The Lurker's Guide to Babylon 5
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

1875 lines
90 KiB

  1. Babylon 5 posts by JMS for November 1991 through Jan, 1992
  2. This file includes a compilation of posts on GEnie by J. Michael
  3. Straczynski in the Babylon 5 topic. The posts are copyright by JMS
  4. (and compilation copyright is by GEnie).
  5. ************
  6. Topic 22 Wed Nov 20, 1991
  7. SOARON [Bio-Dread] at 19:41 EST
  8. Sub: Babylon 5
  9. TWCNBN has been been named! J. Michael Straczynski has managed to bring a new
  10. quality to television and promises to do justice to TV and SF with a new
  11. action-adventure SF series of his own design. (NO story suggestions, please.)
  12. 447 message(s) total.
  13. ************
  14. ------------
  15. Category 18, Topic 22
  16. Message 1 Wed Nov 20, 1991
  17. SOARON [Bio-Dread] at 19:41 EST
  18. That Which Cannot Be Named has finally been named, and the name is BABYLON
  19. 5. An action-adventure SF series set in space. To premiere sometime next
  20. year with a two-hour TV movie, soon followed by regualar episodes if ratings
  21. are good. J. Michael Straczynski has said that people always complain about
  22. SF not being done right on TV, well now it has a chance.
  23. This series has a shot of making it if has the support of fandom. So leave
  24. your comments here and perhaps JMS will leave news and info here as the series
  25. develops.
  26. Soaron
  27. ------------
  28. Category 18, Topic 22
  29. Message 2 Thu Nov 21, 1991
  30. STRACZYNSKI at 00:13 EST
  31. Babylon 5 is the name of a particular place where our story takes place.
  32. It is numbered 5 because 1 through 3 were sabotaged/destroyed, and 4
  33. mysteriously vanished within days of becoming operational. No one knows what
  34. happened to it. All of which makes those involved with #5 just a trifle
  35. uneasy.
  36. jms
  37. P.S. It might be useful if one of the sysops could move the initial
  38. announcement message (or, rather, copy it) here for archival purposes.
  39. ------------
  40. Category 18, Topic 22
  41. Message 3 Thu Nov 21, 1991
  42. SF-LAWRENCE [Katherine] at 04:29 EST
  43. We live to serve.
  44. =-=-=-=-=-=-=-=-=-=-=-=-=-=-
  45. Well, now that the official announcement has been made, here's the
  46. straight skinny on BABYLON 5.
  47. For the last three years, this project has been in secret development
  48. with some of the Major Players at Warner Bros. Because everyone realized the
  49. potential of what we had, we all played things VERY close to the vest. Part
  50. of the reason for secrecy was that it was slated to be one of several projects
  51. that would spearhead what is, essentially, a new network formed between Warner
  52. Bros. and a consortium of TV stations, similar in some ways to Fox
  53. Broadcasting. And that deal as well had to be kept secret. It, too, was
  54. announced today at the conference.
  55. I created the concept of BABYLON 5 somewhere in between working on
  56. CAPTAIN POWER and TWILIGHT ZONE. I'd seen so many SF shows by then that
  57. backed into a budget, and thus went forever OVER budget, that I wanted to
  58. challenge myself to develop a show that met several important criteria:
  59. 1) It would have to be good science fiction.
  60. 2) It would have to be good TELEVISION, and rarely are SF shows both good
  61. SF *and* good TV; there're generally one or the other.
  62. 3) It would have to take an adult approach to SF, and attempt to do for
  63. television SF what HILL STREET BLUES did for cop shows.
  64. 4) It would have to be affordable, done on a reasonable budget.
  65. 5) It would have to look unlike anything ever seen before on TV, and
  66. present not just individual stories, but present those stories against a much
  67. broader canvas.
  68. The result was BABYLON 5.
  69. After creating the bible and writing a 2-hour script, I commissioned
  70. artwork for the series, knowing full well that it would be difficult for most
  71. execs to fully understand what I was trying to communicate unless they could
  72. see it with their own eyes. I then linked up with my producer from POWER --
  73. who had previously run MGM studios -- and we formed a partnership to get the
  74. show produced. He and I will both serve as Executive Producers on the
  75. project.
  76. Our first thought was syndication, and took it to the head of one of the
  77. biggest consortium of stations around. We didn't at that time know that this
  78. group was putting together the Warners project, and in short order they
  79. snapped up the material. Because the fate of B-5 was linked to the new
  80. "network," of sorts, we had to wait for that deal to go through. Which has
  81. gone through various permutations, on-again, off-again, for three years. They
  82. never gave up on us once, and we never gave up on them. Our support came from
  83. the very top of both operations.
  84. It was our initial thought to begin with either one or two television
  85. movies, and then proceed onto the series. The reason for the movies had to do
  86. with 1) a desire to bring down the per-show budget by building the lion's
  87. share of our sets via the movie(s), and 2) because we wanted to hit the
  88. airwaves with a big story, more an event via a movie than the series pilot,
  89. which at one hour would probably get lost.
  90. And after three years, this has finally come to pass. Phase One of
  91. BABYLON 5 has been approved to production, and the financing is now in place,
  92. and we have an approximate airdate and production schedule. We have assembled
  93. a REMARKABLE production team, some of whom are classified (on current projects
  94. that they will leave to come work on B-5), but they include some of the best
  95. EFX and art direction people around, including many responsible for HONEY, I
  96. SHRUNK THE KIDS and the Henson-shop-supplied DINOSAURS. People are coming out
  97. of the woodwork to work on this show, threatening us with dire consequences if
  98. they aren't allowed to work on it.
  99. As for the storyline and characters of BABYLON 5...I'm going to hold off
  100. just a little while longer, until I know how much I can say at this point.
  101. Some of it we're trying to keep fairly secret, but some other parts we can
  102. probably talk about. I just want to be sure I stick to protocol.
  103. I *will* say that it's set in the future, in space, that it isn't a
  104. battle-oriented show, though it has more than its share of action. One person
  105. described it (for commercial purposes) as CASABLANCA in space, though that
  106. doesn't quite hit the mark.
  107. More will be revealed as I am able to do so.
  108. The only other thing I will say is that we are going to need as much
  109. support as we can get from the fan community. By choosing to go the route of
  110. a movie first as a pilot, we basically have one shot at the ratings. It's
  111. better than a single pilot, but still chancy, so we will need support and
  112. every ratings point we can get our hands on to guarantee the number of
  113. episodes ordered subsequent to the movie.
  114. For years, at conventions, I have heard fans lament, and even sat in on
  115. panels entitled WHY CAN'T THEY GET IT RIGHT? This, I firmly believe, is a
  116. chance to do exactly that...to Get It Right, to take SF seriously, to build
  117. characters for grown-ups (not a Wesley in the bunch), to incorporate real
  118. science but keep the characters at the center of the story. Over the next 11
  119. months, they will have ample opportunity to voice their desire to finally Get
  120. It Right. And I hope they will.
  121. jms
  122. ------------
  123. Category 18, Topic 22
  124. Message 4 Thu Nov 21, 1991
  125. STRACZYNSKI at 15:20 EST
  126. Some other info that I've been cleared to state:
  127. Phase One of BABYLON 5 -- the movie -- should air around October of the
  128. coming year.
  129. Phase Two -- the series -- is now slated for the following March. We
  130. figured close to that, but now it's on the dockets.
  131. Stations set to carry the project include: WWOR New York KCOP Los Angeles
  132. WPWR Chicago KBHK San Francisco WDCA Washington D.C. KTXA Dallas KTXH Houston
  133. WUAB Cleveland WTOG Tampa KMSP Minneapolis WDZL Miami KPLR St. Louis KRBK
  134. Sacramento KUTP Phoenix WNUV Baltimore WTXX Hartford KPTV Portland, OR WSTR
  135. Cincinnati KSMO Kansas City
  136. More stations will be added as we go.
  137. jms
  138. ------------
  139. Category 18, Topic 22
  140. Message 5 Fri Nov 22, 1991
  141. STRACZYNSKI at 01:52 EST
  142. For those into computer stuff, you may want to check message 403 in my
  143. topic on Cat 8 for some info on what's being developed here in that area.
  144. In brief, we're going to be taking a completely different approach to EFX
  145. than has ever been done before, using cutting-edge technology in creating the
  146. images. We've received massive support from one of the computer EFX companies
  147. that's on the very edge of this stuff, one of the largest around. We've
  148. assembled quite a brain-trust.
  149. And here's a surprise for you: if you will find a copy of MILLIMETER
  150. magazine -- I think it's either this month or the one just preceding it -- you
  151. will find a computer-generated photograph that is described only as "a work in
  152. progress" for an SF series.
  153. That is the first published photograph of BABYLON 5.
  154. (You see how sneaky we've been? How quietly this has been going on?)
  155. jms
  156. ------------
  157. Category 18, Topic 22
  158. Message 6 Sat Nov 23, 1991
  159. STRACZYNSKI at 04:13 EST
  160. There is going to be a VERY strong female character. Although there is a
  161. male who operates as the titular head of BABYLON 5, and is more or less a de
  162. facto representative of...a certain group, BABYLON 5 itself is actually *run*
  163. on a day to day basis by (oh, what the heck, give her name) Vice-Commander
  164. Laurel Takashima.
  165. Now, this may not mean much until you understand what BABYLON 5 the
  166. actual *place* is, and how it works. Which will come soon enough. If I were
  167. to look at that OTHER sf show, hers is a much more authoritatve and
  168. independent role than, say, that of Riker. And there are other very strong
  169. female characters.
  170. I have a tendency to gravitate toward female characters in stories.
  171. Those who might remember CAPTAIN POWER will recall that the lion's share of
  172. personal stories were about Jennifer Chase, and those were generally our best
  173. stories.
  174. As for cast...we're not going to go for big names, in large part because
  175. we don't want to bring on people with a lot of baggage from other shows. (No,
  176. no Gil Gerard.) New faces to television, but with a background in classical
  177. training. We want ACTORS, with CHARACTER in their faces, not models or
  178. "hunks."
  179. See, by virtue of working on a number of SF shows, and knowing others
  180. who've been involved in still others, I've had the chance to find out what
  181. does, and doesn't work, and how to capitalize on that. By talking to the
  182. fans, and appearing at cons, and using this and other systems, I've been able
  183. to find out what the fans want, and to combine that with my own personal
  184. vision. So when I'm asked, "Will there be strong females?" I think of TNG,
  185. and "Why can't there be a female #2 or captain?" And I remember the other
  186. concerns, from BOTH sides of the fence.
  187. Those who don't learn from the past are doomed to repeat it. Life's too
  188. short for those kinds of mistakes.
