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- <h1>The Unoffical Babylon 5 Technical Manual</h1>
- <h2>By <a href="#etc">Thomas Chiverton</a></h2>
- Last updated - 26/10/97, includes Eps. up to Season 4, #1 (HOTW), and Update
- number 10<br>
- <img width="402" height="256" src="http://www.dungeon.com/~sati/ships.jpg" alt="title">
- </center>
- There are no spoilers for the UK in this document. See separate
- Update file B5.tech.1 or b5-techu.txt for updates. <br>
- Each update release is numbered.<p>
- <strong>WHAT ISNT IN HERE:</strong><br>
- Char details, or spoilers (i.e. stuff not shown/published in U.K.)<br>
- <strong>WARNING: THIS MEANS THAT THIS DOC MAY HAVE SPOILERS FOR SOME
- COUNTRIES. THESE ARE NOT MARKED. YOU HAVE BEEN WARNED.</strong><br>
- Story ideas etc.<br>
- (This is because it is a <strong>tech</strong> manual, small amounts of info on races is
- included, however, to aid in identification)<hr>
- All pictures are held on a different server. It's very reliable, but please excuse it
- if it won't give you the pictures. I have no control over it !
- <hr>
- <h3>NEW / UPDATED</h3>
- <ul>
- <li>More URL changes</li>
- <li>URL changes</li>
- <li>Minor wording changes</li>
- <li>Rearenged where to get updates, fixed some dodgy HTML</li>
- <li>Everything, went to Wolf 359 and talked about the manual</li>
- </ul>
- <hr>
- <h1>Index</h1>
- <a name="start">
- <ul>
- <li><a href="#terms">List of Terms Used</a>
- <li><a href="#b5">I</a> B5 Information and Stats
- <li><a href="#shad">II</a> Shadow Technology
- <li><a href="#str">III</a> Strieb Technology
- <li><a href="#lum">IV</a> Lumati Technology
- <li><a href="#narn">V</a> Narn Technology
- <li><a href="#cent">VI</a> Centuri Technology
- <li><a href="#min">VII</a> Minbari Technology
- <li><a href="#hum">VIII</a> Humen (also know as Earther) Technology
- <li><a href="#vor">IX</a> Vorlon Technology
- <li><a href="#jg">X</a> Jump Gates
- <li><a href="#whatfire">XI</a> What Ships Fire What Weapons (Partly written by David Engkent)
- <li><a href="#white">XII</a> The White Star
- <li><a href="#sigma">XIII</a> Sigma 957 Aliens
- <li><a href="#ep3">XIV</a> Epsilon 3 (The Great Machine)
- <li><a href="#misc">XV</a> Misc. (What will *not* fit anywhere else !)
- <li><a href="#etc">Legal stuff, credits, where to get further updates etc</a>
- <li><a href="http://www.home.ch/~spaw1791/b5index.htm">Back to main B5 page</a>
- </ul>
-
- <hr>
-
- <h3><a name="terms">TERMS USED:</h3>
- Organic / Non-organic tech: Refers to wether the technology used is
- organic ('grown') or metalic ('built') or not.<p>
-
- Hyper-Space: A different dimension/Universe, which maps large
- distances in our universe to small distances in the different one,
- allowing for interstellar travel without bypassing the photonic barrier.
- Newtonian physics apply, so any inertia created while passing through
- a gate remains upon entry/exit. <br>
- Accessed via a <a href="#jg">jump gate</a> or point. Distorts transmissions that past through
- it greatly, giving communications a very limited range. <br>
- Major colour scheme is shades of red. <br>
- Trained telepaths rated P12 or better can aid navigation in Hyper-space by
- homing in on a targets thought emissions. <br>
- Ships of a certain size are capable of entering hyper-space without
- using a gate, with a large cost in energy. It has become common
- for these ships to construct gates after arriving in a new system, in
- order to save energy for future trips. <br>
- 80% of the Galaxy is outside hyper space beacon range.<br>
- It is assumed that exposure to HS for periods longer than a few weeks is
- dangerous to cell/DNA structure.<br>
- RS to HS is a 1 to many phenomena, whereas HS to RS is a many to one
- phenomena.<br>
- (Zathras)
- ... once you come out of hyperspace past the galactic rim, all your
- points of reference are gone ...and you can't just "keep going" in a
- straight line in hyperspace. (JMS)<p>
-
-
- Tachyon Space: Maps distance travelled within it into a shift in time (but
- not position) in the 'real' Universe. Impulses of energy and the time
- distortions these create can do 'great harm', such as speeding up a
- travellers personal time, resulting in death within a short time.
- The exit is a gradual fade from Tachyon Space to real space, entry is by a
- hole, edged with glowing blue/white energy, through which a picture of
- the other time can be seen, broadcasts heard etc.<br>
- Once in the other time zone, care must be taken, powerful energy discharges
- can 'unstick' the traveller, sending them forwards or backwards along
- their time line, where they 'leap' into their future or past self.<br>
- <p>
-
- Hyper-space Engines: The system of guidence computers and
- beacon trackers and the like that allow a ship to navigate in
- hyper-space using a pre-created Jump Gate or Point. Low power consumption
- means almost all ships, incl. fighters have this system fitted.
- <p>
-
- Jump point (or Vortex Generator): Entrance to Hyper space. Large
- permenant points
- have a focusing system in orbit around them, four seven-mile long
- generators. <br>
- These are free floating with a central computer controlling the position
- thrusters; these allow the brackets to re-position for larger than average
- ships and maintain a relative stationary position. The element Quantium-40
- (a derivative of which is Duridium) is a vital component of jump gate
- construction. As a consequence of the amount of energy a jump gate produces,
- it takes a long time to shut one down and even longer to start it back up.
- Smaller, ship generated gates have no such orbital devices. <br>
- The point is unstable, and can be closed by a large energy discharge.
- Known as jump points when they are unfixed (i.e. generated by a ship)
- Detecting ships coming out of a jump gate is limited by time. While you can
- get the frequency identification of a ship a few minutes prior to its
- exiting hyper-space, much more information can be gained just as it begins to
- exit; like silhouette, mass, etc. <br>
- Jump gates (and points) are directional, a yellow gate for entry to
- hyperspace, and blue for exiting. Travel is not possible in the 'wrong'
- direction.<br>
- Jump points broadcast a signal in hyper space that is detectable for 1000km
- or so.<br>
-
-
- (See also <a href="#jg">X Jump Gates</a>)<p>
-
- Jump Point Generator: allows a ship to create its own jump point from its
- location to hyper-space, without using a fixed entry/exit jump gate. Requires
- large amounts of power, and so only carried by larger ships. They also
- require a stable power source, or they malfunction, destroying the ship.
- They also require a recharge time before they can be
- reused. Once shut down, they need time to rebuild their energy levels
- before they can be resued. <P>
-
- <strong>NOTE:</strong> Advanced races (First Ones) don't need jump
- points or generators to
- enter hyper-space (Shadows- phase, or 'ripple', Sigma 957 Aliens- a 'hole',
- Vorlons are the exception to this. But they introduced the technology to
- the current races. <p>
-
- Beam weapon: As yet unidentified craft weapons, maybe plasma, ion, neutron
- or laser based, depending on the ship.<p>
-
- Missiles: Miscellaneous launched weapons (mines, missiles, remote controlled ships
- etc. as applicable to size of ship.) Including: <br>
- Mass Driver: Propels mass from ship to the target. Banned by all-race
- agreement, but Centuri used them against the Narn home world, 'bombing
- them back to the stone age'. <br>
- Energy Mine: Operate as 20th century mines, but can be guided to
- target at high speed, releasing a disc of energy when detonated.<p>
-
- Cruiser: Medium sized ship. Sometimes used as ambassadors transport. <P>
- <P>
- Fighter: one or two being fighter craft.<p>
-
- Mother: Home base for fighters. In addition to specifically mentioned
- weapons these probably carry 'weapons of mass destruction' (Fusion
- bombs, ion cannon, mass drivers, heavy energy weapons).<p>
-
- <a href="#start">Back to top</a><hr>
-
- I<h3><a name="b5"> Babylon 5</h3>
- Babylon 5 is the last of the Babylon stations. After the loss of Babylon 4,
- the station was left with a minimal budget. Even with additional alien
- funding, the Earth Alliance kept looking for ways to reduce their
- financial commitment. Even so, Babylon 5 is a marvel of human engineering,
- even in the face of more advanced alien technology. It is a cylindrical
- construct nearly five miles long with a maximum capacity of 250,000 beings.
- While the interior rotates for a gravity positive environment, the spine of
- the station, housing the zero-g docking bays, and the fusion reactor are
- relatively stationary. Framing the rear of the station are the blue heat
- radiator fins. <br>
- Babylon 5 is painted blue, where it is not left as bare metal.<br>
- B5 has a mass of 2.5 million tons. It is a little over 5 miles long.
