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- ### GUIDE ### [3][Background] [4][Synopsis] [5][Credits] [6][Episode
- List] [7][Previous] [8][Next]
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- _Contents:_ [9]Overview - [10]Backplot - [11]Questions - [12]Analysis
- - [13]Notes - [14]JMS
-
- _________________________________________________________________
-
- Overview
-
- A sharp increase in raider activity has the station on the
- defensive. Londo obtains a priceless Centauri artifact. A
- mysterious stranger visits the station's alien ambassadors.
- [15]Gerrit Graham as Lord Kiro. Fredi Olster as Lady Ladira. [16]Ed
- Wasser as Morden.
-
- (Originally titled "Raiding Party")
- Sub-genre: Action/intrigue
- [17]P5 rating: [18]9.01
-
- Production number: 116
- Original air date: May 18, 1994
-
- Written by J. Michael Straczynski
- Directed by Janet Greek
-
- _________________________________________________________________
-
- Backplot
-
- * The Minbari refused to support Babylon 5 until Commander Sinclair
- was named as the Earth Alliance representative.
- * The emperor of the Centauri hasn't been seen in public for some
- time, contributing to an erosion of the government's credibility
- in the eyes of the Centauri populace.
-
- Unanswered Questions
-
- * Who or what is Morden, and who does he represent?
- * What do Delenn and Kosh know about him?
- * Why did the Minbari want Sinclair in charge of the station?
- * How big and organized are the raiders?
- * What impact will the Eye have on Londo's career? Will he even
- return it to the Emperor, or will he try to use it for his own
- gain?
- * How did Mr. Reno get his hands on the Eye?
- * How did Morden's associates locate the raiders and recover the
- Eye?
- * Who will escape on the shuttle in Ladira's vision? When will the
- vision come true, if ever, and what will the circumstances be?
-
- Analysis
-
- * Delenn and Kosh clearly have some sort of perception beyond normal
- senses, be it telepathy or something else. Kosh's seems to be much
- more advanced.
- * Delenn's perception seems to be connected to the appearance of the
- triangle on her forehead. Note that this triangle was also present
- when Sinclair was interrogated by the Grey Council at the Battle
- of the Line (cf. [19]"And the Sky Full of Stars.")
- * Kosh recognized what Morden was immediately. That suggests
- previous contact between the Vorlons and Morden's people.
- * Kosh said, "They are not for you," referring to humans, though
- that's not completely clear from the episode itself. (See [20]jms
- speaks)
- * Morden and Kosh appeared to have fought, resulting in the damage
- to Kosh's encounter suit. Since Morden continued to go about his
- business, perhaps Kosh capitulated or lost the fight, or perhaps
- he was only interested in stopping Morden from seeing Sinclair.
- One interesting thing about this alleged fight is the light that
- shatters behind Morden as the scene ends -- just a power surge
- from the attack, or something else at work?
- * Babylon 5 may be destined for destruction, apparently with only a
- single shuttle escaping in time. (cf. [21]"Babylon Squared")
- * Where did Morden's disembodied voice come from at the end?
-
- Notes
-
- * This episode has the most complex battle sequence to date,
- spanning nearly an act and a half.
- * The raider on Babylon 5 is "Six," a tip of the hat to "The
- Prisoner."
- * Ed Wasser, the actor who played Morden, also appeared as the main
- C&C technician in the pilot movie, [22]"The Gathering." The same
- character? JMS won't say.
- * As Sinclair and Garibaldi left the lavatory, another person
- entered. From the person's appearance, it seemed to be a woman,
- even though they were leaving the men's room (the "Male" symbol
- was clearly visible on the wall outside.)
- * This episode's title may be a nod to Norman Corwin, one of JMS'
- favorite writers. Corwin's radio drama "On a Note of Triumph,"
- broadcast at the end of World War II, examined how the war started
- and what lessons it carried, and contemplated what would happen
- once it was over. The quote in question:
-
- Signs and portents!
- It was no furtive tapping on the window sill at night,
- But clamorous pounding in the public square.
-
- jms speaks
-
- * We're retitling "Raiding Party" (which I always figured was a
- working title, too prosaic) to "Signs and Portents." Figured it'd
- be nice to have one episode title per (projected) year carrying
- the year-arc title.
- * "Signs and Portents" is the overall title for year one; but just
- as one may entitle a chapter in a book the same as the book
- itself, this episode has the year-title in it (which may signify
- that this one is, well, significant....).
- * What did Kosh mean by "they?" And who's on the shuttle?
- They refers to humans. There was no need to ask Sinclair, and he
- was under orders not to. And who is on that shuttle...is an
- excellent question.
- * Why the same old launching scene?
