The Lurker's Guide to Babylon 5
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  1. JMS on Genie
  2. September 1996
  3. SFRT II RoundTable
  4. Category 18, Topic 1
  5. Message 626 Tue Sep 03, 1996
  6. STRACZYNSKI [Joe] at 01:14 EDT
  7. Thanks, all. We're very pleased and proud to have been recognized for
  8. the Hugo. It's a terrific validation of our work, and this is something
  9. that the fans made happen, and it's as much theirs as mine. It just
  10. reinforces that people can get together and accomplish something whenever
  11. they choose to do so
  12. Re: copyright infringement...no, you don't have to prove damages
  13. to win. Statutory fines exist, at $100,000 per infringement the minimum
  14. under the law. Additional penalties come from damages; the $100,000 is
  15. the minimum per. And one can argue that each distributed game would be an
  16. infringement...the math ain't favorable.
  17. jms
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  19. SFRT II RoundTable
  20. Category 18, Topic 1
  21. Message 644 Wed Sep 04, 1996
  22. STRACZYNSKI [Joe] at 02:04 EDT
  23. Re: commercials...we don't make 'em, and have zero input into the
  24. construction of them. We're not allowed to get near it, that's strictly
  25. a Warnr Bros. thing.
  26. jms
  27. ------------
  28. SFRT II RoundTable
  29. Category 18, Topic 2
  30. Message 424 Tue Sep 03, 1996
  31. STRACZYNSKI [Joe] at 01:16 EDT
  32. It's usually common for larger ships to drop their fighters just
  33. as they enter a jump point into normal space, so they can get an edge on
  34. the target rather than launching post-jump.
  35. jms
  36. ------------
  37. SFRT II RoundTable
  38. Category 18, Topic 1
  39. Message 647 Wed Sep 04, 1996
  40. STRACZYNSKI [Joe] at 23:44 EDT
  41. Small corrections...the Hugo space ship is silver; 7 Hugos have
  42. been given previously to SF shows, 3 to the original TZ, 4 to ST (old and
  43. new). And yes, apparently the "Is There A God?" debate has become the
  44. con's #1 seller on tape, with Buzz Aldrin's speech second (I don't know
  45. whether to be pleased or chagrined), but we definitely didn't go to
  46. dinner afterward...we ended up at the same restaurant, but different
  47. tables on opposite sides of the restaurant.
  48. (Aside: I had to wolf down my food to get ready for the Hugo
  49. ceremony, and just as I was finishing, a fan had the waiter bring over a
  50. tray of food, christened spoo. I couldn't eat it, had to run, so I gave
  51. it to the fellow I'd been debating, explaining that it was "an act of
  52. atheist charity.")
  53. Aside to Mike Cooney...was there a message uptopic where you went
  54. over ways to more economically/reasonably portray, like, thousands of
  55. ships on-screen? Not that I have any reason for asking this question....
  56. jms
  57. ------------
  58. SFRT II RoundTable
  59. Category 18, Topic 31
  60. Message 328 Fri Sep 06, 1996
  61. STRACZYNSKI [Joe] at 04:19 EDT
  62. There's a term, for let's say England, when you're between rulers,
  63. one has passed along and the other is perhaps too young to rule, or they
  64. haven't yet decided on someone...a term for the person who's in charge in
  65. the interim, and I can't for the life of me think of that term. Anybody
  66. know what it is?
  67. jms
  68. ------------
  69. SFRT II RoundTable
  70. Category 19, Topic 1
  71. Message 16 Sun Sep 08, 1996
  72. STRACZYNSKI [Joe] at 03:15 EDT
  73. Stims take a while to work out of your system, to get totally
  74. flushed out (as will be noted shortly), but when they're gone, it's
  75. unpleasant.
  76. My own take on "And The Rock Cried Out, No Hiding Place," which
  77. airs tomorrow in the UK...I like it. The Brother Theo stuff is a tad
  78. stilted in a couple of places, but it's only a couple of minutes, and the
  79. rest works real well. It's a very subversive episode in its way, and a
  80. part of it still creeps me out.
  81. jms
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  83. SFRT I RoundTable
  84. Category 44, Topic 5
  85. Message 336 Sun Sep 08, 1996
  86. STRACZYNSKI [Joe] at 03:17 EDT
  87. My guess is that for Necro, I'll be able to bring some clips from 4th
  88. season shows, the late 3rd season bloopers, some other stuff.
  89. jms
  90. (PS, Vampyr, good to meet you there...to put a face with the sharp
  91. analyses of stories. And thanks to all re: the Hugo.)