  189. Which is why, from the very beginning of this project, three years ago, I
  190. sought out and began laying the foundation for bringing on the best and the
  191. brightest, to give the project a look unlike anything ever seen before on
  192. television.
  193. But frankly...talk is cheap. Judge us by what we *do* now what we say.
  194. SF fans have heard this stuff before...and have been disappointed. I'm
  195. determined not to go that route...but don't want ANYONE to take my word for
  196. it.
  197. jms
  198. ------------
  199. Category 18, Topic 22
  200. Message 7 Sat Nov 23, 1991
  201. STRACZYNSKI at 19:52 EST
  202. Agree re: female characters. I very much want to see a woman in a
  203. position of power who is perfectly well-adjusged, has good relationships, the
  204. same basic number of character flaws as any other individual in the show...in
  205. other words, a Person, not a stereotype.
  206. As for being "in the planning stage" above...incorrect. We've been IN
  207. the planning stage for three years. Now we have a Go order for production,
  208. which will commence in the spring on Phase One.
  209. As for the location...no, it's not a saloon or anything of that nature.
  210. And regarding the various characters...I *like* a mix of good and not-so-
  211. good characters as regulars, people who are flawed, who you might enjoy
  212. talking with, but you wouldn't necessarily turn your back on them.
  213. In terms of explaining the show, I've decided that the best way to use
  214. this particular medium is to schedule out information. We have about 10 or 11
  215. months before Phase One hits the airwaves (which is actually fairly short for
  216. a show of this scale). Since there are 9 main characters in B-5, plus the
  217. location itself, I figure one big release of info per month will carry us
  218. through to broadcast.
  219. So on or about December 1st, I'll post here the info about exactly what
  220. (and where) (and why) BABYLON 5 is. Then one character description per month.
  221. I'll also post a revised list of TV stations some time prior to broadcast to
  222. handle the added locations.
  223. jms
  224. ------------
  225. Category 18, Topic 22
  226. Message 8 Mon Nov 25, 1991
  227. STRACZYNSKI at 03:59 EST
  228. For those who might be interested, I have just uploaded a file -- #3085 --
  229. into library 5. It's a .PCX graphics file that contains the BABYLON 5 logo.
  230. I did the scanning myself, so it's a little rough around the edges, and it's
  231. based on the initial draft of the logo, which is now being cleaned up. But
  232. this is fundamentally it.
  233. One note: please understand that this logo is both trademarked and
  234. copyrighted, and is uploaded here ONLY for individual viewing. Any other use
  235. is strictly prohibited.
  236. Most graphics display programs like Compushow (CSHOW) will work just fine
  237. on the file, as will Microsoft Paintbrush.
  238. For the show, the logo will be split at a diagonal, raggedly. We will
  239. see the two parts in space, rotating toward one another. The line where the
  240. two should join will begin to glow. Music rises. The two halves come
  241. together with a FLASH of light, and we get a metallic looking complete logo,
  242. looking like it's made out of heavy-gauge steel. We then PAN OVER the logo to
  243. reveal Babylon 5 in all its glory.
  244. jms
  245. ------------
  246. Category 18, Topic 22
  247. Message 9 Tue Dec 03, 1991
  248. STRACZYNSKI at 00:42 EST
  249. Thanks for the vote of confidence. I don't think you'll be disappointed.
  250. And now, at last, some hard info.
  251. The date: 2257 A.D.
  252. We have gone to the stars, and found that we are not alone. We have
  253. moved quickly out, establishing relations with other civilizations that has
  254. let us leapfrog technologies via an information and cultural exchange with at
  255. least one other culture. Many contacts have been friendly. Some have not
  256. been quite so benign.
  257. From 2250 through 2252, war raged between the Earth Alliance and the
  258. Minbari, an alien federation. The EA was losing, badly. As a last resort, a
  259. suicide perimeter was set up around Earth, known as the Line. Every last ship
  260. we had was on the Line, in a desperate defense of Homeworld.
  261. And on the brink of winning the war, just as they were breaking through
  262. the Line...the Minbari surrendered. To this date, no one knows why. They
  263. could have won, but chose not to. The secret behind their surrender will
  264. gradually play a part in our story.
  265. But that was now 5 years ago, in our story. There is now an uneasy peace
  266. between the Earth Alliance and the four other alien federations. To help
  267. cement that peace, the EA has constructed BABYLON 5.
  268. BABYLON 5 is a five-kilometer-long space station in neutral space more or
  269. less central to all five of the different alliances, human or alien. To get
  270. to one or the other, you have to pass through this sector of space. Thus,
  271. Babylon 5 has been created as a sort of port-of-call for travelers, statesmen,
  272. emissaries, traders, refugees and other, less savory characters. Five
  273. kilometers long and two kilometers wide, Babylon 5 is divided into separate,
  274. discreet sections that rotate at differing speeds to provide different
  275. gravities to accommodate those who come to the station. There are also
  276. sections with alternate atmospheres.
  277. The station boasts living quarters, customs areas, docking bays, meeting
  278. areas, a casino, several bars/nightclubs, command and control spheres fore and
  279. aft, and a decent defensive grid. In addition, each of the various
  280. federations has one official representative aboard the station (with the
  281. station's commander representing the Earth Alliance), so that it also
  282. functions as a sort of mini-U.N.
  283. It is home to humans and aliens in various roles, some arriving or
  284. departing every day, others working there full-time. They live on the very
  285. edge of the frontier, in the sense that if they get into trouble, there's no
  286. one who can arrive in time to help them. Because of the nature of the
  287. travelers, they bring their stories with them to Babylon 5 rather than having
  288. to seek them out. The stories are of people in flight, seeking sanctuary;
  289. stories of smugglers, assassins, traders, mappers, dignitaries and others, all
  290. on urgent missions of one sort or another.
  291. If STAR TREK was "Wagon Train to the Stars," then BABYLON 5 is Casablanca
  292. in space.
  293. It is humanity's last hope for peace, a single hope in the middle of an
  294. uneasy, fragile peace.
  295. And it *is* fragile, and dangerous. It is called BABYLON 5 because the
  296. first three efforts to build the station were sabotaged and destroyed. The
  297. fourth one disappeared without a trace 24 hours after becoming operational.
  298. No one knows what happened to it.
  299. And *that*...is only the beginning of our story.
  300. jms
  301. ------------
  302. Category 18, Topic 22
  303. Message 10 Tue Dec 03, 1991
  304. STRACZYNSKI at 14:01 EST
  305. Thanks. As mentioned, I'll probably layer out one character or setup per
  306. month, rather than shoot it all out at once. So for now, I'll be talking
  307. about the world of Babylon 5, the background, Earth history and the like. For
  308. now, I'll say that there are basically five major Earth Alliance characters
  309. who run the station, and four representatives, each from the other alien
  310. confederations.
  311. And for those who've been asking repeatedly on another show for a woman
  312. in a position of great responsibility, wait until you meet Laurel Takashima in
  313. a month or two.
  314. jms
  315. ------------
  316. Category 18, Topic 22
  317. Message 11 Wed Dec 04, 1991
  318. STRACZYNSKI at 00:13 EST
  319. Thanks to all for the good thoughts. (And my Visual Consultant is
  320. already on me about making patches...sigh.)
  321. There will be a novelization, though we haven't yet set a publisher.
  322. Today the finalized artwork on the B-5 logo came in (what's uploaded here
  323. is a rough version). It's absolutely *gorgeous*. The Warner Bros. publicity
  324. guys are working like busy little beavers, putting together the hardcover
  325. presentation volume about the show for the stations, they're absolutely stoked
  326. about the show.
  327. In a couple of weeks, right before the Christmas break, we're going to
  328. assemble the full production team, the First Team as we're calling it now, for
  329. an all-day meeting to go over the original 2-hour script and see what
  330. production suggestions there are. Then the rewrite will be done over the
  331. Christmas break, which will lock down the draft until we actually get close
  332. to production, which will necessitate some additional changes for set and
  333. other requirements. We're starting to add on other production staff now --
  334. assistants and the like -- since things are starting to heat up a little.
  335. Thus far, we've got two Executive Producers (me and Doug Netter, with
  336. whom I worked on CAPTAIN POWER, a man every bit as grumpy and curmudgeonly as
  337. me, and he's a hoot to work with...particularly since he tends to leave me
  338. alone story-wise), a Line Producer (John Copeland, also from C.P.), a
  339. Conceptual Artist/Visual Consultant (Peter Ledger, the artist who did the
  340. artwork now in hand), a computer effects wizard (Ron Thornton of NewTek,
  341. inventers of the Video Toaster, folks who are on the cutting edge of EFX
  342. technology), a Production/Set Designer (John Acavelli, from such movies as
  343. HONEY, I SHRUNK THE KIDS) and about half a dozen others, mostly young, eager,
  344. bright folks with a chip on their shoulder in the sense that they want to show
  345. what this show, and they, can do. It's not enough for ANY of us that the show
  346. succeed; we want it to kick ass.
  347. We won't start casting until after the first of the year, when the script
  348. has been locked down.
  349. jms
  350. ------------
  351. Category 18, Topic 22
  352. Message 12 Wed Dec 04, 1991
  353. STRACZYNSKI at 01:34 EST
  354. I know what happened to B-4. And to B-3, 2 and 1.
  355. Bear in mind, this thing has been in secret development for three years.
  356. During that time, with the script and artwork and bible finished, all I COULD
  357. do was background the story to the Nth degree. I now know far more than I
  358. ever thought I would about the universe of BABYLON 5.
  359. And what happened to B-4 will at one point come back to, um, "haunt"] B-
  360. 5.
  361. jms
  362. ------------
  363. Category 18, Topic 22
  364. Message 13 Thu Dec 05, 1991
  365. STRACZYNSKI at 00:40 EST
  366. Hmm...I'd appreciate any more info you may have about those patches (from
  367. computer or video). Could be very handy.
  368. As for the REAL GHOSTBUSTERS episode, yeah, that one -- "Janine, You've
  369. Changed" -- came out pretty well. One of my personal favorites.
  370. I don't think the collected CAPTAIN POWER episodes will *ever* be made
  371. available, sadly. I don't think even *I* have a complete set; I have those I
  372. wrote, or co-authored, and maybe one or two others, but I'm missing a few here
  373. and there.
  374. As for actors...we will be using standard channels. We will have a
  375. casting director chosen by the first part of the year, and that person will be
  376. available to agents same as any actor or casting director. The drill is well
  377. known. As co-exec producer on the show, I will have quite a bit of input into
  378. casting, based on what's recommended to me. I would mainly concentrate on
  379. classically-trained actors with a lot of stage work behind them, some film/tv
  380. work, but who aren't yet over-exposed.