- I tend to agree re: the launching shots. There were going to be
- some new ones for S&P, but there were SO many new shots in that
- one that we just ran out of rendering time. There's some new ones
- coming, though, and very dramatic looking, in "Babylon Squared"
- and the two-parter.
- * I agree; Ed [Wasser, who played Morden] did a great job. He was
- perfect for that role. (He has an oddly Rod Serling-ish quality to
- his stance, I've noticed.) And he will definitely be seen again.
- * Ed Wasser is sort of our discovery; I pretty much wrote the part
- of Morden with him in mind for the role. He's great in it.
- * You noticed that too, huh? Surprised me, too. We'd cast him in the
- part of Morden, then the first day's dailies come in, and his
- stance, his manner, the way he looks...we all looked at the TV and
- said, more or less at once, "Holy shit, it's Rod Serling!"
- * Funny story. Saw Ed Wasser ("Morden") the other day, and asked him
- if he'd had any reaction to his first appearance on the show. Just
- one, he said. He was in a florist shop, picking out some stuff for
- a friend who was sick. The proprieter came over, asked, "What do
- you want?" Ed sorta mumbled about wanting some flowers. "What do
- you want?" the owner asked again. Ed -- still not getting it --
- said he was looking for some nice stuff for a friend who was sick.
- "Yes, but what do you *want*?" the owner asked. At which point Ed
- finally twigged to what was going on. He said afterward that it
- really *is* an unnerving approach, which was kinda the point.
- Of course, the owner then added that he thought the scene was from
- DS9, but what the hell, it's an imperfect universe.
- * One lovely thing about "Signs and Portents," which you picked up
- on, is something I like to play with; implying one thing while
- saying the opposite. Look at all the shadow's main representative,
- Morden, does: he asks people what they want; he gets tossed out of
- Delenn's quarters; he is pleasant in his demeanor at all times,
- never yells, always smiles, and is courteous; he takes an action
- which saves one of our main characters, Londo, from disgrace and
- resignation, and helps in the process of scragging the bad guys in
- the episode.
- And yet everyone walks away thinking that the shadows are bad.
- Which was of course the intent...by the way in which they did
- "good."
- Kosh prevents humanity from achieving immortality, scares the hell
- out of Talia (cf. [23]"Deathwalker",) never gives anyone a
- straight answer, doesn't seem to mind it if people fear him...and
- we walk away with the presumption that he is good, by virtue of
- the way in which he did things that were "bad."
- [...] This is something I do a lot in my scripts, which I don't
- generally see a lot of other people doing. You *really* have to
- construct the script very carefully to pull something like this
- off...a little game between me and the audience.
- * Morden tried to find out what the ambassadors would like. Morden
- arranged to rescue an important Centauri artifact. Morden helped
- wipe out the crooks. Morden saved Londo's career, and asked for
- nothing in return.
- And yet we get the sense that Morden is a bad guy.
- Kosh destroys our chance for immortality. Refuses to get involved
- in the affairs of others. Is plainly studying us. Terrorizes one
- of our main characters, Talia, for unknown reasons.
- And yet we get the sense that Kosh is a good guy.
- If anyone should ask, I really *love* writing this show....
- * Actually, the origin of "What do you want?" comes from encounter
- groups I've run, and from other kinds of group psychotherapy, such
- as the original Synanon games; you ask, "Who are you?" over and
- over, refusing to take the same answer twice, to peel away the
- fabric of what the person is. It's a slight jump to "What do you
- want?" (I knew that degree in Psychology would come in handy one
- of these days.)
- * Why Londo? Because he was the one who answered Morden's question
- correctly. Things happen for a *reason* that is suited to who the
- person is. G'Kar's ambitions aren't nearly big enough; Delenn
- knows better than to get near these guys; Kosh is against them;
- the EA are being kept at arm's length for now, the non-aligned
- worlds aren't big enough...so here we are.
- * There would have been more than one answer that would have
- sufficed, but one answer was better than all the rest. Just the
- right mix of resentment, nostalgia, ambition, frustration and a
- sense of displaced destiny. Londo was hitting all those cylinders
- when he answered Morden's question.
- * "jms, what do YOU want?"
- I'll have fries with that.
- * The working name for the sixth race is the Shadowmen.
- * I named them Shadows after the Jungian notion of the Shadow, which
- is the part of the mind which is all desire, and is destructive.
- * David: you hit it *exactly* on the head. Again, as you point out,
- stuff here operates on a lot of different levels. I try, where I
- can, to make a given scene do more than one thing. The hall
- argument is a good example of this. The script stipulated a human
- being stuck between G'Kar and Londo. Not any other race. Had to be
- a human. Because that becomes emblematic of how we're stuck
- between the two sides in the war, something which is *very*
- strongly brought home in the next batch of episodes.
