The Lurker's Guide to Babylon 5
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  1. [1][ISMAP]-[2][Home]
  2. ### GUIDE ### [3][Background] [4][Synopsis] [5][Credits] [6][Episode
  3. List] [7][Previous] [8][Next]
  4. _Contents:_ [9]Overview - [10]Backplot - [11]Questions - [12]Analysis
  5. - [13]Notes - [14]JMS
  6. _________________________________________________________________
  7. Overview
  8. A sharp increase in raider activity has the station on the
  9. defensive. Londo obtains a priceless Centauri artifact. A
  10. mysterious stranger visits the station's alien ambassadors.
  11. [15]Gerrit Graham as Lord Kiro. Fredi Olster as Lady Ladira. [16]Ed
  12. Wasser as Morden.
  13. (Originally titled "Raiding Party")
  14. Sub-genre: Action/intrigue
  15. [17]P5 rating: [18]9.01
  16. Production number: 116
  17. Original air date: May 18, 1994
  18. Written by J. Michael Straczynski
  19. Directed by Janet Greek
  20. _________________________________________________________________
  21. Backplot
  22. * The Minbari refused to support Babylon 5 until Commander Sinclair
  23. was named as the Earth Alliance representative.
  24. * The emperor of the Centauri hasn't been seen in public for some
  25. time, contributing to an erosion of the government's credibility
  26. in the eyes of the Centauri populace.
  27. Unanswered Questions
  28. * Who or what is Morden, and who does he represent?
  29. * What do Delenn and Kosh know about him?
  30. * Why did the Minbari want Sinclair in charge of the station?
  31. * How big and organized are the raiders?
  32. * What impact will the Eye have on Londo's career? Will he even
  33. return it to the Emperor, or will he try to use it for his own
  34. gain?
  35. * How did Mr. Reno get his hands on the Eye?
  36. * How did Morden's associates locate the raiders and recover the
  37. Eye?
  38. * Who will escape on the shuttle in Ladira's vision? When will the
  39. vision come true, if ever, and what will the circumstances be?
  40. Analysis
  41. * Delenn and Kosh clearly have some sort of perception beyond normal
  42. senses, be it telepathy or something else. Kosh's seems to be much
  43. more advanced.
  44. * Delenn's perception seems to be connected to the appearance of the
  45. triangle on her forehead. Note that this triangle was also present
  46. when Sinclair was interrogated by the Grey Council at the Battle
  47. of the Line (cf. [19]"And the Sky Full of Stars.")
  48. * Kosh recognized what Morden was immediately. That suggests
  49. previous contact between the Vorlons and Morden's people.
  50. * Kosh said, "They are not for you," referring to humans, though
  51. that's not completely clear from the episode itself. (See [20]jms
  52. speaks)
  53. * Morden and Kosh appeared to have fought, resulting in the damage
  54. to Kosh's encounter suit. Since Morden continued to go about his
  55. business, perhaps Kosh capitulated or lost the fight, or perhaps
  56. he was only interested in stopping Morden from seeing Sinclair.
  57. One interesting thing about this alleged fight is the light that
  58. shatters behind Morden as the scene ends -- just a power surge
  59. from the attack, or something else at work?
  60. * Babylon 5 may be destined for destruction, apparently with only a
  61. single shuttle escaping in time. (cf. [21]"Babylon Squared")
  62. * Where did Morden's disembodied voice come from at the end?
  63. Notes
  64. * This episode has the most complex battle sequence to date,
  65. spanning nearly an act and a half.
  66. * The raider on Babylon 5 is "Six," a tip of the hat to "The
  67. Prisoner."
  68. * Ed Wasser, the actor who played Morden, also appeared as the main
  69. C&C technician in the pilot movie, [22]"The Gathering." The same
  70. character? JMS won't say.
  71. * As Sinclair and Garibaldi left the lavatory, another person
  72. entered. From the person's appearance, it seemed to be a woman,
  73. even though they were leaving the men's room (the "Male" symbol
  74. was clearly visible on the wall outside.)