  381. The only role that I've cast in my head is that of the station's resident
  382. telepath (NOT an empath, a telepath, who is available to sit in on business
  383. negotiations, sort of a "Rent-A-Telepath," to make sure that the man on the
  384. other side of the table isn't lying to you). There's an actress I've seen
  385. who's *perfect* for the role, and has some genre experience, though she isn't
  386. over-exposed yet. (Memo to myself: I have to call her agent tomorrow and see
  387. if I can set up a meeting.) Beyond that, the field's wide open.
  388. jms
  389. ------------
  390. Category 18, Topic 22
  391. Message 14 Thu Dec 05, 1991
  392. STRACZYNSKI at 03:22 EST
  393. Well, lemme comment on that. One of the reasons -- and there are many
  394. others -- for coming out here like this and, as you say, putting myself and
  395. the work on the line is my belief that this is right, and this is the kind of
  396. show that the fans have been looking for.
  397. And I'm willing to stand behind that, and be open about it, without
  398. giving away the real surprises in the project.
  399. For the better part of a decade, I've been on panel after panel, and gone
  400. to convention after convention, and listened to the fans talk about what
  401. they'd like to see in an SF series. How they want solid characters,
  402. imaginative stories, no kids or cute robots, using science the way it should
  403. be used, not talking down to the audience. That desire has been noted.
  404. I think there is a certain frustration among a large percentage of media
  405. fandom that they aren't listened to. This is my way of saying that you HAVE
  406. been listened to, somebody HAS been paying attention. What forms the stories
  407. and the characters must, perforce, come from one voice, you can't create
  408. anything worthwhile with a committee...but in terms of tone and sophistication
  409. and attitude and range, that's where you can be open to giving the fans what
  410. they want, and what they have been asking for now for a long time.
  411. This is simply one more effort undertaken to make the fan community a
  412. part of the process. One noteworthy thing about the creative and production
  413. team that we've assembled is that they're ALL fans of the SF genre. They've
  414. grown up on it, and they want to give something back to it, to stand on the
  415. shoulders of the giants that preceded us and try and do something *different*.
  416. I stand foursquare for communication.
  417. For this series to be special, it helps for the communication to be just
  418. as special, and open. This is a part of that process.
  419. jms
  420. ------------
  421. Category 18, Topic 22
  422. Message 15 Sat Dec 07, 1991
  423. STRACZYNSKI at 20:17 EST
  424. Well, the other day I got to see the official Warner Bros. -- well, I
  425. don't know what to call it, exactly, it's a lot more than a brochure, but not
  426. a book, and not a flyer...it's what they've made to send to the various TV
  427. stations (allied and non-allied), and for the Warner Bros. salesmen to take
  428. around with them to the stations, and for the overseas market.
  429. It's a three-part foldover on slick, card stock, photographic grade
  430. stock. The front piece has the main B-5 artwork of the station in space, a
  431. binary sun in BG, a planet, and several surrounding ships coming in to dock,
  432. beneath the final version (for now) of the B-5 logo. It's reproduced in
  433. stunning color. You open that up, and you find text on the inside of the
  434. flap, and continuing down inside are character descriptions and the artwork on
  435. each of the main characters. The second flap (folded beneath the first) is a
  436. cut-out all along on side, the cut-out conforming to the profile of the B-5
  437. station. Open up that flap, and you find the artwork of the interior of B-5.
  438. It's absolutely *gorgeous*, full color, and everyone who's seen it has
  439. gone nuts for it. The overseas folks, normally reserved, are already asking
  440. for dibs. We're getting a terrific response. What was also fun for me,
  441. personally, was turning the whole thing over and seeing, there by the Warner
  442. Bros. logo, "Rattlesnake Productions in Association with Synthetic Worlds,
  443. Ltd." (The latter is my production company.) Cool.
  444. Having worked on this for so long, it's taking a while for it to come
  445. through to me that this is finally REAL, that every day more and more people
  446. are getting involved with something that came out of my head one day, that
  447. folks in England and Italy and Japan and other countries are getting into the
  448. picture, that layout and graphics guys are putting together whole campaigns
  449. around the program...jesus, it's amazing.
  450. Also received a preliminary copy of the final budget, and it looks good.
  451. Now we're looking at real money, and the responsibility starts to really come
  452. through. Now we have to DO IT, and do it the way we've been planning all
  453. these years.
  454. I think I'll go lie down for a while....
  455. jms
  456. ------------
  457. Category 18, Topic 22
  458. Message 16 Wed Dec 11, 1991
  459. STRACZYNSKI at 23:57 EST
  460. Two responses: on the input side, we don't have a strong network hand to
  461. worry about on the material. Thus far, they've had zero creative notes. One
  462. individual had one suggestion, which made sense, and has been implemented.
  463. That's it. Nothing from Warners at all. My associate on the project, Doug
  464. Netter, also tends not to get involved in story. "I'm not the writer, you're
  465. the writer, you figure out what you want to do with this" is his usual
  466. comment. When we worked together on CAPTAIN POWER, he said he would never
  467. give me a creative note because he wasn't a writer, and he held to that
  468. promise.
  469. So to all intents and purposes...it looks like I'm going to be pretty
  470. much left alone. If we succeed, great, if we fail, this time I'll have no one
  471. to blame but myself.
  472. As for alien-aliens vs. humans with bumps...bear in mind that as much as
  473. we'd like to use REAL aliens, thus far we haven't encountered any. So all of
  474. the roles will have to be portrayed by humans, and we'll do as much as we can
  475. to make them look as alien as possible. And in some cases, as mentioned, we
  476. won't ever SEE them because they'll be concealed inside atmosphere-controlled
  477. encounter suits. In the background, and where we can, we'll pepper really
  478. unusual looking aliens into the show, but bear in mind that if we're going to
  479. relate to these characters, and have our main cast relating to them, they have
  480. to be understandable (to varying degrees), and because they'll have to emote
  481. to one degree or another, we will have to leave some facial aspects free.
  482. But within those parameters, we're going to try some interesting stuff.
  483. None of us much likes the "humans with head bumps" look, and we are all
  484. dedicated to doing as much as we can to change that and come up with something
  485. new.
  486. jms
  487. ------------
  488. Category 18, Topic 22
  489. Message 17 Fri Dec 13, 1991
  490. STRACZYNSKI at 03:00 EST
  491. Yeah, we're trying to come up with new ways of doing stuff. Makes it
  492. more interesting.
  493. Quite a day today for B-5...exhausting. First in come the color
  494. portfolios at last, then we have THE FOCUS GROUP!
  495. I know, I know...you're wondering what a focus group is.
  496. The studio pays lotsa bucks to engage a research group to bring in two
  497. groups, one group of women, one group of men. They are then given synopses of
  498. the movie, the series episodes, the characters, all the stuff that for now
  499. can't be posted here. And they get to react, giving us some parameters in
  500. terms of marketing and, to a smaller extent, the story and presentation.
  501. Going in, we were told how it would probably break down: "The women will
  502. love the character stuff, the relationships, and hate the action, and the men
  503. will love the action, but hate the character stuff and the relationships as
  504. 'soap opera.'"
  505. Sonuvagun, but that's how it turned out. And after having worked for so
  506. long to convince studio heads that SF fans want other than EFX, there were
  507. these guys saying, "Oh, yeah, special effects is the most important thing to
  508. me...and action, heck, science fiction MEANS action, fights and stuff." I'm
  509. surprised they couldn't hear me banging my head against the wall through the 2-
  510. way observation mirror.
  511. That stuff aside, though, we tested VERY positively, and even got some
  512. good ideas out of it. It was strange, as the person who created all this, to
  513. look out through a 2-way mirror and see, for the first time, "civilians"
  514. discussing the characters and situations of Babylon 5.
  515. One more step on the long road set before us....
  516. jms
  517. ------------
  518. Category 18, Topic 22
  519. Message 18 Fri Dec 13, 1991
  520. STRACZYNSKI at 20:51 EST
  521. Believe me, I have no patience with or interest in focus groups or
  522. research or anything of that nature. My feeling is quite simple: in the early
  523. stages of a project, you should be willing to at least *listen* to anyone.
  524. Because sometimes good ideas come from the damndest places. But you can't
  525. WRITE that way. You take all the input, but finally you as the writer have to
  526. sit down and use what makes SENSE in the story. The day I abdicte that
  527. responsibility is the day I get out of the business.
  528. I've never seen a project that was Made by research or studio suits. If it
  529. works, it's because the project stems from one clear vision, and one clear
  530. voice.
  531. Just as one example...while I didn't agree with many reactions of the
  532. "civilians" -- especially since they were working off a summary, not the
  533. complete script -- the one point that *did* strike home was that it takes a
  534. while to get going. We set up suspense, and a lot of time introducing the
  535. characters. But a nice little hook at the beginning, I realized, just a
  536. little fillip, would be a good idea to goose things a bit. Now, I may change
  537. my mind when I get behind the keyboard to revise the script over the Christmas
  538. break (mainly for myself, and my own desire to strengthen the script, which
  539. has been around, after all, for quite some time, and I've learned a lot since
  540. that initial draft), I may decide to jettison that notion, I don't know. But
  541. it's worth considering at the very least.
  542. Fundamentally, if you're going to create a series, write and produce it,
  543. you've got to follow your instincts. Besides, the whole POINT of the exercise
  544. is so that you won't have anyone making decisions for you anymore, you do
  545. what YOU want to do with it, and let the chips fall as they may. To do
  546. otherwise, given the angst involved in getting a series this far, is dirt-
  547. stone-stick stupid.
  548. jms
  549. ------------
  550. Category 18, Topic 22
  551. Message 19 Thu Dec 19, 1991
  552. STRACZYNSKI at 13:49 EST
  553. Btw...for those who might be interested, apparently -- and I haven't seen
  554. it, I can only relay what I've been told -- there will be an article on
  555. NewTek, our computer guys on B-5, in the next STARLOG SPECTACULAR, and the
  556. article will contain a half-page or so photo of Babylon 5. (This is probably
  557. one of the early, rough versions of the station, so I don't know exactly the
  558. configuration.
  559. jms
  560. ------------
  561. Category 18, Topic 22
  562. Message 20 Thu Dec 19, 1991
  563. STRACZYNSKI at 19:51 EST
  564. Yes, at this stage, we're going to use computer-generated images for the
  565. exterior of Babylon 5. Done right, you won't notice the difference between
  566. that and a model. (In fact, some of the SFX guys to whom we've shown a later
  567. version of the demo tape were absolutely unaware that they were looking at
  568. computer EFX; they thought it was a model...and these guys are experts. They
  569. also thought it must've been one hell of a miniature, given the detailing and
  570. depth of the thing.)