- Obviously, the first most important thing in that scene is just
- the gag, the humor. It has to work on that level, and that's how
- it came to me first: just the gag. Then, when it came time to
- write it, that's when I start poking at things to see if I can
- layer on another level of meaning, and I saw a way to do a little
- (very little) visual foreshadowing of stuff to come. Didn't matter
- if anybody ever noticed it or not; it was never really intended to
- be of much note, just a little item that becomes a nice bit of
- irony later.
- * Londo does not have the Eye. If he'd failed to turn it over, his
- career would've been ruined; getting it back was the only thing
- that kept him on B5.
- * There's a reason Morden didn't go to the Earth Alliance.
- * The raiders are gone for good, yes.
- * _Re: Happy endings and non-happy endings_
- As for "Signs and Portents," I don't quite know *how* to
- characterize the ending on that one. Someone gets what they
- wanted, but this may or may not be a good thing. I'd say basically
- it has an ominous ending. We do try to keep it a mixed bag...one
- person may achieve a niceness, but somebody else pays the price,
- or gets nailed.
- * Like Tolkien, and Jonathan Carroll, whose wonderful books start
- out looking very nice and comfortable...and gradually take you to
- someplace strange and dark and unique...I've tried to apply a
- similar structure to Babylon 5. It seems to be chugging along at a
- good clip along relatively familiar terrain. Now my job is to walk
- up alongside the story with a crowbar and give it a good, hard
- WHAM! to move it into a different trajectory. "Parliament" was
- just sort of a preliminary nudge. "And the Sky Full of Stars" was
- a good, solid WHAM! This week's episode, "Signs and Portents," is
- another WHAM, even bigger than the one that precedes it.
- There are two more major WHAM episodes: "Babylon Squared," dealing
- with the fate of Babylon 4, and "Chrysalis," our season ender,
- which is really more of an atomic bomb rather than a crowbar. So
- roughly about one-fourth of this season's episodes are WHAM
- episodes. That figure will increase in year two to about
- one-third. Year three (Neilsen willing) will be half-WHAM and
- hal-not. Year four would be three-quarters WHAM. And year five is
- all WHAM.
- * Let me dive in and take issue with you. The problem you seem to
- have with the show(s) is alas a part of basic dramatic structure.
- You have an introduction, a rising action, a climax, and then a
- denouement. Aside from experimental theater kinds of things, that
- is the basic underlying structure to all movies, plays and
- television series.
- "Twin Peaks," which you cite, really isn't a very good example
- because, in my view, TP *never* resolved ANYthing. Thus it became
- an exercise in viewer frustration that eventually was a major
- reason why the show was canceled.
- The first batch of B5 episodes tended to be a little more self
- contained because, remember, we're trying to bring viewers in
- here, and do so without startling or pissing them off. We get a
- little funkier the deeper into the show we get. In some cases, as
- with "Sky," parts of the story are resolved, parts aren't.
- Generally, it's our feeling that if you have an open-ended B
- story, you generally have to include an A story that has some
- measure of closure.
- "Signs and Portents" and "Babylon Squared" are two episodes
- offhand that I think are emblematic of what you're asking for. The
- A story in "Signs" is resolved...but that episode really isn't
- *about* the A story, it's about something unusual that happens
- with the B story that begins to set a lot of things in motion for
- this season. And that story is ended, but not *resolved*, if you
- get the distinction.
- * What you address in the last bit of the music in "Signs" is what
- I've been trying to get across. The theme music appearing there is
- not quite what we use otherwise. I suggested to Chris that it'd be
- cool to have the B5 theme there in *minor keys* or minor chords.
- It's a somewhat different version, and playing a theme in minor
- instead of major keys or chords makes it somber, sad, unsettling.
- We've just seen B5 explode, and doing that particular riff on the
- theme seemed to both of us a good idea. Play it again, then the
- regular theme, and you'll see the difference.
- * We've done a lot with themes over the season, and plan to do more,
- developing themes for all our characters. I like interpolating
- bits and pieces of the B5 theme into parts of the show; the
- minor-key version at the end of "Signs" has always struck me as
- very effective.
- * Re: the theme music at the end of"Signs," I think it was me (but I
- could be mistaken) who suggested to Chris, our composer, that he
- use the theme, but in *minor chords* rather than major chords.
- Makes it very sad, and very effective.
- * Overall, though, I've always told Chris to push it...to go
- absolutely as far with the music as he wants. If it goes too far,
- we can always pull it back or duck it down a little. Basically,
- I'm a rock-and-roll kind of guy...I like my music loud, and I like
- a LOT of it. This show is often wall-to-wall music. Chris often
- composes as much as 20-25 minutes of new music per episode; most
- hour shows have maybe 13-16 minutes of music per hour episode. And
- he is often called upon by us to do some VERY long cues. Often, TV
- music is just there to cover a transition (10-20 seconds), or
- establish a mood at the top or bottom of a scene, and get out (1
- minute to 1 minute-30 seconds average). We have many, MANY cues on
- this show that go 2, 3, even 4 minutes. I think we actually had a
- 6 minute cue at one point in one episode. Check act 3 of "Signs
- and Portents" and see how much music we crammed into that act;
- it's almost non-stop.
