The Lurker's Guide to Babylon 5
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  1. [1][ISMAP]-[2][Home]
  2. ### GUIDE ### [3][Background] [4][Synopsis] [5][Credits] [6][Episode
  3. List] [7][Previous] [8][Next]
  4. _Contents:_ [9]Overview - [10]Backplot - [11]Questions - [12]Analysis
  5. - [13]Notes - [14]JMS
  6. _________________________________________________________________
  7. Overview
  8. When President Clark tries to seize control of Babylon 5 by force,
  9. Sheridan is faced with the prospect of severing the station's ties
  10. with Earth. Delenn receives disturbing news from a Ranger.
  11. [15]Bruce McGill as Major Ryan. [16]Kim Miyori as Captain Hiroshi.
  12. [17]James Parks as Drakhen.
  13. [18]P5 Rating: [19]9.81
  14. Production number: 310
  15. Original air week: April 1, 1996
  16. Written by J. Michael Straczynski
  17. Directed by David Eagle
  18. Winner of the 1997 Hugo award for Best Dramatic Presentation.
  19. _Note: this episode is more momentous than most. Think twice before
  20. proceeding to the spoilers if you haven't seen it._
  21. _________________________________________________________________
  22. Backplot
  23. * The former Minbari leader, Dukhat, died in Delenn's arms. Before
  24. he died, he named her as his chosen successor.
  25. * Clark has been filling command positions with his people since
  26. taking office, thus enabling him to retain control of most of
  27. Earth Force; many officers who oppose his policies feel forced to
  28. go along, since their superiors will accuse them of treason
  29. otherwise.
  30. * The Shadows have formed alliances with many of the non-aligned
  31. worlds, allegedly to protect them from Centauri aggression; later,
  32. they've prompted those races to attack their neighbors with the
  33. belief that association with the Shadows is a guarantee of
  34. victory.
  35. Unanswered Questions
  36. * Was Londo finally able to leave the station? Where was he going?
  37. (Or, if he was coming aboard, where was he coming from?)
  38. * Is there more to the prophecy of the return of the Shadows, or has
  39. it now played itself out, leaving the future uncertain?
  40. * What _does_ Sheridan's mother do with her time?
  41. * What has ISN known for a year but been unable to talk about? Did
  42. they find out about Santiago's death, or perhaps about Earth's
  43. involvement with the Shadows?
  44. Analysis
  45. * Sheridan said he wanted to keep Draal a secret, and thus didn't
  46. ask for help defending the station. But anyone with two eyes now
  47. knows he has some interesting non-human technology at his
  48. disposal; he used the Great Machine to broadcast his holographic
  49. image all over the station. While Earth has free-floating
  50. holography (such as the Knights' image of Sinclair at the
  51. beginning of [20]"And the Sky Full of Stars") it's a far cry from
  52. what Sheridan did.
  53. * Five hooded Councilors followed Delenn from the council chamber;
  54. presumably the remaining four were all warrior caste, as
  55. established in [21]"All Alone in the Night." (Only three are
  56. visible onscreen, but the whole Council wasn't visible at the
  57. start of the scene, either.)
  58. * Where did the religious and worker castes get three Minbari
  59. warships and the crews to pilot them? Are there more on Delenn's
  60. side, or just those? In [22]"Matters of Honor," Lennier implied
  61. that the religious-caste crew of the White Star was rare, if not
  62. unheard-of. Did some of the warrior caste side with Delenn? (See
  63. [23]jms speaks)
  64. * Delenn's confrontation with the Grey Council is counter to her own
  65. stated goal of laying low so the Shadows aren't forced to attack
  66. immediately. She accused them of standing by and doing nothing in
  67. the face of Shadow encroachment -- but doing nothing was exactly
  68. what she insisted on in [24]"In the Shadow of Z'ha'dum," among
  69. other places. If the warrior caste had moved to prevent some of
  70. the non-aligned worlds from warring, as she seemed to be
  71. suggesting, it surely would have alerted the Shadows to the fact
  72. that their return has been discovered.
  73. On the other hand, it may be that she was accusing them of not
  74. even preparing for eventual open conflict with the Shadows;
  75. perhaps she believed their current indifference would continue
  76. even after the army of light was fully assembled.
  77. Finally, she may have wanted them to simply take a stand in the
  78. local conflicts without addressing the Shadows' presence directly.
  79. * Sheridan's secession from the Earth Alliance plays directly into
  80. Clark's hands in some respects. Clark can use the secession, and
  81. the Minbari involvement, to paint a picture of an alien-supported
  82. military coup against an elected civilian government, further
  83. proof of the need for martial law, the Nightwatch, and other
  84. draconian measures. No doubt he'll be able to make that version of
  85. the story believable to a large number of people back home, thus
  86. solidifying his power base.
  87. * Why did only four destroyers jump into Babylon 5 space for the
  88. initial attack? Perhaps the fleet commander didn't want to
  89. increase the chance of casualties from friendly fire, but that
  90. seems dubious at best; or perhaps he didn't know there were more
  91. ships on the way.
  92. * Which side of the war does the Agamemnon and its crew support?
  93. Will Sheridan be forced into conflict with his old ship, something
  94. he definitely doesn't want? ([25]"Messages From Earth")
  95. * Given the reason for the Minbari surrender during the war
  96. ([26]"Points of Departure") would Delenn have made good on her
  97. threat to fire on the Earth ships? Minbari religious beliefs would
  98. forbid her from doing so, though she might well consider it a
  99. necessary evil.
  100. * During the initial attack on the Alexander, Major Ryan claims that
  101. they can't jump to hyperspace without losing their fighters. But
  102. fighters have been shown jumping alongside a larger ship before --
  103. some emerged with the destroyers to attack Babylon 5 later in the
  104. same episode -- so what would have kept the fighters from jumping
  105. with the Alexander? (See [27]jms speaks)
  106. * The Shadows are apparently perfectly willing to double-cross the
  107. Centauri, at least in words. By offering to protect the League
  108. worlds from Centauri aggression, when the Centauri are using the
  109. Shadows to act out that aggression, they've effectively taken
  110. control of both sides of any potential Centauri border conflicts.
  111. What they'll do with that control, and why they want it, remains
  112. to be seen.
  113. Notes
  114. * The new Starfury in this episode is called a "Thunderbolt."
  115. * Many of the Nightwatch members in this episode are production
  116. staff members, including the production secretary and an assistant
  117. director.