  571. The cost is *slightly* less than with a model...but what it gives us is
  572. truly ASTONISHING options. For instance...we have a ship waiting outside B-5,
  573. awaiting the word to proceed into the docking bay. We can go from the POV of
  574. the ship to B-5, out of the ship, approach the station, go up to a viewing
  575. port, through which we see our characters in a live, filmed scene, and push
  576. THROUGH the port RIGHT INTO THE SCENE, all in ONE CONTINUOUS CUT. And what's
  577. cool is to see them from the space side of the "glass" first, and we can't
  578. hear what's being said, since there's no sound in space. Then just as we push
  579. through into the room, THEN we suddenly hear the dialogue, as if we've
  580. penetrated a membrane.
  581. There are some really amazing things that we can do that, again, have
  582. never been seen before, using the technology that's come along in the last few
  583. years.
  584. jms
  585. ------------
  586. Category 18, Topic 22
  587. Message 21 Wed Jan 01, 1992
  588. STRACZYNSKI at 06:13 EST
  589. Since it is now January 1st, time for another piece of information about
  590. the B-5 storyline, which as mentioned will be parceled out one per month (and,
  591. again, I'm talking about the *major* points, each of the main characters and
  592. the backstory, though the plot of the movie will be kept confidential).
  593. Here's an interesting bit of backstory.
  594. The story of BABYLON 5 takes place in 2257. In 2236 or thereabouts, the
  595. Earth Alliance made First Contact with a race known as the Minbari. They
  596. were, at that time, only the second major civilization we'd encountered,
  597. though we had certainly come across a number of non-aligned worlds and smaller
  598. governments, one or two worlds each. The Minbari represent a *major* force on
  599. every level, resources, technology, sheer number of worlds involved, on and
  600. on.
  601. The Minbari are the oldest of the different alien civilizations, and
  602. largely kept to themselves. Their interests were (and are) in attaining
  603. perfection: physical, mental, spiritual, emotional. They answer to a Council
  604. of Elders, whose pronouncements are considered law in an almost biblical
  605. sense. Though deeply religious in their way, they have also pursued the ways
  606. of technology, and as such they are easily the most advanced of the various
  607. alliances. But they view technology as transitory, a means to an end rather
  608. than an end in itself. Like Tom Bombadil in LORD OF THE RINGS, they can hold
  609. the Ring of Technology but it has no hold over them.
  610. And from 2236 until about 2247, we were at war with them.
  611. The Earth/Minbari war began as a misunderstanding. The first time a
  612. Terran ship encountered a Minbari starship, they studied each other closely.
  613. The Minbari ship made a move that they thought would be considered non-
  614. threatening. It wasn't. Even in the present of our story, no one is quite
  615. sure who fired first. The Minbari ship was greater in power, but taken by
  616. surprise, was destroyed, and the Earth ship limped back to base with tales of
  617. a terrible new enemy. Minbari ships, arriving to investigate, were
  618. interpreted to be the first wing of an invasion force by the base commander,
  619. and ships were launched in response before receiving formal authorization from
  620. Earth Central.
  621. The war put a great strain on the Minbari, who have always been strongly
  622. divided between the religious caste, and the military caste, who were now
  623. forced to work together. The religious caste were quietly opposed to the war,
  624. but were generally vague about their reasons when asked.
  625. The climax of the war was the Battle of the Line. Earth had all but lost
  626. the war. In a last-ditch attempt to save Homeworld, every available ship left
  627. in the armada was positioned around Earth itself. It was, everyone knew, a
  628. suicide mission. And that's, indeed, how the Battle of the Line started out
  629. to be.
  630. In the course of that battle, a lone ship -- a one-man fighter with very
  631. little in the way of armaments -- took several heavy hits. His instruments
  632. failing, other ships blowing up all around him, he aimed his ship at the
  633. nearest Minbari cruiser, deciding to ram it in the hopes of destroying at
  634. least that one ship. He kept his ship on course for as long as he could hold
  635. out. Then, abruptly, he blacked out.
  636. When he awoke, he was still in his ship. Drifting. He fired up the
  637. engines, ready to continue, only to discover two things: first, that he had
  638. been out of it for a full 24 hours.
  639. Second...the war was over.
  640. And, incredibly, the Minbari had surrendered. On the very verge of
  641. success in the war, they had rolled over and sued for peace. No one in the
  642. Earth Alliance quite knew why, but they weren't about to debate the issue, and
  643. accepted minimal compensation for the war.
  644. Now, ten years later, the Earth Alliance is no closer to figuring out why
  645. the Minbari surrendered. It is, in fact, one of the great puzzles of that
  646. era, debated on a hundred different worlds. Only a few strange clues have
  647. slipped out. One is that the military genius who led the Minbari into the war
  648. committed suicide the day of the surrender, though it is unclear if his death
  649. took place before or after the surrender. And the rift between the military
  650. and religious castes apparently came to some sort of climax, with the
  651. religious caste taking complete control. There are rumors of some sort of
  652. religious vision, of a prophecy of great things, and a prophecy of complete
  653. doom. But since almost nothing is known of Minbari religion, what this might
  654. be, no one knows.
  655. At the conclusion of the war, those Terrans who fought in the Battle of
  656. the Line were proclaimed heroes. One of these men was Captain Jeffrey
  657. Sinclair...the pilot who still cannot account for the 24 hours he was out of
  658. contact with Earth Central.
  659. Commander Jeffrey Sinclair has come far in the 10 years since the war.
  660. He's had some rough times, but overall he's progressed. And he has at last
  661. been given a major assignment, perhaps the most important job of his life,
  662. concomitant with his promotion to Commander.
  663. Jeffrey Sinclair is the Commander in charge of the Babylon 5 space
  664. station.
  665. Although the station (and its prededessors, Babylons 1 through 4, which
  666. were either destroyed (1, 2 and 3) or mysteriously vanished (4)) was always
  667. intended as a sort of mini-U.N. as well as a free-port, with an Ambassador
  668. from each different alien alliance present, the Minbari refused to name an
  669. ambassador until the station commander was named first.
  670. Shortly after Sinclair was named Commander, the Minbari assigned their first
  671. ambassador to the station.
  672. His name is Delenn. And he stays very close to Commander Sinclair.
  673. Some say he is keeping a close eye on Sinclair.
  674. Some say he is Sinclair's friend. And some say there may well be
  675. something very lethal behind those unreadable Minbari eyes.
  676. And there are quite a few others, including a shadow-group in the Earth
  677. Alliance, who would very much like to know what happened during the 24 hours
  678. that disappeared from Commander Sinclair's life.
  679. jms
  680. ------------
  681. Category 18, Topic 22
  682. Message 22 Wed Jan 01, 1992
  683. STRACZYNSKI at 06:19 EST
  684. Small typo in the preceding: it should read that the Earth/Minbari war
  685. lasted from 2236 to 2247, not 1147.
  686. This, by the way, represents only one small segment in the overall
  687. history of the world of Babylon 5. I've literally worked out a couple hundred
  688. pages of condensed notes.
  689. So...whadaya think?
  690. jms
  691. ------------
  692. Category 18, Topic 22
  693. Message 23 Wed Jan 01, 1992
  694. STRACZYNSKI at 19:54 EST
  695. I would very much like to go for a soundless explosion...though logically
  696. the shock wave from any near-proximity explosion would cause some disruption
  697. in anything nearby, I would think. So if, for instance, something exploded
  698. near B-5, the ext. space shot of the blast would be soundless, but if we cut
  699. to the int. of B-5, there would be some sort of vibration or similar
  700. disruption, I should think. (Hmm, I'd better look into that further,
  701. since...well, never mind why.)
  702. Yes, some of this will be in the 2-hour movie, just enough to set the
  703. stage. As for Delenn, yes, he is of a somewhat philosophical bent, but he
  704. takes great pleasure in his emotions, which is another difference. And he
  705. will look quite different.
  706. I've been trying to come up with a very off-beat plot turn to pull in
  707. seasons 3 or 4 (assuming we ever GET that far, again, I'm working all this out
  708. in advance and hoping for the best), and this morning I came up with something
  709. SO neat, SO unusual, I practically slipped in the shower. It's something that
  710. has never, EVER been done in an SF series involving a major character. And
  711. boy, will this have major ramifications! Too bad I have to wait so long to
  712. pull it off.
  713. Oh...I forgot to mention one other thing about (then) Captain Sinclair's
  714. curious incident above (and yes, this will come up peripherally in the movie).
  715. When he lost consciousness, he had 16 hours of oxygen left in his ship. When
  716. he awoke 24 hours later...he had 12 hours of oxygen left in his ship.
  717. Funny, ain't it...?
  718. jms
  719. ------------
  720. Category 18, Topic 22
  721. Message 24 Sat Jan 04, 1992
  722. STRACZYNSKI at 04:48 EST
  723. There are, in fact, a number of splinter groups in the world (or the
  724. universe, I suppose) of B-5. There are individuals who claim residency in no
  725. particular group or government, they're free-traders of the purest sort.
  726. Within the Earth Alliance, things are structured more or less along the lines
  727. of the Commonwealth of Independent States we're seeing now, with one
  728. monolithic voice that speaks in tersm of foreign policy, but within the
  729. framework of everything else -- domestic policy, economics and the like -- the
  730. independent state makes its own rules.
  731. So their are colonies and fringe areas that consider themselves by and
  732. large independent. And, from time to time, there will be sparks of secession
  733. and the like. I've never much liked the Gleaming Steel Of A Perfect
  734. Federation approach; I like things a little more tentative, less sure. And
  735. for that matter, even WITHIN the E.A., there are factions and problems and
  736. power struggles and the like. Wheels within wheels.
  737. As for locations inside B-5...we've designed a number of very different
  738. looks and locations to give it a non-claustrophobic feel. By virtue of being
  739. patterned physically after the work of such scientists as Gerard K. O'Neil,
  740. the absolute center of the elongated station (which revolves to provide
  741. gravity) is a sort of hollow-world look, with fields and hydroponic gardens
  742. along the 386-degree circular section (which is about a half-mile, or a mile
  743. across)...and as you get closer to the absolute center, where a transport tube
  744. cuts from one end of the station to the other, naturally you get less and less
  745. gravity until you can literally hang suspended.
  746. And there are living areas designed to accommodate different
  747. environments and atmospheres and conditions. The alien sectors are off-limits
  748. to humans without protection (breathing gear and other measures). Similarly,
  749. a heavy CO2 breather or methane breather would have to wear an encounter suit
  750. to travel among the humans on the station. In addition, the B-5 station is
  751. actually made up of several independent (though connected) sections, each
  752. revolving at a different speed in order to create alternative areas of
  753. gravity.
  754. Parts of the station are still under construction, and parts are
  755. finished. Some sections are in daylight, some in night, alternating by level
  756. and sector. On the very outer ring, the viewports are in panels ON THE FLOOR,
  757. so you're looking down and out into space, revolving beneath your feet.