- The main body is 5 miles long, and the docking guides add another
- .3 miles on to that.
- <p>
-
- Normal planetary gravity is simulated by rotating the station. Outward
- acceleration at the perimeter is approximately 9.8 m/s2 [1g]. The station
- does not have engines per se, although there are small thrusters used in
- maintaining it's location at the L5 point. It is located 160,000 km from where Babylon 4 used to be, and is 92,000km
- from the planet.
- <p>
-
- The station is defended by a low level defence grid, as well as several
- small weapon emplacements located beneath panels on the outer hull, and
- a complement of more than 48 Starfuries (both original and Thunder Bolt
- versions). <p>
-
- The "front" of the station consists of two docking bays, the first allowing
- small craft to enter along the 0g centreline, and be transferred to
- the appropriate bay, and the second dedicated to craft remaining in free
- fall. The forward section also contains the cobra bays for the fighters.
- <p>
- Other locations of interest include the Observation Dome, from where the
- station is run; the Zocalo, a shopping and entertainment district; and
- the Garden, an O'Neill style environment (cylinder with gardens, pools, cafes
- baseball etc. in it). <p>
-
- The station's main computer is based on crystalline human-alien hybrid
- technology, and is capable of both written and voice input and output
- in several languages. Integrated within its system is the Babcom
- communications network, which handles intastation, ship-to-station, and long-
- range Tachyon messages. <br>
- All the computer systems on the station are controlled via this centralised
- system. This system is subject to commands from terminals, and also the
- external communications feed, so Earth Alliance command <strong>could</strong> order the shutdown of life
- support for instance, although the access codes have now been changed.
- When the system was originally put on-line an artificial intelligence (or
- personality) was installed as part of the interface, but was later removed
- due to compatibility problems with the human staff. However, the
- personality (called Sparky) still surfaces from time to time.<p>
-
- All command crew and diplomatic staff have a 'Link' stuck to the back of their
- hand, which acts as a futuristic walkie talkie. These contain a tracking
- beacon. Earthforce personal links are bio-coded and can not be used by anyone except
- their correct owner. Any attempt to use someone else's link triggers a warning
- in C&C.<p>
-
- Main power is handled by the fusion generator at the tail of the station.
- <p>
- Internal co-ordinates are as follows. First a colour, denoting a ring of
- the station. Then one of, on average, 36 level numbers, and a letter denoting
- section. Hence the main corridor passes through blue 15 a for example.<p>
-
- A jump gate is located nearby with the Corridor being the standard approach
- vector to the station. Vessels straying off the Corridor's flight path are
- fined. <p>
- <pre>
-
- South, Back end North, Front end
-
- Radiator Fins
- |
- V Tachyon Emitter
- |
- /\ /\ /\ V
- || || || /\____________ _______ .
- __ _||_||_||//-------------\/--------\___/_____
- |\______||______/ || || || | | | | \___/ \ ^
- || || | ---------------| | | | |___ | |
- ||______||______\________________| |_____| | |___\___/ Docking Horns
- |/ || || || || \_____|_|/ |__|__/
- || || ||
- \/ \/ \/
-
- ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
- | | | | | | | | | | |
- | | | | Green | | | | | Docking bay
- | | | | section | | | | Cobra bays
- | | | | | | | Med lab/Iso lab
- | | | | | | Blue section
- | | | | the | Red section
- | | | +--Garden---+
- | | Gray section
- | Brown section
- Fusion reactor
-
- (ASCII art by Richard Meikle)
- </pre>
- In the fore of the station is the zero-gravity docking bay entrance. Two
- docking horns frame the bay, to help guide and stabilise the huge bulk
- freighters. Once parked in front of the area, a freighter is offloaded,
- refuelled by the 'hose jockeys', and loaded up again.<br>
- The docking guides have magnetic strips laid into them, so that personal
- can walk out on to them easily.<p>
-
- The zero-g bays extent well into the middle of the station, just above red
- sector. Although the area is stationary, it as accessible from many parts
- of the habitable sections of the station. <p>
-
- Mounted above and between the docking horns is the Tachyon
- transmitter/receiver and the docking beacon. <p>
-
- Below the zero-g docking bay, in the rotating section, is the docking bay
- proper. All ships enter the station dead centre. An incoming ship surrenders
- its shipboard computer to the Babylon 5 Command and Control, or C&C, located
- directly beneath the bay entrance. While most pilots can easily match the
- station's rotation, however the possibility of pilot error is far greater
- than computer error. Unfortunately, certain cost-cutting measures in docking
- hardware have lead to accidental loss of life and property. A ship is then
- taken and lowered into one of many bays located toward the hull. The docking
- areas are divided into sections, with the diplomatic and military bays
- having restricted access. <br>
- Starfuries are housed in separate launch bays in cobra shaped projections
- along the round front of the station, hence their common name "Cobra
- Bays." <p>
-
- Set in the front of the station, beneath the entrance to the dock areas, is
- a window which looks into C&C. This can be covered with a set of blast
- doors, as can the docking entrance. C&C is located 1/3 of the way off the spin axis, and hence is a low
- gravity area (1/3g). The C&C main 'Window' is in fact, a huge slab of
- armor glass that can do multiple duty as a controllable filter and digital
- display device. The 'window' <strong>can</strong> be transparent when you want it to, and
- can also display video images from any source; thus, the C&C window can be
- looking out through the eye of a camera on the loading bay spines, through
- a camera mounted on the non-rotating spine, or from any camera-equipped spot
- on the station, including the Maint-Bots.
- The only time the view through the C&C "Window" seems to be spinning
- is when it's been switched to "Transparent Mode" or it is displaying
- the view seen from a camera mounted on a spinning part of the station.
- (Gharlane of Eddore)
- <p>
-
- The interior station is itself divided in to colour coded sectors.
- Blue sector houses station administration and EA personnel quarters. Also in
- Blue Sector are the Medlabs, staffed by highly trained xenobiologists to
- tend to the ambassadors and Earth Force personnel. Medlab One is a small
- facility exclusively used by the Medical Chief of Staff, Doctor Stephen
- Franklin. <br>
- There are larger medical facilities, resembling proper hospitals, elsewhere
- on the station. <br>
- A recent addition to Blue Sector is the Strategic War Room, from which the
- war with the Shadows is monitored and directed. <p>
-
- Red Sector is relegated to business and diplomatic chambers. <br>
- Red Sector's highlight is the Zocalo. Hundreds of shops, stands, bars,
- restaurants, and clubs line the curved passageways, as does the EA postal
- services Post Office. <P>
-
- Aliens requiring alternate atmosphere/gravity to generally more common
- oxy-nitro combinations live in the Alien Sector. While most aliens here
- require special mixes, oxygen breathing aliens tend to gravitate here, away
- from the overabundance of humans elsewhere. Ambassadors and their entourages
- are housed in a separate part of Green Sector, with higher security.<br>
- The alien sector is not all blank corridors covered in noxious gasses, the
- Hanging Gardens houses various varieties of alien plant life suited to a
- methane-ammonia atmosphere. The Garden got its name from the various spheres
- of soils that hang suspended from the ceiling by thick chains. Most of the
- alien growths are phosphorescent. <br>
- The Dilgar War Memorial was erected here to commemorate the world and species
- that fell to the Dilgar. <P>
-
- Green sector contains high-security quarters for the various alien diplomats
- (with adjustable environment quarters for ambassadors that require it).
- The Vorlon quarters are number 8. <br>
- Unauthorised personnel are not admitted. <p>
-
- Both Grey and Brown Sectors were largely unfinished due to budgetary
- constraints. <br>
- Grey sector is infamous for the Babylon 5 Triangle -- an area around Grey
- 17 that leads an active imagination to believe the place is haunted.<br>
- Maintenance crews have reported strange lights, sounds and disappearances in
- the area.<br>
- There is a 'extra' level between the levels labelled Grey 16 and Grey 17,
- resulting in Grey sector having 'only' 29 levels. The real Grey 17 is
- inaccessible from normal routes, and is filled with junk, a rather nasty
- alien, and a mad cult.<p>
-
- All sectors (apart from those under the garden) have 95 levels.<p>
-
- The Service Collar is the name for the structure immediately behind the
- command and docking sphere at the head of the station. Immediately "south"
- of the collar is Customs and Disembarkation. Customs is a hundred-meter wide
- chamber running alongside the collar. While most employees are human,
- several aliens are employed using hardware translators.<p>
-
- The entire interior of the rotating cylinder is called the Garden. It's
- main purpose is to provide food and oxygen reclamation for the station.