  75. * This episode's title may be a nod to Norman Corwin, one of JMS'
  76. favorite writers. Corwin's radio drama "On a Note of Triumph,"
  77. broadcast at the end of World War II, examined how the war started
  78. and what lessons it carried, and contemplated what would happen
  79. once it was over. The quote in question:
  80. Signs and portents!
  81. It was no furtive tapping on the window sill at night,
  82. But clamorous pounding in the public square.
  83. jms speaks
  84. * We're retitling "Raiding Party" (which I always figured was a
  85. working title, too prosaic) to "Signs and Portents." Figured it'd
  86. be nice to have one episode title per (projected) year carrying
  87. the year-arc title.
  88. * "Signs and Portents" is the overall title for year one; but just
  89. as one may entitle a chapter in a book the same as the book
  90. itself, this episode has the year-title in it (which may signify
  91. that this one is, well, significant....).
  92. * What did Kosh mean by "they?" And who's on the shuttle?
  93. They refers to humans. There was no need to ask Sinclair, and he
  94. was under orders not to. And who is on that shuttle...is an
  95. excellent question.
  96. * Why the same old launching scene?
  97. I tend to agree re: the launching shots. There were going to be
  98. some new ones for S&P, but there were SO many new shots in that
  99. one that we just ran out of rendering time. There's some new ones
  100. coming, though, and very dramatic looking, in "Babylon Squared"
  101. and the two-parter.
  102. * I agree; Ed [Wasser, who played Morden] did a great job. He was
  103. perfect for that role. (He has an oddly Rod Serling-ish quality to
  104. his stance, I've noticed.) And he will definitely be seen again.
  105. * Ed Wasser is sort of our discovery; I pretty much wrote the part
  106. of Morden with him in mind for the role. He's great in it.
  107. * You noticed that too, huh? Surprised me, too. We'd cast him in the
  108. part of Morden, then the first day's dailies come in, and his
  109. stance, his manner, the way he looks...we all looked at the TV and
  110. said, more or less at once, "Holy shit, it's Rod Serling!"
  111. * Funny story. Saw Ed Wasser ("Morden") the other day, and asked him
  112. if he'd had any reaction to his first appearance on the show. Just
  113. one, he said. He was in a florist shop, picking out some stuff for
  114. a friend who was sick. The proprieter came over, asked, "What do
  115. you want?" Ed sorta mumbled about wanting some flowers. "What do
  116. you want?" the owner asked again. Ed -- still not getting it --
  117. said he was looking for some nice stuff for a friend who was sick.
  118. "Yes, but what do you *want*?" the owner asked. At which point Ed
  119. finally twigged to what was going on. He said afterward that it
  120. really *is* an unnerving approach, which was kinda the point.
  121. Of course, the owner then added that he thought the scene was from
  122. DS9, but what the hell, it's an imperfect universe.
  123. * One lovely thing about "Signs and Portents," which you picked up
  124. on, is something I like to play with; implying one thing while
  125. saying the opposite. Look at all the shadow's main representative,
  126. Morden, does: he asks people what they want; he gets tossed out of
  127. Delenn's quarters; he is pleasant in his demeanor at all times,
  128. never yells, always smiles, and is courteous; he takes an action
  129. which saves one of our main characters, Londo, from disgrace and
  130. resignation, and helps in the process of scragging the bad guys in
  131. the episode.
  132. And yet everyone walks away thinking that the shadows are bad.
  133. Which was of course the intent...by the way in which they did
  134. "good."
  135. Kosh prevents humanity from achieving immortality, scares the hell
  136. out of Talia (cf. [23]"Deathwalker",) never gives anyone a
  137. straight answer, doesn't seem to mind it if people fear him...and
  138. we walk away with the presumption that he is good, by virtue of
  139. the way in which he did things that were "bad."
  140. [...] This is something I do a lot in my scripts, which I don't
  141. generally see a lot of other people doing. You *really* have to
  142. construct the script very carefully to pull something like this
  143. off...a little game between me and the audience.
  144. * Morden tried to find out what the ambassadors would like. Morden
  145. arranged to rescue an important Centauri artifact. Morden helped
  146. wipe out the crooks. Morden saved Londo's career, and asked for
  147. nothing in return.