  118. * Minor effects mismatch: A group of Starfuries attacks a friendly
  119. destroyer. Its name is clearly visible as the Churchill. But the
  120. scene immediately cuts to Major Ryan reacting to the hit -- even
  121. though he's on the Alexander, not the Churchill. (See [28]jms
  122. speaks)
  123. * Just after Major Ryan says, "Right down their throats," a Starfury
  124. shoots another one with B5 in the background. For one frame, the
  125. exploding Starfury is replaced with a bright yellow square; then
  126. the explosion replaces it.
  127. * Four ships emerge from the jumpgate at the end of act three, two
  128. Omega-class destroyers and two older Hyperion-style heavy cruisers
  129. ([29]"A Voice In the Wilderness, part 2.") But we only see and
  130. hear about two, the Agrippa and the Roanoke. One possible
  131. explanation is that the destroyer rammed by the Churchill isn't
  132. supposed to be the Roanoke; since Sheridan offers assistance to
  133. the Roanoke at the end of the battle, that's plausible. However,
  134. the rammed ship's name is (barely) visible as "Roanoke" during the
  135. collision.
  136. * One of the two destroyers in the second wave was called the
  137. Nimrod; the second was the Olympic.
  138. * The Roanoke is named after an early English colony in North
  139. Carolina. After a hard winter, a ship came to check on the colony
  140. and found it totally deserted, no sign of the inhabitants or of a
  141. struggle, just the word CROATAN carved into a tree. The fate of
  142. the colonists was never discovered.
  143. * The Agrippa was probably named for the famed Roman
  144. general/admiral, Marcus Vipsanius Agrippa. He served for Octavian
  145. (Gaius Julius Caesar Octavianus), the nephew of Julius Caesar. He
  146. was the inventor of the harpax, or harpago, which was a pole with
  147. a hook on the end which was attached to a rope. Fired toward
  148. another ship, it allowed the two ships to be pulled together,
  149. allowing the Romans to board. It was first used in 36 BC at the
  150. battle of Naulochos (Mylae), and later at the battle of Actium,
  151. where it helped to defeat Mark Anthony's fleet, leading to the
  152. eventual crowning of Octavian as Augustus, the first Roman emperor
  153. in 27 BC.
  154. * In the UK video release, three seconds were cut from the episode,
  155. presumably from one of the boarding-party fight scenes.
  156. jms speaks
  157. * The number of scenes varies depending on the amount of action
  158. required. On balance, the average TV script has about 60-75 scenes
  159. or shots in it. From time to time, in B5, we've gone as high as
  160. 130 shots in episodes like "Twilight" or "Fall." I think we just
  161. blew out our record here with "Severed Dreams," which has close to
  162. 140.
  163. Number of scenes shot on any day depends on how long the scene;
  164. you can do 4 really long shots or 8 fairly short scenes. The
  165. amount of rehearsal varies depending on the scene, how many extras
  166. or what kind of action/stunts are required. The more action, the
  167. more you rehearse, to ensure nobody gets hurt.
  168. * Much as I'd have wished PTEN would've aired 10, the final part of
  169. the 3-episode arc that changes direction on the show, a week after
  170. 9, even though it'd be out of sweeps period...it's probably for
  171. the best. When producer George Johnson saw the scrpt for #10,
  172. "Severed Dreams," he laughed, walked over to me and said, "Boy,
  173. this is the best episode we're never gonna deliver. ARE YOU
  174. NUTS?!"
  175. As an example of "ARE YOU NUTS?!" in "The Fall of Night," in the
  176. sequence between the first Garden shot and the end of Sheridan's
  177. rescue, about 6-7 pages of script, there were, I think, about 60
  178. or 65 EFX and practical shots. In just the span of 4 pages in 310
  179. there are roughly 100 EFX and practical shots. In EFX terms, it's
  180. probably one of the biggest shows we've done, so it's better to
  181. give Foundation a little extra time to get it right rather than
  182. rush them.
  183. * All I'll say here is that there were *so* many EFX here that we
  184. mixed the episode a few days before delivery, and got it down
  185. there 2 hours before the process for uplinking the episode to
  186. stations. It was the hardest thing we've ever done...but it was
  187. worth it.
  188. * _Why are these three episodes not marked as a three-parter?_
  189. For the most part, it's a matter of how the episodes feel to me,
  190. what length they feel as if they require. When I did the big three
  191. this year -- Messages, Point and Dreams -- I hadn't really figured
  192. they'd be as tightly connected as they ended up being. I knew
  193. they'd relate strongly to one another, but in a sense, they're
  194. really a three parter. The War Without End story I knew was WAY
  195. too big for one episode, but due to the structure of the story
  196. wouldn't take being extended for one more episode; at that point
  197. you'd just be dragging it out.
  198. It's all instinct, I wish I had a more concrete answer.
  199. * I think you hit the distinction between MfE and PoNR...the former
  200. is exciting, the latter is tense, with "Severed Dreams" a good
  201. blend of the two, particularly the latter. We did our final
  202. producer's cut today, and man, it moves....
  203. * _Why the title?_
  204. If B5 was a dream given form, and the EA had the potential to be
  205. something more than it has become, and the two part ways, then you
  206. have severed dreams. (I had a much more elegant and interesting
  207. reply, but obviously it entered Vorlon space and hasn't been
  208. allowed out again.)
  209. * "Messages," for my money, is so far the best we've ever done,
  210. though I'll be more able to lock that down once I've seen the
  211. final CGI. It and "Dreams" are real CGI blowouts; in the latter,
  212. there are literally 100 shots -- CGI, live action, and compositing
  213. -- in *four pages* of action. This is an all time record for us
  214. (and that doesn't count the stuff earlier in the episode).
  215. * Have begun shooting episode 11, "Messages From Earth," a hideously
  216. complex episode, outmatched only by #10, "Severed Dreams," which
  217. is the single most visually ambitious episode we've done in the
  218. three years of the show. It's just totally outrageous, and it'll
  219. probably kill us in sheer man-hours to produce...but the result
  220. should drop jaws all over the place.
  221. * Re: Foundation "adding a new flame effect"...sort of. One night,
  222. we just went out into the parking lot, set up a camera pointing up
  223. behind a plexiglass screen, and set off a bunch of explosions
  224. above it. Went great until one of the blasts was so big it melted
  225. through the plex *and* the camera lens....
  226. Looked good though, didn't it?
  227. * _The PPG blasts looked different._
  228. That was because there were so MANY of them; our PPG bursts
  229. usually take a great deal of work. If we'd given all of them in
  230. this scene that amount of work, we'd still be doing them.
  231. * _How did you do the lighting as Ivanova's ship tumbled?_
  232. We fixed a light atop a gimble, and pre-determined the rotation of
  233. the starfury, then moved the lighting to match. Gives it a much
  234. more realistic feel.
