with
  645. an accent over the U. We've taken the liberty of simplifying some aspects of
  646. english for nonhumans, as well as trying to figure out how the impact of
  647. multi- culturalism might affect language ovese of 200 years.)
  648. ---
  649. Yeah, that's one thing I've kind of slated in as a B story in a given
  650. episode...an alien comes aboard and they just can't quite manage to
  651. communicate, it's just too damned foreign in its thinking. (What I'd love is
  652. for them to find out at the end that it's some other alien's damned cat or
  653. something, and they've been spending all this time trying to communicate with
  654. something that ain't sentient...but with aliens, how can you tell sometimes?)
  655. ---
  656. We're trying to work out the languages to some detail, but not as much as
  657. I'd like, at this point. It'll probably have to wait until the post-season
  658. hiatus before I can sit down and really start pulling together a rough
  659. dictionary of sorts.
  660. ==== ~native ~language ~subtitle
  661. ???? Will aliens speak in their native languages?
  662. I don't believe in monolithic aliens who all talk exactly alike, with the
  663. same accents, any more than I believe in humans who all talk exactly alike.
  664. Hence, the difference between Vir and Londo.
  665. When they're together in their quarters, they're talking in Centauri.
  666. which we hear as English, as in WW II movies, the Germans are obviously
  667. talking to each other in German, but we hear it in English. (The only other
  668. alternative is to subtitle whole lengthy segments of the show, which is both
  669. unworkable, awkward, and unfair to blind viewers.)
  670. ---
  671. No, it won't be rare. And that's the reason why we're NOT doing
  672. subtitles. This is the difference between something sounding neat on paper.
  673. but not in reality, and especially not on a TV series.
  674. If you're doing a feature film, and only have one or two shots of aliens
  675. talking in subtitles, for brief periods, you can do this; also if you're doing
  676. an SF series in which you're mainly talking to humans, and only rarely among
  677. your own kind.
  678. But in B5, a LOT of our time is spent with our various alien characters.
  679. And sometimes the conversation can get quite detailed, quite complex or
  680. political. In one script, for instance, there's a 2 1/2 minute scene with
  681. G'Kar and Na'Toth, followed by two lengthy scenes with Londo and Vir, and
  682. Delenn and Vir. So you're talking about maybe 5 minutes here. The
  683. conversation is very detailed, very elaborate. So are you a) going to put all
  684. of this complex dialogue on screen, line by line, and b) use subtitles for
  685. FIVE UNBROKEN MINUTES?
  686. You'd kill yourself as a series. No one would stand for it, and they'd
  687. be right. Again, not every good idea is a workable or practical idea.
  688. ==== ~n'grath ~language ~communicate
  689. ???? How does n'grath communicate?
  690. It speaks in cicada-like chirps and whistles, which are translated by the
  691. translation device on its chest (the lighted thingie).
  692. ==== ~kosh ~language ~communicate
  693. ???? How does Kosh communicate?
  694. Now that we've finished mixing some shows, we've now seen how Kosh
  695. speaks, followed through to the end. It's a very unusual system that he's got
  696. there, and it's *real* creepy to watch/listen to it. The kind of thing that
  697. makes your skin crawl after a while.
  698. I love it.
  699. ---
  700. Correct, Christopher Franke designed Kosh's voice.
  701. ======= Vorlons
  702. ==== ~kosh ~vorlon
  703. ???? When will we know about Kosh Naranek, and vorlons in general?
  704. There's simply nothing that I can say about Kosh just now.
  705. ---
  706. We will reveal what Kosh is a LOT sooner than year 5. Closer to the end
  707. of year 2.
  708. ---
  709. The Vorlons are the great unknown. They occupy a *huge* sector of space.
  710. No expedition ever sent to Vorlon space has ever returned, or sent back word.
  711. No human had ever even *seen* a Vorlon prior to Kosh's arrival on B5. Their
  712. technology is vastly superior to just about everyone else's. To unravel the
  713. mystery, to maybe get a *piece* of their tech, is more than sufficient
  714. inducement, I'd think.
  715. ---
  716. Kosh doesn't need an assistant. In fact, no one's *really* quite sure
  717. what it is Kosh *does* most of the day.
  718. ---
  719. Kosh is always and forever *exactly* what he appears to be, no less and
  720. no more. At the same time, Kosh is absolutely *nothing* like what he appears
  721. to be.
  722. These are not contradictory statements.
  723. And this is about the straightest answer I've given yet on the subject,
  724. believe it or not.
  725. ======= Centauri
  726. ==== ~centauri ~metaphor ~rome
  727. No, the closest parallel to the Centauri would, I suppose, be ancient
  728. Rome. I tend not to go that much to contemporary sources for metaphor, since
  729. it's too obvious and over-done. Much of what's in B5 is drawn from much older
  730. sources. The only exception, the only means of creating a metaphor for the
  731. present, is one that will take some time before it's even perceptible, though
  732. by the end of the season, you'll see what it is pretty clearly.
  733. ==== ~centauri ~hair ~jewelry ~ornamentation ~bald
  734. ???? How do centauri wear their hair?
  735. Centauri males wear their hair in this fashion, the length of which is
  736. determined by the person's status. Centauri women scorn such symbols of
  737. status and go bald except for a knot of hair from the back. (Sort of a
  738. peacock approach.)
  739. ---
  740. Certainly, you could wear your hair longer than your status permits, but
  741. it's like pretending to a status you don't have, which is viewed as pathetic.
  742. ---
  743. Londo's people go for jewelry and ornamentation such as medals and
  744. sunbursts and the like.
  745. ---
  746. It's a standard bed, works fine. Though we *did* have a thing in mind
  747. where Londo sits up in bed, having just had wonderful sex, and his hair is now
  748. hanging limp...but in a sudden burst of sanity we decided against it.
  749. ==== ~centauri ~sex
  750. ???? How many, um, tentacles do Centauri males have? What do females have?
  751. Centauri males have six.
  752. ---
  753. The awful thing is that the two women in props -- who were having FAR too
  754. much fun with this -- kept bringing me the tentacle to verify the shape. size,
  755. consistency, do we see veins or not....
  756. ---
  757. Centauri females, btw, have six narrow...ummm...slots on their backs.
  758. three on either side of the spine, right around the base of the spine.
  759. ---
  760. A sick thing that you should want to know these things; sicker still to
  761. come UP with these things....
  762. ======= Minbari
  763. ==== ~minbari ~caste ~military ~religious ~religion ~line
  764. The religious and military castes have rarely disagreed on anything.
  765. until the religious caste ordered the surrender at the Battle of the Line.
  766. Since then, things have not been proceeding as smoothly....
  767. ---
  768. The three main components of Minbari society are the religious caste, the
  769. warrior caste, and the workers...which aren't really a caste per se, which is
  770. why they're not often included. It's a very different. less influential part
  771. of their society.
  772. ---
  773. Valen was the one who brought Minbari civilization together. he is their
  774. Christ-figure.
  775. ---
  776. Generally, the religious caste takes precedence over the warrior caste.
  777. ==== ~ornamentation ~minbari ~texture
  778. Minbari don't do a lot of ornamentation, going instead for fabrics.
  779. textures and colors.
  780. ==== ~minbari ~clan ~name ~caste
  781. For those who might be interested, we've come up with some name for the
  782. various clans of the Minbari warrior caste. The primary five are the Star
  783. Riders (the oldest), the Moon Shields, the Wind Swords, the Night Walkers and
  784. the Fire Wings. (The first three refer to the early Minbari version of a
  785. mounted force, for which you need riders with shields and swords, with #4
  786. referring to foot soldiers, and the last to those whose clan first used flying
  787. machines in battle.)
  788. (Oh, and Star Riders refers to those mounted soldiers who were trained to
  789. use the stars for navigation. Behind them came the foot soldiers, who were
  790. expert at traveling by night.)
  791. ==== ~minbari ~head ~bone
  792. The bone that grows out of the back of Delenn's head is exactly that, not
  793. a decoration, but an actual part of the physiology. It will differ with
  794. various Minbari in size, configuration and texture (another Minbari seen in
  795. the show has a darker tint to the bone structure, it's cracked and so on). The
  796. thought is that it grows from the back of the skull structure, and comes
  797. forward with age. You can see the "root" of thed -- the -- structure whenever
  798. Delenn turns around.
  799. ==== ~minbari ~grey ~council
  800. For the most part, lower level types don't know the names of those in the
  801. Grey Council (speaking of Minbari for a moment). They are kept fairly
  802. anonymous to avoid the cult of personality arising. You'll see the full
  803. extent to which they preserve their anonymity in some of the upcoming
  804. episodes, specifically "Sky" and "Babylon Squared."
  805. ---
  806. A little aside for you...at one point this season, Delenn goes to the
  807. Grey Council. There's a ritual she has to observe when she joins the ranks of
  808. the Nine. Part of it is this statement she makes upon entering the circle: "I
  809. am Grey. I stand between the candle, and the star. We are Grey. We stand
  810. between the darkness, and the light."
  811. ==== ~minbari ~number ~triangle
  812. Yes, I would think it fair to say that the Minbari have a thing for
  813. triangles and things that come in threes.
  814. ---
  815. Minbari use base 11, not base 10, so twelve would be eleventy-first year,
  816. and so on.
  817. ---
  818. Minbari base eleven includes fingers and head, from which the principle
  819. of mathematics comes.
  820. ---
  821. One, two, three, four, five, six, seven, eight, nine, ten, eleven
  822. Eleventy-one, eleventy-two, eleventy-three, eleventy-four, eleventy-five.
  823. eleventy-six, eleventy-seven, eleventy-eight, eleventy-nine, eleventy-ten.
  824. twelfy
  825. Twelfty-one, twelfty-two, twelfy-three, twelfty-four, twelfty-five,
  826. twelfty-six, twelfty-seven, twelfty-eight, twelfty-nine, twelfty-ten.
  827. And so on.
  828. Who here still has a problem with this?
  829. ======= Narn
  830. ==== ~narn
  831. ???? Are the narns going to be more than just the "bad guys"?
  832. As for the Narns...yes, they are portrayed in a favorable light in many
  833. episodes, from "By Any Means" to "Chrysalis" and "Mind War," to name but a
  834. few. Nobody is just one thing on this show. Not nobody, not nohow.
  835. ==== ~narn ~religion ~diversity
  836. Actually, there are varying religions within the alien species as well;
  837. G'Kar is a follower of G'Quan, while Na'Toth's father followed G'Lan, and
  838. Na'Toth herself doesn't really believe in anything (this as noted in "By Any
  839. Means Necessary"). So that diversity isn't strictly or exclusively human.
  840. =============== Characters ===============
  841. ======= Delenn
  842. ==== ~delenn ~character ~makeup ~prosthetic ~female ~mask
  843. ???? Why did you change Delenn's look after the pilot?
  844. Once the decision was made to make her definitely female, that led us to
  845. modify the makeup. Also, the original make up was done with very little lead
  846. time, and some things we liked, some things we didn't. It's now sleeker.
  847. more attractive, and easier to apply and take off.
  848. ---
  849. Since we only really got a good look at one Minbari, it's kind of a moot
  850. point. The new lines are generally consistent throughout Minbari.
  851. ---
  852. We're also modifying the prosthetics a bit. Again, because Delenn is
  853. definitely female, we can use a little less in the way of heavy overlays on
  854. the head and face to convey ile keeping the desired androgynous look. This
  855. lets us get the same basic image, but make a lighter and more easily applied
  856. mask that will allow Mira greater degrees of comfort and free her up to act
  857. without being hampered in any way.
  858. ==== ~video ~croatia ~furlan
  859. I can't remember if I mentioned this here or not...but did I note that
  860. apparently the B5 pilot is the #1 best selling/renting tape these days in
  861. Croatia? What this means I have no idea....
  862. ---
  863. Mira was in a Croatian choir?! I didn't know this. She's never
  864. mentioned it. I know that she was an actress there, but this part is news to
  865. me. I must ask her about it when she comes in next week.
  866. ======= Franklin
  867. ==== ~franklin ~biggs
  868. For the role of Dr. Stephen Franklin we have found an intense and
  869. powerful african-american actor named Richard Biggs. He's younger, in his
  870. mid- to late thirties, dedicated, sharp and...again, the word I keep coming
  871. back to is *intense*. Consider a younger Dr. (and I'm going to misspell this)
  872. Debakke: self-assured, confident almost to a fault. He comes largely out of
  873. an experimental background, so his bedside manner isn't all it should be. He's
  874. often impatient. His character is the newest addition to the B5 "team" of
  875. characters, and this will lead to a fair amount of conflict.
  876. ---
  877. Just a word or two on Dr. Franklin. We're not bringing in someone who
  878. will play the role as a sloppy, floppy puppy with a ball. Dr. Franklin is
  879. someone who's a little on the arrogant side, very serious, very dedicated, and
  880. is frequently in opposition to the military side of B5. He's a very intense
  881. character, little in the way of bedside manner, invariably sure that he's
  882. right. And sometimes he is going to be very, very wrong...with some difficult
  883. and painful consequences.
  884. ======= G'Kar
  885. ==== ~g'kar
  886. We won't see G'Kar's mate this season.
  887. ---
  888. I believe G'Kar is about 50-60 in Earth terms, which is early middle age
  889. for Narns.
  890. ---
  891. I keep constantly fighting the urge to have G'Kar return from a trip to
  892. the Narn homeworld with a limp, a cane, and a (temporary) eyepatch, muttering.
  893. "Boy, the Thenta Makur have *no* sense of humor."
  894. (Now we'll see how many get *that* one.)
  895. ==== ~g'kar ~makeup ~prosthetic
  896. We're also doing some minor modifications to G'Kar's prosthetic, making
  897. the chin less squared, the mouth a little broader, and the whole thing again
  898. easier to put on and take off. It will also look far more realistic; parts of
  899. it LOOKED like a prosthetic when you got up close.
  900. It's one thing to throw heavy prosthetics on an actor who's only going to
  901. wear it for the 4 weeks required for the pilot. But to wear something day in
  902. and day out for 22 episodes...you have to think about that. Our own concern
  903. was making it look even *better* for both of them, and we've found a way to do
  904. that.
  905. ======= Garibaldi
  906. ==== ~garibaldi ~pilot ~alcohol
  907. Regarding Garibaldi...in the first hour-script that I've turned in, we do
  908. learn more about his past, and what brought him here. And yes, there were
  909. some lives involved, but he was framed. Doesn't mean he didn't screw up other
  910. things...and doesn't mean he won't screw up NOW, either. He's had a problem
  911. with alcohol, and it may come back. But there is a strong link to Sinclair
  912. that prompted him to give Garibaldi what is, essentially, his last chance.
  913. ---
  914. Brett: this isn't a case of jack-of-all-trades. Garibaldi *has* to be a
  915. qualified fighter pilot as head of security of a *space station* where
  916. problems can come up in the space surrounding the station. Also, as mentioned
  917. here before (I think) and certainly in one of our scripts, during the period
  918. between Garibaldi's last security job, and now, when eh (he) couldn't get a
  919. job as security chief, he was a pilot, running transport shuttles on a couple
  920. of ice mining operations. (It was not a good period for him.) Nothing is
  921. done arbitrarily with these characters. All three of our main EA characters
  922. -- Sinclair, Garibaldi and Ivanova -- are qualified fighter and transport
  923. pilots.
  924. ==== ~garibaldi ~shoe
  925. ???? Do Garibaldi's shoes have a custom tread?
  926. Don't know if GAribaldi's shoes have a custom tread or not; it's
  927. possible.
  928. ==== ~garibaldi ~red ~italian
  929. ???? Was Garibaldi's name taken from 19th century Italian hero Giuseppe,
  930. who once led a group of soldiers called the "red shirts?" Coincidence?
  931. The rest I can't comment upon, but for sure I took his name from the
  932. Italian hero you mention.
  933. ==== ~garibaldi ~relationship
  934. ???? Will Garibaldi get any relationship next year? [season 2]
  935. Garibaldi will get something going next season....
  936. ======= Hernandez
  937. ==== ~maya ~hernandez
  938. She's a medical doctor, running one of the many medlabs on B5. (Dr.
  939. Franklin, as chief of staff, runs the primary medlab, supervising other
  940. doctors on-station.)
  941. ======= Ivanova
  942. ==== ~ivanova ~russian ~christian
  943. Quick sketch of Ivanova: Russian, pessimistic, wry, very sharp. She
  944. isn't in "Believers" because there was a one-week overlap with a prior
  945. committment on a film project, which we accommodated. --
  946. Being of Byelorussian descent, I've always wanted to write for an ethnic
  947. Russian character. Not someone with an accent, any more than I have an accent
  948. even though I have a last name with 10,000 consonants and no vowels. There's a
  949. wry and formal and stiff-necked and sometimes very passionate streak that runs
  950. through the Russian spirit, and a certain rough-hewn mysticism, a sense of
  951. absolute fatality and doom punctuated by moments of great belief in humanity.
  952. It's a mix of traits you don't much see in American television.
  953. Which is why the new second in command is Lieutenant Commander Susan
  954. Ivanova, who will be played by Claudia Christian, a fantastic and very strong
  955. performer who just knocked us out of the room. Very much a commanding
  956. presence, a little quirky when she wants to be, a shade on the pessimistic
  957. side.
  958. Having come out of an Eastern European background, I've long lamented the
  959. stereotyped roles usually written for that kind of character, and look forward
  960. to drawing upon the real thing for her character.
  961. ---
  962. Claudia has settled nicely into the role, with this great edge to her
  963. performance. Pessimistic, fatalistic, occasionally sarcastic, but in a funny
  964. way...that can turn right around and tear your heart out.
  965. ---
  966. I like Ivanova as well; she's got a very sly, very *sharp* intelligence
  967. going there. She can deadpan you and whap you upside the head with a comment
  968. delivered almost as an aside, or an afterthought. It's the difference between
  969. wit and humor. She doesn't tell jokes, but she's got a great sense of wit.
  970. ---
  971. Here's what I find curious (not necessarily in direct response to
  972. anything you said, but in general on this topic)...is that when Ivanova makes
  973. her remark to Garibaldi about snapping his hands off at the wrists, many
  974. people have assumed that she was insulting him, berating him, being bitchy.
  975. truly disliking and threatening him.
  976. But the same words, put in the mouth of another male, wouldn't have drawn
  977. that reaction, and would've been classified under, "kidding around" or affable
  978. sarcasm.
  979. Which is exactly what it is in this case. In this place and this time.
  980. they're comfortable enough to mess with each other without it being taken
  981. seriously (among these characters, that is). There are times they kinda like
  982. to phuque with each other a bit, just for the hell of it, as comrades will
  983. sometimes do. ("Babylon Squared" has a great example of Sinclair and
  984. Garibaldi messing with Ivanova.)
  985. ---
  986. There's a Billy Joel song, where one particular lyric (and I'm quoting
  987. from memory) says, "You still have a pain inside you / That you carry with a
  988. certain pride / It's the only part / Of a broken heart / You could ever save."
  989. That's Ivanova.
  990. She's had her heart stomped on a lot. And she's been holding it in. Even
  991. with her father's death, she sucked in the pain, fought back the tears. There
  992. is one episode, which will be right at the end of the year, where she finds
  993. she can't run from her pain anymore...can't run from the tears...and deals
  994. with them in a scene that's very moving and absolutely brings tears to the
  995. eyes.
  996. ---
  997. Kwicker, Ivanova has *not* said stuff about being Russian "every other
  998. episode." I made the error of having her say it twice in the two-parter, now
  999. everybody's seeing it as a big thing. It was mentined in Soul Hunter.
  1000. Survivors, and Voice, and insofar as I know, that's it. (I'll allow for the
  1001. possibility of one more, even though I don't recall any others.) I don't
  1002. think that 3-4 episodes in a 22 episode season quite qualifies as "every other
  1003. episode."
  1004. ---
  1005. The main reason for the Lt. Cmdr. distinction in most circumstances is
  1006. because otherwise you've got two Commanders on deck, and it helps to keep
  1007. distinct which you're addressing. But we have some different ideas in mind for
  1008. year two.
  1009. ---
  1010. And yes, Ivanova was born on Earth, in the Russian Consortium, though she
  1011. was educated in large measure overseas.
  1012. ======= Kosh
  1013. ==== ~kosh ~word
  1014. As reward for the humor, here's what Kosh will *really* say, when he
  1015. utters the first words we hear. He's on the Observation Dome, looking out
  1016. through the window as a ship passes overhead, the lights shining down at him
  1017. through a window.
  1018. "Ahhh....beautiful." Long beat as he looks around the place. Then: "I
  1019. will miss this...when it is gone."
  1020. And then he exits, as Garibaldi mutters to Ivanova, "I *really* hate it
  1021. when he does that."
  1022. ---
  1023. The scene was trimmed for time. It may show up again later.
  1024. ==== ~kosh ~writing
  1025. The hardest part is always writing Kosh, because you have to be very
  1026. careful how much you use him, and what he says. Too much and he loses his
  1027. sense of mystery, and you don't want him spouting fortune-cookie type
  1028. aphorisms. He has a very deliberate way of speaking in which everything.
  1029. every smallest nuance and inflection means something, but sometimes not what
  1030. it appears to mean, or comes at it from a very different angle than normal
  1031. conversation. So I go as minimalist as possible, to get the meaning down to
  1032. the smallest number of words possible. And in one scene, one of only two he
  1033. appears in, I got him down to *one word*, and that one word -- and it's a
  1034. totally inoffensive, neutral word on its own terms -- should scare the hell
  1035. out of *everybody*.
  1036. ==== ~kosh ~reception ~vorlon
  1037. Here's one little extra for you: only one person aboard Babylon 5 has any
  1038. idea of what a Vorlon is, inside that suit, and only one race has had dealings
  1039. with the Vorlons before. Watch the reception at the end, and see if you
  1040. notice anything unusual in the way the various people respond to Kosh.
  1041. ---
  1042. And who else isn't at the reception?
  1043. ======= Lennier
  1044. ==== ~lennier ~mumy ~minbari ~makeup
  1045. Well, we finished casting for the role of Lennier, who is Delenn's
  1046. aide/attache. We were looking for someone who could give us the most as a
  1047. quiet, restrained, almost monk-like character, fairly innocent in his way.
  1048. And in a very nice bit of synchronicity, the person who came in and
  1049. knocked us out with his audition was Bill Mumy, who has now been cast in the
  1050. role. Aside from his work in Lost in Space, Bill is a terrific actor whose
  1051. role, I think, may sometimes have become a stumbling block from time to time.
  1052. as did the roles of Shatner, Nimoy and others from Trek. Here he will be a
  1053. very different kind of character, barely recognizeable beneath the Minbari
  1054. makeup, and can show a very different sort of approach to his work. We're
  1055. very excited to have him on the team. (I think it will also be good to have
  1056. someone around from a prior successful SF TV series who can help our cast
  1057. prepare for the reception this show is likely to receive...and I suspect that
  1058. very few if any of them really understand yet what that will mean.)
  1059. ---
  1060. Mumy's role, to answer that question, is a recurring role; I think he'll
  1061. be in about half a dozen episodes or so for us. To the best of my knowledge.
  1062. this won't interfere with any other obligations Mumy has.
  1063. ---
  1064. BTW, this week will Bill Mumy's first week on B5, and he's done a very
  1065. nifty job as Lennier. He brings a wonderful sense of absolute innocence...the
  1066. proverbial innocent abroad...to Lennier's character. The Minbari prosthetics
  1067. look great on him, enhancing the sense he brings to the character. He's also
  1068. great with the cast, and keeping things up during shooting. At one point, as
  1069. they're leaving camera, Delenn says to Lennier, who has just arrived at the
  1070. station, "Now tell me of home; I have been away far too long." His ad-libbed
  1071. off-camera response: "Beatlemania is back." (Another ad-lib for another shot:
  1072. "Minimalls...they're everywhere," and "Well, we just got Pizza Hut and
  1073. cable.")
  1074. ======= Londo
  1075. ==== ~londo
  1076. Yeah, the more I delve into Londo's character, the more I find him
  1077. intriguing. He mourns for the loss of his beloved Empire, and this makes him
  1078. vulnerable to some dangerous temptations. There are a number of dark corners
  1079. in his personality...but at the same time, a vulnerability, a sadness.
  1080. In the B5 story arc, Londo goes through some *major* changes, some good.
  1081. some tragic, some frightening. He becomes a major player, but not in the way
  1082. he would ever have anticipated.
  1083. (Hold back, Joe, you've got a long stretch ahead of you here....)
  1084. ---
  1085. Re: Londo as a romantic character...bless your heart. You are the first
  1086. to have nailed it absolutely on the head. If I had to write a description of
  1087. the character, I doubt I could have done any better than what you just wrote.
  1088. There are a *lot* of episodes that bring this out in him, including the next
  1089. one up, "Born to the Purple," which I suspect will end virtually all of the
  1090. hair jokes once and for all.
  1091. ---
  1092. Actually, no, Londo was not based on Brother Theodore, who I only
  1093. discovered some time later on Letterman. But Harlan and Peter David mentioned
  1094. at the panel that Brother Theodore could make a swell brother for Londo in
  1095. some episode, so this is something I may consider....
  1096. ==== ~cast ~jurasik ~garibaldi
  1097. Behind-the-scenes humor: because it had been so long since the pilot, it
  1098. took a few of our actors a bit of time to get back into their characters, to
  1099. find the characters' "fingerprints" for lack of a better term. This is quite
  1100. understandable given the long waiting period. When he needed to find his
  1101. character for a scene, Peter Jurasik mentioned that he would just stand up
  1102. straight and yell, "MISter GariBALdi!" and he'd be right back in character.
  1103. Sort of the B5 version of "Shazam!"
  1104. Minus the lightning bolt, of course.
  1105. ==== ~londo ~hair
  1106. We're going to re-create an entire new hairpiece that will lay flatter
  1107. and look better from the back, which I felt was one of its drawbacks. Also.
  1108. we don't want to have Peter shave his head for the whole series, as he did for
  1109. the pilot, so we're coming up with a longer prosthetic that'll come all the
  1110. way over the top of the head to the eyebrows, where we'll blend it in
  1111. unnoticeably. This will make Peter's life just that much easier.
  1112. ---
  1113. We're not changing Londo's hair to make it anything less than what it is.
  1114. It'll still be as outrageous as it was in the pilot. What I was referring to
  1115. specifically was the way it bunched up at the back of the head, just above the
  1116. nape of the neck. What they had done was take a conventional wig and shove
  1117. the hair up and lock it into place; in this case, we're stringing a new.
  1118. custom wig that will gently come up in the back, as if growing naturally in
  1119. that direction. The top part will be the same, it's only a matter of cleaning
  1120. up the back, which simply didn't work aesthetically.
  1121. ---
  1122. I find it interesting that people can accept spots, scales, fur.
  1123. foreheads, reptiles and parasites...but not a different style of hair, used to
  1124. denote one's rank or position (as is done in some primitive societies right
  1125. here). Look at the history of hair just around us in the last hundred or so
  1126. years...long hair, powdered wigs, crew-cuts, braids, dreadlocks, spikes.
  1127. mohawks....
  1128. Among those I've talked to, it seems that folks from other places --
  1129. England, Europe, some from Japan -- have *zero* problem with the hair. It
  1130. seems genuinely an American reaction. I was talking to someone about this
  1131. earlier this evening, and the comment came back that Americans in particular
  1132. are absolutely *obsessed* with not being embarrassed, or being made fools of.
  1133. When they (we) see someone who doesn't match our view of what's the norm, we
  1134. imagine how we would feel in that position. And to make ourselves more
  1135. secure, as in high school, we make fun of what would personally embarrass us.
  1136. When the underground/subculture of the 60s got ANY chance to express its
  1137. views, what did people focus on? Their hair. Sometimes other personal
  1138. traits, but usually the hair. "Damn longhaired freaks."
  1139. To see *hair*, of all things, being somehow less acceptable than funny
  1140. foreheads, scales, or other aspects of alien-ness flatly astonishes me. (It
  1141. was also pointed out to me that in the first season of the original Trek.
  1142. there was a *lot* of mail to Paramount about losing the pointy ears on Spock.
  1143. that they just looked stupid.)
  1144. It just seems sad to me, and somehow informative, that people are unable
  1145. to see past the hair to the person. Are we really that conservative and
  1146. ethnocentric? I particularly feel strongly about this for Peter, who is
  1147. absolutely *out there*, taking a great risk with this character, who is doing
  1148. an amazing performance...and all people can talk about is the hair, as though
  1149. that somehow diminishes the performance.
  1150. Amazing, really....
  1151. ==== ~londo ~wife
  1152. ???? What's up with Londo and his wives?
