The Lurker's Guide to Babylon 5
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  1. (This is the first file of JMS postings on Usenet)
  2. ===========================================================================
  3. | This text is compiled from posts by J. Michael Straczynski on the Usenet
  4. | group alt.tv.babylon-5. This document contains material Copyright 1993
  5. | J. Michael Straczynski. He has given permission for his words to be
  6. | redistributed online, as long as they are marked as being copyright JMS.
  7. | This document, as well as other Babylon-5 related material, is available
  8. | by anonymous FTP at ftp.hyperion.com.
  9. ===========================================================================
  10. From: straczynski@genie.geis.com
  11. Date: 10 Jul 1993 03:22:56 -0400
  12. Subject: Passage through jumpgates
  13. As has been stated previously, large starships, such as carrier
  14. ships, have enough energy resources to create their *own* entry into
  15. hyperspace, their own jump points. The jump gates are mainly used for
  16. smaller ships, or big ships that want to conserve energy.
  17. Thus, the Vorlons used the jump gate in order to detach their smaller
  18. ships *before* entering B5's space, so that they could go in on the attack
  19. immediately, rather than having to separate from the mothership after
  20. arriving via a separate jump point. Since they were expecting some sort
  21. of Vorlon craft, no one thought much of it; the frequency matched with the
  22. ambassador's craft. It's only when everything came out that they saw it
  23. was more than it seemed.
  24. One other item: a jump gate isn't like a light bulb, you can't just
  25. switch it off suddenly. There are massive reactions and energy flows going
  26. on in there, and it takes a fairly long period of time to shut one down
  27. without blowing the thing to kingdom come. Also, you endanger any other
  28. craft heading for it or midway through a jump. During the Earth/Minbari
  29. war, EA jump gates were encoded to reject any ship coming in on the wrong
  30. ID frequency, which helped to slow down misuse of certain gates, though
  31. the codes would eventually get cracked, which meant they had to be changed
  32. on a fairly regular basis.
  33. In "Midnight on the Firing Line," you will see how a carrier-size
  34. ship makes its own jump point.
  35. jms
  36. From: straczynski@genie.geis.com
  37. Date: 17 Jul 1993 01:50:01 -0400
  38. Subject: Re: FTL communication (was Re:
  39. The Senator of the pilot, who was back on Earth, is someone who has
  40. in past been someone that Sinclair has come to for backing on things; he's
  41. the equivilent of someone on the Armed Services Committee, here as one of
  42. those civilian Senators overseeing Earthforce. He would not be in any
  43. position to just come in and take over, any more than a Senator visiting a
  44. U.S. army base would be in a position to take over the base if there were
  45. a problem with the ranking officer. But he might be able to bring some
  46. force to bear back in Washington, which might double-back to be of some
  47. use.
  48. There are civilian branches and military branches, as with today, in
  49. which the civilian branch oversees the military, but in very formalized
  50. ways.
  51. jms
  52. From: straczynski@genie.geis.com
  53. Date: 18 Jul 1993 18:21:00 -0400
  54. Subject: Re: FTL communication (was Re:
  55. The sense is that the commander of B5 is empowered to speak on
  56. behalf of his government the way a captain exploring new places is
  57. similarly empowered. One thing that Sinclair does *not* do is order the
  58. Ambassadors around. That would be a significant breach of protocol. They
  59. are all on equal footing in that respect. He is forbidden from using the
  60. station personnel or firepower to, for instance, hammer someone into
  61. signing a particular treaty, since that would be duress, and would be
  62. considered void. It would also probably lead to a major confrontation that
  63. nobody wants. There are definite checks and balances put in place on B5,
  64. as with any other major installation like this.
  65. Sinclair, btw, was not the first choice for this post; they wanted an
  66. actual ambassador, but for reasons we'll reveal down the road, this didn't
  67. happen. At one point we'll deal very straight-forwardly with this whole
  68. civilian vs. military question in the series, which should answer many of
  69. the questions being asked here.
  70. jms
  71. From: straczynski@genie.geis.com
  72. Date: 20 Jul 1993 01:51:03 -0400
  73. Subject: A Couple of Questions...
  74. The writer's guide to B5 is not available outside the B5 offices. As
  75. for a B5 comic...yes, there are negotiations, and as soon as there's any
  76. news I can pass along officially, it'll be on the 'net very quickly.