  235. * "In an ep like "Severed Dreams" where cgi effects take up
  236. literally almost 1/4 of the script, how much input does the
  237. director have on "camera" angles, close ups of 'Fury pilots, and
  238. the way in which the SFX is intercut with live action? Or is that
  239. entirely your job?"
  240. Generally, a lot of that material is either storyboarded, or
  241. supervised by our on set EFX supervisor, who determines the angles
  242. to be used. This is especially important in an episode like
  243. Severed Dreams when you have to make sure that the pilots are
  244. oriented the right way on camera (i.e., going from left to right,
  245. and facing left to right) if that's the direction their ships are
  246. going in; otherwise you'd have to flop the film to make it match.
  247. In larger set pieces, using virtual sets and composite shots, the
  248. director has more influence.
  249. * _From coproducer George Johnsen, about the [30]effects glitch_
  250. The show was seriously under the gun for delivery when those shots
  251. were done. If I remember correctly, a couple of these shots came
  252. in on the same day we were to deliver, and there was no time to
  253. re-render them and still make the satellite.
  254. If I were to tell you it would never happen again, I would be a
  255. big liar, or a deluded optomist, but we try. Animators are human,
  256. after all! :-)
  257. * Funny thing is, how much as you note the show corresponds to some
  258. of the things Mira's been through...some of it intentional,
  259. knowing that if I dig into this area, it'll come out of her with
  260. the ring of truth...some of it quite unintentional. When I
  261. finished writing "Severed Dreams," and the actors got it, Mira's
  262. first words to me were, "So...how long DID you live in
  263. Yugoslavia?" The parallel wasn't intentional...but it fit.
  264. * Toni: thanks. All of the characters shine in this one, Mira in
  265. particular as Delenn. It's a nice contrast; her speech to the Grey
  266. Council is an intense piece of work that goes on for a while; her
  267. declaration to the EA ships is short, to the point, and absolutely
  268. deadly. The right tool for the right job.
  269. I'm utterly pleased and proud of the job we did here. Partly
  270. because it's just so nifty on its own terms, and partly because it
  271. gives us a new level to try and beat. Up until now, I've been
  272. looking to top "Coming of Shadows;" now the goal is to top this
  273. one...and I think it's possible there may be one or two even this
  274. season that'll do that, but tonally I think they're different
  275. enough that it might end up as a tie.
  276. I definitely wanted the close-in, hand-to-hand fighting to
  277. personalize what's going on. It's also very logical strategically.
  278. You send in your forces to disable or overwhelm C&C, distract
  279. them, slip in a cadre of troops to a station that (you hope)
  280. didn't know you were coming...then they race to C&C and seize
  281. control from inside, shooting anyone they have to en route. If
  282. Sheridan et al hadn't known the ships were coming in, this
  283. could've gone very differently. But once they were in, they were
  284. in close quarters, and you want to get in closer if you're on the
  285. defensive side so that they can't use their weapons without
  286. cutting down their own people. After that you have to hope you can
  287. overwhelm the intruders with sheer force of numbers. It's an ugly,
  288. awful way to win a fight, because it *guarantees* casualties...but
  289. what war doesn't?
  290. Something to bear in mind when rewatching, btw...it was during
  291. this scene that Jerry fell and broke his right arm and right
  292. wrist. And they still had one last scene to film. He stuck it out
  293. and they rolled film, to get the shot of him and Zack at the end
  294. of the fight. Next time you watch it, keep an eye on the right arm
  295. as he releases the helmet...it bends in directions never intended
  296. by evolution.
  297. * I agree, but Jerry was determined to do it, and more time would've
  298. been lost arguing about it than it took to do the takes.
  299. * The arm broken was his right arm and wrist; we worked it into the
  300. show, in a way which actually worked well with what went right
  301. before it. Jerry's doing fine now.
  302. * Oddly enough, Jerry's broken arm tied *beautifully* into something
  303. that had happened in the course of the episode we were filming, so
  304. all it took was a line or two to sell it.
  305. The funny thing is...in the very next episode after the incident,
  306. there was a line in the script I'd written *weeks* earlier, and it
  307. freaked everybody out...when Garibaldi asks someone to do
  308. something, and the person responds, "What, you've got a broken arm
  309. or something?" At first some people thought I'd put it in there to
  310. pink Jerry, but it'd been there the whole time. Similarly, in the
  311. Claudia incident, there was a line (cut for time) where Sheridan
  312. says talking to the Drazi is like trying to talk to your right
  313. foot...and Ivanova replies "I'll have you know I have a sublime
  314. relationship with my right foot." Yep, the next day...that's the
  315. foot she broke.
  316. Just recently, I was trying to explain time travel to one of the
  317. actors. I used the analogy, over lunch, "Suppose you finished
  318. eating your chicken here, then got sick as a dog a few hours
  319. later, then got in a time machine to go back in time and warn
  320. yourself not to eat the chicken." Well, a few hours after
  321. that...the actor got sick as a dog from the chicken.
  322. I have been asked, expressly, not to make any further mention of
  323. actors' body parts in scripts....
  324. * We shot that last scene with Garibaldi *after* we'd shot the
  325. sequence showing his injured leg. We don't shoot in sequence. So
  326. we had to cover it in the next episode.
  327. * We shot the last scene with the cane *before* we shot the scene in
  328. which Jerry broke his arm. It costs way too much to go back and
  329. reshoot. At the time we shot the later scene, he hadn't yet broken
  330. his arm.
  331. And G'Kar isn't all the way in yet; he wants to be, but so far
  332. he's still being held at arm's length a bit...he may make an issue
  333. of this.
  334. * Actually, though, because he *did* have his hand in his pocket, it
  335. let me handle the break in the next episode without stretching
  336. credulity too far. It was...well...I guess you'd call that part of
  337. it a lucky break.
  338. * _Is General Hague shown?_
  339. Foxworth was slated for "Severed Dreams" when he bailed on us.
  340. * We had booked Foxworth long in advance. Later, out of the blue, a
  341. rep for the actor said that by accident he'd been double-booked on
  342. B5 and DS9 for the same period...and even though we had prior
  343. claim, because the other was a two-parter, more money, they went
  344. for that. One can only wonder when the other offer *really* came
  345. in....
  346. * The Foxworth bail resulted in a change of about three lines,
  347. that's about it. You'll know which lines when you hear them.
  348. * We'd booked the actor long, long in advance. At the last minute,
  349. he bailed to do a DS9 episode playing, essentially, the same
  350. character, despite our having first dibs.