  1153. ...moment in a script where Londo is talking about homeworld, where marriages
  1154. are still arranged, to someone who doesn't want any part of that life. "Here,"
  1155. he says, pointing to three photos, "these are my three wives: Pestilence.
  1156. Famine and Death. You think I married them for their personalities? Their
  1157. personalities could shatter entire *planets*. Arranged marriages, every one.
  1158. But it worked out. They inspire me. Knowing they're at home, waiting for me.
  1159. is what keeps me here, 75 light years away...."
  1160. ---
  1161. We'll see Londo's -- spouse/spouses, I'm avoiding saying which -- in
  1162. time.
  1163. ???? Was Londo's "It can't be that bad" wife one of the three?
  1164. Actually, sadly, that was Londo's first wife, who he was forced to
  1165. divorce later. Eventually I'll get into this.
  1166. ======= n'grath
  1167. ==== ~n'grath
  1168. I would not describe n'grath as a "Mafia boss," since that's a very
  1169. specific term. Nor is it really any kind of organization. He's a fixer.
  1170. somebody you go to when you need something...a bodyguard, forged identicards.
  1171. what-have-you.
  1172. ---
  1173. Garibaldi is quite aware of n'grath...and knowing that if he just
  1174. vanished, somebody'd take his place in five minutes, prefers the trouble he
  1175. knows to the trouble he'd have to track down.
  1176. ======= Na'Toth
  1177. ==== ~na'toth
  1178. Replacing the character of Na'Toth could be done, but at this point she
  1179. knows stuff that is important for us to have access to in year two. (Stuff
  1180. mainly happening in "Chrysalis.")
  1181. ======= Sakai
  1182. ==== ~sakai ~caroline ~julia ~nickson ~sinclair
  1183. Finally, having gone his separate ways with Caroline -- she wanted him to
  1184. leave his job, he wouldn't -- Sinclair renews a longstanding relationship with
  1185. Catherine Sakai, a role we are going to cast sometime fairly soon.
  1186. Catherine works for an Earth Corp surveying asteroids and planets for
  1187. minerological exploitation, making sure they're uninhabited, and finding items
  1188. that might present the greatest possibility for profit.
  1189. ---
  1190. We've shot our first scenes between Sinclair and his new love interest.
  1191. Catherine Sakai (as played by Julia Nickson). This is a very, very strong
  1192. character, and she brings a wonderful vibrancy to Sakai. They have a unique
  1193. relationship that looks and sounds like a real relationship, with all its ups
  1194. and downs and dumb moments. One way that I've reinforced this is that...well.
  1195. in the first episode in which they meet again (they were involved before).
  1196. just about every scene between them is lifted almost directly from personal
  1197. experience.
  1198. And given some of the awkward, even painful conversations that take
  1199. place, it was very, *very* hard to watch this being rehearsed. (Michael and
  1200. Julia worked over a weekend with the director to get the nuances just right.)
  1201. When it came time to shoot the scenes, much as I wanted to be on-set, I just
  1202. couldn't do it. My heart just kept falling right down to my shoes. I can't
  1203. wait for the first person to say "I don't buy this as a real relationship"
  1204. just so's I can whap him upside the head. But I have a hunch that won't
  1205. happen. It comes across as very real, and as a very vulnerable moment for
  1206. both characters.
  1207. "Write what you know," they said. Right. How about I just take a power
  1208. drill and stick it in my ear...it'd be faster, less painful, and after a while
  1209. I might even come to like it....
  1210. ---
  1211. Catherine Sakai is a surveyer. She has her own business. She has her
  1212. own ship. In some episode, she has nothing whatsoever to do with the
  1213. commander, she's off doing her own business. In "Mind War," as one example.
  1214. we see her for 30 seconds with the commander in the morning, with both going
  1215. off to their respective jobs, and that's it...the rest of the story she's in
  1216. is exclusively hers, concerning something she runs into while on a survey run.
  1217. ---
  1218. Regarding Catherine Sakai...believe me, this ain't a consort kind of
  1219. relationship. It will be monogamous, but difficult in many ways. This has
  1220. been an on-again/off-again relationship between them for years, made up of
  1221. three parts passion and two parts teeth. It will be a very fiery
  1222. relationship. And this is a woman with her own business, her own ship, who
  1223. comes and goes as she wishes. You have to understand that I love writing
  1224. strong female characters, and Catherine will be probably one of the strongest.
  1225. ==== ~catherine ~spousal ~overunit
  1226. ???? Is Catherine based on your Spousal Overunit?
  1227. Actually, no...Catherine Sakai is based more closely on another woman of
  1228. my acquaintance, with whom I was involved for quite some time. And that's all
  1229. you'll get out of me on the subject.
  1230. ======= Sheridan
  1231. ==== ~sheridan
  1232. I have, btw, now seen the finished (minus music and some minimal EFX)
  1233. first episode of B5 with Bruce. We did the producer's cut yesterday, and I
  1234. have to say that I think it's very nice.
  1235. ---
  1236. And Bruce does a wonderful job in the role. He's brought a lot to the
  1237. table, and I think people are going to be very pleased.
  1238. ---
  1239. Yes, Sheridan is descended from Gen. Philip John Sheridan of the Union
  1240. Army.
  1241. ---
  1242. Sheridan, the universe willing, will be there throughout the rest of the
  1243. B5 story.
  1244. ---
  1245. Only Ivanova has served with him before; Garibaldi doesn't know him from
  1246. Adam, and this will lead to some awkwardness and questions of trust down the
  1247. road.
  1248. ---
  1249. Sheridan is a soldier. A soldier is told, in wartime, THIS is your
  1250. enemy. You kill the enemy or your enemy kills you. Afterward, you're in the
  1251. same position American soldiers were in after the end of WW II when it came
  1252. time to reconcile with the Germans and the Japanese. It can sometimes be very
  1253. awkward...and sometimes reconciliation takes a while.
  1254. ---
  1255. Captain John Sheridan is a war hero, of sorts; he squeaked out the only
  1256. real victory of the Earth/Minbari War. (Which means the Minbari don't
  1257. generally like him a lot.) He did what he did because that's his job. He's a
  1258. professional soldier. For the last two years, he's been commanding the
  1259. Agamemmnon, a high-visibility Earthforce starship on deep patrol. As such, he
  1260. has had to learn to work with a number of different races and species.
  1261. ---
  1262. "Sounds like a forumla to really PO the Minbari."
  1263. Yup.
  1264. ---
  1265. In some ways, his character is somewhat more well-rounded than was the
  1266. case with Sinclair, over whom a general sense of doom often seemed to hang.
  1267. Sheridan is often very thoughtful and introspective; at other times, he can be
  1268. just a bit eccentric; he leads by respecting those who work under him, and
  1269. giving them room to grow; like any career officer, he HATES the bureaucracy
  1270. with a passion, and this is the one thing that can drive him nuts; he knows
  1271. that commanding B5 is a great opportunity, but he also knows that his presence
  1272. brings certain complications with it, and he's very ambivilant about that
  1273. aspect; he's the son of a diplomatic envoy who disappeared on his 21st
  1274. birthday, running off to see (of all things) the new Dali Lama being
  1275. installed; he has a very easygoing manner, and a great sense of humor. He
  1276. quickly re-forms a friendship with Ivanova, for whom he has great respect and
  1277. professional admiration. (For a time she served under him at Io.)
  1278. ???? How critical to the B5 arc is Sheridan?
  1279. How critical was Aragorn to the storyline of Lord of the Rings?
  1280. ======= Sinclair
  1281. ==== ~sinclair
  1282. As I recall, the photo and article is about Sinclair's ancestor, who
  1283. fought in the Battle of Britain. And the framed piece is indeed a Sinclair
  1284. Aircraft logo.
  1285. ---
  1286. There is some history there with Sinclair's father, but I'm not getting
  1287. into it this season because there are some other family issues involving our
  1288. characters that I want to delve into initially, and I don't want to step in
  1289. the same stream too many times, as it were.
  1290. ---
  1291. You won't see Sinclair's brother this season...and that's all I can say
  1292. for now.
  1293. =============== Technology ===============
  1294. ======= Station
  1295. ==== ~station ~technology ~size ~capacity ~layout ~sets
  1296. ???? How big is the station? What parts are there?
  1297. The station is a touch over 5 miles long. It can hold roughly 250,000
  1298. humans and aliens (many of whom are in transit at any point).
  1299. ---
  1300. 250,000 is the *maximum* number of beings who can be there at one time;
  1301. that's not necessarily the maximum number of living quarters. In some ways.
  1302. B5 is like an airport; you come in, linger, then move on to your eventual
  1303. destiny (catching a few winks in the customs area waiting for the right ship
  1304. to come in or go out).
  1305. ---
  1306. The blue fins at the back of B5 are, as I recall, for the purpose of
  1307. radiating internal heat out of and from B5.
  1308. ---
  1309. The Starfuries are launched from the rotating part of the station.
  1310. They're launched from the cobra bays, which are the cobra shaped projections
  1311. alongside the round front of the station, and attached to it.
  1312. ---
  1313. Many aliens (all who require alternate atmosphere) live in the alien
  1314. sector. Those who can breathe oxygen can live in other areas, but tend to
  1315. congregate with other non-humans in the oxygen sections of the alien sector.
  1316. The ambassadors have their own environment supported quarters in the Green
  1317. Sector, which is the high-security area for diplomats.
  1318. ---
  1319. The interior of the station does have some farm-land, orchards, an
  1320. open-air hedge maze, and other green areas. We'll be seeing them in varying
  1321. degrees of detail throughout the series. No specs are yet publicly available.
  1322. ---
  1323. Located above the station proper is the long zero-g cargo loading area.
  1324. You'll see, in later episodes, ships pulling up in front of the area and
  1325. offloading cargo. That is accessible from many parts of the station.
  1326. ---
  1327. The zero-g cargo section extends from the front of B5 well into the
  1328. middle of the station, *inclusive* of red sector, which is below it.
  1329. ---
  1330. The 2.5 million tons of spinning *metal* refers only to that part. the
  1331. metal casing. It doesn't include the furniture, the structures. the Garden,
  1332. the 250,000 humans and aliens...so the total mass of the thing is MUCH greater
  1333. than the 2.5 megatons. Also, the body was shoved out of the area around the
  1334. cargo bay, non-rotating, which would also cut down on the momentum (as opposed
  1335. to shoving out out of the rotating part, where it would speed away at 1g).
  1336. ---
  1337. On the one hand...we have more interior sets than any other series that I
  1338. know of; 18 standing sets and 42 swing sets. And we're building a number of
  1339. other sets for next year, including an Officer's Club. In addition to C&C,
  1340. we've seen various holding cells, numerous quarters, a conference room,
  1341. Sinclair's briefing room, the Council Chambers, the business room, two
  1342. separate restaurants, the Zocalo, the Dark Star Club, the Casino, the Happy
  1343. Daze Bar, Doug's Dugout Sports Bar, the Ombuds Courtroom, various DownBelow
  1344. sectors...we've shown a *lot*.
  1345. ---
  1346. Medlab is the smaller facility exclusively for Dr. Franklin, as Chief of
  1347. Staff. There are larger medical facilities, more like proper hospitals,
  1348. elsewhere on the station.
  1349. ---
  1350. The CO's office next season will have a view of the Garden area, as will
  1351. some other rooms.
  1352. ==== ~own ~earth
  1353. ???? Who owns the station?
  1354. The station is owned by the Earth Alliance, and if you're going to be
  1355. staying there, you pay a fee. Station employees are charged a fee against
  1356. their salaries...which some of them aren't happy about.
  1357. ==== ~move ~position
  1358. ???? Will B5 ever be moving from its present position?
  1359. Re: B5 and movement...no, it ain't going anywhere. Nor will it.
  1360. ==== ~rotate
  1361. The station was designed to rotate mainly because it's scientifically
  1362. accurate. Afterward, we realized that, as you suggest, it *does* give the
  1363. station a very dynamic look. Which only proves the point that if you take the
  1364. time to actually do things correctly, to answer the next question, it works
  1365. FOR you, not against you.
  1366. ==== ~defense ~grid ~weapon
  1367. The defense system for B5 consists of a system of moderate level
  1368. defensive grids, hull-mounted weaponry (which is generally concealed behind
  1369. large plates, which would be blown off with explosive bolts to reveal the
  1370. weapons beneath), and a small number of individual fighter craft stored in a
  1371. docking bay at the rear of the station.
  1372. ---
  1373. As for defense, you'll see a full demonstration of this in the first
  1374. season; for now, let's just say that that smooth looking exterior is laced
  1375. with sections that can open and reveal all kinds of interesting things.
  1376. Imagine a five mile long Swiss Army knife....
  1377. ==== ~computer ~voice
  1378. The computer system is quite good, based on a crystalline technology
  1379. that's a mesh between alien and human-developed stuff.
  1380. ---
  1381. The computer voice belongs to Haley, our script supervisor.
  1382. ==== ~inside ~gravity ~garden ~illuminated
  1383. Yes, there are definitely different levels in each section of B5.
  1384. And yes again, down the road there will be both small flyers and
  1385. individuals with air-packs in the zero-G section at the center of the Garden.
  1386. Ron's worked out how to do it.
  1387. How's it illuminated? Quite nicely, actually....
  1388. ======= Ships
  1389. ==== ~ship ~fighter ~starfury ~atmosphere ~wing ~fly
  1390. The fighters are the SA-23E Mitchell-Hyundyne Starfuries, and B5 has four
  1391. fighter wings, each with approximately 12 fighters.
  1392. ---
  1393. The starfuries are *only* non-atmosphere craft, and they can't hold more
  1394. than one person. The other specs are over at Ron's, and I'll try to remember
  1395. to snag them at some point.
  1396. ---
  1397. The fighters are built on a cross-wing structure (four wings), but very
  1398. different from either X-wing or tie fighters. The four wings have fore, aft.
  1399. top, bottom and side thrusters, so that they can move in any direction...they
  1400. can fly left to right, turn backwards, and continue to fly left to right.
  1401. flying backwards, and thus fire right to left. They're perfectly designed for
  1402. zero-g environments.
  1403. ---
  1404. There are a number of influences that go into the markings on the
  1405. Starfuries. (And not all 'furies are so marked; only those that are generally
  1406. used by only one pilot, to whom the ship is assigned.) We took in general the
  1407. WW II model, where pilots used to decorate their craft with nose art to
  1408. personalize it. So some of it is of that flavor, while others echo more
  1409. ancient heraldry. (Ivanova's 'fury has an old Russian two-headed eagle in
  1410. stylized form.) Yes, again, an attempt to connect past, present and future.
  1411. ---
  1412. Your message is correct; there are various "weights" of Starfuries, some
  1413. much more massive and impressive. The ones on B5 are light, fast, not overly
  1414. complicated, and quick-strike machines. Another kind, which you'll see in the
  1415. two-parter, has cockpits fore *and* aft, a two-person ship with much heavier
  1416. shielding and armaments; the "Black Omega" version is made for top speed as an
  1417. interceptor with advanced stealth components.
  1418. ---
  1419. Black Omega Starfuries are *hideously* expensive, rather like Stealth
  1420. Bombers. They have to be carefully maintained, and their existence isn't
  1421. generally trumpeted. (Like the Aurora, for instance.) They're not mainly a
  1422. defensive system, but rather an infiltration unit used on black
  1423. projects/covert missions. They're not really meant for an operation like B5.
  1424. ---
  1425. Definitely; there are additional fighters berthed inside Earthforce One,
  1426. with a minimum four outside on constant patrol. In addition, it's got some
  1427. pretty hefty defensive weaponry on board, though they're worked into the
  1428. design so that they don't appear too obvious (bad for PR).
  1429. ==== ~starfury ~launch ~bay ~pressurized ~dock ~grail ~fighter
  1430. ???? How do starfuries launch?
  1431. The bay is pressurized, with drop doors beneath each fighter. A ramp
  1432. extends to the fighters individually, bringing on pilots. The bays are
  1433. depressurized as the pilots (in flight suits) prepare. Then the drop doors
  1434. open, the fighters pivot to nose-down position, and launch.
  1435. ---
  1436. The fighters are in regular configuration when the pilot boards. Then
  1437. the drop doors open, the ship tilts down on a massive pair of arms, and then
  1438. they're released, the centrifugal force of the station sending them out the
  1439. drop doors.
  1440. ---
  1441. The starfury fighter is launched by a drop straight out, nose pointed
  1442. "downward," toward space. Upon release, it flies pretty much straight out.
  1443. still containing some of the momentum from the rotation, so it would appear to
  1444. be going straight away from the station because its position in relation to
  1445. the station, like a geosynchronous satellite, is still more or less correct.
  1446. Shortly after getting out of the bay, the fighters fire up their engines.
  1447. which lets them take any angle or direction they choose. So they can very
  1448. quickly head away on any trajectory.
  1449. ---
  1450. There is nothing wrong with the launch sequence. It causes them to move
  1451. directly away from the station, on a slight spiral, facing out to the stars
  1452. from the pilot's POV. Whether or not it looks funky has little to do with
  1453. whether or not this is the most efficient means of doing this. I think it's
  1454. kind of funky that the space shuttle flies upside down while in orbit, its
  1455. cargo bay facing down toward Earth, but that's the way it's done, and there
  1456. are good reasons for it. We sat down for a very long time with a bunch of
  1457. designers and techies who know physics and know math and know flight dynamics.
  1458. we ran computer models, and the physics are right.
  1459. ==== ~ship ~dock ~bay
  1460. ???? How do ships dock?
  1461. As you'll see in the series, we've worked out the docking bay stuff very
  1462. clevely. A ship enters dead center. It is then taken and lowered into one of
  1463. a number of different bays deeper within the station (by deeper I mean lower.
  1464. more toward the hull). That's how we can have a series of different docking
  1465. bays in the first place.
  1466. There's a nifty CGI shot we'll be using at some point in the series where
  1467. you can see the entirety of the docking bay, with the various ships arrayed
  1468. inside. Then there are the more secure bays areas, with restricted access, as
  1469. when Kosh arrived.
  1470. ==== ~starfury ~dock ~bay ~enter
  1471. ???? How do starfuries dock?
  1472. The fighters enter via the main docking bay, where they are shunted back
  1473. into the Starfury launch bays. (BTW, for those who've asked, and let it never
  1474. be said that we're unresponsive...we asked Ron to develop a CGI sequence that
  1475. shows how ships get from the interior of the main docking bay down to the
  1476. customs and loading bays. I've seen it, and it looks pretty spiffy. Look for
  1477. it in "Grail."
  1478. ==== ~ship ~variety ~color ~witch ~starfury ~drazi ~sunhawk
  1479. ???? Will there be a variety of spaceships?
  1480. Yeah, we do a LOT of ships this season. I have gifs of them all, and
  1481. some of them are mind-bogglingly nifty. What I like about Ron's work is that
  1482. many of the space shots are works of art you could practically frame. And
  1483. he's done one very important thing: he's brought COLOR into space, in a big
  1484. way. Ships are personalized, painted, textured and made into things you enjoy
  1485. looking at. The Starfury nicknamed the Sea Witch is a great example of
  1486. this...as well as a bunch of others.
  1487. Not all Starfuries are the same, btw...you'll be seeing a different
  1488. category of them in "Mind War," and they're gorgeous. Also very scary. Not
  1489. as scary, but more nifty, are the ones in "Survivors" and "Chrysalis."
  1490. Ah LOVES spaceships....
  1491. ---
  1492. There are other kinds of fighters; it's a question of what's intended for
  1493. use where. The Raider ships, and the Narn heavy fighters, are both
  1494. atmospheric and non-atmospheric ships. Some fighters, such as B5's
  1495. Starfuries, the Drazi Sunhawk, the Ipsha Battleglobe and others (you'll see
  1496. the latter two in "Deathwalker") are configured only for non-atmosphere
  1497. activities, and have different configurations.
  1498. ---
  1499. On the ships...when Ron was pulling together the ships for that episode.
  1500. we talked about it on the phone for a while, and I have to take the rap for
  1501. the saucers...which I still think are cool. I said, in essence, why the hell
  1502. not? Ron thought it was a great idea, and went and made it real. I think if
  1503. we ever see this kind of ship again, it'll need some more work, a little more
  1504. weight and substance, some more detail, but they're okay.
  1505. ==== ~civilian ~earth ~ship
  1506. ???? Will there be starships from earth? civilian spacecraft?
  1507. Re: starships from Earth...yes, you'll be seeing a wide range of ships.
  1508. from smaller transports and trading vessels to big mothers. It is something
  1509. of an empire, and the ships come in as many varied forms as we have cars and
  1510. trucks and semis and tanks and on and on....
  1511. ---
  1512. Civilian spacecraft are fairly common; they're expensive, to be sure, and
  1513. if you're just going from point a to point b, it makes more sense just to book
  1514. passage on something, but many folks now make their living in space, so
  1515. transport is required.
  1516. ---
  1517. BTW, have named an Earth Alliance Cruiser Hyperion, in notation of the
  1518. library....
  1519. ---
  1520. The Hyperion is not typical; it's one of the ships that survived the War.
  1521. Not many did. There are niftier, newer ships built in the last eleven years
  1522. that you'll be seeing eventually.
  1523. ==== ~ship ~cost ~economy
  1524. Owning your own space ship isn't cheap, but it also isn't as expensive as
  1525. it might be. The investment is about the same as starting up your own
  1526. business. There's not a lot of civilian "touring cars," for lack of a better
  1527. term; better to use the liners and shuttles. But for businesses, surveyers.
  1528. explorers, traders and the like...yeah, they're within one's grasp. And these
  1529. sorts of ships are pretty much all run by computer. No crew required. Just
  1530. go from place to place. If it's a scientific survey ship, then you'll have
  1531. some more.
  1532. ==== ~vorlon ~ship
  1533. And there *is* a utilitarian reason behind its design. In addition, we
  1534. want to show something VERY alien in design and construction...and frankly.
  1535. there's NO reason a ship that isn't ever going to enter atmosphere needs to
  1536. look aerodynamic. In time, you'd move toward things that are visually or
  1537. aesthetically interesting. In this culture (Vorlon), art and science are
  1538. closely allied, so this extension into the look of their ships is quite
  1539. natural. Concepts about what ships are have become very rigid and inflexible
  1540. thanks to the preponderance of SF-TV shows. We want to loosen that up. And
  1541. that look DOES, as stated, have a practical aspect about it as well, which
  1542. will be seen down the road.
  1543. ==== ~raider ~ship
  1544. ???? How about the raider ships? Why so vulnerable?
  1545. RE: the Raider ships...they turned by a less effective system of
  1546. thrusters put in here and there, not nearly as powerful as the systems used by
  1547. the Starfuries. The reason -- verifiable by the shape of the Raider ships --
  1548. is that Raider ships are handicapped by the fact that they're made to function
  1549. both in space *and* within an atmosphere (hence the aerodynamic wing shapes).
  1550. which gives it something of a problem when dealing with the Starfuries, which
  1551. are made ONLY for fighting in space, and are most ideally suited to it. The
  1552. Raider ships make compromises for greater utility, which is generally okay
  1553. unless they run into superior forces of ships designed for spaceborne combat.
  1554. ======= Jump Gates
  1555. ==== ~jump-gate ~hyperspace
  1556. "What is the principle behind the jump gate?"
  1557. Manufactured by Whammo.
  1558. (Still working out the details.....)
  1559. ---
  1560. Re: jumpgates...I knew that multiples were used, but was still working
  1561. out the *exact* details of how they work, and I hate to post anything until
  1562. I'm 100% set, since this stuff tends to end up in FAQs....
  1563. ---
  1564. Jump gates aren't instantaneous; transit within a gate is usually a
  1565. couple of days, though it seems a bit longer to those outside.
  1566. ---
  1567. Yes, most of the energy is expended getting in and out of hyperspace.
  1568. with a fair amount being expended navigating through it.
  1569. ==== ~jump-gate ~action
  1570. And the action *doesn't* always happen conveniently located to a jump
  1571. gate. Sometimes, it can take *hours* or even days to get to where a ship or
  1572. other object is located.
  1573. ==== ~jump-gate ~ship ~pay ~government ~bill
  1574. ???? How does a ship pay for use of a jump gate?
  1575. As soon as the ship comes through, its signature is registered and the
  1576. fees debited against their account, if they have one at the station. If not.
  1577. the incoming person is asked for payment before being allowed onto the
  1578. station. In some cases, as with transports, corporations buy jump gate access
  1579. in bulk, and then assign the routes to their various transports. (Believe it
  1580. or not, this actually comes up in dialogue in "Midnight.")
  1581. Ah, but remember, the government is the one who put the jump gate in; no
  1582. one individual or corp could afford to do that. When your ship, if Earth
  1583. registered, comes through, you're automatically billed, just like income
  1584. tax...it goes against your credit. If you're not Earth registered, you pay
  1585. when you arrive at an Earth port or orbital transfer station. Either way, you
  1586. pay. If you try to land somewhere without proper authorization, you'll be
  1587. arrested and your ship confiscated.
  1588. Now, you could probably come through the gate, hang in space for a while.
  1589. and go back in again (IF you're a non-Earth registered ship) and not pay
  1590. anything...but in that case, what's the point? It'd be like taking a
  1591. difficult trip in a small ship across the Atlantic, and not getting out or
  1592. going ashore once you arrive.
  1593. ==== ~jump-gate ~identify ~ship ~war ~minbari ~jump-point
  1594. ???? How are ships identified when they come out of jump gates?
  1595. 1) Jump gates can only give you the frequency identification of a given
  1596. ship some minutes prior to exiting hyperspace; just as it's about to exit, you
  1597. can get much more detailed information, such as silhouette, mass, and so on.
  1598. By then it's pretty much out...but at least you know as soon as it's out what
  1599. it is.
  1600. 2) You can't just shut down a jump gate like a light bulb. It is a VERY
  1601. powerful piece of equipment, and it takes a long time to shut down and a long
  1602. time to start up again. It's like a nuclear or fusion reactor in that
  1603. respect. If you shut it down, it'll *stay* down for some time, which may put
  1604. you in a very bad position if you have to leave fast, and that's the only way
  1605. out.
  1606. (During the Earth/Minbari war, jump gates created by the Earth Alliance
  1607. were programmed only to accept certain coded frequenies that were changed
  1608. regularly. [That should read frequencies.] This helped prevent Minbari ships
  1609. using EA gates.)
  1610. 3) Really large ship, such as war cruisers and long-range explorer
  1611. vessels are powerful enough to punch their own entance into hyperspace.
  1612. creating a jump point. (Something you'll see happen in our first episode.
  1613. btw.) They can go in and out of hyperspace on their own, so they don't
  1614. strictly need a gate, which is primarily a) for smaller craft incapable of
  1615. generating their own jump point, and b) to help larger craft conserve energy.
  1616. The Vorlon fleet could have come in via its own jump point, but the gate was
  1617. there, and it allowed them to separate their smaller attack fleet while in
  1618. hyperspace, so they could all come out together, as opposed to releasing them
  1619. after making their own jump point.
  1620. ==== ~hyperspace ~jump-gate ~tot
  1621. Travel from point A to point B takes some amount of time. But when
  1622. you're near your destination, you can wait in hyperspace and choose to come
  1623. out at a specific moment. There's considerable speculation that both the
  1624. Minbari and Vorlons have ships standing by in hyperspace, at various
  1625. locations, in case they're needed quickly. (In the pilot movie. Laurel
  1626. Takashima even mentions that they are probably doing this.) It's a
  1627. correlation to the TOT (Time On Target) philosophy; you can send ships in from
  1628. various sectors, have them lurk in hyperspace, then all come out at once.
  1629. ==== ~effect ~jump-gate
  1630. We've made some minor modifications to the jumpgate effect, in the
  1631. texture and color of the warp EFX. It looks a little less computer-y, and
  1632. some science guys suggested that there should be red-shift built into the
  1633. thing. So now when objects come *out* of hyperspace, and we're looking into
  1634. the jumpgate, the warp effect is blue; when you enter the jumpgate, it shifts
  1635. toward orange/red.
  1636. ======= Weapons
  1637. ==== ~weapon ~ppg [Phased Plasma Gun]
  1638. PPG = Phased Plasma Gun, and yes, the settings work about the way you
  1639. describe. At full settings, it burns right through the body (and you can see
  1640. this in some shots, albeit briefly and discreetly). We also deal with the
  1641. reality of what such a weapon *does* to you...internal burns, clothes melting
  1642. into the skin, that sort of thing. We don't get gross about it, but we try to
  1643. stay with the reality of what we're creating.
  1644. ---
  1645. Re: the PPG firing...we talked to some high-IQ types about how a
  1646. plasma-firing weapon might work. There would be superheated bursts, some
  1647. marginal escape of the gases used, and it would burn through the air, creating
  1648. a small thunderclap-like sound. So this is what we did.