  77. jms
  78. From: straczynski@genie.geis.com
  79. Date: 27 Jul 1993 03:21:18 -0400
  80. Subject: Re: Tamyln & TV Guide - From J
  81. Regarding Catherine Sakai...believe me, this ain't a consort kind of
  82. relationship. It will be monogamous, but difficult in many ways. This
  83. has been an on-again/off-again relationship between them for years, made
  84. up of three parts passion and two parts teeth. It will be a very fiery
  85. relationship. And this is a woman with her own business, her own ship,
  86. who comes and goes as she wishes. You have to understand that I love
  87. writing strong female characters, and Catherine will be probably one of
  88. the strongest.
  89. jms
  90. From: straczynski@genie.geis.com
  91. Date: 27 Jul 1993 04:03:07 -0400
  92. Subject: Something I've always wanted
  93. Yes, the English model is very much what we're going for in the
  94. characters on B5. No character is safe, and we want to play with them
  95. in some ways not usually done on american TV. One other difference is
  96. the notion of a single story across X-season, as with many British
  97. series.
  98. jms
  99. From: straczynski@genie.geis.com
  100. Date: 27 Jul 1993 04:15:27 -0400
  101. Subject: Re: TV Guide
  102. Just a correction: there is *no* story in the first season of B5
  103. entitled "Five Minutes to Midnight." The first episode for the series is
  104. entitled "Midnight on the Firing Line." Just FYI.
  105. jms
  106. From: straczynski@genie.geis.com
  107. Date: 27 Jul 1993 06:53:37 -0400
  108. Subject: Re: TV Guide
  109. Two quickies: in G'Kar's comments to Lyta, he mentions that they
  110. would have to change the genetic structure of human DNA for his little
  111. idea to work, so there is that aspect to it. As for Sinclair going after
  112. the Minbari assassin...there were several reasons for this. First, this
  113. was personal for him; if the guy *wasn't* caught, he would be blamed for
  114. the death and sent to the Vorlon homeworld. He had something very much
  115. at stake. Second, if you have somebody with shapeshifting technology on
  116. board, the LAST thing you want is to send in a large group. The tracking
  117. of the energy web used for the holographic effect was good, but only
  118. to a certain point. It could say "He's ten feet away," but if there's 5
  119. guys within that range, it'll take you just long enough to react for the
  120. assassin to wipe out the bunch of you before you figure out which one he
  121. is. But if there's only *two* of you, and you hear the shifter is within
  122. 10 feet, you know *exactly* who it is and can react accordingly. It
  123. seemed logical. Also, you'd want someone there who you knew VERY well,
  124. in case there were a replacement...because while someone could emulate a
  125. face, they can't replicate memories, and Sinclair or Garibaldi could
  126. quickly figure out if the other was an imposter.
  127. Yes, I probably could've stopped to explain this...but I figured it
  128. was readily apparent, and there was already enough exposition in the
  129. pilot to stun a horse.
  130. jms
  131. From: straczynski@genie.geis.com
  132. Date: 27 Jul 1993 19:12:08 -0400
  133. Subject: Re: TV Guide
  134. Alas, I wish I could say that I'm doing B5 in hopes of pleasing the
  135. maximum number of people at all times. Certainly there would be many
  136. people in town relieved to hear that. But this is something that I'm
  137. doing because this is just the sort of series that I'd like to watch. If
  138. I'm lucky, others will feel the same way. If not...well, them's the
  139. breaks. This show will either be a hit, or it'll go down in the biggest
  140. fireball since Tunguska.
  141. jms
  142. From: straczynski@genie.geis.com
  143. Date: 29 Jul 1993 02:21:43 -0400
  144. Subject: Re: Something I've always want
  145. So far, the network (PTEN) is letting us do everything we want to
  146. do, even going for our more dangerous stories. Which pleases me beyond
  147. anything I can convey to you. They're trusting us to do what we think is
  148. right.
  149. jms
  150. From: straczynski@genie.geis.com
  151. Date: 29 Jul 1993 02:22:07 -0400
  152. Subject: Re: Something I've always want
  153. We're definitely punching up the Commander. And you're correct; not
  154. all problems in real life are resolved in a day, much less an hour (though
  155. that's really kind of a misnomer; generally the "span" of a TV story may
  156. cover 3-4 days of story time...you just see parts of that story selected
  157. for showing in a one-hour period...sort of the highlights).
  158. We do plan to bring in some things that seem at first unimportant,
  159. then a few episodes down, learn the significance of it. That can be a
  160. great deal of fun.
  161. jms
  162. From: straczynski@genie.geis.com
  163. Date: 31 Jul 1993 05:11:37 -0400
  164. Subject: Re: JMS: Cast additions/change
  165. That footage...zero. Other stuff...maybe.
  166. jms