  351. So I killed off the character. Didn't change the story by the
  352. smallest measure. May actually have helped, since it raised the
  353. stakes in the story right from the start.
  354. Rule #1: Never honk off the writer.
  355. * Regarding Hague...it's much harder to hold an actor on a
  356. once-in-a-while basis. Every show is hostage to that. It's a
  357. reality of life. We don't have contracts with folks who play one
  358. or two parts a year. Screen Actors Guild doesn't allow that; you
  359. make deals as they come up. You can't stop an actor if he wants to
  360. jump ship under those conditions; and if you try, you have an
  361. unhappy actor on your set who'll just walk through it because he
  362. or she doesn't want to be there.
  363. * Re: Foxworth...it was really the only thing to do. I'd created the
  364. character *specifically* to have him available for this episode,
  365. after which he'd basically fade away while others took up his
  366. standard. It was all leading up to this. Without being in this
  367. episode, there was nothing more to do with Hague, hence I felt
  368. quite comfortable with his fate, it changed nothing.
  369. * _Major Ryan was overstepping his rank._
  370. Except, of course, you now have an extraordinary situation in
  371. which the Major, through the death of his CO, was now the
  372. commanding officer of the Alexander. In ordinary circumstances,
  373. this would mean he'd be given a field promotion.
  374. Second, I don't recall any situation where the Major was "giving
  375. orders to a commander." The aide on the deck of the Alexander was
  376. a Lieutenant, as I recall. Also, if Hague indicated that he was to
  377. be given command as he died, that would likely be honored.
  378. Finally, yes, the Major was involved in the discussions of
  379. strategy, but in *every case* he presented Sheridan and Hiroshi
  380. with options, and because it was Sheridan's neck of the woods, it
  381. was left to Sheridan to give orders. He coordinated the defense,
  382. and was the only one speaking directly with the Agrippa.
  383. * I think Sheridan was kinda up to his ears in matters graver than
  384. the Major's field promotion, though you're right, he had one
  385. coming (as I noted in an earlier message). Given that they'd just
  386. broken away from Earthforce, and walked away from the rank
  387. structure to some extent, it would seem a rather indulgent
  388. exercise, since Earth certainly wouldn't recognize the field
  389. promotion of a renegade officer.
  390. * "...hit between the eyes." Yeah, that's the correct reaction, I'd
  391. say.
  392. Yes, it's easy to fire on the enemy when it's a faceless entity;
  393. not as easy when it's someone you know. Kinda brings it home,
  394. makes it personal.
  395. * Exactly. If you're going to do something as monumental as what
  396. Sheridan does here re: B5's status and Earth, it can't be done
  397. lightly or frivolously or without sufficient cause. It has to be
  398. an absolutely last resort. If we'd done it any sooner, it would've
  399. been less effective, and more of a cheat.
  400. And yes, after two breather stories, "Ship of Tears" starts the
  401. arc moving again, and with very few exceptions doesn't let up for
  402. the rest of the season.
  403. * _About the warning sign in [31]"Dust to Dust"_
  404. Yes, the sign does indeed say warning. Look for another sign right
  405. behind somebody at the end of "Severed Dreams."
  406. * Actually, yes, I tend to ask for musical counterpoint in the show
  407. from time to time. For instance, when Sheridan et al were going to
  408. the area where the crowd was waiting, I told Chris to fool
  409. us...give us an ominous sounding sting going into what's going to
  410. be a very "up" scene. In the battle earlier on, when you'd
  411. normally do something fast and exciting, I asked him to give me
  412. something more somber, to pull out the Requiem theme in a few
  413. places. Sometimes, in other shows, I ask for music that works
  414. against a scene to control the emotional core of it; if it's a bit
  415. too silly, perhaps, then I go for a more serious musical cue to
  416. balance it out. Where a scene would seem to ask for major keys, I
  417. go for minor chords.
  418. It's all just part of the tapestry.
  419. (BTW, a little secret...just for fun, I wrote a couple of songs
  420. that you'll be hearing in an upcoming episode. I used to write
  421. songs here and there, even did a couple for an ABC prime-time
  422. special, and figured I'd try it again. I wrote the lyrics,
  423. discussed the music with Chris, and he took care of the score, and
  424. it's about what I first conceived. Came out pretty well,
  425. actually.)
  426. * _Where was Kosh during all this?_
  427. Yeah...Kosh seems to have retreated a bit so far...worrying, that.
  428. * _Why didn't Sheridan ask for help from Draal or Delenn?_
  429. The other thing to bear in mind about all this is the question of
  430. a "clean fight." If Sheridan were to bring in alien forces at his
  431. order to kill humans, it would pretty much destroy his
  432. credibility. Delenn came in at the end but only after he'd made
  433. his stand on his own.
  434. One of the things that kicked off the French Revolution was the
  435. allegation that the King had brought in or was bringing in
  436. Prussian troops to help put down dissenters. As long as it was all
  437. more or less in the family, that was one thing...but to bring in
  438. outsiders was an absolute affront to them. (One of the singular
  439. incidents that started the fighting itself was a group of Prussian
  440. soldiers sighted sitting in a cafe having lunch, which caused this
  441. rumor about outsiders coming in to spread like wildfire, and led
  442. to the some of the first major incidents of rioting.)
  443. Two brothers may fight one another, but let a third unrelated
  444. person come in and shove one of the brothers around, and they'll
  445. *both* turn on him.
  446. During the worst days of the civil war, even Lincoln was offered
  447. assistance in troops from at least one other country; he declined,
  448. because it was an internal matter, and had to be resolved by those
  449. involved, not outsiders.
  450. Sheridan's logic was exactly the same. It had to be a clean fight.
  451. * We'll establish in coming episodes that they have to become more
  452. self sufficient; the Minbari will help some, others will also have
  453. a reason to help support the station for the advantages it gives
  454. them, the services it provides, and eventually docking fees will
  455. have to rise if they can make a go of it.
  456. * I'd have to check my figures, which are at the office and I'm at
  457. home, but I *think* we've got about 600 crew and support on a
  458. Minbari cruiser.
  459. * Yes, the push in on Delenn revealed her in the White Star, and
  460. yes, a fair number of the new 'furies B5 inherited are Thunderbolt
  461. class.
  462. * "Severed Dreams had a line that was better than Ivanava's sex
  463. scene. Wow, do these women get lines!"
  464. Can't help it. I've always been vastly enamoured of strong, sharp,
  465. funny, independent and strong-willed women. (Well, me and 99% of
  466. the rest of the male population, most of them just won't admit
  467. it.)