- Most of the food grown here do not require seasonal changes, since there are
- no seasons in this artificial environment. Foods that do need seasonal
- variation are grown in separate hydroponic areas. In addition to necessary
- insects cultivated in the zoos below the "ground," birds are also in the
- Garden all of which are now used to the "new physics" of flying in this
- environment. No one is allowed to "camp out" on the interior anyone
- doing so is arrested for destroying precious crops. A small percentage of the
- 12 square miles of vegetation is used for recreation. Supporting the park
- plant life is twenty meters of dirt, under which are four levels of
- hydrobays, support systems, storage and silage units, water and oxygen
- reclamation units, chemical processors, farm equipment garages, and insect
- zoos. There is a train in the garden that runs around the circumference of the
- station. The garden is half a kilometer across. <P>
-
- "Downbelow" is a term used to describe the unused parts of the station
- where the homeless, or Lurkers, eke out a living. Trapped on station for
- various reasons, most die here unknown and unrememberd.<P>
-
- A monorail runs the length of the station, along the axis of rotation, hence
- it is in a zero-g environment, and so is known as the Zero-G Train.<P>
-
- The hull of Babylon 5 is a double hull to provide an extra layer of
- protection from micrometor strikes and internal explosions. This leaves a
- crawl space between the two hulls. <P>
-
- The rotating sections are mounted on electro-magnetic bearings.<P>
-
- B5 communicates with earth via a faster than light link able to carry many
- live video feeds to and from B5. This FTL link also allows real-time video
- communication with other races homeworlds and ships. <br>
-
- B5 is orbited by unmanned maintenance robots (Maint-Bots). <br>
- These have colour vision, the feed from which may be patched into the B5
- video network. <P>
-
- B5 also has video cameras (Monitors) that can be sent to automatically film an
- area. The video recorders are made of an extremely ultralight material, new
- alloys that in total weigh less than an ounce; it has a visible (and
- audible) air propulsion system, a high speed fan with a stabiliser/gyroscope
- that keeps it steady, and moves it forward. (JMS) <P>
-
- The main power source is a fusion reactor, mounted at the rear of the
- station. This can be reached, for maintaince purposes, by the Zero-G Train,
- or via a large set of doors set into the hull. Inside these there is a large
- open space, with the reactor wall forming one wall of this space.<P>
-
- The floors are linked via 'transport tubes' that take the form of lifts,
- which move radily (that is, from the centre line outwards to the
- hull). <P>
-
- <strong>Update to B5 Weapons Grid</strong><br>
- A visiting platoon of Ground Pounders installed an enhanced Defence Grid
- for the B5 station. The updated specs are as follows:
- <ul>
- <li>Pulse cannons
- <li>Interceptors
- <li>Mine launchers
- <li>Upgrade to the tracking system ( x3 speed increase)
- </ul><br>
- Distributed in 6 groups along the main back bone of the station.<p>
-
- <strong>B5 Population</strong><br>
- <ul>
- <li>1,500 Dock Workers
- <li>6,500 Earthforce personnel
- <li>42% of population are 'Aliens' i.e. non-Earthers
- <li>Total Population: 1/4 million
- </ul><br>
- When it became operational in 2257, the odds on it lasting six months were
- 500-1 Lloyds of London, 350-1 Las Vegas and 200-1 New Vegas.<br>
- By 2259 the odds were 250-1 Lloyds of London, 200-1 Las Vegas and 5-1 New
- Vegas and 41% of people were against the station, as opposed to nearer
- 30% at the outset.<p>
-
- Each area (such as green-2 or whatever) is split into segments. These
- segments can be isolated from each other in the event of fire, flood or
- vacuum. This is achieved by having a transparent door slide down and seal off
- the area. The door has strips of the zones colour, and small flashing
- red lights set into it.<br>
- In the docking and other areas close to vacuum these are stronger, made out
- of a beryllium alloy. They are highly resistant to PPG fire, the rebounds
- being a grave danger to the firer !<p>
-
- <strong>Production Methods</strong><br>
- Instead of creating new forms and processes in the construction of the
- Babylon stations, the Earth Alliance altered established mass production.
- For example, Exploration vessels are nearly five miles long and its
- rotating section as wide. Production lines required only a minimal
- alteration to construct sections of the hull and the rotational interface.
- The pieces were jumped from the stardocks to Epsilon Eridani and assembled.
- Materials from Sol system's asteroid belt and minerals found in the Tigris
- system were used. In the case of Babylon 4, some of the materials used were
- the salvageable remains of Babylon 1 through 3 (see also <A
- href="#hum">Humen Technology</a>).
- <P>
- <strong>Credit Cards</strong><br>
- Beings entering Babylon 5 are given a credit chit. Any currency held by the
- being is converted to current Earth-value credits according to the currency
- exchange rate. The credit chit contains the being's name, ID, additional
- personal information, including genetic anti-forgery information, and the
- current amount of credits the being currently has in the Babylon 5 central
- computer (the chit is also tied to a being's IdentiCard). Employees of the
- station have their salaries tied into the chit. It is used as a debit card.
- Each purchase or transfer runs down the total amount of credits until a
- deposit is made. <p>
-
- <a href="#start">Back to top</a><hr>
-
- II<h3><a name="shad"> Shadow Technology</h3>
- These are the oldest race, older even than the Vorlons. At least twice they
- have tried to take over the galaxy. The Shadow's real name is 10,000 letters long.
- <br>
- A 4 foot high spider like organic creature, it is four legged, with a long
- neck and a pair of pincers. Many eyes that glow in the dark. Invisible
- except on certain frequencies. <Br>
- They seem to prefer to work via agents such as the Centuri, Morden and maybe
- the Strieb. <br>
- Some Human agents appear to come from the exploration ship Icarus,
- which carried Sheriden's wife. It landed on the 'deserted' Shadow home world,
- Za'Ha'Dum, where it encountered the Shadows. The Humans who
- did not agree to help were killed. Those who agreed to help now travel
- space corrupting races. These agents are always protected and accompanied
- by a 'minder' that is normally invisible, sometimes even the Shadows
- themselves. <br>
- At any one time most of the Shadows are on their home world,
- Za'Ha Dum, they use other beings to pilot their ships. Their whole
- civilization was moved underground centuries ago (B5 timeline), in interests
- of security.
- In general the city is shaped like an egg hewn out of the bed
- rock, with several large skylights set into the roof, to afford a view of
- the sky. Also in the city are huge, 2 or miles deep, shafts.<br>
- Organic/Bio-technology is used to modify 'donors' to act as Cores for
- their ships, suggesting organic technology <P>
-
- Like most advanced aliens, the ships have an organic look and are composed
- of a large number of interlocked pentagons. <br>
- The skin of these are made of a shimmering oily black substance
- able to withstand the rigors of space and hyper-space travel. The skin is
- extremely versatile; able to be in a rigid, flexible, or fluid state
- seemingly at will. It appears to bond easily with other vessels having
- similar "skin." Carbon-based lifeforms, not properly prepared, die
- immediately upon touching this substance. Being organic in design,
- damage to the ship acts as it would a living being (for example: severing
- a spine on the Shadow vessel will put the Shadow vessel in shock or anger,
- depending on its mental state and "personality.") <br>
- 'When it flies past you, its like a scream in your mind'. <br>
- 'Once they target you they never stop, never slow down, never give up.
- until they have destroyed you- they are nearly invincible' <br>
- The mother ship, at least, creates a characteristic trail of neutrinos as
- it moves through hyper-space. This trail, if found, can be used to find
- the ship. <br>
- One craft was excavated on Mars, and another of Ganymede. <br>
- Only current non-First One ship that stands a chance against it is the White
- Star (see section <a href="#white">XII- White Star</a>) <br>
- Shadow vessels are vulnerable to telepathic interference. At a cost of
- great strain a P5 or better can scramble and upset their central operating
- system, rendering them 'harmless'. In this state several ships can surround
- and attack easily.<br>
- Vulnerable to sustained, very high energy, continuous beam weapons, such as
- those carried on the <a href="#white">White Star</a> and <A
- href="#narn">Narn</a> Cruisers, and by
- Vorlon ships. One White Star, with all energy diverted to forward weapons
- and a Narn heavy cruiser, or two normal strength White Star forward cannons
- and a Narn heavy cruiser is sufficient to explode a 'Crab in 5
- seconds.<br>
- All Shadow ships can 'warble' into and out of hyperspace.
- Shadow Ships require a weapons lock, which can be detected.<P>
-
- <strong>FIGHTER</strong> Shaped like a fat starfish.<br>
- <dt>Capabilities</dt><ul>
- <li>Energy ball of some kind.</li>
- <li>Impervious to fighter fire, but
- can be destroyed by ramming them, although they still remain active
- for a short time. The <a href="#white">White Star</a> was able to destroy 6 in a short battle.
- </ul><p>
-
- <strong>PROBE</strong> Shaped like a cross between a
- Battle crab, with long curving 'fingers', and a Berserker probe.
- Stronger than fighters, but not as much as a Ship or Crab,
- they can withstand the loss of 2 or 3 spines long enough to ram the
- offending ship.