  758. BTW...the Babylon 5 station isn't just floating there. It's at the L-5
  759. point in a binary star system between a moon and a barren, lifeless planet.
  760. Well, a *theoretically* barren and lifeless planet, anyway....
  761. But that's Year Two....
  762. jms
  763. ------------
  764. Category 18, Topic 22
  765. Message 25 Sat Jan 04, 1992
  766. STRACZYNSKI at 19:28 EST
  767. Cam: yes, exactly.
  768. Psion: whoof! What a bunch of questions! Some of the areas you hit are
  769. areas we're still discussing. We *will* have jump-drive technology using
  770. hyperspace. About 5 klicks away from B-5 is a...well, I haven't yet decided
  771. WHAT to call it...it's a jump-point through which most ships enter normal
  772. space to approach B-5 from hyperspace. There are two constructs, about a half-
  773. mile long each, paralleling each other, and both fairly thin, which produce a
  774. dampening field that helps ships decelerate as they come out of hyperdrive.
  775. The effect as the ships come through the jump point should be quite
  776. spectacular.
  777. We do plan to touch on some of the medical/biological issues you raise,
  778. though that'll have to wait for the series, naturally. I thnk that's a VERY
  779. fertile area for not only scientific and story exploration, but sets some
  780. profound moral and human questions as well.
  781. The technology on ships and weaponry will not be consistent. I think
  782. this is very important. In ST, the technology levels are all pretty
  783. standard...phasers/disrupters, and warp drives and transporters...except for
  784. the packaging they could all be buying from the same K-Mart.
  785. We're devising as many new technologies as we can, and dividing them up
  786. between the different species/groups. Each group is constantly trying to
  787. upgrade to the next level, and get the other group's technology. We even have
  788. tech-runners, smugglers who trade primarily in data.
  789. As for the look of things...I like things bulky and functional. I want a
  790. gun that looks like it WORKS. I want uniforms with POCKETS. A too-clean
  791. future doesn't interest me.
  792. How's that for a start?
  793. jms
  794. ------------
  795. Category 18, Topic 22
  796. Message 26 Sun Jan 05, 1992
  797. STRACZYNSKI at 04:58 EST
  798. If we didn't think we could do the show up right for the money we've got,
  799. we wouldn't be doing it.
  800. Given that I can log on here even in the midst of production on the show
  801. I'm currently doing, MURDER, SHE WROTE, I figure I can keep on showing up
  802. throughout the B-5 production.
  803. To the question of vision...yes, this is entirely my baby in that
  804. respect. There has to be direction, firm and complete, from the top for ANY
  805. show to be successful, I think. But what you then have to do is get people
  806. you trust involved AND LISTEN TO THEM. You tell your tech guys, "Okay, what I
  807. want to do in this scene is X, how can we do that?" and they give you options.
  808. Let them run with it. Then take whatever works best visually and for the
  809. story. By giving every person the freedom to be creative, the show works
  810. better, the attitude is better, and it all accrues to the benefit of the
  811. person running things.
  812. We don't at this time have a science advisor per se, though that's
  813. something we're considering when we get to series. There's certainly a solid
  814. brain-trust available at JPL, which is practically down the street. (Curious
  815. thought...we don't normally expect SF writers to hire science advisors, they
  816. tend to do their OWN work...and I think that as much as possible, I'd like to
  817. try and hew to that standard. I'm not a major science guy, but I know enough
  818. to hold a conversation, and by going to writers who ALREADY ARE SF WRITERS, I
  819. think that will go a long way toward taking care of the problem. But one way
  820. or another, we're still thinking about it. We already have a visual
  821. consultant, and we'll have a creative consultant when we get to series to make
  822. sure we don't accidentally duplicate any stories already in the SF
  823. literature.)
  824. One last note re: the B-5 logo. Again, that's an early version. The
  825. finished (for now at least) version is in, and it's being used on all of our
  826. mailings and the like. It's the same basic design, but it's in burnished
  827. copper and gold against jet black, and it looks like it's been carved out of
  828. solid steel, with a slightly 3-D look. That symbol, btw, will also be used IN
  829. the show. The upper, pyramidal section will be incorporated into rank
  830. insignia, with a separate bar below finishing off the symbol. The symbol will
  831. be altered to fit various professions and status. That, at least, is the plan
  832. for now.
  833. Almost 2/3rds finished revising the movie script. I hope to have the
  834. darned thing finished soon. We can't do SQUAT until it's in hand. So here I
  835. am, an exec producer, waiting impatiently for the damned writer to finish his
  836. rewrite...and it's me.
  837. jms
  838. ------------
  839. Category 18, Topic 22
  840. Message 27 Sun Jan 05, 1992
  841. STRACZYNSKI at 19:18 EST
  842. Mayhap it was the parrot that threw them off....
  843. As for language...most times, since other groups know that they're going
  844. to a station run by the Earth Alliance, they'll take time to get the basic
  845. language down. But, of course, there are always equivilants of the Ugly
  846. American who doesn't have the time. In those cases, there will be a
  847. computerized translator, under which we will faintly hear their actual
  848. language. And, from time to time, it could be fun to have two different
  849. species at an impasse because neither understands the other.
  850. One of our regular characters will normally use the second method of the
  851. computerized translator because we will never see his....
  852. Oops. Too soon.
  853. Never mind.
  854. jms
  855. ------------
  856. Category 18, Topic 22
  857. Message 28 Sat Jan 11, 1992
  858. STRACZYNSKI at 00:08 EST
  859. Here, after many consultations with Wise Men Who Weild Great Power, is
  860. where things stand for now, I think.
  861. 1) Apparently, B-5 met with a *very* positive reception at the INTV
  862. conference in San Francisco.
  863. 2) Our contract with WB and the independents stations guarantees our
  864. production as a movie, with the series still very solid.
  865. 3) The B-5 movie is going to air this year, in the fall/winter. There is
  866. no conceivable way that anyone else can beat us to the punch on that. It WILL
  867. be made, and it WILL be aired on schedule.
  868. 4) Given that there is going to be a lot of PR attendent upon the airing
  869. of B-5, it would seem counter-productive for any other studio to watch a well-
  870. publicized movie being aired in 1992, and then come out with a similar concept
  871. in 1993. There would be no question as to who was there first, and the
  872. newcomer would, I think, be viewed as less than original.
  873. So for now, we're hanging fire and waiting. In two weeks is NATPE the
  874. *main* marketing gathering for independent TV stations. And stations will
  875. have to decide whether they want a show that's ready to go NOW, or something
  876. very tenuous that will take another year. And, again, we are LOCKED IN to the
  877. stations that form the consortium, and they include many of the top stations
  878. and top markets in the country.
  879. So we'll see.
  880. jms
  881. ------------
  882. Category 18, Topic 22
  883. Message 29 Sun Jan 12, 1992
  884. STRACZYNSKI at 05:14 EST
  885. Haven't heard of POINT CENTRAL, and I think I'll avoid it for the time
  886. being, for obvious reasons.
  887. In terms of "literary or visual influences," frankly...well, I thunk it
  888. up. Somebody has to start SOMEwhere.
  889. Where it began, really, was an Einsteinian thought-experiment. I'd seen
  890. SO many SF shows ruined by backing into a budget that ended up always being 2-
  891. 3 times what they'd said it would be, that I sat down, very deliberately, and
  892. said, "Okay, let's see if we can come up with a show that's SF, that isn't one
  893. of the TV Generics (Man On The Run, Man In Search Of New Worlds, Man Trying
  894. To Find His Way Home), and that can be contained."
  895. The major source of expense on a show is creating new worlds every week.
  896. So I figured, this should be stationary. I thought about the sorts of shows I
  897. liked in TONE...Hill Street Blues, St. Elsewhere, even M*A*S*H, and in each
  898. case, there was created a center of operations and YOUR STORIES CAME TO YOU.
  899. Look at L.A. LAW (which I can't abide)...you set up a law office, and people
  900. with problems come to you.
  901. So: a stationary locale, where people in trouble come to you. This led
  902. me to also think of post WW II Germany, where American, French and British
  903. forces (and, I think, some Russian) patroled equally to make sure that no one
  904. side got the upper hand. It also put me in mind of the early free-ports of
  905. the 19th century, which were noted for some pretty rough characters, for
  906. adventure, for intrigue and smuggling.
  907. Put those various elements together...and you've got BABYLON 5.
  908. That's where it came from.
  909. jms
  910. ------------
  911. Category 18, Topic 22
  912. Message 30 Sun Jan 12, 1992
  913. STRACZYNSKI at 18:00 EST
  914. J.LAHUE....clearly you haven't been getting NEARLY enough sleep. Does
  915. your mom know you're doing this?
  916. Regarding the WW II stuff...bear in mind that was the feathering of my
  917. mind in the early stages. That does not represent where the show is NOW, only
  918. what process took me to this. While I don't like any sort of analogy to what
  919. went before -- only because it creates images and expectations that may not be
  920. exactly the same, and for that matter should not be exactly the same -- the
  921. "Casablanca In Space" log-line is the most accurate.
  922. As for SF influences in more general terms...I don't want to leave the
  923. wrong impression. I LIKE SF, and grew up reading it. I don't have any
  924. particular school (Analog vs. F&SF) that I belong to, I just find what I like
  925. and read it. I suppose you could find the scope of the show in my
  926. appreciation from youth of such books as the LENSMEN and FOUNDATION books, and
  927. the CHILDHOOD'S END material. That is the KIND of saga that I'd like to
  928. present. Too-hard, meaning too technical SF doesn't terribly interest me.
  929. The technology is a means into the story, and should not (in most cases)
  930. BECOME the story, unless you've got something really extraordinary on your
  931. hands. The story is how it AFFECTS someone. (Kurt Vonnegutt's "Report on the
  932. Barnhouse Effect" being a good comparison.)
  933. I suspect, as the program progresses, you'll catch little influences of
  934. Bradbury, and Serling, and THE PRISONER (there's a certain surrealness in some
  935. later stories I've planned out), with a healthy dollop of Clarke and Asimov
  936. and Ellison. But I don't think there's enough of any ONE to make a clear
  937. distinction.
  938. jms
  939. ------------
  940. Category 18, Topic 22
  941. Message 31 Thu Jan 16, 1992
  942. STRACZYNSKI at 03:43 EST
  943. Absolutely. And to anyone else...feel free to transfer the material in
  944. this topic to any other system (kindly noting whence it came), and to give it
  945. to friends or whomever. The only systems to which this permission is NOT
  946. given are the Idle Gossip BBS and the TFI BBS, which will only mean anything
  947. to those who know what it is/they are, and beyond that I won't elaborate.
  948. Next week is NATPE, the main marketplace for selling shows to TV
  949. stations. Anyone out there who wants to call their independent local TV
  950. stations (Fox is included in this), or ALL their independent stations, and
  951. suggest that they pick up B5 is more than welcome to do so. It could be of
  952. help.