  1649. ---
  1650. The PPGs are Phased Plasma Guns, using superheated helium. It doesn't
  1651. ricochet like conventional slugs, dissipates quickly after a hit, can be
  1652. adjusted to produce surface damage, or cut straight through the body, or to
  1653. make a big impact without burning through. At full strength, they burn
  1654. straight through any kind of body, causing massive internal burns and damage
  1655. to the internal organs. The clothes melt right into the skin. It's not a
  1656. pretty thing. Generally they're operated at a lower or less lethal setting.
  1657. ---
  1658. The ripple is caused by heat from the discharge.
  1659. ---
  1660. There are definitely PPG assault rifles, which are visible in "Grail."
  1661. They can fire faster than pistols, but I don't think they could handle the
  1662. power-buildup to fire 3-6 per second. That's definitely slug-thrower turf.
  1663. ======= Communication
  1664. ==== ~communicate ~communicate
  1665. We're using a tachyon communications system to handle the FTL problem
  1666. regarding communications.
  1667. ---
  1668. Communications will be instantaneous in *most* cases. Once a ship enters
  1669. hyperspace, however, communications can become more problematic.
  1670. ---
  1671. I've told our people that in season two (Neilsen willing), I want a new
  1672. Babcom or general communications standby screen...and if I ever see the old
  1673. one again, someone's going to get hurt....
  1674. ==== ~communicator ~link
  1675. ???? What's that thing on the back of [Sinclair's] hand?
  1676. The item on the back of Sinclair's hand is a Link, which is their
  1677. personal communications system/powerbook/mainframe access system/pager.
  1678. ---
  1679. It's made to be adhesive to skin, but easily removed.
  1680. ======= Medicine
  1681. ==== ~medicine ~technology ~surgery ~math
  1682. ???? How do you envision medical technology?
  1683. Our medical advisor tells us that regen technology should be well in hand
  1684. within the next 100 years, so you can grow back damaged internal organs and
  1685. the like, and avoid having to do transplants. Also that the system of surgery
  1686. is moving toward non-invasive procedures, using light in more and different
  1687. ways.
  1688. He went on past that, but there was some math involved...
  1689. ---
  1690. Re: the medical tools...we brought in a medical science consultant, who
  1691. helped us design our instruments. His sense was that we're moving more and
  1692. more toward light as a system of treatment, non-invasive procedures, that sort
  1693. of thing. No, there aren't anything like those devices in today's operating
  1694. rooms...but this is 250 years from now. In any event, it *is* based on the
  1695. latest info we're getting on new science from our medical advisor.
  1696. ======= Other
  1697. ==== ~gravity ~tractor
  1698. ???? Does Earth have any kind of artificial gravity? Others?
  1699. I've said that Earth tech doesn't have any kind of gravitational tech,
  1700. including magnetic/tractor beams. The Minbari have a much greater control
  1701. over and knowledge of gravitational science.
  1702. ==== ~computer
  1703. As for computer tech in 2258, it's something we're exploring for a story.
  1704. Larry has an interesting idea or two on how to realize it visually, but it's
  1705. hard to find something that's possibly accurate without making it godlike.
  1706. Still, we're trying...
  1707. =============== Universe ===============
  1708. ======= Vision
  1709. ==== ~universe ~human ~future ~vision
  1710. What I want to do with this show is to connect our past, our present, and
  1711. our future, melding familiar images with new ones. This isn't what you're
  1712. used to seeing. But it's what I want to *do* with it. Otherwise all you have
  1713. are unattainable futures about people who we barely recognize as being humans.
  1714. doing things we can't relate to. I'm sorry, but that just doesn't interest
  1715. me.
  1716. ---
  1717. The main line I've been stressing with our writers and others who we're
  1718. working with is the goal of making our humans more human, and our aliens more
  1719. alien. Much of our life is focused around things that don't generally show up
  1720. in SF television...we cut ourselves shaving, we have to find a bathroom, our
  1721. shoes don't fit...and these are the elements that help make a character more
  1722. real somehow. So yes, we're very definitely going for that aspect.
  1723. ==== ~human ~language ~history ~future
  1724. I don't believe in the notion that, when we go to the stars, we have to
  1725. leave behind our individual languages, and cultures, and ethnic backgrounds.
  1726. and fashions of dress. We bring that with us as part of who and what we are.
  1727. It's our differences that *strengthen* us. It's not all going to vanish in
  1728. 200 years. There are cultures in the eastern part of the world that have
  1729. survived with minor changes for literally thousands of years. 250 years is
  1730. the blink of an eye. It's really a Western phenomenon; to us, 200 years is a
  1731. long time, the whole history of our nation. That changes when you go outside.
  1732. I stood on the cobblestone walks of Trinity College in Dublin, and realized
  1733. that on those same cobblestones some eager student raced across to the living
  1734. quarters to announce news of a big revolution in the American colonies. I
  1735. stood in the neolithic burial mounds at New Grange, the oldest man-made
  1736. stuctures in the world, older even than the pyramids...and realized that in
  1737. human terms, 250 years isn't even a blip. We're not going to change that
  1738. much.
  1739. 250 years ago, people worked, got married, had families, separated, had
  1740. affairs, and hoped for a better world for their children. 250 years from now.
  1741. it will be exactly the same. Only the chrome of technology will vary. For a
  1742. good example of this, go find an SF movie musical called "Just Imagine" made
  1743. in the 1930s. Set in the 1980s, it pictured a world of people with names
  1744. instead of numbers, pills instead of food, and birth by machine. Much of TV
  1745. SF makes the similar error.
  1746. ==== ~station ~future ~realistic ~human ~fantasy
  1747. On your point that B5 looks and feels and, arguably, *is* something that
  1748. humanity could build, is nominally within our grasp...this is something that
  1749. we've been building toward for a while, is part of what we want to do with the
  1750. show. At a recent screening of some episodes for cast and crew, the one most
  1751. frequent comment I got afterward was that it *felt* real, that this felt like
  1752. how it might really be to work and live out on the fringe. Many SF futures
  1753. are so far beyond our grasp as to enter the realm of unattainable
  1754. fantasy...I'd like to point to something as more within our grasp, to remind
  1755. us that we can do this, and that maybe we SHOULD do this.
  1756. ==== ~religion
  1757. ???? How do you tie religion into the story??
  1758. Let me just lay the foundation here for a moment in the area of religion
  1759. and Babylon 5. I'm an atheist, that simple. But that's me. If you look at
  1760. the long history of human society, religion -- whether you describe that as
  1761. organized, disorganized, or the various degrees of accepted superstition --
  1762. has always been present. And it will be present 200 years from now. That may
  1763. not thrill me, but when one is a writer, one must deal with realities, and
  1764. that's one of them. To totally ignore that part of the human equation would
  1765. be as false and wrong-headed as ignoring the fact that people get mad, or
  1766. passionate, or strive for better lives.
  1767. So we do deal with the questions of religion, and spirituality, and their
  1768. definitions, without being abusive. A couple of stories on this area, like
  1769. David Gerrold's "Believers" may be very controversial. On the other hand, my
  1770. script for "The Parliament of Dreams" is a straight-ahead showcase, in which
  1771. every species on B5 is encouraged to demonstrate his or her dominant belief
  1772. system, as practiced back home. So we learn more about Minbari religion, more
  1773. about the Centauri's rather Bacchanallian form of religion, along with others.
  1774. And Sinclair is put in the difficult position of being asked to show what
  1775. Earth's dominant belief system is. The solution to which is, I think, kinda
  1776. cool.
  1777. In the Babylon 5 universe, all the things that make us human -- our
  1778. obsessions, our interests, our language, our culture, our flaws and our
  1779. wonderfulnesses -- are all still intact.
  1780. ---
  1781. Yes, Earth religions have had to come to grips with the existence of
  1782. alien cultures; and religions from both sides have filtered into human an
  1783. alien life. We won't be dealing with that this season because we deal with
  1784. the topic of religion a lot this season, and don't want to get too bogged down
  1785. with it.
  1786. ---
  1787. Garibaldi is an agnostic. Ivanova is jewish. Sinclair was raised
  1788. catholic and underwent training as a Jesuit. Dr. Franklin is a Foundationist.
  1789. Catherine Sakai is buddhist.
  1790. ---
  1791. What kind of Jewish Ivanova is...is something she's trying to resolve in
  1792. her own head.
  1793. ---
  1794. The Foundation is a new religion, started close to the year 2000, which
  1795. gradually grew and achieved a fair amount of respectability over the following
  1796. 200 years (as with mormonism, for instance).
  1797. ---
  1798. Great Maker is a term for the creator or god that has currency among many
  1799. different races. Its origins are lost in history.
  1800. ======= Earth Alliance
  1801. ==== ~history ~earth ~2257 ~2258 ~year
  1802. The history of Earth for about the last 100 years prior to the time of B5
  1803. is broken out, and though it isn't laid out in detail in the series, it forms
  1804. a reference backdrop for us, so it's all consistent when we refer to any part
  1805. of it. The pilot was 2257, the first year of the series is 2258, year two
  1806. would be 2259, and so on. The story requires 5 years of story time as well as
  1807. 5 years of real time to tell. Things have to go through some real time lapse
  1808. for the story to work out properly. Consequently, the narration at the top of
  1809. the show ("...the year is 2258, the name of the place is Babylon 5") will be
  1810. changed each season.
  1811. ==== ~ea ~earth ~bronze ~mars ~moon ~colony ~io ~centauri
  1812. ???? How big is the Earth Alliance?
  1813. The EA is fairly large, but not on a par with the Centauri at this point.
  1814. There are various space platforms/colonies, colonies on the Moon, Mars, a
  1815. major transfer point off Io...they've gone in and "helped" a number of
  1816. bronze-tech worlds (that happened to have certain resources useful to EA), and
  1817. are generally spreading like mice in a cheese factory.
  1818. ---
  1819. You are correct in that the Earth Alliance consists in the main of
  1820. humans. Aliens are generally not integrated into the system, except in very
  1821. low-level stuff. (In some bronze-tech worlds where humans have come in and
  1822. pulled an India/England relationship, you may have colonial governors who are
  1823. native aliens, but are basically puppets.) There's more than just Mars, Earth
  1824. and the Sol colonies; there are a number of other worlds and systems out there
  1825. into which Earth has made a dent.
  1826. ==== ~earth ~politics ~senate ~nation ~state ~earthdome
  1827. ???? Will we be seeing Earth, or what's been happening on Earth, during
  1828. the series?
  1829. While we will not be *seeing* much of Earth in B5 (as in going there).
  1830. what's going on back home will be a *constant* undercurrent to the series.
  1831. You'll learn a lot about the state of Earth in 2258 in our universe during the
  1832. course of the series.
  1833. ---
  1834. Actually, my plan is to show a *lot* of what's happening back on Earth.
  1835. because that will tie into what happens on B5. Social changes, politics.
  1836. religion, sports...again, this relates to one of the themes of B5 from my
  1837. point of view, the continuance of our species,the thread that connects our
  1838. past, our present and our future. And again, that's something that'll become
  1839. fairly evident from episode one on.
  1840. ---
  1841. The questions concerned B5 and the political situation on Earth at this
  1842. time. Back home, there is an Earth Senate, which is made up of elected
  1843. representatives from each nation-state; the larger and more powerful the
  1844. nation, the more reps they get. Which annoys the smaller nations no end. (And
  1845. there's quite a bit of conflict between them; the smaller nation-states, with
  1846. limited resources, keep grousing about why they should support B5 financially.
  1847. as well as other space endeavors, when their economy really isn't set up to
  1848. take as much advantage of the situation as the larger nation-states.
  1849. ---
  1850. The Earth government -- located in Earthdome -- is basically a republic,
  1851. with reps from each nation serving as senators or in other capacities.
  1852. ---
  1853. Earthdome is on Earth. In what used to be Geneva.
  1854. ---
  1855. And of course there still *are* conflicts between Earth countries at the
  1856. time of B5. Including conflicts over space. In a news broadcast featured
  1857. prominently in the upcoming two-parter, because of another item in the
  1858. broadcast that's important for that episode, it's noted that the
  1859. representatives in Earthdome from several countries have pulled out in protest
  1860. on the grounds that since they do not benefit equally from the exploitation of
  1861. space, they should not be expected or required to help pay for it on an equal
  1862. basis as everyone else.
  1863. ==== ~fund ~economy ~ea ~four
  1864. ???? Who funded the Babylon projects?
  1865. The Earth Alliance funded the first few attempts exclusively; after
  1866. they'd dumped all their money into B4, they needed outside funding to get B5
  1867. going, and the Minbari were first to contribute money as a show of good faith.
  1868. Then the Centauri added additional funding. Those are the only two other
  1869. races that've contributed significantly.
  1870. ==== ~found ~babylon
  1871. ???? Who founded the Babylon project?
  1872. David...what an absolutely wonderful, wonderful, wonderful, wonderful
  1873. question.
  1874. I think I'll answer this in an episode next season.
  1875. It's something that I've known, and just filed away, but yeah, this
  1876. should be dealt with. And I'll do so. (Though now you have to wait to see it
  1877. on TeeVee.)
  1878. ==== ~rank ~military ~navy ~air ~badge ~uniform
  1879. ???? What is the rank system on B5 based on?
  1880. On the theory that some of the militaries have blended, the system of
  1881. ranks is kind of a cross between the navy and the air force (at least the ones
  1882. with which our characters will have any interaction).
  1883. ---
  1884. All Earthforce uniforms in this division are blue; EA marines are
  1885. olive/brown; security and other NCO areas get grey. Within those areas, it's
  1886. further subdivided, and is distinguishable by the horizontal bars below the EA
  1887. insignia. Gold is command; silver is for command staff. (Ivanova, being in
  1888. between, has a divided bar, half gold and half silver.) Red is medical, green
  1889. is security. Yellow is for science division. The rank bars are on the
  1890. shoulder.
  1891. ---
  1892. Sinclair and other officers are pure EA military, so they get the EA pins
  1893. on the chest. (Also the techs wear them in the dome, and others in charge of
  1894. various divisions.) Security is under the jurisdiction of EA, but are a
  1895. separate component, staffed under B5 financing. These, and medical, and
  1896. scientific and environmental and other areas have their own symbol, which is
  1897. worn on their chest and shoulder. You can tell who works for EA because they
  1898. have the EA also on their shoulder, whereas those who are employed directly by
  1899. B5 have the B5 symbol on their shoulder.
  1900. The patches connote specialization: command is a starburst, lines that
  1901. radiate into every area; security is a gunsight/targeting symbol; medical is a
  1902. stylized medicine symbol, and so on.
  1903. Sinclair and Ivanova wear their officer's bars on their epaulets; not the
  1904. triangular part per se, but the bars at the very far end of the epaulet, below
  1905. the triangles.
  1906. ==== ~earth ~alliance ~ea ~administration ~autonomy
  1907. In most everyday situations B5 operates fairly autonomously; EA doesn't
  1908. generally get involved unless there's a very good reason. And from time to
  1909. time, they do. That happens right off the bat in the pilot movie, where they
  1910. stomp down hard. They exercise other authority from time to time --
  1911. "suggesting" that a group of Centauri representatives be given the VIP
  1912. treatment in order to encourage them to invest and help to defray the cost of
  1913. running B5 (an issue that never seems to come up in TV SF...just how much DOES
  1914. the Enterprise cost to run?), and in the series, there's considerable conflict
  1915. planned for down the road between those on B5 and the EA officials (especially
  1916. since not everyone is 100% behind B5, and would love nothing more than to see
  1917. it shut down).
  1918. Wheels within wheels...that's the secret.
  1919. ==== ~sinclair ~administration ~autonomy ~earthdome
  1920. Sinclair functions within the parameters of Earthforce Command, but much
  1921. in the way as a provisional governor might function. He is answerable both to
  1922. his superior officers in Earthforce, *as well as* the Babylon 5 Senate
  1923. Oversight and Appropriations Committee. A senatorial liaison often works
  1924. between Sinclair and Earthdome (the EA capital city).
  1925. ==== ~mars ~colony ~ea
  1926. ???? Is the Mars Colony independent, part of Earth Alliance, or what?
  1927. The status of the Mars Colony is in considerable debate in B5's time.
  1928. It's chafing under the EA's tight controls. I wouldn't be surprised to see it
  1929. try to secede at some point....
  1930. ---
  1931. The Mars Colony situation will be raising its ugly head on and off again
  1932. for quite some time to come.
  1933. ==== ~squadron ~patch ~fighter ~starfury ~line
  1934. ???? Names of squadrons of Starfuries?
  1935. BTW, for those who might be interested in such things...continuing the
  1936. Earth tradition, all of our various fighter wings have their own names. The
  1937. fighter unit that Ivanova belongs to, for instance, is the Ghost Riders. The
  1938. name of Sinclair's Earth/Minbari War Fighter unit was Death's Hand. We've had
  1939. patches made of these and other insignia, which get used at appropriate
  1940. moments on their flight suits in the cockpit. (I don't remember offhand the
  1941. name of the primary fighter unit on B5, which is technically Delta Wing, but
  1942. it has a specific name beyond that, and it just fell out of my head.)
  1943. ---
  1944. BTW, today I was gifted by some folks in B5 with a collection of some of
  1945. the patches we've used on the fighter pilot suits. You'll see these on the
  1946. front breast and arms (both sides of each) of the suits, if only in the
  1947. occasional glimpse. Even though they'll probably never bee fully seen, we
  1948. felt the need to make 'em real looking and finish them off to the last
  1949. stitched detail.
  1950. These include the Earth Forces Off-World patch (gold-handled sword
  1951. against a starburst within what looks like a cross between a mobius strip and
  1952. human DNA), Earth Force Command (similar, but minus the starburst, with
  1953. transverse red stripes against a black background), a B5 Fighter Wing Squadron
  1954. patch (Flying Nightmares, B5FA-1013 on the outer ring, with a B5 symbol on the
  1955. left side outlined by up-and-down red stripes, and on the right a black up and
  1956. down stripe bordered by 2256), a rectangular Earth Alliance Fighter
  1957. Identification patch (five-pointed command insignia circled by red and gold.
  1958. overlaid with gold wings over Joe Straczynski), and the insignia worn by those
  1959. on the Battle of the Line, a triangular patch with Star Fury on the upper left
  1960. angle in silver on black, FA-23E in silver on black on the right upper angle.
  1961. with the inner part of the triangle divided in two by a vertical silver
  1962. stripe, blue on the left, gold on the right, over which is the design of one
  1963. of the fighters in full accelleration, leaving trails behind it, with the
  1964. squadron number 361st - TFS, with UGLY beneath it, and on the lower left angle
  1965. of the patch, in black on silver, the words BUT WELL HUNG.
  1966. Which refers, of course, to the figher craft itself.
  1967. (They hang upside down prior to launch, you'll recall.)
  1968. ======= Psi-corps
  1969. ==== ~psi
  1970. ???? Telepaths are common in the B5 universe, but not in the our reality...
  1971. Interesting, innit, how they suddenly blossomed like that...?
  1972. ---
  1973. The whole telepathy issue is an interesting one in the universe of B5.
  1974. There have always been attempts to prove the existence of telepathy, but in
  1975. general the findings have been inconclusive. But about 125 years or so ago in
  1976. B5's timeline (2100-2110 and thereabouts) the findings began suddenly to tilt.
  1977. and full-blown telepaths began to be discovered. There were some abortive and
  1978. confused attempts to legislate around this, most of which failed or were
  1979. overturned in various courts of law. About 2150 or so, the government
  1980. agencies that regulated and oversaw telepaths were rolled over into the newly
  1981. established Psi Corps, which became a clearing house for locating.
  1982. controlling, and licensing telepaths for commercial, some very restricted
  1983. legal, and military purposes.
  1984. ==== ~psi ~telepath ~rating ~legal ~scan
  1985. ???? Where do psi-corps ratings come from? What are their legal
  1986. restrictions?
  1987. Psi Corps ratings are assigned from within the Academy, based on test
  1988. results and personal interviews/training. Restrictions: NO unauthorized scans
  1989. -- you need the permission of the person, tacit permission, or written
  1990. permission of next of kin -- and no "dipping," going into other areas not
  1991. relevant to the current scan. In criminal cases, psi's may not scan
  1992. defendants during a trial or before to determine guilt or innocence, as this
  1993. violates the right of due process. After a conviction, a psi may be called
  1994. upon to function in various capactities (which will be seen in "The Quality of
  1995. Mercy"). A psi *may* scan the victim of a crime unable to remember details of
  1996. an attack, but that information must be backed up by physical evidence, or it
  1997. is inadmissible.
  1998. ---
  1999. The number of psi's in each category, from 1-12, gets rarer as you get
  2000. higher. Lots of folks have a minimal tendency, very few have any real talent.
  2001. ---
  2002. A Psi-rating comes through training and examination of a person's skills
  2003. over time. Ivanova's mother never went through the full sequence to get
  2004. rated. (Although they generally don't bother with P1s through P2s, so she was
  2005. at least a P3 or above, in terms of raw ability.) A psi rating isn't
  2006. hereditary.
  2007. ---
  2008. No, the accused cannot ask for a psi to validate his or her innocence;
  2009. the trial can ONLY proceed on the basis of evidence. This is to prevent
  2010. abuse, trials where a Psi looks at you and determines your guilt. When a life
  2011. is at stake, you can't risk the possibility of some hidden agenda on the part
  2012. of the telepath. You'd have to use a telepath to verify the first telepath's
  2013. scan, and on and on. Best simply to exclude them from that aspect of the law.
  2014. ---
  2015. We're going to be doing a lot on the Psi Corps toward the middle of the
  2016. series, btw. There's quite a bit in D.C. Fontana's new story, "Legacies," and
  2017. in a script I just finished, "Mind War." The more I play around with the
  2018. notion of legalized, licensed telepaths, the more room there is for all kinds
  2019. of intrigue.
  2020. ---
  2021. As Walter says in "Mind War," about rogue telepaths, "Only Psi Cops are
  2022. qualified to bring them down, so we're afforded greater...latitude." (That's
  2023. a paraphrase from memory.)
  2024. ======= Powers
  2025. ==== ~league ~non-aligned ~world ~empire ~security ~council ~un
  2026. There are more aliens than just the 5 major groups. In addition to them.
  2027. there's *bunches* of oththe classification of the League of Non-Aligned
  2028. Worlds. The Big Five constitute what is in essence the Security Counsel.
  2029. while the rest are the General Assembly. We will see these groups
  2030. participating in that capacity in "Midnight."
  2031. ---
  2032. It was Minbari Federation, Centauri Republic, Narn Regime, Vorlon Empire
  2033. and Earth Alliance, for anyone keeping track. And yes, most all of them have
  2034. some other alien species within their sphere of direct influence.
  2035. ---
  2036. Most of the non-aligned worlds have a less technologically advanced
  2037. society, but mainly what constitutes membership in the Big 5 is the size of
  2038. the government in question. If it's just one planet and maybe a sister world
  2039. or two, that's not enough to qualify.
  2040. ---
  2041. The Babylon 5 Advisory Council and the League of Non-Aligned Worlds
  2042. functions in much the same fashion as the Security Council and the General
  2043. Assembly in the U.N. The smaller worlds and alliances can't weild as much
  2044. power as any of the Big Five. Together, they as a group get a vote equal to
  2045. one of the Big Five; they can deputize one of their number to speak for them
  2046. and cast that vote, which can often break ties or create ties. It is not a
  2047. terribly equitible situation, but it was the only workable solution that would
  2048. be accepted by the other Ambassadors. We'll see them chafing at this in
  2049. "Deathwalker."
  2050. ==== ~peace ~war ~status ~alliance ~centauri ~narn ~vorlon ~minbari
  2051. I'll have to be a little circumspect here (damn it, you're doing it
  2052. again....). The Narn Regime is not currently at war with the Centauri
  2053. Republic, which occuped the Narn homeworld for nearly a century before finally
  2054. being driven off by the Narn resistance. Their resources depleted they are
  2055. not currently in a position to make war on anyone; being naturally rather
  2056. paranoid, and having just been more or less enslaved, they have a dread of
  2057. other races getting together and possibly harming them, as well as a hunger
  2058. for the technology that might protect them down the road (as Russia feared
  2059. invasion its Eastern Front after WW2).
  2060. There's a rough alliance between the Earth Alliance and the Centauri.
  2061. since theirs was the first race we encountered. (They told us at that time
  2062. that they were the biggest guys around, that they ran everything, that we were
  2063. a lost colony of theirs...which eventually was disproven by genetic
  2064. examination. The rest of their claims were also BS. They were trying to
  2065. impress the natives.)
  2066. There's some movement toward making nice with the Minbari, but also a
  2067. GREAT deal of resistance, given the recent war.
  2068. ---
  2069. The Earth/Minbari war started with a Minbari first encounter (by us) that
  2070. went tragically wrong and resulted in a firefight, in which the leader of the
  2071. Grey Council was killed.
  2072. ---
  2073. The attack killed the Minbari leader, head of the Grey Council, Dukhat.
  2074. the most evolved and wise soul of all the Minbari.
  2075. ---
  2076. The only questions I can remember...the vorlons have never fought a war
  2077. with any other race. (At least none has ever been recorded.) And right now
  2078. in the Minbari race there's a big split that took place after the
  2079. Earth/Minbari war between the religious leaders and the military leaders.
  2080. which culminated with the suicide of the Minbari commander at the conclusion
  2081. of the war. They've now arrived at an uneasy truce, but with time, who knows?
  2082. ---
  2083. The minbari warrior caste leader who committed suicide rather than issue
  2084. the surrender command was Sineval.
  2085. ---
  2086. ...and as far as Kosh goes, better to have him where you can see him.
  2087. than not. They *are* a powerful group, and it wouldn't serve to ignore them.
  2088. We courted them for 10 years for a first contact...and now we're stuck with
  2089. them.
  2090. ---
  2091. The Earth/Minbari war lasted almost five years. The terms of surrender
  2092. were conditional; there was to be no reparation. It was simply a cessation of
  2093. hostilities. It was not a clear-cut issue of being beaten or doing the
  2094. beating; it just stopped...which left a lot of people feeling about the same
  2095. way some did after Vietnam. Peace with honor? Maybe, maybe not.
  2096. ==== ~earth ~ea ~war ~dilgar ~deathwalker
  2097. ???? Has Earth been in other wars besides the Minbari war?
  2098. Earth has fougth in some other conflicts, on a smaller scale; prior to
  2099. the Earth/Minbari war, they came to the assistance of the Non-Aligned Worlds
  2100. against a race known as the Dilgar, which devastated whole worlds.
  2101. ---
  2102. The Dilgar War was one of the first conflicts that the EA got into, soon
  2103. after establishing a presence in space. We mainly entered it to try and make
  2104. a "rep" for ourselves, then got more morally involved when we saw what was
  2105. going on. That and the Minbari War are the only real major conflicts Earth
  2106. has been involved with, and Earth was not directly at risk in the Dilgar war.
  2107. though if they hadn't been stopped, that might have changed eventually.
  2108. ==== ~earth ~ea ~centauri
  2109. ???? What was the Centauri relationship to Earth?
  2110. The Centauri never really got around to us. They've been in a decline
  2111. for a long time; the Narn occupation was one of the last of their imperialist
  2112. rampages. Now they're pulling back further and further. And also as re:
  2113. Earth...space is big. 100 years ago, we weren't putting out any radio or
  2114. television or microwave transmissions; they can't check EVERY planet. We got
  2115. overlooked for a long time by lots of different groups.
  2116. ---
  2117. While we were in an agrarian state, and an early industrial state, we a)
  2118. were of very little use, b) had little to offer, and c) came at a time when
  2119. the Centauri were starting to fall back into isolationism just a bit. The
  2120. Narn had the misfortune to be strategically well located, had many resources
  2121. the Centauri wanted, and provided other advantages. One doesn't just conquer
  2122. worlds helter-skelter; it takes time, money, effort and some blood to conquer
  2123. worlds. You only choose those which offer you enough to make the process
  2124. worthwhile. That simple.
  2125. ======= Miscellaneous
  2126. ==== ~station ~distance ~earth ~star ~universe
  2127. ???? Where in the galaxy is the station located?
  2128. We're still in the process of drawing up a detailed starmap with the
  2129. distances from B5 to each of our major governments, but we're looking at
  2130. roughly 25 light years from Earth.
  2131. ---
  2132. We'll imply some of the geography in the series, but the interactive
  2133. computer program coming out soon has a map of the station, and shows where
  2134. what is in relation to everything else.