- <dt>Capabilities</dt><ul>
- <li>Hyper-space engines</li>
- <li>Single shot cannon</li>
- <li>High power sensor arrays and communications systems</li>
- </ul><p>
-
- <strong>MOTHER AND CRUISER</strong> Shaped like a many legged spider.
- The Mother is 2-3 miles across, the cruiser about 600 meters in width
- (spine to spine). Composed of
- organic technology the Mother requires a sentient being to operate as
- its Core. The Core must be properly prepared for insertion. If it is not,
- the result is a confused, disoriented, and insane ship. Although merged
- with the ship, the Core can be removed with great difficulty and with
- permanent mental damage to the Core. The Core is neither pilot nor
- passenger, it is a ready-made thought matrix. An organic unit can process
- information faster than most computer systems and reacts faster when
- formulating strategy. It is much easier and faster to temper an existing
- brain than manufacture a complex computer.<br>
- The Mothers are two-tiered with the lower part housing the weapons.
- The upper tier houses a wing of approximately seventy-five fighters, with a
- possible total complement of two-hundred fighters.<br>
- As for defensive systems, the Shadow Ship can absorb destructive energy, but
- at the cost of great pain. Many smaller hits, as from many fighters, appear
- to confuse the ship, to the point where it does not return fire.<br>
- <dt>Capabilities</dt><ul>
- <li>One very high energy beam weapon, more powerful
- than most other weapons seen. This device can cut an enemy ship in
- half in under a second, although it is possible to dissipate this, the
- energy cost is large. The weapon appears ineffective against <a
- href="#vor">Vorlon</a> mother ships.
- <li>hyper-space engines.
- <li>Impervious to fighter fire. When hit by combined fire power of several
- enemy mother ships a small portion of one 'leg' was severed. The wound
- 'healed' itself.
- <li>Two ships may join to become one larger ship. They same to travel in this
- paired formation, they are then known as Battle Crabs.
- <li>Mothers can fire a spiked ball which explodes into many fighters.
- <li>They can also fire a device into a jump gate that destroys it, along with
- any ship unlucky enough to be in the gates field, this maybe just a simple
- cannon blast.
- <li>They can enter and leave hyper-space <strong>without</strong>
- using a jump point, instead they just *ripple* into and out of normal space.
- <li>Although impervious to normal weapons, one was destroyed by an exploding
- jump gate (See Section <a href="#jg">X- jump gates</a>), and another by an extreme gravitational field.
- Another technique was used by a Vorlon cruiser- using some form of
- modulated energy beam the Vorlon ship was able to capture a Shadow Vessel,
- and then ram it, destroying it.
- </li>Telepaths appear to impair the interface between them and their Core.
- </ul><p>
- <a href="#start">Back to top</a><hr>
-
- III<h3><a name="str">Streib Technology</h3>
- This race has so far only been encountered by the Narn, Minbari and the
- Earthers. <br>
- They are assumed to be restricted to their home world. At the moment they
- are currently engaged in obtaining 'samples' of the technology and
- creatures of neighbouring space. Their last two raids were into Narn
- and Earth space. <br>
- In both encounters they were followed back to their home world, and fired
- upon, and, in at least one case, had their ship destroyed.<br>
- They may be allied to the Shadows. Small figures, large heads and eyes.
- A minor race. <p>
-
- <strong>SHIP</strong> A huge ship, unsymetrical. Equipped with a torture chamber where
- captured aliens are forced to fight, and are experimented upon.
- <dt>Capabilities</dt><ul>
- <li>High energy rapid fire energy cannon.
- <li>Tractor beam.
- <li>hyper-space engines / jump point generator.
- </ul>
- The ships cannon seems to have great difficulty in hitting targets.
- <P>
- <a href="#start">Back to top</a><hr>
-
- IV<h3><a name="lum">Lumati Technology</h3>
- This race has only recently been encountered.<br>
- They scorn of 'inferior' races, and will not left a finger to help
- a lesser species, but they do consider Humens non-inferior, even if they
- now have strange ideas about Humen sexual acts. Tall, symbiotic. Deep
- crevices on head. <p>
-
- <strong>SHIP</strong> Structured from 5-6 spheres, linked by symmetrical sets of four
- triangles.
- <dt>Capabilities</dt><ul>
- <li>Unknown weapon systems, assumed energy cannon / missile.
- <li>hyper-space engines. Possibly jump point generator, the ship is big enough
- to hold one.
- </ul><p>
-
- <a href="#start">Back to top</a><hr>
-
- V<h3><a name="narn">Narn Technology</h3>
- One of the Big Four races, lizard like in appearance. 150 years ago they
- were almost wiped out by the <a href="#cent">Centuri</a> who strip mined the Narn home world.
- They eventually managed, after 100 years, to drive them off. For them the
- words 'Never Again' have special meaning. Their B5 ambassador, G'Kar,
- guessed the Shadows are coming. <br>
- They are possibly much older than almost any other race, but were decimated
- in the first war against the Shadows, and now in this one as well, having
- only 10 or 15 ships left. <br>
- Non-organic tech. <br>
- They are the only race not to have telepaths, although they used to have
- them, they were killed off by the Shadows, resulting in too small a gene pool
- for them to breed a telepath. <br>
- Home world is called Narn. <br>
- Non-organic technology<p>
-
-
- <strong>FIGHTER</strong> Flat and rounded.
- <dt>Capabilities</dt><ul>
- <li>Beam weapon.
- </ul><p>
-
- <strong>HEAVY FIGHTER</strong> Chunkier version of fighters. Better
- amoured / weaponed.<p>
-
- <strong>DREADNAUGHT</strong> Looks like two heavy fighters join base to base by a bridge.
- <dt>Capabilities</dt><ul>
- <li>Jump point genearator, hyperspace engines. </li>
- <li>More pwerful version of cruiser.</lI>
- </ul>
-
- <strong>MOTHER SHIP</strong> Larger version of fighter, composed of three
- decks. The bridge can be sealed off from rest of ship. One kilometer
- long.
- <dt>Capabilities</dt><ul>
- <li>Beam weapons.
- <li>hyper-space Engines, jump point generator.
- <li>Missiles.
- <li>Suffer a comms black out after re-entering normal space.
- </ul><p>
-
- <a href="#start">Back to top</a><hr>
-
- VI<h3><a name="cent">Centuri Technology</h3>
- One of the big four races. Attempted twice to trick Humens on first
- contact, saying they were a lost Centuri colony, and that the
- Centuri ruled the entire Universe. Large fan of hair on males. Females
- shave their heads. <br>
- Earth's first encounter with aliens was with them and the Centuri traded Earth
- jump gate technology. <br>
- Home world is known as Centuri Prime. <br>
- Non-organic tech. <p>
-
- <strong>BLOCKADE MINES</strong> Squat cylinder, with two cannons revolving around
- the top.<br>
- Assumed to be remotely controlled or automatic. Inaccurate, we
- have only seen them once, but most shots missed, and it was
- also commented that they were 'beginning to get [the] range',
- implying they can not fire straight away upon a target.
- <dt>Capabilities</dt><ul>
- <li>Cannons (see above), but these appear to be very inaccurate.
- </ul><p>
- <strong>FIGHTER</strong> Crescent shaped, thin and 'spacialdynamic'
- <dt>Capabilities</dt><ul>
- <li>Beam weapon.
- <li>Prob. hyper-space engines.
- </ul><P>
- <strong>CRUISER</strong> Cross shaped
- <dt>Capabilities</dt><ul>
- <li>hyper-space engines and jump point generator,
- <li>missiles, misc. beam weapons.
- </ul><br>
- <strong>Note:</strong> The Centauri appear to be the only race whose
- cruisers do <strong>not</strong> have some
- sort of beam weapon. Centauri cruisers rapid-fire single shots from the
- centre point of the front of the ship. They also appear to have
- lesser weapons elsewhere on their cruisers, but the ones that seem
- most effective in battle are the front-and-centre guns that fire some
- sort of elongated shot. <p>
-
- <strong>MOTHER</strong> Like two cruisers joined side by side
- <dt>Capabilities</dt><ul>
- <li>Beam weapons.
- <li>hyper-space engines and jump point generator.
- <li>Missiles
- <li>Mass drivers.
- </ul><p>
- <a href="#start">Back to top</a><hr>
-
- VII<h3><a name="min">Minbari Technology</h3>
- One of the big four races. Almost wiped out the Humens in a huge war,
- driving them back to their 0
- home system, and then home world, bypassing
- the Mars and Io colonies. All remaining Earth ships ordered into
- Earth orbit. <br>
- At the last moment the Minbari surrendered, after examining a captive Human,
- and discovering that they were reborn Minbari souls, but not before
- 19800 out of the 20000 ships were destroyed.<br>
- Recognised by bony protrusions on skull. <br>
- Home world known as Minbar, the 7th planet from their sun. One quarter of
- planet covered by north polar ice cap. So rich in crystal deposits many
- cities carved out of crystal formations. Three languages Len'a, Feak and
- Adrinato (the language of the religious cast). An example of Adrinato is
- 'Ni sec schlect slem wa' Meaning 'I am your friend, in peace'.