  148. And yet we get the sense that Morden is a bad guy.
  149. Kosh destroys our chance for immortality. Refuses to get involved
  150. in the affairs of others. Is plainly studying us. Terrorizes one
  151. of our main characters, Talia, for unknown reasons.
  152. And yet we get the sense that Kosh is a good guy.
  153. If anyone should ask, I really *love* writing this show....
  154. * Actually, the origin of "What do you want?" comes from encounter
  155. groups I've run, and from other kinds of group psychotherapy, such
  156. as the original Synanon games; you ask, "Who are you?" over and
  157. over, refusing to take the same answer twice, to peel away the
  158. fabric of what the person is. It's a slight jump to "What do you
  159. want?" (I knew that degree in Psychology would come in handy one
  160. of these days.)
  161. * Why Londo? Because he was the one who answered Morden's question
  162. correctly. Things happen for a *reason* that is suited to who the
  163. person is. G'Kar's ambitions aren't nearly big enough; Delenn
  164. knows better than to get near these guys; Kosh is against them;
  165. the EA are being kept at arm's length for now, the non-aligned
  166. worlds aren't big enough...so here we are.
  167. * There would have been more than one answer that would have
  168. sufficed, but one answer was better than all the rest. Just the
  169. right mix of resentment, nostalgia, ambition, frustration and a
  170. sense of displaced destiny. Londo was hitting all those cylinders
  171. when he answered Morden's question.
  172. * "jms, what do YOU want?"
  173. I'll have fries with that.
  174. * The working name for the sixth race is the Shadowmen.
  175. * I named them Shadows after the Jungian notion of the Shadow, which
  176. is the part of the mind which is all desire, and is destructive.
  177. * David: you hit it *exactly* on the head. Again, as you point out,
  178. stuff here operates on a lot of different levels. I try, where I
  179. can, to make a given scene do more than one thing. The hall
  180. argument is a good example of this. The script stipulated a human
  181. being stuck between G'Kar and Londo. Not any other race. Had to be
  182. a human. Because that becomes emblematic of how we're stuck
  183. between the two sides in the war, something which is *very*
  184. strongly brought home in the next batch of episodes.
  185. Obviously, the first most important thing in that scene is just
  186. the gag, the humor. It has to work on that level, and that's how
  187. it came to me first: just the gag. Then, when it came time to
  188. write it, that's when I start poking at things to see if I can
  189. layer on another level of meaning, and I saw a way to do a little
  190. (very little) visual foreshadowing of stuff to come. Didn't matter
  191. if anybody ever noticed it or not; it was never really intended to
  192. be of much note, just a little item that becomes a nice bit of
  193. irony later.
  194. * Londo does not have the Eye. If he'd failed to turn it over, his
  195. career would've been ruined; getting it back was the only thing
  196. that kept him on B5.
  197. * There's a reason Morden didn't go to the Earth Alliance.
  198. * The raiders are gone for good, yes.
  199. * _Re: Happy endings and non-happy endings_
  200. As for "Signs and Portents," I don't quite know *how* to
  201. characterize the ending on that one. Someone gets what they
  202. wanted, but this may or may not be a good thing. I'd say basically
  203. it has an ominous ending. We do try to keep it a mixed bag...one
  204. person may achieve a niceness, but somebody else pays the price,
  205. or gets nailed.
  206. * Like Tolkien, and Jonathan Carroll, whose wonderful books start
  207. out looking very nice and comfortable...and gradually take you to
  208. someplace strange and dark and unique...I've tried to apply a
  209. similar structure to Babylon 5. It seems to be chugging along at a
  210. good clip along relatively familiar terrain. Now my job is to walk
  211. up alongside the story with a crowbar and give it a good, hard
  212. WHAM! to move it into a different trajectory. "Parliament" was
  213. just sort of a preliminary nudge. "And the Sky Full of Stars" was
  214. a good, solid WHAM! This week's episode, "Signs and Portents," is
  215. another WHAM, even bigger than the one that precedes it.
  216. There are two more major WHAM episodes: "Babylon Squared," dealing
  217. with the fate of Babylon 4, and "Chrysalis," our season ender,
  218. which is really more of an atomic bomb rather than a crowbar. So
  219. roughly about one-fourth of this season's episodes are WHAM
  220. episodes. That figure will increase in year two to about
  221. one-third. Year three (Neilsen willing) will be half-WHAM and
  222. hal-not. Year four would be three-quarters WHAM. And year five is
  223. all WHAM.