  2135. ==== ~star ~location
  2136. Yes, we're trying to use real stars and constellations in our script
  2137. references, as well as indications of new ones that may have been discovered
  2138. in the 200 years between now and the time of B5. (At one point, a
  2139. tech-runner's background is being discussed, and they mention that he ran
  2140. forbidden technology into the Vega and Proxima systems, for instance.) Which
  2141. star is the one Babylon 5 orbits? One that hasn't been discovered at this
  2142. point in time...but in about 50 years, it'll show up on the starcharts. It's
  2143. a fairly small star, dwarfed and hidden by several nearby binaries that
  2144. overwhelm the spectrum visible from Earth.
  2145. Yeah, that's the ticket....
  2146. ---
  2147. The sector of space was chosen for B5 because a) it's pretty much in
  2148. neutral territory, and b) of the neutral territory areas, this is the one that
  2149. seems to have nothing of value in it, so nobody will be interested in fighting
  2150. over what's there. This may not necessariliy be true in the future.
  2151. ==== ~music
  2152. ???? Does rock music still exist in the Babylon 5 universe?
  2153. There's still rock and roll, plus other new musical forms that have come
  2154. along, and still some franchises. TZ3 is being played on various local
  2155. stations, but not everywhere.
  2156. ==== ~drug
  2157. ???? How about drugs? Has marijuana been legalized?
  2158. It's never come up, and probably never will, but in terms of backstory.
  2159. yes, it was legalized quite some time ago. There are only a certain number of
  2160. drugs not allowed on B5; those which would lead to destructive, violent
  2161. behavior that would disrupt the station, and Dust, about which you won't be
  2162. hearing for a while.
  2163. Near as I can figure, all grass makes you want to do is sit around eating
  2164. pizza and watching old Lucy reruns....
  2165. ==== ~money ~economy
  2166. ???? How does the economic system work, on Earth and on the station?
  2167. The Earth economy still runs on basic capitalism; the corporations
  2168. under-write surveying and exploitation of planets, in some cases then selling
  2169. what they find to the government in return for a piece of the profits, or via
  2170. direct exploitation itself. (By law they're forbidden from exploiting or
  2171. strip-mining worlds with sentient life.) There is also, as we discover in one
  2172. episode, a big market for archaeologists who dig into now-dead worlds for
  2173. whatever technology they can find, which might have been ancient there, but
  2174. are new to us.
  2175. ---
  2176. Money works as in any large city. You come in with the money of your
  2177. place of origin (assuming you haven't made adjustments prior to arriving), and
  2178. exchange it for prevalent Earth value credits, as determined by the current
  2179. exchange rate. You are issued a credit chit that has your name, ID, other
  2180. information, including genetic information to prevent forgery, and that has
  2181. your available credits as stored in the B5 computer. As you pay, as with any
  2182. credit card, you whittle away at that amount until it's gone, at which point
  2183. you either cash in more of your money...or go broke.
  2184. ---
  2185. The credit chits work differently depending on who you are. If you work
  2186. for B5, your salary is tied into your credit chit, and you pay accordingly.
  2187. If you're a visitor from elsewhere, bringing in non-Earth currency, you
  2188. exchange that currency (as Aldous noted in "Grail"), much as you do now.
  2189. Difference is, you turn in the currency at the B5 exchange. It is processed
  2190. on the current rate of exchange. and you are issued a credit chit programmed
  2191. with an amount equal to whatever you brought in. You use it the same way as a
  2192. credit card. until it runs out, then it's rejected until you "recharge" it by
  2193. exchanging more currency.
  2194. It's also tied into your identicard, which has every available fact about
  2195. you.
  2196. Interestingly enough, I just saw an article in, I believe, WIRED. which
  2197. noted that Sweden had just launched on a program of using this exact same
  2198. device, same system, on a trial basis.
  2199. ==== ~law ~ombuds
  2200. Babylon 5 is a unique environment. There are only two basic types of
  2201. people (speaking only of humans for now) around: those employed by EA or the
  2202. station (conflict of interest), or travelers, who won't be around long enough
  2203. for a prolonged trial. So in that kind of situation, the Ombuds arose...a
  2204. 2258 version of a Circuit Court Judge.
  2205. It's absolutely in line with what's been done in our own country.
  2206. =============== Pilot ===============
  2207. ==== ~pilot ~broadcast
  2208. ???? Will the pilot movie of the week be broadcast again?
  2209. The pilot MOW will eventually be re-broadcast, but as of this time I
  2210. don't know when that will be.
  2211. ==== ~pilot ~problem
  2212. ???? What was wrong with the pilot?
  2213. At risk of rehashing this one more time, what's missing from the pilot is
  2214. 25 minutes of additional material that further fleshed out the characters.
  2215. Each of the characters is being solidly rounded out in the series.
  2216. showing multiple sides to each character. All I can say is that I think
  2217. you'll like what we're doing.
  2218. ---
  2219. Re: the pilot...I've hashed and rehashed this, and the bottom line is to
  2220. see what we do in the series and judge the series by the series. The DS9
  2221. pilot had to explain very little that wasn't specific to the plotline: you
  2222. already knew what a bajorran was, what a wormhole was, what the Federation
  2223. was, what the cardassians were, on and on and on. Because they didn't have to
  2224. introduce any of that, they could spend time on other character moments.
  2225. We didn't have that luxury in the pilot. We had to do what, in essence.
  2226. ST has done over 25 years: establish our universe, painting it in broad
  2227. strokes, as broad're done with that aspect. And now we can do our
  2228. character-based stories. Which is exactly what we're doing.
  2229. ==== ~delay ~pilot ~series
  2230. ???? Why the big delay between the pilot and the series?
  2231. We'd always figured on going right to series, but once we had done the
  2232. pilot, the studio said, in essence, "Well, we've got a pilot, we don't know if
  2233. the market will sustain more than one space SF series, no other SF series has
  2234. done well lately...maybe we ought to air the pilot first, and get the ratings.
  2235. before committing to a series." And that's what happened...much to our
  2236. consternation at first, but in the long run it was a blessing in disguise.
  2237. because that interim period allowed us to really do a lot to make the show
  2238. better.
  2239. ---
  2240. Actually, the funny thing is, I don't much mind if people who hadn't seen
  2241. the pilot don't catch the rebroadcast. What we're doing now is SO radically
  2242. better than the pilot that I almost can't watch it now.
  2243. ==== ~miss ~old ~character ~laurel ~lyta ~talia ~kyle
  2244. ???? What happened to the old characters on the pilot, not working
  2245. on the series?
  2246. On a classified mission (which I hope we will be able to get into at some
  2247. point), Laurel has been reassigned out on the Rim, and Dr. Kyle is now working
  2248. with the EA President on the issue of alien migration to Earth, a growing
  2249. problem to some, a benefit to others.
  2250. ---
  2251. Pat Tallman passed on returning to the B5 project. Our new telepath
  2252. will be played by Andrea Thompson, with the character name Talia Winters.
  2253. ---
  2254. Much of the Lyta arc will now go to Talia, but there's now a different
  2255. way of getting her into that arc.
  2256. ---
  2257. What it *does* give me, which is kinda nice, is that the only two people
  2258. to have ANY direct contact with a Vorlon...have been transferred back to
  2259. Earth. Which plays wonderfully into something sinister I'd kinda like to
  2260. develop that the Earth Alliance is working on behind the scenes....
  2261. ==== ~story ~arc ~pilot
  2262. ???? What is in the pilot, as it relates to the overall story?
  2263. How much of the basic "saga" is in the pilot? Some...bits and pieces.
  2264. The problem, always, is that we have a whole new universe to establish, with
  2265. all the backstory that goes with that. As it is, it's fairly "information
  2266. intensive," as one person put it. We find out about the Earth/Minbari war.
  2267. the curious surrender, Sinclair's past, the missing 24 hours, the relations
  2268. between the various governments and their own personal agendas, and a hint of
  2269. what's to come. This while establishing the backstory of all our characters.
  2270. and telling a story in present time (for them).
  2271. I think you will find indications of what we've talked about for the
  2272. series present in the pilot. Which is why it bears watching more than once;
  2273. you'll pick up more information and more of a sense of the world the more
  2274. closely you inspect it. (We tried to come up with a pilot that actually
  2275. BENEFITS from close inspection, rather than falling apart if you look at it
  2276. too closely.)
  2277. =============== Episodes ===============
  2278. ==== ~chrysalis ~impact
  2279. Unrelated to anything that's preceded (thank goodness), here's a little
  2280. something for consideration...thoughts to conjure with, when it comes to our
  2281. season-ending episode/cliffhanger.
  2282. On Power, leaving out the things that unnerved people too much to let me
  2283. do, I was still able, in the final episode/cliffhanger of that first season.
  2284. to destroy the protagonist's base of operations totally and completely and
  2285. beyond recall, set up a major change in the antagonist's appearance (the final
  2286. mechanized stages of Lyman Taggert), eliminate all or nearly all of our
  2287. Jonathan Power's supply lines and support personnel, totally turn around the
  2288. direction of the show, and kill one major regular character.
  2289. So if that's what happens on a show where I'm not allowed full reign to
  2290. do *everything* want...stop to consider for a moment what happens when there's
  2291. no one to stop me from going all the way....
  2292. "Chrysalis" is going to be one heck of an episode....
  2293. ---
  2294. I have just seen the director's cut of "Chrysalis," which will be the
  2295. last episode of this season...and I think it has just displaced "Sky" as the
  2296. most heavy-weight episode of the season. Even knowing what was coming, I just
  2297. sat here, stunned, at the end of it. Seeing dailies, bits and pieces, doesn't
  2298. really prepare you for the whole thing.
  2299. What I like most about it are two things: one, by about halfway in, you
  2300. really begin to understand that anything can happen, to anyone, and the rules
  2301. that normally carry you through a television episode no longer apply. It's a
  2302. very dangerous, dislocating feeling. Two: you get the very real feeling that.
  2303. after this episode, nothing is the same anymore. The show has taken a very
  2304. profound and *irrevocable* turn that will have lasting effects on all of our
  2305. characters. Of all the episodes so far, this one has the most feeling of
  2306. being the chapter end in a novel.
  2307. The really hard part will not avoiding the temptation to show this to
  2308. people...because it really can't be allowed to get out prior to airing. There
  2309. are too many twists and turns and revelations that spin one off into another.
  2310. One other thing's certain: after you've seen "Chrysalis," you're going to
  2311. want to go back and check out three prior episodes...because something that
  2312. you will have read/interpreted one way, without question or hesitation
  2313. accepting it as what it obviously appears to be, will suddenly be turned on
  2314. its head, and a brand new interpretation will emerge. And it's *real*
  2315. creepy....
  2316. ---
  2317. Re: the Oliver Stone thing...that's a comment made during the edit on
  2318. "Chrysalis" as well. I'm dying to see how people will react to what's done
  2319. and revealed and advanced in that episode, but we have to sit on it; though
  2320. we'll be mixing and finishing it in the next few weeks, we won't be turning it
  2321. over to PTEN until shortly before airdate, because we don't want this getting
  2322. all over town. There's not a single major character who's not profoundly
  2323. affected...or strongly set up for profound changes in the very near future.
  2324. I love it...it's my favorite of the season, without question.
  2325. ---
  2326. I give y'all a little gift...Kosh's very last line of the season, in
  2327. "Chrysalis."
  2328. "You have...forgotten something."
  2329. It's not nearly as straightforward as it looks, and that one line will
  2330. carry with it *major* repercussions. (And no, it doesn't refer to the 24
  2331. hours.)
  2332. ---
  2333. I am *not* teasing.
  2334. Now, if you'll excuse me, I'm going to go watch "Chrysalis" again.
  2335. ==== ~demon ~ellison ~script
  2336. [This refers to a potential sequel to Harlan Ellison's _Outer Limits_ episode.
  2337. "Demon With a Glass Hand"]
  2338. I thought long and hard about the question of mixing universes, and
  2339. allowed it only in this one case, because the events that propelled Trent (the
  2340. character from Demon) into the past (our present) don't take place for another
  2341. thousand years or so. Thus it doesn't do my arc any harm at all. One could
  2342. say that the events in "Demon" will happen at some point in the future of the
  2343. B5 universe...unless some events change them. On this one occasion.
  2344. therefore, I decided to allow it. But that's the ONLY one.
  2345. ---
  2346. We're still working out the dynamics of how these two universes would
  2347. cross seamlessly, without doing damage to either. We've got some solid leads.
  2348. but this is 'way too early to get into them. More down the road, one
  2349. hopes....
  2350. ---
  2351. Yes, the two Harlan scripts are temporarily on hold, due to some health
  2352. problems earlier this season (two heart procedures), the quake and his
  2353. injuries there, and other stuff. He has, however, served very well as our
  2354. consultant, and it has been more than worthwhile. His health permitting, we
  2355. hope to continue the relationship in future.
  2356. ---
  2357. [Ed. note: as of Aug. 94 below]
  2358. Harlan is currently writing the "Demon" sequel for us. He is on as
  2359. Conceptual Consultant next year, and is working closely with us. But there
  2360. are always people out to tear Harlan down, so I'd pretty much ignore these
  2361. weasels.
  2362. =============== Books and Comics ===============
  2363. ==== ~books ~comics ~canon
  2364. BTW, did I mention that DC is going to be doing a B5 comic? And that one
  2365. of our own locals here on the net just may have a little something to do with
  2366. it? And that Bill Mumy may write a bit for it, and Peter David, and me, and
  2367. some other nifty writers?
  2368. ---
  2369. I work directly with DC on the comics line. I approve artwork. stories,
  2370. script and cover art.
  2371. ---
  2372. I'm trying to make the B5 novels and comics as much canon as I can.
  2373. Basically, they take place within B5 continuity, as episodes that might have
  2374. been. The first four issues of the comic deal with issues that hit the
  2375. series, but from another point of view/location. The novel uses B5 as
  2376. background of an event that makes sense within B5 continuity, and may be
  2377. referred to in future episodes (not as a requirement, but only as
  2378. background...no different than when you have to give background on any episode
  2379. of stuff that's happened in the past, like Ironheart's escape. for instance,
  2380. which we don't have to see/read about, but knowing is nice).
  2381. I *really* don't want these to be just throwaways media-tie-ins. I want
  2382. them to stand on their own as good work, *and* be part of our universe.
  2383. Thankfully, I no longer require sleep, and have transcended to a higher
  2384. state of consciousness...ommmmmm....
  2385. ---
  2386. And yes, there is complete freedome to use Sinclair in the books since
  2387. he's not entirely gone from the storyline at all, and still will carry a part.
  2388. ---
  2389. The comics series is free to bop forward and backward in time, all over
  2390. the B5 universe, wherever the writer wants to take it.
  2391. ==== ~line ~minbari ~war ~book
  2392. ???? How about the Earth/Minbari war depicted in a book?
  2393. Yeah, I had the same conversation...suggested a structure rather like the
  2394. Winds of War, set during the Earth/Minbari War, in that we have all of our
  2395. characters in different places, seeing the story and the war from their
  2396. perspectives, and how their paths intersect during that time in odd or
  2397. unlikely ways. Dell didn't think that was the way to go, that unless it was
  2398. set in the present, people would feel disappointed.
  2399. Oh, well...eventually we'll get around to that part of the story.
  2400. =============== Show Production ===============
  2401. ======= Writing
  2402. ==== ~writing ~believers ~quality
  2403. ???? What makes a good story?
  2404. A lot of our episodes are constructed to work as mirrors; you see what
  2405. you put into it. "Believers" has been interpreted as pro-religion. anti-
  2406. religion, and religion-neutral..."Quality" has been interpreted. as you note,
  2407. as pro-capital punishment, and anti-capital punishment. We do, as you say,
  2408. much prefer to leave the decision on what things mean to the viewer to hash
  2409. out.
  2410. A good story should provoke discussion, debate, argument...and the
  2411. occasional bar fight.
  2412. ---
  2413. One lovely thing about "Signs and Portents," which you picked up on. is
  2414. something I like to play with; implying one thing while saying the opposite.
  2415. Look at all the shadow's main representative, Morden, does: he asks people
  2416. what they want; he gets tossed out of Delenn's quarters; he is pleasant in his
  2417. demeanor at all times, never yells, always smiles, and is courteous; he takes
  2418. an action which saves one of our main characters. Londo, from disgrace and
  2419. resignation, and helps in the process of scragging the bad guys in the
  2420. episode.
  2421. And yet everyone walks away thinking that the shadows are bad. Which was
  2422. of course the intent...by the way in which they did "good."
  2423. Kosh prevents humanity from achieving immortality, scares the hell out of
  2424. Talia, never gives anyone a straight answer, doesn't seem to mind it if people
  2425. fear him...and we walk away with the presumption that he is good. by virtue of
  2426. the way in which he did things that were "bad."
  2427. In "The Quality of Mercy," I play a similar subtle game; the first time
  2428. you hear about the alien device, you're told that it takes the life force from
  2429. one person, killing them in the process, and gives it to someone suffering a
  2430. terminal disease to restore them. And everybody goes "yuck, that's awful."
  2431. But that is *exactly* what happens at the end, and the general reaction is,
  2432. "That's good."
  2433. This is something I do a lot in my scripts, which I don't generally see a
  2434. lot of other people doing. You *really* have to construct the script very
  2435. carefully to pull something like this off...a little game between me and the
  2436. audience.
  2437. ---
  2438. If you look at my scripts, you'll find that generally I write very tight,
  2439. I don't leave a lot of threads hanging as a rule. Same with the planned
  2440. series. No important threads will be left hanging by the end of it all. And
  2441. generally any really significant thread will be wrapped within a year of being
  2442. introduced.
  2443. ==== ~character
  2444. ???? How did you create so many great characters?
  2445. In a way, I kinda took a shortcut...the kind of shortcut that helps you
  2446. make the characters more real. I basically peeled off aspects of my own
  2447. background and divided it up among the characters.
  2448. I have an Eastern European background; that brings with it a certain
  2449. amount of pessimism, a somewhat sardonic humor, and a view of life that is
  2450. somewhere between resignation and astonishment, and gave that to Ivanova.
  2451. I was raised Catholic (though it wore off, I'm happy to report), so I
  2452. gave some of that to Sinclair, escalating it to Jesuit training; gave him some
  2453. of my fascination with history and religion and philosophy. I've also lost a
  2454. lot of people over the years, and gave him some of the sadness that comes with
  2455. that.
  2456. One of the things that has constantly gotten me in deep trouble is that
  2457. I'm basically a smartass; I always mouth off at *exactly* the wrong moment. So
  2458. this went right to Garibaldi. along with my basic atheism.
  2459. The alien ambassadors are less personally based, since there have to be
  2460. some alien characteristics about them; a different culture that informs who
  2461. and what they are. In those cases I kind of backtracked from what the species
  2462. was. and tried to choose as typical a representative of that as I could.
  2463. ---
  2464. "Then explain Kosh."
  2465. Okay...you got me.
  2466. ---
  2467. It's impossible not to have the characters change to varying degrees once
  2468. you cast actors to play them. Gradually, Mira's personality has grown into
  2469. Delenn, Andreas has added a lot to G'Kar, Garibaldi IS Doyle. and Boxleitner
  2470. is bringing a lot to Sheridan. You get to hear the characters' voices more
  2471. the deeper you go, season-wise, and that's great.
  2472. ---
  2473. Re: Sinclair/Garibaldi/Ivanova basically liking each other; this will
  2474. tend to stay, for many reasons. One of the things that grates on mhy nerves
  2475. about some dramatic TV is that they invent phony tensions and reasons for the
  2476. main characters to bitch at each other, that generally don't mean a lot.
  2477. Also, we see a lot of conflict in other shows, but not a whole lot of what
  2478. *friendship* means. And loyalty. These three are friends, as well as
  2479. co-officers; they will go to bat for one another, will if necessary die for
  2480. one another. I find that a lovely emotion. There are plenty of others who
  2481. argue with them, and plenty of other shows in which the main characters yell
  2482. at each other all the time; why not explore the other end of the spectrum?
  2483. I will grant you that this is one of the more idosyncratic parts of the
  2484. show; I have always placed a very high premium on friendship...my friends know
  2485. that they can call me at midnight, and even if they're on the other side of
  2486. the country, or the planet, I'll be there on the first plane if they're in
  2487. trouble. And I know I can do the same with them. For some reason friendship,
  2488. and loyalty, have become kind of passe in TV, and movies, and many other
  2489. areas, as I think of it. So for me, this becomes something worth
  2490. communicating.
  2491. Bear in mind, though, that after this season, Sinclair goes elsewhere.
  2492. and suddenly there's a new dynamic introduced into the show, which no one is
  2493. entirely sure how to deal with. It disrupts them, and that is for the good, I
  2494. think, as they try and work it out and decide whether or not they can trust
  2495. one another.
  2496. ==== ~writing ~script
  2497. ???? What makes up a script?
  2498. Yes, this is the actual text of a script. And a script contains scene
  2499. descriptions, dialogue, directions. (Contrary to popular opinion, the actors
  2500. don't just make up their lines when they hit the stage, based on loose ideas
  2501. by somebody.) My scripts tend to be *very* detailed, with camera movement
  2502. suggestions, optical notes, indications of dissolves vs. cuts, on and on.
  2503. ---
  2504. A script page, single-spaced, works out to about the same wordage as a
  2505. double-spaced prose fiction page, about 225-250 words per.
  2506. ==== ~ad-lib
  2507. ???? How much is ad-libbed?
  2508. The notion of how much actors improvise on TV is *grossly* exaggerated.
  2509. I have not worked on any show yet in which the actor is allowed to just change
  2510. lines or wordings on set without first getting permission from the story
  2511. editor or producer.
  2512. The reason for this is very simple: episodes are not shot in order of
  2513. scenes, but in order of location (i.e., all the mess hall shots are done in
  2514. there, then you move the camera crew to another location, and you do all those
  2515. scenes, then you interweave them in editing). It's VERY easy to lose track if
  2516. you're shooting that way, and you can change a line in scene 9, from "He said
  2517. it's the absolute truth" to "He said he wasn't lying," not realizing that
  2518. *another* character in another scene has already said, or will say, "Like Mike
  2519. said, it's the absolute truth," and now those two scenes don't match. Meaning
  2520. you now have to go in and edit around it and loop the dialogue.
  2521. Sometimes an actor may not fully realize that there's a clue, or a
  2522. particular line that must be repeated. So the rule on EVERY show that I've
  2523. ever worked on -- particularly the more technical ones -- have the same rule:
  2524. absolutely NO changes allowed on set without consultation with the story
  2525. editor/producer(s). That's the rule on B5. Murder She Wrote, the Twilight
  2526. Zone...on and on and on.
  2527. ==== ~ditillio ~ellison ~work ~writing ~production
  2528. ???? Tell us about how you work with DiTillio and Ellison.
  2529. We've recently, as of this past week, added a story editor to the staff.
  2530. Larry DiTillio. Which now makes three. But there's an implicit understanding
  2531. that this is a story that I want to tell, and I generally need to have final
  2532. word on characters, stories and everything else that involves the scripts.
  2533. Both Harlan and Larry are willing to defer to the reality that this is my
  2534. universe. I don't mean that to sound like an ego thing, because it's not.
  2535. It's no different than writing a novel; I know where the story has to go when
  2536. it hits the end, and we have to be sure not to fall off the tracks. I didn't
  2537. fight six years to get this show on the air to turn it over to a committee.
  2538. I know already that that is going to be probably my biggest problem when
  2539. it comes to this series: turning over parts of it to other people. Letting
  2540. go. But it's necessary.
  2541. It's important, though, to clarify the difference between letting people
  2542. go where they want within a script, so that I can let Larry or Harlan or
  2543. others have their own head, as opposed to general changes that might affect
  2544. the story arc, which is a different category altogether. The two of them have
  2545. already had some great ideas on fleshing out some of the characters now that
  2546. they're established, have expanded the universe and clarified many of the
  2547. rules, the ideas, background stuff and so on.
  2548. I selected Larry as story editor because he's someone I've worked with
  2549. dozens of times over nearly ten years; we know how one another works, to the
  2550. point where we can shorthand a lot of stuff in meetings, which saves a lot of
  2551. time. He's an excellent script doctor when it comes to rewriting freelance
  2552. scripts. And he's one of the country's foremost role playing game designers;
  2553. he's great on campaigns and coming up with huge sagas, and I need someone who
  2554. can think on that kind of scale.
  2555. The other reason I had for selecting Harlan and Larry to work with, aside
  2556. from their skills as writers, is that they're both two very strong individuals
  2557. who won't be intimidated...*can't* be intimidated...and will fight for what
  2558. they think is right. I feel that's very important. So they both give me an
  2559. endless hard time. Which is needed for the mix.
  2560. ---
  2561. Harlan is our conceptual consultant. His job is to sit perched on my
  2562. shoulder like Jiminy Cricket and point out to me the chuckholes, detours, and
  2563. disasters-in-the-making that I might otherwise stumble into as I galumph my
  2564. way through this show...and to harangue me and keep me on the SF straight and
  2565. narrow and to challenge me constantly to do better.
  2566. He also reviews stories, helped write the opening narration, has given us
  2567. several good concepts on the running of the B5 station, and
  2568. otherwise...well...consults conceptually.
  2569. ==== ~story ~writing ~credit ~share ~b-story
  2570. There's some small amount of blurring that goes on in this show; a
  2571. freelancer turns in a script, and things get added. For instance, there was a
  2572. need to really tighten up the story in "Believers," which could best be done
  2573. by bringing in a small B story, which would allow us to streamline and
  2574. intensify the main story. So I wrote the B story and slipped it in. In
  2575. "Grail," for instance, there's a courtroom scene with a character named Mr.
  2576. Flinn that was added to the script (I won't reveal what happens, but it's very
  2577. funny.)
  2578. And of course nearly all of the freelance scripts have been based on
  2579. assigned stories, something that's developed in-house (particularly if it's an
  2580. arc story) and then given to a writer to do the full outline and script. So
  2581. far the only story developed *outside* our offices first is D.C. Fontana's
  2582. second script, "Legacies."
  2583. In none of these, however, will you see more than one writer's name on
  2584. the script. Just the writer who did the draft. This is a policy I've had for
  2585. a long time, starting on JAKE. It's somewhat pro forma for some story editors
  2586. or producers to do a rewrite, or add a scene, and then slap their name on the
  2587. finished script...which cuts into the freelance writer's residuals forever
  2588. thereafter. My feeling is that if you're on staff, you are being compensated
  2589. well for your work, and should leave the freelancers alone. The residuals are
  2590. really their only way of making any real money off these things. So we had a
  2591. non-arbitration policy on JAKE, also on MURDER, and now on B5. You'll never
  2592. see a gang credit on this show. Having been a freelancer myself, this sems
  2593. the only fair way to run things.
  2594. ==== ~fan ~script
  2595. ???? What about fan-submitted scripts?
  2596. Re: scripts...for the first year, there will be only two people on staff:
  2597. me, and Harlan Ellison, as creative consultant. So the majority of the
  2598. scripts will be freelance. For that first season, we've already locked down
  2599. our writers. They will come from one of two groups: a) a small group of
  2600. writers who I've worked with over the years and have trained to my tastes, and
  2601. b) another small group of leading SF writers, many of whom don't work for TV
  2602. anymore, but will break that absence for B5.
  2603. Part of the reason for this is to establish ourselves firmly during the
  2604. course of that first season, get our feet wet, firm up our identity, and other
  2605. hits by the same name. It does no good for freelancers on the outside to try
  2606. a script until they've seen at least one season, as well. Finally, because
  2607. there will be a certain amount of continuity and developing storylines from
  2608. episode to episode, that requires a certain degree of direction from in-house
  2609. on stories. Very often we'll go to a writer and say, "Here...in this story, X
  2610. has to happen. Beyond making sure that X is included, do what you want." An
  2611. outsider won't have access to knowing what that X is.
  2612. Still, there will be episodes totally separate from the arc, and those
  2613. are far more wide open.
  2614. One disservice that TNG has done the SF writing community is its -- in a
  2615. way -- tendency to *use* SF fans as idea mills. Hundreds of scripts arrive
  2616. each month, they're read through, good ideas are plucked out, they pay a
  2617. couple hundred bucks for the premise, then write it in-house. Part of the
  2618. reason they're always so desperate for material, and driven to this length of
  2619. soliciting scripts from fans, is that they don't have a terrific reputation in
  2620. the writing community. Some of it is undeserved, a hanger-on from previous
  2621. administrations, and some of it seems to have some basis in terms of the fact
  2622. that you will never have the chance to see your script through to the end.
  2623. That problem does not exist with B5. Our writers are already lined up
  2624. and ready to go.
  2625. Starting with the second season, assuming we get that far, we will open
  2626. things up more and be willing to look at finished scripts with a release form.
  2627. I think that providing that opportunity is important. But it won't be such a
  2628. cattle-call in the way it's handled.
  2629. ======= Casting
  2630. ==== ~cast ~future ~actor
  2631. ???? Do the cast members know their characters' fates?