  953. jms
  954. ------------
  955. Category 18, Topic 22
  956. Message 32 Fri Jan 17, 1992
  957. STRACZYNSKI at 00:18 EST
  958. At this point, we're looking at same-diameter sections rotating at
  959. different speeds. My feeling is...if you can buy hyperdrive, you can buy that
  960. we've got some spiffy new construction technologies.
  961. Regarding the NewTek tape...did the video you saw feature a ship entering
  962. the docking bay of the station? And were there huge solar collectors at one
  963. end? Were sections rotating at different speeds? If so, then yes, that was
  964. BABYLON 5. (Though that must be an odd copy, or they've done some strange
  965. color correcting, because B5 is steel grey in color, augmented by black in
  966. some areas and the solar collectors are a metallic blue, though not garish.)
  967. My *suspicion* is that yes, that was BABYLON 5, especially since you mentioned
  968. the flickering stars, which are present in the rough test demo (was there also
  969. a ringed planet in the background)?
  970. What I'm *pretty sure* you must've seen was the very first test demo of
  971. the Babylon 5 station. Later, the length of the video was expanded, we
  972. layered in an early version of the B5 logo, music was added, plus the shot of
  973. a single ship docking. (That was for perspective; for those who might see
  974. this, the ship at the beginning of the sequence is about the size of a Boeing
  975. 727...and when we first see it from a distance approaching the station, it
  976. looks practically like a fly until you zoom in on the docking bay.)
  977. So, based on what you saw, I gather you approve?
  978. Regarding ads and publicity, yes, thus far I've been consulted, as was
  979. the case with the color brochure. As we gear up more, I'll be further
  980. involved in all aspects of publicity, in order to control the image that goes
  981. out. I'm not that involved in the NATPE stuff mainly because that's a
  982. specialization of the marketing guys, and they know that aspect more than I
  983. do.
  984. jms
  985. ------------
  986. Category 18, Topic 22
  987. Message 33 Sat Jan 18, 1992
  988. STRACZYNSKI at 01:55 EST
  989. I don't yet know which stations in Canada will be carrying B5. Once I
  990. have a comprehensive list of stations, I'll post it.
  991. Okay, folks, listen up:
  992. You say you've been hearing about this Babylon 5 station. You say you'd
  993. like to know what it's gonna look like. You say you'd like to know how big it
  994. is. Well, step right up, ladies and gentlemen, boys and girls, here's your
  995. chance to see just what the heck we're talking about.
  996. Proceed immediately to your nearest magazine rack. Pick up issue #4 of
  997. STARLOG SPECTACULAR, which just hit the stands. Turn to page 54. And there,
  998. in full color, is a half-page photo of the Babylon 5 space station from a
  999. frontal three-quarter angle shot. The little ship about to pull into the
  1000. docking bay is about the size of a 727, and the station is built to scale.
  1001. You can see the main airlock starting to iris open, and the blue things right
  1002. on the very edge of the picture are the solar collectors.
  1003. You'll notice the modular sections, for the varying gravities, as
  1004. discussed. And there are ports, an observation deck, and the like.
  1005. Now mind you, this is a *fairly* early version of the station, so it's a
  1006. bit cleaner than what we'll see in the final version. But this is pretty
  1007. close. (We'll also make the station a bit darker, closer to steel grey...the
  1008. photo has it kind a bit lighter than that.)
  1009. Anyway, there is it. Anyone who'd like to digitize it and upload it here
  1010. as a GIF file is welcome to do so.
  1011. (Note: the photo doesn't identify the station as B5 because at the time
  1012. the article was being prepared, B5 was still TWCBM, That Which Couldn't Be
  1013. Mentioned. Top-secret. And we didn't yet know what the time-frame was.
  1014. NewTek is permitted to use the material to show its capabilities, but at that
  1015. time was not allowed to identify it. In future, that proviso will not be in
  1016. force.)
  1017. It's rough, and it's being revised, but it's there.
  1018. jms
  1019. ------------
  1020. Category 18, Topic 22
  1021. Message 37 Sun Jan 19, 1992
  1022. STRACZYNSKI at 03:26 EST
  1023. Thanks for the info. And yes, that spaceship-breaking-orbit shot is also
  1024. from the B5 demo.
  1025. jms
  1026. ------------
  1027. Category 18, Topic 22
  1028. Message 39 Sun Jan 19, 1992
  1029. STRACZYNSKI at 17:22 EST
  1030. I will pass this on to our tech guys, who can probably answer most of it
  1031. better than I can. Two things that I can comment on: the crops grown in the
  1032. very center of B5 will be grown under artificial lighting conditions to
  1033. replicate natural light. Heck, we've already got lights that can be used
  1034. underground and in nurseries for that purpose...and creating such an
  1035. environment that way is easier than a complex system of mirrors and windows
  1036. (and windows are at best problematic, now matter how strong they are).
  1037. Second it *does* take quite a bit of time to fully decelerate for
  1038. docking. One option you have to save time is the energy-dampers positioned
  1039. quite a ways outside B5. We're still working out the technology on that one,
  1040. but it *seems* to hold up.
  1041. Oh...and yes, we're looking at a gravity range from 0 to 2Gs. Anybody
  1042. not content with that can bloody well deal with it.
  1043. jms
  1044. "Babylon 5: We're A Space Station, Not The Club Med In Space"
  1045. ------------
  1046. Category 18, Topic 22
  1047. Message 41 Sun Jan 19, 1992
  1048. STRACZYNSKI at 18:50 EST
  1049. Why not?
  1050. Besides, don't forget that humans have to be able to at least GET into
  1051. some of these areas if necessary, even though it may be extremely
  1052. uncomfortable. (So okay, maybe 3Gs.) Otherwise you find yourself in a
  1053. situation where an alien can do something destructive, escape to the high-G
  1054. sections, and no human can follow. Seems kind of impractical.
  1055. jms
  1056. ------------
  1057. Category 18, Topic 22
  1058. Message 45 Sun Jan 19, 1992
  1059. STRACZYNSKI at 20:47 EST
  1060. Okay, for those interested, I now have a more specific schedule to work
  1061. from, based on our latest discussions with all parties.
  1062. I finish my revisions on the 2-hour screenplay (entitled "The Gathering,"
  1063. for those interested) by February 1, about two weeks, give or take. Then two
  1064. weeks to get in the notes from Warners. Two more weeks to attend to whatever
  1065. suggestions they may have. The screenplay is then locked down by March 1st.
  1066. We go into design and casting March 1st. Production design, art
  1067. design/directing and tech teams begin work. We begin checking out the
  1068. director we're going to use. First part of April we begin blueprinting of
  1069. sets and construction.
  1070. We finalize cast and director by the end of May, and begin shooting June
  1071. 1. We finish shooting June 26th. We go into editing and post production, and
  1072. come out with the finished film by early or middle October, and deliver to
  1073. Warners and the stations. (By the first part of October we also deliver a
  1074. three-minute trailer to the stations for use in promoting B5.)
  1075. BABYLON 5: The Gathering then airs the third week in November, during
  1076. sweeps. Probably on a Tuesday night.
  1077. jms
  1078. ------------
  1079. Category 18, Topic 22
  1080. Message 48 Sun Jan 19, 1992
  1081. STRACZYNSKI at 21:44 EST
  1082. Thanks, any publicity helps.
  1083. The NewTek scene being shown around is the early stage of the B5 concept.
  1084. There won't be a full-scale model built, it will exist entirely within the
  1085. computer EFX realm. And the latest stuff I've seen is photo quality; you
  1086. can't tell. I showed the new material to SFX guys who know the field inside
  1087. and out, and not ONE of them picked up on the fact that it was computer
  1088. generated until I told them. They all thought it was a model.
  1089. jms
  1090. ------------
  1091. Category 18, Topic 22
  1092. Message 59 Tue Jan 21, 1992
  1093. STRACZYNSKI at 00:36 EST
  1094. BABYLON 5 is a deep-space station located in a strategic sector of space
  1095. that is heavily traveled, a jump point for journeys, with representatives from
  1096. various civilizations on board.
  1097. DEEPSPACE 9 is a deep-space station located in a strategic sector of
  1098. space that is heavily traveled, a jump point for journeys, with
  1099. representatives from various civilizations on board.
  1100. Funny...I don't see what's similar about them at ALL...even if there ARE
  1101. some other points of comparison that I can't reveal for fear of compromising
  1102. my OWN story.
  1103. As for the reason for rebuilding B5...it was an idea that was right, and
  1104. those responsible refused to knuckle under to what was, in effect, terrorism.
  1105. During WW II, someone asked Winston Churchill what he would do if a V-2 took
  1106. out Big Ben. "We shall rebuild it," he said. And what if they knock THAT
  1107. down? "We shall rebuild it again, and again, as many times as is required.
  1108. Because it is not theirs to destroy, it is OURS."
  1109. B5, at this crucial time, is the last, best hope for peace, and there are
  1110. people dedicated to pursuing that peace, whatever the cost, however many times
  1111. others may try to destroy it. Those aboard B5 know the risk, but come because
  1112. they believe in what it stands for, just as U.N. observers go into a country
  1113. knowing fully that they may be killed.
  1114. Why rebuild the Enterprise? Why make more shuttles after one blows up,
  1115. even though you KNOW that the odds indicate that at least one more will go,
  1116. sooner or later? Why continue with the Gemini space program even after those
  1117. astronauts died in that terrible fire?
  1118. Because the universe doesn't reward you for doing what's safe, and easy.
  1119. Because courage and persistence is what pulled us out of the seas and onto
  1120. land and dragged us through millions of years of evolution. What sets the
  1121. human race apart from everything else is our persistence, the stubborn, noble
  1122. dignity that propelled Washington's men, when offered the chance to stand down
  1123. during the revolutionary war, when they were tired and bleeding and
  1124. frostbitten, to refuse to knuckle under, and to go on.
  1125. During WW II, again, there were cases of planes sent in to bomb strategic
  1126. sites...and when one batch was shot down, another wing went off. And another.
  1127. And another. Until finally SOMEONE got through. Because it had to be done.
  1128. The consequences were too terrible otherwise.
  1129. We have come into an age when it seems passion is passe, when the very
  1130. common coin of our shared humanity, the willingness to put our lives on the
  1131. line for a cause or a belief, seems somehow suspect. Why do people rebuild
  1132. BABYLON 5 even though it's not safe? Why do they go there when it's not safe?
  1133. Because the Earth/Minbari war ALONE almost wiped out humanity. We can't
  1134. afford NOT to be there.
  1135. And these people are willing to put their lives on the line to see' that
  1136. that never happens again. Because they damn near won the first time, and the
  1137. next bunch might well finish the job.
