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- <h2><a name="OV">Overview</a></h2>
-
- <blockquote><cite>
- As Sinclair's trial begins, Sheridan and his crew race to unravel the
- mystery of the Chiyoda-Ku.
- </cite></blockquote>
-
- Issue 3 (March 1995)
-
- <p>
- Setting: Between
- <a href="/lurk/guide/024.html">"Revelations"</a>
- and
- <a href="/lurk/guide/025.html">"The Geometry of Shadows"</a>
-
- <pre> Writer: Mark Moretti
- Premise: J. Michael Straczynski
- Artist: Carlos Garzon
- Colorist: Robbie Busch</pre>
-
- <p>
- <hr>
- <p>
-
- <h2><a name="SY">Synopsis</a></h2>
-
- <p>
- On Minbar, Delenn visits Sinclair after the inauguration of the "Chosen One"
- as leader. Sinclair is sure someone was out to frame him. He's further
- puzzled when Delenn mentions that the message that told the Minbari there
- was an assassin on their world came from Babylon 5.
-
- <p>
- On Babylon 5, Sheridan is talking to Senator Hidoshi, who seems to believe
- that Sinclair might be guilty; he mentions Sinclair's suspicions about a
- plot to assassinate the president, and conjectures that maybe Sinclair
- thought the Minbari were behind the plot. Hidoshi passes along a message
- from Psi-Corps: Dexter Hall is to be kept isolated, under guard. An
- Earthforce internal affairs officer, Colonel Rabock, is being sent to take
- control of the situation.
-
- <p>
- In his quarters, Jason Colby listens in on the conversation as Sheridan
- objects to an outsider taking over an ongoing investigation. Hidoshi
- dismisses Sheridan's claim that what Talia saw in Hall's mind indicates
- that someone else nearby is involved. Hearing that, Colby prepares to
- get rid of Talia. Sheridan says he intends to
- continue the investigation until Rabock arrives; Hidoshi begins to tell
- him that Hall is a rogue telepath known as "Cypher."
-
- <p>
- Talia walks through the Zocalo, Colby close behind. She senses powerful
- anger, but when she turns, Colby is gone. He has stepped into a comm booth
- and is talking to a bearded man called "Webster," who tells him to get rid
- of Hall, but leave Talia alone. Colby asks Webster to get him off Babylon
- 5; he thinks he's fulfilled his end of the bargain and wants to go home.
- Webster agrees and says he'll use G'Kar to get Colby out.
-
- <p>
- Meanwhile, Garibaldi doesn't believe Hall is Cypher; he thinks Cypher isn't
- even a real rogue, just "plausible deniability for deep cover ops." He
- also tells Sheridan there's no way Sinclair is guilty.
-
- <p>
- On Minbar, Sinclair is led to trial. Delenn meets the head prosecutor: Alit
- Neroon (cf. episode
- <a href="../guide/017.html">"Legacies."</a>)
-
- <p>
- G'Kar has called a council meeting, outraged that the council wasn't informed
- of the accusation against Sinclair. "Are <em>our</em> leaders in danger,
- also?" he asks. Sheridan smooths things over just in time to be called
- to medlab.
-
- <p>
- Colby grabs Talia and pulls her into a transport tube car. She knows
- instantly that he's Hall's attacker. Garibaldi appears; Colby makes a run
- for it, leaving Talia behind. She and Garibaldi arrive in medlab, where
- they find Sheridan. Talia agrees to do a deep scan of Hall. Ivanova
- reports that Colonel Rabock's ship has arrived early; Sheridan tells her
- to stall him.
-
- <p>
- Talia begins her scan. She sees Hall undercover, infiltrating a group called
- the Homers. They're on the Chiyoda-Ku, celebrating the death of "that
- 'Minbari stooge' -- President Santiago." One of the celebrants claims there's
- an even bigger event coming up, that he delivered a weapon to someone on
- Babylon 5 to use in the assassination of the new Minbari leader. Hall slips
- away to send a warning to the Minbari, but someone notices him, and a
- firefight ensues. He's hit, but reaches the cockpit and locks the door.
- He orders the pilot to call for help. Before the pilot can finish, the others
- break in and start shooting, hitting the pilot and the communications console.
- In desperation, Hall grabs for a breather and opens the ship's exhaust vents.
- The others perish in the near-vacuum, and Hall himself is half-conscious,
- on the verge of death, when Babylon 5's Starfuries arrive. Much later, he
- awakens in medlab to find a gun pointed at his head; he reacts reflexively,
- blasting his assailant with pain, and forces himself to seek out another
- telepath.
-
- <p>
- As Talia reaches the end of his memories, Hall dies. Colonel Rabock barges
- into medlab -- he's "Webster," the man who was talking to Colby.
-
- <p>
- On Minbar, Sinclair stands before an imposing panel of Minbari. "Ambassador
- Sinclair," one of them says. "You stand accused of plotting to assassinate
- the Chosen One, our leader. How do you plead...?"
-
- <H2><A NAME="BP">Backplot</A></H2>
-
- <H2><A NAME="UQ">Unanswered Questions</A></H2>
- <ul>
-
- <li> What was the bargain between Colby and Col. Rabock?
-
- <li> Is there still an assassin on Minbar? (see
- <a href="#AN:assassin">Analysis</a>)
-
- </ul>
-
- <H2><A NAME="AN">Analysis</A></H2>
- <ul>
-
- <li> For once, Garibaldi's sixth sense about Talia and the transport
- tube (cf. episode
- <a href="../guide/018.html">"A Voice in the Wilderness, part 1"</a>)
- works to her advantage rather than her annoyance!
-
- <li> <a name="AN:assassin">It's still not clear that Sinclair was the
- intended recipient</a> of
- the weapons and map; the Homer thought that there was going to be
- a real assassination attempt, something Sinclair obviously would
- never do. If that's the case, there's still a would-be assassin
- at large on Minbar.
-
- <li> Further, Sinclair would never have gotten in trouble if it hadn't
- been for Talia's discovery of an assassination plot, which presumably
- prompted the call that warned the Minbari to look for an assassin.
-
- <li> Why did Colby continue to go after Talia even after he was explicity
- told not to? That would seem to indicate that whatever the bargain
- between Col. Rabock and Colby is, it's not something Colby considers
- a matter of life and death, something to be respected at the risk of
- his own discovery.
-
- </ul>
-
- <H2><A NAME="NO">Notes</A></H2>
- <ul>
-
- <li> This issue's behind-the-scenes pages:
-
- <ul>
- <li> John Iacovelli discusses the design of the sets and some of
- the show's philosophy.
- <li> Roland Rosenkranz describes the design of the Narn fighter
- cockpit.
- <li> Marc-Louis Walters describes the show's hand weapon design,
- from PPG pistols to grenade launchers to Minbari knives.
- </ul>
-
- </ul>
-
- <H2><A NAME="JMS">jms speaks</A></H2>
-
-
- <pre>
-
- </pre>
-
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