  2632. Some of the cast know the full extent of their character's story, some
  2633. know a little, some know very little. In those cases where we need to set
  2634. stuff up for down the line, we have to explain some of these things. Some of
  2635. the cast want to know their future, some don't.
  2636. ==== ~ethnic ~casting ~minority ~culture ~hollywood ~international
  2637. Good point, btw, about the international aspects, on many levels. I
  2638. think that if we're going to fairly represent Earth in the future, you have to
  2639. go beyond the "token" minority idea. Not just one black, or one asian, but
  2640. *lots* of folks in a mix...and not just from those two fairly safe groups.
  2641. When was the last time you saw a Moslem on Trek? Or a Jew? Did somebody
  2642. launch a Pogrom when we weren't looking?
  2643. That's the challenge...to be *truthfully* international, AND to show a
  2644. true vision of the future, you're going to need Native Americans, Indians.
  2645. Arabs, Africans, Hispanics, South Americans, Australians...on and on and on.
  2646. Not to be politically correct (which I tend to think refers more to the way a
  2647. character is *represented* than simply acknowledging his/her existence) but
  2648. simply to include them as part of the human race as we go to the stars.
  2649. ---
  2650. The ethnic mix has nothing to do with any changes in the series. We
  2651. ended up keeping the mix intact. Lost was one Caucasian woman, one black
  2652. male, one asian female. What we're adding is one Caucasian woman (Lt.
  2653. Commander Ivanova), one black male (Dr. Stephen Franklin), and one asian woman
  2654. (Catherine Sakai). In addition, we're introducing a Hispanic doctor who will.
  2655. we hope be a recurring character from time to time (look for her in
  2656. "Believers" to start with). And we will be doing more of this, not just in
  2657. small parts, but larger ones as well. We have been very careful to keep a mix
  2658. of actors that reflects what our thesis is: that if we go to the stars, we're
  2659. ALL going to the stars.
  2660. In fact, we just recently -- when we found out it was going on --
  2661. instructed our casting people not to put any ethnic background information
  2662. into the breakdown sheets that go out to actor's agents. (In other words.
  2663. usually you need a white male actor 30-40, with a mustache, that kind of
  2664. specificity is commonplace in breakdowns.) We have instituted open
  2665. casting...anyone, of any ethnic background, is eligible for any role at any
  2666. time. We hope that this will *further* help us to broaden out the tapestry of
  2667. our series.
  2668. This is a very committed show, on a lot of different levels, with the
  2669. idea of trying to live out what we're preaching. We have an almost equal
  2670. breakdown of males to females in our crew and every aspect of our production.
  2671. (I say almost equal because I'm *fairly* sure there are actually more women on
  2672. the show, many in non-conventional jobs, than there are men.) Our casting is
  2673. open. We've instituted recycling on an everyday basis. I'm working on
  2674. getting the styrofoam cups at the snacks table replaced by recycleable paper
  2675. cups, and trying to set up a deal where we can give any leftover food from the
  2676. catering truck to a shelter. We've got women in the writer and director
  2677. categories, and two of our three editors (a very dominantly male business) are
  2678. women.
  2679. I don't like the way Hollywood works either.
  2680. That's why we're not DOING it that way.
  2681. ---
  2682. We've had no problem getting the word out, or getting people to
  2683. understand our casting preferences. The usual reaction is pleased
  2684. astonishment....
  2685. ==== ~casting ~female
  2686. ???? Okay, how about casting females in parts usually given to males?
  2687. We do tend to try and stay open to gender stuff; usually there's a reason
  2688. why someone is male or female, so it's cast that way. But as an example...in
  2689. "Quality of Mercy," the role as originally written was for a father/daughter
  2690. combination. In the process of casting, we thought, why not mother/daughter?
  2691. So that's how it ended up. In "Points of Departure," we have one of your
  2692. requests already taken care of...a part of a war cruiser commander who
  2693. could've been male or female...cast female.
  2694. ==== ~cameo ~crew ~netter ~bruice ~jms
  2695. ???? Will B5 crew members be featured in the show? Will you do a cameo?
  2696. Actually, thus far, nearly everyone on our crew has appeared in the
  2697. background of one episode or another, except for me. Which is the way I like
  2698. it....
  2699. ---
  2700. Nope, I don't do cameos; for me, it ruins the illusion.
  2701. ---
  2702. As a matter of fact, in a couple of episodes you'll see a photo of the
  2703. Earth Alliance president. The photo itself is of Doug Netter, my associate on
  2704. the show and fellow executive producer. (The woman running against the
  2705. incumbent president in the election featured on "Midnight" is played, in
  2706. photo, by our wardrobe designer, Ann Bruice.)
  2707. ======= Music
  2708. ==== ~franke ~line ~music ~composer
  2709. ???? Tell us about B5's composer
  2710. BTW, since as mentioned Stewart Copeland is going to be off touring and
  2711. doing an album and other stuff, we've had to lock down someone else as our
  2712. resident composer. Someone suggested here numerous times has now been
  2713. confirmed: Christopher Franke, of Tangerine Dream, who has done the
  2714. soundtracks for such projects as Thief, Angel Falls, Universal Soldier.
  2715. Tommyknockers and others. In addition to being a solid percussion man and a
  2716. great musician, he's a real techie, up on the latest technologies involving
  2717. music and sound, and will be able to give B5 a VERY unique sound.
  2718. ---
  2719. It was the discussion early on here about composers, in which Chris
  2720. Franke's name was mentioned, that bumped him to the top of our list and helped
  2721. motivate us to take a look. One more way the interaction has been positive.
  2722. And yes, he will be doing the entire season. And composing a new B5
  2723. theme. (I keep suggesting something along the lines of "Bali High" from
  2724. "South Pacific." They keep hitting me with week old halibut. "Babylonnnnnnn
  2725. FiiiiiiIIIIve.....")
  2726. ---
  2727. Well, we deliver our first final finished totally done episode on about
  2728. October 8th. Christopher Franke has some *great* ideas on how to handle the
  2729. music, and plans a curious blending of music and sound effects in some places.
  2730. plus instruments from other parts of the world not normally heard in the US.
  2731. to try and create a "new music" kind of sound.
  2732. ---
  2733. The B5 soundtrack for the series is built from many different kinds of
  2734. pieces, synthesized (based on one of the most extensive collection of
  2735. musical/audio samples in the world, which Christopher has been in the process
  2736. of collecting ever since he practically hand-assembled his first Moog), and
  2737. symphonic, since we're using the Berlin Symphonic Orchestra for some elements
  2738. of our score. It changes dramatically depending on the subject.
  2739. ---
  2740. Christopher Franke is developing themes for each of the characters, plus
  2741. themes for the station, for space in general, and for our various
  2742. aliens...something that carries a sense of the minbari, the grey council.
  2743. others. He even wrote a wonderful little Narn libretto for G'Kar, a la
  2744. Gilbert and Sullivan. Some elements carry across shows, but in each show
  2745. there are new and different pieces that work wonderfully. He's nothing less
  2746. than terrific.
  2747. ---
  2748. Actually, only a portion of the music for any given episode of B5
  2749. consists of synthesized music. Much of it is performed by Christopher's
  2750. orchestra in Berlin, which is hooked via digital lines to his studio here in
  2751. town. Not all, certainly, but more than you might think is from that live
  2752. orchestra.
  2753. ---
  2754. Frankly, in the long run, I'm *much* happier with Chris Franke. Stewart
  2755. was more of the "let's make a library of music and draw from it and remix a
  2756. lot" school. Nothing wrong with that, lots of shows do it. Chris, on the
  2757. other hand, uses *very* little library stuff; each episode is scored
  2758. individually, and the music is lush, driving, powerful. I couldn't be
  2759. happier.
  2760. ???? I hate that "okay, laugh now" music that you sometimes hear!
  2761. After "Grail," we had a discussion with Chris about funny music. We do
  2762. not anticipate further discussions. (In a full season of music for B5, this
  2763. is the only discussion we've had of a critical nature, which is extraordinary
  2764. for any series; he's done a lot of wonderful work for us.
  2765. ======= Visual Effects
  2766. ==== ~effect ~stock ~library ~establish ~planet
  2767. ???? How much stock footage is used in establishing shots?
  2768. We did some library stuff in the first few eps, but as we've ben (been)
  2769. spending more time, we've built up more, and generally we have 3-4 new
  2770. establishers per ep. So there's less and less of it the deeper you get into
  2771. the series. (And when you come down to it, a shot of the station against a
  2772. planet is going to be pretty much the same in general, unless there's specific
  2773. activity going on around it.)
  2774. ---
  2775. We did a lot of exterior transitional shots in the first few eps of B5 to
  2776. reinforce where we are and what this is; it diminishes in frequency the deeper
  2777. into the series you get.
  2778. ==== ~cgi ~signs ~squared ~wilderness ~chrysalis
  2779. ???? Which episodes are heavy on effects?
  2780. Yeah, I'd say if you're looking for some cool CGI, you'll see it in
  2781. "Signs." I'd say overall that our most effects-heavy episodes are "Signs,"
  2782. "Babylon Squared," "A Voice in the Wilderness" parts 1 and 2, and maybe
  2783. "Chrysalis." The first three in particular are real blow-outs.
  2784. ==== ~render ~station ~image ~cgi ~resolution
  2785. Also, Ron did *substantial* modifications to the B5 station itself.
  2786. making it the biggest single object to render. It has something like (and
  2787. this is only my memory) 100 times the resolution of the station used in the
  2788. pilot, so you can get right in close for paint-scraper shots. It's much more
  2789. detailed and substantial looking.
  2790. ---
  2791. Not necessarily...it may have been 100-times in resolution, or it may
  2792. have been 1000-times in resolution...actually, as I think of it (via the fog
  2793. that's in my head) I think you're right...I knew there was a 1 and some 0s
  2794. involved in it...and it was a big deal...so maybe it *was* 1,000x.
  2795. ==== ~effect ~sky ~detail
  2796. Spent a very, very, very long day today in editing...not out of any
  2797. problems, but because of the *astonishing* amount of detail we're putting into
  2798. "And the Sky Full of Stars." Leaving out all the live-action shots, there are
  2799. 25 CGI shots in one and a half minutes in one sequence alone. (By way of
  2800. comparison, there were 55 or so in the full two hour pilot for B5.) So we go
  2801. frame by frame, making sure that everything meshes properly, through some
  2802. pretty intense logistics. You'll understand when you see it.
  2803. I've never seen the like of this particular episode before. It's a real
  2804. gem.
  2805. ==== ~render ~time ~cgi
  2806. ???? How much time is needed to render the images?
  2807. Re: time per scene rendering...you have to understand that the Toasters
  2808. render 24 hours a day. Ron et al set 'em going before they leave for the
  2809. night, and the next morning come in to pick up the finished scene. So you can
  2810. do a LOT of CGI in the course of a week. Generally several minutes of new
  2811. stuff per week...and yes, that includes long, panning shots. Trust me.
  2812. there's a LOT of CGI in just about every episode of the series. A couple of
  2813. character-based stories are light, but they're more than compensated for in
  2814. heavy-CGI stories like "Midnight," "Sky," and "Raiding Party," to name a few.
  2815. ---
  2816. Here's a thought to conjure with. It takes about an hour to render a CGI
  2817. frame that's very complex; 45 minutes if it's not terribly complex. With the
  2818. new Screamer, we can cut down that time by about half, so that a highly
  2819. complex scene can be rendered in 15-30 minutes. Average length for a CGI
  2820. scene is about 60 frames, so figure 30 hours. You can do a full show's worth
  2821. of CGI in about a week, give or take.
  2822. Today we turn over the raw footage for a special scene that'll be in one
  2823. of our episodes. (Several scenes, actually, in the same episode.) Ron's
  2824. elves will be rendering 24 hours a day (on automatic at night) for the next
  2825. THREE WEEKS to do something very special with this episode. If it's done
  2826. right, it won't really draw attention to itself, it'll just be very, very
  2827. cool.
  2828. ==== ~cgi ~trek
  2829. Here's a Joe Predicts for you: by this time next year, ST will have gone
  2830. either completely to CGI, or 95% to CGI.
  2831. ---
  2832. Also...apparently, at a convention, Rick Sternbach from ST said that the
  2833. ST shows (DS9 and, subsequently, Voyager) would be shifting over to primarily
  2834. computer EFX rather than models. They're going to start coming over to OUR
  2835. turf...and engaging in the usual learning curve, trial and erros, which we've
  2836. already gone through.
  2837. Me...I just sit here and smile...and on one level, despite the way it may
  2838. appear, I'm pleased. It shows we were right. And if they start doing CGI.
  2839. it'll force both sides to again be competitive in terms of doing more, pushing
  2840. things. And that friendly competition is good for the blood, it should keep
  2841. both shows on the cutting edge. It'll also enable other shows to come in
  2842. using CGI, meaning more SF on the air.
  2843. It also ties into what I've heard lately, that Paramount is getting
  2844. hammered by some of the stations asking why the hell DS9 episodes often cost
  2845. 1.7 to 2 million dollars an episode to produce, where B5 is doing more, with
  2846. half the budget. I would love to hear the response to that.
  2847. ---
  2848. The funny part is that Berman and Pillar, according to mutual
  2849. acquaintances and interviews, have been swearing up one side and down the
  2850. other that they were never going CGI, were staying models. And now they are
  2851. coming to play on *our* turf.
  2852. Amblin's got Amigas with ten Screamers.
  2853. We've got only one Screamer. But we've got Ron.
  2854. ==== ~cgi ~crisp ~blurry
  2855. ???? But the graphics look so darn crisp!
  2856. Just a note...re: the CGI looking crisp and unblurred...the blurring
  2857. you're used to seeing is an artifact of atmosphere. There is no air in space.
  2858. and thus no blurring. (Check the latest NASA footage for more on this.)
  2859. That's of course why they put Hubble in space, to avoid the problems of
  2860. blurring caused by atmosphere.
  2861. We probably could've put in atmospheric blurring to give it a different
  2862. depth-of-field, but we have this bugaboo about being a -science- fiction
  2863. show....
  2864. ==== ~cgi ~quality
  2865. The CGI are definitely getting better. Year One was more or less getting
  2866. used to the software and learning what was capable. They've now gotten more
  2867. sophisticated in their use of the equipment, more artistic in some ways...and
  2868. the preliminary renderings I've seen for stuff in the beginning of year two is
  2869. *very* cool. It has even more of a sense of mass, and weight, and solidity.
  2870. ---
  2871. We're re-doing *all* of our computer displays for next year, using some
  2872. nifty graphic designs. Part of the problem is that the boys at Foundation
  2873. were doing the displays, and they were swamped doing our main CGI, so that
  2874. kinda fell by the wayside. This year we've got someone who does ONLY our
  2875. computer screens with us in-house.
  2876. Glad you liked the series font, btw; I picked it out me own self. It's
  2877. Serpentine Medium, for anyone interested.
  2878. ======= Makeup
  2879. ==== ~makeup
  2880. Makeup takes anywhere from 2-3 hours for our main characters on a regular
  2881. basis. In some cases, we've done something pretty close to full body
  2882. prosthetics on G'Kar, and that is nearly double the normal time.
  2883. ==== ~mask ~prosthetic
  2884. Re: prosthetics...there are two parts, the inner area, which is taken
  2885. from a mold of the actor's face, and the outer part, which is sculpted. If
  2886. you change actors, you do a different mold from the face of the actor to
  2887. create the inner half, but you can keep the outer part the same (based on the
  2888. sculpture). Usually you sculpt it to stay close to and accent the actor's
  2889. features.
  2890. ======= Sound
  2891. ==== ~sound ~surround
  2892. Just for clarification, while Chris does a great job on the music. the
  2893. sound mix is done in the studio with our regular sound guys, who do the
  2894. surround mix. We spend a *lot* of time getting the mix to sound just right,
  2895. to take full advantage of the surround channels. A lot of the credit here
  2896. goes to George Johnsen, our co-producer, who is an absolute perfectionist
  2897. about this stuff.
  2898. ==== ~gun ~blast ~ppg
  2899. Our sound designer has finished working on the gun-sounds, and they sound
  2900. very impressive. We've come up with a different way of handling the gun
  2901. sequences -- firing, impact, and sound -- based more on how these things would
  2902. actually work if they existed. And let me tell you, if you EVER ran into or
  2903. heard one of these things coming your way, you'd get the hell out FAST. We
  2904. actually sat down for hours and tried to determine the effects on impact, on
  2905. firing, on the surrounding atmosphere, and how to avoid the 30 mph problem
  2906. usually associated with TV lasers. (That is, you trace the "laser" across
  2907. screen, you see it move, which means that this beam of light is moving slower
  2908. than a bullet...which is silly.) By all rights, it should be nearly invisible
  2909. and nearly instantaneous...but then you don't see anything. We've managed to
  2910. come up with a nifty little solution to the problem.
  2911. ==== ~walla ~ditillio ~zocalo ~surround
  2912. BTW, for all you who ride the pause button and jack up the stereo volume
  2913. (we're doing Dolby Surround, incidentally), I assigned Larry DiTillio to write
  2914. a bunch of walla (background dialogue) for the Zocalo, the observation dome.
  2915. customs and other areas. Some of it's sane...but the rest...oh, man....
  2916. ==== ~sound ~space ~franke ~music
  2917. ???? How do you deal with the issue of "sound in space"?
  2918. And just so everybody knows...so you don't gig me on this later...I have
  2919. spent more time than I want to *think* about lately talking with our sound
  2920. people about the sound-in-space issue. We've literally spent HOURS locked up.
  2921. discussing various options, middle grounds, extremes and some off-beat
  2922. possibilities. I still don't know what we're going to do exactly, but for
  2923. what it's worth, believe me, this has been examined to within an inch of its
  2924. (and my) life. What it comes down to now is this: we will have all of the
  2925. options we discussed available to us at the final mix-down, and we will try
  2926. them in different combinations. Whatever works best is what we'll go with.
  2927. And we won't know what that is until we get there.
  2928. ---
  2929. Today, at Christopher Franke's, I heard the music for "Soul Hunter," and
  2930. it's brilliant. It's very hard to describe...it's not rock, but it's
  2931. aggressive, and powerful, not at all synth sounding. And I think that he just
  2932. may have resolved the sound in space question for the most part. He tried
  2933. some things we discussed, and it works great. So this may be the solution
  2934. we've been looking for. (Though the first one who tells me there's no
  2935. orchestra in space gets it in the eye.)
  2936. ---
  2937. We've found that what works best is to play primarily music as our space
  2938. action/sound bed, overlaying just a tad with tonalities that aren't sound
  2939. effects per se in most cases, but more sound cues that suggest a particular
  2940. effect.
  2941. ======= Editing
  2942. ==== ~edit ~shot ~film ~robot
  2943. The editing, by the way, is a fascinating process. Television is the
  2944. process of making choices: you choose how to write the scene, you choose who
  2945. you want to play the scene, the actor chooses how he wants to play the
  2946. character, the director chooses how to stage the scene, the cinematographer
  2947. chooses how to light and frame the scene, and then you and the editor choose
  2948. how to structure that scene using the finished film.
  2949. What you have in your hands (not literally, since we're all computerized
  2950. now, and hardly anyone uses film anymore in editing) is the film for a scene.
  2951. You've got the master shot, showing everyone. You may have 1, 2 or 3 takes of
  2952. that shot. Then you get the medium, close, and two-shots, as well as
  2953. reverses. You get 2-3 of those, times the number of characters in the scene
  2954. (i.e., 2 close-ups of Sinclair in the scene, 2 or 3 close-ups of Garibaldi.
  2955. plus the over-the-shoulder shots of both, on and on). Though the staging is
  2956. the same, the pacing of lines varies, the delivery varies, inflection, stance.
  2957. attitude...there are subtle differences that become terribly important when
  2958. you start cutting film. Maybe the first close-up has the intensity you want
  2959. in the first half, but falls off in the second part, so now you use part two
  2960. of take two, which *does* finish with the required intensity. But in that
  2961. take, the actor visible in the same scene isn't quite where he's standing in
  2962. the master shot, and you have to go back to the master for the next shot
  2963. because that's where you need to see X entering the room....
  2964. It's a complex, complicated, exhausting process that requires you to hold
  2965. the various scenes and shots all in your head at the same time, particularly
  2966. if you want to do any last-minute restructuring, or "borrow" a shot from
  2967. another scene to fill out this scene because there was a problem on the angle
  2968. in what you've got.
  2969. But I'd be a liar if I didn't say it's an awful lot of fun. You can make
  2970. a scene play 50 different ways, depending on how you edit it. And we've got
  2971. some *great* editors working with us.
  2972. ---
  2973. We're using some state of the art computers for our editing work, in some
  2974. ways in advance of EditDroid. The first line is the Avid editor, which
  2975. digitizes all of the printed takes from an episode and stores them in
  2976. full-motion video/audio the same way you store a .gif file. You can have
  2977. instant access to everything; you don't have to swap disks in or out, and it's
  2978. all immediate. Once you've edited the thing to where you want it, you save
  2979. the information to the system. Then you provide all of the required prints to
  2980. the major computer system at the editing house which then *automatically*
  2981. assembles the entire cut overnight. Operates almost entirely without
  2982. supervision. You come in in the morning, and your cut is waiting for you.
  2983. we're able to stay further toward the cutting edge of technology because
  2984. we're small, new, and can react faster than something that has to work through
  2985. an entrenched studio bureaucracy that has already invested major bucks in its
  2986. old systems, and doesn't want to re-tool since what it has basically works
  2987. fine.
  2988. ======= Video
  2989. ==== ~30 ~24 ~frames
  2990. ???? Is the show filmed at 30 frames per second[tv], or 24[movie]?
  2991. We *did* shoot the pilot (and will shoot anything that follows) at 30. I
  2992. remember because somebody or other groused about the extra film costs.
  2993. ==== ~title ~opening ~ratio ~letterbox ~video ~composition ~hdtv ~laser
  2994. Well, we've finished finalizing our main/opening titles sequence, and
  2995. done the on-line editing, and now will put it into the process and start
  2996. putting whole shows together. We've decided, in order to emphasize the
  2997. cinematic aspects of our show, that it's taking more of a movie approach to TV
  2998. SF...to do the main titles in letterbox format.
  2999. ---
  3000. Yes, the main titles will be in letterbox format for conventional
  3001. televisions...we're taking the footage that we've shot in 16:9 aspect ratio.
  3002. and shrinking it down just enough to fit, so there's black on top and bottom.
  3003. the same way that, for instance, TNT shows movies in their full aspect ratio.
  3004. And we've custom designed some CGI that also is in that format. (In the case
  3005. of series footage that we're using, there you'll be able to compare the
  3006. regular aspect ratio of the broadcast with what's in the main titles. In
  3007. other words, there's a scene in "Parliament" of a Minbari gathering. In
  3008. regular aspect, as part of the show, you'll see it one way. We've clipped a
  3009. section of that for the main titles and used the full aspect ratio, and in
  3010. that you'll see the far right and left sides normally clipped for standard TV
  3011. aspect ratio.)
  3012. Apparently this is also done on Dr. Quinn Medicine Woman, I learned the
  3013. other day, so that'll give you some sense of it. It's very effective at
  3014. giving a real cinematic feel to your main titles.
  3015. ---
  3016. RE: composition...the monitor on which the director and DP can watch and
  3017. see what the camera sees has on it demarkations to show the regular aspect
  3018. ratio, as well as the widescreen view. Which pretty much allows them to
  3019. compose for both, for the most part.
  3020. ---
  3021. We're not shooting on videotape, so it's kind of a moot point. We're
  3022. shooting on film, which can be converted to HDTV standards *very* easily. The
  3023. pixel density is a function of where you go once you decide to convert the
  3024. film. It's now being converted to video at standard resolution; when HDTV
  3025. comes into existence commercially, the film will be reprocessed out and
  3026. transferred to video at that level.
  3027. ---
  3028. We are shooting in 16:9 aspect ratio, cutting it down to normal TV aspect
  3029. ratio for its initial broadcasts. When a) the laserdisks are in time
  3030. released, and b) when HDTV becomes more of a standard, the full letterboxed
  3031. aspect ratio will be available.
  3032. ???? Why not just broadcast the episodes in letterbox?
  3033. Given that most household TV sets are fairly small, no, it wouldn't be
  3034. fair or prudent to begin broadcasting the episodes in letterbox at this time.
  3035. ==== ~film ~image ~cgi
  3036. ???? How would B5 computer images look on the big screen?
  3037. Films are difficult because the level of resolution required to make an
  3038. image that'll stand up to scrutiny on the big screen is still a major pain in
  3039. the butt. But that'll change in time.
  3040. ======= Production
  3041. ==== ~schedule ~day ~daily
  3042. For those who might be interested, I thought I'd pass along a quick view
  3043. of the process of producing a show like B5, step by step (though briefly).
  3044. Day Minus 21: The script is finalized and distributed to all cast and
  3045. crew.
  3046. Day Minus 14: The episode goes into serious pre-production, with meetings
  3047. on visual effects, wardrobe, CGI and so on. Props are designed and
  3048. construction begun on both props and wardrobe and any sets that are specific
  3049. to that episode.
  3050. Day Minus 10: Tone meeting with director and producers to make sure all
  3051. parties see the story the same way. Casting, begun on day 14, is finalized
  3052. about this time.
  3053. Day Minus 6: Major production meeting with all departments, at which each
  3054. scene is gone through in detail, examining and reinforcing what props.
  3055. costumes, extras and lighting requirements are needed per scene.
  3056. Day One: Filming Starts.
  3057. Day Seven: Filming finishes. Editing has been going on since day 2, as
  3058. dailies arrive at the studio, with editors making rough assemblies of the
  3059. scenes as they come in.
  3060. Day Eight/Nine: the director works with the editor to make the first.
  3061. Director's Cut of the episode, relying to some degree on the preliminary
  3062. Editor's Cut.
  3063. Day 10/11: Producers begin making their cut. (Mainly me and John
  3064. Copeland.) Sit with editor and view each scene, picking out various takes and
  3065. angles, integrating CGI. Sometimes the cut varies a lot from the Director's
  3066. Cut and is a whole new version...or it is very close to the Director's Cut.
  3067. Producer's Cut finished around day 12/13.
  3068. Day 15: Producer's Cut is sent to primary editing bay for on-line
  3069. editing, at which the frames of actual film are slugged and readied for the
  3070. real thing (as opposed to editing computer images on the Avid).
  3071. Day 20: Episode is color-timed to make sure color values are correct.
  3072. Day 25: Spotting session...producers, sound designer, composer, dialogue
  3073. editors meet and review the on-line edit or CTM (color timed master) to
  3074. determine where sound and music should be placed, the kind of sound or music
  3075. required, and number of frames/seconds duration. Second spotting session with
  3076. visual EFX supervisor to determine rotoscoping or other non-CGI EFX placement.
  3077. Day 39: Final mix-down of all elements: music, sound, looping, visual
  3078. effects and other elements. For this we sit in the mixing bay from 9 a.m. to
  3079. 7 p.m. nonstop, bringing in lunch, to determine balance of sound to music.
  3080. music to dialogue, which elements to use or lose, and so on.
  3081. Day 46: Finished episode delivered to PTEN and in-house.
  3082. Total time required: 57 days. And during this period, we are
  3083. simultaneously editing at least 4-5 other shows, and have shot roughly another
  3084. 6 episodes, which are also in various stages of editing.
  3085. I've glossed over a few things, but that should give you some idea of the
  3086. process and the highlights thereof.
  3087. ==== ~production ~order
  3088. ???? Are the episodes produced in the same order they are shown?
  3089. The production order was determined only by production requirements, not
  3090. the story. The airdate schedule is the one that matters.
  3091. ==== ~dubbing ~adr ~dialog ~looping
  3092. How much of any episode's dialogue is looped depends on whether or not
  3093. the line was clear on the mike, if there was on off-camera noise, and other
  3094. factors. Sometimes there's almost none, sometimes there's a lot.
  3095. ==== ~black&white
  3096. ???? Any chance of black and white segments?
  3097. Actually, we came very close to doing a black-and-white segment this
  3098. season, and might do so next.
  3099. ==== ~production ~cost ~money ~schedule
  3100. ???? How does B5 manages to keep costs so low compared to other shows?
  3101. On this whole "costs less = not as good" question, the one thing that
  3102. galls me is the knowledge, accumulated through 120+ produced TV episodes, that
  3103. 30% *or more* of any show's budget is wasted. It comes because you don't get
  3104. a script until maybe 3-4 days before you have to shoot, and everybody works
  3105. round the clock, ringing in double- and triple-overtime on EFX, costumes.
  3106. sets, you name it. So items that should by all rights cost maybe $150,000 end
  3107. up costing you $300,000 or more.
