The Lurker's Guide to Babylon 5
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  1. [1][ISMAP]-[2][Home]
  2. ### GUIDE ### [3][Background] [4][Synopsis] [5][Credits] [6][Episode
  3. List] [7][Previous] [8][Next]
  4. _Contents:_ [9]Overview - [10]Backplot - [11]Questions - [12]Analysis
  5. - [13]Notes - [14]JMS
  6. _________________________________________________________________
  7. Overview
  8. Disaster strikes an old friend of Captain Sheridan. Dr. Franklin
  9. offers nutritional advice to some reluctant patients. [15]Russ
  10. Tamblyn as Capt. Maynard. [16]Miguel A. Nu�ez, Jr. as Orwell.
  11. Sub-genre: Suspense
  12. [17]P5 Rating: [18]7.34
  13. Production number: 204
  14. Original air date: November 23, 1994
  15. Written by D.C. Fontana
  16. Directed by Jim Johnston
  17. Watch For:
  18. * Captain Maynard's footwear.
  19. _________________________________________________________________
  20. Backplot
  21. * Sheridan's first commander, on Earth-Mars patrol duty, was Jack
  22. Maynard, who Sheridan admired greatly. "I thought he knew
  23. everything," Sheridan says. "He _did_, too."
  24. * The Earth Alliance has a small fleet of huge Explorer-class ships
  25. that travel out on the rim of known space, mapping new systems and
  26. installing new jump gates. More specialized scout ships follow
  27. later to perform detailed or specific surveys of these newly
  28. opened systems.
  29. * The Explorer ships, which are considered choice commands, can also
  30. repair jumpgates.
  31. * Navigation in hyperspace involves locking onto jumpgate signals.
  32. There seem to be no natural reference points in hyperspace, so a
  33. ship must keep its own internal navigation references or lock onto
  34. the signals of nearby gates or it will become lost. Until this
  35. episode, no ship lost in hyperspace had ever been rescued.
  36. * Minbari society is built upon a strict caste structure and
  37. obedience to superiors within that caste structure. Delenn has
  38. challanged that organization, and the Minbari are beginning to
  39. react.
  40. Unanswered Questions
  41. * _Is_ something living in hyperspace? (This isn't a new question;
  42. it was the subject of a front-page Universe Today story in
  43. [19]"And the Sky Full of Stars.")
  44. * Why does Delenn feel she is more "one of us" now than she's ever
  45. been? Is it because she views humans and Minbari as joined, and
  46. she feels she's a part of both halves?
  47. * How does hyperspace work in the B5 universe?
  48. Analysis
  49. * The appearance of his friend and mentor Jack Maynard suddenly
  50. throws Sheridan's new duties aboard Babylon 5 into contrast with
  51. his training and experience, kindling a strong sense of
  52. dissatisfaction with the job. "I've been beached," he says. This
  53. is sure to crop up again in the future. Despite his newfound
  54. energy at the end of the episode, what Captain Maynard said is
  55. still true; being a governor and a diplomat isn't what Sheridan
  56. trained or even wished for. If he's itching for action when a
  57. crisis comes up, that might cause him to look less thoroughly for
  58. peaceful solutions than someone like Sinclair might.
  59. * Delenn's transformation is something that's clearly a mystery to
  60. the general Minbari population, suggesting that it is either
  61. unprecedented or so rare as to be unheard-of. Yet she seemed to
  62. know what she was doing, as did at least some of the Grey Council.
  63. The Council is likely harboring many secrets that aren't simple
  64. matters of religion and spirituality; what other technologies do
  65. they possess that the Minbari public knows nothing about?
  66. * Jumpgates act as locator beacons in hyperspace, providing a three
  67. dimensional homing signal detectable for a thousand kilometers or
  68. so there. To be useful in the featureless and chaotic void of
  69. hyperspace it would have to provide both a relative and an
  70. absolute reference much like a VOR does for aircraft. If the
  71. beacon can respond to ship data requests, then range data and
  72. traffic information could also be transmitted to the approaching
  73. (or departing) ship. Just how this works is not explained.