  92. ------------
  93. SFRT II RoundTable
  94. Category 19, Topic 1
  95. Message 22 Sun Sep 08, 1996
  96. STRACZYNSKI [Joe] at 21:57 EDT
  97. Well, sometimes you go along making an episode, and when it's all
  98. assembled -- which is really the only time you ever know if it's turned
  99. out the way you want -- it's kinda late to change much. You're filming
  100. the next episode, you can't go back and refilm it or rewrite it. So
  101. there's really very little you can do at that point.
  102. jms
  103. ------------
  104. SFRT II RoundTable
  105. Category 18, Topic 1
  106. Message 738 Wed Sep 11, 1996
  107. STRACZYNSKI [Joe] at 01:04 EDT
  108. There's always a danger in making the show about the New Alien of
  109. the Week, which we tend to try to avoid. As for Hypernauts, yes, they
  110. showed a lot more virtual environments...but the resolution of those
  111. shots were nowhere near the level of resolution needed for a show like
  112. B5. They looked more plastic-y, more obviously CGI. The only way they
  113. could render that much material was to go for low-res stuff, and do other
  114. tricks. It also helped that they shot that show on *videotape*, which is
  115. far cheaper than film. If you did the Hypernauts EFX tricks on B5,
  116. they'd look very chintzy, for the most part.
  117. That said, we *are* going outside the station more and more in
  118. the last batch of year 3 episodes, and even moreso in the initial
  119. episodes of year 4. We go to Narn, more time is spent on Centauri Prime,
  120. Minbar, Mars, Earth, and elsewhere.
  121. jms
  122. ------------
  123. SFRT II RoundTable
  124. Category 18, Topic 1
  125. Message 453 Thu Sep 12, 1996
  126. STRACZYNSKI [Joe] at 00:43 EDT
  127. Foundation also did the majority or all of the battle stuff in
  128. last week's Voyager.
  129. Re: NDE...Doug was very happy with that name, which they arrived
  130. at after long, long discussions...and just after they locked it down, I
  131. pointed out that NDE is also a term for Near Death Experience, which has
  132. since become how some of us refer to it. (Or a Near Doug Experience,
  133. which is kinda the same thing, only without the light show.)
  134. jms
  135. ------------
  136. SFRT II RoundTable
  137. Category 18, Topic 1
  138. Message 473 Fri Sep 13, 1996
  139. STRACZYNSKI [Joe] at 04:59 EDT
  140. Today John Copeland and I did our producer's cut on the first
  141. episode of year 4, "The Hour of the Wolf." Granted my opinion is
  142. subjective and biased...but of all the first-episodes we've had each
  143. season, this one is the best. I was searching for the right word after
  144. looking at the director's cut, and finally came to it...maturity. It has
  145. a depth we've only skated through before, all meat, no filler. This one
  146. and the next batch are also all over the map, literally...B5, Narn,
  147. Centauri Prime, elsewhere...so it's a real challenge. But it looks great.
  148. jms
  149. ------------
  150. SFRT II RoundTable
  151. Category 18, Topic 1
  152. Message 482 Sat Sep 14, 1996
  153. STRACZYNSKI [Joe] at 01:16 EDT
  154. Mike...on the one hand you keep asking for big battle set pieces,
  155. then you say you don't want a war story...you'll forgive me if I note that
  156. you're sending out mixed signals.
  157. You may also want to wait to see what we *do* rather than
  158. worrying now about what we *might* do.
  159. jms
  160. ------------
  161. SFRT II RoundTable
  162. Category 18, Topic 1
  163. Message 509 Sun Sep 15, 1996
  164. STRACZYNSKI [Joe] at 00:44 EDT
  165. Also, what tends to happen is that a message of mine gets
  166. paraphrased or misremembered, and someone says, "Well, back in 1993, jms
  167. said..." and if they get it wrong, and I don't catch it, it becomes part
  168. of what's assumed is actually happening. It's like playing telegraph
  169. with 25,000 of your best friends....
  170. Small correction: my first on-line service was actually Compuserve,
  171. back around 1984-1985. I was one of the first to hit that service, I
  172. think, and certainly the first TV writer I knew over there.
  173. Re: the crew...nothing else has changed. We've still got John
  174. Flinn III as our DP, Ann Bruice-Aling as costumer, John Iacovelli as
  175. Great Maker of All Things Art, Chris Franke on music, optic
  176. nerve...they're all still here, all still doing great stuff. Directors
  177. for the fourth season include Mike Vejar, Jesus Trevino, David Eagle, and
  178. some new folks we're trying out, Kevin Dobson (not the actor), John
  179. Macpherson, and we may even let Stephen Furst do an episode, since he has
  180. a long background as a director for smaller films and theater.
  181. jms
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  183. SFRT II RoundTable
  184. Category 18, Topic 1
  185. Message 513 Sun Sep 15, 1996
  186. STRACZYNSKI [Joe] at 03:22 EDT
  187. Actually, "Alas, Babylon" is a terrific book by Pat Frank, which
  188. came out in the late 60s, which I recommend to anyone. Great reading.