  3108. In B5, we're generally 3-5 scripts ahead of ourselves at any one moment.
  3109. Directors and crew get their scripts *weeks* before we have to shoot. And
  3110. even earlier than that, because I know what's coming down the road for the
  3111. whole season, I can give someone literally *months* of advance warning on
  3112. major EFX, or set requirements. As a result of all this, items that normally
  3113. cost $150,000 either cost exactly that, or we actually end up *saving* a
  3114. little money.
  3115. A lot of television production is absolutely irresponsible. That we are
  3116. penalized in the press for acting responsibly is something that I just can't
  3117. figure....
  3118. ---
  3119. One nice thing about the way we're doing this show is that we don't just
  3120. have to set up gags within an episode; we can set them up *weeks* ahead of
  3121. time, as long as the payoff is self-contained, but then when you see the
  3122. earlier shows, now you get more out of it.
  3123. ==== ~schedule ~shooting ~season ~two ~year
  3124. ???? How is shooting for season two scheduled?
  3125. The time for prep on year two, if we were to get picked up, would be
  3126. equal to year one, with the exception that we won't have to build all of these
  3127. sets. We'll have more time in that sense. Again, the stories are pretty much
  3128. mapped out for five years, so that's already done.
  3129. ---
  3130. P.S. So far the first 3-4 episodes of B5's second season are in
  3131. real-time order, each separated by a week in story-time as well as in real
  3132. time. It begins a few days into 2259, and the season would end just before
  3133. the end of that year, with season three starting in 2260.
  3134. ==== ~history ~paramount ~pitch
  3135. Babylon 5 was conceived in 1986; the screenplay for the pilot (which was
  3136. more or less what was shot) was written in 1987. Also in 1987, art was
  3137. commissioned and used to help in pitches to networks and studios. The full
  3138. project -- artwork, screenplay, series bible, treatment and sample stories --
  3139. was shopped to several places, including Paramount in 1989.
  3140. ---
  3141. The first notes and drafts on Babylon 5 go back to 1976. though the first
  3142. script wasn't finished until 1977/78.
  3143. ==== ~jms ~producer ~production
  3144. What do I do exactly? Aside from writing my own scripts, I assign
  3145. stories to other writers, and select those writers to work with. (Because B5
  3146. is tied to a story arc, many of our freelance scripts are based upon assigned
  3147. stories.) I'm also involved in every single stage of the series production:
  3148. minus any notes from the studio (which are minimal, our last project got no
  3149. notes at all, they're leaving us very much alone), Doug and I have final say
  3150. over jevery aspect of the series. (Generally Doug is more the businessman and
  3151. deal maker, leaving most of the creative details to me.) I do casting, work
  3152. with the art directors on graphics, approve and work with the set designers.
  3153. wardrobe people, prosthetics team, computer graphics team, visual effects.
  3154. every single department. I get final say on the editing of the shows.
  3155. mussound effects, you name it.
  3156. ==== ~netter ~partner ~producer ~production
  3157. ???? What is your relationship with Doug Netter on the show?
  3158. As for Doug, he's my equal partner in the project. Doug's been in the
  3159. business as long as there's *been* a business, once serving as head of MGM. He
  3160. was my producer on POWER, and he and I made a deal: he will never give me a
  3161. creative note on that series. And he kept that promise. If it came in long.
  3162. or short, or there was an effect we couldn't do, that was one thing, but
  3163. creatively, he left me alone. "I'm not a writer, that's your job," he said.
  3164. There are very few people in this town who'll deal straight with you, and
  3165. Doug's one of them. So when I created B5, of all the choices available about
  3166. who to partner up with, Doug was on top of the list. He handles most of the
  3167. business stuff, and I handle the creative stuff. (Which isn't exactly true in
  3168. some ways; I have to get into some of the business, and he has to get into
  3169. some of the creative, but those are are general areas of expertise.)
  3170. His name generally appears in books about the film business, and in one
  3171. of these books, it explains that when he was at MGM, his nickname was the
  3172. Rattlesnake...hence, Rattlesnake Productions.
  3173. ==== ~budget
  3174. ???? What's the budget of a B5 episode?
  3175. The details of the budget per episide are classified...but you could
  3176. easily take DS9's budget, cut it in half, and you'd still have more than we've
  3177. got.
  3178. Which is, again, part of the overall plan...if we can prove that you can
  3179. do quality SF on a budget comparable to non-SF series, it'll open the gates
  3180. for more shows down the road.
  3181. ==== ~final ~cut ~executive
  3182. And yes, in TV, it's the exec producer who generally gets the final cut.
  3183. whereas in film it's often the director (or, in some cases, the studio).
  3184. ==== ~pten
  3185. So far, the network (PTEN) is letting us do everything we want to do.
  3186. even going for our more dangerous stories. Which pleases me beyond anything I
  3187. can convey to you. They're trusting us to do what we think is right.
  3188. ---
  3189. I think that the PRIMARY reason that B5 is as good as it has been is that
  3190. we've been pretty much left to our own devices without much in the way of
  3191. interference from the studio/network. The day a studio begins messing around
  3192. with a show is when it pretty much becomes doomed.
  3193. ==== ~studio ~set
  3194. Preface: as has been stated before, since no studio facility was big
  3195. enough for our purposes (we now have 20 standing sets and 57 swing sets, some
  3196. 120' wide or more), we took over an industrial facility roughly the size of
  3197. Latvia and built three soundproofed soundstages, costume facilities.
  3198. construction areas, dubbing room, prosthetics wings, you name it. It's sort
  3199. of a Lucas Ranch operation, everything under one roof.
  3200. A number of shows have taken over and converted such facilities to shoot
  3201. series, but I'm proud to note that this is the *first* such conversion to be
  3202. finally, officially and formally redefined by the city as a working studio.
  3203. It's the *first* new studio in town in something like 10 years. There's
  3204. nothing else like it unless you want to actually go on the lot of a major
  3205. studio. (And it has the advantage of being off the lot, away from people who
  3206. might wander into your stage and, oh, start giving you notes. If you're a bit
  3207. away, they have to drive over, and the hassle ain't worth it.)
  3208. ---
  3209. Ah! Now I begin to understand. Alas, my offices aren't on the Warners
  3210. lot either; we're well and truly off-campus. Next time look up north a piece
  3211. past the Universal Black Tower, and wave, I'll see you.
  3212. ---
  3213. The end of the central corridor was a painting; correct. And I never
  3214. liked it. So over the break, we *built* another 15 or so feet to the end of
  3215. the corridor, going up, so now it's quite real, and we can put stuff in there.
  3216. Much improved.
  3217. ======= Promos
  3218. ==== ~promo ~trailer ~teaser
  3219. ???? Who does the promos for the next episode? Why are they so inaccurate?
  3220. The teasers and promos are put together by the Warner Bros. marketing and
  3221. promotions department.
  3222. ---
  3223. I have nothing to do with the trailers, except to sit in awe and
  3224. astonishment, trying to recognize my episode in the trailer, which is a chancy
  3225. business at best.
  3226. ---
  3227. Warners sometimes feels the need to "enhance" the shows through the
  3228. promos...and sometimes they enhance them right into an alternate dimension....
  3229. ---
  3230. We're trying to get Warners to re-evaluate their approach to the teasers.
  3231. =============== Audience ===============
  3232. ==== ~trek ~seaquest ~press ~publicity ~audience
  3233. Had a reporter in here the other day, and he asked if it bothered me that
  3234. other shows were getting all the ink...meaning, I suppose, TNG and DS9 and
  3235. SQ:DSV...and my response really said it all, I think. It's like the Rocky
  3236. movie. Let the other guys get all the press, do the big flashy stuff, wave
  3237. around big budgets...we'll just stand here in a meat locker, pounding slabs of
  3238. meat with our bare hands....
  3239. ==== ~online ~warner ~pten ~demo ~computer ~platform
  3240. The one thing that I'd like to point out is that Warner/PTEN isn't in the
  3241. programming business. This isn't a normal part of their PR strategy. The only
  3242. reason they have done this at all -- the B5 computer promo -- is in
  3243. recognition of the online support here and elsewhere. They have had to
  3244. contract out for this, and because this isn't a proven (yet) strategy, could
  3245. only carve out so much for it. No, not every platform is covered; doubtless
  3246. that will change with time. But it's generally never done at ALL. So I would
  3247. just temper the discussion with that reality.
  3248. ==== ~impact ~viewer
  3249. ???? What kind of impact do you want the show to have on viewers?
  3250. The other day, a reporter asked me what I wanted to accomplish with
  3251. B5...and I remembered this commercial showing a viewer plastered against the
  3252. wall opposite the TV...and that seemed about right. I don't want viewers to
  3253. see a show and say, afterward, "Well, that was a nice story." There has to
  3254. be more than that.
  3255. And while we certainly have our episodes that are paced just a little
  3256. more slowly, less intensely, because you have to have variation, have to allow
  3257. time for character stories...there are some episodes, like "Sky," that just
  3258. hit the viewer right between the eyes with a 2 by 4 *real* hard and say "HEY!
  3259. PAY ATTENTION! WE'RE NOT KIDDING HERE!"
  3260. Take no prisoners....
  3261. ==== ~con ~convention
  3262. ???? Will you be doing more con appearances?
  3263. I still plan to continue to go to cons, but probably at a somewhat
  3264. reduced level, simply due to the requirements of exec producing this show and
  3265. writing a smidge over half the episodes. Probably hit the major cons.
  3266. WorldCon and the like. And always, *always* ComicCon.
  3267. ==== ~satellite ~iran ~iraq ~babylon
  3268. Re: satellite...one of the more interesting stories I've heard lately is
  3269. that B5 is *very* popular via satellite...in Iran and Iraq, both of whom lay
  3270. claim of one sort or another to the original Babylon. Apparently that a
  3271. Westerner has set a series in their well-remembered Babylon that is NOT a
  3272. negative thing but a positive thing has got both countries quite pleasantly
  3273. astonished.
  3274. =============== Nitpicks ===============
  3275. ==== ~rank ~admiral ~administrator ~sinclair ~ambassador ~nitpick
  3276. ???? Why is Sinclair running this station? What rank would the
  3277. administrator have been if it hadn't been Sinclair?
  3278. As for Sinclair's status as both commander and ambassador...that is
  3279. something we're going to deal with in the series. By all rights, he shouldn't
  3280. even BE there. EA tried to stick an Admiral or some other high-ranking
  3281. officer there. The first race to sign onto the station, the Minbari, had
  3282. approval over who was sent to that post. They rejected everyone suggested.
  3283. right down the line, until Sinclair. EA Officials are still wondering why HE
  3284. was selected. (There is a reason.)
  3285. That post was previously designed to either include representing Earth as
  3286. an ambassador (to avoid in-station conflicts) or as an adjunct to one. And at
  3287. one point, an ambassador will arrive, and they will hash this out once and for
  3288. all.
  3289. What you have picked up on are not flaws, but story points in the
  3290. making...areas that will be explored down the road. These questions WILL be
  3291. answered. It would have been very easy to make him Admiral or Ambassador
  3292. Sinclair. He was given this lower rank for a reason...and there are an awful
  3293. lot of people who look at this, and wonder if Sinclair isn't just a *tad* too
  3294. cozy with their former enemies in the war, and just where ARE his loyalties.
  3295. *really*?
  3296. ---
  3297. Is it a conflict of interest...yes and no. Sinclair functions much as a
  3298. military governor in, for instance, California's past. Someone in this
  3299. position may speak on behalf of his government with neighboring countrires,
  3300. and represent others. Does it sometimes lead into a conflict of interest?
  3301. Yes. Is it sometimes unfair? Yes. Which is kinda like life, and that's why
  3302. I rather like putting him in an awkward position.
  3303. ==== ~narration ~opening ~pten
  3304. ???? Can't you cut down on the narration size?
  3305. Doing the intro was something that PTEN wants for all its shows; if you
  3306. check out Trax and Kung Fu, you'll see it there, as well. It's my hope that
  3307. we can trim the narration down by 1/2 in second and subsequent seasons.
  3308. ==== ~hyperspace ~travel ~light
  3309. ???? Aren't ships subject to relativity by travelling faster than light?
  3310. Actually, I'd argue that there's a difference between FTL travel, and
  3311. removing oneself from the standard reference by entering hyperspace.
  3312. ==== ~gloves
  3313. ???? Why do so many characters wear gloves?
  3314. Talia, like all Psi Corps members, wears gloves because she has to, when
  3315. in public, to minimize physical contact and accidental scans. As for others
  3316. wearing gloves...sometimes it's a fashion statement...and other times, well.
  3317. space is very very cold....
  3318. ==== ~door
  3319. ???? Why are the doors shaped irregularly?
  3320. Re: the shape of the doors...they're set to notch into the wall, and in
  3321. the case of depressurization, bolts shoot through the "teeth" that insert into
  3322. the wall, to lock it securely into place. It's much more airtight that way
  3323. than a conventional door that swings or opens in the middle in case of an
  3324. accident that opens a portion of the station to vacuum.
  3325. ==== ~station ~atmosphere ~orbit ~ship ~planet
  3326. ???? Why is Babylon 5 orbiting a planet, instead of being on a planet?
  3327. Many of the huge transports that'll be coming to B5 were never meant to
  3328. operate within an atmosphere, they're strictly deep range starships, to which
  3329. you transfer using atmosphere-capable shuttles. We're not talking little
  3330. flits, we're talking about ships that can be as big as a mile across. Dropping
  3331. something that huge down into the gravity well of a planet is just unworkable.
  3332. If you want something that can handle lots of big ships, it *has* to be in
  3333. space...as in a station.
  3334. You could park a big ship near a planet, and use lots of shuttles to
  3335. unload it down to the planet (gravity well, heavy cargo, lots of fuel, lots of
  3336. time, more accidents), then haul it right back *up* again when it's sold or
  3337. transferred...or you could build a station in zero G where your big transport
  3338. just parks alongside, loads or unloads its cargo in zero gravity, and transfer
  3339. it where needed.
  3340. And the atmosphere of the planet is no longer breathable.
  3341. ---
  3342. Yes, the nearby planet will eventually figure into the storyline. No, I
  3343. cannot currently tell you how.
  3344. ---
  3345. The world B5 orbits is Epsilon 3.
  3346. ==== ~lurker ~homeless ~station ~earth
  3347. ???? What are lurkers? Why not send 'em back?
  3348. Actually...y'know...it's funny, but I've been trying to come up with a
  3349. name for the folks who just sorta roam B5, the "homeless" or others who have
  3350. enough resources to get there in hopes of jobs or new worlds, and don't have
  3351. enough to get off again...and who play a running game of tag of sorts with B5
  3352. security..."Lurkers" ain't bad....
  3353. ---
  3354. Scenario Number One: sending the Lurkers back to Earth. Comes a call
  3355. from Earth Central: "Hell, no, you're NOT shipping them back here, we're
  3356. overcrowded enough as it is, we will NOT give you permission to send them back
  3357. here."
  3358. Scenario Number Two: turning them over to their representatives on B5.
  3359. G'Kar: "Thank you very much for bringing this to my attention, Commander, I'll
  3360. have him sent back at once." Beat. The commander leaves.
  3361. G'Kar: "Get OUT of here and don't come back! I don't have time to deal
  3362. with the likes of you, we're NOT paying to send you back to Homeworld, just
  3363. get out!"
  3364. ==== ~humanoid
  3365. ???? There shouldn't be all these other aliens who look humanoid...
  3366. Actually, I disagree...the basic "model" of the human form is very well
  3367. tailored and may be more general than we might suspect. Legs for walking.
  3368. probably two because all closed up sideways we present less of a silhouette
  3369. for predators, and two legs are more nimble, can slip through narrower places
  3370. than three. Arms to lift, and hands to manipulate objects (show me a culture
  3371. without a good opposable thumb) required for the birth of technology. Sensors
  3372. (eyes/ears/nose) at the very highest part of the body, best for observational
  3373. purposes, hunting and the like.
  3374. There are zillions of species on Earth, but you rarely seen anything
  3375. above spider-level with more than six legs. Now, I'm not saying that it's
  3376. impossible to have other forms, not at all...only that the humanoid form may
  3377. in fact be far more common than anyone suspects.
  3378. ==== ~starfury ~x-wing ~star ~war
  3379. ???? Why do the starfury fighters look like X-wings from Star Wars?
  3380. When we did the research on how a fighter could best operate in zero
  3381. gravity, it seemed to require a four-wing axis with thrusters on every side.
  3382. We've thus taken every possible step to make them NOT look like x-wings.
  3383. particularly since there's no long, sleek forward section at *all*, it's a
  3384. snub-nose, and the wings don't move, plus they have the unusual thruster
  3385. combination.
  3386. ==== ~constellation ~orion
  3387. ???? I thought I saw Orion. Are you showing constellations?
  3388. For starters, the Orion constellation would not look like the Orion
  3389. constellation from another POV, say, 30 light years from here. Another
  3390. cluster of stars might *look* the same, or similar, but anyone expecting to
  3391. see the constellations as we recognize them from here is going to be
  3392. disappointed.
  3393. As far as I know, from what Ron's said re: constellations, while it may
  3394. look like Orion, it isn't. It's perception, the mind looking for patterns it
  3395. recognizes.
  3396. ==== ~paper ~recycle
  3397. ???? They're using paper in the 23rd century, e.g. Universe Today?
  3398. It's not a paper,but synthetic material. A customized (to each person)
  3399. copy of UT comes out in your quarters, you take it with you, read it, dump it
  3400. in the recycler and get it again the next day.
  3401. ==== ~cycle ~time
  3402. ???? Why the inconsistent meaning of the word "cycle" as a unit of time?
  3403. At one time we were working out what the time-reference would be on B5.
  3404. One of the early things we talked about were cycles, but in fairly short order
  3405. I decided against it because it didn't seem to mean much. But this was.
  3406. sadly, after "Grail" had been produced, and we couldn't dub over the cycle
  3407. references with anything else, so it stayed. It won't be appearing anywhere
  3408. else henceforth. One of our few continuity glitches.
  3409. =============== Will there be... ===============
  3410. ==== ~holiday ~new-year
  3411. ???? Will there be holiday celebrations on B5?
  3412. We have a New Year's celebration in one episode later this season, and at
  3413. some point will probably show other stuff next year.
  3414. ---
  3415. The new year's eve on B5 at the end of 2258 is definitely memorable.
  3416. ==== ~rank ~ea
  3417. ???? Will any high-ranking EA officers come to B5?
  3418. Yes, there are instances where other EA officers come aboard with
  3419. equivilent or close ranks to our characters. In one particular episode it
  3420. makes for some considerable conflict....
  3421. ==== ~sf ~sci-fi ~convention
  3422. ???? How about a SF convention on the station?
  3423. An SF convention on board Babylon 5...oh dear....(slapping self, bad jms.
  3424. *bad* jms).
  3425. ---
  3426. I don't know, but I think I can be *reasonably* sure that there won't be
  3427. anyone there selling Dianetics books in the dealer's room....
  3428. ==== ~zero ~gravity ~garden
  3429. We plan to do some such shots for the series, in the zero-g section of
  3430. the garden, and possibly in the zero-g cargo section that rides on top of B5.
  3431. My mandate to Ron is to come up with a way of doing it that looks good. Once
  3432. we have that, we'll do the story.
  3433. ==== ~time ~travel
  3434. With only one exception, you won't see time travel anywhere in the
  3435. five-year run of the B5 story.
  3436. ==== ~sport ~recreation
  3437. ???? Sports and recreation?
  3438. Sports/recreation are things we're still trying to work out; not the
  3439. conceptual part, but the part about "okay, how do we SHOOT this?" I'm not big
  3440. on "virtual reality" parlors or combat...I think people will still be more
  3441. interested in playing with real people than pixels. So we're trying to find
  3442. ways we can visualize, in a TV series, things like zero-G tag or football.
  3443. other sports that use our unique space environment. One possibility is now
  3444. being worked on, and we'll see if we can work it out for this season. In any
  3445. event, it's definitely something we're thinking about...I just don't want to
  3446. rush into doing it until I know we can do it properly.
  3447. ==== ~dead ~minor ~kill
  3448. ???? In other shows, the characters that get killed off are always the
  3449. anonymous, unknown characters. Will we see anybody get killed off
  3450. that's not just a minor character?
  3451. You'll get your wish...and you'll wish you hadn't....
  3452. ---
  3453. Matt: the most entertaining thing for a writer is creating a character;
  3454. the second most entertaining thing is killing off a character. Believe me, as
  3455. you'll see in the Fight To The Death in the pilot, I have no problem dropping
  3456. a body. And as far as I'm concerned, only 2 or 3 characters in this series
  3457. are indispensible...the rest are open to all kinds of interesting fates.
  3458. ---
  3459. The problem with episodic series is that, after a while, you know what
  3460. the parameters are. You know THIS character won't ever be killed, and THAT
  3461. base has got to remain, and THIS can't change. And you fall into a habit and
  3462. into regular expectations. I *love* to blow up those sorts of expectations.
  3463. Find the one thing that NO ONE thinks you're ever going to do in your
  3464. show...and do it. It keeps EVERYBODY on their toes. If you can tune in and
  3465. never know for sure what's going to happen, knowing that everyone and
  3466. everything is fair game, it makes the tension in the show far more real. The
  3467. reaction when Pilot/Jennifer Chase was killed off was astonishing...and when
  3468. the base was destroyed with her. I was at a con when it was shown, and one
  3469. person finally broke the stunned silence and said, "Jesus, they're not kidding
  3470. around, this IS a war." Which was exactly the right response.
  3471. How this will affect B5...wait and see.
  3472. ==== ~ship ~enter ~leave ~hyperspace
  3473. ???? Will we get to see the point of view of a ship leaving or entering
  3474. hyperspace?
  3475. At some point, we'll probably see what it looks like from the ship' POV
  3476. leaving or entering hyperspace, yes.
  3477. ==== ~gay
  3478. ???? Will there be a gay character? When will we meet this character?
  3479. (And at one point, we'll introduce a character -- assuming we haven't
  3480. already -- who will be around for quite some time, and then we'll just drop.
  3481. quite casually, that the character is gay. I think that this is much better
  3482. than doing A Gay Story. Just drop it in and move on.)
  3483. ---
  3484. To give that information out now would defeat the dynamic of its
  3485. revelation. There's some stuff I can talk about, some that I can't. That is
  3486. one of them.
  3487. And how do you know you haven't already seen this character?
  3488. ---
  3489. Let me put this as simply as I can...in the year 2258, nobody *cares*
  3490. about your sexual orientation. It doesn't come up. No one makes an issue out
  3491. of it. There are no discussions, no proclamations, no inquiries, no "how will
  3492. they react?" It's like being left-handed or right-handed; no one really cares
  3493. one way or another.
  3494. Can we now move on past all of this?
  3495. ==== ~tractor
  3496. ???? Will there be tractor beams on the show?
  3497. B5 doesn's have tractor beams; for the most part, they don't exist in
  3498. Earth tech of 2258, though other species might have them. (There are
  3499. differences in tech between races.)
  3500. ==== ~mime
  3501. ???? How about a planet of mimes?
  3502. An entire planet of mimes.....AN ENTIRE PLANET OF MIMES!?!
  3503. NUKE 'EM!
  3504. NUKE 'EM TILL THEY GLOW THEN SHOOT 'EM IN THE DARK!
  3505. YAAAAAGGGGHHHHH!
  3506. ==== ~bigotry ~earth ~first ~hate ~crime ~alien
  3507. ???? So, humans get together better in the future, is this universal?
  3508. That doesn't mean that bigotry is going to disappear, however; lilke
  3509. religion, there is some dark impulse there -- the tribal preservation
  3510. instinct, or somedamnthing -- that keeps turning up. The target keeps
  3511. changing, but the impulse remains. So likely it'll turn toward the new
  3512. "different" people...the outsiders...aliens. I think you'll see a lot of
  3513. people taking an "Earth First" (no relation to the current group) mentality.
  3514. hate crimes against aliens, that sort of thing.
  3515. ==== ~flashback ~past ~sinclair ~running
  3516. ???? Are you going to use flashbacks to help tell the story?
  3517. Mike: we're not going to see a lot of Sinclair in the past, only what is
  3518. necessary to understand the present...and there are going to be
  3519. transformations, but I prefer to see my transformations take place in the
  3520. present, pointing toward the future, than in flashback.
  3521. The difference, I suppose, is that in many shows, characters arrive at
  3522. Point X in a series at the very beginning, and stay there for the duration.
  3523. and we are sometimes shown what made them that way. In B5, what I'm trying
  3524. for is to take a certain set of characters, and move them all toward
  3525. substantive changes in their lives, their characters, their beliefs and their
  3526. allegiances. Just about everyone on B5 is running to, or away from something.
  3527. I don't want that simply as backdrop, I want that something to *catch up with
  3528. them*. That, to me, is where the fun starts.
  3529. ==== ~powerful ~being ~story ~alien
  3530. ???? Will there be any stories about all-powerful beings?
  3531. Mike: you needn't worry. I find all-powerful beings of any stripe
  3532. incredibly boring. I find it more interesting when ordinary people are
  3533. summoned to do extraordinary things, and must rise above their limitations
  3534. without losing their limitations; succeeding in spite of them. Sinclair is a
  3535. man, period. He may have a great calling ahead of him, as did Churchill or
  3536. Lincoln or Alexander or (for all we know) Rondo Hatton, but they're all just
  3537. men in the final analysis.
  3538. ==== ~transporter ~transmitter ~matter
  3539. ???? Will there be technology to transport matter?
  3540. Definite no on the question of matter transmitters. That's a little too
  3541. much in the magic/science-fantasy area for my preferences. Space travel is
  3542. done in ships.
  3543. ==== ~movie ~guest ~cast ~star
  3544. ???? Can you cast movie stars as guests? DeVito? Lloyd? Gibson?
  3545. The problem, of course, with DeVito or Lloyd or (as some suggested) Mel
  3546. Gibson or others it that their salaries would be, individually, equal to our
  3547. entire production budget for 3-4 episodes. Which means we'd have to shoot
  3548. only 18 rather than 22.
  3549. ==== ~clothes ~uniform
  3550. ???? Will the crew wear anything besides crisp new uniforms?
  3551. Finally...yes, there are leftover clothes. Why not? There are in real
  3552. life. What you'll often see Sinclair wearing, when he's off duty in his
  3553. quarters, is an old scruffy sweatshirt/sweater from the EA flight school.
  3554. ==== ~morn ~norm
  3555. ???? Will there be a "Norm/Morn" type in B5?
  3556. What is a Norm/Morn type?
  3557. ==== ~station ~inside ~garden ~life
  3558. ???? Will we be seeing more of the vegitated inside of the station?
  3559. Yes, we will. In addition to the Zen garden, and the Fresh Air
  3560. Restaurant, we'll be seeing the Orchard, the Pavillion, and the Maze, though
  3561. you won't see the last one there for some time. I don't think it shows up
  3562. until "Chrysalis."
  3563. ---
  3564. There is some limited life within the garden...some birds (which you can
  3565. hear sometimes), and insects, and the like. (In one shot you can see an
  3566. insect fly off one of our actors. Yeah, sure, like we planned that....) It's
  3567. generally one season in the Garden, and plants requiring variation are raised
  3568. in a separate hydroponics area, such as the orchard (seen in "War Prayer").
  3569. ---
  3570. Re: the crops/parkland...no, there are no settlements there. You don't
  3571. waste precious land needed for farming and oxygen reclamation and hydroponic
  3572. gardens to throw up a shack or house. Those who work in the central Garden
  3573. area live in standard B5 quarters. There are some recreational areas, a hedge
  3574. maze (as you'll see later this season), and we're adjusting some of our sets
  3575. to reveal more of the garden area. No one "camps out" on the surface; if they
  3576. try, they're destroying precious crops, and are arrested.
  3577. ==== ~cloaking
  3578. ???? How about clocking technology?
  3579. Who says you haven't already *seen* cloaking tech?
  3580. =============== Products ===============
  3581. ==== ~merchandizing ~product ~deal
  3582. For me, merchandising is one of those aftershocks of the creative
  3583. process, sort of an, "Oh, yeah, there's *that* part over there, too." I'm not
  3584. disdainful of it, it's just not something that I think about a lot, because
  3585. first and foremost it's a *distraction*. You start thinking about the
  3586. *P*R*O*D*U*C*T* and not about the story. Then you start bending the story to
  3587. work in the product.
  3588. And that's something I've fought against as long as I've *been* in TV.
  3589. When I was at Filmation, I fought tooth and nail against *any* interference in
  3590. content from the sponsor, Mattel. Especially when they started forcing in
  3591. characters simply so they could market them. That was the reason I resigned
  3592. from Captain Power after the first season; my sense was that too much
  3593. attention was being given to the merchandise aspect of the show, to the
  3594. detriment of the series.