  74. * Hyperspace is a featureless place, yet it has currents and eddies
  75. that corrospond to gravity in normal space. Sheridan says, "We
  76. know there is a drift in hyperspace that can pull a ship down the
  77. gravitational incline." Gravity works in hyperspace, though
  78. apparently not in quite the same way that it works in real space.
  79. Electromagnetic waves also propogate in hyperspace, but become
  80. distorted rapidly over distance in a random and variable way.
  81. Jumpgate beacons are, therefore, very short range -- more like
  82. lighthouses in hyperspace -- and communications with ships in
  83. hyperspace is possible only when the vessel is near a jumpgate.
  84. * What looks like a great deal of hand-waving over the Cortez
  85. accident can be explained upon close examination of the
  86. circumstances. The timeline of the accident seems to be:
  87. 1. Cortez enters the jumpgate.
  88. 2. Cortez exits the jumppoint in hyperspace and attempts a
  89. restart of her primary power system. The fusion reactor
  90. restart fails, and the power system spikes, producing a
  91. powerful electro-magnetic pulse (and presumably a sizable
  92. radiation pulse) which takes out some systems aboard Cortez,
  93. including main propulsion, navigation, and some computer
  94. systems. Cortez is now adrift.
  95. 3. Many hours later Cortez gets some main power back and systems
  96. running. Captain Maynard, after getting a damage report that
  97. tells him that nav won't be back up for 48 hours, puts up a
  98. distress call, which is received (barely) by B5. At this
  99. point Cortez is under power, but without reference points the
  100. best they can do is hold station against the pull of a nearby
  101. gravity well.
  102. 4. B5 receives the distress signal, and Captain Sheridan decides
  103. to make a rescue attempt. Cortez is effectively just
  104. "offshore" in hyperspace, and despite Ivonova's misgivings he
  105. feels they stand a chance of recovering her. Five fighters
  106. are launched into hyperspace by B5, and they form up on a
  107. line facing down the local gravity well at 1000km intervals.
  108. 5. The fighters set up the search pattern, with Cdr. Galus
  109. (fighter group commander) and Lt. Keffer together at the far
  110. end. This puts them about 4000km away from B5.
  111. 6. A shadow ship enters hyperspace almost on top of Galus,
  112. colliding with and destroying his fighter. It also rams
  113. Keffer's Star Fury, but only knocks out some systems (comms,
  114. nav, and propulsion). Keffer begins firing (presumably on
  115. internal references) in the direction of Galus's last
  116. position. Cortez figures it out, and at about the same time
  117. Keffer's fighter gets communications back online. Rather than
  118. risk losing a good bearing back to the jumpgate, Keffer tells
  119. Captain Maynard to take Cortez directly back to the gate,
  120. leaving him behind in his unmaneuverable Star Fury. He is
  121. unable to keep station and will drift, eventually losing any
  122. reference back to B5.
  123. 7. About 24 hours later (more or less -- it seems like the next
  124. night, end of shift in C&C, about midnight) Keffer is running
  125. out of oxygen--but his Star Fury has succeeded in getting his
  126. thruster systems back online. Shortly after that he spots
  127. another shadow ship, and using that as a reference point he
  128. navigates back to the jumpgate and returns to B5.
  129. * This _may_ not have been as much of a crisis as it seemed to be.
  130. Cortez, given its stated function of running about on the rim,
  131. must carry its own jumppoint generator. The problem was the lack
  132. of main power. Since it has already been stated that opening a
  133. jumppoint takes a great deal of energy, the size of the Cortez
  134. fusion plant would therefore be determined by the power
  135. requirements for creating the jumppoint. With only partial main
  136. power, she was unable to do so. But given the size of the ship and
  137. its presumed independence, it is possible that Cortez could have
  138. repaired her main power plant herself, and then opened a jumpgate
  139. of her own. This possibility explains why Captain Maynard didn't
  140. broadcast a mayday immediately following the accident -- he
  141. assumed they could get Cortez out of trouble themselves. It was
  142. only after he received the damage report detailing the slow
  143. recovery of main power and the long repair time for navigation
  144. that he decided to call for assistance.