  189. Since first reading it as a kid, I must've reread it a dozen or more
  190. times over the years until the darned thing fell apart. (Paperback.)
  191. While at Worldcon, I picked up a first-edition hardcover of the book,
  192. and started reading it again while I was there...and fell right back into
  193. it again.
  194. jms
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  196. SFRT II RoundTable
  197. Category 18, Topic 2
  198. Message 527 Sun Sep 15, 1996
  199. STRACZYNSKI [Joe] at 00:47 EDT
  200. The thing about "Believers" is that, really, nobody's right, and
  201. in their own way, from their point of view, everybody's right.
  202. jms
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  204. SFRT II RoundTable
  205. Category 18, Topic 2
  206. Message 536 Sun Sep 15, 1996
  207. STRACZYNSKI [Joe] at 16:48 EDT
  208. Kwicker: exactly. Interestingly, one fan I ran into at Worldcon
  209. made the point that rather than moralizing or giving messages, B5's
  210. strength is in providing "meaning without judging." Kinda interesting....
  211. jms
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  213. SFRT II RoundTable
  214. Category 18, Topic 1
  215. Message 600 Sat Sep 21, 1996
  216. STRACZYNSKI [Joe] at 18:52 EDT
  217. You ever get one of those pieces of news that leaves you at once
  218. vaguely amused and horribly chagrined? Turns out in the October issue of
  219. BUZZ Magazine -- the high-style, fancy, New Yorker-in-aspiration LA
  220. magazine for rich folk -- they have the 100 Coolest People in LA. How do
  221. I know this, even though I don't subscribe? I got called by a friend.
  222. Yep...for the first time I am now officially cool.
  223. Still processing this one.
  224. jms
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  226. SFRT II RoundTable
  227. Category 18, Topic 2
  228. Message 588 Fri Sep 20, 1996
  229. STRACZYNSKI [Joe] at 01:50 EDT
  230. More episode titles: #5, "The Long Night," #6, "Into the Fire,"
  231. #7 "Epiphanies," #8 "The Illusion of Truth."
  232. jms
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  234. SFRT II RoundTable
  235. Category 18, Topic 1
  236. Message 619 Sat Sep 21, 1996
  237. STRACZYNSKI [Joe] at 23:50 EDT
  238. Mike: you give me an extra million dollars an episode, and you
  239. can' have those scenes. We make this show for under $900,000 an
  240. episode. We're dancing as fast as we can. What they spent on ID4 is
  241. more than we've spent on all three years of B5.
  242. jms
  243. ------------
  244. SFRT II RoundTable
  245. Category 18, Topic 1
  246. Message 620 Sat Sep 21, 1996
  247. STRACZYNSKI [Joe] at 23:55 EDT
  248. And just so you understand...it's not just a question of building
  249. sets. Yes, you start with that expense. Now add extras to populate the
  250. scenes. If you're going to have people being killed or even bumped
  251. around, you need stunt people, and that's very expensive if you start
  252. having more than 2-3 of them in a scene. Now there's the CGI. Now
  253. there's the cost of the pyrotechnics. And the staging. Crashes or big
  254. action (live, not CGI) scenes can take an entire day to set up. Yeah,
  255. you can get a 15 second BIG SCENE, but it'll cost you hideously, and
  256. it'll add an extra day to production, and you'll have to throw out other
  257. stuff.
  258. We save our big hits for where they will make the most impact,
  259. but again, this is TV, not a major feature film. The ST shows get about
  260. $1.2-1.4 million or more per episode, depending on circumstances. S:A&B
  261. cost $2 million an episode on average. Our budget is limited to under
  262. $900,000. We do the best we can with what we've got.
  263. jms
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  265. SFRT II RoundTable
  266. Category 18, Topic 1
  267. Message 650 Mon Sep 23, 1996
  268. STRACZYNSKI [Joe] at 01:47 EDT
  269. Mike: okay, I've been quiet, even though others have noted it,
  270. but you're straying again and again into story suggestions, how the next
  271. season should be done, what the environment should be like, even titles;
  272. stop it. I can't be blunter than that.
  273. Well, actually, I *can*...but the situation is born out of
  274. enthusiasm, and more or less forgiveable.
  275. As for GROPOS, that one episode was so far over budget that I had
  276. to write 2 smaller ones to make up for it, and the many people you saw
  277. were really just one small group that took forever to digitally composite
  278. into looking like a much bigger group.
  279. Mike, your suggestions on production are all well and good for a
  280. big budget movie. That's where your mindset is at. But this is a TV
  281. show. We have TV limitations. We have a budget below any other SF show
  282. around. We do the best we can. Please stop gigging us for things that we
  283. can't do, and no other TV show can do.
  284. jms
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