The Lurker's Guide to Babylon 5
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  1. In Harms Way
  2. [1][ISMAP]-[2][Home]
  3. [3]
  4. ### GUIDE ### [4][Index] [5][Previous] [6][Next]
  5. Overview
  6. As Sinclair's trial begins, Sheridan and his crew race to unravel
  7. the mystery of the Chiyoda-Ku.
  8. Issue 3 (March 1995)
  9. Setting: Between [7]"Revelations" and [8]"The Geometry of Shadows"
  10. Writer: Mark Moretti
  11. Premise: J. Michael Straczynski
  12. Artist: Carlos Garzon
  13. Colorist: Robbie Busch
  14. _________________________________________________________________
  15. Synopsis
  16. On Minbar, Delenn visits Sinclair after the inauguration of the
  17. "Chosen One" as leader. Sinclair is sure someone was out to frame him.
  18. He's further puzzled when Delenn mentions that the message that told
  19. the Minbari there was an assassin on their world came from Babylon 5.
  20. On Babylon 5, Sheridan is talking to Senator Hidoshi, who seems to
  21. believe that Sinclair might be guilty; he mentions Sinclair's
  22. suspicions about a plot to assassinate the president, and conjectures
  23. that maybe Sinclair thought the Minbari were behind the plot. Hidoshi
  24. passes along a message from Psi-Corps: Dexter Hall is to be kept
  25. isolated, under guard. An Earthforce internal affairs officer, Colonel
  26. Rabock, is being sent to take control of the situation.
  27. In his quarters, Jason Colby listens in on the conversation as
  28. Sheridan objects to an outsider taking over an ongoing investigation.
  29. Hidoshi dismisses Sheridan's claim that what Talia saw in Hall's mind
  30. indicates that someone else nearby is involved. Hearing that, Colby
  31. prepares to get rid of Talia. Sheridan says he intends to continue the
  32. investigation until Rabock arrives; Hidoshi begins to tell him that
  33. Hall is a rogue telepath known as "Cypher."
  34. Talia walks through the Zocalo, Colby close behind. She senses
  35. powerful anger, but when she turns, Colby is gone. He has stepped into
  36. a comm booth and is talking to a bearded man called "Webster," who
  37. tells him to get rid of Hall, but leave Talia alone. Colby asks
  38. Webster to get him off Babylon 5; he thinks he's fulfilled his end of
  39. the bargain and wants to go home. Webster agrees and says he'll use
  40. G'Kar to get Colby out.
  41. Meanwhile, Garibaldi doesn't believe Hall is Cypher; he thinks Cypher
  42. isn't even a real rogue, just "plausible deniability for deep cover
  43. ops." He also tells Sheridan there's no way Sinclair is guilty.
  44. On Minbar, Sinclair is led to trial. Delenn meets the head prosecutor:
  45. Alit Neroon (cf. episode [9]"Legacies.")
  46. G'Kar has called a council meeting, outraged that the council wasn't
  47. informed of the accusation against Sinclair. "Are _our_ leaders in
  48. danger, also?" he asks. Sheridan smooths things over just in time to
  49. be called to medlab.
  50. Colby grabs Talia and pulls her into a transport tube car. She knows
  51. instantly that he's Hall's attacker. Garibaldi appears; Colby makes a
  52. run for it, leaving Talia behind. She and Garibaldi arrive in medlab,
  53. where they find Sheridan. Talia agrees to do a deep scan of Hall.
  54. Ivanova reports that Colonel Rabock's ship has arrived early; Sheridan
  55. tells her to stall him.
  56. Talia begins her scan. She sees Hall undercover, infiltrating a group
  57. called the Homers. They're on the Chiyoda-Ku, celebrating the death of
  58. "that 'Minbari stooge' -- President Santiago." One of the celebrants
  59. claims there's an even bigger event coming up, that he delivered a
  60. weapon to someone on Babylon 5 to use in the assassination of the new
  61. Minbari leader. Hall slips away to send a warning to the Minbari, but
  62. someone notices him, and a firefight ensues. He's hit, but reaches the
  63. cockpit and locks the door. He orders the pilot to call for help.