- The Minbari have had artificial gravity for some time, and all Minbari ships
- are driven by a garivtio-magnetic system. They are also at the experimental
- stage of time travel, having the ability to control certain types of time
- fields, however this is at a very early stage, horse and carriage compared
- to a modern sports car, or the <a href="#ep3">Great Machine</a>. <br>
- Semi-organic tech.<P>
-
- <strong>Rings</strong>
- The Minbari have been observed using small rings to great effect. One
- such ring was observed increasing the local gravity a whole order of
- magnitude. Careful observation indicates the presence of a small silvery
- discoloration on the ring finger of the Minbari ambassador, probably some
- form of cybernetic interface. Thus the rings most probably act merely
- as transmission devices to much larger units. It is therefore postulated
- that the devices are only usable in certain areas, in this case the
- quarters of the Minbari ambassador.
- <P>
- <strong>FIGHTER</strong> Y shaped, like Chigs from Space: Above and Beyond.
- <dt>Capabilities</dt><ul>
- <li>Beam weapon.
- <li>hyper-space engines.
- </ul><p>
- <strong>FLYER</strong> (Equivalent to Cruiser/Shuttle) Flat, with upright fins at corners.
- <dt>Capabilities</dt><ul>
- <li>hyper-space engines.
- <li>Atmosphere capable.
- </ul><p>
- <strong>MOTHER</strong> 300m long, 200 M tons, shaped like an angel
- fish. <br>
- In the centre of Minbari cruisers there is the Tactical Centre. Over head a
- large inverted mushroom hangs. A full 360 degree view is offered here, and
- communication to any ship in range is as easy as speaking to it. Displays
- on offer range from tactical maps to camera images.
-
- <dt>Capabilities</dt><ul>
- <li>hyper-space engines, jump point generator.
- <li>Tractor beam.
- <li>Highly resilient to fighter weapons.
- <li>Some form of stealth tech. that
- prevents Earther scanners at least from locking on.
- <li>12 fusion lasers
- <li>6 neutron cannons
- <li>6 missile launches (20M ton per missile)
- <li>1 forward stasis beam
- <li>4 attractor breams around launch bay
- <li>Cargo pay able to hold up to 2000 m tons
- <li>64 crew
- <li>150 troops
- <li>maximum speed of .2 c
- </ul><p>
- <a href="#start">Back to top</a><hr>
-
- VIII<h3><a name="hum">Earther Technology</h3>
- The last of the big four. 'Mankind'.<br>
- Scanner systems can be knocked out using an Electro Magnetic Pulse, as from
- a fusion bomb. <br>
- Messaging systems stamp all transmissions with a date stamp, and in military
- systems a 'subchannel ID' which allows the sender to be authenticated.<br>
- Non-organic tech. <P>
-
- <strong>FIGHTER (SA-23E)</strong><br>
- <center>
- <img width="203" height="143" src="http://www.dungeon.com/~sati/sf-wire.jpg"
- alt="sf wire">
- <img width="239" height="164"
- src="http://www.dungeon.com/~sati/sf-pers.jpg"
- alt="sf pers">
- </center>
- The SA-23E Mitchell-Hyundyne Starfury is a single-seat non-atmospheric
- fighter craft utilised by the Earth Alliance for short range defence
- operations. It is armed with two Plasma Projection Guns, as well as
- four Pulse Discharge Cannons. Unlike in classic Terran designs,
- the pilot sits almost perfectly vertically in the cockpit, operating the
- vessel by a combination of hand, foot, and voice-activated
- controls.<br>
- It has an average speed of 15km/s. <br>
- One of the most intriguing facets of Starfury operations is the launch
- sequence. The pilot enters the cockpit by a short ramp, wearing a
- pressure suit. As he prepares for launch, the bay is depressurized. When
- all is ready, the fighter pivots point-down into launch position, and
- is launched by the inertial forces created by station rotation. After
- it clears the station, the main engines fire.<br>
- These engines are the most unusual aspect of the design, being placed on
- long wings, forming an X shape.<br>
- <strong>Weapons</strong>
- <ul><li>Four 20 megawatt pulse discharge cannons (located on thruster pods)
- <li>Up to 8 externally mounted missiles with nuclear, frag., jam etc.
- warheads as needed.
- <li>PDC's may be replaced with unguided missile
- launchers.
- <li>2 PPG's mounted under cockpit.</ul><p>
- Four fuel cells mounted on the inboard trailing edge of each wing.<br>
- Thrust is vectored using a system of 8 flaps mounted behind the engines.<br>
- Launch rail attach points can be seen on the underside.<br>
- Long range scanners can detect objects up to 2 hours flight time away, and
- mix passive and active systems, and feature a multi-level active amp.<br>
- 4.4 m long, 1 pilot. Thrust glows bluw-white. Seems not to have
- evolved much since the Earth-Minbari war.<br>
- <ul><li>
- <strong>Variants</strong>
- <ul>
- <li>Star Fury (Black Omega): Used for infiltration due to advanced stealth
- capabilities. Very expensive. Omega decal on underside.
- <li>Star Fury (two seater): two cockpits, one facing forward, one facing aft.
- Missiles and heavy pulse cannons, fixed forward mountings, with a turret on
- the back.
- <li>Star Fury (Thunder Bolt (SA-42B) ):
- <img align="right" alt="tb-sce"
- src="http://www.dungeon.com/~sati/tb-sce.jpg" width="134"
- height="286">
- <br>1 rapid burst pulse cannon.
- 4x missile rack under cockpit. Wings are more planer and feature swing wing
- on each of the 4 thrusters. When extended act as aerofoils, else folded over
- the body. Better speed and manoeuvrability then the original.
- <center>
- <img alt="tb pers" src="http://www.dungeon.com/~sati/tb-pers.jpg"
- width="364" height="254">
- </center>
- Next generation of fighters, atmosphere capable- the thunderbolts can do a
- low-level bombing run and then leave the atmosphere. 2 seater. Minimum
- speed in atmosphere is about Mach 2, due to small wing size. Thrust
- glows orange, maybe they are not as efficent due to having to work in
- the atmosphere as well ?
- </ul> </lu></ul>
- <strong>Control of Ships</strong>
- A Starfury needs and uses all 6 degrees of freedom. This means there are two
- T shaped joysticks, one for each hand. <br>
- To yaw right, you might pivot the right hand stick to the right, increasing
- the angle to increase the speed of the yaw ... as you hold it there you keep
- spinning until you let go, at which time the ship stops itself. To achieve
- this the computer would give an initial burst from the correct thrusters to
- set your roll in motion at a rate proportional to the amount you have
- depressed the stick ... when you let go, the computer gives another burst
- from the opposite thrusters to stop your spin. <br>
- This kind of control would be very intuitive and would minimise the
- possibility of the pilot becoming disoriented in a fast but complex
- manoeuvre. Also a "manual" mode would be included that gave you direct control
- over the thrusters. In this mode, the control sticks would act more like
- throttles .. when depressed, the thrusters activate at proportional intensity
- and when released, the thrusters turn off. <br>
- Another feature is the ability to set the "zero"... the motion of your base
- frame of reference. Your base frame of reference would be the motion the
- ship would have when the control sticks are zero-ed. For example, if you
- want to dock on B5, you need to set your translation to be 0,Vy,0... that's
- speed Vy down the axis of the station and 0,0 lateral motion. Also, you'd
- need to set your spin velocities to be 0,Ry,0... the core of the station
- rotates at a certain velocity which you must match before entering the
- docking bay. So, your base frame of reference could be set to 0,Vy,0;
- 0,Ry,0... when you release the control sticks, the computer makes sure
- that these are your velocities relative to the station. If, as you
- approach the core, you notice that you're a little off-axis, you can
- keep virtual-active mode on and nudge the stick in the right direction
- a few times to translate over onto the axis without having to manually
- cancel the translation when you get right on the axis. Meanwhile, if you
- notice that your spin rate is a tad too slow, you could depress the
- manual button on the spin stick and then twist in just a bit to the
- right to boost your y-axis rotation rate, setting your new base frame
- to be rotating a little faster in the clockwise direction. <br>
- Of course, the computer on a Starfury would very likely have all kinds
- of support for automatically performing precise manoeuvres since manual
- docking is needlessly tedious... especially for an exhausted pilot
- who's just coming off an adrenaline high. These can be activated by voice
- command, such as 'roll 270 degrees left', 'rotate to track target, continue
- course', 'set zero reference to target', 'collide with target' or
- 'maximum thrust' as well as more mundane tasks such as 'dock with target' or
- 'divert all power to life support'. <br>
- (Scott Silvey) <br>
- The foot pedals are used to cycle through scanned targets on the HUD.<br>
- Fire control is similar to modern fighter planes, with weapon selection and
- firing combined into a few switches on one of the joysticks. <br>
- Ejecting is done by pulling two tabs mounted either side of the pilots head.