  468. I love it when anyone -- male or female -- comes up with a killer
  469. line. Claudia and I are always going at it, each trying to top the
  470. other...and I've found out the hard way that you don't challenge
  471. her on the theory that she'll back down. Won't happen. Ivanova's
  472. just the same. Mira is also dedicated, fierce in her convictions,
  473. extremely bright and worldly.
  474. So why should their characters be any less than the women
  475. themselves?
  476. * "...my favorite part, I must say was when Sheridan kissed Delenns
  477. hand. I've been waiting anxiously for this to happen and it
  478. finally did! My housemates all laughed at me but I guess I'm just
  479. an incurable romantic."
  480. This is a problem?
  481. We are in need of more romance.
  482. * _Aren't Starfuries space-only craft?_
  483. Yes, the Thunderbolt furies were seen both on Mars and attacking
  484. B5.
  485. A normal Starfury can't function in an atmosphere environment. The
  486. new Thunderbolt models have airfoils/wings that are folded back
  487. over the body of the ship for non-atmospheric maneuvering, and
  488. then extend out to full sized wings when entering an atmosphere.
  489. (You'll get to see in detail how this works back and forth in
  490. "Ship of Tears.")
  491. * _How does ejection from a Starfury work?_
  492. You can see explosive bolts going off, and a series of small
  493. thrusters behind the cockpit are which allow for navigation. This
  494. gets the pilot away from the main body which has either been
  495. crippled, or is about to explode, the same way a modern fighter
  496. has an ejection system. (Check the main credit sequence for a
  497. better shot of an ejection.)
  498. * _How did the pilots tell which other Starfuries were which?_
  499. FOF...Friend Or Foe systems on board the furies.
  500. * _About the Alexander/Clarkstown battle_
  501. The interceptors have two components, one that throws a ball of
  502. energy at an incoming weapons charge (physical or energy) and
  503. causes dissipation, and the other is a net-like energy web that
  504. reduces the severity, but does not deflect or absorb, beam type
  505. energy. This allows some time for maneuvers after beam contact.
  506. Note that Major Ryan (He'll always be D-Day to my brother!) was
  507. very reticent to fire on the Clarkstown at all. Knowing that the
  508. Interceptors were down made his job all the more difficult. The
  509. rear facing beamn on the Alexander is similar in design to the
  510. front facers on the Clarkstown. When the C-town fired on the
  511. rotating section ofthe Alexander, it did not explode, as the
  512. interceptors were still active.
  513. George Johnsen
  514. CoProducer, B5
  515. * If you're opening a jump point, usually you make it a habit to
  516. have all your fighters on board or else risk leaving them behind.
  517. A jump gate can be more easily used and held open for fighters.
  518. When you arrive at your destination, you can launch your fighters
  519. as you emerge.
  520. * "Why was it impossible to jump into hyperspace (in the beginning
  521. of the show) and not take the Starfuries with the ship? We've seen
  522. it done before."
  523. No, I don't believe so. You've seen a jump GATE used, but that's
  524. different from a jump POINT which basically closes right behind
  525. the ship like a rabbit pulling its hole in after it. If the ships
  526. stayed behind to protect its rear, they'd be left behind. Ships
  527. coming out of a jump point into normal space sometimes will let
  528. their fighters zip out AS they're coming out, alongside the main
  529. ship.
  530. * In "Severed Dreams," the dilemma faced by the Alexander in the
  531. teaser is that if they jump, they'll end up leaving their fighters
  532. behind. A jump engine rips the area open for that one ship, and
  533. closes it again right behind it. What sometimes happens, as in
  534. "All Alone," is that *as a ship comes out*, it releases its
  535. fighters. But you can't just follow a ship into a jump point
  536. formed by another ship. You'd probably get torn apart when space
  537. folded back on you, because the field opening the point is
  538. primarily around the other ship.
  539. * _Why didn't they shut down the jumpgate? Why did the EA ships use
  540. it?_
  541. The answer to both your questions is about the same. It takes
  542. about a day to power down, or power up a jump gate. It operates
  543. more like a fusion reactor than a light bulb. So not only wasn't
  544. there enough time, even if they *had* had enough time, you'd want
  545. to leave the gate up and running in case you needed to evacuate
  546. for any reason; otherwise you'd cut off your main escape route.
  547. For the incoming fleet, knowing the gate was active was the way to
  548. go, since it would let them launch their fighters prior to coming
  549. in; if you use a jump point, you kinda have to launch while you're
  550. coming out to avoid anyone being stuck behind.
  551. * _What good are small fighters if it's the big ships that decide
  552. the battle?_
  553. A lot more ships came in with the Roanoke and the Agrippa, support
  554. ships and others. Probably more breaching pods. They took out
  555. those. They're also used to keep the enemy starfuries from
  556. disabling the defense grid on the station, leaving B5 free to use
  557. its weapons on the larger target/worse threat. They're often used
  558. to soften up the enemy, harrass them like a pack of hounds falling
  559. on a prey. In "Fall of Night," we saw a Centauri vessel in large
  560. measure taken out by the Starfuries with some B5 support. So they
  561. definitely play a part.
  562. * Starfuries serve a *lot* of functions which we've shown before on
  563. the series.
  564. They can take out a ship's defensive screens and countermeasures,
  565. allowing access by the big ships' armaments. In a group, they can
  566. take out a good sized ship on their own (a la the Centauri cruiser
  567. in "Fall of Night"). They also serve to protect the station's
  568. defense grid from aggressor starfuries.
  569. Also, a number of small support ships, including a Hyperion class
  570. ship came through as part of the "carrier group" that went after
  571. the station. It was up to the starfuries to take care of those
  572. ships while B5 and the other destroyers took out the biggest
  573. threats.
  574. * _What about all the debris from the battle?_
  575. We've shown clean-up crews before outside, including a hazmat
  576. station that goes out to clear away fuel cores or other toxic
  577. material. They would've been dispatched for this.
  578. * Fighters re-enter via the main docking bay and are recharged and
  579. lowered into the fighter bays.
  580. No question, spare parts would be a problem, and they'll have to
  581. cannibalize a lot (plus whatever they scrounged up from the
  582. fighters blown apart outside).
  583. * Bear in mind that if we had gone over to the other captains and
  584. what was going on in the other ships, to make room for those
  585. scenes we would've had to cut anywhere from 3-5 minutes of the
  586. other stuff. You can't just add to the show's time; if that goes
  587. in, something else has to come out. So you'd probably have to cut
  588. the scene between Sheridan and his father since that was the only
  589. stand-alone set piece.