  64. Before the pilot can finish, the others break in and start shooting,
  65. hitting the pilot and the communications console. In desperation, Hall
  66. grabs for a breather and opens the ship's exhaust vents. The others
  67. perish in the near-vacuum, and Hall himself is half-conscious, on the
  68. verge of death, when Babylon 5's Starfuries arrive. Much later, he
  69. awakens in medlab to find a gun pointed at his head; he reacts
  70. reflexively, blasting his assailant with pain, and forces himself to
  71. seek out another telepath.
  72. As Talia reaches the end of his memories, Hall dies. Colonel Rabock
  73. barges into medlab -- he's "Webster," the man who was talking to
  74. Colby.
  75. On Minbar, Sinclair stands before an imposing panel of Minbari.
  76. "Ambassador Sinclair," one of them says. "You stand accused of
  77. plotting to assassinate the Chosen One, our leader. How do you
  78. plead...?"
  79. Backplot
  80. Unanswered Questions
  81. * What was the bargain between Colby and Col. Rabock?
  82. * Is there still an assassin on Minbar? (see [10]Analysis)
  83. Analysis
  84. * For once, Garibaldi's sixth sense about Talia and the transport
  85. tube (cf. episode [11]"A Voice in the Wilderness, part 1") works
  86. to her advantage rather than her annoyance!
  87. * It's still not clear that Sinclair was the intended recipient of
  88. the weapons and map; the Homer thought that there was going to be
  89. a real assassination attempt, something Sinclair obviously would
  90. never do. If that's the case, there's still a would-be assassin at
  91. large on Minbar.
  92. * Further, Sinclair would never have gotten in trouble if it hadn't
  93. been for Talia's discovery of an assassination plot, which
  94. presumably prompted the call that warned the Minbari to look for
  95. an assassin.
  96. * Why did Colby continue to go after Talia even after he was
  97. explicity told not to? That would seem to indicate that whatever
  98. the bargain between Col. Rabock and Colby is, it's not something
  99. Colby considers a matter of life and death, something to be
  100. respected at the risk of his own discovery.
  101. Notes
  102. * This issue's behind-the-scenes pages:
  103. + John Iacovelli discusses the design of the sets and some of
  104. the show's philosophy.
  105. + Roland Rosenkranz describes the design of the Narn fighter
  106. cockpit.
  107. + Marc-Louis Walters describes the show's hand weapon design,
  108. from PPG pistols to grenade launchers to Minbari knives.
  109. jms speaks
  110. [17][Next]
  111. Last update: February 5, 1996
  112. References
  113. 1. file://localhost/cgi-bin/imagemap/titlebar
  114. 2. LYNXIMGMAP:file://localhost/lurk/maps/maps.html#titlebar
  115. 3. file://localhost/lurk/gif/comic/003.jpg
  116. 4. file://localhost/home/woodstock/hyperion/docs/lurk/comic/index.html
  117. 5. file://localhost/home/woodstock/hyperion/docs/lurk/comic/002.html
  118. 6. file://localhost/home/woodstock/hyperion/docs/lurk/comic/004.html
  119. 7. file://localhost/lurk/guide/024.html
  120. 8. file://localhost/lurk/guide/025.html
  121. 9. file://localhost/home/woodstock/hyperion/docs/lurk/guide/017.html
  122. 10. file://localhost/home/woodstock/hyperion/docs/lurk/comic/003.html#AN:assassin
  123. 11. file://localhost/home/woodstock/hyperion/docs/lurk/guide/018.html
  124. 12. file://localhost/lurk/lurker.html
  125. 13. file://localhost/home/woodstock/hyperion/docs/lurk/comic/003.html#TOP
  126. 14. file://localhost/cgi-bin/uncgi/lgmail
  127. 15. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
  128. 16. file://localhost/home/woodstock/hyperion/docs/lurk/comic/002.html
  129. 17. file://localhost/home/woodstock/hyperion/docs/lurk/comic/004.html