  1138. One of my favorite pieces of verse is from Tennyson's ULYSSES. And it is
  1139. at the core of what BABYLON 5 is about. It concerns the final voyage of
  1140. Ulysses...older, tired, who has lost his family and most of his kingdom and
  1141. most of his men, betrayed and saddened...and he gathers up those few surviving
  1142. members from his earlier journey, and as they prepare to push off, he
  1143. concludes with a final benediction: "Though we are not now that strength that
  1144. in old days moved earth and heaven, that which we are, we are: one equal
  1145. temper of heroic hearts, made weak by time and fate but strong in will, to
  1146. strive, to seek, to find and not to yield."
  1147. jms
  1148. ------------
  1149. Category 18, Topic 22
  1150. Message 61 Tue Jan 21, 1992
  1151. STRACZYNSKI at 03:07 EST
  1152. Because of Babylon 5's function as a free port, the laws are a bit dodgy.
  1153. Outside B5 it's neutral territory, it's only when you set foot inside the
  1154. station that you fall under Earth Alliance regs. Even so, you have to tread
  1155. carefully. You raise some good points, and that is an issue that's going to
  1156. have to be dealt with. Some sort of preventive measure would seem to be in
  1157. order...it's just a question of figuring out WHAT.
  1158. Thanks for the comments...and the opinion, which is one that a lot of
  1159. others are coming to share re: the situation with That Other Show.
  1160. jms
  1161. ------------
  1162. Category 18, Topic 22
  1163. Message 62 Tue Jan 21, 1992
  1164. STRACZYNSKI at 03:10 EST
  1165. BTW...this Friday's HOUR 25 will be dedicated to the question of how one
  1166. gets a show on the air, the rigors and traps involved therein, and will follow
  1167. the long history of BABYLON 5 as an example. (What a coincidence!) Joining
  1168. me and my co-host Larry DiTillio will be B5 line producer John Copeland, and
  1169. EFX wiz from NewTek, Ron Thornton.
  1170. Anyone in the LA area, feel free to tune in. And if anyone wants to comment
  1171. on anything, the phones are open midway through the show....
  1172. jms
  1173. ------------
  1174. Category 18, Topic 22
  1175. Message 70 Tue Jan 21, 1992
  1176. STRACZYNSKI at 20:29 EST
  1177. For info on HOUR 25 -- the SF talk show I host, with others on
  1178. alternating nights -- check out the topic in Cat 19. Topic 3.
  1179. jms
  1180. ------------
  1181. Category 18, Topic 22
  1182. Message 81 Wed Jan 22, 1992
  1183. STRACZYNSKI at 01:29 EST
  1184. Yes, it was BABYLON 5 in the CNN Showbiz Today clip from Newtek. For
  1185. those who missed it (*I* didn't know it was on until I heard it on another
  1186. system!), it'll be on again tonight at 2 a.m. Pacific, 5 a.m. Eastern time.
  1187. I *think* I know what you're referring to re: Jello aliens, and will
  1188. check out the message. If it is what I think, I may have another comment on
  1189. all this.
  1190. Interestingly enough...originally the new TREK show was supposed to begin
  1191. PRODUCTION in Spring 93 for a debut Fall '93. When we announced that we were
  1192. going to air the B5 movie in Fall '92, suddenly they moved the airdate for
  1193. *their* show to January 1993.
  1194. This is, honestly, NOT a coincidence. And I'm going to be amused to
  1195. watch them try to catch up...we've got a screenplay, a production team, visual
  1196. concepts, a bible, EVERYthing...and I *know* that they have only a
  1197. treatment...no series bible, no screenplay, nothing.
  1198. This is getting more interesting by the moment....
  1199. jms
  1200. ------------
  1201. Category 18, Topic 22
  1202. Message 82 Wed Jan 22, 1992
  1203. STRACZYNSKI at 01:43 EST
  1204. Okay, I just read the pertinent notes on 21/21 regarding the new TNG
  1205. spinoff, and the "Jell-O Man," clearly (as indicated in the prior messages
  1206. there) a morph/shapechanger.
  1207. Guess what?
  1208. As I mentioned in 21/21, there was also a shapechanger on the B5 station
  1209. in the screenplay that Paramount has had now for some time.
  1210. What *I* like is the fact that in the current version of the script, I'm
  1211. omitting the shapechanger because that technology is, in my view, overexposed
  1212. right now. By the time it hits the air, morphing will be so common that it's
  1213. old hat. (It WASN'T old hat when I wrote the original screenplay several
  1214. years back. That was the goal with the current rewrite...to make the script
  1215. as far in advance NOW as it was when I first wrote it.)
  1216. And the coincidences just keep on coming....
  1217. jms
  1218. ------------
  1219. Category 18, Topic 22
  1220. Message 85 Wed Jan 22, 1992
  1221. STRACZYNSKI at 02:20 EST
  1222. We're keeping all of our options open at this time.
  1223. jms
  1224. ------------
  1225. Category 18, Topic 22
  1226. Message 93 Wed Jan 22, 1992
  1227. STRACZYNSKI at 13:29 EST
  1228. Regarding the NewTek B5 demo...no, that wasn't done with the Video
  1229. Toaster. In this case, NewTek is noted because it's the company that MADE the
  1230. VT, but this isn't an aspect of that, insofar as I know. They've come up with
  1231. some startling new technologies for computer-generated EFX, and in fact Ron
  1232. Thornton, our one-man brain trust, is completely REWRITING THE CODES
  1233. specifically to accommodate B5.
  1234. When the opening sequence is completed, the trailer will be one
  1235. continuous take of the starship pulling away from the planet, scooting across
  1236. space, then we pan in from FIVE MILES OUT, join up with the ship as it enters
  1237. the docking bay, and go THROUGH the docking bay...ending up right on a live-
  1238. action face of one of our characters inside.
  1239. And yes, we'll be slowing down the animation a bit, partly for
  1240. aesthetics, partly because real objects should have mass and weight and
  1241. shouldn't move *quite* that fast. Also, I have some additional ideas on how
  1242. the B5 station should look, and we'll be incorporating those in as well. The
  1243. *basic* form and shape will, I suspect, stay pretty close to what you've seen.
  1244. jms
  1245. ------------
  1246. Category 18, Topic 22
  1247. Message 100 Thu Jan 23, 1992
  1248. STRACZYNSKI at 00:05 EST
  1249. Yes, the ship arcing away from the planet, as you describe, is part of
  1250. the B5 demo. The sequence is reversed; first the ship leaves the planet, THEN
  1251. it arrives at B5. Look carefully at the front of B5 and you can see it
  1252. pulling in.
  1253. I initially roughed out what I wanted in the station; basic shape and
  1254. configuration, the use of rotating sections, docking bay at the front, that
  1255. sort of thing. Peter Ledger then did the preliminary artwork, and then Ron
  1256. Thornton did the computer version.
  1257. I have to tell you, it was way cool to turn on the TV and see the Babylon
  1258. 5 station on CNN after all this time. Even with the hassles, it was kinda
  1259. nifty.
  1260. jms
  1261. ------------
  1262. Category 18, Topic 22
  1263. Message 103 Thu Jan 23, 1992
  1264. STRACZYNSKI at 01:57 EST
  1265. B5 is a "hollow-tube" type station, similar in some ways to the Gerard
  1266. K. O'Neil stations. And I don't know what platform is being used,
  1267. unfortunately. (Metal? Wood? Just kidding...)
  1268. jms
  1269. ------------
  1270. Category 18, Topic 22
  1271. Message 133 Sat Jan 25, 1992
  1272. STRACZYNSKI at 22:04 EST
  1273. Sorry for the absence; was up to my ears in alligators. Just time for a
  1274. quickie...the show has now been sold into a LOT more markets, and I should be
  1275. able to post the new station list here in the next week or so. It met with a
  1276. VERY enthusiastic response. Nothing but continued support.
  1277. Will bring in some new info in another week or so also regarding the show
  1278. per se. And while I'm not sure exactly what's meant by "expand" the idea, I
  1279. *do* like a show that grows and changes a little from time to time. Shifting
  1280. relationships, the occasional character who goes off or gets croaked, changes
  1281. in character that catch you by surprise, so that will definitely be the case.
  1282. My problem right now, in looking over the B5 screenplay, "The Gathering,"
  1283. is one of personal overload. There's so much that I want to get into this,
  1284. but if you lay in *too* much backstory and exposition, you get dull REAL fast.
  1285. So that points you in the direction of action. Too much action undercuts the
  1286. character/backstory/offbeat stuff that will make the project DIFFERENT. It's
  1287. got to be accessible enough for reg'lar folks, at least for the movie, but
  1288. strange/SFish enough to let the fnas (or fans) of the genre now we mean
  1289. business. Agh!
  1290. I think I'll go lie down....
  1291. jms
  1292. ------------
  1293. Category 18, Topic 22
  1294. Message 143 Sun Jan 26, 1992
  1295. STRACZYNSKI at 20:59 EST
  1296. Actually, Eric, you're right one one important count...the hydroponics
  1297. will be at the center of the station, as you describe...and that section will
  1298. indeed be known as The Garden. Which has both resonance from the original
  1299. Gardens of Babylon, to a certain Judaeo/Christian myth, both of which will
  1300. gain more resonance as the story develops over the long term.
  1301. Found a way around the problem I'd mentioned, and now things seem to be
  1302. back on track. Also found out Friday that a really NIFTY effect I'd hoped for
  1303. can, indeed, be done for the show. I won't elaborate except to say that we
  1304. can show a ship arriving like nobody's ever seen before. It's gonna be nifty.
  1305. Also got some other good news on Friday from NATPE, but I'll have to wait
  1306. a few days before I can announce anything about it.
  1307. jms
  1308. ------------
  1309. Category 18, Topic 22
  1310. Message 147 Mon Jan 27, 1992
  1311. STRACZYNSKI at 00:44 EST
  1312. As stated, the picture of B5 in Starlog is from a VERY early stage of
  1313. development. The actual version, in later renditions, is darker and -- for
  1314. lack of a better term -- more *massive* in its feel. And there will be
  1315. considerable polishing in terms of how it looks.
  1316. This is *strictly* my own opinion (though it's a pretty solid one, I
  1317. think)...but frankly, I don't think it's even REMOTELY possible for the Other
  1318. Show to begin filming in June. At present, there's neither a bible nor a
  1319. script for it. If you're going to start filming in June, you need a script
  1320. NOW. Or at least by the first of February (which is when "The Gathering" is
  1321. due). You need to run your script past the studio, then start conceptual
  1322. design (and in our case, we're ahead and it's STILL going to be tight),
  1323. construction, casting...and none of that can happen until you've got a script.
  1324. I don't see that happening (filming) on the Other Show until the fall or
  1325. VERY late summer. Even at that late date, though, there's still every chance
  1326. that they could hit air by February '93.