  590. Any time you write something, you must decide "who is it about?"
  591. This episode was about *our characters*, the ones we've come to
  592. care about, and how they deal with this. To take away from that
  593. and spend time with people we've never seen before, and won't see
  594. again, would be to cheat our characters of the time on screen
  595. needed to pay off all the things we've set up over the years.
  596. Would it have been an interesting aside to show the other
  597. captains? Sure. In a movie, with an open-ended running time, I
  598. probably would have. But there's nothing I would want to cut out
  599. of the episode as it now stands to make room for it.
  600. * _Why no scenes from the opposition's point of view?_
  601. We haven't seen those scenes because we don't know anyone there
  602. really, and in an hour show you only have so much time, and within
  603. our budget we only can do so much. Every speaking role you add
  604. costs thousands of dollars. Every set costs thousands of dollars.
  605. We're doing the absolute best we can with a budget roughly 1/2 of
  606. any of the ST episodes.
  607. If it isn't *absolutely necessary* to the scene, it isn't in.
  608. Yeah, seeing some folks in EA talking back and forth about well,
  609. maybe this isn't a good idea, maybe it is, well, let's get back to
  610. work...it'd be an interesting aside, but in addition to slowing
  611. down the pace of the episode, and this one had to move like a
  612. house afire, it's just not something I felt we could or should do.
  613. * _About the boarding party's uniforms_
  614. Instead of going for a sinister EA look, I wanted the uniforms to
  615. be something we're used to, "our side," as you say. There aren't
  616. many blacks-and-whites on this show. It's all greys...and
  617. sometimes olive drab.
  618. * Garibaldi wanted to hold up, cut off the boarding party at a
  619. bottleneck, but the Narns, *being* Narns, raced right into the
  620. battle. At that point Garibaldi had to follow them in or let them
  621. get wiped out for no good reason.
  622. * _About the Narn sacrifice_
  623. What you also have to bear in mind sometimes is that *this* is the
  624. only way to get things done. When the Allies stormed Normandy
  625. Beach, they knew that German bunkers and machine nests and
  626. fortified positions were right there on the beach waiting for
  627. them. But they stormed out, onto the beach, and the first lines
  628. were cut down, one after another after another, hundreds,
  629. literally thousands of soldiers. But those behind were able to get
  630. through, take up position as best they could. Some of them clung
  631. to the edges of cliffs as Germans above laughed and threw down
  632. grenades into their midst.
  633. Sometimes there's no other way. But you do it because those who
  634. command you have the moral authority to say "You probably will not
  635. come back, but the cause is just, and fair, and necessary."
  636. Thus do we go off to die.
  637. * _Themes of personal sacrifice_
  638. "It's all this stuff that I think really makes the show. The
  639. mystery certainly helps, but the puzzles are no longer my main
  640. reason for watching."
  641. Aaron: exactly. This was something I said a lot around the first
  642. part of the second season, that this really *isn't* a mystery
  643. novel, in any conventional sense, no more so than any novel whose
  644. ending is yet to be revealed.
  645. You picked up on exactly the themes that are present in the show,
  646. with some more to come shortly. Personal sacrifice for a cause --
  647. perhaps a good cause, perhaps not, depending on how wisely we make
  648. our decisions -- is probably the dominant theme at this point in
  649. the story.
  650. It's worth mentioning that this story was initially conceived in
  651. the midst of the Me Generation, the decade of "I've got mine,
  652. jack, screw you all." Since then the culture has gotten
  653. increasingly factionalized, groups of Me's pulling and tugging at
  654. the fabric not only of the country, bvut of the planet itself. The
  655. idea of personal sacrifice, of personal service to a cause, seems
  656. to have become...passe. Old fashioned. Silly.
  657. We have an obligation to one another, responsibilities and trusts.
  658. That does not mean we must be pigeons, that we must be exploited.
  659. But it does mean that we should look out for one another when and
  660. as much as we can; and that we have a personal responsibility for
  661. our behavior; and that our behavior has consequences of a very
  662. real and profound nature. We are not powerless. We have tremendous
  663. potential for good or ill. How we choose to use that power is up
  664. to us; but first we must choose to use it. We're told every day,
  665. "You can't change the world."
  666. But the world is changing every day. Only question is...who's
  667. doing it? You or somebody else? Will you choose to lead, or be led
  668. by others?
  669. (Y'know, there are moments I look at the preceding paragraphs, and
  670. I realize that it wa said more succinctly, and better, and more
  671. movingly in "Lost Horizon," with this simple sentence: "Be *kind*
  672. to one another.")
  673. * The easy thing to do, the TeeVee thing to do, would've been to go
  674. from Sheridan's line "All ships return to base," to the exterior
  675. with the big ships, and fade out. But I try to keep this show from
  676. doing the easy thing. Yes, you had a victory. Yes, it was
  677. necessary. But what's the cost? We shouldn't glamorize these
  678. things. Even at the end, as you notice, even at the end of the
  679. reception...we go out on an ominous note.
  680. * The older I get, the more I realize there are things you can do
  681. with silence you can't do with words, though I still love the form
  682. of the speech. There was a lot of counterpoint in this episode, a
  683. tool I'm still playing with as a writer; eventually I'll figure
  684. out how to really use it properly. (Though there's an interesting
  685. scene up later this season using another kind of ironic
  686. counterpoint which I think works pretty well.)
  687. * _Counterpoint?_
  688. In a sense, it's going from one emotion or thematic element to a
  689. very different, but equally strong one, either as bookends or
  690. through intercutting. Going from the high of the victory, to the
  691. sudden shot of the dead troops, is thematic counterpoint.
  692. Here's another...in "Cabaret" you've got a scene where the
  693. performers in the Cabaret are doing the sort of German dance where
  694. you slap your knees and thighs and chest...and they take it a bit
  695. further, slapping one another, it's all for comic effect...but
  696. during this, you're intercutting the owner of the cabaret being
  697. beaten to within an inch of his life by some Brownshirts outside.
  698. You go from comic to brutal and back, with the result that the
  699. happy little dance suddenly takes on ugly characteristics, and the
  700. beating takes on the sense that the participants are having a sick
  701. kind of fun, that it's all just another kind of dance, a ritual.
  702. That's what you have to look at as a writer...how this scene
  703. works, and how it interacts with the scenes in front, behind and
  704. "beside" it (for things happening simultaneously). Sometimes, with
  705. the proper counterpoint, you can add whole new levels of meaning
  706. to a scene, or make the scene much stronger than it would've been
  707. on its own.
  708. * _Did the Earth ships recognize the White Star as the ship from the
  709. incident on Ganymede?_
  710. Probably not.
  711. * Well, President Clark would know it [the White Star], from the
  712. Aggy records, but the general population wouldn't know it yet,
  713. since those records weren't released. But it does give him a card
  714. to play at some point in the future.