  3595. If a deal is set, I want to be part of the process afterward to insure
  3596. the quality of the product, so it won't be a slapdash or cheap thing. And it
  3597. should be representative of the spirit of the show. But that, for me, is
  3598. about it.
  3599. ==== ~director ~pilot ~video ~release ~footage
  3600. ???? What are the odds of a director's cut of the pilot being released
  3601. which incorporates pilot footage which was removed?
  3602. The odds are zero, since the first version of the B5 pilot existed only
  3603. as a computer-graphic file edited movie. It wasn't edited on film, for real.
  3604. until we'd pared it down. We'd have to go in and totally re-edit and
  3605. re-score, and I doubt that's going to happen.
  3606. ---
  3607. The computerized cut of the pilot is now dumped out of memory, and those
  3608. portions only exist on a few VHS tapes of marginal quality. Also, the footage
  3609. in computer file form is *very* low grade, like a poorly scanned gif file.
  3610. very low resolution. It would be useless on a laser disk.
  3611. ==== ~script
  3612. ???? Will you be releasing scripts?
  3613. No plan to make the scripts available at this time, but who knows...?
  3614. ==== ~laserdisc ~video ~release ~widescreen
  3615. ???? How about laserdiscs?
  3616. I'm led to understand that videotapes of B5 will be out sometime around
  3617. the Fall or so, from first season. There will eventually be laserdisks, and
  3618. the best part of *that* is that they'll be in the original letterbox format in
  3619. which the show is actually filmed.
  3620. In fact, in preparation for that, we've begun the process of transferring
  3621. the videotape CGI effects to film, in correct aspect ratio to match the
  3622. original live-action film. As we finish, this will all have to be
  3623. quality-controlled, so though it's a burden, I've volunteered to get the first
  3624. set of widescreen tapes so that I can screen them prior to final transfer to
  3625. disk.
  3626. ==== ~soundtrack
  3627. I'm sure at some point there'll be a B5 soundtrack album, but when, I
  3628. don't know. My guess is that it'll wait until we have more stuff from the
  3629. series to plug in. I want to buy a copy for myself....
  3630. ==== ~technical ~program ~cd-rom ~compton
  3631. BTW, Compton's has signed to do a CD Rom of the Babylon 5 Universe, which
  3632. is going to be VERY comprehensive...all the alien races, including the League
  3633. of Non-aligned Worlds, background on the war, dictionaries, other reference
  3634. stuff, you name it; it'll also be able to take advantage of the latest
  3635. voice-recognition software, so you can run it exactly as the B5 computer is
  3636. run. ("Computer, language search, "Satai.") There will even be some original
  3637. CG and live-stuff shot for it. It should be a killer CD Rom. (Now if only I
  3638. could get my system up and running....)
  3639. ---
  3640. Re: the CD-Rom...we're planning some very cool stuff. I've indicated on
  3641. all pending licensing deals that I don't want them to be just one more media
  3642. tie-in; they should have some independent value. So in this case, I really
  3643. want to use it to de-mysticize what television is, and how it's produced.
  3644. Something for educational purposes. So we'll track how the process is done.
  3645. by taking a micro-example: from concept, to a scene in a script, to costume
  3646. designs, production/set design, storyboards prosthetics, filming, editing.
  3647. scoring and mixing. As a culmination of this, there will be 5-7 brief dailies
  3648. shosts, all from the same scene. The job then is for the user to edit these
  3649. dailies (establishing shot, medium close-up, close-ups, inserts and the like)
  3650. into a *scene*. You can literally see the dozens of ways you can create a
  3651. scene from the same footage. You can then play it back, possibly with some
  3652. music, and see how it works...then play back the real scene as we did it, and
  3653. compare and contrast.
  3654. ---
  3655. Last date I heard was January 1995, but the main problem is that there's
  3656. just an awful lot of information to codify and assemble, and Compton's has
  3657. been going through some personnel changes of late.
  3658. ==== ~technical ~manual ~program
  3659. I believe that Ron is working to put together a possible B5 tech manual
  3660. sometime soonish.
  3661. ==== ~game ~rpg [role-playing game]
  3662. No word yet on any B5 RPGs, though it would be a perfect candidate. And
  3663. Larry's the right one to write it (assuming I'm not keeping him busy on other
  3664. stuff).
  3665. ==== ~autocad ~ship ~release
  3666. ???? Will Autocad documents of ship designs be made available?
  3667. I really don't know if they'll be released as autocad stuff or not, but
  3668. will try to remember to inquire.
  3669. ==== ~blooper ~reel ~christmas
  3670. ???? Will there be a blooper reel?
  3671. The bloopers reel/christmas reel we did is just for internal use, I'm
  3672. afraid (though it's *very* funny).
  3673. ==== ~licensing ~pten ~warner
  3674. PTEN licensing is handled by the Licensing Corporation of America, which
  3675. can be reached via Warner Bros.
  3676. ==== ~fan ~club
  3677. ???? How about a fan club?
  3678. Since the series began to air, there's been a flood of mail and calls, so
  3679. some kind of organization will be necessary to handle this, though no
  3680. framework has been finalized yet.
  3681. ---
  3682. We're in the process of setting up some kind of fan liaison office. which
  3683. would do some limited sales stuff, just enough to pay its own way. Should
  3684. this come about, we'll sell some of the B5 scripts through this office. (One
  3685. difference between us and ST is that we will pay the freelance writers a
  3686. *royalty* on any scripts of theirs we sell.) But this is still in the works.
  3687. =============== JMS Himself ===============
  3688. ==== ~jms ~kosh
  3689. "JMS reminds me a little of Kosh...or is it the other way around?"
  3690. If it helps, bear in mind in which brain Kosh was *created*, and where he
  3691. resides in off-hours, in this big circle running around in my skull with
  3692. Delenn, Kosh, G'Kar and Londo chasing one another endlessly, like white mice
  3693. in a wheel....
  3694. ==== ~favorite ~preference ~chrysalis ~sky ~jms
  3695. ???? What are your favorite episodes of the season so far?
  3696. By the way, if anyone's curious, here's how I'd rank the first six
  3697. episodes in terms of my own personal preference, from 1-6: "The Parliament of
  3698. Dreams," "Mind War," "Soul Hunter," "Born to the Purple," "Midnight on the
  3699. Firing Line," and "Infection." We'll see how close this coincides with your
  3700. own reactions.
  3701. ---
  3702. But I'd say that our two *best* so far are still "And the Sky Full of
  3703. Stars" and "Chrysalis." I just watched a cut of "Chrysalis" today which
  3704. finally had all the CGI in it, and had to scrape my brain off the opposing
  3705. wall, it's *that* good.
  3706. ==== ~satisfied
  3707. ???? Are you satisfied with how the episodes have come out?
  3708. Generally speaking, in television, you're lucky to get on screen about
  3709. half of what you had in mind when you saw it in your head. So far, the
  3710. average here is about 80%. In a very few cases, I don't think the finished
  3711. episode delivers as well as it might on the script, but for the clear majority
  3712. of them, the episodes come through. And in some cases, like "Sky" and
  3713. "Parliament" and especially "Chrysalis," I got *over* 100% of what I had in
  3714. mind...it came out even better than what I'd had in my head when I wrote it.
  3715. It's a confluence of many factors...the guest star and how much he/she *gets*
  3716. it, the EFX, the direction, and other things. But across the board, I'd have
  3717. to say that I'm very satisfied.
  3718. ==== ~success ~show ~rating
  3719. ???? How would you rate the success of the show?
  3720. I'm not sure, from my perspective, that there's any one definition of
  3721. success that I'd use. There are several:
  3722. 1) How much is the project in its final form what I conceived it to be?
  3723. This is something that Harlan keeps hammering home at me, pointing to what
  3724. happened to him on the Starlost by way of comparison...it was dreadful, and he
  3725. had to take his name off it. It's the show I wanted to make, made the way I
  3726. wanted to make it, so on that level, I'm content.
  3727. 2) The ratings. Is what we conceived of interest to other people, or
  3728. have we missed the mark? Television, like any other medium, is aimed at an
  3729. audience. If the audience isn't there, then it comes down to "does the tree
  3730. make a noise when it falls in an empty forest?" Whether it's good or bad
  3731. becomes nominally irrlevant.
  3732. And 3) Whether or not anyone talks about the show, or remembers the show.
  3733. years down the road. Something can get a lot of attention, critical acclaim.
  3734. ratings, be what the creators envisoned...and be gone in a year, the flavor of
  3735. the month.
  3736. If I had to pick one, it'd be #3. As an atheist, my sense is that one
  3737. achieves immortality by the effect one has on others. If the show lives on
  3738. beyond me, then I am satisfied. Twain observed: "If you want your work to
  3739. live forever...and by forever I mean fifty years...it must neither overtly
  3740. preach nor overtly teach...but it must *covertly* preach and *covertly*
  3741. teach."
  3742. ==== ~tv ~spinoff ~five
  3743. ???? Do you want to keep writing for TV?
  3744. It's hard, because as much as I enjoy TV, it's basically ephemeral; books
  3745. stick around. And I got into this whole gig at the beginning by writing
  3746. prose. Which is why, as I've noted before, if the B5 story goes its full
  3747. length -- whether that's just 5 years, or with a possible spinoff, 10 years --
  3748. when it's over, I'm retiring from TV. By that point, I will have said
  3749. everything I want to say for TV. Then it's a house somewhere outside London
  3750. or Cambridge, and novels. I figure I'll be about 50 at that point (assuming
  3751. 10 years), and I'll have enough years left in me to tell some decent stories
  3752. before it gets dark outside.
  3753. ==== ~record ~activity ~genie ~chronology ~dailies
  3754. ???? Are you keeping a record of your activities in the creation of B5?
  3755. As for keeping a record...I try, if spottily. Oddly enough, the very
  3756. best record of this process exists in the multi-megabytes that have been
  3757. exchanged here, on GEnie and elsewhere. It's something of a living
  3758. chronology. I try to take photos on the set (when I remember), and I'm
  3759. keeping 1 copy of each day's dailies, instead of recycling the tapes.
  3760. ==== ~past ~writing ~break ~start
  3761. ???? What things have you worked on in the past? How did you break
  3762. into writing?
  3763. I've always found "how/when did you get your break into writing" to be a
  3764. very weird question, at least in my case; like asking a doctor, "when did you
  3765. get your break into foot surgery." It wasn't one thing at one time. This is
  3766. a career that I've prepared for, and worked toward, and entered incrementally
  3767. over a very long period. I always knew that I would be a writer, used to
  3768. collect pencils and paperclips and could determine the better grade of erasers
  3769. and #10 pencils at an age when most kids were still trying to figure out which
  3770. end to hold. It's just a quirk.
  3771. When I was 16, after having read comprehensively in every genre I could
  3772. get my hands on, I decided that now was a good time to start. So I began
  3773. writing. Short stories, poems, playlets, articles, you name it, I wrote it. I
  3774. didn't show anyone at first, just kept slamming words together in the process
  3775. of learning how to make little explosions of character and action. When I felt
  3776. ready -- six months later -- I began showing it around. The high school I was
  3777. attending began producing some of my one-acts, and commissioned a full play
  3778. from me; I began selling articles to local newspapers and magazines; even
  3779. placed a one-act with a local theater, which decided to produce it before
  3780. discovering that I was only 17 years old. (When I showed up, they kept
  3781. waiting for my parents to arrive, until I pointed out that *I* was the JMS on
  3782. the script.)
  3783. After that, it was just a process of *writing* and *sending it out*.
  3784. There is no mystery, no big break, no sudden revelation or secret handshake.
  3785. Bit by bit, I sold more articles, sold more plays, sold some short stories.
  3786. and bit by bit, almost without noticing, the list of credits got longer until
  3787. one day, people started asking me when I knew I'd Made It as a writer, when it
  3788. hadn't ever occured to me that I *had* made it as a writer...I hadn't realized
  3789. it'd happened.
  3790. It's the difference, I suppose, between buying a finished house, and
  3791. there it is...and watching the house go up brick by brick over a long period
  3792. of time. At what point did it "become" a house?
  3793. It's probably not a helpful answer, but it's the only one I have....
  3794. ---
  3795. Tolkien's work had a *profound* effect on me in college; as I later read
  3796. all of the background material, the reams and reams of "history" that he wrote
  3797. to background his novels, I began to realize that *that's* the way to do it.
  3798. So I tried to take that kind of approach, filling out as much as humanly
  3799. possible about the universe, characters and history. It's the only really
  3800. sensible way to tackle something this large.
  3801. ==== ~jms ~book
  3802. ???? What did you read growing up?
  3803. My favorite books when growing up: the Lord of the Rings trilogy. a
  3804. Lovecraft anthology (The Color out of Space), and the Martian Chronicles.
  3805. ==== ~straczynski ~jms ~name ~formality
  3806. ???? Why "J. Michael Straczynski"? What do people call you? What do we call
  3807. you? How is it pronounced?
  3808. It's "J. Michael Straczynski" on title credits mainly because that's the
  3809. way it looks best, frankly. Lets you sneak up on the whole name in
  3810. progressively larger bites. Joe Michael Straczynski looks kinda dumb to me.
  3811. also too long; Joe Straczynski is too short, and unbalanced in terms of layout
  3812. (he said quickly). My friends call me Joe. My crew calls me Joe. One person
  3813. on the crew kept calling me Mr. Straczynski, which you should try saying out
  3814. loud sometime. Even *I* can't do it. It was so painful to listen to that
  3815. after a while I kept calling back "Joe" at him until he got the message.
  3816. ---
  3817. I've never been real big on formality. And I know that typing
  3818. Straczynski can be a fearsome thing indeed. Fingers were never meant to move
  3819. in that particular configuration, I think, and more than one person has had to
  3820. dial 911 with his nose when his fingers tangled on the keyboard.
  3821. Point being..."Joe" is just fine. If there's another Joe in a thread (as
  3822. above), "Mr. S." is is also fine if you need to make the distinction. (One or
  3823. two have called me Big S. Some comment that I'm the biggest S in town...and I
  3824. wish they wouldn't smile quite so broadly when they say it, or hold it quite
  3825. so long.)
  3826. In any event, we're all in this together, so I think we can let formality
  3827. slide.
  3828. ---
  3829. Americanized version: struh-zin-ski.
  3830. Byeloruss (native) version: strah-chin-ski.
  3831. ==== ~straczynski ~power ~lingerie ~household
  3832. ???? Is Straczynski a household name?
  3833. I hate to burst any bubbles, but I can go just about anywhere in the U.S.
  3834. and find that nobody knows the name Straczynski, and the only time I've caused
  3835. a mob scene at a K-mart was in a tussle over the last Captain Power
  3836. figures...or was that when I wandered into the lingerie section and...well.
  3837. never mind.
  3838. ==== ~role ~gerrold ~believers ~executive ~producer
  3839. Here's one of those interesting little things that happen sometimes
  3840. during production. We're shooting "Believers," David Gerrold's story. Now.
  3841. when we break for lunch, we all eat together -- crew, cast, writers.
  3842. producers, everybody -- in this little area behind the stage. I try to
  3843. encourage everybody to stick around for lunch rather than split so that we can
  3844. maintain that sense of being a real unit.
  3845. Anyway, I'm sitting across from someone I've seen on set a few times.
  3846. who's apparently the teacher for a young actor we're using (Jonathon Kaplan)
  3847. in "Believers." I don't make a big deal out of my position on the show, dress
  3848. like everybody else, so the guy sitting across from me at the table asks, "So.
  3849. who do you play in this?"
  3850. Unable to resist the temptation, I say, "I play the executive producer."
  3851. ==== ~jms ~camera ~ellison ~tv
  3852. ???? Wanna be on Tee Vee?
  3853. As for me...the TV camera doesn't like me, it just sorta slides over me
  3854. and adds 10 years to me. Complicated by the fact that when I'm shoved in
  3855. front of a TeeVee camera, my head retracts like a turtle, my neck disappears.
  3856. and everything goes everywhere. Harlan, on the other hand, is comfortable
  3857. before a camera. The camera *loves* Harlan.
  3858. ==== ~earthquake
  3859. ???? How did you and Babylon 5 come through the big 1994 earthquake?
  3860. Came through pretty much okay, all considered. At the house, the living
  3861. room fireplace is now IN the living room (on the floor), the patio has
  3862. separated from the rest of the house, there's major cracks all over the place.
  3863. everything that was on shelves is now on the floor...but the stage came
  3864. through okay, and we're back to shooting today, if possibly on a reduced
  3865. schedule. (Everyone was given the option of not coming in today, but everyone
  3866. wanted to show support, get back on the horse again, and get going. Some even
  3867. came in on their own time Monday to help with cleanup.)
  3868. ---
  3869. The worst part of the quake, really, was that my house was without
  3870. electricity until Midnight Thursday night. So I'd write (up against a real
  3871. deadline because of the quake) at the office, charge up my notebook computer.
  3872. go home, fire up the notebook, and write scripts by flashlight.
  3873. ==== ~religion ~spirituality ~atheist
  3874. ???? Where do you stand on religion?
  3875. I am an atheist, a total atheist, and am more than happy. What I write
  3876. is what I write, what I am is what I is.
  3877. Yes, much of my own background goes into what I write. In the case of
  3878. religion, and spirituality...a writer's job is to be as honest as he can in
  3879. telling a story. My canvas (for lack of a less grandiose term) is the human
  3880. condition. And since the dawn of sentience, humanity has been trying to
  3881. figure out its place in the universe. The religious impulse is as much a part
  3882. of that process as anything else, and it must be treated with integrity and
  3883. respect, as I would have my own views respected. I try not to exclude
  3884. something just because I don't agree with it, because that corrupts the whole
  3885. purpose of writing, which requires an honest look at the subject.
  3886. And as a writer, there are parts of the religious impulse that I want to
  3887. examine, and explore, and raise questions about, just as much as I'd like to
  3888. explore the scientific aspects of living in space, and the more personal.
  3889. emotional repercussions of this. It's all a part of trying to figure out who.
  3890. and what, and *why* we are.
  3891. ---
  3892. Actually, religion isn't totally irrelevant to B5 in that in several
  3893. episodes we'll be dealing with, or touching upon that issue...there's a bit of
  3894. it in "Soul Hunter," "By Any Means Necessary," "The Parliament of Dreams,"
  3895. "Legacies," "Believers" and a couple of others.
  3896. ---
  3897. I've never felt the need, as a writer, to be didactic about this stuff.
  3898. No, I don't believe in an afterlife...I also don't believe in the actual
  3899. existence of Vorlons, either, but I write about them. I don't think it's a
  3900. requirement. H.P. Lovecraft was one of our best writers of supernatural
  3901. fiction, but I very much doubt that he believed in the Old Ones, or made
  3902. bi-weekly offerings to Cthulhu.
  3903. All areas of human endeavor should be open to exploration, discussion and
  3904. analysis, for what we can learn from them.
  3905. ==== ~nepotism ~drennan ~spousal ~means ~necessary
  3906. One thing I can mention now, since it's nearly finished: see, I have this
  3907. real problem with nepotism. Specifically...I hate it. As a result, I make
  3908. people I know work twice as hard. The closer the tie, the more the person has
  3909. to work to prove him or herself.
  3910. Kathryn Drennan, my Spousal Overunit, is also a writer, and has written
  3911. for many other shows, primarily in animation, but with some forays into other
  3912. areas. (She was co-author on the Night Gallery series of articles I wrote for
  3913. Twilight Zone Magazine, as one fr'instance, and was a producer with public
  3914. televison for some time.)
  3915. Anyway, she desperately wanted to write a B5 script. But because of my
  3916. feelings about nepotism, I refused to give her an assignment. (I can be a
  3917. REAL pain in the ass.) Something similar happened when I was working on The
  3918. Real Ghostbusters; she loved the show, and wanted to write for it. I put her
  3919. through the wringer: she had to submit written premises, just like any other
  3920. freelance writer, which were then sent on to the producers for final approval.
  3921. They did not know of any relation between her and me; they based their
  3922. approval only on the merits of the story. Period. And she ended up writing
  3923. two episodes: "Egon's Dragon" and "The Man Who Never Reached Home." (The
  3924. former is considered a favorite by many viewers of the show.) Only long after
  3925. we finished production did the exec producers on TRGBs learn that there was a
  3926. relationship there; it was all based on the quality of the work.
  3927. But in the case of B5, I *am* the exec producer, so it became more
  3928. difficult. At first I said simply no. Finally, I set into place a number of
  3929. conditions/provisions. NOT because she wouldn't do a great script, but only
  3930. because I don't like the look of nepotism; I hate it, and I hate the way this
  3931. town operates on the principles of nepotism. The conditions were that she had
  3932. to write the script completely on spec, no assignment; not a spec outline.
  3933. which is shorter, but a spec *script*. It would then have to pass muster
  3934. in-house; if even one person thought it wasn't up to snuff, it got deep sixed.
  3935. And revisions would not be handled by me, for the most part; she would have to
  3936. work with Larry, who has a reputation (as Katherine Lawrence can attest) to
  3937. not pulling his punches. No favoritism. Then the script would have to pass
  3938. muster with Warners. IF, after all that, the script was approved, then it
  3939. would be bought, and not a moment before. If anywhere along the line it
  3940. didn't meet one of those criteria...then it would be a 50 page learning
  3941. experience and nothing more.
  3942. Well, I'm pleased to say that it *did* pass muster with everyone, and "By
  3943. Any Means Necessary" is now over halfway through production, with a number of
  3944. people -- including Michael O'Hare -- saying it's their favorite so far.
  3945. mainly for very odd reasons. The premise is one that ST would never, EVER do.
  3946. which is one thing I like about it; it also shows us more on the inner
  3947. workings of B5, the blue-collar types who keep the whole place
  3948. operational...and what happens when that falls apart. The B story gets into a
  3949. confrontation between G'Kar and Londo when Londo interferes in an important
  3950. Narn religious observation.
  3951. ---
  3952. Kathryn's last name is Drennan. Her full credit is Kathryn M. Drennan.
  3953. Not Straczynski. Probably displaying considerable wisdom on her part. Ten
  3954. thousand letters, no vowels.
  3955. ==== ~favorite ~television ~prisoner
  3956. ???? What's the coolest show ever made?
  3957. Disagreement: the coolest show ever made is THE PRISONER. I hope to
  3958. capture a little of the flavor of that show, mainly by playing a little with
  3959. surrealism, what's real and what's not...but it'll pale beside that show. THE
  3960. PRISONER, for me, is the perfect television program. I've never really seen
  3961. its equal.
  3962. ==== ~message ~comment ~online
  3963. ???? Are you still keeping up with the online community?
  3964. Yes, I try to log on here about once a day, and though it's getting
  3965. tougher, I still read through *all* the messages in this area, though at times
  3966. I skim a bit. From my perspective, I try not to get in the way of the
  3967. discussion, by either encouraging or discouraging positive or negative
  3968. comments. If I think someone is being unfair, or is just coming in to lob in
  3969. a firecracker, watch everyone scatter and yell, and then run away (as the
  3970. occasional spineless mindfucker among us is wont to do), I either fire back.
  3971. or simply ignore the post.
  3972. The one major reason I decided to begin this interaction, despite
  3973. CONSIDERABLE discourgement and disbelief from my peers, is that I think it may
  3974. be of some use, and because I think that one should be willing to stand
  3975. publicly with what you create, and because though many criticisms are issues
  3976. of taste or subjective preference, sometimes (fairly often, actually), I learn
  3977. something from the discussion, or I'm corrected in something, and that
  3978. realignment is eventually reflected in the show. I'm giving some serious
  3979. thought to either revamping n'grath or killing him off given the reaction
  3980. (paired with my own). I won't be dictated to, but in some cases, as with
  3981. n'grath, I may be uncertain, but willing to try and see if the experiment
  3982. works. Sometimes it does, sometimes it doesn't, and the general perception
  3983. here seems close to my own. In addition, I was initially going to gloss over
  3984. some of the legal aspects of the Psi Corps in "The Quality of Mercy," but when
  3985. so many people expressed interest in how that worked, and when I saw some
  3986. measure of confusion about it, I took the time to indicate how the legal
  3987. aspects work when it came time to complete that script, thus answering the
  3988. questions.
  3989. Sure, there've been more hostile or abusive or insulting messages posted
  3990. here, primarily to get a reaction...I've seen that game before, and I'm
  3991. neither impressed nor annoyed. The general level of the discussion -- pro AND
  3992. con -- is still generally of a high level, and quite revealing. The
  3993. experiment continues.
  3994. ---
  3995. BTW...someone dropped me an email note mentioning in passing that
  3996. somewhere else there's a discussion going on about *this* discussion, and
  3997. indicating that my presence here inhibits criticism of B5.
  3998. First, if I believed that, I wouldn't be here. Second...it ain't true.
  3999. Along with logging on here and on a number of other systems under my own
  4000. name, there are a few BBSs -- regional and national -- which have B5
  4001. discussions giong on where I also hang out...but either under a pseudonym, or
  4002. without leaving messages, thus no one knows I'm lurking. I do this in order
  4003. to get an unbiased view of the show, without my presence affecting the
  4004. discussion one way or another. Call it a control group, if you will.
  4005. And on those forums where I'm not known to be there, what you get are
  4006. generally "I liked it" or "I didn't like it," about as broad as that. Very
  4007. little of the (to use the phrase of others) nits and detailed analyses that go
  4008. on on the systems where I *am* known to hang out. Since there's a conduit for
  4009. direct feedback to the show, people here and on the other services where I'm
  4010. on as myself tend to provide MORE criticism of the show, not less. In some
  4011. cases, the occasional person may feel that he HAS to find something to nit at.
  4012. because there is the implicit request for feedback.
  4013. Nor do I try to get in the way of negative feedback; if I think that
  4014. someone is getting personal in an attack, or making an unfair accusation, or
  4015. blaming me for something that the show never did...I fire back. I try to
  4016. answer all questions as non-judgmentally as possible, and if someone asks if
  4017. something's going to be done, point to the forthcoming episode where it *is*
  4018. done.
  4019. I don't try to change people's opinions here (I let the show do that).
  4020. don't try to intimidate people into silence (I don't think it's *possible* to
  4021. intimidate this particular group in *any* event), and I have a much lower
  4022. estimation for those who skulk off in dark corners to mutter their criticisms
  4023. of the discussion here than speak openly. I'm insulted by the allegation, and
  4024. frankly think that anyone here who has been taking part in the discussion here
  4025. should feel insulted about being portrayed as spineless and toadying, which is
  4026. the implicit statement behind the allegation.
  4027. If I *ever* got the impression that my presence here was inhibiting an
  4028. open discussion, inhibiting criticism, I'd log off. But near as I can tell.
  4029. being here *encourages* criticism, in greater volume than elsewhere. The day
  4030. that changes, I'm outta here.
  4031. ==== ~online ~newsgroup ~internet ~genie
  4032. ???? What do you get from hanging out in the Babylon 5 newsgroup?
  4033. What do I get from the newsgroup? A "sense of the room," primarily, I
  4034. suppose. And knowing that someone's looking over your shoulder, and that this
  4035. person is *right in your face*, and you can't avoid it, and you will havae to
  4036. answer hard questions if you screw up, tends to keep you honest. One can hide
  4037. behind isolation. One of the problems in TV is that if you get to a position
  4038. high enough, lots of people around you start saying everything's just
  4039. wonderful, you get "yes-men" and nobody tells you the truth anymore. I don't
  4040. think I have that problem here. If anything, it's just the opposite; because
  4041. I expect criticism...or, more accurately, because people *expect* that I
  4042. expect criticism, that critiques are expected of them, there's MORE of it than
  4043. on the systems where I lurk and my presence isn't generally known.
  4044. Beyond that...I've always felt that SF fans, particular SF media fans.
  4045. are the most exploited group of viewers around. They're expected to watch the
  4046. show, pony up the dough for merchandise, then shut up and be good little
  4047. viewers. It's very difficult at times -- emotionally, and in terms of time
  4048. and energy -- to stick around (there are currently 1,154 messages in my GEnie
  4049. internet mailbox), but I think that it's important to keep with it. Because
  4050. it's a way of showing respect to the viewer, to be open and accountable and
  4051. responsive. Sometimes I get cranky, but I'm human, and that'll happen from
  4052. time to time. Usually I avoid that.
  4053. It just seems the courteous and proper thing to do. Does that make ANY
  4054. kind of sense to anybody...?
  4055. ---
  4056. Best thing about the net is that it forces you to ask questions. The job
  4057. of the writer is to come up with every possible question about your character
  4058. and your world, and answer it, giving both greater verasimilitude. But nobody
  4059. can come up with EVERY conceivable question; but on the nets, you get
  4060. questions you never *dreamed* of. Which helps.