  1327. And bear one other thing in mind: if they could shoot in June, they could
  1328. release in November, when B5 airs. And they're not.
  1329. So phooey on them.
  1330. Just finished another act on the script. Closing in on the end. The fun
  1331. part of this is trying to imagine the future, and trying to come up with ways
  1332. in which things can be done differently for TV, ways no one has really dealt
  1333. with in TV. One of our recurring characters (not a regular, in that sense,
  1334. but someone we'll see from time to time) is a woman who is, for lack of a
  1335. better term, a Rent-A-Telepath. She works for B5, but she is available for
  1336. businessmen who need to make sure that the person across the table can really
  1337. deliver what's promised. (Note: she is not the only one, they're pretty
  1338. common in business at this time in the future.)
  1339. Not an empath, by the way, but a proper, licensed (Psi-Corps, Level 5)
  1340. TELEPATH. Bound by all the regs of the P-C. No random scanning, no access to
  1341. the gaming tables, no unauthorized dipping, all deals must be on record. And
  1342. there's the privacy question that TNG has never really dealt with. A telepath
  1343. peeping into someone's mind or emotions without that person's permission (or
  1344. that of the next of kin) can likely have his or her license revoked. It's a
  1345. basic right of privacy...whereas a Certain Other I can think of is constantly
  1346. peeping into people's emotions and feelings without so much as a by-your-
  1347. leave. And, again, this will be the very exacting reading of thoughts, rather
  1348. than a, "I sense discomfort" sort of thing.
  1349. In the focus group, that character elicited considerable interest from
  1350. the subjects. I suspect the idea of a Rent-A-Telepath is appealing for a LOT
  1351. of reasons....
  1352. jms
  1353. ------------
  1354. Category 18, Topic 22
  1355. Message 150 Mon Jan 27, 1992
  1356. STRACZYNSKI at 03:17 EST
  1357. Actually...we're using hand puppets.
  1358. I'll get the specs and try to put the info here as soon as I can get it
  1359. in a form I can understand.
  1360. jms
  1361. ------------
  1362. Category 18, Topic 22
  1363. Message 161 Tue Jan 28, 1992
  1364. STRACZYNSKI at 01:09 EST
  1365. Actually, I hadn't yet given the planets in the neighborhood of B5 names
  1366. yet, only numerical designations. Hmm. I have to confess I rather like
  1367. Tigris and Euphrates.
  1368. As for the jump-point...as it turns out, I moved it out QUITE a bit from
  1369. the station after my original posting. The more I thought about it, the more
  1370. it seemed best to move it back. (For one thing, I need to buy about five
  1371. hours from the moment A Certain Ship arrives through the jump-point, until it
  1372. decelerates enough to dock at B5, so that seems to indicate pushing it away a
  1373. bit.)
  1374. Finally, as regards t-shirts...maybe. Will advise. How about this: the
  1375. B5 logo (the FINISHED version, which is 'way cool) on the front, and ACCEPT NO
  1376. IMITATIONS on the back...(smile, couldn't help myself).
  1377. jms
  1378. ------------
  1379. Category 18, Topic 22
  1380. Message 166 Tue Jan 28, 1992
  1381. STRACZYNSKI at 03:13 EST
  1382. I think someone else here might have the info on the GIF file.
  1383. As for characters and story...that remains the first concern. The
  1384. discussion here got a little EFX/tech heavy, but ain't nothing wrong with
  1385. that. Bear in mind, also, that I can only reveal so much here without
  1386. compromising the movie. There will already be, doubtless, folks who've seen
  1387. so much here that what would ordinarily have been suprising when the movie
  1388. airs will now seem expected...because they read it here.
  1389. I'll pass on what I can, as I can. Be assured, as a writer, story is and
  1390. will always be my first concern.
  1391. jms
  1392. ------------
  1393. Category 18, Topic 22
  1394. Message 185 Wed Jan 29, 1992
  1395. STRACZYNSKI at 03:09 EST
  1396. I'm trying to decide if I actually want to upload the final version or
  1397. not. Well, not so much if I *want* to...I do...but whether or not I should.
  1398. The problem, basically, is one of control. How can you tell if something -- a
  1399. flyer, a release, a piece of art or a shirt -- is an authorized piece from B5
  1400. Central, or something counterfeit? That logo is a pretty good means of
  1401. telling the difference.
  1402. Once the final image is uploaded, it becomes easily distributed, and that
  1403. *may* open up difficulties. It's something I'm going to have to think about a
  1404. bit longer. In the interim, take what's there and imagine it rendered in
  1405. solid, stainless steel, with a silver trim running around the edge of the
  1406. whole thing, giving it a 3-D look, and instead of solid colors, as it is now,
  1407. the colors look airbrushed or reflectorized, as though made of coppor and gold
  1408. catching the light and throwing it back. THAT is the final (for now) version.
  1409. If that undergoes further changes -- I'm giving thought to making the word
  1410. BABYLON bigger, as though cut from a solid steel template -- then I will have
  1411. no compunction about putting up Logo 2.0.
  1412. Does that make sense?
  1413. jms
  1414. ------------
  1415. Category 18, Topic 22
  1416. Message 195 Thu Jan 30, 1992
  1417. STRACZYNSKI at 01:14 EST
  1418. YAAAAAGGGGHHHH!
  1419. Stop-stop-stop-stop-stop.
  1420. One hard-nosed Absolute Enforceable here: tech stuff is one thing, but
  1421. the telepath discussion is ranging into concrete story ideas, and that opens a
  1422. LOT of danger for me, particularly since a couple of things hit upon here are
  1423. in the script as it stands now. (Answer: yes, I *am* ahead of you, Correa.)
  1424. Please, that's the only request I have to make in this regard: NO STORY
  1425. IDEAS OR SUGGESTIONS. We are in deeply litigious times. Just today I
  1426. received a legal piece of paper from a pinhead in Georgia who thinks I swiped
  1427. his idea for a ZONE, and that's probably going to involve lengthy legal stuff
  1428. to prove that I didn't do it. (The script, and the material on record BEFORE
  1429. the script predates his material by a long, long, LONG time. He knows this,
  1430. but is going ahead anyway in hopes of harrassing the studio and me into making
  1431. a settlement to dispense with this...which AIN'T gonna happen.)
  1432. Anyway, the point being this becomes very problematic. So while we will
  1433. let stand what's here, please, no more on this approach. Thanks.
  1434. jms
  1435. ------------
  1436. Category 18, Topic 22
  1437. Message 206 Thu Jan 30, 1992
  1438. STRACZYNSKI at 13:44 EST
  1439. I'm not worried overly about anything here thus far, I only wanted to cut
  1440. it a little short before it got too problematic. (Especially since one of the
  1441. points suggested is actually one of the main events in the movie.) Don't mean
  1442. to inhibit anything, just a reminder, that's all. And the Tigris/Euphrates
  1443. thing is something that's intriguing, and is still being considered, as is a
  1444. great deal of the tech stuff.
  1445. jms
  1446. ------------
  1447. Category 18, Topic 22
  1448. Message 212 Fri Jan 31, 1992
  1449. STRACZYNSKI at 00:04 EST
  1450. B5 doesn't use fusion. It uses *nothing* but the very FINEST in fairy
  1451. dust. (Actually, I haven't stated, though it *does* have solar collectors,
  1452. big ones.)
  1453. KL, please give me 24 hours notice before you archive this topic so's I
  1454. can do a fast download me own self.
  1455. jms
  1456. ------------
  1457. Category 18, Topic 22
  1458. Message 215 Fri Jan 31, 1992
  1459. STRACZYNSKI at 00:47 EST
  1460. Insofar as we can tell, the EFX work via computer will be easier and
  1461. faster. The B5 demo that's floating around was done literally in about a
  1462. week, by one guy working part time. Look at that and imagine what we can do
  1463. once we get our full team working full-time.
  1464. I don't know if you'll see more or less such EFX on B5 as opposed to TNG
  1465. because I haven't really counted. We'll use them as required by the story. I
  1466. think the mix on "The Gathering" is a little light on EFX, because so much of
  1467. this story is establishing the characters and the relationships. So we'll
  1468. take what efx we DO have in that episode and make them REALLY spiffy.
  1469. I'm *pretty* sure that Ron Thornton told me we can generate 5-8 NEW
  1470. minutes of EFX every week once we get to series. Bear in mind that many of
  1471. the space EFX you see on a show like TNG are recycled or composited using a
  1472. mix of old and new film. We can do all that PLUS put out a very substantial
  1473. amount of new EFX. And we'll be using those EFX in interesting ways that I
  1474. think will be fairly original in look and feel.
  1475. One thing that I'm planning toward now is a mid-season crisis, and we'll
  1476. be squirreling away bits of EFX for that episode early on, since the script
  1477. will be finished well in advance of the shooting. What I want to do -- and
  1478. again, this is the series part -- is have one episode where we just kick over
  1479. the table and go for it: a major, armed conflict between dozens, maybe even
  1480. HUNDREDS of individual ships. Think some of the sequences in RETURN OF THE
  1481. JEDI as a boilerplate. And what will be cool, what the EFX guys have sketched
  1482. out for me, is that we can begin from the POV of one ship, move away as it's
  1483. blown up, move THROUGH AND BETWEEN the other ships, change direction, and pull
  1484. back to the B5 POV, all in one continuous take. It means preparing WELL in
  1485. advance, but I suspect that the result is going to be worth it in spades.
  1486. Which is, again, one of the benefits to working things out on a show or
  1487. film far in advance, as with a novel. Instead of lurching from one script to
  1488. another, never knowing what's coming next, we'll have a full time-line to work
  1489. from...what approximate EFX will be required, what sort of sets we will need
  1490. down the road, that sort of thing, which means we can make things look better
  1491. overall.
  1492. I just wish we were PAST the movie already, and moving on. But one
  1493. crisis at a time....
  1494. jms
  1495. ------------
  1496. Category 18, Topic 22
  1497. Message 220 Fri Jan 31, 1992
  1498. STRACZYNSKI at 14:01 EST
  1499. Regarding jump-points and how they're used...I'm going to hold back on
  1500. that for now. In talking to our EFX people and the usual neepers, I've come
  1501. up with a really cool technology and a visual to go with it, and given that
  1502. there's another show, I shouldn't mention names, you should never speak ill of
  1503. the...anyway, ANOTHER that will use a sort of transit point/wormhole effect,
  1504. I'm sitting on that info for now.
  1505. jms
  1506. ------------
  1507. Category 18, Topic 22
  1508. Message 222 Fri Jan 31, 1992
  1509. STRACZYNSKI at 23:52 EST
  1510. Also you're a day early. February has 31 days.
  1511. jms
  1512. ------------@