  715. * _Any relation between Captain Hiroshi and the Hiroshi on
  716. Garibaldi's staff from [32]"Convictions?"_
  717. No intentional relation, no.
  718. * _Why wasn't the boarding party coming up through the floor?_
  719. I figured that they'd come in through the outer hull, secure the
  720. inner hull area, then go up in and through a side wall, which
  721. would be faster for purposes of a mass entrance. If you blow a
  722. hole in the floor, everybody has to crawl out one at a time; you
  723. blow a hole in the wall, bunches can come through at once. There
  724. was a fair amount of distance between where they came in, and the
  725. hull.
  726. * Yes and no. They came through the "floor" which would be the outer
  727. hull. Like any good ship, the station has two hulls for
  728. protection, an inner hull and an outer hull. Once breaching the
  729. outer hull, they moved into the inner hull, then angled up for a
  730. wall they could blow out.
  731. I figured this would make more tactical sense because if they just
  732. blew through the floor, they'd have to *crawl* out one or two at a
  733. time, whereas if they angled in safely and then came in through a
  734. wall, they could pour in more quickly, en masse, and be less
  735. vulnerable.
  736. * _From coproducer George Johnsen_
  737. We don't really know where the Marines actually penetrated, but
  738. their first hole would be through the "floor". If we assume that
  739. they know the station well, it is likely they would punch through
  740. an "unimproved", or storage area first, as it would be easier than
  741. to burn through a fully habitable area. Then they would go through
  742. a wall or a door to get at the goal. We postulate that they
  743. actually were shown entering through their second burn, and
  744. entering the occupied area.
  745. * _Was there not much blood in the on-station fight because the guns
  746. were firing plasma?_
  747. Correct, PPG bursts, being superheated helium, tend to cauterize
  748. the wounds as they go through.
  749. * No, it's a different scene than the flash-forward in Babylon
  750. Squared.
  751. * Thanks. That's exactly the impression I wanted...you do the
  752. dolly/zoom move, isolating Sheridan visually...you don't cut back
  753. to the others as they speak, just let the camera stay on him, put
  754. the other voices down under the music and off to the side, just
  755. *HOLD* there...works great.
  756. * I'm always getting this confused in my own mind, but basically
  757. it's using two contradictory moves with the camera. You dolly in
  758. (push the camera toward the object) and push out with the lens (or
  759. vice versa...that's the part I'm forever getting confused
  760. about...like remembering battery connections, is it positive to
  761. positive or positive to negative...?). In either event, you're
  762. basically going in and out/away at the same moment. It's a nifty
  763. effect.
  764. * "There is a certain sweetness between Sheridan and his father.
  765. Sheridan's father is certainly the one that I wish I had. Is he
  766. yours, JMS?"
  767. Not by the farthest stretch of the imagination, which is all I'll
  768. say on this.
  769. * _Was that Ashan (from [33]"There All the Honor Lies") blocking
  770. Delenn?_
  771. That wasn't Ashan, no.
  772. * _Why isn't the Council on Minbar?_
  773. We've hinted at it...the Grey Council always stays on its ship,
  774. being part of the universe, giving it an exotic, distant feel for
  775. its people...as though among the gods.
  776. * The Grey Council could've taken a lot more action to be supportive
  777. behind the scenes, getting the warrior caste more involved with
  778. the rangers, giving aid to the non-aligned worlds...there was a
  779. LOT they could have been doing all this time that wouldn't have
  780. required tipping their hand. Instead they sat and did nothing. And
  781. now, with B5 on the edge of falling, to say it's not their problem
  782. was too much. Now is the time they have to start coming forward.
  783. * Basically, the warrior caste doesn't think it's their war; there's
  784. also a certain amount of resentment in it, I think...they *led*
  785. the last war, they *did* their job, and got yanked back and forced
  786. to surrender. That was a terrible blow to their pride, caused in
  787. part by an alien race, so their attitude now tends to be more or
  788. less, "Screw 'em."
  789. * _How did Delenn know B5 needed help?_
  790. Real simple. Lennier was still on-station. All she had to do was
  791. check in with him en route and find out. Also, she went to the
  792. council for the purpose of getting military support because she
  793. knew heavy stuff was coming down, in one form or another. Knowing
  794. that "the humans are fighting one another" as she said to the
  795. council, it's evident that if they didn't come to B5 that day,
  796. they'd come shortly thereafter.
  797. * She already knew that civil war had broken out between EA ships
  798. and forces, and that B5 had already faced one takeover bid, and
  799. that whether or not it happened today or the next day, it was
  800. definitely coming. That was unmistakeable. Also, bear in mind that
  801. Lennier stayed behind. She would have checked in with him en route
  802. and found out what was going on, or picked up the radio broadcasts
  803. of the battle in progress. I could've shown this, but that
  804. would''ve blown the surprise of her arrival.
  805. * At this point, with the Council broken, Delenn isn't currently
  806. running Minbar...there's a vacuum of power. The system can carry
  807. on for a while, the balance between the castes is pretty
  808. efficient, but this is going to have to be resolved, and some in
  809. the warrior caste may suspect Delenn of doing this so she *can*
  810. rise to power.
  811. As part of Valen's covenant, to prevent one caste from taking over
  812. the other, each caste has access to its own warships. This was
  813. done to create trust a thousand years ago, and since then, since
  814. there hasn't been any conflict between Minbari, the three castes
  815. own their own warships still, but in general are assigned to
  816. Warrior caste as a courtesy, which can be revoked. As Delenn
  817. noted, the worker and religious castes control 2/3rds of their
  818. forces.
  819. * Each caste populates the ships in their jurisdiction with their
  820. own people. Which is why those on the Minbari warships that came
  821. in, which we'll see shortly, are religious caste, no warriors
  822. among them...but even the religious caste is well trained in
  823. combat, as part of their education in temple. We've seen some of
  824. this already in Lennier's abilities in a fight.
  825. * No, 5 left the council with her. And one can wonder, Did she turn
  826. down the position of leader of the Grey Council, which would be a
  827. balance for that role, in order to eliminate the council and
  828. become primary ruler? (That is what some of the warrior caste are
  829. bound to begin wondering after a while.)
  830. * _Was the brief pause as one of the council members left a sign of
  831. a single caste breaking apart?_
  832. No, just a member of the warrior caste making sure one he
  833. considered a friend *really* wanted to do this....
  834. * I was living in Delenn's head when she uttered those lines for the
  835. first time.