  224. * Let me dive in and take issue with you. The problem you seem to
  225. have with the show(s) is alas a part of basic dramatic structure.
  226. You have an introduction, a rising action, a climax, and then a
  227. denouement. Aside from experimental theater kinds of things, that
  228. is the basic underlying structure to all movies, plays and
  229. television series.
  230. "Twin Peaks," which you cite, really isn't a very good example
  231. because, in my view, TP *never* resolved ANYthing. Thus it became
  232. an exercise in viewer frustration that eventually was a major
  233. reason why the show was canceled.
  234. The first batch of B5 episodes tended to be a little more self
  235. contained because, remember, we're trying to bring viewers in
  236. here, and do so without startling or pissing them off. We get a
  237. little funkier the deeper into the show we get. In some cases, as
  238. with "Sky," parts of the story are resolved, parts aren't.
  239. Generally, it's our feeling that if you have an open-ended B
  240. story, you generally have to include an A story that has some
  241. measure of closure.
  242. "Signs and Portents" and "Babylon Squared" are two episodes
  243. offhand that I think are emblematic of what you're asking for. The
  244. A story in "Signs" is resolved...but that episode really isn't
  245. *about* the A story, it's about something unusual that happens
  246. with the B story that begins to set a lot of things in motion for
  247. this season. And that story is ended, but not *resolved*, if you
  248. get the distinction.
  249. * What you address in the last bit of the music in "Signs" is what
  250. I've been trying to get across. The theme music appearing there is
  251. not quite what we use otherwise. I suggested to Chris that it'd be
  252. cool to have the B5 theme there in *minor keys* or minor chords.
  253. It's a somewhat different version, and playing a theme in minor
  254. instead of major keys or chords makes it somber, sad, unsettling.
  255. We've just seen B5 explode, and doing that particular riff on the
  256. theme seemed to both of us a good idea. Play it again, then the
  257. regular theme, and you'll see the difference.
  258. * We've done a lot with themes over the season, and plan to do more,
  259. developing themes for all our characters. I like interpolating
  260. bits and pieces of the B5 theme into parts of the show; the
  261. minor-key version at the end of "Signs" has always struck me as
  262. very effective.
  263. * Re: the theme music at the end of"Signs," I think it was me (but I
  264. could be mistaken) who suggested to Chris, our composer, that he
  265. use the theme, but in *minor chords* rather than major chords.
  266. Makes it very sad, and very effective.
  267. * Overall, though, I've always told Chris to push it...to go
  268. absolutely as far with the music as he wants. If it goes too far,
  269. we can always pull it back or duck it down a little. Basically,
  270. I'm a rock-and-roll kind of guy...I like my music loud, and I like
  271. a LOT of it. This show is often wall-to-wall music. Chris often
  272. composes as much as 20-25 minutes of new music per episode; most
  273. hour shows have maybe 13-16 minutes of music per hour episode. And
  274. he is often called upon by us to do some VERY long cues. Often, TV
  275. music is just there to cover a transition (10-20 seconds), or
  276. establish a mood at the top or bottom of a scene, and get out (1
  277. minute to 1 minute-30 seconds average). We have many, MANY cues on
  278. this show that go 2, 3, even 4 minutes. I think we actually had a
  279. 6 minute cue at one point in one episode. Check act 3 of "Signs
  280. and Portents" and see how much music we crammed into that act;
  281. it's almost non-stop.
  282. * _Re: The elevator scene_
  283. For as long as I've been writing, I've had a very simple belief
  284. that comes across with B5 as well: try to get in one really great
  285. action moment,minimum one real nice character moment, one solid
  286. dramatic moment...and one moment or scene that's fall-down funny.
  287. I like humor. I like that characters can show another side of
  288. themselves. If there is any real test of sentience, one of them
  289. must surely be the possession of a sense of humor, since it
  290. requires self reflection. And there is always unintentional (on
  291. the part of the character, at least) humor.