  4061. ---
  4062. Well, now, lemme defend the Internet for a second...what I find most
  4063. interesting about it is that most of the Internet stuff comes in via major
  4064. colleges, universities, research labs and the like. So when you're dealing
  4065. with a lot of people of college age, you're going to encounter rough spots.
  4066. BUT...what you *also* get are people who are pretty sharp, have access to
  4067. research material, are academics and scientists and research students...and
  4068. lemme tell you, they keep you on your toes.
  4069. It's easy to hang out in a room where people are generally nice to
  4070. you...and certainly relaxing; I tend to come here more with a sense of
  4071. relaxing with friends, where there is some measure of "put up the persona and
  4072. perform" on Internet...but one should be open to the tough stuff as well.
  4073. Granted, at times it makes me cranky, and I probably respond with more heat
  4074. than I'd like...but again, that's really more the exception than the rule.
  4075. There's a lot of nifty people there.
  4076. ---
  4077. "And jms seems to be doing just fine...right, Joe?"
  4078. Yeah...absolutely...fine...look, hand me those crayons, okay...though I
  4079. don't know why...the black one's all flat and you can't make good lines with
  4080. it and they won't let me sharpen it because the last time I used the sharpener
  4081. I put Nurse Filbee's finger in it but that wasn't my fault, she pointed it at
  4082. me, so if I just have the crayons, the ones with the good points, I can get
  4083. this done, get this done, on deadline, the deadlines are important, do you
  4084. like the peach color or the green for the rabbit...?
  4085. What was the question again?
  4086. ==== ~story ~idea ~online
  4087. ???? Have you had problems with story ideas slipping through?
  4088. I have thus far changed about 3 or 4 minor elements because someone
  4089. posted what could constitute a story idea that came uncomfortably close to
  4090. what we were doing this season. Fortunately, they were small things, and
  4091. didn't affect anything substantial, but it is kind of a pain in the ass.
  4092. ==== ~online ~speculation
  4093. ???? Has anybody online speculated correctly what's gonna happen?
  4094. Nothing on any of the systems, no. But at one convention back east, I
  4095. was standing waiting to go on at a presentation, and a young woman came up to
  4096. me and laid out a conjecture that was 100% right in every single aspect. She'd
  4097. pegged it precisely. I tried to conceal my growing horror. Then she said.
  4098. "But *nobody* would be crazy enough to try something like that, so THAT can't
  4099. be it." And with that, she toddled off...and I made no effort to correct her
  4100. assumption.
  4101. ==== ~online ~flaming ~offend
  4102. ???? With all this criticism online, you must be immune from flaming.
  4103. Immune from flaming? Hardly. I've been flamed so much, if I even so
  4104. much as *touch* a Jiffy-Pop Popcorn shaker it goes off....
  4105. ---
  4106. I work with Larry DiTillio. Nothing offends me.
  4107. ==== ~critic
  4108. ???? How do you deal with all the critics in the media?
  4109. Here is the one and only thing I really have to say about critics (at
  4110. least until otherwise provoked).
  4111. When "Lost in Space" went on the air, every critic hated it; they hated
  4112. the cast, they hated the writing, they hated the sets...they panned it
  4113. royally. About a year later, when LiS was a big hit, and was selling magazine
  4114. covers, a lot changed. Then "Star Trek" appeared...and was crucified by the
  4115. critics. They hated the cast, they hated the writing, they hated the
  4116. sets...TV Guide in particular. They roundly dismissed it as an attempt to
  4117. cash in on "Lost in Space"'s success. Critics attacked Patrick Stewart in
  4118. TNG for being stiff and unappealing, attacked DS9 on similar grounds.....
  4119. They *always* attack SF. Always have, always will. And always unfairly.
  4120. ---
  4121. I'm hesitant to get into the question of critics, and why they say what
  4122. they say, because obviously anything I say is going to proceed from an agenda.
  4123. and a certain bias on my part. So if we accept that going in, then I suppose
  4124. I can speculate a little....
  4125. As has been pointed out here by others, SF television has a history of
  4126. getting crummy reviews. I haven't seen one SF show, however good or bad, that
  4127. didn't start out getting *creamed* by reviewers. Some of the TNG original
  4128. reviews that've been posted here are a hell of a lot worse than most of what
  4129. the critics have said about us. The majority of them do not like SF, don't
  4130. care for SF, don't understand SF, and want to stick it in a pigeon hole, "Oh.
  4131. it's like this." What they don't recognize, they try to make fit their
  4132. preconceptions...or they pan it.
  4133. Also, there's the issue of pride. A lot of critics are (now) saying that
  4134. TNG is this wonderful show (where once they derided it). Same with DS9, and
  4135. that everything else is crap. Anything that might be perceived by them as a
  4136. threat *to their published opinion* is something that they will attack.
  4137. Mind, I'm separating out those who might not particularly like the show
  4138. from those who are going out of their way to assassinate the series before it
  4139. even gets going. I'd point to the USA Today review that just came out as
  4140. emblematic of that approach. He says that yes, it might get the ratings, it
  4141. might succeed, but you should in essence be ashamed if that happens. People
  4142. have targeted this show with *incredible* vehemence bordering on character
  4143. assassination.
  4144. I'd separate this out from some reviews that've come in, in the LA Times.
  4145. and Hollywood Reporter, that didn't gush, that raised concerns, some of which
  4146. I agree with. They were actual analyses of the show, it's strengths and
  4147. weaknesses, which are helpful, I think, to us and to the viewer. I've *been*
  4148. a reviewer, and I'm sorry, but the equivilent of "IT SUCKS" isn't a review.
  4149. It's a Beavis line.
  4150. Beyond that, deponent sayeth not.
  4151. ==== ~favorite ~music ~country
  4152. ???? Favorite kinds of music?
  4153. I have very weird, very eccentric and eclectic tastes in music. In
  4154. addition to Meatloaf, I'm big on Leon Redbone, Indigo Girls, Enya, I'm
  4155. starting to like Digable Planets...classical, jazz, big band, hard rock.
  4156. celtic, blues, just about anything *except* country, which I couldn't warm up
  4157. to even if I were cremated in a crate of Garth Brooks albums.
  4158. ==== ~asteroid ~story ~arc
  4159. ???? What happens to Babylon 5 if...say, you're walking down the street
  4160. and a wandering asteroid crash lands on you, three years into the
  4161. story arc?
  4162. What happens is this:
  4163. First they scrape up my remains. Then they put me in the morgue. After a
  4164. cursory examination, the death is ruled an act of god, which is the ultimate
  4165. insult to an atheist. Then they stick a big needle in one arm, and in my
  4166. heel, and embalm what's left of me. Then there's a service. All of my
  4167. friends come. What they do with the rest of the rows after one is filled is
  4168. anyone's guess. Rent them out, I guess. Next they plant me. I lay there for
  4169. a while, gradually coming to the realization that when they stuck me in this
  4170. crummy suit, they yanked the pants into my butt and now I have to go through
  4171. all eternity with a snuggie. In time I get really annoyed by this, my essence
  4172. rises up out of the coffin, AND HAUNTS YOU FOR THE REST OF YOUR NATURAL LIFE!
  4173. Or, put another way, if you want to see the end of the story, it's in
  4174. your vested interest to keep my ass ALIVE for the next 4.5 years.
  4175. Ever read Sheherazade? Think about it.
  4176. ---
  4177. My notes are in a secure place.
  4178. ==== ~tv ~retire ~spinoff
  4179. ???? Do you plan on doing any more TV shows after B5?
  4180. It's hard, because as much as I enjoy TV, it's basically ephemeral; books
  4181. stick around. And I got into this whole gig at the beginning by writing
  4182. prose. Which is why, as I've noted before, if the B5 story goes its full
  4183. length -- whether that's just 5 years, or with a possible spinoff, 10 years --
  4184. when it's over, I'm retiring from TV. By that point, I will have said
  4185. everything I want to say for TV. Then it's a house somewhere outside London
  4186. or Cambridge, and novels. I figure I'll be about 50 at that point (assuming
  4187. 10 years), and I'll have enough years left in me to tell some decent stories
  4188. before it gets dark outside.
  4189. ==== ~pet ~cat
  4190. ???? Do you like pets?
  4191. Pets is okay. Ah lahkes pets. Pets be cool. And cats be coolest.
  4192. ==== ~math ~jms
  4193. ???? How good are you at math?
  4194. Joe does not learn math in one episode. Joe does not learn math in one
  4195. *year*. I took bonehead math in college three -- count 'em three -- times.
  4196. and only passed the third semester because the class was taught by the same
  4197. instructor, and the third time I wandered into his class, he siad, (or said).
  4198. "Here...just go, I'll give you a C, just...leave."
  4199. ---
  4200. MATH! MATH! YOU SAID THERE WOULDN'T BE ANY MATH ON THIS TEST! I DIDN'T
  4201. STUDY! HOW MUCH OF MY GRADE WILL THIS BE?! AAAUUUGGGHHH!!!
  4202. ==== ~sleep
  4203. ???? Are you exhausted from all this work?
  4204. I am. I'm exhausted all the time...running on 3-4 hours of sleep a
  4205. night, producing during the day, writing all night...but it *is* fun. The
  4206. only hard part is that because of my close involvement in this show, and
  4207. creating the characters, and assigning the stories, and working with the
  4208. actors...I have Londo and G'Kar and Kosh and Garibaldi and all the rest
  4209. running around in my head and yelling at each other 24 hours a day, and
  4210. sometimes that can make you just a little nuts...you wanna tell them to shut
  4211. the hell up for five minutes...and then they look at you with this wounded
  4212. expression...you ever see a Narn sulk? It's not a pretty sight.
  4213. ---
  4214. Yeah, easy for YOU to say, KAL...I've got Londo, Garibaldi, G'Kar, Kosh
  4215. and half the Psi-Corps running around inside my head and yelling at each other
  4216. 24 hours a day...YOU try to sleep with all that racket.
  4217. I either need to find a better neighborhood, or a worse one, I can't
  4218. decide....
  4219. "AH, my GOOD, CLOSE FRIEND, GariBALdi --"
  4220. That's it! Everybody outta the pool......!
  4221. ==== ~hat ~paramount ~merchandizing
  4222. John Copeland, our producer, shows me something that John Iacovelli came
  4223. into the office bearing...a B5 cap. It's a very nice Babylon 5 cap.
  4224. Stitching's a little off, though, I notice...not bad, but noticeable. I learn
  4225. it's commercially available. Well, still and all, not a bad thing, I decide,
  4226. trying to figure out why John's smiling at me in this really weird fashion.
  4227. People have been asking for B5 caps, and now they can buy them through, it
  4228. seems, Creation Entertainment, as this was bought at a Creation store in
  4229. Glendale (Sci-Fi Universe), and it's a Creation produced item, under their
  4230. license....
  4231. Then the tag hanging from the back of the cap slips out into my hand,
  4232. dangling from that little white-plastic-string-thingie they stick through
  4233. labels.
  4234. And what does the label on that white-plastic-string-thingie say?
  4235. OFFICIAL LICENSED PRODUCT, PARAMOUNT TELEVISION.
  4236. We never get a break...never...ever...the horror...the horror....
  4237. ..eeeeeeeEEEEEEEEEeeeee........
  4238. =============== Miscellany ===============
  4239. ==== ~misc ~fan ~fiver
  4240. ???? What do Babylon 5 fans call themselves? What do you call them?
  4241. Most B5 viewers that I've heard from call themselves Fivers, when they
  4242. identify themselves as anything other than what they are, people of infinite
  4243. taste and sensibility....
  4244. ---
  4245. I think the term usually used to describe B5 viewers is, "People Of
  4246. Incredible Taste, Perception and Discretion."
  4247. ==== ~motto ~kid ~robot ~filk ~song [science-fiction folk-singing]
  4248. Re: kids/robots...the exact phrasing of that has gone through various
  4249. permutations and paraphrasings; the specific line is "No kids or cute robots."
  4250. The latter specifically entails entities such as Twiki (got the spelling right
  4251. this time, thanks to whoever corrected me), who should be run down by a truck
  4252. at the first opportunity. (In fact, I can say without hesitation that if you
  4253. ever DO see what passes for a cute robot on this show, keep a close eye on it.
  4254. because you'll probably see somebody drop an anvil on it REAL fast.)
  4255. So this allows us to explore the question of robotics, but to do so in a
  4256. fairly serious context. Because logically, 200+ years in the future there are
  4257. going to be some changes; robotics will be more common, though likely in some
  4258. different form. (If you've seen the promos or the pilot, you've seen the
  4259. maintenance 'bot that checks out the hull of B5; it has arms, it moves, it's
  4260. independent, it's a robot. It just doesn't begin its report with
  4261. "Bida-bida-bida.")
  4262. On the topic of kids...it's a deliberate decision to steer clear of that
  4263. part, not because I think it's invalid, but because a) it's been done on
  4264. another show, and its spinoff, rather intensively, and b) it's part of the SF
  4265. stereotype, "We have to have kids because SF is a kid's genre."
  4266. Might there be a story about a family of refugees who come seeking
  4267. sanctuary, or opportunity elsewhere? Of course. But any kids in that family
  4268. won't be at the *center* of the story. And they'll be gone by the end of the
  4269. episode. It's also a matter of context; absent the scenario just posed, this
  4270. is a place for businessmen, travelers, mappers, traders, diplomats and others.
  4271. it's not a place for kids. It's also potentially a very DANGEROUS place.
  4272. ---
  4273. Hmm...maybe I should amend it to "No cute kids, no cute robots, and no
  4274. filkers, ever...."
  4275. Nothing personal, but given the choice between listening to two hours of
  4276. filking, and having my eyeballs scooped out, popped, spread on toast as jam
  4277. and fed to me for breakfast...I'll take the latter.
  4278. ==== ~spoo
  4279. ???? What is spoo?
  4280. Spoo is. What else can one say about spoo?
  4281. ---
  4282. Re: your desire to make and eat spoo at home...deponds on whether or not
  4283. you ever want to have children later....
  4284. ==== ~strong ~women
  4285. Re: B5's roster of strong women characters...this is something of a
  4286. bugaboo/obsession with me. I *love* writing strong women. (For that matter.
  4287. I love strong-willed, independent, smart women in real life as well; I love
  4288. being outsmarted, love it when someone can go toe-to-toe with me on
  4289. something.) Generally, and this isn't entirely intentional, women on shows I
  4290. work on tend to get some of the best lines, as is often the case with Ivanova.
  4291. It's not a case of being "one of the boys," but being one of the *people*.
  4292. There's a subtle difference.
  4293. The women I write are often very close to many of the women I've been
  4294. involved with over the years. So far, no one's sued....
  4295. ==== ~pc ~politically ~correct
  4296. ???? Are you trying to be politically correct?
  4297. I take great joy in being politically *incorrect* at every possible
  4298. opportunity. I believe in the motto someone at the BBC once voice: "There
  4299. are some people we WANT to offend."
  4300. ==== ~crew ~softball ~five
  4301. Now here's comedy...we're fielding a Babylon 5 softball as one of the
  4302. showbiz leagues. (Many shows in town have softball teams, and th ey've
  4303. organized into something that has grown quite substantially into a Big Deal.)
  4304. We're making up jerseys for the team, and on the front there will be the B5
  4305. logo, and on the back, for the team player number, there will be 5. That's
  4306. all. The only number. Which will make calling the game a WONDERFUL
  4307. challenge..."And on shortstop we've got number five...out in center field is
  4308. number five...with number five pitching and catching."
  4309. Everything about this show is surreal.
  4310. BTW...our first game is against the SeaQuest team.
  4311. ==== ~cricket ~set ~film
  4312. You wanna hear really dopey? Of all the things that can bug you --
  4313. literally, in this case -- it's always the small ones that get under your
  4314. skin. The goofy ones.
  4315. Take crickets for instance.
  4316. Crickets. Cute little critters, welcoming the twilight, equipped with
  4317. top hat and umbrella to usher Pinnochio into his long-sought humanity....
  4318. Crickets.
  4319. Ah hates crickets.
  4320. A cricket family -- at least one that we know of -- moved into a corner
  4321. of one of our sets. The medlab, to be precise. Now, when we're moving things
  4322. around, building stuff, moving stuff, it's silent, as a cricket will generally
  4323. be when made nervous. But make it all nice and quiet -- as you would do for.
  4324. say, filming -- and he becomes downright rambunctious. And sure enough, there
  4325. is is, deep in the audio background on a few shots. Oh, we can hide the audio
  4326. easily enough...but Getting The Cricket has become something of a cause around
  4327. here.
  4328. We absolutely cannot find him. I stood back there for ten minutes, eyes
  4329. closed, trying to triangulate and draw a bead on the little sucker. We've
  4330. tried exterminators, smoke, nitrogen, assassins and psychics; we've tried
  4331. scaring him and coaxing him, to no avail. He is as invisible as god but with
  4332. a MUCH louder voice.
  4333. You ever fire up a daily to hear, at the top of the take, the off screen
  4334. director saying, as fast as he can, "Okaythecricket'ssilent,ACTION!"
  4335. Like I said...not really a problem, just one of those little things that
  4336. niggle at you when there's nothing else going on. So we're going to wait him
  4337. out.
  4338. Anybody know offhand the lifespan of your average cricket...?
  4339. ==== ~millenium
  4340. The turn of the century with B5's conclusion is coincidence.
  4341. Mostly.
  4342. ==== ~o'hare ~communicator
  4343. Funny aside...on Friday, my accountant and his 10 year old son came by
  4344. the set for a tour. His son was wog-boggled by everything. At one point in
  4345. the filming, Michael O'Hare came over and struck up a conversation with the
  4346. kid. The kid asked what that thing is on the back of Sinclair's hand. "That's
  4347. my communications device," O'Hare said. The kid looked chagrined, glanced
  4348. around, whispered to Michael to lean down, and explained -- to save Michael
  4349. further embarrassment in future -- that the communicator was on his *chest*.
  4350. I would give my soul for a photograph of Michael's face at that moment.
  4351. ==== ~o'hare ~brother ~f-14 ~starfury
  4352. As it happens, btw, Michael O'Hare's brother is a Commander in the
  4353. Gunfighters fighter squadron, running weapons, mainly, and flying an F-14. At
  4354. some point we'll probably stick him in a B5 cockpit, and stick Michael in an
  4355. F-14 cockpit....
  4356. ==== ~stolen ~g'kar ~mask ~makeup
  4357. Incidentally...as long as I'm here...an advisory. We've got about as
  4358. much security as anyone can *have* on a stage...but as with TNG and other SF
  4359. shows, we've had our share of things suddenly vanishing. We lost a biggie the
  4360. other day, swiped by someone. As mentioned, we re-examined G'Kar's
  4361. makeup/prosthetic, and did some minor redesigning. Prior to final approval, a
  4362. full-size (head and neck) sculpture was done, painstakingly hand-painted.
  4363. There's only the one. And someone swiped it, right out of Doug Netter's
  4364. office, where it was hanging on the wall. I couldn't even begin to tell you
  4365. how much it's worth; just the physical value alone would be considerable, let
  4366. alone collector's value.
  4367. I'm putting this out here so that, if anyone here should see it at a
  4368. convention, or a dealer's room, you should know that it's stolen merchandise.
  4369. and should be reported to the police. There's no chance of mistaking this for
  4370. something else, since there's literally only the one in existence.
  4371. ==== ~theological ~crew ~soul
  4372. ???? What's this about a crew member leaving for "theological" problems
  4373. with "Soul Hunter"?
  4374. One person at a post production house we've used has indicated that he
  4375. has "theological problems" with working on that episode; not because it's
  4376. *against* what he believes -- he's worked on horror movies and stuff with
  4377. devils and the like -- but because it takes a point of view he doesn't much
  4378. like...in that he has to sit and defend the whole *context* of his
  4379. ideas...meaning, it's making him think. He can just poo-poo the stuff against
  4380. what he believes, support what he does believe in...but he isn't quite sure
  4381. where this show comes down, or where it makes *him* come down. I've had any
  4382. number of problems with people on a show before, but this is the first time
  4383. I've run into a theological problem.
  4384. ==== ~nonsense ~correct ~destruct
  4385. If what you think I said is correct, then what you think I said is what I
  4386. said. If what I might have said was not correct, then what I might have said
  4387. is not what I said, incorrectly.
  4388. This message will self-destruct as soon as anyone manages to parse the
  4389. grammar....
  4390. ==== ~inside ~joke
  4391. ???? Will there be in-jokes?
  4392. There are a lot of little in-jokes...but I'd rather let you see them than
  4393. ruin the surprise.
  4394. ---
  4395. We sneak in GEnie coordinates from time to time....
  4396. ---
  4397. By the way...just for funsies I slipped a reference into one of our
  4398. scripts to a location being at grid coordinates 471-18-25.
  4399. ==== ~fun ~skirt ~pajama ~londo ~walrus ~pants
  4400. Today was "Men In Skirts Day" for many in the Babylon 5 crew.
  4401. There are some things man was not meant to know....
  4402. ---
  4403. Re: the crew...today was Pajama Day. Don't ask.
  4404. ---
  4405. Our head of post production, associate producer George Johnsen, pulled a
  4406. number on me today that just struck me as hilarious, and I pass it on to you.
  4407. (We do a lot of silly stuff behind the scenes.)
  4408. Take your hands. Fold in the thumb until it's pointing in toward the
  4409. palm of your hand, but not entirely. Fan out your other four fingers on each
  4410. hand as far as you can. Now put the two hands together so that the index
  4411. fingers touch, and the pinkies are on either side of one another (i.e., you've
  4412. formed a crown or fan). Raise your hands so that your wrists are settling on
  4413. either side of the top of your head.
  4414. Now look at the person sitting next to you and say, "Live, Londo, and
  4415. Prosper." This is the unofficial B5 crew greeting. Apparently some have been
  4416. doing it when they arrive for work in the morning.
  4417. We're a sick bunch, but we're fun.
  4418. ---
  4419. Funny...I sometimes make up little clips from shows and put them to music
  4420. for myself or for convention appearances...and I was giving some serious
  4421. thought to assembling a montage and using "I Am the Walrus" by the Beatles as
  4422. the music...and then realized that it would probably give away too much if I
  4423. composed the pictures correctly with the lyrics.
  4424. I am the walrus...coo-coo ka choo....
  4425. ---
  4426. During the con appearance, Jerry told a story that *I* hadn't heard
  4427. before. There's a scene in the script "Midnight on the Firing Line" in which
  4428. Talia (Andrea) goes into a transport tube, finds Garibaldi, and asks some
  4429. questions about Ivanova. They rehearsed it several times, this being Andrea's
  4430. first time on the set, and filmed one take. She comes down the hall, comes to
  4431. thepen...and Garibaldi's pants are down around his ankles. Needless to say.
  4432. that shot did NOT end up in dailies....
  4433. ==== ~fart
  4434. How You Know You're Finally Going Bananas, by JMS.
  4435. So there I was, lying abed, at 3 a.m., unable to sleep, and I come up
  4436. with the Fart Classification System (FCS). Basically, they break down into
  4437. three categories: small farts are squibs, medium farts are crackers, and
  4438. really huge farts are zeppelins.
  4439. I desperately need to get a life....
  4440. ==== ~flu ~nyquil
  4441. Cooney: I wasn't offended...very little offends me...EXCEPT THIS DAMNED
  4442. FLU THAT REFUSES TO GO AWAY, AND EVERY NIGHT IT'S FEVER TIME, AND I'M GOING
  4443. OUT OF MY MIND, YOU HEAR? I'M GOING MAD! I'M SPENDING MY DAYS AND NIGHTS
  4444. TRYING TO WRITE IN TWO STATES OF MIND: DELUSIONAL OR CONFUSED (which on the up
  4445. side is one more state of mind than is normal for me) AND I'M TIRED OF IT, YOU
  4446. HEAR? TIRED OF IT!
  4447. ---
  4448. ....courtesy of NyQuil.
  4449. The colors, man, check out the *colllllllllllllooooorrrrrsssss*****...
  4450. ("May induce drowsiness" my ass...you're lucky if you make it across the
  4451. room with this stuff....)
  4452. ==== ~more
  4453. ???? Do you have anything more to say?
  4454. Don't know really how much more there is to say; it's getting to that
  4455. time when all the worthwhile talking will be done by the series itself.
  4456. =============== INDEX OF KEYWORDS ===============
  4457. 22 2257 2258 24 30
  4458. abandon abbai action activity actor
  4459. ad-lib administration administrator admiral adr
  4460. adult age air alcohol alien
  4461. alliance ambassador answer arc assassin
  4462. asteroid atheist atmosphere audience autocad
  4463. autonomy b-story babylon badge bald
  4464. bay being believers beyond biggs
  4465. bigotry bill black&white blast blooper
  4466. blurry bone book books break
  4467. broadcast bronze brother bruice budget
  4468. cameo camera canon capacity caroline
  4469. cast caste casting cat catherine
  4470. cd-rom centauri cgi change chapter
  4471. character christian christmas chronology chrysalis
  4472. civilian clan cliffhanger cloaking clothes
  4473. club colony color comics comment
  4474. communicate communicator composer composition compton
  4475. computer con constellation convention correct
  4476. cost council country credit crew
  4477. cricket crime crisp critic croatia
  4478. culture cut cycle dailies daily
  4479. date day dead deal deathwalker
  4480. defense delay delenn demo demon
  4481. destruct detail dialog dilgar director
  4482. distance ditillio diversity dock door
  4483. drazi drennan drug dubbing ea
  4484. earth earthdome earthquake economy edit
  4485. effect ellison emerge empire end
  4486. english enter episode establish ethnic
  4487. executive extend f-14 fan fantasy
  4488. fart favorite female fighter file
  4489. filk film final finale first
  4490. fishhead five fiver flaming flashback
  4491. flu fly footage formality found
  4492. four frames franchise franke franklin
  4493. fun fund furlan future g'kar
  4494. game garden garibaldi gay genie
  4495. gerrold gloves government grail gravity
  4496. grey grid guest gun hair
  4497. hat hate hdtv head hernandez
  4498. history holiday hollywood holographic homeless
  4499. household human humanoid hyperspace idea
  4500. identify illuminated image impact inside
  4501. international internet io iran iraq
  4502. italian ivanova jewelry jms joke
  4503. julia jump-gate jump-point jurasik kid
  4504. kill kosh kyle language laser
  4505. laserdisc launch laurel law layout
  4506. league leave legal lennier letterbox
  4507. library licensing lie life light
  4508. line lingerie link location londo
  4509. looping lunatic lurker lyta makeup
  4510. manual mars mask math matter
  4511. mature maya means medicine merchandizing
  4512. message metaphor military millenium mime
  4513. minbari minor minority misc miss
  4514. money month moon more morn
  4515. motto move movie mumy music
  4516. myth n'grath na'toth name narn
  4517. narration nation native navy necessary
  4518. nepotism netter new-year newsgroup nickson
  4519. nitpick non-aligned nonsense norm nudity
  4520. number nyquil o'hare offend old
  4521. ombuds one online opening orbit
  4522. order orion ornamentation overunit own
  4523. oyster pajama pak'ma'ra pants paper
  4524. paramount partner past patch pay
  4525. pc peace pet philosophy pilot
  4526. pitch planet platform politically politics
  4527. position power powerful ppg prayer
  4528. preference press pressurized prisoner problem
  4529. producer product production program promo
  4530. prosthetic psi pten publicity quality
  4531. raider rank rating ratio realistic
  4532. reception record recreation recycle red
  4533. reel relationship release religion religious
  4534. render resolution retire robot role
  4535. rome rotate rpg running russian
  4536. sakai satellite satisfied scan schedule
  4537. sci-fi script seaquest season second
  4538. security senate series set sets
  4539. sex sf shadow share sheridan
  4540. ship shoe shooting shot show
  4541. signs sinclair size skirt sky
  4542. sleep softball song soul sound
  4543. soundtrack space speculation spelling spinoff
  4544. spirituality spoo sport spousal squadron
  4545. squared star starfury start state
  4546. station status stock stolen story
  4547. straczynski strong studio subtitle success
  4548. sunhawk surgery surround survivors talia
  4549. teaser technical technology telepath television
  4550. tense texture theological third thornton
  4551. thread three time title tot
  4552. tractor trailer translation transmitter transporter
  4553. travel trek triangle truth tv
  4554. twin-peaks two un uniform universe
  4555. variation variety video viewer violent
  4556. vision voice vorlon walla walrus
  4557. war warner weapon what who
  4558. why widescreen wife wilderness wing
  4559. witch women word work world
  4560. writing x-wing year zero zocalo
  4561. ------------------------- Also Sprach Straczynski. --------------------------