- * _Re: The elevator scene_
- For as long as I've been writing, I've had a very simple belief
- that comes across with B5 as well: try to get in one really great
- action moment,minimum one real nice character moment, one solid
- dramatic moment...and one moment or scene that's fall-down funny.
- I like humor. I like that characters can show another side of
- themselves. If there is any real test of sentience, one of them
- must surely be the possession of a sense of humor, since it
- requires self reflection. And there is always unintentional (on
- the part of the character, at least) humor.
- SF-TV has generally taken itself either too seriously, with rods
- up butts, the humor forced...or it's not taken itself seriously at
- ALL, and gone campy. This show takes itself seriously, but not in
- quite a way that lets it fit in either category.
- For me, as a viewer, I enjoy the shows that are roller-coasters,
- that take you from something very funny...and slam you headfirst
- into a very dramatic scene. Hill Street was like that, Picket
- Fences is like that now...why not SF? I've also found that humor
- can help you reveal things about the characters. The Londo/G'Kar
- scene at the elevator in "Signs and Portents," for instance. It
- says something about both of them without coming out and *saying*
- it.
- * In general, you don't see a lot of light reflecting off other
- objects when there's an explosion because in general those objects
- aren't close enough to cause a reflection. Now, in "Signs," which
- comes up in a couple weeks, there's explosions near a large
- object, and there we do get some reflected light.
- * To have a station commander *and* a rep for Earth can be
- cumbersome in many ways, when someone has to give orders. It's
- cleaner this way; and no different than any of the sailing vessels
- of the 18th century and before, when each captain was viewed as,
- and expected to perform as, the official representative of his
- country.
- There is, however, a second agenda at work here, which you'll find
- out about a bit in "Raiding Party" ["Signs and Portents"].
- * There's not a lot of CGI in either "Legacies" or "The Quality of
- Mercy" (which will follow "Raiding Party" in the production
- lineup), because neither story really called for it. But there's a
- *lot* in "Raiding Party," some of it very elaborate. By way of
- comparison, in an average B5 episode, a script from beginning to
- end has about 60 or 70 setups (a setup is a numbered scene or
- shot, i.e., INT. SCOCKPIT or INT. ZEN GARDEN). "Raiding Party" has
- around 112 setups. That's more than in some movies. It's a *very*
- busy script.
- * Yes, we're doing virtual sets...and there's a doozy in the first
- little bit of act one in "Signs and Portents."
- * Yes, this is the actual text of a script. And a script contains
- scene descriptions, dialogue, directions. (Contrary to popular
- opinion, the actors don't just make up their lines when they hit
- the stage, based on loose ideas by somebody.) My scripts tend to
- be *very* detailed, with camera movement suggestions, optical
- notes, indications of dissolves vs. cuts, on and on. A typical
- scene might look like this:
- EXT. BABYLON 5 - ESTABLISHING
-
- A scuttleship unloads cargo from a transport parked alongside the
- station. PAN ACROSS with the scuttleship, tracking with it until
- it passes into the docking bay, then DOWN TO the observation dome
- window, where we can just see into
-
- INT. OBSERVATION DOME
-
- where Lieutenant-Commander IVANOVA stands at the console, cup in
- hand, staring bleakly out into the starscape as SINCLAIR comes up
- alongside.
-
- IVANOVA
- I hate mornings...I've always had a
- hard time getting up when it's dark
- outside.
-
- SINCLAIR
- We're in space. It's always dark
- outside.
-
- IVANOVA
- (forlornly)
- I know...I know....
- (That, by the way, is a slight re-do of an actual shot from "Raiding
- Party.")
- A script page, single-spaced, works out to about the same wordage
- as a double-spaced prose fiction page, about 225-250 words per.
- * _Why was the ship in Lady Ladira's name instead of Lord Kiro's?_
- Ladira was Kiro's aunt, and much of the family money/property is
- in her name.
- * I think that the Eye was returned the next day, so there was a
- goodly span between Ladira's vision, and the scene in Londo's
- quarters.
- * _What became of the Eye?_
- The eye is now safely back home and on display.
- * I hate to burst your bubble, but the Raider ship *was* rotating.
- Look at it again. It's most visible when the ship is being
- photographed from behind with B5 in the background. You can see
- the round part of the ship rotating (with the docking bay at
- center).
-
-
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- [30]Last update: January 27, 1998
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