  292. SF-TV has generally taken itself either too seriously, with rods
  293. up butts, the humor forced...or it's not taken itself seriously at
  294. ALL, and gone campy. This show takes itself seriously, but not in
  295. quite a way that lets it fit in either category.
  296. For me, as a viewer, I enjoy the shows that are roller-coasters,
  297. that take you from something very funny...and slam you headfirst
  298. into a very dramatic scene. Hill Street was like that, Picket
  299. Fences is like that now...why not SF? I've also found that humor
  300. can help you reveal things about the characters. The Londo/G'Kar
  301. scene at the elevator in "Signs and Portents," for instance. It
  302. says something about both of them without coming out and *saying*
  303. it.
  304. * In general, you don't see a lot of light reflecting off other
  305. objects when there's an explosion because in general those objects
  306. aren't close enough to cause a reflection. Now, in "Signs," which
  307. comes up in a couple weeks, there's explosions near a large
  308. object, and there we do get some reflected light.
  309. * To have a station commander *and* a rep for Earth can be
  310. cumbersome in many ways, when someone has to give orders. It's
  311. cleaner this way; and no different than any of the sailing vessels
  312. of the 18th century and before, when each captain was viewed as,
  313. and expected to perform as, the official representative of his
  314. country.
  315. There is, however, a second agenda at work here, which you'll find
  316. out about a bit in "Raiding Party" ["Signs and Portents"].
  317. * There's not a lot of CGI in either "Legacies" or "The Quality of
  318. Mercy" (which will follow "Raiding Party" in the production
  319. lineup), because neither story really called for it. But there's a
  320. *lot* in "Raiding Party," some of it very elaborate. By way of
  321. comparison, in an average B5 episode, a script from beginning to
  322. end has about 60 or 70 setups (a setup is a numbered scene or
  323. shot, i.e., INT. SCOCKPIT or INT. ZEN GARDEN). "Raiding Party" has
  324. around 112 setups. That's more than in some movies. It's a *very*
  325. busy script.
  326. * Yes, we're doing virtual sets...and there's a doozy in the first
  327. little bit of act one in "Signs and Portents."
  328. * Yes, this is the actual text of a script. And a script contains
  329. scene descriptions, dialogue, directions. (Contrary to popular
  330. opinion, the actors don't just make up their lines when they hit
  331. the stage, based on loose ideas by somebody.) My scripts tend to
  332. be *very* detailed, with camera movement suggestions, optical
  333. notes, indications of dissolves vs. cuts, on and on. A typical
  334. scene might look like this:
  335. EXT. BABYLON 5 - ESTABLISHING
  336. A scuttleship unloads cargo from a transport parked alongside the
  337. station. PAN ACROSS with the scuttleship, tracking with it until
  338. it passes into the docking bay, then DOWN TO the observation dome
  339. window, where we can just see into
  340. INT. OBSERVATION DOME
  341. where Lieutenant-Commander IVANOVA stands at the console, cup in
  342. hand, staring bleakly out into the starscape as SINCLAIR comes up
  343. alongside.
  344. IVANOVA
  345. I hate mornings...I've always had a
  346. hard time getting up when it's dark
  347. outside.
  348. SINCLAIR
  349. We're in space. It's always dark
  350. outside.
  351. IVANOVA
  352. (forlornly)
  353. I know...I know....
  354. (That, by the way, is a slight re-do of an actual shot from "Raiding
  355. Party.")
  356. A script page, single-spaced, works out to about the same wordage
  357. as a double-spaced prose fiction page, about 225-250 words per.
  358. * _Why was the ship in Lady Ladira's name instead of Lord Kiro's?_
  359. Ladira was Kiro's aunt, and much of the family money/property is
  360. in her name.
  361. * I think that the Eye was returned the next day, so there was a
  362. goodly span between Ladira's vision, and the scene in Londo's
  363. quarters.
  364. * _What became of the Eye?_
  365. The eye is now safely back home and on display.
  366. * I hate to burst your bubble, but the Raider ship *was* rotating.
  367. Look at it again. It's most visible when the ship is being
  368. photographed from behind with B5 in the background. You can see
  369. the round part of the ship rotating (with the docking bay at
  370. center).
  371. [29][Next]
  372. [30]Last update: January 27, 1998
  373. References
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