- <P>
- <strong>CRUISER</strong> Functional. Rotating mid-section.
- <dt>Capabilities</dt><ul>
- <li>hyper-space engines, jump point generator.
- <li>Powerful forward beam weapon.
- <li>Prob. missiles.
- </ul>
- <strong>HEAVY CRUISER</strong> As above
- <dt>Capabilities</dt><ul>
- </li>As above but more weapon sites, incl. a rear mounted
- powerful beam weapon, and a fighter compliment.
- </ul>
- Hyperion (and similar class) destroyers: 150 meters
- Omega class ships: 500 meters (excluding guns/atennas)
-
- <strong>B1, B2, B3, B4, B5 STATIONS</strong>
- <ul>
- <li>Babylon's 1, 2 and 3 were destroyed by various races before completion.
- <li>Babylon 4 is much more heavily armored then Babylon 5, shaped like a
- traffic cone, with solar arrays at the bottom, two large rotating sections,
- the smaller front section framed by 4 very large Y shaped weapons pylons.
- Painted green, as opposed to Babylon 5's blue.
- Pulled back in time 1000 years to act as a new base of operations during
- the last Shadow War.
- The reason for 2 counter rotating sections is to set the total angular
- momentum to zero, thus enabling B4 to move much more easily than would
- otherwise be the case. B4 has a certain amount of movement, much more
- compared to B5, for instance, but still too limited to make it more than
- a snack for anything with access to a jump point.
- It is 6 miles long.
- It is located 160,000 km from where Babylon 5is now, and is 92,000km from the planet.
-
- <li>Babylon 5 remains in neutral territory. See also Section <a href="#b5">I- Babylon
- 5 </a>.
- </ul><P>
-
- <strong>Breaching Pods:</strong> A small, limited mobility, transport vessel. Equipped with 4
- corner mounted cluster pods, egg shaped body. Carries a large number of
- troops from the assault ship to the target vessel, where it seals its self on
- to the hull, and cuts an opening for the troops.
-
- <strong>Raiders:</strong> Small one or two man attack fighters. Similar in shape to Cylon
- attack ships, they present a very small front/back profile. Assumed to have a
- limited range, and so must operate from a near-by base. Assumed beam weapons.
- Not very effective in combat, half a dozen or so were wiped out by two star
- furies. Most vunrable on their wings. Atmosphere able.
-
- <strong>Raider Base:</strong> A chunky squat life support and engine blocked mounted 'behind'
- a large wheel like structure that the Raiders dock to.
- Able to open its own jump point.
-
- All explosives manufactured in the Earth Alliance are laced with special
- chemical codes to allow them to be traced to a particular buyer/batch.
- <P>
- The security forces of Babylon 5, unlike the civilian population, are
- allowed to carry weaponry in the line of duty. The standard issue weapon
- is the PPG, a small hand-held weapon which ionises
- small quantities of hydrogen or helium gas, and suspends the resultant product
- in a magnetic bottle, which is then released by a moving electric charge.
- The bottle decays, resulting in an energy discharge.<P>
-
- <strong>Identicards</strong><br>
- Most likely, the Identicards are an outgrowth of the "smart" cards of the
- twentieth century, acting as a combination driver's licence, credit card.
- passport, and medical file. A crystalline memory module, similar to the
- ones used in the main computer could hold medical information, account
- balances, immigration status, and possibly even a small personal calendar
- ala the PDA's introduced in the late 1980's. The technology is simple,
- but requires a merger of data networks difficult to un-bureaucratize.
- <P>
- <strong>Dust:</strong><br>
- Dust, an addictive manufactured drug, allows non-telepaths of several races
- to probe the minds of others, experiencing all the victim's memories and
- thoughts in the space of a few minutes. Unfortunately, this leaves the
- victims unconscious, and telepathic victims never recover. The more often
- Dust is taken, the more is required to achieve the effect the next time.
- Dust was originally developed, and is apparently still being produced, by
- Psi Corps in an attempt to induce permanent telepathy in normal humans; the
- experiment has been a failure so far.<P>
- <a href="#start">Back to top</a><hr>
-
- IX<h3><a name="vor">Vorlon Technology</h3><br>
- The second oldest race. The ships (and certainly the
- Cruiser) are completely organic, a living being. The pattern on the ships
- can be seen to move slightly. <br>
- The ships are as sentient as dogs, and are breed by the Vorlons as
- ships.<br>
- (JMS)<br>
- Have an almost unique defence system which can dissipate energy weapons fired
- at their ships, leaving only the physical impact. This device, however,
- appears to have a long recharge time, and in this case the ship has to take
- the hit, a Vorlon Mother being so far the only ship to survive a direct hit
- from a Battle Crab. The organic tech. also allows the ships to evolve, and
- learn. <br>
- The Vorlon race is one of the last remaining First Ones.<br>
- Vorlons appear as humanoid figures cloaked in glowing cloaks of light. Each
- race sees something different, yet the same- an angel or god. Every race
- that is apart from the Centuri. However most of the time Vorlon ambassadors
- wear an organic 'encounter suit'. As well as acting as a space suit, the
- suit can tap into local energy reserves and use them to produce telekinetic
- effects, or deliver a energy 'slap'. The suit may be a living 'being' as
- with their ships. <br>
- When Vorlons are killed, no body is found. <br>
- Have manipulated most races to condition them to see the correct thing, and
- act accordingly, when they reveal themselves.<br>
- Vorlons appear to use standard jump point techniques ! This is because the
- Minbari obtained jump gate technology from them, and they spread it to other races,
- resulting in the 'standard' looking gates and points.<br>
-
- Very organic technology. <p>
-
- <strong>FIGHTER + CRUISER</strong> (Fighters are smaller version of Mother ships) Egg
- shaped, with four tendrils extending forward from the point. Vorlon
- Cruisers are 60 m in length.
- <dt>Capabilities</dt><ul>
- <li>Beam weapon (energised in the nexus of the tendrils).
- <li>hyper-space engines (jump point generator on mother.
- <li>Method of propulsion unknown.
- <li>Note also the "petals" which open out and towards the rear of the craft,
- and may be related to its propulsion (they are always shown being folded
- towards the craft as it approaches the docking bay of Babylon 5; of course,
- it wouldn't fit in the approach tunnel if the petals were extended...).
- </ul><P>
- <strong>SHUTTLE</strong> Like fighter, but elongated.
- <dt>Capabilities</dt><ul>
- <li>Beam Weapon?
- <li>hyper-space engines.
- <li>NOTE: Talks to Kosh via Vorlon writing. Kosh appears to be a subordinate
- to either the ship, or the sender of the message.</li>
- <li>Ship has facility to
- maintain Humen life for extended periods.</li>
- <li>Ship has auto-detect and destroy
- feature active while it is docked. This takes the form of a probe which
- morphs out of the side of the ship. It is not known what action it would
- take with persistent attackers.</li>
- <li>Surface is similar to Shadows', but is
- yellow with green patches, and can alter its look to generate
- letters.</lI>
- <li>Kosh's Shuttle is almost permanently locked in B5 docking bay
- number 13.</li>
- <li>Shuttles are made for individual Vorlons, they are part of them, and can
- not live with out them. When the Vorlon dies, the ship grieves as best it
- can, for it is some sense alive, this usually takes the form of delivering
- itself and the personal effects to the nearest sun.</li>
- </ul><P>
- <a href="#start">Back to top</a><hr>
-
- X<h3><a name="jg">Jump Gates</h3>
- <strong>Construction:</strong><BR>
- "Quantium" is a generic term applied to molecules which have been
- sufficiently stressed by catastrophic events that some of their
- electron-pair bonds reach across (or "tunnel through") the potential
- barrier between normal space and hyper-space.<BR>
- Quantium ores are normally found on planets which have been close
- enough to a supernova to get blasted and irradiated, but far
- enough out that they haven't been completely vaporised. <br>
- Quantium can't be made on purpose, at least by the technologies of
- non-First Ones / Ancients so most starfaring races spend a
- <strong>lot</strong> of time looking for Quantium. <br>
- The appended number refers to the isotope involved. <br>
- The preferred version of Quantium-40 is the Potassium-40 isotope. <br>
- Due to packing-fraction effects and long-term decay effects (Potassium-40
- has a half-life of about 1.27 x 10 ^ 9 years) natural abundance of
- Potassium-40 is low. (On Earth, for example, Potassium-40 is only about
- .0118% of naturally-occurring Potassium on the planet!) <br>
- The problem is that rods of almost any metallic, or transition-metal,
- Quantium alloy can be put into gate nodes and resonated at very high
- frequencies, resulting in a localised juxtaposition of Normspace and
- hyper-space but most Quantium metals have crystal structures that require
- <strong>very</strong> high driving frequencies, some up as high as gamma radiation.