  145. * This episode further delineates the technological capabilities of
  146. the Shadows, though not explicitly. They use the same hyperspace
  147. the major races do. (As opposed to, for example, the Sigma 957
  148. aliens from [20]"Mind War," who appeared to use something
  149. different.)
  150. * Though the Shadows presumably noticed the Starfuries and the
  151. Cortez and realized they could be seen as well, they took no
  152. action against the human ships. This is somewhat in contrast to
  153. their apparent desire to remain undetected. Several explanations
  154. are possible. Perhaps the Shadow ship was in a hurry; perhaps its
  155. weapons aren't functional in hyperspace; or, most intriguing,
  156. perhaps it realized that the ships were from Earth and chose to
  157. leave them alone for that reason.
  158. Notes
  159. * Captain Maynard has seen a shadow ship in the past, though he
  160. didn't recognize it as such, and now Lt. Keffer has seen one as
  161. well.
  162. * Garibaldi's special dinner:
  163. Bagna Cauda (from Jeff Smith's -The Frugal Gourmet-)
  164. 1/2 cup olive oil
  165. 1/4 lb. butter (1 stick) - not margarine!
  166. 5 cloves garlic, finely chopped
  167. 6 anchovy fillets, mashed
  168. black pepper
  169. Heat oil and butter together in top of double boiler. In a small
  170. skillet cook the garlic in a bit of this oil until soft. Add the
  171. anchovies, and cook till the fish turns into a paste, about 5 min.
  172. Mix this paste with the hot oil and butter. Transfer to a chafing
  173. dish or fondue pot to keep warm on the table (it congeals as it
  174. cools.)
  175. * The Egyptian blessing: "God be between you and harm, in all the
  176. empty places where you must walk." This blessing was quoted by
  177. creative consultant Harlan Ellison in his short story, "Paladin of
  178. the Lost Hour."
  179. * Delenn's speech about "starstuff" is very similar to a section of
  180. Carl Sagan's Cosmos, as well as a section of the play The Effect
  181. of Gamma Rays on Man-in-the-Moon Marigolds.
  182. * (unverified) As the Cortez exits the jumpgate, its hull numbers
  183. can be read, "14286." Later, when Sheridan grants clearance for it
  184. to leave, its number is stated as "C199."
  185. jms speaks
  186. * To be filed under the heading of, "What I does, I takes the rap
  187. for; what I does not, I doesn't take the rap for," when we
  188. discussed the hyperspace accident in our production meetings, Jim
  189. -- our director -- asked if he could so some fratzing and
  190. sparking, some fire...I said I did not *want* huge gouts of flame,
  191. just a few small sparks, fine, a bit of smoke from components
  192. burned out, fine...and that day I was over in the other facility
  193. overseeing a mixdown of the audio...and guess what he did in my
  194. absence? Yup.
  195. * So many questions about hyperspace came up over the last year or
  196. so that we figured they should be addressed; be assured, we're
  197. staying as clear of technobabble as ever, despite my Spousal
  198. Overunit's absolute and unshakeable conviction that *everything*
  199. is, at its root, a math problem.
  200. * To get in and out of hyperspace you have to know where you are and
  201. where you're going, otherwise you'll come out even *more* lost,
  202. hundreds of light years from home; you jump in, and you're even
  203. further gone now.
  204. * Once in hyperspace, you can ride the navigational beams between
  205. beacons (narrow beam stuff, to cut through the interference, as
  206. noted in "Distant Star"), and by corrolating the beacons, know
  207. where you have to come out.
  208. That's my story and I'm sticking to it.
  209. * And the Cortez might've been able to locate some stars, but any
  210. fix on its position would only have been within a few light-years,
  211. not nearly precise enough for their purposes. They'd still be
  212. lost.
  213. * _Should a ship have been named after Cortez, considering what
  214. effect his arrival had on the native Americans?_
  215. If Cortez had NOT landed in northern Mexico, do you think it would
  216. have remained undiscovered until now?