  836. She wasn't bluffing.
  837. Delenn *never* bluffs.
  838. * Thanks, and yes, there's definitely fire and steel in Delenn,
  839. which she calls upon when she needs it. And nobody crosses her
  840. when that happens.
  841. * Now that she's gone through her own personal fire, she's a much
  842. stronger character, and very interesting to write. There's steel,
  843. and there's humanity and compassion, and she feels no need to
  844. defend or justify any of those traits. What she is, she is.
  845. * _Sinclair survived a battle with Minbari warships._
  846. Her exact line was, "No human captain has ever survived battle
  847. with a Minbari fleet." Sinclair wasn't a captain.
  848. * Dukhat was killed at the start of the Minbari war (that *caused*
  849. the Minbari war), and the Council did without a leader for a long
  850. time. She was taught and sponsored by Dukhat.
  851. * _Does Delenn feel responsible for Dukhat's death?_
  852. No, she doesn't feel responsible; it's an artifact of the way they
  853. approach certain things. "His word is on my lips, his spirit is in
  854. my eyes." It's almost a way of saying he's speaking through me,
  855. back off.
  856. * _About Sheridan asking the Roanoke to surrender_
  857. Yeah...the reference was kafuffled. There was so much going on, so
  858. many EFX shots, so much rearranging of shots to make everything
  859. work (we literally delivered this 2 hours before the process for
  860. uplinking started) that this slipped past. I'll assume that
  861. Sheridan got excited and said the wrong name. It'd happen to
  862. anyone. Right? Right?
  863. * Roanoke is a place rich with history. Some of it a little odd,
  864. given the colony's disappearance, but rich nonetheless. (Clark has
  865. edged away from giving Omega class destroyers and others names
  866. from Greek mythology and history, toward more conventional names
  867. like the Clarkstown and the Roanoke.)
  868. * President Clark got away from the tradition of using Greek names.
  869. And the Roanoke was a Virginia colony that disappeared in the
  870. 1600s.
  871. * _What about the disappearing destroyer?_
  872. That would've been killed off-camera. We tried to fit in every
  873. ship getting nailed, but finally realized it would've required
  874. another half an act.
  875. * _What did ISN know?_
  876. I'm sorry, but we cannot answer your question at this time. We are
  877. experiencing temporary transmission problems with ISN, but hope to
  878. have the situation remedied very soon. Meanwhile, you can direct
  879. any inquiries for information to the Ministry of Peace, and the
  880. Ministry for Public Information, which has been aiding all public
  881. information broadcasts for almost two years now.
  882. At the tone, please leave your name and identicard number. Don't
  883. worry about calling back. We'll find you.
  884. <beep>
  885. * Clark had inside info that ISN would be going public soon with
  886. info on what was *really* going on on Mars, his planned attack on
  887. B5, and other stuff he wanted quiet.
  888. * I'm looking to find a way to bring Franklin's father back into the
  889. storyline now, to help resolve this. (Note: no suggestions,
  890. please.) I think he would tend to fall on the other side, and it'd
  891. be good to show that some people may think that yes, there's a
  892. problem, but you solve that problem from within, not by breaking
  893. away. Could make for some nice drama....
  894. [39][Next]
  895. [40]Last update: January 12, 1998
  896. References
  897. 1. file://localhost/cgi-bin/imagemap/titlebar
  898. 2. LYNXIMGMAP:file://localhost/lurk/maps/maps.html#titlebar
  899. 3. file://localhost/home/woodstock/hyperion/docs/lurk/background/054.shtml
  900. 4. file://localhost/home/woodstock/hyperion/docs/lurk/synops/054.html
  901. 5. file://localhost/home/woodstock/hyperion/docs/lurk/credits/054.html
  902. 6. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
  903. 7. file://localhost/home/woodstock/hyperion/docs/lurk/guide/053.html
  904. 8. file://localhost/home/woodstock/hyperion/docs/lurk/guide/055.html
  905. 9. file://localhost/home/woodstock/hyperion/docs/lurk/guide/054.html#OV
  906. 10. file://localhost/home/woodstock/hyperion/docs/lurk/guide/054.html#BP
  907. 11. file://localhost/home/woodstock/hyperion/docs/lurk/guide/054.html#UQ
  908. 12. file://localhost/home/woodstock/hyperion/docs/lurk/guide/054.html#AN
  909. 13. file://localhost/home/woodstock/hyperion/docs/lurk/guide/054.html#NO
  910. 14. file://localhost/home/woodstock/hyperion/docs/lurk/guide/054.html#JS
  911. 15. http://us.imdb.com/M/person-exact?+McGill,+Bruce
  912. 16. http://us.imdb.com/M/person-exact?+Miyori,+Kim
  913. 17. http://us.imdb.com/M/person-exact?+Parks,+James
  914. 18. file://localhost/lurk/p5/intro.html
  915. 19. file://localhost/lurk/p5/054
  916. 20. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html
  917. 21. file://localhost/home/woodstock/hyperion/docs/lurk/guide/033.html
  918. 22. file://localhost/home/woodstock/hyperion/docs/lurk/guide/045.html
  919. 23. file://localhost/home/woodstock/hyperion/docs/lurk/guide/054.html#JS.ships
  920. 24. file://localhost/home/woodstock/hyperion/docs/lurk/guide/038.html
  921. 25. file://localhost/home/woodstock/hyperion/docs/lurk/guide/052.html
  922. 26. file://localhost/home/woodstock/hyperion/docs/lurk/guide/023.html
  923. 27. file://localhost/home/woodstock/hyperion/docs/lurk/guide/054.html#JS.jump
  924. 28. file://localhost/home/woodstock/hyperion/docs/lurk/guide/054.html#JS.glitch
  925. 29. file://localhost/home/woodstock/hyperion/docs/lurk/guide/019.html
  926. 30. file://localhost/home/woodstock/hyperion/docs/lurk/guide/054.html#NO.glitch
  927. 31. file://localhost/home/woodstock/hyperion/docs/lurk/guide/050.html
  928. 32. file://localhost/home/woodstock/hyperion/docs/lurk/guide/046.html
  929. 33. file://localhost/home/woodstock/hyperion/docs/lurk/guide/036.html
  930. 34. file://localhost/lurk/lurker.html
  931. 35. file://localhost/home/woodstock/hyperion/docs/lurk/guide/054.html#TOP
  932. 36. file://localhost/cgi-bin/uncgi/lgmail
  933. 37. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
  934. 38. file://localhost/home/woodstock/hyperion/docs/lurk/guide/053.html
  935. 39. file://localhost/home/woodstock/hyperion/docs/lurk/guide/055.html
  936. 40. file://localhost/lurk/lastmod.html