- For some reason known only to the Great Maker, Potassium-40 (in its
- Quantium form) provides a stable, <strong>very</strong> high energy (and thus hard to
- disrupt) but <strong>low</strong> frequency, trans-barrier bond. As a result, the
- driving electronics used to excite Potassium-40 Quantium Gate resonators
- are easily achievable by Humen technology. <br>
- Quantum-bonded Potassium 40 is the Gate-node material preferred by
- most races, due to the low cost of the necessary support technology.
- This does <strong>not</strong> mean, however, that other races, or
- even humans, <strong>have</strong>
- to use Quantium-40 for gates. It's just the best and most economical
- engineering choice. Quantized Calcium-40 and Argon-40, both stable
- isotopes, have been used; but both, due to trans-barrier bond lengths,
- and lower bond energies, require more expensive machinery.
- (Calcium-40 is inefficient, and tends to vaporise under load, and Argon-40
- has to be run as a supercooled solid, at liquid Helium temperatures.)
- Both require <strong>much</strong> higher frequency driver
- electronics.<br>
- Jump points are formed in a particular location within a margin of error;
- it's not like throwing a newspaper at a door.(JMS)<p>
-
- Each jump point, when viewed from hyper-space, can be thought of as a
- lighthouse, sending out a signal to guide ships to it. <br>
- Once in hyperspace, you can ride the navigational beams between
- beacons, and by corrolating the beacons, know where you have to come
- out.<br>
- (JMS)<br>
- Ships lock on to this beam to prevent themselves from becoming lost. If the
- signal is lost, there is little hope of re-establishing contact, and
- the ship must attempt to carry on its course on internal gyroscopic
- measurements only. <br>
- This is a high risk manoeuvre, and many ships have been lost without trace
- in hyper-space. <P>
-
- Aside from simply destabilising the point by firing on it or whatever, there
- is another way to use a point as a weapon. If one Gate is opened in another
- Gate, the competing energies are impossible to control and the whole thing
- explodes. However opening a jump point onto a jump point is impossible due
- to the hideous amount of energy required. However, if a convient jump gate
- is to hand, a jump point can be opened within that instead, the effect is
- the same. (JMS) <BR>
- The energy released is huge, and expands rapidly. <P>
-
- The Babylon 5 Jump Gate is able to be told to reject certain ships, presumably
- on the basis of mass / shape etc. This may not be a common feature, but a
- function of the generation system used.<p>
-
- <a href="#start">Back to top</a><hr>
-
- XI<h3><a name="whatfire">What Ships Fire What Weapons</h3>
- Earth Alliance Star Furies are armed with two PPG's and four PDC's,
- both of which are white balls. They can carry unguided nuclear rockets.<BR>
- The two Human mother ships we saw in battle were the Hyperion and the
- Agamemnon. Hyperion seems to have larger PPG type weapons mounted on turrets
- and on a forward fixed gun. The Agamemnon has a particle beam-like weapon
- (That was the only weapon it fired, but I'll assume it has more).
- <P>
- Narn fighters seem to carry PPG style weapons. <BR>
- A Narn cruiser fires both Particle beam and PPG type weapons.
- <P>
- Centauri Fighters fire a PPG-like weapon only the blasts are red while Narn
- Fighters and Star Furies have white blasts. <BR>
- Centauri Cruisers have similar red blast weapons. However, Instead of being
- PPG's they could be ion Cannons (G'Kar mentioned twice that Centauries used
- ion cannons). <BR>
- Centauri Blockade Mines fire orange elongated shots.
- <P>
- Both Minbari Fighters and Warships have Green Particle beam-style weapons
- (the Narn's and the Agamemnon fired red particle beams). The Warships have
- larger ones. <p>
-
- Note: I use the word "like" because there is no concrete proof that the
- weapons are Particle Beams or PPG's.
- <br>
- (David Engkent) <P>
-
- The White Star fires purple elongated blasts from the pods, and white
- elongated blasts from somewhere near the front. Also on the front is rapid
- fire pulsed green energy weapon (Fusion cannon). <p>
-
- Vorlon mothers energise a ball of yellow/green energy in the nexus of their
- tendrils. From here a beam of energy is release. <br>
- Vorlon cruisers have some form of large scale energy weapon as well, which
- can be modulated, and act as a 'net' for larger vessels. <br>
- Vorlon fighters have yellow/green sparks of energy from their tendrils'
- nexus. <p>
-
- Shadow fighters fire white balls of energy, and pulse as they fire.<br>
- Shadow probes fire elongated purple blasts, looking like mini versions of
- the Shadow ships main weapon.
- Battle Crabs, Cruisers and Mothers have a continuos pinky-purple ray. <p>
-
- <a href="#start">Back to top</a><hr>
-
- XII<h3><a name="white">The White Star</h3>
- <img align="right" alt="ws sch"
- src="http://www.dungeon.com/~sati/ws-sce.jpg" width="217"
- height="123"><br>
- <img align="right" alt="ws sch 2, upside down :-)"
- src="http://www.dungeon.com/~sati/ws-sce2.jpg" width="159"
- height="83"><br>
-
- The White Star is a ship created by a melding of Vorlon and Minbari
- technologies, and is to date the only non-Vorlon ship that has escaped
- the Shadows. The surface is 'pearl, so its got a weird refractive quality'.
- It has a kind of manta look to it, almost Minbari like flowing lines.
- The pods are each attached to the body by two intertwined 'wings', and glow
- when the ship manoeuvres, as does a single underslung pod.<br>
-
- It is attached to the B5 station, just like a shuttle or transport ship,
- and is under the B5 commanders control. It was, however, commissioned by the
- Minbari religious caste, without the knowledge of some on the Minbari High
- Council (The Grey Council). <br>
- The White Star uses local drive engines based on magnetic and
- gravitational principles; in a sense, it doesn't so much push itself toward
- other worlds as <strong>pull</strong> itself or <strong>repel</strong> itself.
- One side effect of creating a powerful gravitational system is the ability to
- create artificial gravity. <br>
- (JMS) <br>
- This allows it to alter its internal gravitational field to enable a smooth
- transition from the White Star to, say, a large rotating space station that
- it has grappled on to and burnt through the hull of. <br>
- The ship is <strong>extremly</strong> manoeuvrable, it has dodged multiple shots
- from a Battle Crab, whereas almost all other ships fired upon have been hit
- 1st time. <br>
- It is smaller than other ships of its power, and faster than any other ship
- of the same size, certainly faster than any Humen ship. <br>
- The controls mix coloured crystal/sonic controls with more standard displays
- and can display hi-res. maps and other displays above the forward windows.
- However, the weapons on the ship are not able to directly damage a fully
- capable Shadow ship. <br>
- Named to coincide with the Black Star, a Minbari battle cruiser destroyed by
- Sheriden in the Earth-Minbari war, and now kept in orbit around a White
- Dwarf. <br>
- The outer skin is very tough, only slightly less able to withstand
- extremes of pressure and temperature than a Shadow ship. <br>
- Equipped with the Vorlon-style skin, enabling the ship to learn from
- experience, to change, to evolve. This enabled it to learn from previous
- encounters with the shadows, and adopt the Vorlon Defence System, which
- deflects most of the energy of a shot away, leaving only the physical
- impact. <br>
- Weapons may be controlled by computer or by hand, hand firing is more useful
- at extreme range. The White Star's forward battery is powerful enough to destroy a Battle
- Crab, however the energy demands of using this as a continuous burst means
- the jump engines have to be taken off-line, leaving the ship with no
- hyper space ability for 20 minutes. The beam cuts a tunnel through a Battle
- Crab in the space of a few seconds.<br>
- The White Star is one member of a fleet of similar ships.<br>
- It is 130 meters long, and has an escape pod mounted on its back.
-
- <center>
- <img alt="ws-pers" src="http://www.dungeon.com/~sati/ws-pers.jpg"
- width="264" height="181">
- </center>
-
- <dt>Capabilities</dt><ul>
- <li>hyper-space engines, jump point generator (almost certainly
- two, mounted one aft and one forward).
- <li>3 arrays of weapons (forward, left pod and right pod)
- <ul>
- <li>1 heavy fusion laser (green, pulsed) (forward array)
- <li>3 banks of rapid fire heavy neutron cannon (one to each array)
- <li>3 power stasis beams (one to each array)
- </ul>
- <li>Attractor beams, based on magnetic attraction, causing a
- mottled blue coating on the attracted ship.
- <li>Grapple legs, and hull cutters.