  217. Fact #1: somebody was bound to discover the Americas.
  218. Fact #2: any sufficiently advanced civilization or culture will
  219. inevitably attempt to exploit any civilization or culture not
  220. sufficiently advanced to fight back on a level playing field.
  221. Blaming explorers for exploring has always seemed to me really
  222. kind of silly; do people *really* think that if Columbus hadn't
  223. landed here, it'd be 1994 and we still wouldn't know the world was
  224. round and that this continent was here? It doesn't matter who
  225. discovered it, the same result would've come. Somebody had to
  226. discover it sooner or later.
  227. * _Did the Cortez spin to produce gravity?_
  228. Yes, it rotated to create its gravity, as you can see quite
  229. clearly in the episode.
  230. * (He coughs and speaks in his Executive Producer Voice:) "I *LIKE*
  231. the opening title sequence."
  232. Now...onto other matters.
  233. We re-mixed the narration and music today in the titles, and it's
  234. a LOT better. I slightly shifted the placement of some of the
  235. lines, and Bruce's rendition is very nice. Really carries the
  236. weight. Look for it to appear starting in episode #4.
  237. * Actually, we just redid the narration with Bruce yesterday, and
  238. it's MUCH better. We'll be able to get it in starting in episode
  239. #4.
  240. While we were at it, btw, we took the opportunity to re-do the
  241. faceplate shot in the main title sequence. It was fine, but it
  242. could've been better. Now it is. Expect it around the same time as
  243. the new VO.
  244. _________________________________________________________________
  245. Originally compiled by Dave Zimmerman
  246. _________________________________________________________________
  247. [26][Next]
  248. [27]Last update: January 30, 1998
  249. References
  250. 1. file://localhost/cgi-bin/imagemap/titlebar
  251. 2. LYNXIMGMAP:file://localhost/lurk/maps/maps.html#titlebar
  252. 3. file://localhost/home/woodstock/hyperion/docs/lurk/background/026.shtml
  253. 4. file://localhost/home/woodstock/hyperion/docs/lurk/synops/026.html
  254. 5. file://localhost/home/woodstock/hyperion/docs/lurk/credits/026.html
  255. 6. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
  256. 7. file://localhost/home/woodstock/hyperion/docs/lurk/guide/025.html
  257. 8. file://localhost/home/woodstock/hyperion/docs/lurk/guide/027.html
  258. 9. file://localhost/home/woodstock/hyperion/docs/lurk/guide/026.html#OV
  259. 10. file://localhost/home/woodstock/hyperion/docs/lurk/guide/026.html#BP
  260. 11. file://localhost/home/woodstock/hyperion/docs/lurk/guide/026.html#UQ
  261. 12. file://localhost/home/woodstock/hyperion/docs/lurk/guide/026.html#AN
  262. 13. file://localhost/home/woodstock/hyperion/docs/lurk/guide/026.html#NO
  263. 14. file://localhost/home/woodstock/hyperion/docs/lurk/guide/026.html#JS
  264. 15. http://us.imdb.com/M/person-exact?+Tamblyn,+Russ
  265. 16. http://us.imdb.com/M/person-exact?Nu%F1ez+Jr%2E%2C+Miguel+A%2E
  266. 17. file://localhost/lurk/p5/intro.html
  267. 18. file://localhost/lurk/p5/026
  268. 19. file://localhost/home/woodstock/hyperion/docs/lurk/guide/008.html
  269. 20. file://localhost/home/woodstock/hyperion/docs/lurk/guide/006.html
  270. 21. file://localhost/lurk/lurker.html
  271. 22. file://localhost/home/woodstock/hyperion/docs/lurk/guide/026.html#TOP
  272. 23. file://localhost/cgi-bin/uncgi/lgmail
  273. 24. file://localhost/home/woodstock/hyperion/docs/lurk/episodes.php
  274. 25. file://localhost/home/woodstock/hyperion/docs/lurk/guide/025.html
  275. 26. file://localhost/home/woodstock/hyperion/docs/lurk/guide/027.html
  276. 27. file://localhost/lurk/lastmod.html