- </ul><p>
- <a href="#start">Back to top</a><hr>
-
- XIII<h3><a name="sigma">Sigma 957 Aliens</h3>
- Their real name is 15,000 letters long, and they can be summoned by
- broadcasting this signal close to planets where they 'walk among the
- stars' (JMS) <br>
- Their ship is huge, from a hemi-sphere base, a long cylinder emerges,
- tipped with a black globe with 70's style computer graphics on it
- (mono-chromatic squares and lines of dots mostly). This stalk is rimmed at
- the base by bony protrusions that extend over the lip of the base.
- There is some 'bad blood' between them and the Vorlons, but they have agreed
- to help in the War.<br>
- Semi-organic tech. <P>
-
- <dt>Capabilities</dt><ul>
- <li>Prob. beyond our understanding, i.e. 'magic'
- <li>Non stnd. hyper-space tech.
- </ul><p>
- <a href="#start">Back to top</a><hr>
-
- XIV<h3><a name="ep3">Epsilon 3 (The Great Machine)</h3>
- From the outside, just some nova blasted desolate planet, but it actually
- houses a huge machine, built long ago by a gone race. It is now run by a
- Minbari, who has offered its services to Babylon Five.<BR>
- Tunnelled through a large part of the planet Euphrates, a planet orbiting
- Epsilon Eridani, the Great Machine is powered by massive banks of fusion
- generators (the largest are 5 to 10 miles across). <BR>
- Highly advanced technology is housed within; including the time distortion
- devices used to "hijack" Babylon 4. <p>
-
- The Great Machine is controlled by the Heart - a control room where the
- Custodian is bodily hooked up to the machine. The machine itself chooses
- who may control it. Once installed, the Great Machine's operations are
- tied to the life signs of the Custodian. By entering the Machine, the
- Custodian's life is greatly extended, mostly by rejuvenating the physiology
- of the individual. The previous Custodian was the member of an unknown race
- named Varn who described that by being the Heart you "see all the futures,
- hear all the songs, and touch the edge of the universe with [one's]
- thoughts." The Heart allows anyone hooked into the Machine access to an
- "Ethernet." The Ether Interface allows a being to travel along the paths
- woven between all lifeforms. Within the Ether, time and space are
- irrelevant. Travelling the pathways can bring the traveller to the past,
- present, and future, allowing the Custodian to see into distant worlds and to
- gain greater understanding of the universe. A race of aliens live inside,
- acting as caretakers. <P>
-
- <dt>Capabilities</dt><ul>
- <li>Can gather all forms of information from a large area,
- project a hologramatic image of its operator large
- distances, and to astronomically distant places by tapping
- the paths, or energies, that link all life together.
- <li>Has
- many energy based defence systems to prevent unauthorised
- craft landing on the planet, and presumably weapons to use
- against orbital craft.
- <li>Heavily armed with missile launchers,
- planetary-scale slicer beams, electronic debilitator wave
- generators.
- <li>The Machine has the ability to record
- transmissions found on the Etherweb from the past, and
- possibly future.
- <li>The Custodian can also utilise the
- Machine's holographic projection system, allowing the
- receiver real-time interaction with the golden holo-image of
- the Custodian.
- <li>The massive computer banks contain reports
- regarding the First Ones and their haunts: Tales of encounters
- with alien forces beyond description and stories of vast and
- nameless forces that prowl the ruins of ancient cities.
- <li>At a great cost in terms of strain and energy, can create
- and control a stream of Tachyons, which can control time
- rifts, and use them as entries to Tachyon Space.
- </ul><p>
- <a href="#start">Back to top</a><hr>
-
- XV<h3><a name="misc">Misc.</h3> (What will *not* fit anywhere else !)<BR>
- <strong>How does a changeling net work?
- </strong><br>
- This piece of technology is on the restricted list, so a sample was not
- available for study. However, similar technologies have used a hologram
- to mask the wearer in a form of high- tech camouflage. The key question
- is how does the onboard computer know which image to project. The images
- are usually of the immediate background, or pre-programmed. But then,
- there must be someone who knows the image....
- <P>
- <strong>Metaphysics:</strong><BR>
- The Babylon 5 universe seems to behave according to the Copenhagen
- interpretation of Quantum Physics, with a number of 'ghost' futures
- co-existing until a choice is made which makes one of them 'real'. Messages
- may be passed 'backwards' from these ghost realities, though not forward
- from 'now' to the 'future'. <BR>
- Time travel is possible in both directions, but at great strain, and cost
- in terms of energy. So far the only thing to do this feat is the Great
- Machine, however it seems likely that the Vorlons, Shadows, Sigma 957 and
- other First Ones have this technology, as do the Minbari to some small
- degree. <P>
-
- <STRONG>Data Crystals:</STRONG><br>
- Much as 3.5" inch disks are the common storage media world-wide today, so
- data crystals are the common inter-race storage medium. Shaped like a very
- small (2cm) long transparent crystal they can store large amounts of data.
- As with disks this can be anything from text, to video, to sound, even
- personalities can be encoded. <br>
- The data is encoded as a pattern of refracting light, and the crystal
- altered to produce this pattern when illuminated.<P>
-
- <strong>Berzerker Probes:</strong><br>
- These low-intelligence probes were sent out by the hundreds by an unknown
- race. They have no crew or weapons. Their seamless hull suggests they are (at
- least partially) organic ships. The probes are programmed to seek out
- intelligent life. <br>
- Once a suitable subject is found, the probe transmits alphabet and language
- codes (in all possibility not even the tongue of the Berserkers). If the
- subject figures out the code within a set amount of time, the probe transmits a
- series of over 600 questions relating to physics, quantum mechanics,
- molecular biology, genetics, and other advanced sciences. In return for
- correct answers, the probe promises to give the subject cures for every
- known disease, improved jump gate data and other advanced technology; if the
- subject fails to answer correctly, the probe will self-destruct with the
- force of 500 thousand megatons. <br>
- The subjects have twenty-four hours to respond. Unknown to the victims, the
- probe will detonate if the correct answers are given, failure to answer will
- prompt the probe to move on to another target. <br>
- In the event that the probe queries beings living on a planet, the blast is
- generally sufficient to wreak havoc with most incoming and outgoing
- communication systems (also further damaging the planet's ecosystem by
- throwing up a dust curtain) giving the Berserkers enough time to send more
- probe ships and finish the job. <P>
-
-
-
- <a href="#start">Back to top</a><hr>
-
- <h3><a name="etc">Legal, contact etc</h3>
- <center>
- <h4>Maintained by Thomas Chiverton, <a href="mailto:Falken@Bigfoot.com">Falken@Bigfoot.com</a> </h4>
- </center>
- <dt>Thanks to:</dt>
- <li>Odarka Stefanyszyn, Andy Thomas, Gharlane of Eddore, Boris Skrbic,
- Zathras, Voltayre, Julian Graham, Mark Kochte, Bill, David Engkent,
- Robert Kaiser, Andy Dunn, J M S ( how could I forget ! ), Scott
- Silvey.<br>
- Also to the newsgroups R.A.S.T.B5.M, U.M.S.T.B5 and
- U.M.S.T.B5.M .<br>
- Special thanks and praise to Mario Di Giacomo, the original technical FAQ
- author of old, on which this is based.
- </ul><p>
- I retain the copyright on all original parts, 3rd party articles are
- credited where known, and (c) remains with author unless stated otherwise.
- <P>
-
- Where to get a new copy of this document, or the update file (order of
- usefulness):-
- <ul>
- <li>WWW: <ul> <li><a
- href="http://www.home.ch/~spaw1791/b5index.htm">
- htttp://www.home.ch/~spaw1791/b5index.htm</a> (main site)
- <li><a href="http://www.mk.dmu.ac.uk/guests/b5/">
- http://www.mk.dmu.ac.uk/guests/b5/</a> (mirror)
- </ul>
- <li>E-Mail: mail <a
- href="mailto:falken@bigfoot.com">Falken@Bigfoot.com</a> and
- ask to be added to the mailing list
- <li>FTP: <a href="ftp:ftp.midwinter.com/pub/babylon-5/">
- ftp.midwinter.com/pub/babylon-5/</a> (file name b5.tech and
- b5.tech.1 for text, appened .htm for HTML adition of manual)
- </ul>
- <P>
- <strong>Please note:</strong> Manual will soon aquire more pictures, but
- will remain as a single file untill the end of season 5, when it
- will be split. The update will stay as text only.
- <BR>
- <strong>Please also note:</strong> This document is not in anyway officially endorsed by JMS,
- Warner Brothers or anyone else involved in anyway with the B5 TV show.
- However, as this is a copyrighted document, I'd like to be informed if it
- is used by anyone in an official capacity, or is distributed beyond the
- realms of E-Mail, the Internet and BBS's (such as magazine disks,
- PD/Shareware, CD-ROM etc.). Please also keep this file together with the
- update.
- <center><strong>
- All trademarks etc. acknowledged, (C) 1996-1997 Thomas Chiverton
- </strong><center>
- <a href="#start">Back to top</a><hr>
- <hr>
- </html>
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